Darksteel Citadel

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this permanent.)

: Add .

CD-ROM on Mono-Black 0 Mana Cost

4 days ago

lilgigantopithicus Mox Opal is an interesting card. However, it's too expensive compared to the average price of the other cards of the deck. Darksteel Citadel could be a cheapest alternative. Anyway, there's a good chance that you might have two creatures with mana cost in the initial hand. The main objective is to cast both of them within the 2nd turn so that you will win within the 4th turn.

The_Warleader on Colors Are For Suckers

3 weeks ago

Sweet deck! Here's some things I think could help:

Expedition Map can help find one of your many important utility lands

Darksteel Citadel untaps with Unwinding Clock and counts as an artifact for Nettlecyst and Inventor's Fair

I would just play Trading Post instead of Wedding Invitation

Heartseeker is a bit expensive to equip but technically is a combo with your untap theme.

No Temple of the False God?

Staff of Nin isn't played too much anymore but if you're playing colorless it's one of the best sources of card advantage you're going to get.

Hope this helps and good luck!

Icbrgr on Pioneer Artifact Aggro: Where's Ensoul?

3 weeks ago

Ever since the beginning of Frontier/Pioneer Ensoul Artifact aggro has had a presence in the competitive meta.

Ive seen the deck evolve over time to be less and now be more for the sideboard answer cards/removal and Ingenious Smith/Michiko's Reign of Truth  Flip... which makes sense and all...but why has Ensoul Artifact fallen out of favor in these decks?

I always thought that the main appeal to the deck was making an Ornithopter a 5/5 flyer or slapping it onto Darksteel Citadel for 5/5 indestructible and just close out the game quickly with an obnoxious early beater that either was harder to remove or had evasion... combined with whatever artifact synergy the decks running.

Is Ensoul Artifact suffering the same fate as Kird Ape/Loam Lion/Wild Nacatl where although aggressively costed it just isnt enough anymore? I see some lists still running the card on some Youtube lists but they are starting to be over 6 months old now.

I personally still run Ensoul Artifact in a list featuring Patchwork Automaton with Reinforced Ronin/Network Disruptor... I feel like I have a moderate/acceptable success/winrate with the decklist; but admittedly I dont play Pioneer very seriously and just attend the LGS that hosts Pioneer ever once in awhile because its a bit of a drive to get there as opposed to other shops that play EDH/Modern far more conveniently for me.

SilencedDax on Phylactery lich: a Rule 0 …

1 month ago

Hi DreadKhan!

Than you for the ideas! I really like the ones you mentioned, seems great Vorthos targets for the Lich, a so much valuable object like the Crown it's perfect target haha Following the "empire" cycle you mentioned: Hand of Vecna, Eye of Vecna and The Book of Vile Darkness seem great and flavour objectives.

I like all the indestructible artifacts: Stuffy Doll, Creepy Doll, Darksteel Axe, Darksteel Citadel, Darksteel Forge, Darksteel Ingot, Darksteel Juggernaut, Darksteel Pendant, Darksteel Plate, Colossus of Akros, Darksteel Colossus, Darksteel Myr, Darksteel Relic, Kaldra Compleat, Shield of Kaldra, Necron Monolith, That Which Was Taken. I do not note the worse indestructible cards

The arficat lands as you say it would be great, at least I can be use the mono-black artifact lands (maybe there's only one).

If it was dimir or golgari I could use more liches but I can't, it's a pitty

Thank you for the ideas!

awesomedude20 on Land SMASH!

1 month ago

Have you considered adding Darksteel Citadel, Cascading Cataracts, and Razortide Bridge for a few indestructible land creatures?

Max_Hammer on Myrtron

3 months ago

Yeah, Saga is way too expensive, it needs some reprints. And I'm just now realizes the only 1 cmc card you have in your deck is a land fetch, so it's probably not all that helpful.

As for what to remove, Myr Turbine doesn't seem too useful. I've never run it before, but five mana for one 1/1 a turn, seems... Not great. The tutor is cool, but it seems kinda meh, too. That card is probably meant more for commander or something to that end. Maybe the Might/Weakstone, too.

As for the basics and land removal, it doesn't really look like there's any reason. If you have Darksteel Citadel it's indestructible, so removal doesn't matter anyway, and Modern doesn't have very much nonbasic specific land removal. If they're gonna blow up a land, it doesn't really matter if it's basic or not. That said, sometimes cards will let you search for a basic, but with 19 mana, playing against land destruction probably screws you anyway, and being able to search for the 1 basic wouldn't be too helpful. Anyway, here's the scryfall link to it.

https://scryfall.com/search?as=grid&order=name&q=%28oracle%3Adestroy+oracle%3Anonbasic%29+legal%3Amodern

As for nonbasic lands you could also use, here are some of my favorites. The aforementioned Darksteel Citadel and Field of Ruin are both good. Labyrinth of Skophos is pretty casual, but it's surprisingly not awful. For the creature light meta of Modern it doesn't really matter, but for casual it's fun. Nephalia Academy is fun if you're vulnerable to discard strategies, which Mystic Forge could prevent, maybe. Blast Zone is also pretty effective removal for a color that doesn't have much removal.

Sorry for the paragraph, or several, and good luck!!

Max_Hammer on Myrtron

3 months ago

Mystic Forge is a good one. You can play Myr off the top until you have no more lands to play.

Also, you should scrap those basics. If you're gonna run Mystic Forge some Darksteel Citadels in there could help, or you could just run some more of those other lands you have.

Urza's Saga and Urza's Factory are also both solid, though Saga is $$$.

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