Artifact Creature — Imp
( can be paid with either or 2 life)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|Have (2)||ryancav ,|
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|Commander / EDH||Legal|
Vault Skirge occurrence in decks from the last year
Latest Decks as Commander
Vault Skirge Discussion
1 week ago
I really like Bomat Courier for the card draw potential and it works with the mono-red you have.
I stumbled into Affinity back when Mirrodin was standard and have loved it ever since.
1 month ago
Pauper EDH is always interesting, though I'm not GOOD at it haha. To me, the lowest priorities here seem to be Vault Skirge, Fleetfeather Sandals, and Lumithread Field -- they all seem like the lowest impact spells you have here.
2 months ago
The deck is looking pretty good. I like the creature base you have chosen, there are a couple questionable creatures though. Cloudreader Sphinx seems kind of bad in this deck. If you just want a flying scryer, perhaps Sphinx of Foresight, Prognostic Sphinx, Stormwing Entity, or Siani, Eye of the Storm.
Passwall Adept is just not good enough. its too much of a resource drain. Opt is not helpful in this deck since you immediately draw the card after scrying. Cunning Evasion wont do much good I am thinking since most of your creatures wont be blocked anyway.
In my opinion, you need a few less low CMC cards and a few more high CMC that you can use to get Yuriko damage in. For cuts, I would start by looking at any creatures that cost CMC 2/3 that dont provide value other than being unblockable (Invisible Stalker, Vault Skirge (love that card btw). I would then look at replacing sorceries with instants where possible. Darksteel Pendant and Crystal Ball are not good enough in my opinion and are too much of a resource investment unless there is some sort of artifact strategy I am missing. Dimir Keyrune provides interesting utility but is inefficient. Consider Arcane Signet instead or perhaps even Dark Ritual. Thran Dynamo is fairly efficient for cost to mana provided but it seems most of your mana needs are for color. Key to the City is for yuriko after she is out I assume.. I would probably run Aqueous Form instead because it has a scry effect on attack which is pretty desirable.
Here are some cards to consider in not much particular order:
Chromatic Orrery (high cmc and provides a lot of mana)
Chain of Vapor (way to return a card to hand as well as an opponents card or cards)
Archaeomancer (can get brainstorm back and can be returned to hand with ninjitsu potentially)
Scroll Rack (spendy but so good)
Trickery Charm (does multiple things you want)
Grozoth (requires you to build around it to be worthwhile but can be good)
2 months ago
Hello, this deck seems like a lot of fun, my friend ran a similar full budget deck and let me tell you, it did really well. I have few suggestions based on his deck, so if you want to use any of them, feel free to do so.
Regarding the creatures slot, I'd go for a playset of Vault Skirge. It's a turn one creature, and if you pay the two life for the cost, you can easily get the life back with Ensoul. Another great addition as your Ensoul target, I'd go for at least a few copies of Darksteel Relic, as your 5/5 becomes indestructible. As an aggro deck, I'd cut several lands and add a few card drawing cards, such as Thoughtcast.
Over all this deck seems really good. and if you're willing to invest in few lands you could surely go competetive
3 months ago
Bonesplitter is still the best equipment in Pauper by a long shot. It's definitely worth being in here as a 4-of. It will be better than Golem-Skin Gauntlets most of the time.
I think Training Drone will be too slow and easily blocked/killed. Having some sort of evasion naturally is going to be a big help. I would cut Ardent Recruit for the same reasons.
Vault Skirge has flying and also has lifelink, making it very good at racing against aggro decks. It's also pretty effective against Burn if you can protect it.
If you do end up playing Vault Skirge, then Cliffhaven Kitesail won't be as useful for you. In fact, with most of your creatures having trample or flying already, it doesn't feel necessary.
I really like Mutagenic Growth in decks like these because they often protect your creatures against removal and combat tricks without having to use mana. They also double up as extra damage when needed.
5 months ago
Nice, love how you combined bounce with Keldon Marauders! Maybe something like Rendclaw Trow could be a nice fit, since persist creatures like losing their counters more than undying creatures. But the above suggestion of Nest Invader and Young Wolf are definitely worth considering! Vault Skirge rocks too.
Making suggestions for Pauper as a Modern player is hard haha, it's hard to remember what is or isn't common and what power level is or isn't acceptable.
PS: Splashing is tough, but if you add blue you can definitely lean more heavily into the bounce strategy.
5 months ago
Nice deck! I love horned kavu.
I really wouldn't play Scryb Sprites though. I'd play some other good beater from stompy (River Boa, Nest Invader or Young Wolf for the bounce synergy, even Vault Skirge as just a strict upgrade (it's nasty with reckless charge and rancor). Other than that, love the deck
5 months ago
I like weenie decks, so +1 for that alone.
Also cheers on correctly using Populate, I can't tell you how many times I've had to tell people to re-read that one (thinking it will clone their non-token creatures) haha...
SOME THOUGHTS (Nothing Expensive to Purchase):
You should also definitely make some room in your Enchantments to run 4x Intangible Virtue -- that's bread & butter for any token deck in my opinion.
Also, while I realize you have no black mana, but Vault Skirge can be played in any color deck, and that'd be a 1-mana way to get a 1/1 Lifelink Flier
Finally: Eyes in the Skies could be replaced by something more equal to Raise the Alarm...since you're only using Populate to create a 1/1, you can just read Populate in this build as "create an additional 1/1 of something". Therefore, 4 mana for 2 1/1's isn't that great. You could replace these with Midnight Haunting, which will save you 1 mana and is itself only one more mana than Raise the Alarm and is still at Instant Speed.