Sunforger

Sunforger

Artifact — Equipment

Equipped creature gets +4/+0.

, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.

Equip (Attach this to target creature you control. Equip only as a sorcery.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sunforger Discussion

Gleeock on Overperforming Cards?

1 week ago
  • I think it is somewhat meta dependent & (subjective) as well. In my meta Sunforger isn't so much of an overperformer in the sense that everyone recognizes it as a high-performance threat right away & it is either promptly dealt with or runs away with the game. It doesn't really get that: what is that? who cares... oh shit what was that again? treatment in my playgroup.

  • Metroid_Hybrid I agree on Phyrexian Reclamation that one often does over-perform in ways that typically are ignored. Another card on that front seems to be Journey to Eternity  Flip, people will sometimes cast a sweeper ignoring the death trigger on that & that instant recursion on a land is pretty aggressive. It may not be a definitive over-performer though as much as reclamation

plakjekaas on Overperforming Cards?

1 week ago

I second Sunforger . But I disagree about it not being that good. It protects your board with Teferi's Protection , Debt of Loyalty , Deflecting Swat and Boros Charm , it removes creatures with Swords to Plowshares , Path to Exile and my favorite: Settle the Wreckage , it kills other problematic permanents wit Disenchant , Chaos Warp or Wear / Tear , can shut players down with Silence , Abeyance or Orim's Chant , and in my deck, it wins the game by searching and casting both Gideon's Sacrifice and Arcbond on the same Indestructible creature. It will even find the Lightning Bolt to start the chain.

Sunforger is one of the best boros equipments, at least if you can cheat a bit on the equip cost. But we have Ardenn, Intrepid Archaeologist , Brass Squire , Puresteel Paladin , Sigarda's Aid , Halvar, God of Battle  Flip and a few others to help with that

seshiro_of_the_orochi on Aikido of the Mirroring Fire

1 week ago

It's weird to not see Sunforger in here. Maybe add in Make a Stand , Unbreakable Formation and Akroma's Blessing for some protection. Well of Lost Dreams , Birgi, God of Storytelling  Flip and Chain of Plasma on one of your creatures go infinite with your commander. If you target a Stuffy Doll or Brash Taunter with it, you can kill at least one player, even all of them with Taunter. Finally, Stormwild Capridor could become infinitely big in that combo.

ZEMOtheSinner on ∙|(⤟ Gigantes Historiæ 1.0 ⤠)|∙

2 weeks ago

Hallo Kedvesem, thank you for stopping by!
I tested the Great Creator as i was building my list and it's very good at what it does, but i've found that Sunforger + Pull from Eternity is more reliable. Karn can be easily killed, it's not tutorable and sometimes it remais seated on the table doing nothing. On the contrary, the hammer can be tutored and eventually reconstructed by Osgir, it's never a dead draw and can be used for recursion when needed. Add Mistveil Plains to reshuffle instants in your deck from the graveyard and you'll never need Karn again!

plakjekaas on Fun Original wincons for Queen …

2 weeks ago

Yeah I have that in the deck. I even run an Overblaze that I can find with Sunforger for when you don't have the Taunter and you need to oneshot someone. Blazing Sunsteel , Hammer of Nazahn and Overblaze on the same creature taking damage, can keep targeting itself with the Sunsteel, doubling the damage every iteration. That's as much damage as you like on a single target when you break the loop. I once removed an Overloaded Cyclonic Rift from the stack by shooting its owner in the face for 3x2^10-ish damage.

plakjekaas on Fun Original wincons for Queen …

2 weeks ago

I like targeting an Indestructible creature with Arcbond and Gideon's Sacrifice before it takes damage from something, though I usually need Sunforger to consistently do that, which should fit the budget. My Indestructible creature of choice would be Brash Taunter which is a relatively expensive card, but something like Cathar's Companion would work just as well.

When both effects are active on the creature, and it takes any damage, Arcbond will trigger. It will deal that much damage to each other creature and each player, including yourself. This will trigger Gideon's Sacrifice , preventing that damage, dealing it to the creature instead. That will trigger Arcbond again, repeating the process. The loop can't be stopped, and will continue until no players have any life left except yourself.

Gory.Flory on The Queen Of Politics

2 weeks ago

Online class is in session, which just means I've got an excuse to post my suggestions now. My suggestions for lands are a doctrine I'm going to press on you; the following suggestions are just ideas that you can decline based on your taste. Overall, your list epitomizes the Commander format to me.

  1. LANDS MAN LANDS! You could have the best cards in every format and never play them when you need them because you're topdecking the wrong basics at the wrong time. There's budget options, not every mana base needs to be fetches and shocks. Prioritize your lands over cards that are powerful but not essential to your strategy. There are some specific lands that would be interesting in here too. I recommend prioritizing buying one or all of these cycles before buying stuff like Urborg, Tomb of Yawgmoth if you don't already have one. The basic land ratio can then be more specific once your lands are fixed, but that can be the last step of your construction.

Your Mardu and Commander staples: Command Tower , Savai Triome , Nomad Outpost , Exotic Orchard , Terramorphic Expanse , Evolving Wilds . I have a Forbidden Orchard that would be cool in this deck but would need to be part of a good deal (I'm strict about lands).

Your bicolored lands:

a. Pain lands: Caves of Koilos and Battlefield Forge are cheap as hell. Sulfurous Springs is the most expensive of these three but if you can get your cycle of lands for less than $15, it's still really good.

b. Filter lands: Graven Cairns , Rugged Prairie , Fetid Heath . You can get all three of these for $16 so it doesn't pass our test... but I have a Cairns for trade, bringing you to $12.50. These are good because you have some cards essential to your strategy that have double-colored-mana costs and others with multicolored costs. These are a great budget cycle, especially for your colors.

c. Temples are super cheap now: Temple of Malice , Temple of Silence , Temple of Triumph .

Less good bicolored lands that are require deckbuilding technique:

c. Check lands: these are fantastic if you have a good basic land ratio (why it would be important not to run both the thriving lands and the pathways at the same time as these)- Dragonskull Summit , Clifftop Retreat , Isolated Chapel

d. Pathway lands: Needleverge Pathway  Flip, Brightclimb Pathway  Flip, Blightstep Pathway  Flip. You saw the foil full art Blightstep Pathway that was in my knight deck, you asked about the price when you said it was cool. I wouldn't necessarily go out of your way to buy these, but definitely seek them out in binders. If you're not running cards like Cultivate where you want to have some ratio of basic lands, these are strictly better than basic lands and could replace your Thriving Lands (which are a decent start; I have the nonred ones available).

e. These lands: Foreboding Ruins , Shineshadow Snarl , Furycalm Snarl

  1. Curses, Vows, Impetuses: these could be cool, especially with the Sigarda's Aid you already own. Having these in your hand (and even better, a sigarda's aid in play) means when you say "if you attack this person instead of me, I'll reward you with ____" and bluff, or if someone attacks you you could flash in a Vow of Duty . I have most of these in the cube (as well as marchesa and the jankier cards in your deck), so you can try these out and see if you like them.

a. The other vows are Vow of Lightning , Vow of Torment , and Vow of Malice (quick trivia- there's two black vows because R&D has tried to ween off of intimidate and other mechanics like protection from [color] and likely didn't want to include it in Commander Legends).

b. More aggressive and prone to cause kamikaze-style attacks, the Impetuses are similar to the vows but definitely play very differently. Martial Impetus , Shiny Impetus , and Parasitic Impetus could even be considered removal for multiple creatures in combat if you flash them out with Sigarda's Aid.

c. Curses: Marchesa was the most popular commander for curses until Ghen, Arcanum Weaver was released. Curse of Chaos encourages the player with a shitty hand to swing in a bit. Curse of Bloodletting punishes the opponent who is too far ahead. Curse of Shallow Graves is cool at a table with Gedan's Varina, Lich Queen deck. The curses from Commander 2017- Curse of Opulence and Curse of Disturbance are the best in your deck as they also give you something when your opponent attacks them too. These are really the only curses that fit the theme and psychology of your deck by not making you a target IMO, but .

  1. Removal: You have some "soft" enchantment synergy going on, so you might as well make it more broad. You're in the late game, you've got all your powerhouse enchantments in order and extra mana... why not cast Idyllic Tutor for whatever removal would smooth out your schemes? Darksteel Mutation shuts down commanders. Seal of Cleansing can be recurred with Hall of Heliod's Generosity . Dark Banishing is honestly a better run for your cash over Bedevil ... you're supposed to be able to convince those opponents to remove the black creature ;)

  2. Individual cards: Gedan has a Rite of the Raging Storm you could get. Wishclaw Talisman is more on theme than Diabolic Tutor or cheaper than Infernal Tutor . This is the only deck I wanna see those and Grim Tutor in since I know what you tutor for will actually be interesting and not a combo piece. Sphere of Safety would be impenetrable and bait removal if you have the mana for it. I have a foil Keeper of the Accord somewhere but I don't know where it is. Commander's Sphere as a budget option for Chromatic Lantern , and if you build a solid budget land base the draw effect would be better (adding but lantern but not replacing would be good eventually)

  3. Some cards I'd remove or wanted to comment on, but understand maybe stylistic or preferred: Sunforger can be a cool aikido spell tutor at instant speed. However, looking at your white instants, you have to spend 3 and then RW to save yourself with Angel's Grace . That could be a cool maneuver. I was also going to suggest dropping Akroma's Will until I saw Sunforger... that's fucking cool too, especially game changing after blockers are declared. Otherwise you're Mortify ing a creature, having your opponent talk to the Deflecting Palm , or Tear ing an enchantment in half. Batwing Brume wouldn't do anything with Sunforger. Therefore Sunforger basically has two game-changing effects and three utility effects, but I'd suggest keeping an eye on Sunforger to see how often the 3RW cost is available and worth it. The fewer cards you're dependent on, the more decentralized your strategy is, making it way harder to compete against (I'm saying this both critically and in favor of Sunforger- just keep it in mind). Torment of Hailfire wins you the game, but isn't gonna be less than $15 in the next couple years. You might not need it. Revival / Revenge can make you one of six creatures or one of three opponents an enemy- it seems like there are better cards you could play. Revel in Riches makes you a threat that your opponents need to race against, and I (genuinely) don't know if that's a position you want or if you want to maintain your monarch status. Try to think of when you want to win with this deck- by beating down your opponents individually, by beating them all at once, by spontaneously winning, or by drawing the game out for as long as possible and having the best resources throughout the game.

I haven't been able to analyze most of my own decks this intensively in a while, your design is competitive while still unique and interesting. Knowing your play style and how well it fits to this too also helps me suggest cards- it's the difference between auto-generating a deck from EDHRec and building a deck. I haven't been super inspired in the decks I've been building for myself, but this one of yours has me just as interested in the game as you now.

king-saproling on Undeniably Indejankable

1 month ago

Sure thing! Justice actually enables infinite damage with a lot of the things you already have, for example:

Arcbond plays a similar role, except that it's even better than Justice as it has the self-damaging effect while also applying the damage-redirection effect of something like Mogg Maniac to any creature. So you could have infinite damage with Arcbond + Tajic + Pariah.

Sunforger essentially acts as a second copy of Arcbond, Boros Charm, or Martyrdom , making the Sunforger super valuable as it can fulfill any role in the combo.

Gratuitous Violence is another cool one because on an indestructible, martyred Boros Reckoner (or similar dude) you can target yourself continuously with Reckoner's redirect trigger to keep multiplying the damage up to a lethal amount, then fire it at an opponent. At worst Violence is letting you two-hit opps with Tajic, which is still pretty good.

Just some food for thought!

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