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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Bruenor Battlehammer
Legendary Creature — Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay rather than pay the equip cost of the first equip ability you activate each turn.
August_Cross on The Coat of Harms [w/ Primer]
10 months ago
Amarthaler, I hope it does give you ideas! The whole point of sharing the list was to put info and ideas out there, because I was frustrated by most Gwyn lists being either underwhelming typal decks or full Voltron when I wanted one for comparison. (Though I did find a couple standouts that I still have some notes on.) If you specifically wanted ideas for a Boros list, I could see a lot of the cards or the distribution of categories transferring well to something like Bruenor Battlehammer.
It plays smoothly, which was precisely the goal I tuned it toward! I played two games with it this past weekend, and in my second game, a player on a strong treasures deck gained lots of momentum and even removed my Gwyn the moment it came down (affording me only 1 free equip). I still contributed enough to the game with a Bloodsworn Steward, Two-Handed Axe, and Plate Armor to attack him for 14 and threaten lethal the turn after, which caused him to burn a second piece of removal stopping me. Even on a rough game, I was able to do my thing.
As for how its balanced... Well, there's a strange dynamic I tried to describe in the Primer that you can see in that story. It's an aggro deck that significantly ramps up in damage, so it puts a lot of pressure on opponents, especially when I'm sitting down with people for the first time and they aren't ready for it (despite any warnings or advice from me). I have multiple stories now of going to a couple game stores in town (one a little competitive and one pretty casual) and bullying a pod with an unanswered Umezawa's Jitte, yet I can also go home and get crushed by my friend playing the Forces of Mordor precon. It's a well-tuned deck, but I don't want to hype anyone into thinking it's high power, and yet I don't want to downplay how much it has scared some tables. Does that illustrate what you wanted to know?
eliakimras on Wyleth, Boros Voltron
1 year ago
Hello fellow Wyleth, Soul of Card Draw player!
I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.
I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:
First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.
- Oreskos Explorer -> Dowsing Dagger Flip (you can get this to flip easily on turn 4)
- Kor Cartographer (too slow) -> Arcane Signet
- Emeria Shepherd (Voltron decks need a REALLY good reason to run cards above 3 mana in their builds) -> Starnheim Courser (this allows you to storm out of control. It is another body to voltron if needed)
- Keeper of the Accord (the token is irrelevant for you and, with Wyleth's card draw, you won't be behind in land drops) -> Talisman of Conviction
You should run boardwipes that hits your stuff the least:
- Tragic Arrogance (no need to destroy your own stuff) -> The Eternal Wanderer's ult
- Disenchant -> Heliod's Intervention
- Ironclad Slayer (we'll compensate him in the landbase) -> Vandalblast
Also, you can streamline your removal package. All of those are fetchable by Sunforger:
- Wear / Tear (good removal, but you already have more flexible options) -> Reprieve (that's one hell of a card to fetch out with Sunforger)
- Hyena Umbra (still vulnerable to exile and bounce effects) -> Blacksmith's Skill (all-around protection)
More/better auras and equipment
-
Temur Battle Rage is a cute combat trick, but Battle Mastery is permanent and triggers Wyleth.
-
Same to Reyav, Master Smith: one thing I've learned is to only rely on other card types for things Auras and Equipments can't do. All That Glitters, most of the time, performs better than him.
-
Infuriate -> Thran Power Suit (same reason as above)
-
Adeline, Resplendent Cathar (lost to her yesterday, but she does not give value here) -> Empyrial Armor (Wyleth gets huge with this)
-
Kor Duelist -> Empyrial Plate (same as above)
- Gimli's Axe -> Maul of the Skyclaves
- Argentum Armor (too expensive to cast) -> Mirror Shield (hexproof is crucial on a Voltron build)
Cheating equip costs
- Brass Squire (having to wait a turn to use his ability is rough) -> Ardenn, Intrepid Archaeologist
- Kemba, Kha Regent (too slow for a Voltron build) -> Bruenor Battlehammer
If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.
More utility lands
- Minas Tirith (Wyleth draws enough cards already. Also, most of the time, you will only have a single creature on the field) -> Axgard Armory (tutor on a land)
- Plains -> Sejiri Shelter Flip (a protection spell stapled onto a land)
- Mountain -> Buried Ruin (Ironclad Slayer's removal is avenged!)
- Plains -> Mistveil Plains (it can return instants back to the deck to be fetched again by Sunforger)
- Mountain -> Great Furnace (synergy with All That Glitters and Puresteel Paladin)
- Plains -> Ancient Den (same as above)
GeminiSpartanX on Halvar, Divine Voltron
1 year ago
Forge Anew will definitely make the cut in my deck (which is turning RW now). It's 3 cards in 1! - Part Bruenor Battlehammer, part Leonin Shikari, and part arguably-better Buried Ruin. I'm uncertain if the other 2 will ultimately make the cut for me, but I'll take any equipment support I can get!
legendofa on UB: LOTR
1 year ago
Has there been any mention of Gimli yet? If not, I'd like to see something that's not Equipment, but I'm having a hard time coming up with anything that's not some kind of Boros (maybe Naya) combat. Most modern fantasy Dwarves (or dwarfs) are small variations of Tolkien's, and Bruenor Battlehammer, from what I know of him, would fit pretty much directly into this world, combining Forgotten Realms, Magic: the Gathering, and Lord of the Rings into one bearded clanking package.
Blobby_Bobby on The Queen and Her Knights
2 years ago
I almost never say this sort of thing, but maybe even more tutors to go grab Syr Gwyn, Hero of Ashvale might be good. With such a theme of equipping those defenders of Her Majesty one or two might go a long way. It fits a bit with flavor too, like Marchesa summoning forth her grandest champion when she so sees fit. Also, not a Knight so I know it's pretty iffy, but Bruenor Battlehammer seems like he'd put in some work. Though I can see a mere Warrior not being fit for Her court.
4rclyte on Wyleth Voltron
2 years ago
Made some further changes. The Pleateau is a proxy.
Swapped out the following:
Boros Guildgate, Stone Quarry, Wind-Scarred Crag, Condemn, White Sun's Zenith, Master Warcraft, Trepanation Blade, Relic Seeker.
Added:
Clifftop Retreat, Battlefield Forge, Plateau, Vandalblast, Stoneforge Mystic, Zirda, the Dawnwaker, Conqueror's Flail, Bruenor Battlehammer.
Monomanamaniac on Legion Helldiver Corps
2 years ago
This deck is looking very good. I don't think there's much that I would change. I might maybe suggest adding Swords to Plowshares, Fighter Class, Talisman of Conviction, Generous Gift, Sundown Pass, and maybe Bruenor Battlehammer. Non-budget would be Esper Sentinel, and Sword of Hearth and Home. Honestly the only card I can think to cut would be the weatherlight. Honestly it's a great deck, I like the way its came together and besides being a little light on removal all the right cards are there
Hi_diddly_ho_neighbor on Equipement deck
3 years ago
Buckle up, this will be lengthy....Some important things I always consider when choosing a voltron commander:
1) Does my commander have built in evasion or protection. These are crucial because they require less investment into auras/equipment that protect/grant evasion to your commander, freeing up slots for other cards
2) How hard is it for my commander to reach the holy "power of 7". Ideally you want your commander to reach 7 or more power so you need fewer hits to kill an opponent. Why 7 you ask? Because there is a near step-function difference in success between 4 attacks to kill someone and 3 attacks to kill someone (in my experience).
3) Equipment/aura synergies. Some commanders have built in synergies that make them more ideal for either equipment or aura strategies.
4) Casting cost. If your commander dies, and it will, likely multiple times, can you recast them easily?
4.5) Haste. I put this one as part of #4 because if I am playing a high cmc voltron commander, they better have haste so I can immediately try to kill someone.
With those ideas in mind, here are some voltron options that I like:
Azorius:
Dragonlord Ojutai, my personal commander. Has built in evasion, protection, and card advantage. Moderate CMC and hits like a truck (5 starting power)
Bruna, Light of Alabaster, one of the top aura commanders out there. Has built in evasion, but her high cmc and no native protection makes her a lighting rod for removal. If you can have her survive until she attacks, it's basically game over.
Boros:
Aurelia, the Warleader, arguably one of the strongest voltron commanders out there. Has built in haste and evasion. Her extra combat ability makes here very deadly and can kill someone out of nowhere. Her high cmc makes her a little more of a challenge to pilot though. Goes infinite with Helm of the Host.
Akiri, Fearless Voyager, another top voltron commander. She has built in protection and card advantage in Boros which is a major plus. She has low cmc, but is pretty small and has no evasion meaning she needs extra help to kill someone.
Akiri, Line-Slinger + anyone (blue is nice for protection): Hands down the strongest "fair" voltron commander out there. Costs a low, low 2 mana, has first strike making her a headache to block, and her passive pump ability makes her able to kill at least one person before they are even set up.
Bruenor Battlehammer: Kind of an overlooked one from AFR, but this guy slaps. He has moderate cmc, can freely equip one equipment per turn, and has the Akiri pump ability. No evasion though.
Rakdos:
Kediss, Emberclaw Familiar + Sengir, the Dark Baron: I don't actually think this one is very good. I just think the chance to oneshot the entire table with these two is hilarious (something I was able to do in the Commander Legends draft format).
3+ colors:
Zurgo Helmsmasher: Has haste, built in protection, and already starts at 7 power. No built in evasion, but he can grow in size all on his own. His color wedge is also great for tutoring, removal, and protection.
Galea, Kindler of Hope: Haven't had much experience with this new one, but her free aura attach ability, moderate cmc, and card advantage by playing auras off the top of your library seems pretty strong.
Mono white:
Halvar, God of Battle Flip: Can freely equip himself and has double strike to kill people off quickly. No evasion or inherent protection is rough though.
Ardenn, Intrepid Archeologist + anyone (I like Rograkh, Son of Rohgahh or Akiri, Line-Slinger): This guy isn't really going to be killing anyone himself, but his ability will save you a ton of mana on equip costs which allows you to keep up mana for interaction or protection.
Mono green:
Thrun, the Last Troll: Mono green isn't as strong as white for equipment, but it can do aura's surprisingly well. Being uncounterable, having OG hexproof, and being able to regenerate himself makes Thrun very tough to kill.
Mono red:
Godo, Bandit Warlord: I have to mention this one since he is the only true cEDH voltron commander.
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