Seat of the Synod
(Seat of the Synod isn't a spell.)
: Gain .
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|Commander / EDH||Legal|
Latest Decks as Commander
Seat of the Synod Discussion
2 weeks ago
im running Galazeth Prismari . i run a lot of cast untap creatures Blistercoil Weird , Blisterspit Gremlin , Thermo-Alchemist etc. and i put in Urza's Saga thinking it would be good to fetch Paradise Mantle . so far i have found a lot of weird unexpected uses for it. example one game turn 3 i tapped it floating a colorless, sacked it for a Seat of the Synod and casted Snap . with the same method of floating a mana it can also fetch and activate Sensei's Divining Top at your upkeep. its not broken but i've never been disappointed by its resolve i mean even in worse case it can always fetch a sol ring or indestructible artifact land
1 month ago
Hey, some changes to consider:
- Master Transmuter --> Replicating Ring
- Grand Architect --> Commander's Sphere
- Notion Thief --> Rewind
Replicating and Sphere are not really needed here because all the other two drop mana rocks are better/faster. Not a fan of Ingot or Relic either, but at least they're indestructible which has protection from Nevinyrral's Disk .
The Artifact lands are helpful with Transmuter, but they are destroyed by Disk unless you control Forge.
- Seat of the Synod --> Port Town
- Ancient Den --> Shineshadow Snarl
- Vault of Whispers --> Choked Estuary
Not enough basic lands or other dual lands that are two different land types that could be in your hand to support the Reveal lands from not ETB tapped. Can't really support the two Tango lands or Check lands either, but at least these dual lands rely on lands that are already on the battlefield not in your hand.
Other cuts could be the Bounce lands that always ETB tapped, the two Tango lands since only have six basic lands or the Scry/Cycling lands since they always ETB tapped.
1 month ago
Hey, nice version, but please get rid of Temple of the False God :) It's not a good land here because you don't have any land ramp thus it can't make mana until your turn five or six at earliest which is unplayable.
There's a strong artifact sub theme here consider Master Transmuter and artifact lands especially Seat of the Synod ? Transmuter can cheat big artifacts onto the battlefield by first bouncing an artifact land or another artifact such as a mana rock. Sen is an artifact creature which makes Transmuter another way to protect by bouncing Sen back to your hand.
The way Transmuter's ability works is the artifact that you bounce can then be put onto the battlefield right after from your hand because the bounce is part of the cost of the ability. You can bounce Sen even at instant speed and then just put right back onto the battlefield.
Notion Thief is good opponent disruption especially towards the opponent who's turn you control. Getting to cast their draw spells for you to draw instead of opponent. Grand Architect is a good mana dork with artifacts especially when your Commander is an artifact and blue. It can tap the turn you play it to make 2 colorless mana to cast or activate artifacts.
Good luck with your deck.
1 month ago
Bhruskee its pretty rare that I whiff now. Dragon's Rage Channeler is a way to get lands out of the deck while also giving a decent threat. Seat of the Synod and Great Furnace are still dead draws late as Jhoira only triggers off cast triggers. I took them out a long time ago when Vandelblast was an issue. Though this isn't really a problem anymore with better card selection the only real upside to those lands is early metalcraft.
Yes the deck only has 1 true win con in Aetherflux it has a pretty hard lock in Words of Wind as well. However I have been thinking of possibly putting Thassa's Oracle back into the list as lately I have found when I am digging I can typically win with either Aetherflux or Oracle.
4 months ago
Marionette Master als Win-Con?
5 months ago
haha, ok yes... combo mill!
also note that the 3 mana rocks and all your non-snow-covered land can double as [sacrificial] lambs
Ashiok's Erasure and the instants are all of Magic's classiest ways to "counter" spells... w/o countering them ;)
using your classy protection, the stick, and MAN-a acceleration, you sac your way into turns , spells , artifacts , and any other artifact so you get the extra turn (you might need it, if you aren't quick
you can then a) combo off, ripple-cast all the dudes, and mill your opp, or b) pass the turn to yourself, untap, combo off, ripple-cast all the dudes, mill your opp. should happen T5-6 at the latest :)