Seat of the Synod
(Seat of the Synod isn't a spell.)
: Gain .
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|Commander / EDH||Legal|
Seat of the Synod occurrence in decks from the last year
Latest Decks as Commander
Seat of the Synod Discussion
6 days ago
haha, ok yes... combo mill!
also note that the 3 mana rocks and all your non-snow-covered land can double as [sacrificial] lambs
Ashiok's Erasure and the instants are all of Magic's classiest ways to "counter" spells... w/o countering them ;)
using your classy protection, the stick, and MAN-a acceleration, you sac your way into turns , spells , artifacts , and any other artifact so you get the extra turn (you might need it, if you aren't quick
you can then a) combo off, ripple-cast all the dudes, and mill your opp, or b) pass the turn to yourself, untap, combo off, ripple-cast all the dudes, mill your opp. should happen T5-6 at the latest :)
1 month ago
2 months ago
3 months ago
Very cool deck! Lightning-Rig Crew is essentially another Impact Tremors although a bit slower. Salvaging Station might be worth including despite the mana cost. Here are others you might like: Where Ancients Tread, Warstorm Surge, Blood Pet, Skirk Prospector, Bolas's Citadel, Trophy Mage, Trinket Mage, Tribute Mage, Pia's Revolution
3 months ago
I would suggest putting in more lands because 18 is really low, especially if you're playing X spells. I would push it up to 23/24 with Seat of the Synod (since you're playing casually) and Castle Vantress for filtering. You could also try Semblance Anvil to reduce the cost of all your creatures and/or artifacts. Hope this helps.
3 months ago
During our play group, I casted Urza's Ruinous Blast while one of my opponents had Seat of the Synod and Vault of Whispers in play. He says because it is a land, they are not exiled, while I'm saying it shares type artifact and should be exiled. Does his land get exiled?
4 months ago
Cards I own, but are in other decks so I will proxy them in this deck: Basalt Monolith, Capsize, Chief of the Foundry, Curse of the Swine, Cyclonic Rift, Darksteel Citadel, Darksteel Juggernaut, Deadeye Quartermaster, Foundry Inspector, Gilded Lotus, Grand Architect, Hangarback Walker, Helm of the Host, Isochron Scepter, Master of Etherium, Meteor Golem, Myriad Landscape, Phyrexia's Core, Pili-Pala, Renowned Weaponsmith, Sol Ring, Solemn Simulacrum, Seat of the Synod, Staff of Nin, Steel Hellkite, Swiftfoot Boots, Thopter Spy Network, Trinket Mage, Vedalken Orrery, Whirler Rogue, Wurmcoil Engine
5 months ago
ToxicHawk, it does depend on what you want to do. I will say, though, that Unwinding Clock is bad because you lack a way to flash in your creatures, and adding a sufficient infrastructure to do that would dilute the deck and make it less consistent. Paradox Engine has the same issue of getting you mana you can’t necessarily use since it needs card draw to work well.
If you have any Mystical Tutor, they go great with Tinker. As for the rest of the cards, I’d suggest Thoughtcast for draw and Seat of the Synod since it’s an artifact. Even Darksteel Citadel would be good as a playset. Another decent card to run is Ensoul Artifact