Target player sacrifices a creature.
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Diabolic Edict Discussion
5 days ago
1 week ago
This was hard, extremely so: this was very nearly sixteen commanders. Black is well-suited to stand alone, and there are so, so many good choices that I’ve developed a newfound respect for anyone who tries to top ten black. This is almost my favorite color, and while it may be limited in dealing with anything not a creature, graveyard, or a card in hand, good GOD can it deal. All the tutors, all the kill spells, creatures of the night, what music… Sorry, it’s easy to go full Dracula in this area of the pie. In summary, I’ve a lot more to say on this subject than the colors we’ve already covered. However, as always in this project, the point is to celebrate three thematic elements, not drool over all the ludicrous power in this necrotic slice of the pie. Today we’re limiting ourselves to three pervading archetypes: life, death, and graveyard manipulation.
White is a respectable powerhouse in this arena, but black takes center stage with undeniably better style. Whereas white just gains it, playing black means treating your life total as just one more resource to use, abuse, and exploit. Vampirism, folks, and not the glittery sort either. Cruel, properly thirsty vampirism, all about chugging opponents like cheap beer. And if you enjoy masochistic chicaneries that trade life for cards, removal, mana, and eventually victory, look no further.
This guy. This glorious, ludicrous guy. General damage? Check. Lifelink? Check. Game-warping mechanic? Great big ol’ hissing, honking, ball-biting check. A peak, high performance example of boom/bust gameplay. Just be sure to draw as many cards as you can and pray that you find quality lifegain to patch the holes you’ll be blowing in yourself.
Here’s the thing: in mono-black, whenever you gain life it’s at someone else’s expense. An effect that doubles said expense? Please and thank you. board wide Lifelink? Also yes. Throw down some grunts, swipe right, and watch your peanut gallery of jerks like the Blood Artist heckle opponents to death.
You know what’s a great defense, command damage notwithstanding? A huge life total. This is partly why red struggles in EDH: hard to beat down someone with piles of life and a few choice defensive options. In some ways it’s just as hard to vampire them to death. You know who doesn’t care? Erebos. Old Erebos is singularly unimpressed by new Heliod’s jank, and happy to sweeten the deal with reliable draw for a modest fee of mana and life.
The past few years have seen respectable creature removal cropping up even in blue and green. White has oodles of fantastic board wipes, and red can hose everything down with direct damage. But compared to black, they’re all posers. Shrinking creatures, sacrifice and discard are all primarily black stables. Toxic Deluge laughs at your indestructible legions. Grave Pact is amused by your shroud, and will bury you in it. This is the color of Go for the Throat , Diabolic Edict , and Tragic Slip . When black comes for your minions, you better have a mountain of solutions, otherwise the only way to save said minions is to take them off the field yourself.
Spoiler alert: three of the Kamigawa ascendants are going to feature in these articles, and Kuon is the meanest (since the blue one got banned, anyway). I speak from gleefully shameless experience here. For the low, low price of three creatures and a modest downpayment of another every turn, black sacrifice stax can be yours. Add fun things like Magus of the Abyss , Dread Return , and Fleshbag Marauder and all his rude, rude cousins. Trust me on this: Kuon is, if you’ll pardon the pun, enchantingly nasty.
Very few things like boardwipes. However, provided they’ve had a snack first, Yahenni likes them just fine. An affordable commander with a sac outlet (indestructibility on a stick :D) who actively rewards slaughtering anything that could block? Sold! Throw in Fallen Ideal . You won’t be sorry.
In my last article I referred to blue as the heavyweight champion of yoink, but that’s not to say there aren’t other colors in the ring. Forcing opponents to sacrifice creatures and discard cards are both black staples, and boy howdy does Tergrid reward such misbehavior (though the adorable Tinybones, Trinket Thief may be more a discard fiend's speed). If tokens aren’t in the local meta, this will change that.
Green shares a bit of this glory: there’s a pervasive theme in green of both exiling and returning cards to the hand from there. BUT… Black is still the unequivocal graveyard color, leaving the charge in both filling and emptying it, especially of creatures and onto the field. Bojuka Bog . Animate Dead . Living Death . Green may have some good tricks here, but few so dirty as an Entomb followed by Reanimate . So, so dirty. I saw it only once, but it was a turn two Terastodon . Once was enough.
Reanimator decks got you down? Here’s a bone, friends. Stealing your opponent’s guys is one thing. Exiling said guys when their owners wipe your stolen board is another. Chainer doesn’t like choices. Chainer likes it all. And Chainer, above all else, loves to break your opponent’s heads with their own toys.
Convinced I like Kamigawa yet? I used to play this janky beast in a standard spirit deck. These days, my thoughts run first to a big pile of Shadowborn Apostle and assorted demons, but that’s just the easy first on the list of tricksy things up Shirei’s sleeve. Again, Blood Artist and friends. Again, deeply unhappy opponents.
Here’s horror for you. Anyone who doesn’t admit to a healthy bout of nervousness when this guy hits the field is a liar (or playing Orbs of Warding . Coming or going, yours or theirs, killed or milled or discarded, if the graveyard is involved then the good syr gets his ping. Have yourself a time with any number of silly combos and tactics: your opponents are guaranteed a Tortured Existence .
And, for my personal favorite...
I ran Marrow-Gnawer for a time, but offloaded it when I realized that I was bored by the deck. A few years later I built Kuon, who quickly became infamous in my playgroup. However, aspects of the deck that I particularly enjoyed were better served when I switched to this villainous wench. With a decent draw effect (especially with Thornbite Staff ) and an imminently breakable ping engine, Ayara is BRUTAL with proper support. Endrek Sahr, Master Breeder . Army of the Damned . And the game-winning monstrosity itself, Plague of Vermin . Revel in countless bodies to exploit as only black can and watch your opponents die of Ayara’s approval.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Red!
2 weeks ago
What is Trickbind ever doing that is actually relevant, especially for the cost of a whole card and two mana? I know it can hit fetchlands but two mana for maybe stone raining your opponent doesn't seem worth it, especially when it isn't proactive and could be more hand disruption like Grief and Inquisition of Kozilek . Speaking of Grief, that card seems like something you should consider as a disruptive element early especially since with only a u/b deck you have a lot to enable it. It also makes Scourge of the Skyclaves a lot better if your want to run that since it is an early way to apply pressure.
Having only 17 lands is also extremely greedy, assuming a 56 card deck with Street Wraith you only have about a 75% chance of hitting your first two lands drops, which your absolutely need to do to play delve threats and counterspells on curve. Neither of your cantrips has good unconditional selection like Serum Visions or Opt do which means hitting lands is even less consistent. If you really don't want to get flooded you could play some off colour horizon lands like Nurturing Peatland .
I'm also not sure what you're bringing Diabolic Edict against. Most of the creature decks like U/R Prowess, Company and Ephemerate don't really care too much since they're so threat dense and shadow isn't really seeing play anymore since the meta is so hostile to it.
1 month ago
SmashRadiation Not exactly. Regeneration specifically negates the "Destroy" effect, not a creature dying (a.k.a. being put into a graveyard). Sacrificing a creature is different from that creature being destroyed. Both have the same result, a creature goes to the graveyard, but how they get there is different. That's why Diabolic Edict and other such edict effects are so good. You have to put it into the graveyard, no way around it. Fun fact, WotC used to call this "Burying" a creature because it got put into your graveyard without any arguments. Regeneration didn't work to save it. So if you ever see an old card with the word "Bury" on it, now you know that gets around regeneration and indesteuctible.
One way to make the combo work is with two Myr Retriever s and two Foundry Inspector s but that's a lot of hoops to jump through. If you're not strapped for cash, Ashnod's Altar and two retrievers is a more manageable combo, with Reckless Fireweaver or Impact Tremors on the field, but that gets away from the theme of your deck.
My advice is to go with a bunch of cheap artifacts that cantrip like Ichor Wellspring and Chromatic Star , fill up the Atog with fuel and let 'er rip with Fling / Temur Battle Rage . Definitely run Great Furnace and Darksteel Citadel for extra munchies. Your biggest threat is all the cheap removal that runs around in Pauper, so flinging might be the best way to go.
2 months ago
wallisface It's a restriction in the 99 so he wont just be in every deck for being a colorless exile-machine that also has a hindrance toward enemy mana rocks.
It's true you can still run him as your Commander and have your 99 be almost exclusively mono green ramp, just to get him out on the field. However in his current iteration he would slow down colored mana rocks and start blasting a singular permanent/spell every round. That's not in itself a very game winning strategy, so it falls flat if that's all you do. The effects are still very powerful, but not by itself a win condition.
If you remove the tap requirement from the active ability, your mana count is the restriction on how many permanents/spells you can exile per round. Throw in a Seedborn Muse and no one likes you anymore. It's not a very fun experience when he can sit in the Command zone.
I see that you rectified in your later comments to show that there needs to be a limit on the exile ability. The simplest solution to allow him both be in combat and use his ability could be to grant Ugin Vigilance, so he can attack freely and be ready to blast something - while also having the option of just staying back to blast something. I think it would be a mistake (or rather a nerf) to tie it with an attack condition. That would remove the ability to reactively exile a spell on the stack or a nonland permanent on the board - especially on an opponent's turn.
As for how people deal with Ulamog, the Ceaseless Hunger : it takes two permanents out when cast and that's pretty much the end of it, until something makes it possible for the owner to cast it again - which generally only happens when it is exiled itself while being a Commander or if it is played in the 99 of a self-bouncing deckshell. Ugin's exile as an active ability has a much higher ceiling and it can hit spells. So if not kept in check Ugin could just dominate the board singlehandedly. Also there's still a significant difference between 8 and 10 mana in a single burst.
I think I read MagicMarc's comment on turning any land into Wastes and didn't see that you only had it hit nonbasic lands. Anyhow a Blood Moon effect would be more manageable, but I honestly don't know if Ugin needs the boost. Also Blood Moon is symmetrical - whereas Ugin doesn't even hit your lands, and wouldn't much care either way with his chromatic mana ability anyhow.
And like plakjekaas mentions, colorless can acquire similar ramp potential as green, but in magical Christmas land, they can acquire it MUCH faster.
Turn 1: Ancient Tomb into Mana Vault into Mana Crypt into Sol Ring into Grim Monolith into Ugin. All on turn 1. Turn 2 you can cast Unwinding Clock to just make your opponents scoop even faster. Granted, wallisface's version that can gatling gun exile nonland permanents does not exile spells, so there is a chance to deal with Ugin if you somehow get the appropriate mana in basic lands to cast a board wipe or Diabolic Edict - as colored mana rocks will just be wiped with Ugin before you get to untap. The Ugin player does kinda need a way to increase Ugin's power to hit 21 Commander damage faster, but from there it's just a grinding battle. If the opponents manage to deal with Ugin, he'll likely just come right back the following turn.
I don't think this is a good goal for creating new cards. Not everything has to be cEDH worthy. The card as it is in the OP is strong but not dominating, and I think that's fair. Switching the nonland permanents opponents controls tap for colorless to a one-sided, colorless Blood Moon is probably acceptable. Making Ugin fully colorless will only make the card more problematic for Commander as everyone can suddenly include a Legacy Weapon + Ertai, Wizard Adept on a protected body.
3 months ago
5 months ago
Amazing deck! Gonna try it out asap :)
5 months ago
I would remove Cancel for Dovin's Veto, Crux of Fate for Torment of Hailfire, Diabolic Tutor for Beseech the Queen, Diabolic Edict for Go for the Throat, Personal Tutor for Lim-Dul's Vault, Laboratory Maniac for Elesh Norn, Grand Cenobite, Graceful Adept for Archon of Emeria, Blood Seeker for Judge's Familiar, Strionic Resonator for Isochron Scepter, Baleful Strix for Windfall, Nadier's Nightblade for Dramatic Reversal, and Revel in Riches for Basalt Monolith