Artifact — Equipment
Equipped creature gets +4/+0.
, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
|Want (2)||starfoils , bensmith19|
Printings View all
|Double Masters (2XM)||Rare|
|Commander 2016 (C16)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 day ago
Monomanamaniac Thanks for the upvote and the kind words! I'll comment your suggestions.
Boros Charm: Is a great card and I used it before but I've cut it for more permanents. This deck can have so much interaction because it needs creatures to attack and enchantments to make them better
Mangara, the Diplomat: I'm eager to test it, but I don't own one (I'm not spending in MtG for awhile)
Sunforger: I can't praise this card enought but unfortunately this is not the deck for it. Iroas needs devotion, so I can run only so many artifacts. And Sunforger is not a slot in a deck - it is a dozen. You'll need targets, tutors to find it, maybe a creature or two that can cheat equip costs...
Arcane Signet: Good, could replace Cluestone or Locket for it (but I run those because of the option to draw)
Odric, Lunarch Marshal: Is good, I don't own one so never tested. I'm just concerned that it would be a dead topdeck in some situation, but surely worth a shot.
Odric, Master Tactician: Used it before, actually it underperformed. Iroas is usually good enought
Winota, Joiner of Forces: Same as Mangara
Sword of the Animist: Used it before, it is a good card and works, but I decided to cut it for Burnished and Lannery Storm as they can attack and block. I'm still interested in bringing it back but still have to figure something out.
Shadowspear: Same problem as Sunforger, I can run only many artifacts, also Hexproof and Indestructible are things that could be resolved with "player removal" xD
Chaos Warp: Considering this one, I love removal that hits more than one kind of permanents, but I am satisfied with the removal package on this deck already. Maybe I can squeeze in the place of something.
Flawless Maneuver: Same as Boros Charm
Brimaz, King of Oreskos: Used it before, underperformed.
Knight of the White Orchid: Same as Brimaz
Myriad Landscape: Is good and I might squeeze one in. I have one problem that I think this deck is running too few basics, sometimes I Land Tax all of them out of the deck, and I intend to use Emeria, The Sky Ruin (wich would demand more plains) but it is on my sight!
Swiftfoot Boots and Lightning Greaves: Same as Shadowspear
Vandalblast: Same as Chaos Warp
Combat Celebrant: Just neat, maybe someday I find a place for it in the deck!
1 day ago
Great deck but I've got a couple suggestions for you. Boros Charm can save you in a pinch or be used to make a creature hit harder. Mangara, the Diplomat is decent card draw. Sunforger is good for tutoring answer cards. Arcane Signet is good mana ramp. Odric, Lunarch Marshal spreads the love around and Odric, Master Tactician Will let you decide how your combat works. Winota, Joiner of Forces is huge card advantage of you build around it a little. Sword of the Animist is amazing for mana ramp. Shadowspear is decent for turning off indestructible and hexproof. Chaos Warp is decent removal. Flawless Maneuver is free indestructible for your team. Brimaz, King of Oreskos makes a decent amount of tokens. Knight of the White Orchid decent land ramp. Myriad Landscape also good ramp. Swiftfoot Boots and Lightning Greaves to protect from spot removal. Vandalblast is good artifact hate. Combat Celebrant can exert you into more combat steps. Anyways, that's all I can think of. I like your build though, it's got just of what you'd expect in a deck like this
1 week ago
RNR_Gaming Sunforger can't get either of the cards you mentioned since it can only grab instants with or CMC less than 4. One instant speed damage wrath you could be thinking of is Sulfurous Blast although I like using Sunforger for things like Teferi's protection/Boros Charm or pieces of spot removal.
1 week ago
Definitely, expected you to build this deck. Let's see if I can help out any. Not the biggest fan of equipments but that card draw engine combined with utility may sway me.
Sunforger - would be excellent but I know you're opposed to tutors; though being able to snag damaged based wrath effects like Anger of the Gods and Sweltering Suns could really like you take advantage of your commanders secound ability.
2 weeks ago
jakeyuki12 : thank you very much again for the suggestions, I totally agree and I'll make some adjustments to the list. I'd love to add the Swords of X and Y but unfortunately they are crazy expensive so I'm not going to include them (same for fetch lands, ancient tomb, and other really expensive lands that I don't own). The only exception is the Sword of Fire and Ice because I was gifted a copy of that one and the card draw is always useful.
I'll definitely add the Fervent Champion immediately, he looks really good at carrying equipments and the free equip cost is fantastic. My first take on this list was to make a really quick start, but now that I think of it I totally agree with you and DespairFaction that the deck needs to be more midrange.
PS: yes I definitely found the place to fit the Sunforger, that card is too good to pass on ;) Thanks again for the help!
DespairFaction : thanks a lot for the help! I'm afraid I couldn't find your video, could you please send a link to me (in PM as to not break any rules)?
As for the recommendations, I totally agree and I'll revise my plan so to have more finishers. I'll definitely have to find room for Aurelia and True Conviction (Maraug would be perfect but looks like he's going to be crazy expensive unfortunately). The only hesitation I have regarding Aurelia, the Warleader is that she's a 6-drop who needs to attack to be of any use and creatures are so easy to remove (my meta is pretty heavy on removal, Aurelia has almost never worked when played by my opponents). That said, I'll try her out and if she ends up not working I'll swap her out in favor of Fury of the Horde which is much more difficult to interact with.
I agree with you that the cheap creatures are really bad for the mid-late game, but it's my first Boros deck and I was trying to make sure that I could have some card draw right from the start of the game to try and keep up with the broken things that the other (green) players are doing. That said, I really like your idea regarding hatebears and I'll definitely swap out some useless little creatures for Hushbringer and Remorseful Cleric, thanks again!!
I'll work on the cuts and swaps and really looking forward to watching your video.
2 weeks ago
DespairFaction just posted a video on his YouTube channel on how he would build the Akiri deck, I think it's a good watch. He mentions some really good equipment and some really good creatures that either tutor equipment or equip for free. Those are typically the cards I'm mentioning.
What I meant with that is cute stuff like the living weapons or equipment that come with creatures are probably not worth playing. They're cute with the commander, they might draw you a card or two, but they won't do much beyond that. Think of it this way- play one of those. Next turn, play your commander and swing with it- draw a card. What's probably gonna happen? They'll get blocked and die since they've got no good evasion nor are they particularly big and you're back at square one.
An example of "good stuff" that I meant would be a card like Fervent Champion. You can do something like play fervent champion, next turn play your general, next turn play and equip fervent champion with something powerful like a Sword of Feast and Famine or Sunforger or even some great value equipment like Sword of the Animist.
Playing good creatures that synergize with powerful equipment is something most Boros decks do anyway, Akiri is now there to reliably reward you for doing so.
I could be wrong on some of these things- these are my first impressions. If the cards I'm down on end up being great let me know. I'm just commenting on tried and true strategies that I know work well, that's not saying we can't find more.
P.S. Sunforger is arguably the best card in Boros. Play it.
2 weeks ago
jakeyuki12 : thanks for the comment! What do you mean with Boros equipment good stuff? I totally agree that the deck should not rely exclusively on the commander to function and I've tried to only include synergistic creatures and equipments, but I would be really interested in including your recommendations to power up the deck.
Joe_Ken_ : thanks a lot for the suggestions! Jor Kadeen, the Prevailer was already in the list since he's a really strong beater and I'd really like to fit Adriana, Captain of the Guard as well but I really can't find a slot for her... If I only could include one of them, which one of the two would you recommend?
I'm also really debated regarding Sunforger given how strong it is, what do you guys think?
2 weeks ago
Low CMC cards to add: Feldon of the Third Path Swords to Plowshares Path to Exile Wayfarer's Bauble Angelic Renewal Oblivion Ring Banishing Light Worn Powerstone Pyramid of the Pantheon (This card is pretty interesting)Ghostly Prison Authority of the Consuls Skullclamp Dockside Extortionist (Ashley has a copy of this) Talisman of Conviction Sunforger (I have this)