Mirrorworks

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mirrorworks

Artifact

Whenever another nontoken artifact enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that artifact.

FormOverFunction on Zinnia fun

5 days ago

Sort of torn between some sort of plant/flower deck (because Zinnia, obviously) or doubling up into artifact creatures with the OG Zinnia: Mirrorworks ;p

Swyvern on Sen Triplets // Artifact + Control

1 month ago

I playtested this deck and stole my opponents Mirrorworks and it combos quite well here. just a thought.

SirFowler on Need help with Samwise Gamgee

10 months ago

@GodzSoldier I checked out your list and there were a few cards in there that I might be interested in adding, but overall it just seemed alright. Idk if that's quite the direction I'm looking for. I tried a more historic focused build early on, but it just felt not as synergistic to me as I would have liked. Granted, I mostly just threw left over historic cards that I had laying around in the deck just to test it out, but still. Plus, I'm not really trying to make this super competitive, but just well enough that it feels consistent and is fun to play.

@Flagellum I'm hoping to get a Krark-Clan Ironworks for this deck, but it is pretty expensive at this point of time, even if you get the championship version. I do already have a cheerios style deck with Teshar, Ancestor's Apostle as the commander. It has a bunch of different loops and is mostly an artifact based deck that works pretty well. I just fear that if I steer this deck in that direction, it would basically just be the same deck, but with green and is a little less inconsistent. I wish Darksteel Juggernaut had trample or some sort of evasion to help it punch through. Plus, the fact that it has to attack means it can't block unless you can untap it or give it vigilance. Mirrorworks might be fun, copying something like a Panharmonicon for extra value. Thanks for the suggestion.

Flagellum on Need help with Samwise Gamgee

10 months ago

Could possibly run a cheerios-esque style deck. Sprinkle a few artifact cost reducers in there like Foundry Inspector to reduce 1 or 2 drop artifact creatures to 0. Being budget though you lose out on Doubling Season and Anointed Procession which you could utilize with Ashnod's AltarPhyrexian Altar/Krark-Clan Ironworks to net mana while sacrificing the tokens and or nontoken creatures. But I'm not sure how effective it would be without these. Blasting Station or Grinding Station (works well with your Altar of the Brood) could finish out games.

Though you could potentially make a large Darksteel Juggernaut with a large amount of food tokens and cheap 0-1-2 drop artifact creatures (whose cost could be further reduced) which would be budget. Easily tutorable in Green/White and throw a Mirrorworks or something in there to copy it. Sculpting Steel it too just to have 2-3 big bois roaming around would be comical. Anthems and trample enablers (instants/sorceries/enchantments/equipment) are plenty in these colors too. This would be on the more casual side.

Profet93 on Colorless

1 year ago

Darksteel Juggernaut seems weak. What is the purpose of the Ozolith, perhaps I'm missing something? While redundancy is nice, I don't see the need for manifold key given you are now running voltaic. I am unsure how important unblockability is compared to the combo potential voltaic provides that manifold cannot due to the "other artifact clause"

Other combos to consider: Karn, the Great Creator + Mycosynth Lattice. Karn is nice for interaction and recursion. Lattice is a "fun" card. Works nice with Gerrard's Hourglass Pendant. Works even better with Blinkmoth Urn.

A 5 card combo to consider that you already run 3 of the cards for is ..... Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver. I am unsure how important this combo is to you given you already run several others. That being said, those combos mostly utilize the same cards and are synergistic with the deck, ensuring no dead cards. Krark Clan Ironworks is the only potential dead card, however, it has high combo potential and is a nice sac outlet (avoid theft, exile, etc...) and mana source. Something to consider. I say try it out and see how it works.

Should you be inclined, Aetherflux Reservoir is a storm wincon once you draw your deck with top or just recast a bunch of stuff (see below). Again, not an entirely serious consideration but worth noting if you like that.

Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Cost Reducer (you have several)/Foundry Inspector (for added redundancy and ramp should you wish). Sculpting steel is a very versatile piece that is rarely a dead card.

Krark-Clan Ironworks + Nim Deathmantle + Myr Battlesphere/Wurmcoil Engine/Artifact that creates more artifacts. Nim Deathmantle acts as recursion as an added bonus. The 2 creatures create some blockers and sac fooder.

Speaking of fodder, no Skullclamp?

If you like fun, Mirrorworks is worth considering as a nice combo is Mirrorworks + Myr Retriever + Krark-Clan Ironworks.

A combo you already have is Grim Monolith + Forsaken Monument + Rings = Infinite Colorless

Voltaic Key + Rings of Brighthearth + Chromatic Orrery = Infinite Colorless. It pays for itself so its good for "tempo" kind of. It's main use is as a combo piece. Not needed given everything else but worth considering.

Walking Balistic is a mana outlet to kill everyone should you wish to include it.

Icbrgr on

1 year ago

well first things first im annoyed that i forgot about the existence of Silverbluff Bridge when i was building this deck lol so thanks for that reminder.

I think you and I are on our own island when it comes to Coveted Jewel... i also liked that card and though it looked fun/neat but the internet/forums said it was the first thing to cut because its bad to encourage people attacking you... idk i think its neat and am open to putting it back in.... i also like Scrabbling Claws too; I only cut it because it is a unique effect compared to the other 99 cards.... and Mirrorworks/Mimic Vat were also just tough things i cut for this prototype list... i woulnt be surprised or offended if they found there way back in here.

scotchtapedsleeves on

1 year ago

Just took a quick look at the base precon list, you've taken out a couple cards that are pretty fun.

Coveted Jewel is one. Gives some intense draw and can be shared around the table. Can always get it back if you swing

Endless Atlas Looks decent once you up your basic count. Generally with an Izzet deck you want to leave a lot of mana open for counterspells and interaction on your opponent's turn. This is a good way to convert that into draw if you don't do interaction

Mimic Vat is very good. Reviving creatures is great and it snuffs any stealing effects that happen when a card hits the graveyard (Looking at you Marchesa, the Black Rose)

Mirrorworks is 10/10

Prototype Portal is also pretty good.

Scrabbling Claws Targeted graveyard removal for 1 mana? yes please. Plus, if you make copies you can exile many cards a turn

Looks like you've taken out a lot of creature-copying cards. I would slot those back in if I were you. It'll help a ton to have extra bodies/copies of artifacts to tap later for mana instead of a few extra mana rocks.

I think you may want to go back to basics and rethink your strategy with this deck. Looks like the precon is very creature-focussed and you've removed a lot of interaction with that focus. Creatures are where artifact decks shine! Artifact cloning is your friend with this sort of deck, but make sure you have decent creatures to clone.

carpecanum on Gendarmes

1 year ago

Bladehold War-Whip, Drach'Nyen, maybe Demonspine Whip for your first strike/ double strike guys.

Maybe you don't like Changelings? Lots of good ones but especially Mirror Entity could buff your knights, most of whom are pretty small.

Varchild, Betrayer of Kjeldor has a neat ability and is a legendary for your cards that only work with legendary.

Maybe Prototype Portal or possibly Mirrorworks

Load more