
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Reprieve
Instant
Return target spell to its owner's hand.
Draw a card.
jarncards on
WALL STALL
9 hours ago
If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell
Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.
Cosmic Intervention and similar spells are probably good ideas too.
Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb
Solemnity instakills
Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.
Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.
Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.
Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.
Elixir of Immortality? might help against mill. not great though.
The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.
MrSilk on
Blasting Solemnity - Modern Competitive
1 month ago
DMFF Thanks for the suggestion! I have only recently gotten back into MTG and wasn't even tracking Reprieve. I'll do some online playtesting with it and see if my manabase is good enough to support a white instead of blue counterspell set.
Earlier versions of this deck did have 4x Thing in the Ice Flip and like 3x Phyrexian Soulgorger (both to be used with solemnity out). It was a pretty good deck, but I decided to go the instant win/infinite combo route instead. Thing in the Ice is great for midgame boardwipes whien is flips.
Thanks again for the suggestion!
DMFF on
Blasting Solemnity - Modern Competitive
1 month ago
Oh wow, I really like the idea of this deck. Using Persist, Phyrexian Unlife and Thing in the Ice are solid ideas for this. I do have a couple suggestions. I feel 4 copies of Thing in the Ice would make for more threats available to you. Another suggestion would be replacing Remand for Reprieve because it is a strictly better version of Remand due to getting around cards that cannot be countered. Otherwise, really awesome deck idea! +1
DMFF on
T-1000 Saheeli Rai
2 months ago
This deck is so cool. Have you considered replacing the Remands with Reprieve? It's ultimately better since it will get around cards that cannot be countered while performing the same action.
eliakimras on
Wyleth, Boros Voltron
3 months ago
Hello fellow Wyleth, Soul of Card Draw player!
I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.
I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:
First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.
- Oreskos Explorer -> Dowsing Dagger Flip (you can get this to flip easily on turn 4)
- Kor Cartographer (too slow) -> Arcane Signet
- Emeria Shepherd (Voltron decks need a REALLY good reason to run cards above 3 mana in their builds) -> Starnheim Courser (this allows you to storm out of control. It is another body to voltron if needed)
- Keeper of the Accord (the token is irrelevant for you and, with Wyleth's card draw, you won't be behind in land drops) -> Talisman of Conviction
You should run boardwipes that hits your stuff the least:
- Tragic Arrogance (no need to destroy your own stuff) -> The Eternal Wanderer's ult
- Disenchant -> Heliod's Intervention
- Ironclad Slayer (we'll compensate him in the landbase) -> Vandalblast
Also, you can streamline your removal package. All of those are fetchable by Sunforger:
- Wear / Tear (good removal, but you already have more flexible options) -> Reprieve (that's one hell of a card to fetch out with Sunforger)
- Hyena Umbra (still vulnerable to exile and bounce effects) -> Blacksmith's Skill (all-around protection)
More/better auras and equipment
-
Temur Battle Rage is a cute combat trick, but Battle Mastery is permanent and triggers Wyleth.
-
Same to Reyav, Master Smith: one thing I've learned is to only rely on other card types for things Auras and Equipments can't do. All That Glitters, most of the time, performs better than him.
-
Infuriate -> Thran Power Suit (same reason as above)
-
Adeline, Resplendent Cathar (lost to her yesterday, but she does not give value here) -> Empyrial Armor (Wyleth gets huge with this)
-
Kor Duelist -> Empyrial Plate (same as above)
- Gimli's Axe -> Maul of the Skyclaves
- Argentum Armor (too expensive to cast) -> Mirror Shield (hexproof is crucial on a Voltron build)
Cheating equip costs
- Brass Squire (having to wait a turn to use his ability is rough) -> Ardenn, Intrepid Archaeologist
- Kemba, Kha Regent (too slow for a Voltron build) -> Bruenor Battlehammer
If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.
More utility lands
- Minas Tirith (Wyleth draws enough cards already. Also, most of the time, you will only have a single creature on the field) -> Axgard Armory (tutor on a land)
- Plains -> Sejiri Shelter Flip (a protection spell stapled onto a land)
- Mountain -> Buried Ruin (Ironclad Slayer's removal is avenged!)
- Plains -> Mistveil Plains (it can return instants back to the deck to be fetched again by Sunforger)
- Mountain -> Great Furnace (synergy with All That Glitters and Puresteel Paladin)
- Plains -> Ancient Den (same as above)
Balaam__ on
Remand of the Second Sun
3 months ago
Thanks for posting keizerbuns. Long story short, I haven’t looked at any of the cards from the TLotR set so I was unaware of Reprieve. It’s a good one, I’m going to add it to the maybeboard for now. Thanks for suggesting it
keizerbuns on
Remand of the Second Sun
3 months ago
What do you think about running Reprieve alongside Remand? It would definitely help with the consistency of your combo, even if you just ran it in your side board to be grabbed by Fae of Wishes.
jdogz32 on
Surprise Colossus
4 months ago
wallisface I do like Reprieve over Jace Beleren thank you for the suggestion. I don't think im parting with Void Snare quite yet. I decided with Reprieve over Remand because Reprieve can counter spells that can't be countered.