Argentum Armor

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Argentum Armor

Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

TommysMeats on Obi-Wan Budget

3 weeks ago

Crow-Umbra, I’m 100% swapping Argentum Armor for Wear / Tear. Wear/Tear will undoubtedly see more playing time and quite honestly be more useful and fun.

Do you have suggestions for substitutions for Greatsword of Tyr and/or Two-Handed Axe?? Maybe both equipment artifacts cards could be dropped for a singular more synergistic equipment artifact and then another card that does something else??

Also I’d love to checkout your decklist you mentioned and see what I can get from it. Where can I locate it??

Lastly your explanations for why certain cards are better or more useful than others is spot on and very easy to understand!

Crow-Umbra on Obi-Wan Budget

3 weeks ago

No prob, glad the suggestions were to your liking! First and foremost, I'd say to focus your upgrades on the aspects of the deck that you have the most fun with, especially in the context of your playgroup or LGS meta.

Personally, I've had a lot of fun running Isshin as a Tokens Go-Wide strat for the past year. My deck is currently running about 12 of the same creatures you currently are. If you're interested, my decklist has a primer which discusses some of the card choices I've made.

Once you are ready to make more upgrades, I think that Wayfarer's Bauble, Greatsword of Tyr, Two-Handed Axe, and Argentum Armor can be your next round of cuts for more synergistic swaps. Argentum Armor is the first one I'd probably swap; it's 12 total mana for a +6/+6 buff and destroying 2 permanents on an attack (if Isshin is out). Dismantling Wave or Wear / Tear could be swaps for Argentum Armor if you want another multi-target removal option. I'd lean Wear/Tear

AWebb on Tetsuo

1 month ago

I was thinking something like Mirror Shield, Ring of Evos Isle, or General's Kabuto with another equipment like Pact Weapon, Hexplate Wallbreaker, or Argentum Armor. Though General's Kabuto might not allow you to put any more equipment onto Tetsuo, I don't really know how that works. You would also have to get rid of the 2/2 rebel on Hexplate Wallbreaker to be able to put it on Tetsuo, and that might be more trouble than it's worth.

NensouHiebara on Halvar, Divine Voltron

4 months ago


Argentum Armor is the best Equipment to take advantage of effects that dodge costs. I almost never pay for the full 12 mana for it up front.

It's enormous P/T boost and destruction trigger have kept it relevant for over a decade, and I don't see that ever changing. The more cards that get printed that dodge costs, the better it becomes.


I have a CSS file on a Google Drive altering this page.

Poolplayer on Hammer Smashed face

6 months ago

I had Argentum Armor in here but waiting till 6 mana without artifact mana to ramp made it tough. Decided on Quietus Spike as the nail for my hammers and 1/2 the mana exhaustion for the benefit. I've been trimming from 80 to get down to more competitive deck size. But I think I like Akiri enough to run another in the deck. The hobgoblin might be on borrowed time as I really want the engine to be ready for redcap to churn. I always think about the long game, this deck I need to break that marathon mentality and try to get it done by turn 5 or struggle with the power cards turning the tide. If I tinkled black for infect or swapped spike for Grafted Exoskeleton I'd have 10 poison counters before 20 health would hammer out.

More to do, any opinions are good! Aaron

Rhadamanthus on Interaction between Argentum Armor and …

7 months ago

Contempt gets destroyed, then the creature gets bounced at end of combat.

Both Argentum Armor and Contempt trigger at the same time (Contempt's current Oracle text has been updated to say "When enchanted creature attacks..."), and because your opponent is the active player their Armor trigger goes onto the stack first and then your Contempt trigger goes onto the stack on top of it. Contempt's trigger resolves but nothing happens yet because it just creates a delayed trigger to bounce the creature "at end of combat". The Armor's trigger then resolves and destroys Contempt. At end of combat, after damage and everything, the delayed trigger from Contempt will trigger and the creature will be bounced. Contempt won't return to your hand because it's moved to the graveyard.

Even if Contempt was destroyed by something else in response to its trigger going onto the stack, the creature would still get bounced, because removing the source of a triggered ability that is already on the stack doesn't remove the ability from the stack.

The fact that Contempt is no longer enchanting the creature doesn't matter because the bounce trigger just references "that creature" who triggered the ability (the current Oracle text has been simplified to just reference "it"), not a creature specifically currently enchanted by it.

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