Single Combat

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Single Combat

Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

eleventhend on Sydri, Galvanic Genius NO creatures

4 months ago

Phyrexian Scriptures is an excellent sweeper to consider——it can turn Sydri into an artifact creature on T1, then sweep everything else T2. With Vedalken Orrery out, you can even chain those back-to-back at the end of the turn before yours.

Single Combat, Divine Reckoning, and similar sweepers might also be worth considering for similar reasons.

smack80 on What the Fox? | Light-Paws Voltron [Primer]

7 months ago

How exactly does Rest in peace prevent an Edict effect? If you mean Grave Pact, sure. But it doesn't stop any edicts.

You might consider Robe of Stars for the best protection around, as well as Teferi's Protection. You can't be too protective of a voltron commander.

YOu might consider other cards that lean on the single-creature strategy, such as Single Combat and Divine Reckoning.

seshiro_of_the_orochi on Synergistic Win-Cons for Kotori, Pilot …

8 months ago

I've also never built Azorius, and I'm planning to build Kotori's Mech. A card I'll include is Reins of Power. Casting that with 0 to 2 creatures on board and 5+ vehicles on an opponent with a stacked board will be impressive.

What's more, I'll play Single Combat, Martial Coup and similar board wipes to wipe, then crew my board and hit hard.

Surgesyndicate on Drizzt Our Favorite Drow (Primer)

9 months ago

Nice Build! I like the creature choices you made, it looks super fun with all of the counter synergies.

I'm also trying to build a Drizzt deck currently, with a heavier focus on the swords and equipment (he is a master swordsman, after all). I would definitely recommend anything to help add some evasion to Drizzt, or to force your opponents into tough blocking situations. Single Combat and Tragic Arrogance can help clear the way for your commander quite reliably. Trailblazer's Boots is fantastic in the commander format, and creatures such as Silent Arbiter and Mirra, Weatherlight Duelist can make swinging in a bit safer. Although not really on theme, Grafted Exoskeleton is a one hit KO, which is always our aim in voltron.

Hope some of these suggestions help evolve your deck even futher!

shadowmoses514 on Helmsmasher

10 months ago

Another Mardu deck? How many aggro Mardu decks do you need?

1st, What's the purpose of Approach of the Second Sun? Zurgo is an aggresive 7/2, who is looking to close the game in a couple quick swings. This is anti-synergy. You should replace it w/ ramp to get your cmdr out faster.

2nd, replace Ancient Craving with Sign in Blood or Night's Whisper It's one less card, but half the mana. This allows you to be more impactful in your early turns if you would rather draw instead of tutor.

3rd, I've played Phyrexian Rebirth in Sharuum, it's not that good at all. Replace it with Tragic Arrogance or Single Combat.

Finally, this deck really doesn't play to Zurgo's strengths' at all. Zurgo is an aggressive commander that has to attack. You should be finding ways to keep him alive, and push combat through trample effects, deathtouch, flying etc. Zurgo wants to be suited up w/ armor from either equips or enchantments that allow him to kill in 2/3 hit, and get extra combat steps to kill your opponent quickly.

BrassLord on 2DH "[email protected] ur sweepers" Clerics

1 year ago

Dang! I know it's close to 2 dollars, but Mirror Entity really would fit your bill! You can either pump your entire team, or stack his ability for 0 as many times as you want to make a lot of "sac"!

Single Combat might also fit your bill!

seshiro_of_the_orochi on Kalemne, Sitter of Faces

1 year ago

I like this. I just build a rough version of Drizzt Do'Urden, and it seems to have a somewhat similar strategy: I mainly focus on equipment, but also added some +1/+1 counter shenanigans. A card I really like in there is Ardenn, Intrepid Archaeologist. It's just so easy to put everything on Kalemne with him. Two great wipes in Voltron are Single Combat and Divine Reckoning. Another cool voltron card I play in my Moraug, Fury of Akoum is Boots of Speed. It's an easy and cheap way to have your voltron online again. One final thing: Maybe try Odric, Lunarch Marshal. Even if Kalemne somehow becomes unable to attack, Odric can use her presence to give your remaining board Double Strike and Vigilance out of nowhere.

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