
Combos Browse all Suggest
- Mirrorworks + Sculpting Steel + Voltaic Key
- Mirrorworks + Voltaic Key
- Clock of Omens + Mirrorworks + Unwinding Clock
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Mirrorworks
Artifact
Whenever another nontoken artifact enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that artifact.
Profet93 on
Colorless
2 months ago
Darksteel Juggernaut seems weak. What is the purpose of the Ozolith, perhaps I'm missing something? While redundancy is nice, I don't see the need for manifold key given you are now running voltaic. I am unsure how important unblockability is compared to the combo potential voltaic provides that manifold cannot due to the "other artifact clause"
Other combos to consider: Karn, the Great Creator + Mycosynth Lattice. Karn is nice for interaction and recursion. Lattice is a "fun" card. Works nice with Gerrard's Hourglass Pendant. Works even better with Blinkmoth Urn.
A 5 card combo to consider that you already run 3 of the cards for is ..... Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver. I am unsure how important this combo is to you given you already run several others. That being said, those combos mostly utilize the same cards and are synergistic with the deck, ensuring no dead cards. Krark Clan Ironworks is the only potential dead card, however, it has high combo potential and is a nice sac outlet (avoid theft, exile, etc...) and mana source. Something to consider. I say try it out and see how it works.
Should you be inclined, Aetherflux Reservoir is a storm wincon once you draw your deck with top or just recast a bunch of stuff (see below). Again, not an entirely serious consideration but worth noting if you like that.
Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Cost Reducer (you have several)/Foundry Inspector (for added redundancy and ramp should you wish). Sculpting steel is a very versatile piece that is rarely a dead card.
Krark-Clan Ironworks + Nim Deathmantle + Myr Battlesphere/Wurmcoil Engine/Artifact that creates more artifacts. Nim Deathmantle acts as recursion as an added bonus. The 2 creatures create some blockers and sac fooder.
Speaking of fodder, no Skullclamp?
If you like fun, Mirrorworks is worth considering as a nice combo is Mirrorworks + Myr Retriever + Krark-Clan Ironworks.
A combo you already have is Grim Monolith + Forsaken Monument + Rings = Infinite Colorless
Voltaic Key + Rings of Brighthearth + Chromatic Orrery = Infinite Colorless. It pays for itself so its good for "tempo" kind of. It's main use is as a combo piece. Not needed given everything else but worth considering.
Walking Balistic is a mana outlet to kill everyone should you wish to include it.
Icbrgr on
EDH: Saheeli's Mana Rocks You
2 months ago
well first things first im annoyed that i forgot about the existence of Silverbluff Bridge when i was building this deck lol so thanks for that reminder.
I think you and I are on our own island when it comes to Coveted Jewel... i also liked that card and though it looked fun/neat but the internet/forums said it was the first thing to cut because its bad to encourage people attacking you... idk i think its neat and am open to putting it back in.... i also like Scrabbling Claws too; I only cut it because it is a unique effect compared to the other 99 cards.... and Mirrorworks/Mimic Vat were also just tough things i cut for this prototype list... i woulnt be surprised or offended if they found there way back in here.
scotchtapedsleeves on
EDH: Saheeli's Mana Rocks You
2 months ago
Just took a quick look at the base precon list, you've taken out a couple cards that are pretty fun.
Coveted Jewel is one. Gives some intense draw and can be shared around the table. Can always get it back if you swing
Endless Atlas Looks decent once you up your basic count. Generally with an Izzet deck you want to leave a lot of mana open for counterspells and interaction on your opponent's turn. This is a good way to convert that into draw if you don't do interaction
Mimic Vat is very good. Reviving creatures is great and it snuffs any stealing effects that happen when a card hits the graveyard (Looking at you Marchesa, the Black Rose)
Mirrorworks is 10/10
Prototype Portal is also pretty good.
Scrabbling Claws Targeted graveyard removal for 1 mana? yes please. Plus, if you make copies you can exile many cards a turn
Looks like you've taken out a lot of creature-copying cards. I would slot those back in if I were you. It'll help a ton to have extra bodies/copies of artifacts to tap later for mana instead of a few extra mana rocks.
I think you may want to go back to basics and rethink your strategy with this deck. Looks like the precon is very creature-focussed and you've removed a lot of interaction with that focus. Creatures are where artifact decks shine! Artifact cloning is your friend with this sort of deck, but make sure you have decent creatures to clone.
carpecanum on
Gendarmes
3 months ago
Bladehold War-Whip, Drach'Nyen, maybe Demonspine Whip for your first strike/ double strike guys.
Maybe you don't like Changelings? Lots of good ones but especially Mirror Entity could buff your knights, most of whom are pretty small.
Varchild, Betrayer of Kjeldor has a neat ability and is a legendary for your cards that only work with legendary.
Maybe Prototype Portal or possibly Mirrorworks
Housegheist on
Imotekhs eternal Artifacts
6 months ago
The discussion with you is very enlightened :o)
While playtesting, i noticed Batterskull a dead card in hand more often than not. I always wanted to play another card -> cut. As well as Ghouls' Night Out. I think the rate (4 reanimations for 5 mana - 4-1 exchange) is a extremely good rate… but it fits my Zombie deck better, i guess. I like this card, cutting it hurts :D
Myr Retriever was a great suggestion, which is already in my collection. Should provide more synergy than the cuts. Open my eyes for a Workshop Assistant, not in my collection yet. As for Mirrorworks, i hope thst this can provide huge value as it can copy almost 3/4 of my deck. I already thought about adding Lithoform Engine but mirrorworks will do, i think.
The idea of Mind's Eye is to draw consistently. Of course, there are burst-draw options, but most of them rely on life… which i already abuse a lot in this deck, do i? I could use Phyrexian Arena which is rather slow and relies one life, too (and mirrorworks draws more cards potentially.
I have 10 options to return Canoptek Tomb Sentinel from GY to play. You think these are enough out to abuse/use it‘s effect and therefore exchange against Overwhelming Remorse?
Sad Robot was never a disappointing draw because if combining etb and ltb.
multimedia on
Imotekhs eternal Artifacts
6 months ago
Hey, you're welcome.
You're right, a high avg. CMC hurting gameplay can be deceiving if you have reanimation. To help reanimation be more of a factor consider adding some cards that can search for and put card(s) of your choice from your library into your graveyard?
Unmarked Grave is two mana to tutor for and put Wurmcoil Engine or Triplicate Titan into your graveyard, Buried Alive can get both of them, that's better than potentially drawing them especially Triplicate. Or get Razorlash Transmogrant to get this guy going. A reason to play Vile Entomber is Biotransference making it a potentially repeatable effect that can get any card. Entomber can get Bolas's Citadel.
Adding Myr Retriever is a reason to keep Mirrorworks. These two cards combo with Ashnod's Altar for infinite Necrons.
- Cast Retriever, trigger Mirrorworks to copy Retriever.
- In response to Mirrorworks trigger sac Retriever with Altar.
- Resolve Retriever die trigger returning any artifact to hand and trigger Imotekh.
- Resolve Mirrorworks trigger, pay floating from Altar, creating a Retriever copy.
- Sac Retriever copy with Altar, returning Retriever to your hand and trigger Imotekh.
- Repeat
Myr Retriever also combos with Scrap Trawler and Ashnod's Altar for infinite Necrons even on an opponent turn with Shimmer Myr.
- Sac Retriever with Altar, recur an artifact and trigger Imotekh.
- Sac Trawler, recur Retriever and trigger Imotekh.
- Sac a Necron, cast Retriever, sac Retriever, recur Trawler and trigger Imotekh.
- Cast Trawler and repeat.
This combo you need to make it infinite, for Retriever and for Trawler to repeatedly cast them from your hand. By sacing one Necron each iteration of the combo makes an extra , making for infinite Necrons also makes infinite colorless mana. Workshop Assistant and Junk Diver are other artifact Retrievers who can replace Trawler in the combo.
You still have four cards to cut, consider these four? A direction to consider for cuts is further reduce the mana curve? Traxos, Scourge of Kroog is just a beater, all the other 4 drop artifact creatures here do something else as well as being a beater because of menace. Ghouls' Night Out, you don't need this effect with a 5 mana spell that isn't an artifact.
Batterskull is just a beater and it has a very high equip cost which you can't reduce to use it after the Gem is removed. The life gain from Batterskull could be helpful especially with Bolas's Citadel and Anrakyr the Traveller, but I wouldn't play a 5 drop to get life gain when you can gain life from other much lower mana cost sources. Resurrection Orb is another source of lifelink that also has a high equip cost, but Orb is much better for overall strategy here than Batterskull.
Sceptre of Eternal Glory and The Golden Throne are better ramp than Solemn Simulacrum. A reason to cut Solemn is having lots of four drop ramp is not where you want to be with ramp, 0-2 CMC, some 3 CMC ramp is better for gameplay. Mind's Eye is better 5 drop than Ghouls' Night Out and Batterskull, but Eye could also be cut for lower mana cost draw.
Overwhelming Remorse could be cut for Canoptek Tomb Sentinel? The cost reduction of Remorse can be good, but very situational. The potential repeatability of Canoptek since it's an artifact creature to reanimate is better and Canoptek can exile any nonland permanent which is very helpful effect to have in mono black.
Housegheist on
Imotekhs eternal Artifacts
6 months ago
First off: thank you for your upvote and in depth analysis. It really helped to trim some cards
I agree, that the cmc has to be a lil bit lower. My thought was, if I reanimate them I do not have to pay the cost. But sure, 3.5 is a bit high.
I cuttet Phyrexian Triniform as I think, once in a million I can trigger it’s encore. Triplicate Titan on the other hand fits the whole strategy, provides enormous evasion and evasive artifact creatures if it dies. I will give it a try, Hexmark Destroyer connects hard or creates room for other creatures… and is a necron… it’s sooo hard… but doesn’t fit that well.
But I admit that Darksteel Juggernaut is just a resilient but not always big threat… like a “win more” option. Hasn’t made the cut, as well as Diamond Mare, Phyrexian Fleshgorger and Technomancer. The last one was hard, but I do not think that I can abuse it’s ETB often enough. You where also right with Szarekh and Scarecrone, they are new to the list. I like Ugin and thought 1/3 of my spells would be enough, maybe he doesn’t make it… otherwise he provides support in pseudo-card-draw, removal and cost reduction,… have to think about it. Unfortunately Tortured Existence is not in my collection, therefore I didn’t choose it. I made also room for War Room and Phyrexia's Core (and Darksteel Citadel as well… what was I thinking :D
Mind’s Eye should provide a lot of (needed) continuous card-draw. Sculpting Steel was already in the list… but I have to ask… you would cut Mirrorworks? It is an Bramble Sovereign for ANY artifact… creatures as usual artifacts as well… it’s a bomb! :O
DemonicDuck on
Brudiclad, Copyright Infringer *C*
8 months ago
I say cut Sure-Footed Infiltrator, Terror of Mount Velus, and Myr Battlesphere, you can definitely put in better and cheaper CMC cards then these.
You may have too many thopters for Thopter Assembly to be useful unless you have brudiclad out.
You probably don't have enough artifact copying for Powerstone Shard to work. Saheeli, Sublime Artificer, Mirrorworks, Prototype Portal, and even Cogwork Assembler can fill this gap.
Replace Tamiyo's Journal with Goblin Assault unless you use the search ability.
Feldon of the Third Path and Faerie Artisans may help.
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