Vault Skirge

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Vault Skirge

Artifact Creature — Imp

( can be paid with either or 2 life)


Lifelink (Damage dealt by this creature also causes you to gain that much life.)

DarksteelIsland on Indestructible Visions

2 months ago

Thank you for the feedback! Yes this deck was built for 2HG and will probably never see a local FNM game. As you said, the speed and counters are just not there. These are all great suggestions and I've never seen half of the cards you linked.

I do like Vault Skirge I see it working very well and becoming a huge threat early on. And a recurring problem with 4 in the deck.

A full set of Swan Song's definitely belong on the side board. The 2/2 they would create would not be a problem to deal with I do not believe.

Master of Etherium will replace the Weathered Sentinels.

Blinkmoth Urn + Treasure Vault + Vault Skirge + Cranial Plating would be devastating mid-late game. At the very least potentially double your life.

I will playtest with these suggestions and post an update at a later date!

DreadKhan on Indestructible Visions

2 months ago

Master of Etherium is a nice good generic Affinity card, as are Thoughtcast and Thought Monitor. Over Buried Ruin you might look at Treasure Vault, it's an artifact land that can make a bunch of artifacts for something like Nettlecyst or Cranial Plating.

I assume the Sol Rings are for THG, because I'm very sure it's banned in Legacy for being completely busted. There really isn't anything else as good you can substitute other than Ancient Tomb, which can kill you, but people definitely run for it's power. There are also Springleaf Drum and Moonsnare Prototype, which can ramp turn 1.

Not sure if it's truly relevant other than as bad 3 mana ramp, but Mirrormade exists. It's harder to cast than Copy Enchantment, but it can copy an Artifact if you want, which is pretty good value sometimes, copying a Land is funny.

In the event of a mirror match, you might like having access to Ravenform to remove opposing bodies that are indestructible or regenerate, it can also hit pesky artifacts, probably worth a look at for a sideboard.

This is going to sound a bit crazy, but you should consider Vault Skirge in here, making a 5/5 flying lifelink is very good vs some decks, and it also plays nice with Cranial Plating. I usually just cast it for the 2 life on turn 1 and try to get a Cranial Plating on it ASAP in my Affinity deck, it has won me plenty of tough games.

I wonder if the Blinkmoth Urns are too slow? I guess THG they make more sense, but if you want to play 1v1 Legacy, you should keep in mind how fast decks tend to be, as this deck packs essentially nothing to spoke an opponent's wheel. I'm not sure you could really fit in counters, but they are great in Legacy if your not going all-in on speed. Of particular interest, cheap/low mana counters can let you protect your indestructible creatures from Exile effects like Swords to Plowshares or edicts like Innocent Blood or Smallpox, these kinds of effects definitely see play in Legacy. I guess in THG you might have a partner packing the protection? I think you either want more creatures or some protection for your bodies. Some counters that are popular include Spell Pierce, Dispel, Swan Song and Flusterstorm, as well as free ones like Force of Will obviously. Good old Counterspell sounds good in theory, but it can be impossible to hold up UU to protect stuff, because getting out a 5/5 is time sensitive, too late and it won't be big enough, too early and the control player can just remove/counter your stuff and win later on.

Cool deck idea!

Henchman31 on Notorious B: Ready to Die [Remastered]

9 months ago

I've made some adjustments to the main- and sideboard. I haven't played it yet, but here's what I've been thinking so far:

Main: Myrs are gone and replaced with 3Vault Skirge. The extra 2 damage worked out a couple times but it's hard to compete with a flying lifelinker.

Side: 4 Dash Hopes 3 Geth's Verdict 2 Nihil Spellbomb 2 Feed the Swarm 2 Shrivel 2 Apostle's Blessing

Considering: Unexpected Fangs, Ebony Charm, Shade's Form

AmoeboidChangeling on Life Gain and Artifacts!

9 months ago

Allan-Chefa-, hey man, I'm glad the deck did good! I actually might try this one myself later, around the summer. I already have some cards you use here, so I might try another version first, an artifact creatures deck without the lifedrain and prowess, and it that fails, I might just try this exact deck myself later on in the future.

I was actually thinking about recommending Vault Skirge for your deck! Didn't know if you knew about it. I'm glad you found it and put it in the deck, I also think it fits here really well.

If you're looking for different creatures still, the ones that come into my mind are Pierce Strider and Peace Strider although their mana cost might be a little too much for what they do. Maybe a copy of Hunger of the Nim... But that's very occasional, if it works or not.

Good luck for your next testings, hope the deck will run well!

Allan-Chefa- on Life Gain and Artifacts!

9 months ago

Good Morning! I tested the deck against some metas and did well, I won against the mono R Burn, Rakdos combo and the Orzhov pestilence, and lost against Mono B fairies. All the matches I lost were for lack of removals to get that annoying blocker out. So I decided to add 2 Cast Down and 1 Suffocating Fumes. I was short of creatures in some matches and the 2x Tithe Drinker let me down. That's when I remembered this guy Vault Skirge who is perfect in the deck... Artifact, lifelink, 1 mana colorless and especially Fly as an evasion and block some fairies. Vampire's Kiss ran well and I decided to close the set. as the game usually goes on and the graveyard ends up filling 1x Gurmag Angler and 1x Blood Fountain were added and for the same reason I will put 1 Bojuka Bog. Duress was successful in every game. Trespasser's Curse and Sanctify I need to test more often. Overall the deck increased 3 Creatures, I hope it doesn't hurt Prowess. I'll test it like this and later I'll give another feedback. Thanks!

Spell_Slam on Cigarettes

1 year ago

Vault Skirge seems like a great fit here. It can come down early at the cost of 2 life and will balance out the regular life loss with its lifelink. Works even better with pump spells!

Bonesplitter is alwats a favourite of mine in these decks. It works well with fliers and can make your creatures even deadlier.

I saw you have Pestilence in your maybe board. Have you thought about Crypt Rats? It's quite similar, except it works even better with spells that give lifelink or deathtouch.

Spell_Slam on Arcbound Pauper

1 year ago

Looks cool! I think you are running too many lands and could probably cut down to 20. I would also reduce the number of Arcbound Slashers to 2 copies because they are very clunky and expensive. Sojourner's Companion could be brought up to 4 copies easily.

I think you would benefit from having some better artifact creatures to place your counters on to. Vault Skirge is the first creature that comes to mind because it has evasion and lifelink, making it very difficult to race once your place a few +1+1 counters on it. Another interesting option could be Ornithopter, since it's free to play and also has flying.

I think Welding Sparks is a bad card. You could easily play Fling to control when counters go onto creatures and create some really good combat tricks. I could easily see two copies of fling instead of sparks and running more non-modular creatures.

nbarry223 on Lifegain Killed Shadow Again Rakdos Burn

1 year ago

Vault Skirge may fit in here.

One of the anti-combo cards like Slaughter Games could have a place if you find yourself having a hard time dealing with combo decks and need a silver bullet. There's one that deals damage instead of being uncounterable for the same mana cost, can't think of the name right now.

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