Oreskos Explorer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oreskos Explorer

Creature — Cat Scout

When this enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.

eliakimras on Wyleth, Boros Voltron

7 months ago

Hello fellow Wyleth, Soul of Card Draw player!

I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.

I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:

First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.

You should run boardwipes that hits your stuff the least:

Also, you can streamline your removal package. All of those are fetchable by Sunforger:

More/better auras and equipment

Cheating equip costs

If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.

More utility lands

treeforcorvus on Mardu Vehicles Commander

7 months ago

This deck looks really cool! I really love how incredibly affordable your deck is. For a few more dollars you can add amazing improvements that will significantly improve your deck's power. There's two cards, however, that are a must:

First, Sunforger will cast ANY instant you run, allowing answers straight from your deck AND enables Vial Smasher the Fierce if used outside your turn. Path of Mettle  Flip is a decent repellant, but only if you flip it. More likely it will be an inconsistent killer or chip damage, which will only antagonize your foes, and worse it doesn't synergize with either Partner. Sunforger also makes Akiri and Jor kadeen happy, and its versatility will serve you more accurately.

Second, Mistveil Plains (searchable by Oreskos Explorer btw) pairs spectacularly with Sunforger, allowing you to recycle spent instants. Spectacular.

I recommend these replacements, which give big improvements:

*First of all, Sun Titan and Teshar, Ancestor's Apostle will almost always better targets to reanimate. Second, compare Pyre Zombie to Torment of Hailfire: For 7BB (the cost of return/cast/sac), you'd get 7 instances of "Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card". While Hailfire is a prohibitively expensive card, it still highlights how inefficient Pyre Zombie is without your reanimators. Considering the # of vehicles you run, Greasefang is much better.

Terrashock on Rin and Seri

8 months ago

Hello, fellow cat and dog enjoyer. I noticed that you pretty much stuffed every cat or dog in naya colors in that you could find but not a single changeling. While changelings might not be satisfying since they don't look like a cat or a dog, they provide great value because they actually trigger Rin & Seris ability twice generating two tokens instead of just one. They also benefit from both lord effects. Notable examples of changelings are:

Additionally, you seem to have missed (or purposfully no included?) some rather powerful cats and dogs:

Just a few for you to consider. I have a list of all good (in my opinion) cats and dogs in my Rin & Seri list: Rin and Seri

Now, let's be real: Its not the best tribal. So I wouldn't force cat and dogs as hard as you do and also supplement with normal creatures like Mondrak, Glory Dominus or Bloom Tender .

You also do not seem to have a lot of draw options in your deck. Depending on the pod you are playing in, board wipes might be present and can absolutely wreck your game plan. Draw effects help you recover from this. Sadly, Naya is not the best color combination for drawing cards and most of the good draw effects are really expensive. You can see some suggestions for draw effects in my deck list: Rin and Seri

I would highly recommend proxying if your pod allows it. Be careful with draw effect like Camaraderie or Shamanic Revelation. They look good on paper in a token theme but they are "win more" cards in my opinion. If your board got wiped and you draw into those cards, they will not do a thing to help you recover. A wheel effect like Wheel of Misfortune however, will draw you 7 fresh cards to start again.

Lastly, I would recommend getting some tutors in there. Eladamri's Call, Green Sun's Zenith, Natural Order and the like. The best card in your deck by far is Jetmir, Nexus of Revels. He is basically your secret commander. If you can resolve him with 9 creatures on the board, you can devastate your opponents out of the blue. All the more important to be able to find him if you need him.

That's all for now. Have fun!

temeref on Taunts & Trickery

1 year ago

Talanar Sentinel is a nice addition -- as for the cards mentioned, I didn't include them since I didn't have em/intend on getting them due to their price; I'd bet they're perfect includes, and since you've got em, absolutely slot em in! Could easily swap out that Oreskos Explorer for Flawless Maneuver, probably along-side Ghostway in place of Favorable Destiny and you'd be in a better state defense-wise. Oreskos was intended to be a non- Land Tax method of making sure my lower land count doesn't brick me as often, and flickering it seemed like a fun way to ensure that, but hey, if it doesn't work, it doesn't work! Not gonna pretend like my decks are perfect haha.

And yeah! I love building weirder cards to try and make em' work. This deck's probably one of my favorites I've done for that concept; the Wild Pair & 4 total power/toughness shenanigans finally put my itch to build around the dang card to rest. Failed so many times trying it lol but I feel like this deck's finally the one.

Talanar on Taunts & Trickery

1 year ago

@temeref No big deal, I never left a comment on this page and didn't realize that you probably should tag people. :D

I'd really like to give you some proper feedback about my experience with the deck, but to be honest, the majority of the games were a trainwreck. The reason is really simple though: I'm compeletly new to Magic and, therefore, lack any skill to pilot this deck properly. Hence, my feedback would be nothing but a guide on how to brutally butcher your finely tuned deck. :P

The only thing I replaced was Garruk, Primal Hunter. Instead, I put in Esper Sentinel for early card draw. It was laying around here, so I figured why not. Moreover, I wasn't able to benefit from Oreskos Explorer in any of the games. Never got me more than 2 lands when I didn't even need them in my hand. I guess this card is there to help fixing mana issues/prevent mana screws and slim out the deck in later stages of the game. How do you utilize this card properly?

Ghostway sounds like a perfect fit for this deck. I also have an unused Flawless Maneuver in my collection which could be some nice and cheap protection. Your choice of cards for this deck seems quite unconventional though. That's why I assume you want to avoid some of those overused/boring staple cards? Makes perfect sense, the whole deck idea is to do something different than the usual.

freezerboy on No Man's Land (Mageta) [[Primer]]

2 years ago

That does sound tough since each of those tend to take a bit of time. You could get some payoff from Cleansing and Planar Birth to massively buff Ondu Greathorn or Retreat to Emeria, allowing you to only target your basic lands. Or even target only lands with a Balancing Act.

If you're going the landfall route, which may work if you add some more options like Boreas Charger if you've sacrificed your lands or Crucible of Worlds, Oreskos Explorer, Stoic Farmer, Eternal Dragon, Timeless Dragon or anything else with plainscycling. More buffing cards like Canyon Jerboa or Felidar Retreat could help with the subtheme, and as many options with landfall like Fearless Fledgling, Prowling Felidar, Emeria Angel, and Emeria Shepherd. The Shepherd is very strong recursion, though sadly doesn't target lands.

Eternity Vessel could even give you some defense while keeping with the theme and Trove Warden looks viable as well.

All in all, with the basic land angle there are a lot of options for landfall abilities in white, so may as well make use of those for a more immediate power buff than something slow like Elspeth, Sun's Champion.

eliakimras on Breena - Silverquill Statement Upgrade

2 years ago

Hey, me again! I really like Breena, the Demagogue's premise. I want to build her in the future, since I'm cultivating a combat metagame. But I have some ideas that can make your deck funnier and stronger:

I imagine you're trying to keep the idea of giving gifts to your opponents for them to killing each other, while reaping benefits to you.

One way is to force combat. You might want to put Martial Impetus and Parasitic Impetus back to deflect attacks and get draws off Breena. (Too bad goad is a blue-red thing - come on Wizards, give us on other colors). Otherwise, they buff Breena to hit harder.

Another thing you should consider is protection for your creatures:

How about protection to you?

About recursion:

About card draw:

About your ramp:

Sorry for not commenting on your whole deck. Since I have not played her myself, I could only suggest more general things. I hope the suggestions have inspired you somehow. As always, have fun with the Demagogue!

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