Single Combat


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Single Combat


Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Browse Alters

Single Combat Discussion

Caerwyn on Teysa`s Death Party

1 week ago

Giving this a quick look, I think your biggest problem is going to be the rather high average converted mana cost. You have a large number of cards with powerful effects, but probably too many, and that's going to hurt your gameplay some.

Here's a couple suggestions:

  1. You have a lot of high-costed boardwipes, like Fumigate , In Garruk's Wake , and Single Combat . The brand new Winds of Abandon is fantastic, serving as both spot removal in the early-game and a one-sided wrath in the later game. Toxic Deluge and Wrath of God are classics for a reason.

  2. No White Commander deck is complete without Path to Exile and Swords to Plowshares - they're just too good to pass up.

  3. Attrition turns tokens into removal and serves as a sacrifice outlet.

Otherwise, I would look at your creatures and try to cull some of the high-costed ones. Their effects might be great--but a great effect doesn't get you much if you never have the mana to cast it/have better bombs you are casting instead.

multimedia on Akiri and Bruse *EDH Testing*

1 month ago

Hey, consider cutting some redundancy for more stax?

Cards to consider cutting:

From a competitive standpoint I think mana rocks and stax cards are better artifacts to pump Akiri then lots of equipment.

TypicalTimmy on Card creation challenge

1 month ago

Revea, Knight of False Memories

Legendary Creature - Vampire Knight

Flying, Deathtouch

Whenever a spell you control would be countered, you may draw two cards. If you do, exile a card from your hand.

Whenever a permanent you control would be destroyed, you may pay life equal to its converted mana cost. If you do, put it into your hand instead of your graveyard.

Discard three cards: You may cast target spell you own in exile.


First ability fills your hand up and allows you to exile bombs for later use. Second ability ensures your hand is always full. Third ability allows you to cast those bombs you set aside, now that you have the mana to do so.

Granted, the first ability may not see a lot of use. Meh.

Challenge: Make a Sorcery that depicts an epic battle between Omnath, Locus of the Roil and Yarok, the Desecrated . Similar to cards such as Crux of Fate , Dictate of the Twin Gods & Single Combat .

Loizo on Rienne, Rebirthing a Format

1 month ago

Single Combat is a pretty poor boardwipe solution... you should avoid it as it lets your opponent get on the board first ... even if I understand the advantage (Rienne making your side in your hand when theirs is in the grave). Realm-Cloaked Giant is always better.

Really like the theme of the deck, all-in on Rienne's rebirth ability. Mask of Immolation is a pretty bad equipment though. Maybe Hero of Precinct One is a better engine for 1 card = 1 damage. Also Assure / Assemble is really good at keeping Rienne around and Join Shields if you really want to go all-gold cards deck :D

Beautiful deck. Brawl on !

Ziusdra on Syr Gwyn - Brawl to EDH Upgrade l The Command Zone

1 month ago

FWIW, the Syr Gwyn precon deck already comes with 3 valid targets for Sunforger , but that decklist also contains absolute duds that could be replaced (like Marauder's Axe could probably be removed and replaced with a Warleader's Helix . Single Combat should be taken out of the precon too, it's so bad). For reference, those aforementioned Sunforger targets are:

The following included instants can't be searched for with Sunforger because, while the cards are anywhere but on the stack, their converted mana cost is equal to the combined costs of both halves:

So, one might probably remove Sunforger if you're not going to put in at least two to five more valid instants of CMC 4 or less.

MrJelly on Balan, Equipment Voltron

2 months ago

I noticed in the change log you are planning on switching Single Combat for Winds of Abandon , what's your logic?

Personally, I think instead of Switching out Single Combat , switch out Wrath of God instead. Single Combat is one of the best boardwipes for the Voltron Strategy, while Wrath of God is cheaper, it doesn't synergise with the deck as well as Single Combat .

Nemesis on Shes so Evasive! HELP!

2 months ago

Okay, this list will probably be long so I'll see if I can break it up.

Sram, Senior Edificer - basic stuff, card draw when you play an enchant

Kor Spiritdancer - same thing as above

Sphinx's Revelation and other x draw spells like Pull from Tomorrow , or Read the Runes

Curator's Ward - hexproof for your enchanted and draw if it's on bruna

Starfield Mystic - not crazy about this one, but it does reduce the cost of your enchantments when you have to cast them.

Danitha Capashen, Paragon - More Enchantment cost reduction

Hero of Iroas - same as above

Traumatize fast, ableit expensive, way to dump a ton of enchantments into your graveyard for Bruna
Winds of Rath - self explanatory

Divine Reckoning - nice when you have bruna and want to keep her

Single Combat - same as above

Umbra Mystic - good safety net for your auras

Eldrazi Conscription - expensive, but powerful aura

Spectra Ward - usually makes bruna unblockable

Spirit Mantle - usually makes bruna unblockable

Temple of the False God - land ramp, usually nice

Hedron Archive - ramp that turns into card draw if needed

Tons of tons of cards tutor enchantments, so consider those as well.

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