|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Artifact — Equipment
Equipped creature gets +4/+0.
, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
6 days ago
TypicalTimmy Fennatalmb actually feels more insane the more i think about it. at first glance it felt similar to God-Eternal Kefnet 's ability, but then it hit me .... on second cast the ability to say no with a Counterspell twice is godly, not to mention the storm enablers, cantrips, removal that URW gives you, AND Sunforger /other copy effects is definatly Powerful, maybe overpowered to cEDH banworthy-ness ... free is always broken, but its a fun and interesting design.
Lazuth the Dissolute
Legendary Creature - Merfolk Ooze Mutant
Whenever you cast Lazuth the Dissolute, create X 0/1 Merfolk Ooze tokens.
other Merfolk you control gain +1/+1 and swampwalk
whenever an ooze you control dies, exile target card from an opponents graveyard.
tried to balance the shadowfolk with the guildedfolk in an new design space for Sultai.
keep it going, more tricolor unique-ness
1 week ago
Honestly the more I see of this commander the more I wonder if I should convert my Mizzix deck into Kykar... anyways... If you want to generate infinite tokens Reiterate + Turnabout and about 10 mana gives you infinite tokens and mana. Also I feel like Paradox Engine and Dramatic Reversal + Isochron Scepter (Dramatic Scepter) both have places here, as well as running a Sunforger package!
2 weeks ago
ZorrosRage For now Im not too reliant on Sunforger , and i've considered Ignition, but it removes tokens more often then not. In my meta Single target removal isn't that good but I am considering Fall of the hammer. Balduvian rage Goes rather unnoticed since mostly i cast it for X being zero using it just for the draw.
Magnetic theft is probably going in since there are a lot of equipement decks I play against.
2 weeks ago
I think you have just about enough instants that it would be worthwhile to run Sunforger . (If not, you could always cut some sorceries for instant-speed counterparts!) It's a great source of late-game value and card advantage.
2 weeks ago
Hi, long post. I'm looking to get a lot of trading done hopefully.
I'm putting together a Estrid, the Masked Oathbreaker deck. I need to trade for Estrid obviously, and I also need some specific cards to to complete the deck. Here's a list:
1x Estrid, the Masked 1x Breeding Pool 1x Estrid's Invocation 1x Gift of Paradise 1x Imprisoned in the Moon 1x Mystic Remora 1x Weirding Wood 1x Swan Song 1x Swords to Plowshares 1x Kiora's Follower 1x Bramble Sovereign 2x Stasis 1x Hokori, Dust Drinker 1x Linvala, Keeper of Silence 1x Chain of Vapor 1x Spellseeker AnyX Forge of Heroes
I also have some specific wants from recent sets that I would be interested in trading for:
1x Phyrexian Altar (EMA) 2x Generous Gift 1x Gamble 1x Sulfur Falls 1x Finale of Revelation 1x Evolution Sage 1x Krenko, Tin Street Kingpin 1x Karn's Bastion 1x Flux Channeler 1x Bolas's Citadel 1x Karn, the Great Creator 2x Runic Armasaur 1x Biomancer's Familiar 1x Dark-Dweller Oracle 1x Immolation Shaman 1x Rhythm of the Wild 1x Emmara, Soul of the Accord 1x Teysa Karlov 1x Ugin, the Ineffable 1x God-Eternal Oketra 1x Teferi, Time Raveler 1x Saheeli, Sublime Artificer 1x Tithe Taker 1x Light Up the Stage 1x Priest of Forgotten Gods 1x Beast Whisperer 1x Cruel Celebrant 2x Dovin's Veto 1x Neheb, Dreadhorde Champion 1x Primal Amulet Flip 1x Neheb, the Eternal 1x Deep Forest Hermit 17x Snow-Covered Mountain 1x Goblin Engineer 1x Yawgmoth, Thran Physician 1x Cabal Therapist 1x Mirrodin Besieged 1x Hall of Heliod's Generosity 1x Talisman of Hierarchy 1x Talisman of Creativity
And I was also thinking about making a Feather EDH deck, so I would be interested in trading for these cards as well:
I also have a bunch of commander staples in my binder wants. I'll obviously trade for them for the right offer, but if I haven't listed them here then they're not a priority for me right now.
You can find my Binder here: Link. It should be about 95% up to date. I recommend sorting by price, since there's a lot on there.
Here's a list of some of my notable haves that I'm looking to trade:
1x Leyline of the Void 1x Ensnaring Bridge (STH) 1x Sakashima the Impostor 1x The Chain Veil 1x Purphoros, God of the Forge 2x Vedalken Orrery 1x Scourge of the Throne 1x Life from the Loam 1x Tainted Pact 1x Nature's Will 1x Opalescence 1x Isochron Scepter 1x Master Transmuter 2x Sterling Grove 1x Karador, Ghost Chieftain 3x Nim Deathmantle 1x Lotus Bloom 4x Puresteel Paladin
...and others not mentioned.
Leave a comment or message me if you're interested :)
2 weeks ago
CNobre Sadly I can't fuse Wear / Tear off Sunforger or I would have likely included it in the list. I usually run this card if I'm in these colors for early removal with flexibility. Chaos Warp is a card that has great answers to most permanents but seeing as I already run several ways to exile I would rather be using these cards as part of a tool box rather than shuffling their best card in play back to their library. Also my meta usually has more consistent ways to search or recover their cards from their libraries and graveyards so that is why I went with more exile options than Chaos Warp . Usually people run highly efficient strategies and that includes lots of tutors. For example one of my other decks has over 12 ways to tutor cards from my library and 2 of them are can be reanimated as part of a combo to get every creature out of my deck and onto the battlefield. I can win on the spot and the decks only weakness is a well timed exile effect. If you play chaos warp I can either keep the combo going in the same turn with a cheap tutor or I can set it up for the next turn and do it again. In addition if you use a destroy effect I can return it to the battlefield right away using its death trigger to reanimate it. They are triggers when the creature dies. In conclusion I don't play chaos warp because in most cases it just delays one turn when I would rather play a spell that just answers it permanently.
2 weeks ago
Without a primer it's hard to guess intentions behind some card choices but now that you've explained why you picked some of them it is easier to help or suggest. It is clear now that swiping the board very often is a deck design choice and even if our decks have a somewhat similar base that aspect is completely different. I only wipe the board when things are getting out of hand. My deck is more designed to keep creatures on the battlefield but not attacking me.
I understood your arguments for the cards I mentioned but I still believe that Crush Contraband could easily be replaced. You have the very efficiently costed Wear / Tear . It doesn't exile but it costs 3 mana less. Mortify could also be cut for other spot removal cards that hit more things than just Enchantment or Creature. Having options and flexibility is great and cards like Chaos Warp that works at instant speed, can target ANY problematic permanent (even your own) out of the battlefield and replace it with something else (likely a land) is great. It also fits nicely your Sunforger package just like Wear / Tear . I do not run Chaos Warp myself because I reached the maximum number of that sort of effect but if I would include one more it would be it.
2 weeks ago
Liliana Vess and other tutors. These cards are never a bad option. I agree that more tutors are good as they find more answers, but to many tutors and you will run out of answers to search for. I wanted to keep more options for good draws instead. Tutors are best situated for the games where you need to find that one card that has a singular effect that will stop you from losing or to find that last key piece to your combo to just go off and win on the spot. This deck requires neither of those lines so I can afford to run less tutors and more answers without losing tempo. I have thought about cards like Dark Confidant to help with more early game draw and I can just use a board wipe to destroy him after I have enough cards in hand and/or don't want to lose any more life to the trigger. Usually my opponents will answer him before I need to either the turn he's played or shortly after as people fear the efficiency of BOB.
Crush Contraband / Mortify These are cards that have niche effects as my worst matchup is against Enchantment heavy strategies. These cards are extra effects that stop these type of decks before they have a chance to gain momentum. It is an inclusion because of the decks I usually play against and I have not had a single game where they didn't come in handy. Also they are removal I can search using Sunforger so they are never bad options if I need one of the effects. My main concern is consistency. I like to run multiples of strong cards that have the same effect to increase my odds of seeing either card during the course of the game.
Read the Bones , Night's Whisper I use Night's Whisper instead of Sign in Blood because I prefer the consistency of playing this turn two with out being prevented by possible mana constraints. I may put these cards in the deck because cheap card draw is never bad and at the cost of 2 life even better. I run Painful Truths as it is the best of the three but I should be running these as well. I will do more testing as see what is under performing to try and add these cards in.
Sunforger occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
RW (Boros): 3.33%
RBW (Mardu): 0.52%