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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."
Equip (: Attach to target creature you control. equip only as a sorcery.)
1 month ago
8 months ago
1 year ago
Aside from the highly silver bullet Mirror Shield s, the card that immediately jumps out at me as being on the weak side is Concentrate . If you just need to draw more cards to take advantage of things like Psychosis Crawler and Chasm Skulker , I'd prefer a wheel effect like Windfall . I also agree that you could use more ways to stifle opponents. Voidmage Prodigy is another wizard and counter option that could fit right in here. I've had a reasonable amount of success with him in my Kanagawa's Revenge casual build with cheap expendable wizards. Baral, Chief of Compliance , Venser, Shaper Savant , and Vendilion Clique are other strong control tools at various budgets. Against friends running creatures that can stop countermagic, I'd consider keeping the Merfolk Trickster s here since they can potentially work around such a problem. An alternative plan could be to try and keep the board clear of threats long enough to win the game. Cyclonic Rift is the perfect card for such a role, but it is very costly. Maybe a Devastation Tide played after Brainstorm ing could be good enough. Or if you really want to bully your playgroup, Wash Out naming green is an option. As someone who suffered years of people naming green with Iona, Shield of Emeria against my mono-green commander decks, I recommend caution when employing color hosers.
1 year ago
Ok, that helps a lot! Mirror Shield is your friend. Curiosity is possibly better for you than Curious Obsession . I'll copy this deck and see what I can add to help you keep pace with the green decks. Are you open to multiple colors, or do I need to stick to monoblue?
1 year ago
I assume you are playing all the swords for flavour and I'm fine with that. Some of them really depend on your meta.
Protecting your Voltron commander is so important but you can't use shroud because of how equip works and it limits your options.
If there is deathtouch in your meta a Mirror Shield would be a good extra Hexproof card. Blade of the Bloodchief is a good card for increasing value even if it isn't a vamp. You don't even have to kill the creature.
While the apparent CMC is low, if you have to pay the equip costs, that can be a pain point. Since you are avoiding mana rocks if possible, may I suggest Curse of Opulence . Leads to some fun politics sometimes and I find it can simple take some aggro of you and onto the person you don't like. That would be the person with the deck that makes you sacrifice things.
I agree on the Metal Worker. It draws aggro like mad and you are probably better off without it. I would kill you immediately unless I knew you didn't have a combo in your deck. Sigarda's Aid is an amazing card for equipment decks.
I would still suggest Fervent Champion . You probably in practice need more cheap creatures to put your equipment on then you need multiple equipments because equipments tend to stick around. Especially if you want to ramp using these cheap creatures.
1 year ago
Mcat1999: Thanks for the suggestions. I debated putting Commander's Plate in from the start. My choice not to include it was mainly because I wanted to keep to the Aura theme and because it costs a lot to equip to other creatures. I have a lot of creatures I want to protect so a card like Mirror Shield is actually a stronger choice.
And yeah, Spectra Ward is an awesome card!
1 year ago
Very nice. Just before I start talking about cuts and edits, I want to say that your land count is WAY too low. I usually play 35-36 lands, with about 5-10 other mana producers. Only CEDH decks run such a low land count, because they need to play fast with cards like Mana Crypt and such. Add more lands to the deck.
I will start with talking about cuts, because there are a few cards that I feel shouldn't be in the deck.
Jace, Wielder of Mysteries is known for being a wincon in CEDH and strategies that want to mill themselves out. However, it's not right here. There is no real upside to adding it to the deck, so this is an obvious cut.
Thirst for Knowledge: I'm not sure why you put this one here. It doesn't work well due to you having such a low artifact count. Also, it's only a one time card draw, which isn't too good in commander. I guess Chemister's Insight goes in this section as well.
Finale of Revelation can be a good card, but it's mainly used as an infinite mana sink. I would not recommend this in a deck that doesn't go infinite and focuses on creatures.
Nyx Weaver is getting worse and worse. It has gotten to the point where it's nigh unplayable. Cut.
Clone, despite being the original clone, is considered to be one of the worst. I would definitely cut this one out.
I know Nascent Metamorph is a fun card, but people overestimate what this card can do. Don't play it in any non-chaos build.
Mirror Shield? Just don't run it.
Ok, so those are the 10 cards I would cut. Now, adding cards is a bit harder. In my suggestions for the forum for this deck, I suggested a reanimator theme, but it looked like you didn't take it, so I won't add too many cards from reanimator strategies. Also, it looks like you are working on a "budget", so I won't suggest anything over ~$20.
Just a quick note; When people are making these clone strategies, they often forget to put enough creatures to copy. This is a common deck building mistake, but something that will cost you games.
As Jimmy showed in the latest "Game Knights" episode, Solemn Simulacrum is crazy in clone decks, and seconds as ramp and card draw.
Finally, speaking about ramp, Rampant Growth is still one of the best ramp cards in the game.
Now, you may have noticed I only suggested 5 cards when I cut 10, and that's because you need to raise your land count. Below are some budget but good lands you should work with. Also, try not to work with too many tap lands, as they slow your game down.
Zagoth Triome: A bit pricy but it's fetchable or can be used to dig through your deck.
Finally, I will recommend my favorite cycle of lands, the pain lands. Llanowar Wastes, Yavimaya Coast, and their more expensive sibling Underground River enter untapped and add any of the two mana you need.
Just cut some basics to add these lands in. But don't cut too many basics! You need about 12 basics at minimum in a casual deck!
If you want to look any further into the clones strategy, take a look at EDHREC's page for clone strategies. (https://edhrec.com/themes/clones)
I like how you chose some interesting cards I have never seen before, and this deck looks fun to play. I hope these suggestions were of some help to you.
1 year ago
I just went through your deck real quickly and tried to pick out some cards I thought didn't quite fit with the theme of the deck. Torbran, Thane of Red Fell, Liliana's Reaver, Hammer of Ruin, Lobe Lobber, Manriki-Gusari, Mirror Shield, Sharpened Pitchfork, Umbral Mantle, Wolfhunter's Quiver, The equip cost is way to high. Terminate, You shouldn't need this card with all your deathtouch. Inferno Titan, Agent of the Fates,
I saw a lot of cards that would give creatures first strike or double strike. I don't think you need so many. Try cutting some of them out. Also it might be a better idea to focus a bit more on getting -1/-1 counters on creature for the card draw from you commander. Murderous Redcap would probably be able to drawing a couple cards for you. And you might want to look at the persist ability.
Here is a link to a deck I made that is a death touch tribal kind of idea. It's not perfect but it might help you with some ideas. And the commander might work in the 99 of your deck. https://tappedout.net/mtg-decks/they-said-it-would-never-work/