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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
The Eternal Wanderer
Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control a the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
-4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
GrimlockVIII on Oops all planeswalkers
2 months ago
dear lord I never thought of using Umori this way that's nuts.
I would suggest The Eternal Wanderer as an instantly accessible board wipe
jarncards on Soldiers
10 months ago
Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.
Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.
Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white
You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.
You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.
Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.
If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.
Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.
Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.
Moonshaker Cavalry is probably an instant win if you play it
LANDS: This deck might actually be able to run Scorched Ruins.
You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.
I'll look at more low cost stuff later. most of my recommendations are like 5cmc+
CrunchyDragon on Blinky Bunny
1 year ago
I like it. I run a very similar deck with Elesh Norn, Mother of Machines as my commander.
I'd recommend adding Soul Warden, Soul's Attendant, and Ajani's Welcome. One of those with Felidar Guardian or a clone of it and/or Restoration Angel will result in an infinite lifegain combo.
Anointed Procession and/or Mondrak, Glory Dominus can make your token generation with Preston get out of hand extremely quickly, as well as increase the above lifegain combos.
Filigree Vector will let you add +1/+1 counters to permanents you control when it enters, so you could combo that with the 2/2 Samurai with double strike from The Eternal Wanderer to continually make your double strike creature bigger and bigger. Cathars' Crusade will also aid in making your creatures bigger.
Khytaria on Cube 400 Cards
1 year ago
Luminous Broodmoth Archangel Avacyn Flip Elesh Norn, Mother of Machines God-Eternal Oketra Gustcloak Savior besonders weil attacking effekte ja trotzdem triggern! The Eternal Wanderer Vanquish the Horde
eliakimras on Wyleth, Boros Voltron
1 year ago
Hello fellow Wyleth, Soul of Card Draw player!
I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.
I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:
First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.
- Oreskos Explorer -> Dowsing Dagger Flip (you can get this to flip easily on turn 4)
- Kor Cartographer (too slow) -> Arcane Signet
- Emeria Shepherd (Voltron decks need a REALLY good reason to run cards above 3 mana in their builds) -> Starnheim Courser (this allows you to storm out of control. It is another body to voltron if needed)
- Keeper of the Accord (the token is irrelevant for you and, with Wyleth's card draw, you won't be behind in land drops) -> Talisman of Conviction
You should run boardwipes that hits your stuff the least:
- Tragic Arrogance (no need to destroy your own stuff) -> The Eternal Wanderer's ult
- Disenchant -> Heliod's Intervention
- Ironclad Slayer (we'll compensate him in the landbase) -> Vandalblast
Also, you can streamline your removal package. All of those are fetchable by Sunforger:
- Wear / Tear (good removal, but you already have more flexible options) -> Reprieve (that's one hell of a card to fetch out with Sunforger)
- Hyena Umbra (still vulnerable to exile and bounce effects) -> Blacksmith's Skill (all-around protection)
More/better auras and equipment
-
Temur Battle Rage is a cute combat trick, but Battle Mastery is permanent and triggers Wyleth.
-
Same to Reyav, Master Smith: one thing I've learned is to only rely on other card types for things Auras and Equipments can't do. All That Glitters, most of the time, performs better than him.
-
Infuriate -> Thran Power Suit (same reason as above)
-
Adeline, Resplendent Cathar (lost to her yesterday, but she does not give value here) -> Empyrial Armor (Wyleth gets huge with this)
-
Kor Duelist -> Empyrial Plate (same as above)
- Gimli's Axe -> Maul of the Skyclaves
- Argentum Armor (too expensive to cast) -> Mirror Shield (hexproof is crucial on a Voltron build)
Cheating equip costs
- Brass Squire (having to wait a turn to use his ability is rough) -> Ardenn, Intrepid Archaeologist
- Kemba, Kha Regent (too slow for a Voltron build) -> Bruenor Battlehammer
If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.
More utility lands
- Minas Tirith (Wyleth draws enough cards already. Also, most of the time, you will only have a single creature on the field) -> Axgard Armory (tutor on a land)
- Plains -> Sejiri Shelter Flip (a protection spell stapled onto a land)
- Mountain -> Buried Ruin (Ironclad Slayer's removal is avenged!)
- Plains -> Mistveil Plains (it can return instants back to the deck to be fetched again by Sunforger)
- Mountain -> Great Furnace (synergy with All That Glitters and Puresteel Paladin)
- Plains -> Ancient Den (same as above)
DreadKhan on Trying to maximize the power …
1 year ago
Have you ever thought about Witch's Clinic or Devoted Caretaker? Not quite sure what constitutes an '8', but Crackdown is pretty neat in mono-White, few people run big White creatures, it's probably a better defense than Ghostly Prison or Norn's Annex, but it might paint a target on your back. I think at a power level of 8 you can run something like Drannith Magistrate, that might be worth a look.
Wipes are very important as your power level goes up, people's decks get 'out of hand' both quicker and to a greater extreme, even 'fair' decks might have a much scarier board than you. Even in cEDH I hear about people using wipes these days, Promise of Loyalty is one I like, this will clear out even wide boards and force people to go after each other. The Eternal Wanderer is also interesting, but she is 6 mana for a pretty fun wipe in Voltron decks. There is also Single Combat, I suppose if you keep your Commander who cares if you can't summon any new creatures?
If your power level is reasonably high you can almost count on someone drawing quite a few more cards than you, maybe Wedding Ring would be worth it?
Gleeock on Superfriends and Violent Ends
1 year ago
The Eternal Wanderer is bonkers in my walker deck. You get to pick the opponents lamest tokens after all, pretty rare that my opponents aren't fielding a token, or utility creature. Then again, I usually have unusually beefy built up creatures in that deck as well so my keep is usually supreme
HatchMichael18 on 5 color 0 creatures v3.0
1 year ago
Crucible of Worlds and Command Beacon makes it where you no longer pay command tax Divine Reckoning Slash the Ranks The Eternal Wanderer and Hour of Reckoning are decent board wipes to consider
very janky but hear me out
Avacyn's Memorial and Leyline of Singularity i noticed your only using token creatures Mirror Box when your against snowball goblins or elves this combo comes in handy
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