Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

Legendary Creature — Kor Scout

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.

Partner (You can have two commanders if both have partner.)

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Ardenn, Intrepid Archaeologist Discussion

1empyrean on What are your Favorite Commanders?

1 day ago

My first built-from-scratch deck was a Sedris, the Traitor King deck, and I kept it until finally retiring it earlier this year (I think I had it for about 9 years).

When Commander Legends came out, Ardenn, Intrepid Archaeologist caught my eye. Scouts for the Empyrean Squadron is the deck I ended up with.

Ardenn is absolutely worth building around. Maybe try partnering him with Kydele, Chosen of Kruphix or Silas Renn, Seeker Adept .

CavemanlyMan on Halvar, Divine Voltron

2 weeks ago

Also I converted my Balan deck to an Ardenn, Intrepid Archaeologist / Kediss, Emberclaw Familiar deck like a month ago, and now I can never see myself going back. It is far superior. I can usually win the game (not just kill one person) by turn 6, even with removal that slips through. Although it is theoretically possible to win on turn 2.

Now I'm not saying you should make the switch, as you probably have your reasons for not doing so. Also, the closer the deck gets to a cEDH deck, the less fun it gets, or at least that's what I've discovered. Notable differences between our decks are Jeweled Lotus , Mox Opal , Colossus Hammer (I guess you took that out since you can't get a free equip as often), Sigarda's Aid (you've explained that one and I just disagree, but whatever), Masterwork of Ingenuity , and Mishra's Workshop (I also play like twice the amount of equipment that you do). It is also notable that surprisingly enough I don't play Mana Crypt

So yeah, just things to consider. I expect you to take this comment with a grain of salt, so pay attention to my other comment instead.

KBK7101 on You Know Nuthin Jon Snow

3 weeks ago

I totally agree with all the above comments. Especially the recommendation of Darien, King of Kjeldor . I have a (non-Eternal) Oketra deck and that card does WONDERS.

Some recommendations of my own :

The new Halvar, God of Battle  Flip from Kaldheim and Ardenn, Intrepid Archaeologist from Commander Legends both synergize really well with equipments. Also, maybe Bonders' Enclave for some land-based draw.

Epicurus on Card creation challenge

3 weeks ago

legendofa, Oh, the possibilities. You could go voltron with Ardenn, Intrepid Archaeologist , Anara, Wolvid Familiar or Keleth, Sunmane Familiar , and you could also have an interesting build with Halana, Kessig Ranger , but I'd probably go with Bruse Tarl, Boorish Herder . The whole time, though, I'd be wishing that Yannik, Scavenging Sentinel didn't have a specific partner.

Although, having him in there with Ishai, Ojutai Dragonspeaker just to get the color identity to five colors would make for a pretty sick stax build.

laxxax_OR on Strength Is Relative (needs help!)

3 weeks ago

Nice Deck So far! It's hard to pull off in mono-red. I use Ardenn, Intrepid Archaeologist as Rograkh's partner. You Might Check out Daretti, Scrap Savant for card draw and graveyard recursion. As well as Springleaf Drum for ramp; Rograkh really makes it shine for a turn one ramp spell.

jakeyuki12 on Boros Budget Voltron

1 month ago

Hiya! If your goal is equipment voltron, might I suggest a different commander? Ardenn, Intrepid Archaeologist and Rograkh, Son of Rohgahh seem currently like the best equipment voltron commanders for Boros. They'll save you a ton of mana on equip costs, Rograhk is a free creature with a lot of good keywords, so the pair tend to be VERY aggressive. You might find more success there if fast equipment voltron is what you want.

jakeyuki12 on Akiri, Fearless Armorer

1 month ago

Hiya! I think the deck is really solid! +1 from me. The only thing I would change is the land count.

I ran the numbers on your deck, and the chance of drawing a hand with at least 3 lands (or 1-2 lands plus land tax/enlightened tutor, I included those in the stats) in either your first hand or your free mulligan (so that you still start with 7) is only about 70%. Upping the land count by 3 increases those chances to 80%. It only goes up fro there with more lands (or more mulligans if you're okay with going down cards).

With that in mind, I suggest adding in 3-5 more lands. Get it to the point where you're feeling good about the odds of drawing enough lands to start but you aren't flooding out too many games.

As for what to cut for the lands, there are a handful of creatures I don't think are particularly good in the deck. The biggest ones are Kemba, Kha Regent and Wyleth, Soul of Steel . Akiri encourages you to have multiple creatures and put at least one equipment on each of them. These two do not encourage that, they encourage you to put all equipment onto just them. I think they work much better in a deck that has Ardenn, Intrepid Archaeologist in the command zone, but not in an Akiri deck. I feel the same way about Swiftblade Vindicator as it is also probably best with lots of equipment on it, but I could see that one going either way. You could also probably afford to cut a mana rock since you've got enough ramp in the deck to spare, and you've also got a lot of cost reducers and free equips, which are gonna save you a ton of mana anyways.

Those are my thoughts though. Hopefully it gives you something to think about. I'm looking to build myself a budget Akiri deck (since I already have a non-budget equipment deck), so I've been thinking a lot about this general :D

jakeyuki12 on Arm for Battle Altered

1 month ago

Hiya! Long time Boros player here.

From the looks of things, it seems like you're going with the equipment build of Wyleth over the Aura build, so I have a few thought and suggestions to give.

1) Since you're focusing on equipment, I would suggest cutting all of the aura stuff. Wanna make sure your deck synergizes with itself, harder to do that when you have two different halves, ya know?

2) In the equipment build you have to worry about paying for equip cost (with the benefit that equipment doesn't go to grave when the equiped creature dies, unlike with auras). I thus recommend running as MANY free equip cards as possible. You have an Ardenn, Intrepid Archaeologist in your maybeboard. I recommend putting that straight into the deck- it'll be a card you want to see every game. Other cards like Brass Squire or Zirda, the Dawnwaker will be nice to have.

3) Wyleth is absolutely crucial to protect, so I recommend playing more cards to protect him. Mother of Runes is a pretty cheap one to have. Sejiri Shelter  Flip is one that can double as a land. There are also more expensive ones like Giver of Runes , Deflecting Swat , and Flawless Maneuver .

4) Wyleth will likely be the only creature that you're suiting up to get max value, so I recommend running cards to support him that don't also need to be equipped. Koll, the Forgemaster is a new one from Kaldheim. Reyav, Master Smith is another good one.

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