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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Vehicle
: Add one mana of any color to your mana pool.
Crew 3 (Tap any number of other creatures you control with total power 3 or more: This vehicle becomes an artifact creature until end of turn.)
2 weeks ago
I guess your mana problem is because you have more cards than you can cast every round? There's not an easy fix for that but you could trade out a couple artifacts for more mana rocks. Cultivator's Caravan, Spinning Wheel etc
2 months ago
Yeah, I can see that. Being able to usually get away with 34-45 lands is still only usually. There's a solid chance you'll get droughted if you don't run 36-37.
As for the fetchlands... Yeah, I get it. Even the 20$ for a shockland is a bit too rich for my blood. If I'm dropping a lot of money on a card it should be more than a 0.07%~ chance for me to draw that, and you better believe it's going to be my wincon. I think that your mana setup is all you'll need, assuming your table isn't playing Magic in the quadruple digits.
The average guideline for ramp in Commander is about 7 cards, but I think this deck would actually really benefit from the extra ramp, seeing as how many cards you should be drawing with spells like Shimmer Dragon and Vedalken Archmage. Right now you have 10 (or 8, if you count Artificer Class as utility and Cultivator's Caravan as a regular vehicle), but you should be just fine with that.
I looked and only saw two more things that I think should be cut. There's Manifold Key. Just doesn't feel super necessary. You could use it to get an extra mana or give a vehicle pseudo-vigilance, but that's kinda meh. But there's also Trinket Mage. Granted, being able to tutor Skullclamp (or mana if you need it) isn't bad. He's a maybe and so it Manifold.
The way I see it, you don't have anything bad in this list, unfortunately enough for you, but you are over. It looks to me like you have more creatures + vehicles than anything, so maybe start there? Either take out the highest CMC cards (without taking out the crazy good ones), or just pull them at random and playtest it.
2 months ago
So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.
On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.
Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.
Potential Land List Show
1x Ancient Den
1x Buried Ruin
1x Mech Hangar
1x Power Depot
1x Flood Plain
Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.
For the rest, I’d say Ondu Inversion Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.
That leaves you with 109
Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.
6 months ago
Unlicensed Hearse is amazing vs decks that use the graveyard.
Some of the creatures with "Inspired" produce tokens as they untap, that might fit your theme
8 months ago
1 year ago
1 year ago
My main thought looking through this list was that it feels like you’re creating extra steps for yourself - pretty much all your “cheap cmc vehicles” don’t have any additional power over what green can provide normally in creature form, so you’re creating extra work for yourself with no real gain.
Instead of Funeral Longboat , Smuggler's Copter and Sky Skiff you could just be running Avatar of the Resolute , Kalonian Tusker , Strangleroot Geist , Dryad Militant , Experiment One , or Pelt Collector . These all provide equal power to what you’re running, sometimes for less mana, and actually provide threats by themselves.
I’ll concede that Esika's Chariot is probably a decent way to get 8 power on board for 4 mana.
1 year ago
Nice budget deck! Besides from attacking with Kalamax in order to get him tapped, (because some times you will risk getting him killed) may I suggest these casual cards that also help ramp your mana: Saruli Caretaker , Jaspera Sentinel , Springleaf Drum and the not-so-great-at-mana-fixing, old Honor-Worn Shaku .
Moreover, the Crew mechanic is a free way to tap Kalamax and some great examples are: Smuggler's Copter , Aethersphere Harvester , Heart of Kiran , Cultivator's Caravan and maybe a Conqueror's Galleon Flip for some late game options when you flip it over.