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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Vintage | Legal |
Argentum Armor
Artifact — Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
NensouHiebara on
Halvar, Divine Voltron
1 week ago
Argentum Armor is the best Equipment to take advantage of effects that dodge costs. I almost never pay for the full 12 mana for it up front.
It's enormous P/T boost and destruction trigger have kept it relevant for over a decade, and I don't see that ever changing. The more cards that get printed that dodge costs, the better it becomes.
I have a CSS file on a Google Drive altering this page.
Poolplayer on
Hammer Smashed face
2 months ago
I had Argentum Armor in here but waiting till 6 mana without artifact mana to ramp made it tough. Decided on Quietus Spike as the nail for my hammers and 1/2 the mana exhaustion for the benefit. I've been trimming from 80 to get down to more competitive deck size. But I think I like Akiri enough to run another in the deck. The hobgoblin might be on borrowed time as I really want the engine to be ready for redcap to churn. I always think about the long game, this deck I need to break that marathon mentality and try to get it done by turn 5 or struggle with the power cards turning the tide. If I tinkled black for infect or swapped spike for Grafted Exoskeleton I'd have 10 poison counters before 20 health would hammer out.
More to do, any opinions are good! Aaron
14jatwood on
Angels and Artifacts for Matt
2 months ago
Potential Removals/Substitutions I would recommend roughly 13 creatures (15 with the commanders) Due Respect Festival of the Guildpact Immolating Glare Niveous Wisps Pressure Point Daybreak Coronet Healing Hands Citywide Bust Kor Outfitter Light-Paws, Emperor's Voice Sleeper Dart
Potential Additions +4 plains/other lands Sram, Senior Edificer Stonehewer Giant Danitha Capashen, Paragon Colossus Hammer Swiftfoot Boots Argentum Armor Masterwork of Ingenuity Sun Titan Knight of the White Orchid Teshar, Ancestor's Apostle Metalwork Colossus Mirran Crusader Divine Reckoning Slash the Ranks Secret Rendezvous Fireshrieker Loxodon Warhammer Nettlecyst Golem-Skin Gauntlets Bloodforged Battle-Axe Sculpting Steel Maul of the Skyclaves Batterbone Angelic Armaments Arch of Orazca Avarice Amulet Battle Angels of Tyr Bonder's Ornament Coveted Jewel Cosmos Elixir Eye of Vecna Flumph Fey Steed Howling Golem Howling Mine Infiltration Lens Mask of Memory Mikokoro, Center of the Sea Otherworld Atlas Seer's Sundial Skullclamp Staff of Nin Stone Haven Outfitter Strength-Testing Hammer Tapestry of the Ages Teferi's Puzzle Box Temple Bell The Celestus War Room Blade of Selves Brass Knuckles Delver's Torch Demonmail Hauberk Dragon Throne of Tarkir Executioner's Hood Heartseeker Hedron Matrix Holy Avenger Moonsilver Spear Ogre's Cleaver Sigil of Distinction Sigil of Valor Skinwing Spellbinder Warlord's Axe Worldslayer
Rhadamanthus on Interaction between Argentum Armor and …
3 months ago
Contempt gets destroyed, then the creature gets bounced at end of combat.
Both Argentum Armor and Contempt trigger at the same time (Contempt's current Oracle text has been updated to say "When enchanted creature attacks..."), and because your opponent is the active player their Armor trigger goes onto the stack first and then your Contempt trigger goes onto the stack on top of it. Contempt's trigger resolves but nothing happens yet because it just creates a delayed trigger to bounce the creature "at end of combat". The Armor's trigger then resolves and destroys Contempt. At end of combat, after damage and everything, the delayed trigger from Contempt will trigger and the creature will be bounced. Contempt won't return to your hand because it's moved to the graveyard.
Even if Contempt was destroyed by something else in response to its trigger going onto the stack, the creature would still get bounced, because removing the source of a triggered ability that is already on the stack doesn't remove the ability from the stack.
The fact that Contempt is no longer enchanting the creature doesn't matter because the bounce trigger just references "that creature" who triggered the ability (the current Oracle text has been simplified to just reference "it"), not a creature specifically currently enchanted by it.
CamraMaan on Interaction between Argentum Armor and …
3 months ago
My opponent has a creature in play that is equipped with Argentum Armor and I have enchanted it with Contempt... when he attacks with this creature, does he get to destroy Contempt before it will bounce Contempt and the creature back to their owners' hands? Or do they get bounced before Contempt is destroyed? Does one of us get to choose the order, or does his turn priority put Argentum's trigger on the stack first, then Contempt, resolving Contempt first...? Thanks for the help!
Sarkhanite312 on
Hundred-Handed Cat
4 months ago
Halvar would indeed be okay in the deck, but there are problems with other suggestions:
-Argentum Armor is quite expensive to cast, same can be said about Kaldra Compleat, although the payoff is nice
-Brass Knuckles is very much useless in the deck, Balan already gains double strike on her own
-kinda the same with Helm of the Host, not much use copying Balan
-Avarice Amulet is too easily lost
lcarl3035 on
Hundred-Handed Cat
4 months ago
This is a cool deck! A few suggestions:
- Halvar, God of Battle Flip is a fun creature that can give double strike and also can be an equipment if need be.
- Argentum Armor is reusable removal
- Avarice Amulet is extra card draw
- Brass Knuckles will give double strike
- Your commander can help you get around Helm of the Host's equip cost
- And finally, Kaldra Compleat would be devastating(for your opponents) to put in this deck
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