Battlefield Forge

Battlefield Forge

Land

: Add to your mana pool.

: Add or to your mana pool. Battlefield Forge deals 1 damage to you.

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Trade

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Want (3) Commissar_Crush , MisterFamous , MitReklaw

Printings View all

Set Rarity
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Apocalypse (APC) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Battlefield Forge occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.05%

RW (Boros): 4.22%

RBW (Mardu): 1.24%

Battlefield Forge Discussion

multimedia on Edgar Markov - Vampire Tribal

3 days ago

Hey, very good upgrade of the precon. You don't really need to change anything for this deck to be a winner. However this deck is not aggro, it's midrange since it has 24 cards 4 CMC or higher. That's too many if you want to play aggro Vamps. Something to consider for aggro is cutting some high CMC Vamps/cards for more low CMC Vamps/cards and replacing some lands that can ETB tapped with ones that don't.

Some changes to consider:

Good luck with your deck.

BlackPhilip on Jeskai Miner

2 weeks ago

I_Want_To_PlayAllTheDecks Mana confluence can replace 1 Battlefield Forge, Fabled Passage can replace Glacial Fortress maybe, in this configuration of lands.

BlackPhilip on Jeskai Miner

2 weeks ago

I_Want_To_PlayAllTheDecks maybe something like this could be a good starting point.

Aether Hub, 3× Battlefield Forge, 4× Island, 2× Mountain, 2× Plains, 4× Shivan Reef, 3× Temple of Epiphany, 1x Glacial Fortress

Rez09 on Edgar Markov, but I'm poor.

2 weeks ago

Cordial Vampire might be worth consideration, as it is fairly low cost and makes trading favorably with your vamps a lot more difficult -- the same is also largely true of Stensia Masquerade; Stromkirk Noble is also a decent enough inclusion on the lower end of your curve.

Your land count also feels kind of low, so I'd recommend more mana rocks, probably the Signet cycle for color coverage at a low pricepoint, as well as Talisman of Hierarchy and Talisman of Conviction, not to mention Heraldic Banner as it pumps your tokens and commander as well. If I remember the general advice I've been given, start with 40 lands and knock 1 off for every 2 rocks, so you probably want to work in around 10 forms of ramp if you are going with 35 lands.

For lands themselves, I'd definitely look into Battlefield Forge and Caves of Koilos, as they come in untapped and have a low price point, and you can probably find some decent lifelink options to offset the life cost if you need to, and I'd also say Legion's Landing  Flip is probably worth consideration if it is in the budget, as Markov is not a deck that will have trouble flipping it into a land.

multimedia on Aurelia’s Angels

1 month ago

Hey, your deck doesn't show an official Commander because you didn't add the CMDR tag after the Aureila text in the deck editor.

Aurelia, the Warleader *CMDR*

There's 2x Path to Exile here ;) Command Tower and Battlefield Forge are good Boros lands. Ancient Tomb is helpful when playing high CMC Angels. Ancient Den and Great Furnace are worth adding to help metalcraft of Puresteel. Mistveil Plains and Tithe have great interaction with Sunforger. Mistveil can put the instant you cast with Sunforger back into your library to cast it again and Tithe can be cast by Sunforger to tutor for Mistveil.

Consider expanding on control with more pillowfort, Blind Obedience, Ghostly Prison, Rule of Law/Eidolon of Rhetoric? More pillowfort is good with Luminarch Ascension which is one of the best Angel cards, a repeatable source of instant creatures for control. Law/Rhetoric can help slow the game down which is helpful with control and to buy time to cast Angels. Law/Rhetoric is very good with Ascension.

Arcane Signet and Talisman of Conviction are Boros mana rocks. Pearl Medallion can do a lot since the majority of cards and Angels are white. Knight of the White Orchid is nice ramp for Boros and it can search for Mistveil or Foundry.

Emeria Angel doesn't create Angels, but she does create fliers and that's good with control. Getting repeatable value without paying mana is helpful with control. Resplendent Angel, three drop Angel who's very good with Lyra Dawnbringer and another potential repeatable source of Angels that doesn't cost mana.

Good luck with your deck.

jakaeser on Mardu EDH Test (Cheap)

1 month ago

Here's a some more staple cards you should consider:

Removal

  • Vandalblast is arguably the best artifact board wipe in the game.
  • Blasphemous Act is a must-run in any red deck. It's red's best board wipe, hands down.
  • Bedevil has a very specific casting cost, but the payoff is its flexibility.
  • Rakdos Charm – never leave home without it. Modal graveyard hate, the ability to really mess up a token swarm deck, and at worst targeted artifact removal is too good not to run.
  • Darksteel Mutation to make their commander a bug.

Lands

Ramp

Other

  • Goblin Bombardment is one of my favoritest free sacrifice outlets. Sac outlets are way more flexible than you'd think – someone going to blow up your board? Make them eat however much damage. They want to steal a creature? How about no. Someone plays something like Imprisoned in the Moon on Alesha? Sac her first before she's a land forever more.
  • You could also consider blink effects like Ephemerate and Eerie Interlude as multi-function board protection and ETB abuse.

I'm sure I'll be back with more recommendations later ;)

itsbuzzi on Pioneer Lands Data Base

1 month ago

Battlefield Forge, Caves of Koilos, Command Tower, Conqueror's Foothold, Crypt of the Eternals, Forest, Gingerbread Cabin, Gold-Forge Garrison, Grove of the Guardian, Holdout Settlement, Island, Llanowar Wastes, Lost Vale, Mountain, Plains, Primal Wellspring, Rupture Spire, Shimmering Grotto, Spires of Orazca, Swamp, Temple of Aclazotz, Tomb of the Dusk Rose, Treasure Cove, Wandering Fumarole, Wastes.

I used to give me a complete list of lands and subtraced what you had. I know Command Tower doesn't actually do anything but it's still legal. Do with that what you will. I also added the basics. They seem unnecessary but the addition of Wastes may be useful information.

Hope this helps!

multimedia on (60% sub $500) What is a 4/4 Green Beast?

1 month ago

Hey, I like the changes you've made, well done.

Armada Wurm is a good high CMC creature upgrade and it makes many other high CMC creatures here not needed. Creatures such as Soul of Zendikar, Tendershoot Dryad, Thragtusk, Rampaging Baloths, Wingmate Roc. These creatures and the token they can create for their mana costs are not better with or without Ghired than what Armada gives you for six mana. When you get Doubling and Lives these are creatures who could be cut.

Another place to think about upgrades is the manabase. The precon manabase is decent, but there's still too many lands that will always ETB tapped making it slow. Some dual lands that can ETB tapped are fine such as Check lands and Battle lands, but these lands can ETB untapped and have a much better chance of doing that because of the high number of basic lands.

Currently Farseek can only search for Cinder Glade meaning it can't search for a dual land that can make white mana. What makes Farseek a good card is it can be dual land ramp which also makes it color fixing. Canopy Vista is a land to consider adding.

With the current manabase consider these lands upgrades:

Like the Talismans the Pain lands will ETB untapped, you pay 1 life to make colored mana or they can make colorless mana without paying life. This is fine though, don't be afraid to use your life as a resource in 40 life Commander especially if you're playing cards that can gain you life later on in a game. Brushland and Karplusan are nice because they can ETB untapped turn one to cast a green one drop mana dork.

The Check lands are fine lands when playing a lot of basic lands in the manabase. Rootbound and Sunpetal will ETB untapped if you control just one Forest which is the most lands of the manabase. Of course Pain lands and Check lands can be even further upgraded with Shock lands and other Rainbow lands, but this is a start to consider for manabase upgrades.

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