Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this permanent.)

: Gain .

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Printings View all

Set Rarity
Double Masters (2XM) Uncommon
Mystery Booster (MYS1) Common
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Common
Commander 2014 (C14) Uncommon
Magic 2015 (M15) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Darksteel (DST) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Darksteel Citadel Discussion

TheRealSpecialK on Prototype portal imprinting Darksteel citadel

1 week ago

BrennanH Nope - you can only play one land from your hand per turn (unless you have something that says otherwise such as Azusa, Lost but Seeking), but you can copy any number of lands using things like Prototype Portal and an artifact land or Mythos of Illuna. In your situation, you can play a land, cast Prototype Portal exiling Darksteel Citadel from your hand, and then immediately tap the portal to create a token of the Citadel. Let's say you after your create the token you also have an open green mana. You could play something like Farseek to put yet another land onto the battlefield. Even though three lands entered the battlefield this turn under your control, only one was played from your hand, so you're good.

Tyrant-Thanatos on Prototype portal imprinting Darksteel citadel

2 weeks ago

Yes. Darksteel Citadel is an artifact card, and so it is a valid card to exile with Prototype Portal's Imprint ability. Activating the portal at that point will create a token that's a copy of Citadel.

Profet93 on Damage with norin :D

3 weeks ago
Ok first of all, +1. I like this deck. Relatively low to the ground for Norin, has a general sense of purpose (dealing damage). I have a several comments and suggestions...

Fanatic of Mogis - I've found him to be lackluster, what has your experience been with it, do you usually have enough devotion to make him meaningful?

Pia and Kiran Nalaar - Similar to above, but I see you have another theme of tokens and damage dealing ETB enchantments/cards. I just find the activated ability to expensive and slow. I would always rather play something from my hand.

Deflecting Swat - Such an amazing card, but if only Norin could stay. What has your experience been with it in Norin, I'm very tempted to slot one in.

Sculpting Steel - Same question as above?

What is your meta comprised of, power level?

Darksteel Citadel - What is the purpose of this, stealing an artifact with confusion?

Roiling Vortex - Meta call?

Cloudstone Curio - Experience with this card, ups and downs?

It feels you suffer from red's lack of card draw, to be addressed in suggestions below. You have virtual card advantage through looting, but little card advantage aside from wheels and a little others.

Tome of Legends - Best card for Norin ever printed. Don't sleep on this

Endless Atlas - Almost as good as above

Hedron Archive/Mind Stone - Ramp when you need it, card draw when you don't

Mind's Eye/Memory Jar - Top of the curve for draw but can help you out when you need then late game. Mind's eye is especially fun with wheels and Honor-Worn Shaku, as you use shaku + norin and mind's eye to draw during each opponents draw step.

Blast Zone - Speaking of red's weakness, this can work as enchantment removal.

I think you should cut some of the less impactful non basics and add more basics. This will fuel valakut and will help you with extraplanar lens - which itself is a very risky card.

A cool combo (not a serious suggestion but funny to note) is Ugin, the Ineffable + Top + Experimental Frenzy = Draw your whole deck. Each piece is good on it's own (maybe even frenzy in this deck given your lack of card draw?) and Ugin works as both card draw and enchantment removal.

Heat Shimmer + Dualcaster = Infinite Hasty Dualcasters, each piece is good on it's own. There are 1-2 other cards that work with dualcaster as well but escape me at the moment.

Light Up the Stage - With all your damage dealing, this is easy to cast, works well with top too, allowing you to knowingly be able to cast a card rather than risk it in exile.

Ignite the Future - Similar to above but flashback payoff has won me games.

Curse of Opulence - Ramp and politics. I recently had 2 games in a row in a 3 man pod where me and opponent #2 both cast this on opponent #3 on Turn 1. Very fun

Outpost Siege - Draw when you need it, damage when you don't, primarily used for draw in my experience

Fafnoir on Noyan Dar, Tundra's Personal Trainer

3 weeks ago

Have you considered including Cascading Cataracts and Darksteel Citadel as ways of making indestructible creatures with your commander? I like the ideas here, it seems like the deck can get out of control quick.

This_is_your_commander_speaking on Tempered Infection

1 month ago

Also, Darksteel Citadel is indestructible.......

And if someone decides that they want to exile my land instead of anything else, I'm probably going to be fine with that.

Lanzo493 on Colorless/Blue Artifact Deck Help!

1 month ago

ToxicHawk, it does depend on what you want to do. I will say, though, that Unwinding Clock is bad because you lack a way to flash in your creatures, and adding a sufficient infrastructure to do that would dilute the deck and make it less consistent. Paradox Engine has the same issue of getting you mana you can’t necessarily use since it needs card draw to work well.

If you have any Mystical Tutor, they go great with Tinker. As for the rest of the cards, I’d suggest Thoughtcast for draw and Seat of the Synod since it’s an artifact. Even Darksteel Citadel would be good as a playset. Another decent card to run is Ensoul Artifact

multimedia on Saheeli Pre-Con Upgrade

1 month ago

Hey, Exquisite Invention is actually a well made Commander precon by Wizards, but what the precon really lacks are repeatable draw sources. You've done well with upgrading the precon by cutting out most of the lackluster cards.

Jhoira, Weatherlight Captain can be repeatable draw when you cast any artifact or even Saheeli. Mystic Forge can give you an advantage by being able to cast artifacts from the top of your library. The Magic Mirror's mana cost can be reduced with Saheeli's +1 and it gives you repeatable draw each turn and that draw increases each turn you control it. Bident of Thassa is quite good as a repeatable draw source with attacking tokens especially flying Thopters and it's an artifact.

Whir of Invention is an instant artifact tutor that puts the artifact onto the battlefield and improvise helps to cast it with artifacts you control. Reshape is sac an artifact to tutor for and put an artifact onto the battlefield with CMC equal to what you paid for X. Treasure Mage can be helpful because it can tutor for any 6 CMC or higher artifact and put it into your hand for Saheeli's +1.

Everflowing Chalice and Talisman of Creativity are two more good budget two drop mana rocks and can use Saheeli's +1 to help to cast a huge Chalice that can be a repeatable colorless mana source. Inspiring Statuary gives all your nonartifact spells improvise meaning that artifacts you control can be used to pay for the mana costs of nonartifact spells.

The artifact lands: Seat of the Synod, Great Furnace, Darksteel Citadel count towards reducing artifact costs with Saheeli's +1. Trinket Mage can also tutor for one of these artifact lands if you need a land. Other budget land upgrades to consider: Shivan Reef, Spire of Industry, Glimmervoid, Sulfur Falls, Ash Barrens, Grixis Panorama, Temple of Epiphany.

I offer more help to make cuts. Good luck with your deck.

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