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Format | Legality |
1v1 Commander | Legal |
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Historic | Legal |
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Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Argentum Armor
Artifact — Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
DatShepTho on The Flying Swordsman
1 year ago
This is not a half bad pairing of commanders to be honest. The Jeskai combination really opens Boros up to blue artefact synergy and card draw.
Is Dalakos, Crafter of Wonders worth being in the deck when Kraum already has these keywords? I guess you could equip Ardenn too, but using that slot for an extra equipment for synergy may be better.
Maybe something like Argentum Armor or Bloodforged Battle-Axe would work well.
eliakimras on Wyleth, Boros Voltron
1 year ago
Hello fellow Wyleth, Soul of Card Draw player!
I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.
I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:
First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.
- Oreskos Explorer -> Dowsing Dagger Flip (you can get this to flip easily on turn 4)
- Kor Cartographer (too slow) -> Arcane Signet
- Emeria Shepherd (Voltron decks need a REALLY good reason to run cards above 3 mana in their builds) -> Starnheim Courser (this allows you to storm out of control. It is another body to voltron if needed)
- Keeper of the Accord (the token is irrelevant for you and, with Wyleth's card draw, you won't be behind in land drops) -> Talisman of Conviction
You should run boardwipes that hits your stuff the least:
- Tragic Arrogance (no need to destroy your own stuff) -> The Eternal Wanderer's ult
- Disenchant -> Heliod's Intervention
- Ironclad Slayer (we'll compensate him in the landbase) -> Vandalblast
Also, you can streamline your removal package. All of those are fetchable by Sunforger:
- Wear / Tear (good removal, but you already have more flexible options) -> Reprieve (that's one hell of a card to fetch out with Sunforger)
- Hyena Umbra (still vulnerable to exile and bounce effects) -> Blacksmith's Skill (all-around protection)
More/better auras and equipment
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Temur Battle Rage is a cute combat trick, but Battle Mastery is permanent and triggers Wyleth.
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Same to Reyav, Master Smith: one thing I've learned is to only rely on other card types for things Auras and Equipments can't do. All That Glitters, most of the time, performs better than him.
-
Infuriate -> Thran Power Suit (same reason as above)
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Adeline, Resplendent Cathar (lost to her yesterday, but she does not give value here) -> Empyrial Armor (Wyleth gets huge with this)
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Kor Duelist -> Empyrial Plate (same as above)
- Gimli's Axe -> Maul of the Skyclaves
- Argentum Armor (too expensive to cast) -> Mirror Shield (hexproof is crucial on a Voltron build)
Cheating equip costs
- Brass Squire (having to wait a turn to use his ability is rough) -> Ardenn, Intrepid Archaeologist
- Kemba, Kha Regent (too slow for a Voltron build) -> Bruenor Battlehammer
If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.
More utility lands
- Minas Tirith (Wyleth draws enough cards already. Also, most of the time, you will only have a single creature on the field) -> Axgard Armory (tutor on a land)
- Plains -> Sejiri Shelter Flip (a protection spell stapled onto a land)
- Mountain -> Buried Ruin (Ironclad Slayer's removal is avenged!)
- Plains -> Mistveil Plains (it can return instants back to the deck to be fetched again by Sunforger)
- Mountain -> Great Furnace (synergy with All That Glitters and Puresteel Paladin)
- Plains -> Ancient Den (same as above)
CrunchyDragon on Arahbo, cats, swords, and more
1 year ago
One of my friends has a deck very similar to this. His also features Argentum Armor. In deck as Cat and equipment-heavy as this, I would also suggest Kemba, Kha Enduring has a place.
TommysMeats on Obi-Wan Budget
1 year ago
Crow-Umbra, I’m 100% swapping Argentum Armor for Wear / Tear. Wear/Tear will undoubtedly see more playing time and quite honestly be more useful and fun.
Do you have suggestions for substitutions for Greatsword of Tyr and/or Two-Handed Axe?? Maybe both equipment artifacts cards could be dropped for a singular more synergistic equipment artifact and then another card that does something else??
Also I’d love to checkout your decklist you mentioned and see what I can get from it. Where can I locate it??
Lastly your explanations for why certain cards are better or more useful than others is spot on and very easy to understand!
Crow_Umbra on Obi-Wan Budget
1 year ago
No prob, glad the suggestions were to your liking! First and foremost, I'd say to focus your upgrades on the aspects of the deck that you have the most fun with, especially in the context of your playgroup or LGS meta.
Personally, I've had a lot of fun running Isshin as a Tokens Go-Wide strat for the past year. My deck is currently running about 12 of the same creatures you currently are. If you're interested, my decklist has a primer which discusses some of the card choices I've made.
Once you are ready to make more upgrades, I think that Wayfarer's Bauble, Greatsword of Tyr, Two-Handed Axe, and Argentum Armor can be your next round of cuts for more synergistic swaps. Argentum Armor is the first one I'd probably swap; it's 12 total mana for a +6/+6 buff and destroying 2 permanents on an attack (if Isshin is out). Dismantling Wave or Wear / Tear could be swaps for Argentum Armor if you want another multi-target removal option. I'd lean Wear/Tear
AWebb on Tetsuo
1 year ago
I was thinking something like Mirror Shield, Ring of Evos Isle, or General's Kabuto with another equipment like Pact Weapon, Hexplate Wallbreaker, or Argentum Armor. Though General's Kabuto might not allow you to put any more equipment onto Tetsuo, I don't really know how that works. You would also have to get rid of the 2/2 rebel on Hexplate Wallbreaker to be able to put it on Tetsuo, and that might be more trouble than it's worth.
NensouHiebara on Halvar, Divine Voltron
1 year ago
Argentum Armor is the best Equipment to take advantage of effects that dodge costs. I almost never pay for the full 12 mana for it up front.
It's enormous P/T boost and destruction trigger have kept it relevant for over a decade, and I don't see that ever changing. The more cards that get printed that dodge costs, the better it becomes.
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