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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
: Add .
: Add or . Battlefield Forge deals 1 damage to you.
2 weeks ago
Hey, you left out highlighting or explaining the best infinite combo with Urza you have here. Urza + Myr Battlesphere + Ashnod's Altar = infinite Myrs, infinite colorless mana, infinite copies of all artifacts you control and infinite damage to each player with Breya.
Nice version so far on a semi budget, but build around the Urza + Battlesphere + Altar combo with more protection? Consider more combo protection? Urza + Battlesphere + Altar combo can be activated at instant speed at any time as long as you control all three permanents and have 6 colorless mana available. You're going to want more than 6 colorless mana if you intend to activate the combo though because you'll also want instant protection.
- Spellskite --> Armillary Sphere
- Counterspell --> Burnished Hart
- Boros Charm --> Indomitable Creativity
- Stubborn Denial --> Fateful Handoff
Darksteel Forge and Padeem, Consul of Innovation can protect Altar + Battlesphere, but they can't protect Urza without additional effect to make Urza an artifact. In the combo Urza is also not leaving the battlefield making him much easier to protect.
Assembling combos in Breya is made much easier with Wishclaw Talisman and because it's an artifact it has insane interaction with Breya. You can sac Wishclaw before opponent gains control of it, but still tutor for your card. When you activate Wishclaw it puts the entire effect as one trigger onto the stack. In response sac Wishclaw, putting it into your graveyard, then when you resolve Wishclaw trigger you tutor for your card, but opponent doesn't gain control of Wishclaw because it's no longer on the battlefield. Pair Wishclaw with Goblin Welder, Emry, Lurker of the Loch, Goblin Engineer or any other artifact recursion/reanimation source for a repeatable tutor.
- Wishclaw Talisman --> Cityscape Leveler
- Emry, Lurker of the Loch --> Tezzeret the Schemer
- Goblin Engineer --> Urza, Powerstone Prodigy
Master Transmuter is powerful with high CMC artifacts especially when she can help assemble combos Darksteel Forge and Myr Battlesphere. It's also nice with Breya as a source to create more Thopters for 1 mana or to abuse any other artifact that has an ETB ability.
- Master Transmuter --> Slagstone Refinery
Consider more Pain lands and Artifact lands? They could replace some basic lands to improve color fixing/Breya interaction which can help gameplay. 23 basic lands is a lot in a four color deck.
- Spire of Industry --> 1x Swamp
- Shivan Reef --> 1x Mountain
- Adarkar Wastes --> 1x Plains
- Caves of Koilos --> 1x Swamp
- Battlefield Forge --> 1x Plains
- Sulfurous Springs --> 1x Mountain
- Ancient Den --> 1x Plains
- Vault of Whispers --> 1x Swamp
Good luck with your deck.
2 weeks ago
Hey, well done version on a budget.
If you like Thopters and want to make your deck more competitive then consider adding the budget Sword + Foundry combo? Sword of the Meek + Thopter Foundry creates Thopters equal to the amount of mana you have available. Foundry sacs Sword, moving Sword to graveyard, Foundry creates a 1/1 Thopter which then returns Sword to the battlefield attached to the Thopter and repeat. Even without Foundry, Sword is a good artifact with Breya for sac fodder because it can return to the battlefield.
If you add Ashnod's Altar to Sword of the Meek + Thopter Foundry then it's a combo to create infinite Thopters. Create infinite Thopters on an opponent's turn and then attack with them on your next turn to win or attack with them you're same turn with Thopter Engineer. Each time you sac a Thopter with Altar you make enough mana to activate Foundry twice. One Thopter is saced to make colorless mana and the other isn't, results in creating infinite Thopters and infinite colorless mana. Altar was just reprinted in the latest set Brothers War (BRO), Retro Artifacts version (BRR), it's down to $5.
Breya and her Thopters can be a wincon with Ashnod's Altar + Nim Deathmantle combo. Because Breya can sac herself to do 3 damage to a player then this can enable Deathmantle to repeatedly return her to the battlefield resulting in doing infinite damage to each opponent, 3 damage at a time. Altar sacs a Thopter + Breya which makes 4 mana and when Breya dies it triggers Deathmantle. Pay the 4 to return Breya to the battlefield and repeat. It's great for synergy that all these combo pieces are artifacts making it much easier to assemble them.
Wishclaw Talisman is busted with Breya because it's an artifact, she can sac it along with any other artifact before an opponent gains control of it. When you activate Wishclaw that puts the entire effect on the stack. In response to this, activate Breya and sac Wishclaw. When you resolve the Wishclaw trigger you search for your card, put it into your hand and since Wishclaw is no longer on the battlefield then an opponent doesn't gain control of it, it instead is in your graveyard to be recurred. Wishclaw is great with Emry, Lurker of the Loch and Goblin Welder for a repeatable tutor.
- Wishclaw Talisman --> Treasure Keeper
I see Unwinding Clock here which is good with Master Transmuter because it's an artifact and it taps for it's ability. Transmuter has a unique powerful effect because of the way it's worded, it doesn't target, you can return the same artifact you bounce to your hand right back to the battlefield. With Clock + Breya you can create two Thopters on each player's turn equal to the number of players. Transmuter is also great to cheat high CMC artifacts onto the battlefield by bouncing any artifact you control. Especially high CMC artifacts if they have an ETB ability such as Myr Battlesphere to keep creating Myrs, Spine of Ish Sah to keep destroying opponent permanents, Thought Monitor for repeatable draw, etc.
Making some land changes within your budget can make your deck more competitive by cutting some lands that always ETB tapped for lands that don't. The Pain lands and other lands like them are excellent budget lands especially when your Commander can gain life. They ETB untapped to make colorless mana or you take 1 damage to make a colored mana. The Pains have been reprinted in the last two Standard sets making them the least expensive right now. You can also start to find some Pain lands in new Commander precons which is a welcomed manabase upgrade.
- Spire of Industry --> Evolving Wilds
- Underground River --> Dimir Aqueduct
- Shivan Reef --> Terramorphic Expanse
- Adarkar Wastes --> Azorius Chancery
- Caves of Koilos --> Temple of Deceit
- Battlefield Forge --> Boros Garrison
- Sulfurous Springs --> Rakdos Carnarium
Good luck with your deck.
2 months ago
There's a good article on running burn at various budgetary levels here. If you do end up running stuff like Shock, Monastery Mentor, Vexing Devil, Lightning Strike, Deflecting Palm, Risk Factor, Rip Apart etc, then by all means live your dreams, but do be aware you'll be running a brew that is strictly worse than what you could be for that same budget. Rip Apart, Monastery Mentor, and Shock in particular are all terrible cards for burn and will make it a LOT harder for you to reliably win games (Rip Apart is at least playable in the sideboard).
In any case, you should definitely take on the advise of jethstriker and fix up the manabase. Burn generally needs 20 lands to begin with (so your land count is too low at the moment), but then you should always be aiming towards lands that don't enter tapped. Even Clifftop Retreat is too risky to be useful, and you'd be better off just playing all-basics than either that or Evolving Wilds. Battlefield Forge is a really good budget option for providing two colours.
2 months ago
One thing I may add, pay attention to your mana base. It's understandable to skip the fetch-shock mana base for budget reasons, but don't try to replace it with Evolving Wilds. Instead try to use Inspiring Vantage and/or some number of Battlefield Forge, then adjust your basic land count accordingly.
Max_Hammer on Boros
2 months ago
I would definitely get rid of your shock land if you're looking for budget, since that's 50% of the cost. And you want more consistent lands in general. Battlefield Forge is a good pain land that is much cheaper. I'd keep Boros Garrison and maybe 2-3 copies of Sunhome, too.
As for everything else, you should pick a specific type of deck that you want to play. Here's the easiest ways to play budget Boros: Burn/Prowess - Cast spells like Lightning Helix + Rift Bolt dealing direct damage to your opponent's face for a quick, direct kill. Hammertime - Take fast, small creatures and give them really big Colossus Hammers so they deal lots of damage really quick. Assemble an Army - Make a lot of soldiers really fast, train them well to make them a formidable force, and swing for the kill.
Once you pick one of those, then you can have one specific goal in mind. Magic decks are strongest when they have one way to win (that's called your wincon!), so pick one that sounds fun (not necessarily one of the ones I told you, but those are good for beginners and budget) and base your deck off of that.
If you want to, feel free to DM me. I like Boros a lot and have too much time on my hands, so yeah. (:
3 months ago
Hey, really nice budget version on less than $200. You have excellent deck building skills on a such a low budget. Calling this a $100 deck is a stretch though since it's closer to $200 now than $100.
The manabase has been neglected, really none of the $100 budget used, that's my only criticism. Allocate some of $100 budget, not even a lot, to lands to improve gameplay? Talisman of Indulgence, Flameshadow Conjuring, Fable of the Mirror-Breaker Flip these cards really don't matter in the scheme of things trying to combo with Alesha. You have Kiki-Jiki, Mirror Breaker, Fable is a lesser/more expensive Kiki that doesn't interact with Alesha. Conjuring only combos with Felidar Guardian, but so does Kiki and Kiki combos with a lot of other cards too.
The combined price of these three cards is almost $30, that much could really improve the manabase.
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Sulfurous Springs: reprinted in Dominaria United, down to $2
- Fetid Heath
- Rugged Prairie
- Smoldering Marsh
- Opal Palace
- Foreboding Ruins
- Shineshadow Snarl
- Furycalm Snarl
These are least expensive playable lands to consider adding. On a budget the Reveal/Snarl lands are fine since playing many basic lands. The next tier of budget land upgrades are the Check lands at $5 each. After them it goes much higher.
Some budget card changes to consider:
- Goblin Bombardment --> Fable of the Mirror-Breaker
- Cultist of the Absolute --> Flameshadow Conjuring
- Skyclave Apparition --> Strionic Resonator
- Gravelighter --> Bone Shredder
- Victimize --> Rally the Ancestors
- Fellwar Stone or Orzhov Signet --> Talisman of Indulgence
Goblin Bombardment is one of the best sac outlets in Commander since it's also a wincon, replacing the need to have an aristocrat with combos. Cultist of the Absolute is amazing for one mana, giving Alesha flying with 6 power combined with first strike and being a repeatable sac outlet at your upkeep. Skyclave Apparition just got reprinted and it's excellent repeatable exile most nonland permanent effect.
Good luck with your deck.
4 months ago
5 months ago
For those users who are suggesting that I use the "pain lands" (i.e., Battlefield Forge, Caves of Koilos, and so forth), I will not use those lands in the majority of my decks, since most of my decks cannot afford the constant damage/loss of life; I will gladly take the (minuscule) chance of my lands entering the battlefield tapped over the constant danger of hurting myself when I need mana.