Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this permanent.)

: Gain .

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Darksteel Citadel Discussion

Lord_Grimm on Hell Boy

3 weeks ago

EJ!! Let's do this! This build is already tight, but here are my thoughts\suggestions...

Cards I'd consider cutting: Seize the Spoils, Reckless Endeavor, Daretti, Ingenious Iconoclast, Poison the Cup, Vengeful Reaper, Dream Devourer, Replicating Ring, Ward of Bones, Darksteel Forge, the flip tibalt guy, Ash Barrens, Cryptic Caves, Darksteel Citadel, Foreboding Ruins, Mortuary Mire, Zhalfirin Void

Cards I'd consider adding: Light Up the Stage, Chaos Wand, You Find Some Prisoners, Reckless Fireweaver, Valakut Exploration, Rakdos Charm, Murderous Rider, Praetor's Grasp, Rakdos Signet, Bojuka Bog, Luxury Suite, Blood Crypt, Haunted Ridge, Smoldering Marsh, Dragonskull Summit, Bloodstained Mire, Temple of Malice

I would also suggest swapping Red Elemental Blast for Pyroclasm... seems silly, but pyroclasm can be cast even if there are no blue targets. So may not be relevant, but could be randomly at some point.

Valengeta on Myracle Workers

2 months ago

looks better now, but I would still make some changes. Remove Lodestone Myr, add Galvanizer, Hover and Chief of the Foundry. Remove Mind Stone, add Superion, Etherium Sculptor and Battlesphere. This way you have less cards that aren't doing much in favor of more consistency and power. Also, you should add 4x Darksteel Citadel and remove 4 Islands

eldestEarth on Sarulf's Hunt

2 months ago

This is a really cool deck that I think capitalizes on a cute interaction with mutate!

If the goal is to avoid killing your own creatures with Sarulf's trigger, I'd add move ways to animate lands. Budget ways to do this would be awaken and pseudo-awaken spells like Earthen Arms, Awakening of Vitu-Ghazi, and Liege of the Tangle or more temporary effects like Sylvan Awakening. Hissing Quagmire is a bit expensive, but you seem to have a little wiggle room and would also go great in here. I'd definitely add a Darksteel Citadel if you can fit it in your budget, so that way you have an indestructible permanent you can animate and mutate onto.

Thanks for sharing the deck!

rb701 on artifact aggro

3 months ago

i don't quite understand what you're trying to achieve here. it's like a race-horse that's fast in every direction but straight. my first attempt in using this, by turn 6 i was able to force out the Colossus. the second and third attempt, a sitting duck

i would start with switching the lands for artifact land. Darksteel Citadel was the sixth artifact land made, and was originally the only modern-legal for some time; to my understanding, they just made a bunch more that are colored and indestructible. the Forgemaster is good, but paints a glaring target on itself for the potential of a combo, you need something to distract or protect. Frogmite can come in quickly, Welding Jar to restore, or gear like Lightning Greaves or Swiftfoot Boots to protect it. i would also switch out the Manalith for the Darksteel Ingot; same cost, but cant be destroyed. the Pyramid becomes an easy target for at least 4 colors for removal and can stunt your resource development; simply trade that out for cheat creatures (such as Myr Enforcer) or more protection (Voyager Staff could be fun here). finally, Everflowing Chalice is only good if you have the resources to build it up AND the infrastructure to keep it for more than a turn, which you do not. that card could be better served with another creature that can do lots of damage, be quite the deterrent, and demands an answer - Lodestone Myr. it's not a perfect creature, of course, but the likelihood of a natural or cheat play of Colossus in modern against anything greater than a "kitchen table" deck is not good

hope this helps

ChandraVess on Elves SaR by type

3 months ago

yeaGO: its a lot more arbitrary than you think. the computer can't possibly know all the interactions. it's not gonna know what the meta is, which matchups are favorable, or why a sideboard is a certain way, or that a player can use Cleansing Wildfire on Darksteel Citadel to ramp, or that i'm dropping Karn Liberated turn 3 with urza lands. in short, it's plenty arbitrary enough that new players shouldn't be relying on it.

DreadKhan on Blue Mill/Combat damage

4 months ago

Darksteel Citadel will cost you access to a land if you Ensoul it, but it's another 5/5 indestructible on turn 2. Have you thought about Animating Faerie to add 1 or 2 more Ensoul effects? It only makes a 4/4, but you can still Ensoul it if you want I think (this is order sensitive though), making a 9/9, and if you need it's, it's a 2/2 flyer itself.

You could consider Bonesplitter instead of a blue enchantment buff, the splitter can be reused, and costs the same to use or equip. Not sure if +2/+0 is better than another land drop from the scope. You could also consider Sigil of Sleep in here too, since you have Invisible Stalker, it might not buff your creature, but it's usually better than a buff.

Court of Cunning works well with hard to block creatures, giving you access to card draw and some mill over time. Depends in part on how easily opponents can hit you back if it's worth it.

This is a bit out there, but would x1 or x2 Myriad Landscape work in here? It can find you two islands, which is nice, but it's slow.

If you want a sideboard option, I think Ravenform should be in every budget mono-blue deck's sideboard, exiling creature or artifact is really nice in U.

itsbuzzi on The Pioneer Blues

4 months ago

Hey Argy, appreciate the fast response. I'll try to respond in order of comments, it is quite a lot starting from myself. Consistency does come with single colors. I probably run the most colors out of any Ensoul deck, you really wouldn't want to add blank after Jeskai the payoff of adding in Tezzeret's Touch isn't worth it but my Modern version being Grixis worked out fairly well for the meta. That response pretty much Negate s my addition of white.

Higher mana value cards do help with adding more value as they tend to be more useful than lower drops so the issue of running out of cards and getting the final damage through is pretty much solved. I have a different way of solving this issue in my deck but I won't comment that here as I see you commented on my deck as well.

Playing against oneself is hard as you may imagine you pretty much have to go into each deck "blind" from the oppoent's point of view but from a pilots view need to be able to run the deck efficiently. This wasn't hard for me as both decks are in the same build category although are at the opposite ends of the spectrum. For my deck I add in Shadowspear to be able to gain the life lost from an aggressive build like yourself. From your stand point my deck had no spot removal so I could remove Padeem, Consul of Innovation as the additional card on turn 5 may be too late. I also added in Reality Shift as this is a great card against an voltron deck like these. In Game 1 my deck just preformed faster although I ended up at 5 life so it was very close. Game 2 I countered the Reality Shift and your deck flooded out but not before getting a Darksteel Citadel Ensouled with a Shadowspear attached. We both sat there gaining life until I was able to gain more.

I didn't bother looking at the "Under Consideration" tab as there wasn't much explanation between any of the cards so it would almost be hopeless from the outside looking in figuring out why some cards are here. If The Blackstaff of Waterdeep was worth it in any competitive deck it would be this one but the comments against it are very valid. Most are why I don't even have it considered mainly because it only plays one side being an enabler and not really a target as you mentioned it's a piss poor target having no protection or evasion and being blue itself. Funny thing I won a match being I cast an All That Glitters instead of an Ensoul because the opponent was holding up 1 blue for Mystical Dispute .

Looks like you pretty much have it figured out, thought I'd just pop in and say hello to a fellow Ensoul player. I like the change in pace and color.

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