Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Common

Combos Browse all



Target creature gets +3/+2 until end of turn.

Browse Alters

Infuriate Discussion

Joe_Ken_ on Commander Staples

2 weeks ago

Pretty much any cantrip cards (ones that cost 1 mana and draw you a card) are always good. Defiant Strike , Expedite , and Crimson Wisps are some of the most popular ones I believe. Then you'll just want other good spells to add like Infuriate , Shelter , Gods Willing , Titan's Strength and other cards that cost small amounts of mana that you can get back every time you cast them with Feather.

Token producers like Young Pyromancer and Monastery Mentor would also be good additions since you will be planning to cast so many spells.

As for staples I would make sure to pick up artifacts like Talisman of Conviction , Mind Stone , Boros Signet and any other mana rock that won't cost too much mana.

Removal spells you will want are Swords to Plowshares , Generous Gift , and Chaos Warp

And Sunforger is almost a must have in any Boros deck since being able to cast almost any instant speed spell from your deck is crazy good.

cosmcbun on Elfire

1 month ago

Have you considered Ball Lightning or Lightning Bolt ? Both seem like they would fit very well into this list. Also, Brute Force is strictly better than Infuriate .

murkee on Mono-Red Chandra-mentals

1 month ago

birchmaster22 Fun deck! I have also built a similar deck, and is pretty much rotation except for the inclusion of x4 Lightning Mare and pump spells like Infuriate and Samut's Sprint . With Thunderkin Awakener mares keep coming back from the grave, and you can pump it if you have mana open.

foxlite on Chandra's Elemental School

2 months ago

Chandra's Embercat dropped, added 1x shock, 1x lightning strike, moved to 4x Chandra, Acolyte of Flame , moved 1x Chandra, Awakened Inferno to sideboard. Dropped 1x Infuriate . Updated sideboard

Thanks for the input so far well see how it plays.

foxlite on Chandra's Elemental School

2 months ago

Yes Shock gives it three, for 1 mana you toss an in Infuriate and it is now a 7/5, yes that's conditional, no it wont win every game but it doesnt have to, despite that fact that it occurs a lot. Chandra's Triumph is getting added. The utility of a one drop like Infuriate to stop a sweep from killing a key creature is actually very helpful for keeping small creatures up. I havent ruled out lava coil, its definitely going in the board for removal but I'm waiting on my second set to arrive, my other coils are running in my grix currently. Chandra's triumph was an early consideration and will be going in the set when I have a playset. Again I'm testing this based on the paper I have on hand. As I like to test paper decks against paper decks, the human to shuffling is very different from digital shuffles. My buddy was running a mono red burn, so yes I was playing the deck with the lowest cmc possible. Out of 10 games I took 7 wins. It's still in the works appreciate the input. As for ember cats I'd rather have them swept as they dont make or break the deck and help get other creatures out faster leaving mana floating for shocks etc. There aren't really many other mono red elemental considerations for that slot unless I drop them all together. What would you suggest as a replacement? This was a quick throw together that has some really great synergy, and does not rely on Chandra for the win, I won 2 games with a 6 drop Chandra in hand and was mana starved at 3, and still took the game turn 5. Control and removal decks will be the most diffi6match ups, again right now mono red is still holding it's own because of the low cmc, there is utility there and it needs work, I threw this together with what I had around and it worked great, this is still the first versionx and as the block cycles a lot of this deck will remain depending on how the next set effects the meta. Initially this deck was hoi h to be set up as tribal elemental red/blue and may still move that direction for more control, especially with rotation around the corner. I'm not trying to build the next top 8 just a fun take on a new mononred with a lot of speed to play a few fridays.

PhotogenicParasympathetic on Chandra's Elemental School

2 months ago

A couple things:

First of all Shock gives Chandra's Spitfire +3/+0, not +6/+0 - the Spitfire doesn't care how much noncombat damage is dealt, it only cares how many times noncombat damage is dealt. Shock is a single spell that deals one chunk of damage to a single target, and therefore only triggers the Spitfire once.

Second, I have no doubt that Infuriate will sometimes win you a game. More often than not, however, it will be a dead draw. If you're behind, it doesn't get you back into the game. It is not playable when you don't have a creature out. If you have it in hand and draw a creature, it doesn't give that creature haste. It doesn't deal damage to pump the Spitfires, and it doesn't kill blockers to let your Spitfires through, either of which would be much stronger.

Third, Chandra's Embercat is fine. Icon of Ancestry is fine. But you're looking at this from a "what's the best case scenario" perspective, instead of a "what's a likely scenario" or "what's the worst case scenario" perspective. Sure, draw the Cat on turn two, play it, have it survive the next three turns while making your land drops every time and not dying, and it'll ramp out your Chandra, Awakened Inferno . What's far more likely is that you'll play it on turn two, and it'll get zapped by removal, sweepers, or be killed in combat. The best case is that it gets you Chandra one turn earlier - the worst case is that it does nothing for you. Meanwhile, beefing up your removal suit with some Lava Coil s or Chandra's Triumph s etc would be more effective at making sure you survive the extra turn necessary to play the Chandra on curve.

Icon's in a similar boat - the most likely scenario is that you take a turn off from casting more creatures or removing your opponent's threats to deploy an artifact that gives whatever creatures you already have (again, assuming they've all lived) and small boost. The worst case is that you draw it when the control player's just killed all your creatures, and you get to spend a turn playing it, a turn activating it, and a turn deploying the creature you find, while the control player gets two-three turns of no pressure to close out the game.

foxlite on Chandra's Elemental School

2 months ago

The ember cats give me mana to play out other elementals aka all my other creatures in this tribal, not just walkers. It's a huge mana boost, I realize the vulnerability against control and wipes, working on a sturdy board. Planned on running Chandra, Acolyte of Flame now added. Boarding a second to swap out an Icon. It tested much better with icons boosting elemental tokens, and Infuriate has wone me a few games tossing it on a pumped Chandra's Spitfire . The other walker was all I had on hand at the time paper testing today. No board just a few tweaks, still testing the third Icon of Ancestry over 2 Chandra, Acolyte of Flame against mono-red it traded and ended up winning, just casual testing but losses were due to a few early misplays on my part.

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