Empyrial Armor

Empyrial Armor

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.

Latest Decks as Commander

Empyrial Armor Discussion

Tom_Shackles on Zur's Enchanted Wonderland

2 months ago

Lanzo493, thank you for the feedback. I actually used to run Empyrial Armor in this deck; it synergized pretty well with Necropotence !

Lanzo493 on Zur's Enchanted Wonderland

2 months ago

I've run a voltron/control Zur before and found Empyrial Armor to be very good for pumping his power.

Spell_Slam on Rhox War Monk

2 months ago

Empyrial Armor is a beast of a card and should definitely make your maindeck.

In a multiplayer environment, Predatory Hunger does excellent work.

Dawn Charm is an excellent option for you, probably better than Turn Aside (sorry!).

New Horizons is interesting because it offers a bit of pump with your ramp. I like this over something like Obelisk of Bant. Bonus value with Wickerbough Elder.

Granular_Quality on Defend Your Greatest Asset [Tuvasa the Sunlit]

6 months ago

Cool deck, you might like Empyrial Armor it's a nice way to give a giant boost to rafiq!

Optimator on Shrubs

9 months ago

Empyrial Armor is a bit weaker buy might be worth noting

CrimsonWizard on Necropotence.dec [cEDH]

10 months ago

Yarok You could copy it card for card if you wanted to, it's a very fun deck to play! If you are going for a more budget version, I can recommend a more Zur-focused version with cards like Solitary Confinement and Empyrial Armor, both of which are amazing with Necropotence. Also, there's a new combo coming out with Solemnity + Nine Lives that looks cool.

Spell_Slam on Flourishing Fox

1 year ago

Empyrial Armor is another very strong enchantment you can use as a finisher in Mono-White. You hand should always be relatively full with all the cycling you're doing.

I really like seeing the Runes being used to their full potential here! Nice!

Aside from that, I think you are going a little too all-in on pumping your Fox Commander. Cards like Vulpikeet and Kabuto Moth just don't seem worth it. You will be doing plenty of pumping with just cycling; you don't need to scrape the bottom of the barrel for pump effects.

Journey to Nowhere is great removal you are missing. I also consider Celestial Flare a necessity in Mono-White, since it's pretty much the only way to kill hexproof creatures (aside from runes, obviously).

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