Indestructible (Effects that say "destroy" don't destroy this permanent.)
: Gain .
|Have (2)||, dexxter7|
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|Commander / EDH||Legal|
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Darksteel Citadel Discussion
2 weeks ago
Darksteel Citadel will cost you access to a land if you Ensoul it, but it's another 5/5 indestructible on turn 2. Have you thought about Animating Faerie to add 1 or 2 more Ensoul effects? It only makes a 4/4, but you can still Ensoul it if you want I think (this is order sensitive though), making a 9/9, and if you need it's, it's a 2/2 flyer itself.
You could consider Bonesplitter instead of a blue enchantment buff, the splitter can be reused, and costs the same to use or equip. Not sure if +2/+0 is better than another land drop from the scope. You could also consider Sigil of Sleep in here too, since you have Invisible Stalker, it might not buff your creature, but it's usually better than a buff.
Court of Cunning works well with hard to block creatures, giving you access to card draw and some mill over time. Depends in part on how easily opponents can hit you back if it's worth it.
This is a bit out there, but would x1 or x2 Myriad Landscape work in here? It can find you two islands, which is nice, but it's slow.
If you want a sideboard option, I think Ravenform should be in every budget mono-blue deck's sideboard, exiling creature or artifact is really nice in U.
2 weeks ago
Hey Argy, appreciate the fast response. I'll try to respond in order of comments, it is quite a lot starting from myself. Consistency does come with single colors. I probably run the most colors out of any Ensoul deck, you really wouldn't want to add blank after Jeskai the payoff of adding in Tezzeret's Touch isn't worth it but my Modern version being Grixis worked out fairly well for the meta. That response pretty much Negate s my addition of white.
Higher mana value cards do help with adding more value as they tend to be more useful than lower drops so the issue of running out of cards and getting the final damage through is pretty much solved. I have a different way of solving this issue in my deck but I won't comment that here as I see you commented on my deck as well.
Playing against oneself is hard as you may imagine you pretty much have to go into each deck "blind" from the oppoent's point of view but from a pilots view need to be able to run the deck efficiently. This wasn't hard for me as both decks are in the same build category although are at the opposite ends of the spectrum. For my deck I add in Shadowspear to be able to gain the life lost from an aggressive build like yourself. From your stand point my deck had no spot removal so I could remove Padeem, Consul of Innovation as the additional card on turn 5 may be too late. I also added in Reality Shift as this is a great card against an voltron deck like these. In Game 1 my deck just preformed faster although I ended up at 5 life so it was very close. Game 2 I countered the Reality Shift and your deck flooded out but not before getting a Darksteel Citadel Ensouled with a Shadowspear attached. We both sat there gaining life until I was able to gain more.
I didn't bother looking at the "Under Consideration" tab as there wasn't much explanation between any of the cards so it would almost be hopeless from the outside looking in figuring out why some cards are here. If The Blackstaff of Waterdeep was worth it in any competitive deck it would be this one but the comments against it are very valid. Most are why I don't even have it considered mainly because it only plays one side being an enabler and not really a target as you mentioned it's a piss poor target having no protection or evasion and being blue itself. Funny thing I won a match being I cast an All That Glitters instead of an Ensoul because the opponent was holding up 1 blue for Mystical Dispute .
Looks like you pretty much have it figured out, thought I'd just pop in and say hello to a fellow Ensoul player. I like the change in pace and color.
2 weeks ago
One other excellent thing about Bring to Life is that it can be used twice on the same Artifact.
None of the other cards that turn Artifacts into Creatures can be.
Of course the downside is that it can't be used on a Creature, but there are plenty of other targets available. The best being Darksteel Citadel
2 weeks ago
itsbuzzi thanks for the comments.
I go quite a bit into why I have stuck with Mono Blue, in the notes above, and I'm not interested in adding another colour.
Basically it will increase the chances of having the wrong mana, increase the chances of losing life, and increase the cost of this deck.
I've been playing a form of this deck since Magic Origins, so I know that it works well with one colour.
I'm sure you know that with Aggro builds, two problems are:
Running out of cards.
Not getting final damage through.
That's where the four drops come in.
I do appreciate you taking the time to playtest this deck. I'll have a play against yours, as well.
Did you Sideboard both decks? How did you Sideboard against this one? That will make my playtest better.
As you noticed, I have enough four drops, so Thopter Spy Network couldn't find a place here.
People are really excited about The Blackstaff of Waterdeep as it's a new card, but I think they might find it's not quite as good as it seems.
Of course I can only talk about how it works with this deck.
In the end these are that things with it that didn't work, for this build:
I think of the card as a three drop, because I have so many other things I want to do on Turns 1 and 2. My three drop slot is quite full, and Skilled Animator and Bring to Life proved more useful. Skilled Animator because it can make a 5/5, as opposed to a 4/4. Bring to Life because it adds +1/+1 counters, which can result in a 9/9 creature, when combined with the effects of Skilled Animator or Ensoul Artifact
While The Blackstaff of Waterdeep is quite useful in that it can be reused if the original Artifact it targets dies, Bring to Life is better with Darksteel Citadel , as the +1/+1 counters remain, if it is destroyed. The same can't be said for The Blackstaff of Waterdeep
Since The Blackstaff of Waterdeep is Legendary, it is one and done, as opposed to the other 3 drops mentioned.
The Blackstaff of Waterdeep is a dreadful target for animation. It doesn't have Flying, it isn't Indestructible, and doesn't have the chance to be unblockable. You also can't play a second one without destroying the one you animated.
Thanks for giving me things to think about. I appreciate it.
3 weeks ago
Just a notion, but with Obuun's ability to turn a single land into a beater, you may want to consider including one or more lands with the enviable "Indestructible" text. There aren't many, but here's Gatherer's list, the classic being Darksteel Citadel .
1 month ago
The artifact land isn't going to be a problem in Standard, Historic or Pioneer(unless there's some affinity in Historic that I didn't know about). It's mostly a thing in Modern . . . as copies 5-8 of Darksteel Citadel . I'm marginally worried about that.
Phyrexian mana can't be printed into standard because it's such an efficient mechanic and any halfway good one would immediately be a staple. It might be in a supplemental set, but I honestly doubt it. They should know now that a Phyrexian mana card is best costed by not counting the phyrexian mana, i.e. Probe is always a zero mana card, so balance its abilities as such. This means it's unlikely that we see it anytime soon as it's so hard to balance. But you freaking bet we'll see it again one day, just as soon as they can balance it.
1 month ago
Indestructible lands like Darksteel Citadel and Cascading Cataracts seem at home here. Being mono red the colorless aspects shouldn't hurt too much, and leaves you more besides artifacts after your board wipes.