Battlefield Forge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Apocalypse (APC) Rare

Combos Browse all

Battlefield Forge

Land

: Add to your mana pool.

: Add or to your mana pool. Battlefield Forge deals 1 damage to you.

Battlefield Forge Discussion

EmEcks on What Just Happened?

2 days ago

My dude,

I'm running into some mana issues while testing. I believe you're running too many green mana producers, and not enough white. You also run so many Legendary creatures, it gets rough at times when I draw 2 Tajics in my opening hand, and an Aurelia, followed by another Aurelia. Granted, awesome for the Mox, but still.

Also, with a good chunk of your lands being checklands, it sucks when you draw into a hand of them on a fast decktype like this one.

I'd recommend altering your mana base slightly, swapping your checklands for painlands like Karplusan Forest , Battlefield Forge , or some Brushlands (for some reason, it can't find the Brushland here). A deck this quick that wants to win on T4 or T5 shouldn't care much about losing 4 or 5 points of life to win with overwhelming numbers and damage. I'd also consider dropping 1 Mox Amber for an additional Response / Resurgence as I never seem to get one when I need one, and I can only ever have one Amber out at a time (though playing, tapping, sacking, playing another one, and tapping it for 2 mana total is pretty fun).

I like your single planeswalker, but I've only ever managed to get a single use out of it in the testing I've done with it, and I run out of creatures to play or multicolored spells to cast, so the Hero of Precinct One don't seem to really do much, so you have to rely on the Legion Warboss , which you really don't want to be doing, as you want to kill off consistently at T5 and we're not going for a late game kill.

That being said, LOVED this deck idea and I may or may not steal it and run some stress tests with my group.

Keep decking!

MX

Spirits on Kaalia of the Cruel

3 days ago

Hey LordKunai,

Here's some recommendations, budget conscious where I can be.

Lightning Greaves is a critical component of Kaalia of the Vast , I play multiple tutors for it, like Steelshaper's Gift and Stoneforge Mystic . Lightning Greaves is a must, if you can't connect a Haste Kaalia of the Vast swing your going to have a bad time.

Gisela, Blade of Goldnight is a staple, the double ended effect is really the key. She is a bit pricey, so I'll offer some other options tool.

Angel of Despair , I believe is $0.25, another key removal for any permanent! like an Omniscience and drop her in off of an opponents Show and Tell . #Winning

Lands are important, but expensive, Blood Crypt because it's both a Swamp and Mountain is good, Godless Shrine same idea but Plains . Works with the check lands like Isolated Chapel .

Anguished Unmaking & Path to Exile good removal if you have, expensive to buy elsewise. Utter End & Mortify are cheaper alternatives but still exceptional removal spells.

Battlefield Forge is cheap and gives good color indexing. Diabolic Tutor is still okay at CMC4 and very inexpensive to all the reprinting of this tutor.

I would try and hone in on a desired goal and synergize around that. Mine is Kiki-Jiki, Mirror Breaker and Restoration Angel , Land Destruction / Indestructible, Liliana's Contract / Shadowborn Apostle type decks, Worldgorger Dragon , Extra Combat Phases.

You have a little bit of Legendary sub-theme, some protecting yourself and Kaalia of the Vast sub-theme Magus of the Moat / Boros Charm , some recursion with Phyrexian Reclamation . You've got a very strong base of cards, once you pick a synergy, you definitely want to synergize around those core abilities.

You have lots of great cards, and I bet it's extremely fun to play! The Signet's are good, Talisman of Indulgence is cheap and better, I also feel like in most situations Fellwar Stone is better than the signet too. But because of the cost of the other mana sources, augmenting with Signets is a fantastic idea.

I don't like Subterranean Tremors , small ground walkers should matter too much to you, and all of your ramp comes from artifacts so destroying those is not a great idea. If your getting a Lizard, something is off the rails. Something like Vandalblast is better for Artifact control.

Never been a fan of Rogue's Passage , CMC5 for unblockable is too much, perhaps try something like Shizo, Death's Storehouse .

Crackling Doom another card that gets around indestructible, but so do things like Utter End or Anguished Unmaking . Crackling Doom is very unlikely to get what you really need it to solve.

Chancellor of the Annex doesn't seem strong enough for the CMC7, or Stax enough. Odric, Lunarch Marshal seems a little out of place, the A/D/D are pretty tough on their own, if you have enough where engaging Odric, Lunarch Marshal to multiply their abilities you should be winning anyway without him.

Archangel Avacyn  Flip is similar to Angelic Guardian but a little more versatile.

Sneak Attack another way to cheat things in, similar to Quicksilver Amulet .

I don't see anything out of place here, other than some of my comments.

Adarkar Valkyrie has many infinite combos (like infinite combat with Aurelia, the Warleader ) for example. I have a bunch under my Alternative Synergies Considered if your interested. She's powerful, can establish some combos, and fits the build in a budget format.

multimedia on The Family of Blood

5 days ago

Hey, nice upgrade of the precon, but you need more Vamps, less of all the other stuff :) Good job cutting Powerstone for Lantern, that was the right choice since your deck is three colors.

Edgar's eminence is a major reason to play him as a Commander and to take more advantage of eminence consider more low CMC Vamps? One drops, two drops and a couple of three drops? The idea is to have more opportunities to play Vamps in the early game which then in return gives you more Vamps on the battlefield because each Vamp you cast gives you a 1/1 Vamp token.

Budget Vamps ($5 or less each) consider adding:

You already have your high CMC Vamp to play, six drop Edgar from the Command Zone therefore you don't need a lot of other high CMC creatures. Instead cut back on the high CMC Vamps five CMC or higher for lower CMC Vamps make it easier to have more Vamps on the battlefield which in return makes Edgar's ability better, to have more Vamps to add counters too. If you like some of these suggestions I offer help to make cuts.

Shared Animosity and Bloodline Keeper  Flip are two expensive price, but powerful cards with Vamps and Edgar.


Some budget lands ($5 or less each) to consider adding:

These can replace lands here that ETB (enter the battlefield) tapped such as Orzhov Guildgate, Boros Guildgate, Akoum Refuge, etc.

Good luck with your deck.


multimedia on Aurelia Boros Deck

6 days ago

Hey, you've made an overall good budget Boros deck using cards you have, but it's confused as to what strategy it is.

You have the start of a Boros aggro strategy with lots of good two and three drop creatures, but then there's 14 creatures with 6 or higher CMC (converted mana cost) who are out of place with the rest of the deck. You already have your six drop who's Aurelia and she benefits as well as the rest of your army does from low CMC creatures to attack with. Did you buy the Guilds the Ravnica Boros Guild Kit? If you did there's some creatures in the kit to consider adding. Consider more Battalion?

Other budget cards (less than $1 each) to consider adding for aggro:

Double strike is a pretty powerful ability when your attacking creatures are getting a pump as well as when you're getting an extra combat step with Aurelia. Lots of two drops and three drops are good with dual lands that ETB (enter the battlefield) untapped. Consider adding these lands?

Good luck with your deck.

multimedia on Vaaaaamps

1 week ago

Hey, nice deck, tons of great cards here :)

There's a lot of one drops here which is good, but it's deceiving because there's only five one drop Vamps. Two drops are the same, there's only six two drop Vamps. A total of 11 one and two drop Vamps is not enough for aggro. Consider more early game Vamps?

In multiplayer Commander aggro is difficult to play because you don't have to just kill one opponent you have to kill three with 40 life each. Because of this playing more cards that can damage all opponents at once gives you more reach. Cards like Impact Tremors , Throne of the God-Pharaoh , Zulaport Cutthroat and Price of Progress are low CMC cards that can add a lot of reach. Cutthroat is not a Vamp, but he punishes each opponent when a board wipe or removal happens. Mass Hysteria with haste and Blind Obedience making opponents creatures ETB tapped are low CMC cards that can increase your aggression. Obedience's extort is also reach.

For the manabase Pain lands and Rainbow lands are better than Filter lands and Scry lands because of one drops. Command Tower , Mana Confluence , Caves of Koilos , Battlefield Forge , Sulfurous Springs are helpful with one drops. The Scry lands ETB tapped which is not what you want with aggro. There's not enough basic lands to support Smoldering Marsh; it's consistently going to ETB tapped. It looks like you can afford just about any land so no reason to play any lands that ETB tapped.

There's only 34 black cards here compared to 65 nonblack cards this makes Vampire Nocturnus unreliable and your four drop needs to do a lot and be reliable. Top and Rack do help with Nocturnus, but this is too slow especially when you already have Bloodline Keeper who you don't have to jump through hoops to use. Exquisite Blood , Merciless Eviction and Kindred Dominance are good cards, but not with aggro. Mavren Fein, Dusk Apostle , Heirloom Blade and Mortify are also good cards, but lackluster here compared to the all the other cards.

I have more advice, but I'll stop now. Good luck with your deck.


SeekerofSecrets on Can a math genius help ...

3 weeks ago

Oloro_Magic was correct with the 76% with your current set up!

I typically use this hypergeometric calculator to fine tune mana bases.

Out of curiosity why aren't you using Battlefield Forge ?

multimedia on Told you I had A.D.D.

3 weeks ago

Hey, saw your forum topic asking for help.

Cards to consider cutting to make 100:

  • Conspiracy
  • Impact Tremors
  • Angelic Guardian
  • Restoration Angel

These cards are all good, but they are low impact in this deck.


Consider some manabase improvements?

Budget options:

Semi-Budget options:

Most of these ETB untapped which is important when you want to get Kaalia onto the battlefield as quick as possible; don't want to be delayed because of your lands.

Lands to consider cutting:

  • Boros Garrison
  • Evolving Wilds
  • Orzhov Basilica
  • Piranha Marsh
  • Rakdos Carnarium
  • Terramorphic Expanse

I presume since you aren't playing Demonic Tutor that this card is out of your budget range? If not then it's the first and most important card to add. Other cards to consider adding:

  • Gamble : tutor for any card.
  • Open the Armory : tutor for one of Greaves, Boots, Tempest, Animate, Dance, or Helm if you have Aurelia. Can get you possible haste, protection, reanimation or a win condition combo piece.
  • Faithless Looting : draw and if Kaalia is stopped it's a way to get a big creature into your graveyard from your hand to then reanimate.
  • Buried Alive : backup plan along with reanimation if Kaalia is stopped.
  • Mother of Runes : protect Kaalia or the Demon/Angel/Dragon you cheat into play.
  • Talisman of Indulgence : two drop mana rock.
  • Fellwar Stone : two drop mana rock.
  • Mind Stone : two drop mana rock.
  • Master of Cruelties : win condition creature to cheat into play with Kaalia. If you cheat him his attack alone clause doesn't matter. He comes into play tapped and attacking; you already passed the declare attackers combat step and that's where the attack alone clause matters. Kaalia and him attacking together has the potential to kill an opponent from out of nowhere.
  • Steel Hellkite : can completely wreck your opponents one at a time.

Consider cutting the higher mana cost mana rocks for two or less CMC options? Kaalia is a four drop which makes her a prime creature for early game ramp. Being able to play her turn two or three is good. It's great to have an opening hand of Sol Ring and a two drop mana rock, adding more of them gives you more chances.

Cards to consider cutting:

  • Darksteel Ingot
  • Commander's Sphere
  • Silence
  • Make a Stand
  • Glorious End
  • Goblin Bombardment
  • Disrupt Decorum
  • Kiki-Jiki, Mirror Breaker
  • Malfegor
  • Thunderbreak Regent

Kiki isn't worth the combo potential because there's too many legendary creatures here. Bombardent and Tremors are too low impact cards, only good with Kiki is not worth playing.

Good luck with your deck.


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Battlefield Forge occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.05%

RW (Boros): 4.22%

RBW (Mardu): 1.24%