Tezzeret the Seeker
Legendary Planeswalker — Tezzeret
+1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
-5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
|Have (3)||gildan_bladeborn , lorddarkstar ,|
Combos Browse all
|Commander / EDH||Legal|
Tezzeret the Seeker Discussion
1 week ago
Let’s be clear and open this by admitting I’d never considered building a mono-blue deck before now. In fact, I can clearly remember only one in all my years on playing, and we didn’t finish the game (he left for a Killer Instinct tournament). That said, blue forms the backbone of several favorite decks. Those of you who have braved the mono-blue challenge, I salute. Or rather, I salute those of you who didn’t shuffle islands and counterspells together until you had ninety-nine and then threw Talrand, Sky Summoner on top as the world’s most unimaginative cherry.
That lone blue deck I saw? The first spell in the game gets played. Mr. Talrand peers at it, then nods and says “I’ll allow it.” You could see his name appearing in neon at the top of the table’s hit list, and he hadn’t introduced himself or even played a spell yet. This, I think, is what a lot of folk unjustly assume of mono-blue: that attitude, that play style. But at its best, blue is a beautiful game of dancing on the edge, bringing grace and guile to the table beyond anything the other colors can manage.
Blue has enough mass in squelchy things from the deep to square off with anything but the swollest green, and the islandwalk to not bother. Curse of the Swine and Rite of Replication are only two of the many mean, mean things you can do to a board state. Just the knowledge that counters exist leaves blue players resigned to suspicious looks whenever opponents so much as breathe. And yet, for all this power, blue truly outshines the other colors in three areas: draw, artifact manipulation, and control. Let’s talk commanders for these archetypes, shall we? Again, please bear in mind the point isn’t to discuss the competitive but rather to celebrate the thematic. Happily, blue has a bounty of legends loaded with both!
Ah, Blue Sun's Zenith . Only blue can kill with this peculiar species of lunatic kindness. While there isn’t a mono-blue commander that has this exact effect… yet… it highlights the singular relationship blue has with drawing cards. Whether you want to draw or deck, if you like a full hand then look no further.
Tribal is an archetype available to all colors. While I’m trying to steer away from that as a theme, we must talk Azami if we talk draw engines. There are many, many good wizards, and her ladyship is an absolute powerhouse of card advantage. Arcanis the Omnipotent is omnijealous, bitterly sulking in the 99.
For the more political blue players we go once more to Kamigawa. He’s little, group-huggy, and a fantastic choice for those who appreciate the challenge of treating their commander as an afterthought. Besides, nobody resents an extra card until you drop the sphinx. You know the one.
Can’t be countered. No maximum hand size. Whenever your opponent goes noncreature, draw a card. Blink. I hope the Scots are pleased, because Nessie is quite the monster. Seven mana is a lot, but so, so worth it to play this unholy avatar of blue. Give thanks and happy chortles as she pours cards into your endless hand and flickers past everything that isn’t Molten Disaster .
Where Red abuses artifacts the way black abuses… well, everything, blue takes it to full symbiosis, protecting, enhancing, and eating the pancreas of anyone who offends their precious toys. Blue has the tutors, the synergies, the splendiferous Tezzeret the Seeker . If you like artifacts but aren’t quite crazy enough to go full colorless, blue is your in.
In a singleton game, tutors are king. Long live Arcum. Bonus points if you take out somebody’s combo piece with him while taking a break from digging for yours.
Here’s a pancreas eater for you: theft-by-tutor is unorthodox, but undeniably fun. Blue delights in theft and, as anyone who has siblings will tell you, stolen treats taste better. You’ll never appreciate using your own high-powered tin crap half so much as using your opponent’s high-powered tin crap. Stockpile extra turns and go shopping on the opposition’s dime.
You talk blue artifacts, this guy is in the conversation, if not THE conversation. Lord High Wombo Himself is not here because he makes a goon. Lord High Wombo Himself is not even here because he has mightily potent mana sink if you break infinite. Lord High Wombo Himself is here because of that middle line, turning things like Winter Orb from “our” problem to “your” problem, and that’s just the tip of this degenerate iceberg. Go nuts.
When my wife tells me not to break my toys, this is NOT what she means. No other color manages the sheer mind-bogglery of bouncing, tapping, stealing, and otherwise screwing with other people’s toys without breaking them. No other color boasts this heinous plurality of extra turns, to say nothing of counterspells. Control is the glory and the terror of blue: Laboratory Maniac might take the game for you, but it’s control that will get him there.
Blue is the heavyweight champion of yoink, and Memnarch holds the belt. Just be ready for everyone to treat you like a male dog with a full bladder whenever he takes the field, especially if you had your Mycosynth Lattice in the morning.
Honestly, the pay X bit of this is only tangential for me. Blue is all about minimal force, and tapping something whenever you Opt has very interesting applications. After all, the phrase “doesn’t untap during their untap step” is patented in blue ink. I’m not even sure building around this is a good idea, but you have to admit that Ol’ Gadwick is frightening to any command damage chaser who left their Lightning Greaves at home, especially when Dismiss into Dream is lurking.
We all have strong feelings about counterspells, one way or the other. Forbid is a personal favorite. While Baral’s not that special in a vacuum, he offers hellacious support if you really are all about counterspam. He won’t break the game on his own, but the play-style he encourages certainly has potential for other broken things. Like friendships. Or noses.
And, for my personal favorite... I love perpetually affordable commanders. Rock a few token generators and you might go a whole game paying a single blue mana for this marvel. Sacrifice artifacts are suddenly scary, Sacrificing them suddenly isn’t, and your opponents are suddenly scrabbling for exile effects and that wretched bog. Please remember to bring your self-milling kit, a Mirran Spy , a Mycosynth Golem , and a jar for the tears of your enemies (no sense wasting all that blue mana). First prize if you win with the Phyrexian half of Mirrodin Besieged .
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Black!
Prior Articles: Mono-White
3 weeks ago
You do know that Nicol Bolas, Dragon-God + Aminatou, the Fateshifter + Oath of Teferi wins on the spot right? Also Have to suggest Chromatic Orrery as a sweet update..that card + 4 or greater power Sisay on the board tutors up all of the aforementioned cards. Orrery + The Chain Veil + Tezzeret the Seeker is also infinite PW activations. I have honestly loved playing Sisay Walkers/Legendaries matter, about 1000x cooler than my old Atraxa super friends (which was my first nice edh deck and I still liked a ton). Thanks for the primer
2 months ago
You might like Foundry Inspector , and Cloud Key .
Also, Training Grounds and Thousand-Year Elixir could be good.
I like Tezzeret the Seeker as a solid tutor and his Ult could be good in your deck too.
Artificer's Intuition is a good way to turn high cmc cards in your hand into mana, You can use it to get sol ring, seat of the synod, Expedition Map . And Expedition map can get academy ruins so you can return what you discarded.
Also, im not convinced on deadlock trap. I would run Puppet Strings or Maze of Ith over that card.
Anyway just some thoughts, have fun!!
Gidgetimer on None
2 months ago
I can think of a way to do it with this spell X=5, no cards in hand, no permanents on board, no floating mana. Also a way with this spell X=4, no cards in hand, two mana sources one that produces white on board, and no floating mana; or X=3, no cards in hand, no permanents on board, and floating.
All scenarios are abusing PW that tutor to search for other cards that do the actual kill. Either infinite mana into Walking Ballista ( Elspeth Tirel , Ajani, the Greathearted , Xenagos, the Reveler , Garruk Relentless Flip, Tezzeret the Seeker ) or the Copy Cat combo ( Garruk Relentless Flip, Elspeth Tirel , Saheeli Rai , and either the 4 mana or the 2 sources and Teferi, Temporal Archmage ).
2 months ago
If you want it to be more competitive then add more tutors and counterspells.
2 months ago
Went up against what I assume was a Time Vault / Manifold Key combo. I can’t recall my opening hand perfectly but my opponent lead with Underground Sea and Mox Jet into Ponder and Imperial Seal . I could have countered something but my general rule of thumb is to counter what is tutored rather than the tutor. Land, go. They mana rock into Timetwister which I assume is what they tutored as it would shuffle away anything else. I hit that with a Force of Negation and took the turn. Land, go. From there it was much slower. I got out Teferi, Time Raveler on turn 3 and Dovin, Hand of Control the following turn. Countered a Demonic Tutor and responded with Dack Fayden . Dack pulled us into a follow up Jace, the Mind Sculptor . At that point, they were low enough that we could ride Jace’s to deck management, maintaining our counters until Narset, Parter of Veils and Kasmina, Enigma Sage . We continued to keep our opponents top deck and our own managed, eventually completing the crew with Oko, Thief of Crowns coming down for an additional Fractal. Our opponent managed to pull a Tinker while we took the turn off but we had plenty of counters ready at that point and was able to stave off and go in the lethal offensive.
2 months ago
legendofa: Quality should always be your guide. If you were using all 10 planeswalkers on a single (non-superfriends theme) like for example if they all pumped out tokens and then buffed them, that would be fine. But here you effectively have:
Ajani Steadfast - Really slow way of making your commander a bit bigger. Plays into pillow fort, but pillow fort is not a win condition.
Garruk, Apex Predator - really expensive removal spell.
Kaya, Ghost Assassin - super slow way to draw a card.
Liliana Vess - super slow way to tutor a card.
Nissa, Voice of Zendikar - Her pump ability is a neg ability. That's annoying.
Sorin, Lord of Innistrad - I guess his plus makes tokens and he's not stupidly costed, so that's nice. Do you care about tokens though?
Teferi, Hero of Dominaria - He's at least card advantage. A bit expensive but it's a card each turn (let's face it, you don't give a crap about his other abilities 99% of the time) so this is probably a good keep.
Tezzeret the Seeker - A decent equipment tutor, on hte fence about this one. You don't take a huge amount of advantage of artifact untapping, but you've got some decent equipment so eh.
Looking at the planeswalkers, that's kind of what I see here. And don't get me wrong, repeatability is great. But you have to weigh that up against mana cost and frequency of repeatability.
3 months ago
Some more decks that I’ve run into:
Here’s also some of the newer builds I have developed: