Argentum Armor

Argentum Armor

Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.


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Argentum Armor Discussion

MagicMarc on Mono-Red answer for Stony silence?

1 month ago

I have a few more outside the box suggestions.

If you are staying mono-red there are still some more modern answers that fit more readily into your deck.

You could sideboard in Capricious Efreet. Its a little pricey but gives you an attacker/defender that at some point is going to kill your opponent's stuff.

Speaking of attackers, no one has mentioned using attacks to get rid of the enchantment with stuff like; Argentum Armor which is decent or worse, Worldslayer.

I also did not see if these were mentioned; Ugin, the Ineffable can do the job or even Meteor Golem.

Or ultimately, any creature with annihilator, like, Ulamog, the Infinite Gyre.

They are all high mana cost but coming out of your sideboard for games versus the Stony Silence deck are viable options and most of them do not hurt the rest of your deck's playability.

tbone2072 on A Kor and an Elf walk into an Armory...

1 month ago

I like your deck however there are some changes that I would suggest making.

I would recommend putting in some more ramp especially if you want to play the really expensive equipment you have in your deck like Argentum Armor and Helm of the Host. Another thing that I would recommend is for you to change the ramp that you do have into two-mana artifact ramp like the talismans and signets not only will this make your deck faster but it will also synergies with Akiri by boosting her power.
Most of your equipment is fine but there are some pieces that I think are dubious inclusions in the deck.

  • Lightning Greaves: This card sounds like it would be very good however cards like this come with a very big downside. The downside is that it doesn't just stop your opponents from targeting your stuff it also stops you from targeting your stuff. This means that you will not be able to equip any more equipment to your creatures after you put the greaves on them. I would recommend replacing them with Swiftfoot Boots
  • Whispersilk Cloak: I think that this should be taken out of the deck for the same reason that Lightning Greaves should be taken out and that is that it gives shroud. If you want the cloak for the unblockable then replace it with Trailblazer's Boots or Prowler's Helm and if you want it for the protection replace it with Champion's Helm.
  • Argentum Armor: This card is good if you can get it on a creature but I think it just cost way too much, it takes twelve mana to play and equip in one turn and if you just play the equipment and leave it on the board it becomes an immediate target and you probably won't get to attack with it.
I think that you should get rid of creatures like Balan, Wandering Knight, Armory Automaton, and Fervent Champion. The reason that I think this is because those creatures are designed to hold equipment and that is not what you want because you already have commanders that are designed to do that. You want your creatures to support your commanders not compete with them. I also don't like Stone Haven Outfitter in the deck +1/+1 is not that much and your equipped creatures dying is something you want to avoid at all cost.
Here are some miscellaneous recommendations I have.

And that is pretty much it, if you have any questions feel free to ask.

Justinoxs on Aurelia's Kappa 123

2 months ago

jakeyuki12 hey, glad you like the deck :)

Here's why I like it in the deck:

Firstly, Argentum Armor's effect can hit lands, and it is that one backup equipment in the deck that is sort of an answer to almost all your problems in a late game scenario, and is kind of a win condition if your Helms/Swords are in exile/graveyard.

it's effective against stax once you've run out of enchantment/artifact removals; it's great against Humility and Karn, the Great Creator if you can get it on your creature.

Not gonna lie some games it'll be clunky but more than often you should have a window with Sigarda's Aid or Puresteel Paladin; not to mention it'll win you the game if it's in your graveyard/battlefield should you ever find yourself in a position with Nahiri, the Lithomancer on board after Obliterate or similar other board resets (destroy your opponents' lands lul).

jakeyuki12 on Aurelia's Kappa 123

2 months ago

Hiya! Your Aurelia list seems terrifying and very all-in. I like it.

With that in mind, is Argentum Armor worth it in the deck? It seems really clunky where you can only get the equip off with Hammer, Sigarda's, or Stonehewer.

Elie on "Menace" to Society

2 months ago

Hey griffstick! I'm currently making a Iroas Deck based on yours, and I can't help but recommend this:

Fireflux Squad: seeing how we've got quite the "on attack" effects, this guy really helps to put your big creatures on the field (for free, I might add) and get their effects right away! You have to exile a creature for it, but if you've got your tokens going just exile one of them, it's no downside at all!

Mangara, the Diplomat: good card advantage, opponents will think twice before going off with spells/attacking you with mass armies!

Shadowspear: amazing equipment, +1/+1 lifelink + trample, and it has anti-board protection for just 1 MANA?! Strongly suggest this one.

Embercleave: if you already have some creatures going and Iroas is unblocked, flashing this on for a whopping 16 commander damage for ONLY 2 MANA? INSANE! Even if they so desire to block Iroas, it also gives trample! It will hurt! Not to mention it gives you 2 red mana devotion!

As to what I think is best to remove for these:

Argentum Armor: the effect is nice and +6/+6 is dangerous, but the cost is too high and it might come too late to be useful.

Hero of Oxid Ridge: the effect is really good to deal with all the 1/1 blocks that could slow down your victory, but it seems like an overkill considering Iroas' menace.

Wheel of Fate: while gaining a fresh hand to go off is nice and all, having your opponents do the same might actually hinder your plans. As chaotic as this card can be, there's enough draw power in the deck, and I see this is kinda slow.

Basilisk Collar: considering most of the time you will be abusing Iroas' Indestructability, most equipped items go on him, and having deathtouch on him is not that much useful, since people either won't want to block it anyways or he's strong enough to kill most creatures thrown to block him. As great as this can be on other creatures as well, when you attack with them and Iroas is out, they also don't take damage, meaning they generally won't be blocked. All of this makes deathtouch kinda underpowered. Lifelink won't be a lost trait if you swap it with Shadowspear, and it costs the same! (Also, trample is nice!)

These are my suggestions, hope you like it! Always looking for updates on this deck of yours, I love Boros.

KIRK77 on

4 months ago

it looks like it'll be pretty fun, i'd run more cool equipment to make use of your commander more. maybe check out...

Grappling Hook

Argentum Armor


Helm of the Host

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