Eternal Scourge

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eternal Scourge

Creature — Eldrazi Horror

You may cast Eternal Scourge from exile.

When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile it.

SufferFromEDHD on Pia Goes Brrrrr

5 months ago

Ancient Den, Great Furnace and Goblin Welder non-combat damage triggers.

Eternal Scourge and Squee, the Immortal infinite castings from exile.

Loyal Apprentice and Retrofitter Foundry efficient thopter generators.

Conspiracy Theorist repeatable impulse draw.

Cosmic Intervention protection that triggers.

Gidgetimer on Salty Commanders!

1 year ago

My issue with using metashare as a metric is that the "metashare" Commander Spellbook uses is how many commander decks on EDHRec it is in, and most decks on there are not intended to be optimized. It also skews the weighting unduly toward colorless or mono-color combos. I hate to keep referring to my deck, but I find examples useful. To illustrate the mono-color bias Food Chain+Eternal Scourge is weighted at almost twice Food Chain+Misthollow Griffin. In a deck that includes both colors and has a functional mana base the combos are functionally identical except for the Griffin costing an extra mana. I could see knocking off 10-20% of the points for the one extra mana, but a full 50% seems... excessive.

To get a truly accurate picture of combo power one would need to take a percentage of the non-land cards that are involved in combos. Then weight it with average combo size (excluding the commander); result of the combo; both number and efficiency of tutors that find combo pieces; and total MV of all combo pieces.

This would be incredibly hard to automate though. So, to hit the high points and only use data that is already in your analytics I would probably go with combo pieces with a weighting value for tutors and a small one for size of combos. Once you set up a way to get the results of the combo you could add in a weighing value for game winning combos.

Gidgetimer on Salty Commanders!

1 year ago

I was using Chrome and I checked it on Edge too. I have to take the browser out of full screen and make it a narrow window to be able to see everything.

https://www.commandersalt.com/#/details/deck/82b74a8df62b69bead80eabaca53e0a8

https://www.commandersalt.com/#/details/deck/b65e5a7526220a2af4d3d2ee7a0cbdc1

Those are the all-in combo decks that I uploaded and think that the combo scores are low on. Additionally I'm really not sure what significance meta share has on weighing the salt of combos. To my mind Eternal Scourge+Food Chain (with a not included in the list Chulane) at adding 5 points would be the same level of salt from people as Chulane, Teller of Tales + Overburden + Shrieking Drake which is only adding 0.6. Both are infinite draw into a Thoracle. If anything an Overburden out for a turn cycle makes people saltier about the game when you spread the combo pieces over two turns.

https://www.commandersalt.com/#/details/deck/9b36c509bd295cf49f38e2d1e315b101

Is the one that was including the non-existent Passionate Archaeologist in the Aggravated Assault combos. Though now the Aggravated Assault combos aren't showing at all. I looked at the combos on this non-combo deck since it was displaying as higher than the Chulane deck.

SufferFromEDHD on A Solid 4/10

1 year ago

Cemetery Gatekeeper and/or Cemetery Protector saw these in my collection. Simple exile effect that creates long term value.

Eternal Scourge this has serious potential.

Pull from Eternity this isn't a graveyard matters deck but saving a card from exile might be useful.

kirbysan on [Primer] Helming the Host of Heaven *Update*

1 year ago

Guerric

I wasn't able to play a multiplayer game this weekend but ran 9 games of 1v1. I won 7/9 games as unblocked angels seems to be consistently good. 6 games were against Necron Precron, 2 games against Faldorn Exiles & 1 game against Aesi Landfall. Made a couple swaps to give Pyre of Heroes a shot. Didn't touch the lifegain package but messed with the protection one. Since all 9 games were duels, some of the changes weren't great.

Eye of Vecna for Pyre of Heroes

Cosmic Intervention for The Ozolith

Angel of Condemnation for Karmic Guide

Angel of Jubilation for Inspiring Overseer

Starnheim Unleashed for Luminarch Ascension

Search for Glory for Enlightened Tutor

I notably left in Together Forever and didn't put in Breathkeeper Seraph because I wanted to see if there were synergies between Together Forever and Pyre of Heroes.

Lost 1 game against Necron Precon due to a combination of things. I missed 2 land drops early in the game and was forced to use Enlightened Tutor for a Sol Ring so I could play my hand. Later in the game Ioverplayed the hand and got hit by Shard of the Nightbringer followed by Their Name is Death on the next turn. I was definitely kicking myself at the end because I had Emeria Shepherd and played it when I should've held it. Necrons actually did pretty well against this deck overall as they had fliers which stopped some early attacks. In the end though, as with most precons, they ran out of gas while Angels could keep chugging along and beefing up.

Lost 1 game against Faldorn Exiles due to Food Chain & Eternal Scourge with Faldorn, Dread Wolf Herald producing a million wolves on turn 4. With no answers in hand, it was a quick and clear loss.

I was able to get Pyre of Heroes out in several games. One of my favorite combinations was using it on Inspiring Overseer to drop in Serra Paragon and then recasting Inspiring Overseer for the extra life and draw. On the following turn I sacrificed it again to grab Battle Angels of Tyr and hit for even more draw.

During the final game against Aesi Landfall I wanted to see how much value I could get out of Pyre of Heroes so I kept an obviously risky hand. My starting hand consisted of Arid Mesa, Plains, Fabled Passage, Emergence Zone, Mutavault, Pyre of Heroes, and Path to Exile. Aesi had a pretty slow start without much ramp but dropped Aesi, Tyrant of Gyre Strait turn 5 which I promptly pathed. The only Angel I drew was Angelic Curator which I pyred into Inspiring Overseer. I also had Together Forever on the board so when I pyred Inspiring Overseer into Serra Paragon I was able to bounce it back to hand and recast Angelic Curator on the same turn. Next turn I cast Inspiring Overseer and pyred that into Thraben Watcher and started swinging for lots of damage.

In a multiplayer game other players would've had more answers for our board and Pyre of Heroes may not stick around. However, I don't think it seems threatening on its own and most times it's just a value engine. I think there may be a case for swapping it out for Eye of Vecna. They cost the same for 2 colorless. Their activations are also the same at 2 colorless. The differences are the 2 damage we take for Vecna and also that the draw occurs on upkeep before our draw phase and we have to pay the 2 and life if we want the card. If we drop Vecna early game and we're looking for something key, usually a land or a low cost angel and there's no guarantee that we'll get it. So if we're on turn 4, we've expended 2/3 available mana on drawing either a land or a 2cmc angel because we can't play anyting else. If we aren't dropping Vecna early and instead on turn 6-7 then it's pretty slow compared to its counterparts. Yes it replaces itself but nothing else we do will give us cards the turn we need it. All the other draw cards play into our strategy of either playing angels, attacking or gaining life. Also, the ones we pay into can be done on opponents turn when we're holding up answers, so there's no "wasted mana".

Out of the current swaps The Ozolith and Luminarch Ascension were very mediocre. This is likely due to the duel format and will need more testplaying in a 4-man setting. I was able to get The Ozolith up to 18 counters one game but it didn't matter since I was dead the next turn.

I think just based on this trial run that Pyre of Heroes deserves a strong consideration especially with Inspiring Overseer. Let me know your thoughts!

Gidgetimer on Exiled Wolves

1 year ago

Eternal Scourge might be fun.

Gidgetimer on Casting spells from exile (blue …

1 year ago

Misthollow Griffin and Eternal Scourge are fun. I only know of them because of Food Chain combos, but they are still cool design even in a "fair" deck.

Macaronigrill5150 on Compost Pile (Help Wanted)

1 year ago

Looks great! couldn't think of much in terms of suggestions, but possibly, to help reuse and recycle your creatures, use creature that can be cast from exile. Some examples Eternal Scourge, Order of Midnight. Assuming that delve does not stop them from being able to be cast from exile for some reason.

Load more