Tezzeret the Seeker
Legendary Planeswalker — Tezzeret
+1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
-5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
|Have (2)||metalmagic ,|
|Want (2)||Corruptions_Desire , shpadoinkle|
Printings View all
|War of the Spark: Mythic Edition (WARMED)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Tezzeret the Seeker Discussion
1 week ago
You need to decide what you want the deck to do before you can start cutting cards. Without knowing your build goal, you will not be able to know where to cut.
What do you wan this deck to do? Examples/ideas:
Is this deck mainly aggro? then keep the big monsters and the ramp. Cut the little creatures that are not mana dorks or cost reduction.
Is this deck mid-range good stuff? then cut creatures until you get 14-18, And add interaction cards to stop or negate your opponent's plays.
Is this a combo deck of some kind? For example; Is it built around Icy Manipulator + Voltaic Key for it's control? then get rid of the other stuff that is not part of that game plan.
Or is it going to cheat stuff out with Amulet and bridge? Then get rid of the icys and keys and focus on cheating big fat bombs out early.
Is it a toolbox deck? then cut your bombs and strong cards to 1 copy each and add more tutors to the deck.
These are just a tiny sample of archetypes, I am just showing how you can decide what kind of deck this is. Once you do, a lot of the cuts may become obvious depending on what you want for the deck.
But there are some cuts you should do no matter what goal you have:
-3 Fabricate (You already have 4 tinkers and 2 tezzerets), -1 Black Vise (Without support for it only 1 copy of this is just an annoyance when it shows up in your hand or is in play), -1 Paradox Engine (This is a freaking amazing card but it does not do a lot for this particular deck) , -1 Winter Orb (Like vise, without support it is not that useful with 1 copy), -1 Colossus of Akros (You have better big bombs already), -4 Etched Champion (this is a vanilla 2/2 most of the time and is probably the worst creature in your list), -4 Ornithopter (These are okay with the other cards in your deck but you will ramp into big stuff so fast they are just not too useful), -4 Welding Jar (at the very least cut it down to 2 since it synergizes with Academy Ruins. But Academy Ruins, Tinker, and Tezzeret the Seeker do the same thing kind of as this already. Id cut all of them to the maybeboard and see how it plays).
In a vacuum, none of these cards are bad by themselves. But none of these cards help you reach your goals for the deck. And only having 1 of something has a very low chance of seeing play. So if it does see play, it needs to do big things for you.
For your lands, they are another resource for the deck. So I would suggest filling in your land base with support cards. Stuff like;
+3 Buried Ruin (if you dont want to get more academy ruins), +2 Rogue's Passage (they don't hurt and can let you win off the back of one of your big creatures), +2 Arch of Orazca (really, slots of any land that gives card advantage), +5 more Islands or so, whatever gets you to 20-22 lands. If you dont want any of the other non-island cards, just add islands.
Your deck has very little interaction and I would suggest adding some to the deck. There are hundreds of options but I would look to add stuff that is similar to any of the following cards:
Spine of Ish Sah, Unstable Obelisk, or Meteor Golem. These cards synergize with academy ruins and buried ruin and can be Tinker targets when you need them. Just 1 or 2 copies of cards like these in the deck you can tutor for. Once you bring one of them online, you can keep bringing them back repeatedly to destroy your opponent's game state.
Then you need instant speed answers you can use to respond to what your opponent's do. Interaction is important and you will lose games just because you didnt have a Disenchant in your hand. Add copies of stuff like Scour from Existence, Titan's Presence, Not of This World or even repeatable stuff like Capsize or similar.
I am not saying you have to do any of the things I suggested. But you do need to decide what you want to do with the deck, cut cards, and add land and add interaction to the deck or it may just stay a hot mess like it is now.
1 month ago
Your lack of proper wincon might net you a lot of hate at the table. You can Armageddon and Winter Orb all day, but if you don't have some method of breaking parity and killing the table, ultimately all you're doing is dragging out the game and not making much progress. Maybe that's your goal though.. to just make everyone suffer and regret playing the game, and if that's the case more power to you! Perhaps your friends deserve such a fate. :^) But I would recommend adding in some general wincons to actually end everyone's misery and let them know you came to win instead of just making them dread a 2 hour game where nobody wins lol.
Infinite mana combos like Dramatic Reversal + Isochron Scepter and Grand Architect + Pili-Pala plus X cost targeted draw spells like Blue Sun's Zenith and Stroke of Genius make for either humorous yet fair ways of milling an opponent to death in one turn, or milling yourself with pieces like Jace, Wielder of Mysteries, Laboratory Maniac, and Thassa's Oracle to just straight up win the game. If you wanted to push your budget there's also the dirty Grindstone + Painter's Servant combo to, again, mill people to death. Then, after all that, you'd want to add in artifact tutors to fetch your filthy combo pieces and close the game out before people begin to complain about your gloriously oppressive board state. Cards like Fabricate, Tezzeret the Seeker, and Whir of Invention would do nicely. You could also run Muddle the Mixture as a flex card that could either be used to keep your opponents from getting to use their toys, or to again fetch your combo pieces i.e. Isochron, Pili-Pala, Thassa's Oracle, Painter's Servant if you wanted, etc. I'd be more than happy to help optimize this deck in budget if you wanted. :^) Just let me know.
1 month ago
A great draw engine in this deck is Omen of the Sea, I also like Venser, Shaper Savant to bounce all permanents once you get a good resonator loop because you can cast him at instant speed. Tezzeret the Seeker is also really good, he can grab anything you might need, especially when you blink him.
1 month ago
Okay, I've been working on Alela artifacts for well, almost a year, since her release. I'll share my list for reference, but a couple of suggestions I have for you are:
Dire Undercurrents. With Alela out, every artifact and enchantment you cast becomes a cantrip allowing for some really explosive turns. Now, it also has another use, I recently came across this other interaction in my deck.
With Dire Undercurrents and Alela out, obviously, have Cloudstone Curio. Have 2, very cheap, preferably free artifact creatures, such as Memnite and Ornithopter. One on the field, cast the other, Alela triggers bringing in a faerie, which triggers both Cloudstone and Undercurrents. Return the artifact creature that's on the field to hand due to Cloudstone's trigger. Choose your opponent to draw a card due to Undercurrents trigger. Repeat the process until all your opponents have drawn their deck.
Tezzeret the Seeker is a nice piece of ramp being able to untap your rocks or artifact lands as well as being able to fetch almost any artifact you will need.
If you'd like to take a look at my deck, Alela, Tinker Faerie Extraordinaire you might find something you'd be interested in.
I don't mean to hijack the thread, but if you'd be so kind Azeworai could you take a look at my deck and offer your thoughts. multimedia, I believe you've visited my deck before, but if you'd consider taking another look now that it's been changed I'd appreciate it.
1 month ago
Glint-Nest Crane isn't an artifact but can help you dig for your pieces. It's also really cheap. I normally suggest Tezzeret the Seeker in any artifact combo deck, just because it's so good, but it might be too expensive for this deck.
1 month ago
I agree that you could probably cut of the ramp. In addition, I don't think you really need Altar of the Brood, since infinite 1/1 should kill (and you most definitely don't need 3 whole copies). Riddlesmith looks cute and theoretically helps you dig through your deck, but it's probably inferior to classics like Thoughtcast.
For more controlly cards, Metallic Rebuke is decent. I don't know how much of a budget you're on, but Thoughtseize and Inquisition of Kozilek are two classic black hand disruption spells (Duress is a budget alternative). Drown in the Loch is another popular UB control spell.
For alternate finishers, you could use The Antiquities War -- helps you dig and then ensouls all your artifacts for one turn. In case you don't mind adding a planeswalker, a singleton of Tezzeret the Seeker can do some serious work in this deck, either by untapping the turbine/drum, tutoring for the missing pieces of the combo, or just using the ult to beat face.
1 month ago
if you run the paragon cycle + the liege cycles + Knight of New Alara + Progentius + Pathbreaker Ibex + Champion of Lambholt + Urabrask the Hidden + Grand Abolisher that would be a pretty tough nut (20+ creatures, haste, (pretty much)unblockable, +30/+30 and trample on attack...) for essentially 2 generic mana :)
1 month ago
Mystic Barrier can help keep ur walkers alive longer.
A fun interaction in ur deck is with Astral Cornucopia and Atraxa. Atraxa can give it more counters, and it can get more mana.
Chromatic Orrery can help with mana fixing