Argentum Armor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Argentum Armor

Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip

Argentum Armor Discussion

CrimsonChaos on Recommending a general

3 weeks ago

Mono-colored does have its pros and cons like everything else. On one hand, they require far less fuss over the mana base, as fixing becomes almost irrelevant, and they can be relatively more focused. The downside, as others mentioned already, is that certain things can really only be done efficiently by other colors. Black's removal focuses primarily on creatures, for instance, and while it can get pretty decent advantage and ramp it's designed so that you must be willing to pay a price for it. There are ways to remove things like artifacts by using other artifacts, though many are either very mana-intensive or may hit you as well. One of the more cost-effective methods would be Sword of Sinew and Steel , though in mono-black this means you'll have a harder time if you need to target the equipped creature with a black spell/ability due to the protection. There's also Argentum Armor and Spine of Ish Sah , but they can take a lot to cast. Nevinyrral's Disk will take care of all creatures, artifacts, and enchantments once you crack it, but this also includes your own. Since you want to do an aristocrats deck, even this might give you some value however.

As for commanders, Syr Konrad is probably better suited for the aristocrats style, since you get repeated value every time something goes to the grave. He is, however, rather expensive to cast. I also think Ayara, First of Locthwain has some potential. While she may not be as powerful as Konrad, she is also only a three-drop, making her much easier to bring to the field quickly. Either way, they make for pretty solid commanders in their own ways. K'rrik is potentially very powerful still, but I also don't think he would be ideal if you're set on the aristocrats style. Even so, he would be a great support in the 99. Good luck, and have fun!

Hazankob on Selenia's in her heaven. All's right in the world

1 month ago

Update 8/31/19

Lowering the curve a bit more. Got my hands on a couple more interesting angels.

Out: Decree of Pain , Battlegrace Angel , Argentum Armor .

In: Despark , Seraph of the Scales , Angel of Grace .

TypicalTimmy on Should Cyclonic Rift be Banned ...

2 months ago

All colors have sweepers, including Colorless , Colorless , Colorless and let's not forget Mutha Frackin' Colorless .

Heck, even GREEN has a sweeper.

I bring these up because I want it to be perfectly clear that sweepers exist in all domains. And while yes, it is true that blue does have others: Whelming Wave , Devastation Tide , Engulf the Shore & Curse of the Swine , it is equally true that in the grand scheme of things Cyclonic Rift isn't actually all that powerful; It's just really annoying and sets you back a turn or two. Here, let me explain from the perspective of a Timmy :)

  • I have 5 cards in hand, 7 creatures on the battlefield, 3 stones & 2 enchantments
  • My opponent casts Cyclonic Rift
  • My turn comes around, I draw for my turn and now have 18 cards in hand in total
  • I may now evaluate my position based on what I know
  • I can rebuild my mana base with my stones, knowing I need the mana thanks to take care of the incoming threats my opponents will be replaying
  • I can rebuild my creature base, being first to take hold
  • I can bring back out my enchantments and begin to synergize and combo off of them appropriately
  • When it comes time for my end step, I may discard cards which are not impactful, cost too much, or simply are in excess

In this situation, I am able to craft and rebuild specifically to the standards required of me. I may also choose what my hand looks like at the end of my turn. I am in complete control of my own game play.

Now, consider the following with a minor alteration:

  • I have 5 cards in hand, 7 creatures on the battlefield, 3 stones & 2 enchantments
  • My opponent casts Merciless Eviction , choosing creatures
  • I lose all of my creatures to the aether
  • On my next turn, I draw
  • 6 cards in hand
  • I play maybe one spell? Maybe two?
  • My boardstate is forever in shambles
  • I do not regain any position
  • I can not regain any of my cards
  • I have no control over what happened

Between these two, I leave on the best possible footing when hit with a Cyclonic Rift because it gives me a chance to rebuild - and here's the most important factor - IN RESPONSE to the knowledge of what everyone else has in their hand.

If my opponent played a Ravenous Chupacabra , I know full well playing my Etali, Primal Storm is probably not a smart option. If my opponent had an Acidic Slime out on the battlefield, I'm most likely not going to be playing my Argentum Armor , because why would I spend to put it into my graveyard just a turn later, knowing full well it's been causing some serious problems?

Cyclonic Rift gives you a lot of information on your opponent's because it lets you know what their hand mostly consists of, which means you can determine how those spells might affect your decisions.

TLDR - Cyclonic Rift me all you want; I'll rebuild appropriately in response to what information I now have about the other players. Don't Merciless Eviction me and give me zero chance of ever recovering.

And the same holds true, by the way, for any boardwipe if you don't have recursion built into your deck. If you don't have recursion, Wrath of God / Damnation are just as bad as Merciless Eviction because you still lose all of your creatures. This is true that they are in the graveyard and not in exile, but if your deck can't interact with your graveyard in any meaningful way (Or any way at all), they are just as far out of your reach.

Still TLDR - Returning to the hand is far better than destroying / exiling.

And yes, I do realize Cyclonic Rift sweeps opponents and not you - You are the only one left in tact.

Well, if you are making that as the argument, what about In Garruk's Wake / Plague Wind ? How come nobody complains about these?

The fact is, Cyclonic Rift isn't all that powerful unless you build around using it - and the same holds true for all cards in the game.

TLTLTLDR - Cyclonic Rift should stay. It gives blue viable and valuable interaction, protection from aggro, resets tempo, keeps games going, makes the game fun and interesting, and overall is relatively weak when compared to others that do similar things because you can recover from it easily.

BMHKain on Bruse & Tana's Xross Codex of The Empyrean Armory

2 months ago

@Caerwyn: Well, for Reach; it's just from a drawback from Colossus Hammer & Metalcraft Puresteel Paladin . Though if such a deck has to be this fast; that actually sounds like a sound point. As for expensive Equipment; besides the reason of equip costs, I was only able to find one above 4; Argentum Armor . Any opinion that needs it to be chopped? CMC4 stuff isn't too bad anyways; & there is stuff here that equips creatures for free, even without Puresteel Paladin .

...But I still am missing something in regards to Artifice & Enchantment Support for . The Color Wheel dictates against this, but there HAS to be one in these colors; Oh & no, Mage Slayer doesn't count in my house; it's an Actual Equipment; I meant something to support the Two Types hates the most; not REKT it.

There's not going to be enough Enchantment Support here either anyway; but since there is no Artifact Benefitting card (Wasn't there a section of WotC that does Natural Authenticity for MTG as a game? I read of it once, but never remembered it since...), I too wish I'm permitted to do references; as one from ZOMBIELAND has many.

Oh, & one last thing; should I reduce the landbase to 36, 35, or what's your opinion?

wallisface on The Holy Grail War

2 months ago

If you can get Argentum Armor going, then all these swords in your sideboard are pointless??

It feels like you don’t really need them, they make your game 2 match far more difficult as you deprive yourself of a more solid sideboard gameplan.

bryanedds on Zirilan of the Claw

2 months ago

Argentum Armor be good to let Godo always finish his combo.

Abaques on lay down the land

3 months ago

I'd highly recommend swapping out Argentum Armor for Basilisk Collar . The deathtouch does wonders with a giant Multani and the lifelink can let you survive the crack-back.

I love Greater Good in my Multani deck too. Having that sac effect available is pretty great. Yeva, Nature's Herald is also very good. It's like another source of haste for your team.

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Argentum Armor occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.51%