Kor Duelist

Kor Duelist

Creature — Kor Soldier

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Kor Duelist occurrence in decks from the last year

Latest Decks as Commander

Kor Duelist Discussion

athurdent on None

1 month ago

On the opponents battlefield there is a Plague Engineer on soldier, and for me a Colossus Hammer .

In my hand I have Kor Duelist and Magnetic Theft .

Can I play Kor Duelist and play the instant Magnetic Theft to attach the Colossus Hammer onto the Kor Duelist so it can live, or is the Kor Duelist dead before I can do that?

athurdent on Plague engineer + kor duelist …

1 month ago

On the opponents battlefield there is a Plague Engineer on soldier, and for me a Colossus Hammer .

In my hand I have Kor Duelist and Magnetic Theft .

Can I play Kor Duelist and play the instant Magnetic Theft to attach the Colossus Hammer onto the Kor Duelist so it can live, or is the Kor Duelist dead before I can do that?

corndiggitydog on Rograkh, Son of Keleth!

1 month ago

Some suggestions

This will give you a better chance at having a more explosive start.

corndiggitydog on Not my deck style, but it also kinda is...

1 month ago

Nice build

I would take out Elspeth, Knight-Errant and Scourge of the Nobilis for card draw engines Akiri, Fearless Voyager and Wyleth, Soul of Steel . The card draw will make a huge difference

Rally the Righteous and Boil could be replaced with Champion of the Flame and Kor Duelist for a more aggressive deck

Adversarial on Me Smash You Dead

2 months ago

Thanks for all the suggestions Apollo, no offense taken at all, I'm glad to get feedback.

Truthfully this deck had all but one of your suggested cards in it at one point or another during the crafting phase, and they're all very effective. The thing I was going for though with this deck was a more early-game focused blitz style of deck as opposed to a more balanced and long-haul strategy. Mostly focusing on getting Colossus Hammer onto the cheaper goblins ASAP to try to finish by turn 3/4.

I felt that the Puresteel Paladin wasn't really pulling it's weight until around turn 4 or 5 when the metalcraft really comes online, with the more simple and straightforward approach only needing 1-2 artifacts in play to inflict lethal in the early stages. Thus I felt like he was slowing things down, despite being very powerful. Same story for Sram, Senior Edificer.

The aim here is to go full agro early and less to play into a more safe Boros playstyle. Honestly this deck would be mono-red if it didn't rely so much on Steelshaper's Gift for tutoring the Colossus Hammer early. I get that the deck maybe isn't optimized, and your version would be more consistent, but I've always been a Johnny at heart.

Infiltration Lens may be worth consideration though, since you're definitely right about card-draw being a massive plus in leu of the bigger mana-base that I have currently. So that may help to even speed the deck up more than the Bonesplitters do. The aim with them was to hopefully create a health enough assault team while I wait for the right cards to initiate the desired Hammer combo, but drawing cards would likely expedite this, so I wouldn't have to worry about just dealing some damage in the meantime while I wait for something better.

The problem I had with Kor Duelist was that he frequently lacked trample and could easily be blocked by fodder early, while the Cathar's Shield didn't play well into the full-offensive aesthetic (but maybe I should focus less on what doesn't feel right and more on what works). Something else I had in the vein of 0-drop equipments was Bone Saw, but also felt it lacked punch or any utility without the metalcraft of card draw from Puresteel Paladin and Sram, Senior Edificer.

I'll definitely play around with re-tuning the mana-base and adding in the Infiltration Lenses though, since that would help with speeding things up, as I mentioned.

Another thought I had was something like Faithless Looting, Crash Through or Renegade Tactics in order to get a little bit of card-draw going, while also neutralising blockers. I'll look more into those perhaps.

Adding in 4X Ancient Den and 4X Great Furnace would also make it more likely to trigger Puresteel Paladin's metalcraft as an easy way to equip Colossus Hammer, and opens the deck up to something like Galvanic Blast or Dispatch for some early utility spells that would also have their metalcraft triggered. That was what I was considering for the more-well-rounded and more white-oriented version of the deck, though as I said before; what I'm really trying to do is maximize efficiency and speed rather than play the long-game.

I appreciate the help, really, and I'll look into how I can make the deck better with your suggestions. Thank you.

Apollo_Paladin on Me Smash You Dead

2 months ago

Hey I'm glad the suggestion helped:

Some other things to possibly consider here...

  1. 4x Infiltration Lens instead of 4x Bonesplitter to provide yourself some much-needed card draw in a deck that has such a low mana curve and likely empties its hand rather quickly.
  2. Possibly some 0-Mana Cost Equipment to further play off your creature synergy (and the card draw from Infiltration Lens). Popular choices might be something like: Spidersilk Net and Cathar's Shield, and then combined with your card draw you could really ramp up those creatures quite quickly (particularly with Sigarda's Aid in play since you can spend up your mana on opponent's turns to really play into the Speed theme I see here.
  3. I would really REALLY recommend dropping down to 20 lands with this build, and then probably do in a few Puresteel Paladins and maybe couple copies of Sram, Senior Edificer which might further help out the card draw (which really is what I see being key for this deck to just be a monster and regularly achieve speed victories with extreme frequency hahaha...) You won't need as much land in the deck if you can draw a high amount of cards cheaply.
  4. Some Kor Duelists would combo extremely nicely with your Hammers, making him a potential game-ender when he swings.

I can see massive amounts of Card Draw and the ability to auto-equip any of your stuff permanently with Sigarda's Aid being just devastating, buteven as-is this is a really nice build, so please don't take my suggestions as criticism. Just some things to possibly play around with if you like this deck (I sure do) and want to tinker with it some more to see what else it can do.

Cheers!

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