Seat of the Synod

Seat of the Synod

Artifact Land

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Seat of the Synod Discussion

sergiodelrio on Banlist Open Discussion

1 month ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

BruhYouFarted on Izzet 0-cmc bounce infinite combo

2 months ago

Thank You! If you wanted to go non-budget, Seat of the Synod is a great replacement for islands. My main goal of this re-design was to try to crack open Tooth of Chiss-Goria, i knew it was possible. Tooth is a very underrated card (Because it is Trash in 99% of decks) but hopefully somebody could break it further. I am currently brewing around Boggart Birth Rite, another "Trash" card, and how it can loop with a copy of itself. I'm not that good at designing sideboards, seems like dead weight to me, so that is why I didn't put a sideboard in.

SloanRanger on [Primer] Casting the Mythal: An Inalla Guide

2 months ago

Absolutely love the primer that you’ve written for your Inalla deck.

I wanted to mention a couple of all stars that I’ve found when I’ve been playing Inalla; the first is Trinket Mage which is incredibly versatile when you run all three of the artifact lands in the Grixis colours (Seat of the Synod, Vault of Whispers & Great Furnace). Some of the wizards in the deck can be quite tricky to cast with the coloured mana symbols in their costs but with Trinket Mage you can grab a land of the colour that you’re missing along with a Sol Ring. Another Trinket Mage target that I’ve been experimenting with is Skullclamp, as so many wizards only have one toughness they make great targets for the clamp and it’s even better when you’re clamping a token copy of the wizard as well.

The final card I wanted to mention is Twinflame which can be used as a win condition with Dualcaster Mage similar to the Ghostly Flicker combo except that Twinflame gives the token copy haste as well so you don’t need to create a copy using the eminence trigger. The best part about using this combo is that Twinflame is searchable using Spellseeker and with the token copy of Spellseeker you can search for a tutor like Demonic Tutor/Diabolic Tutor that can then find your Dualcaster Mage allowing you to combo quickly if you’re playing against some powerful decks.

multimedia on Alela and her pimped out posse

3 months ago

Hey, with so much equipment consider Puresteel Paladin and Sigarda's Aid to free equip? Grand Architect lets you tap himself and other blue creatures to pay for equip costs or to cast artifacts. Alela and the Faeries she creates are blue. Shimmer Myr lets you cast artifacts at instant speed. Cranial Plating can make Alela because she has flying an attacking threat to do lethal Commander damage.

Grand Architect is good ramp for the Thopter Assembly + Time Sieve extra turn combo. With Alela this combo is lots of Faeries equal to the amount of extra turns you want to take. The win condition is attacking with Faeries at each opponent at each extra turn.

Tap Architect + Alela + 1 Faerie for 6 colorless mana to cast Assembly. Each extra turn Assembly is bounced back to your hand to create 5 artifact Thopters, you then have to cast Assembly again and next you sac those 5 Thopters with Sieve to take an extra turn to repeat. Casting Assembly at each extra turn is what creates the Faeries.

If attacking with Alela and Faerie tokens is something you want to do then because of flying consider Bident of Thassa and Reconnaissance Mission ? These are for repeatable draw which lets you draw for each creature who does combat damage to a player.


Some land upgrades to consider:

Good luck with your deck.

RambIe on About Urza's Saga in cEDH

3 months ago

im running Galazeth Prismari . i run a lot of cast untap creatures Blistercoil Weird , Blisterspit Gremlin , Thermo-Alchemist etc. and i put in Urza's Saga thinking it would be good to fetch Paradise Mantle . so far i have found a lot of weird unexpected uses for it. example one game turn 3 i tapped it floating a colorless, sacked it for a Seat of the Synod and casted Snap . with the same method of floating a mana it can also fetch and activate Sensei's Divining Top at your upkeep. its not broken but i've never been disappointed by its resolve i mean even in worse case it can always fetch a sol ring or indestructible artifact land

multimedia on Sen triplets

4 months ago

Hey, some changes to consider:

Replicating and Sphere are not really needed here because all the other two drop mana rocks are better/faster. Not a fan of Ingot or Relic either, but at least they're indestructible which has protection from Nevinyrral's Disk .

The Artifact lands are helpful with Transmuter, but they are destroyed by Disk unless you control Forge.

Not enough basic lands or other dual lands that are two different land types that could be in your hand to support the Reveal lands from not ETB tapped. Can't really support the two Tango lands or Check lands either, but at least these dual lands rely on lands that are already on the battlefield not in your hand.

Other cuts could be the Bounce lands that always ETB tapped, the two Tango lands since only have six basic lands or the Scry/Cycling lands since they always ETB tapped.

multimedia on Sen triplets

4 months ago

Hey, nice version, but please get rid of Temple of the False God :) It's not a good land here because you don't have any land ramp thus it can't make mana until your turn five or six at earliest which is unplayable.

There's a strong artifact sub theme here consider Master Transmuter and artifact lands especially Seat of the Synod ? Transmuter can cheat big artifacts onto the battlefield by first bouncing an artifact land or another artifact such as a mana rock. Sen is an artifact creature which makes Transmuter another way to protect by bouncing Sen back to your hand.

The way Transmuter's ability works is the artifact that you bounce can then be put onto the battlefield right after from your hand because the bounce is part of the cost of the ability. You can bounce Sen even at instant speed and then just put right back onto the battlefield.

Notion Thief is good opponent disruption especially towards the opponent who's turn you control. Getting to cast their draw spells for you to draw instead of opponent. Grand Architect is a good mana dork with artifacts especially when your Commander is an artifact and blue. It can tap the turn you play it to make 2 colorless mana to cast or activate artifacts.

Good luck with your deck.

WalbenQuakeblade on Jhoira cEDH

4 months ago

Bhruskee its pretty rare that I whiff now. Dragon's Rage Channeler is a way to get lands out of the deck while also giving a decent threat. Seat of the Synod and Great Furnace are still dead draws late as Jhoira only triggers off cast triggers. I took them out a long time ago when Vandelblast was an issue. Though this isn't really a problem anymore with better card selection the only real upside to those lands is early metalcraft.

Yes the deck only has 1 true win con in Aetherflux it has a pretty hard lock in Words of Wind as well. However I have been thinking of possibly putting Thassa's Oracle back into the list as lately I have found when I am digging I can typically win with either Aetherflux or Oracle.

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