Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this permanent.)

: Gain .

Latest Decks as Commander

Darksteel Citadel Discussion

PalaCannito on White Prison

2 weeks ago

Land hate is great when going true prison, but it's actually working against me and my general playstyle. Next planned changes:

  1. Remove all fetchland and replace with Snow-Covered Plains (five out, five in)
  2. Remove Strip Mine and Wasteland for an Ancient Den and a Snow-Covered Plains
  3. Remove Armageddon and replace with Akroma's Will
  4. Remove Crucible of Worlds and replace with a Snow-Covered Plains
  5. Remove Archon of Coronation (fun, but too expensive) and replace with a Snow-Covered Plains
  6. Remove Ancient Tomb and replace with Darksteel Citadel

All totaled - netting two lands positive, removing land destruction spells, lowering the curve, and reducing the self-inflicted life loss. Replacing fetches and the removal lands also helps with Land Tax-type effects. Adding the Ancient Den and Darksteel Citadel to keep and bolster the Inventors' Fair without changing much else.

kingtuf on cEDH Ishkanah Reanimator

4 weeks ago

I know I'm a year late to this party, but infinite black mana is totally achievable in Golgari and it's the reason I want to build Ishkana as a non competitive commander.

Urborg, Tomb of Yawgmoth + Cabal Coffers + Deserted Temple + Rings of Brighthearth is infinite black. You can fetch it pretty easily with Scapeshift searching up the three lands mentioned above as well as Vault of Whispers, Tree of Tales, Darksteel Citadel and Inventors' Fair to get ahold of Rings.

It takes a full turn from casting Scapeshift which is why I say I want to build it as a 75% non-cEDH deck, but a Scapeshift combo that wins without Valakut is kinda cool in my opinion.

Beebles on Malcolm, Siren of The Flying Dutchman | V-KHM

1 month ago

Hey YourNeighorhoodGhost. Thanks for your comment and suggestions!

  • Thanks for bringing up Trading Post. I looked at it in the beginning of my brewing when I basically ran no artifacts, so the modes on it that I would actually use was very limited. That's different now. There are also some cards in here now that I would not mind discarding, so I will reconsider it!
  • The artifact lands I'm a bit split on honestly. They can synergize with metalcraft and Akiri, but in this deck I think the benefits do not outweigh the risk of random board sweepers blowing up some of your lands, so I did not include them for now. Maybe I will find a spot Darksteel Citadel, but I'm not sure about it yet :).


KorgK on [EDH] Eldrazi Kozilek Deck

1 month ago

Understand. Thank you for the explanation! But then Darksteel Citadel would work for what I wanted to do, right?

king-saproling on Dargo's Wrecking Ur Ship

2 months ago

Very cool deck! Lightning-Rig Crew is essentially another Impact Tremors although a bit slower. Salvaging Station might be worth including despite the mana cost. Here are others you might like: Where Ancients Tread, Warstorm Surge, Blood Pet, Skirk Prospector, Bolas's Citadel, Trophy Mage, Trinket Mage, Tribute Mage, Pia's Revolution

You may already intend to add these, but these lands would be good here too: Inventors' Fair, Great Furnace, Seat of the Synod, Vault of Whispers, Darksteel Citadel

Dunni on Swords and more swords

2 months ago

Don't play Indomitable Archangel, since you can't equip shrouded creatures. Id probably swap them for either Odric, Lunarch Marshal or Odric, Master Tactician just for the luls of it. I don't know why you use Darksteel Citadel, if it's just for the name fitting into the theme, I'd say drop 'em and play some Urza lands instead. Maybe some cycle lands or fetch lands to spice it up a bit.

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