Single Combat

Single Combat

Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

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Set Rarity
War of the Spark (WAR) Rare

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Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Single Combat Discussion

Pill0wDipsauce on Syr Gwyn Super Budget Tribal Extravaganza ($30)

6 days ago

Came by this deck while looking for budget ideas for my own Gwyn deck.

I'd say, leave the deck be if it's already doing alright in your meta and you're having fun with it. There are some things that stand out to me though:

You don't have boardwipes in your deck. These will help a lot in surviving the first 7 turns of the game, something you say you have issues with. Mythos of Snapdax, Divine Reckoning and Single Combat are my suggestions. At the bare minimum, get four boardwipes. You can cut some of your creatures for these. Don't forget about single target removal either, I put some in the suggestions below.

Looking at your mana curve: it's quite low, which is a good thing. This means you can cut down on some of the basic lands and go from 40 to something like 36/37. If you can, replace them with more signets or talismans, but cards like Boros Cluestone, Commander's Sphere and Darksteel Ingot are fine too. Try to go for eight mana sources which are not lands.

When selecting creatures to cut to make room for other cards, decide which cards will have an impact when you play them and which won't. As you play the deck, you'll learn more about cards which work and which don't (that's the fun of deckbuilding). I suspect Rimrock Knight won't have much of an impact (You'd rather have another equipment instead), Crashing Drawbridge can be replaced with an equipment which gives haste. In my own Gwyn deck I got rid of Bloodcrazed Paladin because I held on to it instead of playing it. Ardenvale Tactician doesn't look like it'll do much either. I think you'll be fine with somewhere around 25 creatures to make room for more equipment and removal.

You can ditch a card like Rowan, Fearless Sparkmage as well, you can replace the +1 ability with equipment. Don't play the planeswalker for the ult, as your opponents have four whole turn cycles to find an answer for it.

I've listed some more (budget) suggestions below, you'll figure it out: Evolving Wilds

Terramorphic Expanse

Buried Ruin

Mortuary Mire

Chariot of Victory

Murder

Thalia's Lancers

Mortify

Unlicensed Disintegration

Inquisitor's Flail (use only with first strike/double strike or when you have a way to make your creature indestructible)

Despark

Knights of the Black Rose

Glaring Spotlight (I think it might be a good card as a finisher, but haven't won a game with it yet)

Fireshrieker

Knights' Charge

Sign in Blood

linkzero on The Immortal Rose

1 month ago

Hi! Just wishing to return the favour for your help on my deck list!

Animation Module and Nim Deathmantle both combo with Elenda and Ashnod's Altar to go infinite.

As does the staple Reveillark and Karmic Guide combo. They’re also just reanimation spells that are useful on their own.

Otherwise the workhorse cards I’ve found are the board wipes that leave Elenda standing like Single Combat, Divine Reckoning, Tragic Arrogance, Cataclysmic Gearhulk.

KIRK77 on Kykar Tokens and Anthems

1 month ago

Since you don't have any creatures in the deck have you thought about running ways to take advantage of that? Proteus Staff would be great to use on a spirit, since it states on bottom in any order and you don't have any creatures in the deck it would effectivly let you stack your library. Board wipes such as Tragic Arrogance also might be good (super underrated card) or Single Combat

TogbusPrime on fog

1 month ago

First, drop Scour. You're in the right colors to destroy or exile whatever you want for FAR less mana. Second, why not add Sphere of Safety, Archangel of Tithes, Archon of Absolution, Windborn Muse, Authority of the Consuls, Orim's Prayer, Righteous Cause, and Single Combat? They compliment what you're doing already pretty well. Lastly, it seems like you could use more life gain payoffs like Dawn of Hope and Well of Lost Dreams.

CJH123 on Uril, The Miststalker

2 months ago

I like Angelic Gift and Setessan Training because they replace themselves and offer evasion.

Escape Velocity and Gryff's Boon help you rebuild / mitigate the impact of enchanting a Kor Spiritdancer or Champion of the Flame in the early game.

I'd rather Boros Charm over True Conviction, as it's very expensive.

I'd rather Gravitic Punch or Chandra's Ignition over Plea for Guidance or Single Combat, as you may as well just win the game at that point.

mufasamike on

3 months ago

just one thing to add to that ^

all those exalted triggers from creatures are great. Rafiq gets dummy thiqq real quick if you've got your board setup

buuuuuut...

boardwipes can be fun, especially when you're forcing everyone into Single Combat...

just something to think about ;)

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