Seat of the Synod

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Seat of the Synod

Artifact Land

(This isn't a spell.)

: Add .

WarpedZerghead on Sen Triplets

1 month ago

What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.

Control

Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.

Land Fetch

Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :

This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.

Artifact Tutor

Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.

If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.

Ramp Boost

With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.

Combo

Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:



Steal their Kool Aid

Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.

Conclusion

All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.


Have fun...

TheoryCrafter on Mon AMyr (Advice / Thoughts?)

7 months ago

Have you considered Inspiring Statuary? This will be useful for your nonartifact spells-especially the ones with "X" on their mana costs. If you add it to your deck other cards to consider are Introduction to Annihilation and Scour from Existence to deal with the Karn, the Great Creator/Mycosynth Lattice combo.

I would also suggest the Artifact lands Darksteel Citadel, Power Depot, Seat of the Synod and Treasure Vault. Not only can you make multiple copies with Portal Prototype, but boost your affinity. And you can't go wrong with Inventors Fair in your deck. You have a mana source and a tutor for ready at a minute's notice to use if you turn out to need it.

Stoic Rebuttal's metalcrafter ability will effectively make it the same cost as Counterspell.

Thank you for reading me out. I hope it helps. Happy Hunting!

richardrorty69 on Mishra's Jank Machine [Primer]

7 months ago

Interesting--I can see how Blood Funnel leaves us more vulnerable to disruption than our other stax pieces.

I've swapped Void Mirror for Dockside, which also lets me swap Pyroblast for Fierce Guardianship. I also removed the flash subtheme, swapping Shimmer Myr for Metalworker and Emergence Zone for Mishra's Workshop. The additional ramp is almost always useful, whereas flash is game state-dependent; if I wanted to play at flash speed I'd want more than just the two flash enablers, though that's probably meta-dependent. I also swapped an Island for Seat of the Synod, which lets us grab a blue source with Tezzeret the Seeker's -0. Finally, I removed Karn, the Great Creator for Cyclonic Rift, which feels more flexible than Karn's narrow stax static.

Mycosynth Lattice and Vandalblast is undeniably cute--honestly I'd keep it for that reason alone, it's just fun to pull off--but if we think of it as an 11cmc two card wincon I think it's worth running in a deck that 1. usually needs at least three cards to win and 2. can't draw cards particularly well. My meta is fairly high-powered but there's only one other combo player so the lack of card draw here can really hurt (I hope that Brothers' War and Commander Legends 2 give us more of that); especially with the extra ramp it can be helpful to force a scoop by blowing up the world.

Speaking of card draw, it might be worth considering Jeska's Will. We're not particularly hungry for red mana, of course, but it can fuel our artifacts and at least I'm hurting for draw fairly often.

What do you think about Imperial Seal vs Gamble? I'm torn on whether taking the card directly to hand is worth potentially discarding a crucial combo piece when we have an unrestricted option. We paint a target on our back when we tutor in combo so the sorcery speed on Seal really hurts but this deck wants to have Sensei's Divining Top out fairly often, which might mitigate the downside.

It's a shame I haven't the room for Deflecting Swat but I'm glad you found it, the card is imo still underrated.

Serious thanks for putting this list together. This is the first combo list that's really spoken to me and I'm having a ton of fun piloting it. Coming from linear, proactive lists like Kaalia of the Vast and Nekusar, the Mindrazer it's a breath of fresh air to have so many real decisions to make every turn.

StalfoHunter on Different Milk

8 months ago

wallisface The MH2 lands would indeed be too slow. If I did artifact lands I wouldn't be able to retract multiple times in one turn and pop on turn 4, that'd be a completely different story if Seat of the Synod or Vault of Whispers weren't banned. Displacement Wave is indeed less useful than Retract, I have found that over my 6 years of piloting cheerios and its variants, that having the two Displacement Wave really helps if you cant hit a Retract, it can also help remove tokens or any other low cost threat if I haven't combo'd off yet.

macdeath on Vintage PO

9 months ago

-1 Underground Sea is asking for trouble to cast the key black cards. This type of deck can struggle against Wasteland + Null Rod decks, relying on Mox Opal and 1 Underground Sea is not where you want to be.

-Thassa's Oracle does not belong in the deck whatsoever and neither does Noxious Revival. You are already packing Tendrils of Agony and Time Vault which are much more suited to the deck. Noxious Revival is just worse than Snapcaster Mage especially in a deck with Paradoxical Outcome

-Seat of the Synod is usually only played to make Thoughtcast / Thought Monitor viable. It makes the deck super soft to Null Rod effects.

-Urza, Lord High Artificier is okayish but worse than Monastery Mentor or Tinker>Sphinx of the Steel Wind. Also, Urza's Bauble is pretty bad in Vintage.

Bobs_Army on Galazeth, Magitech Beam Cannon *Primer*

9 months ago

I like the thought you have put into the deck.

I was looking at Inspiring Statuary and I was wondering why you needed it for when the commander turns your artifacts into mana rocks. I realized the mana could only be spent on sorceries and instants only a solid minute later.

If you are having problems with draw, you could consider something like Shimmer Dragon or Quicksmith Genius. I use them both in my saheeli deck.

Also consider the artifact lands, they would allow you to get mana of any color for your spells in the event you are mana screwed. Seat of the Synod, Great Furnace, and Darksteel Citadel.

sergiodelrio on Banlist Open Discussion

1 year ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

BruhYouFarted on Izzet 0-cmc bounce infinite combo

1 year ago

Thank You! If you wanted to go non-budget, Seat of the Synod is a great replacement for islands. My main goal of this re-design was to try to crack open Tooth of Chiss-Goria, i knew it was possible. Tooth is a very underrated card (Because it is Trash in 99% of decks) but hopefully somebody could break it further. I am currently brewing around Boggart Birth Rite, another "Trash" card, and how it can loop with a copy of itself. I'm not that good at designing sideboards, seems like dead weight to me, so that is why I didn't put a sideboard in.

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