Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this permanent.)

: Gain .

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Darksteel Citadel occurrence in decks from the last year

Latest Decks as Commander

Darksteel Citadel Discussion

plakjekaas on Ionize and other Counters in …

2 weeks ago

Exactly, tapping Llanowar Elves for mana, just like tapping your land for mana, doesn't use the stack, and therefore can't be responded to. It doesn't limit itself to creatures either, tapping your Skyclave Relic also counts as a mana ability.

Activated abilities do have costs, but they don't need to cost mana. Thermo-Alchemist tapping to deal 1 damage to each opponent is also an activated ability, and tapping the creature counts as cost. The cost in an ability is basically everything before the ":" in the rules text. Which means that tapping your land for mana also is an activated ability. When you look at something like Darksteel Citadel , you see they're worded like: : add . That's why spells or abilities that counter other abilities almost always have to specify they can't interact with mana abilities.

For example with Zhur-Taa Druid , when you tap it for mana, the mana is added, and only then goes the damage trigger on the stack, you'd be able to Disallow the damage, because it's a triggered ability, but not the mana added by Zhur-Taa Druid , because that was a mana ability.

Hope that clears it up

Balaam__ on Army of Darkness

1 month ago

I like the theme of what you’ve got here, but one thing I feel needs mentioning is that Darksteel Citadel isn’t considered a basic land, so it’s limited to 4 copies max in Legacy format.

If you’re looking for a few more artifacts to pair with Phylactery Lich , Lightning Greaves is a good one, or something like Darksteel Relic offers indestructibility.

Argy on Artificer Control Pioneer

1 month ago

I think you need to consider some early Creatures. Otherwise you will be dead, before your Planeswalkers can hit the field.

There are some excellent Artifact Creatures like Scrapheap Scrounger and Foundry Inspector that can Crew Heart of Kiran and also help in other ways.

Ten Planeswalkers are a lot for any deck, unless it is Superfriends.

I would get rid of Tezzeret the Schemer as he is GREAT for ramp, but this deck doesn't seem to be in desperate need of that.

In his place I would think about Ensoul Artifact

I know it's a cliché, but it's just that good. Especially on your Darksteel Citadel

Swapping a Swamp for Urborg, Tomb of Yawgmoth would also be a good idea.

I always throw one Arch of Orazca into my Pioneer decks. It can really help in the late game. Note that lands are also permanents. I'd take out an Island for that.

Finally, Mutavault can get you out of trouble, particularly if you need extra Crew, or to protect a Planeswalker.

Hope that helps.


If you want to see my take on Pioneer Artifacts, you can check out Jhoira's Crew | Pioneer

MLS91 on Relics of Fear

1 month ago

Omniscience_is_life, Profet93

- Trading Post for + Junk Diver

Why: Scrap Trawler loop enabled with Myr Retriever and Junk Diver , also lowers curve overall and better overall synergy, potential win with Zulaport Cutthroat or Syr Konrad, the Grim , good looks Omniscience_is_life

- Go for the Throat for + Liliana's Triumph

Why: Profet93 you are correct, much better value

- Cabal Stronghold for + Vesuva

Why: Thespian's Stage would end up tapped at the cost of 2mana compared to Vesuva just coming in tapped for the same ability. Minuscule advantage but it's there

- Swamp for + Prismatic Vista

Why: you right Profet93

- Mind Slash for + Imp's Mischief

Why: mindslash isn't as efficient as id like to think it is, puts opponents creatures back in their graveyard (theoretically) and that works against Living Death

- Hedron Archive for + Sensei's Divining Top

Why: Profet93, you clearly point out the why, there is no contention with your logic and rational

- Dreamstone Hedron for + Lotus Petal

Why: Cuts curve, synergy with the trawler line, can easily produce more mana then any other rock in the deck. (potentially infinite???)

Profet93 Metalworker is just a really good way to ramp, acts as a rock for explosiveness. there are 21 total artifacts in the deck, so just above 20% of the deck feeds him, which is also why I included Vault of Whispers unless you think Darksteel Citadel would serve better in this slot

theFro on welcome to arcum asylum

1 month ago

haha, ok yes... combo mill!

there are 42 mill dorks and a Thrumming Stone to win you the game

billy + his stick utilise the manadorks as a gattling-gun-tutor

also note that the 3 mana rocks and all your non-snow-covered land can double as [sacrificial] lambs

Ashiok's Erasure and the instants are all of Magic's classiest ways to "counter" spells... w/o countering them ;)

**except for Muddle the Mixture , which finds you quick , a stick , or a dick to get things rolling (pretty much always find the stick!)

using your classy protection, the stick, and MAN-a acceleration, you sac your way into turns , spells , artifacts , and any other artifact so you get the extra turn (you might need it, if you aren't quick

you can then a) combo off, ripple-cast all the dudes, and mill your opp, or b) pass the turn to yourself, untap, combo off, ripple-cast all the dudes, mill your opp. should happen T5-6 at the latest :)

i forgot Darksteel Citadel and Seat of the Synod fixed.

Grind on Obuun Lands

1 month ago

Sweet deck!!
Any thoughts on Darksteel Citadel , Cascading Cataracts , or Llanowar Reborn ?
Also maybe Sylvan Awakening ?
Cheers

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