Argentum Armor

Argentum Armor

Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip

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Argentum Armor Discussion

Mtg_Mega_Nerds on Slough of Slaughter

1 week ago

Take out Argentum Armor , and Dreamshaper Shaman because they are too slow and don't do something insanely good like Deathbellow War Cry . This is an aggro deck after all. I would consider adding Terminate , and Hazoret's Monument . Hope that helps!

Mcat1999 on Top 10 colorless cards at …

1 month ago

I'm personally a big fan of Steel Hellkite . Solid removal in EDH. Sure you run into it dying to removal or being countered or whatever, but honestly the threat of removal is real for all permanents. I don't play a game with the mindset of fear; I play the game to have fun. And besides, not every single opponent runs plenty of removal, and not every single opponent immediately has said removal at their disposal.

Argentum Armor is super based, if you can get it out. Works wonders in ramp decks.

Caged Sun is great for ramp, especially in mono-white.

Contagion Engine , but it requires a lot of setup to get true value out of.

Duplicant is great, again, for removal. Fits in any deck, exiles any creature and can potentially be massive if you exile something such as The Ur-Dragon .

Eternity Vessel is super based in mono-white. Run the full gambit of fetch lands and crack them when you're life total is too low. Use in response to it's inevitable removal for some last-second value.

God-Pharaoh's Statue will shut down combo and tempo players in their tracks.

Gonti's Aether Heart can land you infinite turns if you set it up right. You need to Ensoul it, then you want to clone it. You can use Spork Double (misspelled on purpose lol), Sakashima of a Thousand Faces , Mirror Gallery , Sakashima the Impostor or some other spells to do so. Once you're online, do something such as Followed Footsteps , Progenitor Mimic , Rite of Replication . If you're using Progenitor Mimic , you're already in green. So use token-doubling effects such as Doubling Season . You can even bypass all of this for Mechanized Production and Mirror Gallery . Regardless, once you're online you'll be able to exile one and take an extra turn, make another at the beginning of your upkeep and kick off another one. Boom, infinite extra turns. But again, lots of setup.


But I think, of everything, my pick is Mindslaver .

Hold up the mana and use it as the nuclear option. Nobody wants to mess with the man (or woman) who has their finger on the detonator.

king-saproling on Curiosity Didn’t Kill This Cat.

1 month ago

Personally I would make these swaps:

Also it looks like you forgot to add your lands

king-saproling on Meowster of All Weapons

1 month ago

You might consider these: Colossus Hammer , Ogre's Cleaver , Armored Skyhunter , Stonehewer Giant , Gold Myr (2-drop ramp gets Balan out a turn faster, increasing your damage output. personally I'd pull out 9 lands and replace them with ramp pieces), Mind Stone , Sol Ring , Everflowing Chalice , Guardian Idol , Hedron Crawler , Mask of Memory , Argentum Armor , War Room , Bonders' Enclave , Buried Ruin , Cathedral of War

Neotrup on Stolen creatures and equipments - …

1 month ago

Some more points of clarification, because you do control it even while it's attached to a creature your opponent controls, if you have an effect that counts your artifacts (like Welding Sparks ) it sees the equipment.

If you're asking whether you get it back immediately to trigger it's ETB and equip it for free, it never leaves the battlefield, so it never comes back and triggers, you'll need to pay to equip it.

For some equipment, they have abilities that care about the controller of the equipment, not the controller of the creature. This is for simplicity since those should be the same person, but it can create interesting situations with a stolen creature. For instance, if you're Armix, Filigree Thrasher was equipped with Sword of Body and Mind instead, when it hit's you you'll mill 10 (as you were the one who was hit) and create a 2/2 green wolf token (as you control the sword). If it was equipped with Argentum Armor , you'd destroy target permanent when it attacks, you could even destroy Armix to keep it from hitting you!

DeinoReborn on Godo but Good but Not As Good but Still Good

2 months ago

If you dont put Argentum Armor in here I will lose all faith in you. Just saying.

loricatuslupus on The Beast and the Harlot

3 months ago

I am confused by this deck, for I do not understand its purpose. To start with, you have some some demons - big, expensive demons - and a small amount of ramp to help get them out eventually but I don't see any real synergy or payoff beyond Liliana's Contract. Many of these, as well as cards like Severed Strands, have abilities that require sacrificing other creatures but you have almost no token producers to make fodder and your other creatures seem to have been chosen to be useful when they're still alive. I would think about adding in more cheap things, preferably with a death trigger (low CMC is good for Citadel too) and maybe even Grave Pact effects if you take this further. These could replace things like Gifted Aetherborn (you have no vampire synergy and if you just want Deathtouch Foulmire Knight does that and more). Might be worth checking out some of the Rakdos Sacrifice staples such as Demon's Disciple, Village Rites and Archfiend's Vessel. Not having Rune-Scarred Demon is pretty strange too. Finally I think some of your other spells can just be upgraded: for the same price as Murder you could have Hero's Downfall/Murderous Rider or one more gives you the excellent Eat to Extinction; In Garruk's Wake is so expensive you'll usually wish you had a straight Damnation or Kindred Dominance while Beacon of Unrest gives you some more options and is reusable when compared to other spells. I wouldn't bother with Desecrated Tomb at all - design is great but at the end of the day it costs three and the return on it is a singular 1/1 when you resurrect something. This will not win you a game of commander. On the subject of reanimation, if that's one of your main lines then graveyard stockers such as Buried Alive are vital. While I quite like the look of the deck I would think about which aspects you like about it most (controlling opponents, value sacrifice, reanimation, casting big demons etc) and focus on just two or three of these. This will make your deck increasingly consistent and harder to disrupt as you'll have more redundancy. Hope that helps!

Oh and don't play Karn. You need him in the 99 to access that sideboard (which doesn't exist in EDH, so check with playgroup before you play that btw) and even then you'll probably only ever get one activation. If those cards are strong enough to be in your deck, and I see none which combo with with the rest of it beyond being good like the swords, then make room for them there. Do you honestly think that any opponent will allow you to untap with a Karn after they see you fetch Mycosynth Lattice? No, they'll kill him and leave you with a card that does absolutely nothing for you as you have no "artifacts matters" strategies and in fact might benefit them by being able to tap lands for other colours, something of no use to you in mono-black. I run him in a Karn, Silver Golem deck that is specifically focussed on artifacts but even there it's all about the static and I only play him when I think he'll survive. The "sideboard" he can fetch is the set of Kaldra pieces and Argentum Armor for flavour which I mainly keep on hand to swap out for the harsher stax cards.

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