Tezzeret the Seeker

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tezzeret the Seeker

Legendary Planeswalker — Tezzeret

+1: Untap up to two target artifacts.

-X: Search your library for an artifact card with converted mana cost/mana value X or less, put it onto the battlefield, then shuffle your library.

-5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

FauxFaux on Card creation challenge

1 month ago

Ob Nixilis, Xerex Deified

Legendary Creature - Demon Fractal

Flying, Ward

Whenever ~ enters the battlefield or dies, if it is legendary, create a 1/1 copy of ~, except it is non-legendary.

At the beginning of each opponents' upkeep, they lose one life for each Fractal creature you control.


"First Zendikar to that preachy Nissa Revane, then Elspeth Tirel...I shall have to make certain that I get even...debts are to be paid, after all..."

Speaking of villainous Planeswalkers, what about good ol Tezzeret the Seeker? Make a New creature card for him and his shiny new Darksteel bod!

leon_bulminot on We're All Friends Here

1 month ago

Okay so couple cards to consider, specifically for planeswalkers.

First off, activating MULTIPLE planeswalker abilities of a single planeswalker in a single turn: The Chain Veil. And if you have Teferi, Temporal Archmage out with Chain Veil, and a few mana producing artifacts and a Proliferate effect from say Viral Drake or something, infinite counters on your walkers. I usually did it with Gilded Lotus, Thran Dynamo and a Sol Ring, with Chain Veil being the fourth untapped artifact. Proliferate with Viral Drake and you negate Temporal Archmage losing counters.

Next up is additional Counters. Vorinclex, Monstrous Raider and Doubling Season. Enough said right? Contagion Engine is a tad expensive to get online but, double proliferate. And if you had a Tekuthal, Inquiry Dominus on board, quadruple proliferate for 4 mana. So starting out, with everything on the field, Ugin, the Spirit Dragon enters the battlefield with 28 counters from just from Vorinclex and Doubling season. Add in the quadruple proliferate and it just gets dumb. Generally once Doubling Season hits, you can ult your planeswalkers THAT turn. Also, Nesting Grounds pairs well with Tekuthal to move indestructible counters onto other permanents.

Best five color mana searcher ever that is expensive but at one extra above Migration path, especially since planeswalker decks are more mid game, Shard Convergence is like a mega Expedition Map but in green.

A walker that’s good for searching anything, Liliana Vess.

If you want solid searching combo that also lets you untap artifacts as well as hunt for whatever you want is Tezzeret the Seeker and Mycosynth Lattice. And if you want to shut the game down for a win, so long as you have enough creatures to protect him, Karn, the Great Creator and Mycosynth shuts down ALL opponents mana flow. Wanna blow it up? Urborg, Tomb of Yawgmoth, Kormus Bell, and then some blanket -1 toughness effect.

There are so many ways you can go with walker decks. But those are some things I use and still use.

TheoryCrafter on Super-Friends and Doom!!!

2 months ago

My vote is for Ral, Caller of Storms. Considering the choices of the first two loyalty abilities, I don't think the power level justifies a 6 mana cost. That and I honestly believe you can get more bang for your buck with Guff's second loyalty ability.

Other cards that occurred to me and may want to consider adding are Reliquary Tower, Rowan, Scholar of Sparks  Flip and Teyo, the Shieldmage. I'm not entirely sure what you can remove to make room for these, but don't forget you have a commander who can get mana dorks on the battlefield for you and can draw you cards so don't be afaid to lean into that a bit.

While I was taking a another look at your deck, I noticed you have Blind Obedience. Even though the rules changed several years ago to allow it, the cost in the extort ability may be seen by some players as a violation of the color identity rule. I had a mono-black commander deck with a few extort cards and an opponent got really salty about it before another told him of the rule change. So I took them out to avoid future conflict.

If you choose to do the same, I'd recommend Lion Sash. Not only it will give you much needed graveyard hate without affecting your graveyard, but you'll be able to attach it to Gideon of the Trials while he's a creature and it can be tutored by Tezzeret the Seeker. Yes, I know its a creature, but Calamity's Wake and Rest in Peace will devastate your graveyard as well.

I hope this helps. Thank you for reading me out. Happy Hunting!

ASalesman on Unesh, Ultimate Guide (Tribal)

5 months ago

GHoag Thank you for the good wishes! I intend to record what happens the best I can so I can accurately report on the games. Whatever happens I couldn’t have done as well without you! I do have one big question for you below, if nothing else please help me settle the Palinchron debate.

I got to playtest Tezzeret the Seeker last night and in my limited experience he is VERY good in this deck. I can’t say I would want to see Thran dynamo more than tezzeret in almost any situation. He is an absolute lightning rod. If your opponents know you have dramatic reversal in hand, they have to counter the tezzeret or they will simply lose the game. They can’t wait to see what the ‘-x’ ability grabs (unless they run Stifle or Disallow which isn’t common right now), because the Isochron Scepter just enters the field. If the opponents don’t know you have dramatic reversal in hand it is even more precarious for the opponents, because they don’t know if you are about to win the game or not. Furthermore they should still probably counter it because of the +1 ability alone. Untapping a mana vault every turn is extremely valuable.

Dream Eater performs remarkably well also. It did so well, that it was actually the target of Phantasmal Image at times. Bouncing a Kraum or a Talion to their owners hand feels really good, shutting down their card advantage and setting up my own.

Fabricate is definitely the next tutor to go in if I were to add another one. Still debating what comes out for it. Muddle more likely grabs Isochron Scepter because there is one less artifact tutor than spell tutor. I think I am happy with the tutor base after adding Tezzeret though.

Admittedly submerge is awful against non-green and even 4-5 color decks, because they often don’t run many basic lands except dual-lands. It is definitely a meta choice. Rapid Hybridization is more expensive but meta flexible. Since I don’t know exactly what the meta will be at lotscon and there is no sideboarding allowed I’ll probably go with the more flexible card.

This week my top debate is Palinchron. In the current rev it is starting to feel clunky. Requiring 6 lands on the field seems like a tall order in cEDH, doable only in slower games. He is also clunky because I can’t tutor him or recur him from the graveyard, without exploring the addition of Body Double. Questioning Palinchron also brings Aetherflux Reservoir into question, because Palinchron is the biggest payoff for aetherflux. Without Aetherflux there is no back-up win-con to Thassa’s Oracle which is monumentally important. So taking out Aetherflux is not an option. The Aetherflux/Palinchron wincon is slower than Isoscepter and hard to know when to go for. Though Palinchron is clunky, he is currently the best payoff to aetherflux, and it assists Thoracle. BUT thoracle doesn’t need the help of infinite mana in this deck because I am noticing that I can get to the bottom of the deck before I have 6 lands in play. So I just need a card to be an Aetherflux Reservoir Payoff.

That all said: I posit Shrieking Drake vice Palinchron. This card combos with Defiler of Dreams and Aetherflux Reservoir to have infinite spell casts, life, and damage. Shrieking drake is more innocuous and FAR less expensive therefore making him less risky to run. Shrieking drake also has the versatility of returning a Sphinx to my hand to be cast again. The biggest downside to this choice is that there is less infinite mana combo redundancy than with Palinchron. I think this downside is mitigated by Unesh getting through a lot of the deck very quickly, without needing the help of infinite mana. After briefly exploring the addition of Body Double, I think this course could be doable if we replace Sphinx of Lost Truths. Body double gives me combo safety with Palinchron, makes the combo only require 5 lands in play if I am doing it with Body Double, and has the versatility of copying anything in ANY graveyard. Worth noting, copying things in an opponents graveyard is not often the best choice. The biggest cons here is this makes the deck generally more expensive to play, and body double doesn’t further plan to get through the deck.

I think playtesting is required to know which of the two paths (body double or shrieking drake) is best to take. But with limited time, my gut tells me the Shrieking Drake path is better because it is still lower to the ground, and has synergy with the 20% rule.

ASalesman on Unesh, Ultimate Guide (Tribal)

5 months ago

Minor rev and other rambling

It is getting oh so much harder to justify substitutions. Lotuscon is a week out and I feel the heat.

  • Replace Thran Dynamo with Tezzeret the Seeker. This sub is about artifact tutoring and mana. The deck needed at least one more way to tutor Isochron Scepter, and other artifacts. Tezzeret does this. But tezzeret is also versatile, and it has the potential to do thran dynamos job better than thran dynamo. The +1 ability can target man vault, grim monolith, and basalt monolith. It doesn't always do this better than thran, but lets talk about the downsides to thran. As mentioned above, less versatility. But the mana cost for thran is quite high. At 4 cmc I want to play game winning cards. Thran can help power out Unesh. BUT, if thran is in your opening hand and it is your path to casting Unesh, there are better plans in the deck and you should mulligan that hand anyway. Tezzeret can be any of our game winning artifacts, for 1 more mana than thran. Thran is nice for quality of life during the game, but it does not win the game. One other great thing about Tezzeret in Unesh, is that he actually can have some decent blockers to keep him around for more than 1 turn, so he is also still great DURING the game. Almost all of the upside of thran dynamo AND some on this card.

I have also thought about replacing Dream Eater with something less expensive like Sakashima's Student or Metallic Mimic. Dream eater is the most replacable sphinx in the deck, and it is HARD to justify a replacement still. For one, this creature is removal. Play this to remove a stalwart stax piece and win the game on the same turn. Also, Surveil 4 is almost another Unesh trigger by itself, and this ability benefits from our awesome cards Panharmonicon and Virtue of Knowledge. Dream eater helps in so many ways that I fell as though it can't come out.

I have also heavily considered Merchant Scroll and Fabricate. It is hard to justify replacing anything for these cards. In the current revision, I think we see the combos as fast as possible without inundating our ability to interact.

I really like the card Submerge. I think it is better than Rapid Hybridization. Main targets for this slot are stax creatures such as Collector Ouphe, and commanders. The 'forest' part of Submerge's cost is going to be online a lot (probably). Zero mana interaction is better than 1 mana interaction. As a kicker, some decks in the format can effectively use the 3/3 creature that rapid hybridization gives them. This substitute is probably coming, but I am still contemplating.

mmcgonig on commodore guff upgrade

6 months ago

I don't know how you feel about infinite combos but you have chain veil, you have Rings of Brighthearth...an easy add here is Basalt Monolith. Basalt Monolith + Rings of Brighthearth make infinite colorless mana. Basalt Monolith is just an easy card for this deck because it makes a lot of mana off one rock which can be easily untapped with Teferi, Who Slows the Sunset or Teferi, Temporal Archmage. Speaking of planeswalkers who untap - consider Ral Zarek and Tezzeret the Seeker. Ral and Tezzeret untaps your rocks and can go infinite with chain veil. Tezzeret is also an excellent tutor for those key artifacts when you need them. He can fetch Ichormoon Gauntlet and The Chain Veil the turn he comes into play, both artifacts can be game winning.

Entity_178 on Gimbal, Don’t Get Wet or Feed After Midnight

7 months ago

Replaced -> Replaced with

Yavimaya Coast -> Tropical Island

Shivan Reef -> Volcanic Island

Karplusan Forest -> Taiga

Perplexing Test -> Alchemist's Gambit

Shamanic Revelation -> Acquire

Myr Battlesphere -> Tezzeret the Seeker

The changes I would personally make, though I don't tend to look at a deck with a budget since I don't play with real cards

8netherwind8 on The Legion of Doom: Foiled Again

8 months ago

MilesHiles - Ah, that Jodah deck is a PRIMER & meant for fun (hence lack of free-counter, fast-mana, etc); you may have missed the Atraxa deck in the "Just For Fun" folder, built when she first came out (a Damia, Sage of Stone deck before that). I understand the confusion. As for T1 ramp, you have 6 for fixing (Diamond, Chrome, Petal, Bird, Hierarch, Halfling & even a Ring/Crypt into Arcane/Fellwar), so I don't see why there's an argument. Getting to a 6cmc "UU" v 4cmc "WU" shouldn't be an issue with pricey landbases & money-rocks (any pseudo-competitive build should, given this price-tag); & Deathrite Shaman is always an option with all the fetches in 4/5 color decks (& even counts towards early Bloom Tender). My Turns Example contains the cards needed for fastest T4, just as your combo explanation does (I too just provided a quicky, but definitely not the only way with this setup, just more optimized card slots).

Big Teferi has his Nagging Thoughts, but I'd much rather Anticipate the interaction around me with UW Teferi, by digging deeper, keeping an amazing "pop", all while having a "+" as the Combo option. As for Tezzeret the Seeker, he has the same "must have Artifacts" clause as Artifice Master, and they both "make" their condition. Tutoring for whatever the situation calls for can be better utility all round (especially with your Art-count, Sensei's Divining Top for dig, Ensnaring Bridge is clutch & Ichormoon Gauntlet can be "GG"); while keeping the infinite option open. Admittedly, The Peregrine Dynamo is situationally better than Rings, and a great way to re-use middle-minuses... lets face it, going straight for Ults doesn't always work out ;) (and you're faced with that "surviving turn cycle" mess you want to avoid). Still, if dodging interaction to go for Ults is your thing, power to you!

There may be answers though, especially when playing at this power level (Stax, free-counters, expensive ramp, infinites, etc; at least its NOT another Stax/Thoracle build =) #LoveTheCreativity). Props to JtMS and the versatile Walkers, so valued in multiple formats for a "swiss army" approach instead of juicy/bait Ults. We do have a diverse playgroup here in the Seattle area; sorry that you had a rough time with these suggestions (all I was getting at), maybe give them another chance sometime! Best of luck

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