Sunforger

Sunforger

Artifact — Equipment

Equipped creature gets +4/+0.

, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.

Equip (Attach this to target creature you control. Equip only as a sorcery.)

Latest Decks as Commander

Sunforger Discussion

Icaruskid on Queen Marchesa Enchantments

5 days ago

I like this deck!

Solemnity pairs well with Delaying Shield. And Fighter Class is outstanding with Sunforger.

Replenish and Moon-Blessed Cleric fit in nicely with enchant builds like this too.

Long may she reign!

Icaruskid on Return of the Queen (Long May She Reign)

5 days ago

Great theme song! I like the style of what you've built here and would play it as-is right now!

Some notes:
- Breena isn't card draw. It's a good card though. Also your monarch cards count as card draw. ;)
- Faithless Looting would be better if you were running Reanimate or recursion spells. Night's Whisper might be better.
- Mythos of Snapdax is OK but probably hits your own permanents harder than you'd like. Consider Blasphemous Act, Vanquish the Horde, Wrath of God or my latest personal favorite Promise of Loyalty there. Those still hit your creatures too but on an empty board monarch shines.
- Open the Armory is good but Fighter Class was built for Sunforger.
- Everyone has their own preference for win conditions in control decks. Debt to the Deathless, Exsanguinate, Torment of Hailfire, Master of Cruelties, Approach of the Second Sun, and Revel in Riches are all popular. One I found recently that might be interesting is Near-Death Experience. It needs support cards to make it work but they are spicy like Stunning Reversal and Plunge into Darkness. It also pairs with Master of Cruelties and life swap spells. This list is a good example for more ideas is you like that path.

Here is my Queen Marchesa deck with its own theme song (less original than yours). You might like it.

Have fun ruling the battlefield!

plakjekaas on Technically not infinite combos

2 weeks ago

aholder7 it's plakje (= slice in Dutch) kaas (= cheese in Dutch), don't try to make me look like a jackass over here :P

The whole "doesn't feel fair" but unable to actually explain why is an excellent point. Because your point 1) and point 3) contradict each other. Let's see what happens when you cast Gideon's Sacrifice and Arcbond on the same, Indestructible creature (it's usually Brash Taunter in my deck) and then any 1 damage is dealt to a permanent its controller controls:

1] Gideon's Sacrifice redirects the 1 damage to Brash Taunter.

2] The damage triggers Arcbond, which makes Brash Taunter deal 1 damage to each other creature and each player, including yourself. It also deals 1 damage to target opponent from its own ability.

3] The 1 damage at yourself is prevented by Gideon's Sacrifice, and dealt to Brash Taunter instead. Oh look, we're already back at step 1].

And I can't stop it. The loop keeps itself going, and it's truly infinite. I got foiled once, by one of my opponents having Selfless Squire, which meant the game ended in a draw, because when I killed all other creatures and players, there was no way for me to stop, I had no answer for my own creature. The loop wasn't progressing the boardstate anymore, but the stack was never empty, so I couldn't pass my turn.

As said in my previous post, I've never had negative responses at going off with this. It's a great introduction to infinity, because it doesn't feel never-ending, your life total dwindles with every iteration of the loop. Yet it is a feedback loop that feeds into itself, keeps itself going but doesn't spiral out of control, yet it blows up the entire world. It's completely stopped by Swords to Plowshares on the Brash Taunter. But the damage Brash Taunter needs to start the loop, is usually combat damage... which makes it ok due to rule 2)? I do agree with rule 4) though, if I would use Sunforger repeatedly to find Arcbond, Gideon's Sacrifice and a Lightning Bolt to start the loop, that feels a lot less earned.

People usually don't know what they're afraid of, and protest against what they don't want to learn to understand. And when you see someone try for 20 minutes to piece something convoluted together the way TypicalTimmy describes, only to end up botching the win, in an ungodly amount of different steps that you can't be bothered to keep track of, yet you're hogging all of the gametime with your game of solitaire, that's how you alienate less experienced players and bully them into big creatures - combat only battlecruiser magic, making them feel too dumb for the intricacies that actually make the game more interesting and enjoyable if you take your time mastering them. Being able to explain how your cards win the game is vital, if your argument is: "I saw someone else play these cards, they win the game, trust me", showing you yourself don't even care how the game works, then why should your opponents be ok with that? They're not having fun, they're not even seeing you have fun, they just feel robbed of the game they thought was going well until someone threw a wrench in everything.

Yet when you enthusiastically explain how you found the perfect, underplayed cards in the bowels of your binder that synergize very well together, even though the EDHREC page for your commander doesn't mention any of these cards, that end the game in two or three simple steps that keep repeating themselves, you're showing that you actually used creativity and effort, way before you even sat down to play this specific game. That is something people will respect, especially if they can see you're excited to pull it off this time, because it doesn't happen every game.

As I said before, I believe the line is defined by effort spent, playtime hogged, and opportunity to interact. Yet the ultimate goal of EDH is having fun, and when you're seen to have fun playing your combos, that will get you a lot more leeway about how you're actually winning the game. There's no general solution, no hard definition, of what's ok and what isn't, because there's as many ways to have fun as there's magic players, and there's cards to satisfy all of them. Communication and compromise are key, not everyone can have fun all the time every game. I try to optimize for the most amounts of fun had by the most players when building my deck, because I want to keep playing with these people, more than I'm trying to pubstomp and be the very best, like no-one ever was.

Your mileage, of course, may vary.

Sorin_Markov_1947 on Feather - Righteous Strike

1 month ago

With Feather, you need to lean one way or the other, pump or burn. Cards like Firebrand Archer won't do much of anything in a deck that wins by Commander damage, whereas the pump is best replaced in a burn deck. This deck leans more toward pump, so I'll suggest cards for that.

Ajani's Presence is strictly better than some of the protection spells in here. Inquisitor's Flail is a repeatable way to double Feather's damage, it also stacks with both double strike and Unleash Fury. Kediss, Emberclaw Familiar turns a one=person kill into a full win. Blacksmith's Skill is just about the best protection spell you could ever want. Sejiri Shelter  Flip is a relevant MDFC. Intimidation Bolt can save you games. Impact Resonance can help you deal with problems too, and speaking of removal, you need some boardwipes. Austere Command is a very flexible sweeper, Blasphemous Act is a quality cheap one that you can frequently protect your own stuff from, and Slaughter the Strong is also cheap and mostly doesn't affect you. If you're running Sunforger, you really need to run Magnetic Theft to fetch on the first activation. It's a very effective combo. And then Storm-Kiln Artist is just a must in every Feather deck. It turns your engine from good to game-ending in seconds. Show of Confidence is also a game-ender, pairs very well with the storm aspect of the deck and the counters are permanent and it's hard to counter.

Generally higher-quality spells to have that are in my deck include Infuriate, Light of Hope, Stave Off, and Rile (it may be a sorcery, but trample is very relevant).

If you find your stuff is getting countered, or you need to use spells but Feather can't stay out, recursion like Dreadhorde Arcanist, Mavinda, Students' Advocate, and Past in Flames might be worth looking into.

In general, remove two-cost spells if possible, remove burn, and think about what color your mana production is. In my experience, most of the spells you want to cast multiple times are white, so red-mana production is less valuable. And Remote Farm will backfire very quickly without a way to increase its counters or blink it. There are a few other cards in here that just aren't quite good enough if you need advice on more things to take out.

If your playgroup starts to adapt, like mine did, and runs cards that don't care about your protection like Sakashima's Will, Out of Time, Extinction Event, etc., think about Eerie Interlude. It's three mana and one-time protection, but it can get you out of a rough spot that no other card can.

Dual-lands are very important in my experience. Consider Alpine Meadow, Command Tower (a must in every EDH deck), Stone Quarry, Thriving Heath, Thriving Bluff, and Wind-Scarred Crag.

king-saproling on Syr Gwyn, Knights with Swords! Casual EDH

1 month ago

All those great Sunforger options... and no Sunforger?!

You might like these too:

Personally I would cut the following:

  • Elite Headhunter (low impact)

  • Ogre Errant (low impact)

  • Dub (low impact)

  • Oathsworn Knight (low impact)

  • Sunrise Cavalier (low impact)

  • Giant's Skewer (low impact)

  • Shining Armor (low impact)

  • Resolute Rider (low impact)

  • Knight of Malice (low impact)

  • Draugr's Helm (low impact)

  • Cathar's Shield (low impact)

  • Hedgewitch's Mask (low impact)

  • Ingenious Smith (not bad but there are better sources of card advantage)

  • Citywide Bust (if you need to clear out certain creatures you could likely just alpha strike whoever has the problem creatures, forcing them to block)

  • Murder (similar to above)

WizardWillem on Give me my crown back please

1 month ago

Thank you for the comment freezerboy! I will add Axis of Mortality to my watchlist as it indeed feels like a card that fits in the deck, but for now I am trying to keep the CMC low and not add anything that costs 5 or more. I recently added some cards to gain life like Congregate (tutorable by Sunforger!), Heliod's Intervention, Kambal, Consul of Allocation and Liesa, Shroud of Dusk

freezerboy on Archangel Avacyn the Purifier PRIMER

1 month ago

With all the equipment you could get decent play with Nahiri, the Lithomancer. I've gotten good results from her in my Boros deck, though it is focused more on Sunforger as a search mechanic. Unless you're using Red Elemental Blast for it's destroy function, cards like Fork or Reverberate could do a similar thing and give more flexibility.

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