Sunforger

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Sunforger

Artifact — Equipment

Equipped creature gets +4/+0.

, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.

Equip (Attach this to target creature you control. Equip only as a sorcery.)

Stardragon on 3 color Generic Planeswalkers for …

2 weeks ago

wallisface First of all txs for taking your time to look at all of them. 2nd I'm not missing Grixis so much as I skipped it since grixis has Nicol Bolas, Planeswalker Nicol Bolas, the Deceiver and Nicol Bolas, the Arisen  Flip as solid generic grixis planeswalkers so I didn't feel the need to make another one

As for you other comments lets take one step at a time First Ceara how is not doing temur things?

I disagree with on her first ability it fine there are plenty of walkers who's + ability makes tokens so there should be no problem there as it helps protect her and give a body. As for her second I have to agree that it should be reworked. And I'll fix her last abilities wording problem

On to Chichan I may cut it down to Scry 3 but so what if it's not very red he has two other colors in his identity and every ability needs to mach each color look at Nicol Bolas, the Deceiver first ability it doesn't match blue, or look at Angrath, the Flame-Chained's last ability it fully a black ability or Dakkon, Shadow Slayer's full kit his +1 isn't white, his second ability isn't either blue nor black and his last ability is almost entirely blue. Long story short not every ability need to match every color of the walkers colors. So other than being too much it fine

As for Chichan's second ability how is it unnecessarily wordy? I tells you cast spells for free by discarding three card from your hand (maybe will cut that to two)and to make more balanced you can play two more spells the turn you use this effect so it doesn't turn into a more clunky Omniscience. The same as the argument before even if it anti white so what? And this effect isn't as anti-white as you think, while not common there are cards like Idol of Endurance,Patrician's Scorn, Flawless Maneuver, Sivvi's Ruse, Sram's Expertise and to a lesser extent Sunforger and each has a different way to make spells free, add red and blue that do have discard for effect an its fine the only reason i see no black to this effect (though all colors have some free spells)so again it fine may reword it a bit but I don't think I need to change the effect

For his third effect I agree it's underwhelming/powered and will give it a buff

For Gwisin Noh- I admit I'm not overly to happy with her but abzan has so many options it was one of the hardest things for me to make generic any ideas for new kit is welcome for now I take you ideas and rework them but don't expect to much form this one

Next is Kuva- since it fine not much to say I don't get the read from a precon deck I fail to see if that a bad thing or not?

Nimthall time ok so he may be a little overpriced i was worried that his abilities were too powerful as a kit so made him cost more to balance him out

i feel his 1st is fine i mean there are zombie token out there other than just vanilla 2/2 again not common (and not counting embalm or eternalize or decayed) but there are a few like Corpse Cobble, Soul Separator or hun that it just those two that make unqie zombie tokens really? well hun i guess I'll just make them 2/2s but feel like 1 token is an under powered effect

i saw you had no problem with his second ability so I'll just move on to the third

His third ability yeah let just is rough and need rewording now that im reading also, as for the enchantment grabbing thing it was to help justify the mana cost

Shataj Sar Spotlight time

I think your right on making only one token here and taking out horsemenship and adding vigliance or maybe first stike instead will keep the haste.

as for her last ability i like the exile part but the life gain can go

For Sibrel- Other than the either you don't seem to mind the kit overall and i don't know why the "either" is that TBH will take that out

For Vull- What are your Jund motifs i wonder

Anyway will reword his first ability but he's a battle hungry blood thirsty barbarian do you really think he not going to attack? I'll be keep his effect the same

For his second effect to tell you the truth I couldn't decide which one to choose so did both still can't decide which one would fit better since they're both jund abilities

I see you no problems with his last effect

Finally Zendik's time to shine

I don't what to say really he's not favorite thats for sure

His first ability is heavily based off Soulfire Grand Master ability only for artifacts hell was think of making this an enchantment like effect like the WoS walkers had but it also work well his second and third abilities as a whole

his second is maybe too powerful will rework it

His third ability is worded poorly but I truly don't know how to this one, and for control decks this would be a great win con to flood your opponents after you gather enough artifacts (maybe I should add enchants on to this effect as well)

Also remember to look at the kit as whole and just individual abilities, since an ability may look weak by itself but it may work very well with the other abilities together Zendik is great example of this

king-saproling on Zirda Artifact Combo

3 weeks ago

No Enlightened Tutor?

Also you might like this Sunforger package: Chance for Glory, Angel's Grace, Tithe, Mistveil Plains, Burst of Energy. This package allows you to take infinite turns.

king-saproling on Full Metal Alchemy

3 weeks ago

Sunforger seems like it'd be fun here, especially if you included Pull from Eternity and maybe even Tithe + Mistveil Plains. It can also fetch combo pieces via Enlightened Tutor.

Also Moonsilver Key might interest you as a tutor for certain combo pieces (Monolith, Metalworker, Ironworks, Treasure Vault, etc.)

I take it Grim Monolith is excluded due to price?

um_fido on Yes, Honey

1 month ago

Hey alexjustdoit i like Boros Fury-Shield and I've been thinking in replace Mirror Strike with it, since I can use it when one of my opponents is attacking another opponent.

Even though Reflect Damage is not tutorable through Sunforger and it's little more expensive, mana and financially, i feel that it can be useful, not only to protect me from creature damage, but also in situations where someone casts a damage boardwipe like Blasphemous Act or Chain Reaction or when someone casts a big X damage spell, like Crackle with Power, we will reflect all the damage back at the caster.

Not related, but i just found Equal Treatment, which i think can be useful against Craterhoof Behemoth like strategies or to pump 1/1 wide tokens. And draws us a card.

McToters on Made for a friend

2 months ago

This is great!

Sole recs would be Steelshaper's Gift and Sunforger. The later would work with every instant you are currently running.

Audacious Reshapers and Goblin Welder would be more synergistic (I think) than Usher of the Fallen and Kargan Warleader.

Hope this helps your friend!

NV_1980 on Gishath: The Enrage Tour

2 months ago

Hi,

Nice deck but I would really get rid of Sunforger; wasted slot with only six possible targets if you ask me. I think Sword of the Animist would be more suitable, or maybe other utility artifacts like Herald's Horn, Lifecrafter's Bestiary or Urza's Incubator. Also, Rite of Passage seems extremely suitable for this deck.

Regards, NV_1980

markbeloit on Aurelia's Army

3 months ago

Many suggestions here. Some you should absolutely get, others just worth considering.

Lands

Spectator Seating

Artifacts

Mana Crypt Talisman of Conviction Boros Signet Sunforger Worn Powerstone Coalition Relic Akroma's Memorial

Enchantments

Grasp of Fate Stranglehold Aura of Silence True Conviction

Creatures Aven Mindcensor Linvala, Keeper of Silence Drannith Magistrate Esper Sentinel Serra Ascendant Burnished Hart Solemn Simulacrum

Finally a combo in : Sun Titan + Goblin Bombardment + Gift of Immortality / Angelic Renewal = infinite damage. Maybe not your thing, but you're already running Sun Titan, and the other pieces aren't bad.

plakjekaas on cEDH equip

3 months ago

Niko9 Slow down the table with stax pieces and then basically Hammertime it up with your evasive commander. I need to update this, Lizard Blades with Colossus Hammer makes Rograkh very lethal very quickly indeed. I might look for some more Sunforger-based wincon too because it is mostly combat damage right now.

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