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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
4 days ago
I'm well, hope you are, too! I don't have quite enough time as I thought I might to go through an in-depth suggestion process, but I've put the highlights below:
4 months ago
Phyrexian Scriptures is an excellent sweeper to consider——it can turn Sydri into an artifact creature on T1, then sweep everything else T2. With Vedalken Orrery out, you can even chain those back-to-back at the end of the turn before yours.
7 months ago
How exactly does Rest in peace prevent an Edict effect? If you mean Grave Pact, sure. But it doesn't stop any edicts.
8 months ago
I've also never built Azorius, and I'm planning to build Kotori's Mech. A card I'll include is Reins of Power. Casting that with 0 to 2 creatures on board and 5+ vehicles on an opponent with a stacked board will be impressive.
9 months ago
Nice Build! I like the creature choices you made, it looks super fun with all of the counter synergies.
I'm also trying to build a Drizzt deck currently, with a heavier focus on the swords and equipment (he is a master swordsman, after all). I would definitely recommend anything to help add some evasion to Drizzt, or to force your opponents into tough blocking situations. Single Combat and Tragic Arrogance can help clear the way for your commander quite reliably. Trailblazer's Boots is fantastic in the commander format, and creatures such as Silent Arbiter and Mirra, Weatherlight Duelist can make swinging in a bit safer. Although not really on theme, Grafted Exoskeleton is a one hit KO, which is always our aim in voltron.
Hope some of these suggestions help evolve your deck even futher!
10 months ago
Another Mardu deck? How many aggro Mardu decks do you need?
1st, What's the purpose of Approach of the Second Sun? Zurgo is an aggresive 7/2, who is looking to close the game in a couple quick swings. This is anti-synergy. You should replace it w/ ramp to get your cmdr out faster.
2nd, replace Ancient Craving with Sign in Blood or Night's Whisper It's one less card, but half the mana. This allows you to be more impactful in your early turns if you would rather draw instead of tutor.
Finally, this deck really doesn't play to Zurgo's strengths' at all. Zurgo is an aggressive commander that has to attack. You should be finding ways to keep him alive, and push combat through trample effects, deathtouch, flying etc. Zurgo wants to be suited up w/ armor from either equips or enchantments that allow him to kill in 2/3 hit, and get extra combat steps to kill your opponent quickly.
1 year ago
Dang! I know it's close to 2 dollars, but Mirror Entity really would fit your bill! You can either pump your entire team, or stack his ability for 0 as many times as you want to make a lot of "sac"!
Single Combat might also fit your bill!
1 year ago
I like this. I just build a rough version of Drizzt Do'Urden, and it seems to have a somewhat similar strategy: I mainly focus on equipment, but also added some +1/+1 counter shenanigans. A card I really like in there is Ardenn, Intrepid Archaeologist. It's just so easy to put everything on Kalemne with him. Two great wipes in Voltron are Single Combat and Divine Reckoning. Another cool voltron card I play in my Moraug, Fury of Akoum is Boots of Speed. It's an easy and cheap way to have your voltron online again. One final thing: Maybe try Odric, Lunarch Marshal. Even if Kalemne somehow becomes unable to attack, Odric can use her presence to give your remaining board Double Strike and Vigilance out of nowhere.