Infuriate

Infuriate

Instant

Target creature gets +3/+2 until end of turn.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Infuriate Discussion

Hardhitta7 on Izzet Tempo

2 days ago

I agree Titan's Strength is better than Infuriate but Mutagenic Growth is better than both. I would also replace the shocks with Lava Dart . Both of those cards will allow you to get out an early Stormwing Entity . If you don’t wanna play the darts I would at least replace shock with Burst Lightning .

I think Embercleave is a bit out of place. You are usually only attacking with 1 or 2 creatures in these decks. If you absolutely want something like that I would suggest Temur Battle Rage .

Kukkakaali on Tuhmeliinit Cube

2 months ago

Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury

- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek

Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles

- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement

- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe

- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming

- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent

- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed

- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth

Faux_Faux on Veyran deck combo synergies

2 months ago

Here are some I use, seperated by category:

Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws

Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm

Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis

Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating

Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate

Other than that, I run some value cards, like Birgi, God of Storytelling  Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.

KTornado45 on

3 months ago

Ok, I see your point so I did add Shell Shield & Infuriate which means taking out Cleansing Wildfire . I also got rid of Go for Blood and replaced it with Crash Through just because it still helps my creatures, while Opt doesn't (only Sprite Dragon "synergizes" with it). If I add cards like Opt that are mainly there for extra instants/sorceries then it turns more into an "Izzit Control" deck rather than an Orvar, The All-Forming deck. Thanks for

Sorin_Markov_1947 on

3 months ago

I think having better removal will be more beneficial than a burn spell that can target face. It's pretty easy to get to a Goldspan or Sprite Dragon, which will finish people off pretty quickly. It's especially easy if you have cantrips like Crash Through or Opt , which, while not triggering Goldspan/Orvar, do let you dig for what you need and do trigger Sprite Dragon.

Shell Shield is a great protection spell. Seriously one of the best along with the protection from any color spells. Infuriate shortens your clock a lot of the time and can be used as a combat trick. Any one-mana spell creates mana for you if you have a Goldspan out, while two-mana spells are net 0. Cleansing Wildfire 's interaction with Orvar is something I missed, but it's still not enough reason to keep it in the deck, imo. If you have Orvar, you should be looking to kill your opponent within 2 turns. It's already late in the game, and Orvar looks scary so a lot of opponents will look to remove him ASAP. Cleansing Wildfire is net -1 mana (for that turn) +/-0 cards, but unlike the cantrips from before, it's not good without Orvar.

Yeah, I see the need for protection for sure, but that's why Shell Shield , Sejiri Shelter  Flip, and Feat of Resistance are maindeck.

KTornado45 on

3 months ago

Thanks for the Sprite Dragon comment, I didn't even think about that and I knew Goblin Arsonist wasn't the best option out there. As for Shatterskull Smashing  Flip I know it is better but Volcanic Geyser is an alternate win-condition late game when I have basically nothing left but have quite a few lands. As for cards like Opt & Crash Through they don't target any creatures so they don't synergize as well with Orvar, The All-Forming or Goldspan Dragon . And Shell Shield and Infuriate don't really do it for me because they have one ability that is terrible early turns where I don't really have any creatures on board and the mana at the same time to protect them. As for Cleansing Wildfire , it creates extra mana for me (as long as I have Orvar, the All-Form out and lets me draw a card too. Now Go for Blood I see the concern but it is one of the few removal cards I have and if I don't need it I can always cycle it. It also targets my creature which is great again with orval, the all-form. The only reason I run counters mainboard is to better protect orval, the all-form who can't create copies of himself if targeted by my other spells. Hopefully, that is a better explanation.

Sorin_Markov_1947 on

3 months ago

Sprite Dragon is much much better than Goblin Arsonist . The targeting spells could be a lot better as well. Shatterskull Smashing  Flip is almost strictly better than Volcanic Geyser , Infuriate , Opt , Crash Through , Shell Shield , and Spell Strike are good cards to be using as triggers for your abilities.

Flicker of Fate . You don't really want to be bouncing tokens or things with counters on them, so this is a bad protection spell. Sejiri Shelter  Flip, Feat of Resistance , or the aforementioned Shell Shield are much better. Cleansing Wildfire and Go for Blood are too expensive and don't give any extra synergy. Go For Blood doesn't even replace itself. In general, focus on cheaper spells and less countermagic. You don't want to end up in a control-y game, you want to survive the first few turns, then explode with Goldspan/Sprite Dragon + Orvar.

Sorin_Markov_1947 on Form of War

3 months ago

Nice! I feel like you could cut white and go for more targetted spells though. Infuriate , Crash Through , Storm Strike , and Shell Shield would all work for that purpose. Well, not Crash Through, but it's a red cantrip. Cantrips just work well with Sprite Dragon.

Also, if you're all-in on Orvar, make him a four-of! He works well with most of your creatures.

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