Artifact — Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
|Have (3)||metalmagic , sonnet666 , gildan_bladeborn|
|Want (4)||Suicune , EmanRuoy88 , Etinifni , fischer1bp|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2014 (C14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Argentum Armor occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Argentum Armor Discussion
17 hours ago
Solely theme-based, not necessarily things that will improve the deck suggestions:
Bubbling Muck, Pontiff of Blight, Pestilence Demon, Heartless Hidetsugu, Pox, Phyrexian Plaguelord, Torment of Hailfire, Torment of Scarabs, Binding Agony. I've seen agony be used for infinite combos with stuffy doll, but as far as I know, they all need white.
I think Black Market could help power up the pestilence effects.
Some goodies for Garza: Kusari-Gama, Nemesis Mask, Scytheclaw, Argentum Armor, Ring of Valkas, Sword of Sinew and Steel, and Sword of Fire and Ice.
And some final thoughts: Smoke, Counterflux, and Fool's Demise.
1 month ago
Pretty cool looking deck. I think white is my least favorite color, there is no way I would make a monowhite deck. I used to run a Selesnya Voltron deck and I had a hard time making it work. My biggest issue was that my commander would get taken out before I could finish anybody off and then I was left with a bunch of equipment laying around my battlefield. I did manage to win a few times with it and I think it's still a fun strategy either way.
I know a lot of times the only creature on board is the commander and that makes it scary to leave yourself wide open. Maybe something like a Ghostly Prison or Windborn Muse could help you with defenses so you can attack without having to worry too much about getting hit. Hall of Heliod's Generosity might be good to get back some of your enchantments if they end up in the graveyard. I'm not sure about recurring artifacts in white though. I noticed you have at least one card that does that but I don't really know of any others (in white). I don't really see how good Panharmonicon is here. There are a few ETB triggers but I don't see anything that really makes it worthwhile. I'm pretty sure Sram's ability doesn't trigger the Panharmonicon because Sram is a cast trigger not an ETB. I could be wrong though. I do really like the card and maybe I'm missing its purpose here but I think it could be replaced with something more synergistic.
I'm not sure if you have a budget to upgrade this deck, how your meta is, or if you plan on making any more revisions to it but I'll give a few more recommendations that are on the pricy side. Steelshaper's Gift is a tutor that fetches up equipment. It could slot in very nicely. Hammer of Nazahn is a pretty strong equipment card I think. It lets you attach equipment for free, which could come in very handy in a Voltron deck. If your meta is a little more casual, Elbrus, the Binding Blade Flip can be a fun card. Godsend can be a pretty high CMC but it's pretty good removal and protection. Darksteel Plate is a pretty good equipment card. You are already running a lot of the budget options I would suggest, like Whispersilk Cloak is one of my all-time favorite cards. Argentum Armor , Quietus Spike and Grappling Hook are some budget equipment options I might suggest.
This post is probably more than you need but if you want any other info feel free to message me. Good luck with your next games with the deck!!
2 months ago
In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.
As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).
As for cuts in the creatures dept, I'd cut Platinum Angel (not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate , Anafenza, Kin-Tree Spirit , Armory Automaton , Auriok Steelshaper , Hero of Bladehold , Imposing Sovereign , Leonin Arbiter , Magus of the Moat , Thraben Doomsayer , Frontline Medic , Toolcraft Exemplar , Wall of Reverence , Relic Seeker (slow).
As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear , Sigil of Distinction , Skeleton Key , Ring of Thune , Mask of Memory .
ADD Anointed Procession ! As a good boardwipe for a finisher, I suggest Winds of Abandon . I suggest also Sun Titan , Bastion Protector , Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama , Infiltration Lens , Trailblazer's Boots , Fireshrieker , Sword of Vengeance , Hammer of Nazahn , Argentum Armor , Chariot of Victory , Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.
Keep up the good work!
3 months ago
It has creatures, but it lacks a bit in equipment. It looks like you're on a budget, so here are some good options. Some equipments with ability soup are Sword of Vengeance , Whispersilk Cloak , Trailblazer's Boots , Prowler's Helm , and Quietus Spike . Some equipment with big boosts are Colossus Hammer , Stoneforge Masterwork , Blackblade Reforged , and Argentum Armor .
Heartseeker is brutal with Syr Gwyn.
4 months ago
4 months ago
Moosh528491 Thanks for the suggestions. The sideboard is definitely a work in progress. I haven't had any great ideas for what to add with the mono-white/artifact theme. Any suggestions are appreciated, and I will definitely add some graveyard hate. The Ornithopter is useful to buff Cranial Plating and can be equipped with Argentum Armor or Cranial Plating to do flying damage if the infect creatures don't come out quickly. That being said, I think it would be the first to get cut to add some sideboard cards. I've also been considering adding more removal to the mainboard and 2 Ornithopters could be the first to go. I'm concerned that the deck won't do very well against control. It is susceptible to counters and removal.
4 months ago
For your removal needs, some better than others but I'll let you be the judge :)
Oblivion Stone Meteor Golem Ugin, the Ineffable Universal Solvent Unstable Obelisk Lux Cannon Argentum Armor Scour from Existence Amulet of Unmaking Nevinyrral's Disk Gate to Phyrexia Phyrexian Tribute Powder Keg Sword of Sinew and Steel Blast Zone Boompile Eye of Doom Steel Hellkite Ratchet Bomb Perilous Vault
5 months ago
Mono-colored does have its pros and cons like everything else. On one hand, they require far less fuss over the mana base, as fixing becomes almost irrelevant, and they can be relatively more focused. The downside, as others mentioned already, is that certain things can really only be done efficiently by other colors. Black's removal focuses primarily on creatures, for instance, and while it can get pretty decent advantage and ramp it's designed so that you must be willing to pay a price for it. There are ways to remove things like artifacts by using other artifacts, though many are either very mana-intensive or may hit you as well. One of the more cost-effective methods would be Sword of Sinew and Steel , though in mono-black this means you'll have a harder time if you need to target the equipped creature with a black spell/ability due to the protection. There's also Argentum Armor and Spine of Ish Sah , but they can take a lot to cast. Nevinyrral's Disk will take care of all creatures, artifacts, and enchantments once you crack it, but this also includes your own. Since you want to do an aristocrats deck, even this might give you some value however.
As for commanders, Syr Konrad is probably better suited for the aristocrats style, since you get repeated value every time something goes to the grave. He is, however, rather expensive to cast. I also think Ayara, First of Locthwain has some potential. While she may not be as powerful as Konrad, she is also only a three-drop, making her much easier to bring to the field quickly. Either way, they make for pretty solid commanders in their own ways. K'rrik is potentially very powerful still, but I also don't think he would be ideal if you're set on the aristocrats style. Even so, he would be a great support in the 99. Good luck, and have fun!