Sunforger

Sunforger

Artifact — Equipment

Equipped creature gets +4/+0.

, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.

Equip (Attach this to target creature you control. Equip only as a sorcery.)

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Trade

Have (1) Obsolete
Want (2) tgger000 , TrevStar7

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sunforger Discussion

Deathstroke2791 on YEET!

2 days ago

I can test the cut of Monologue Tax with Sunforger, but I am just not a fan of Thran Dynamo. It being four mana to cast and only tapping for colored, any time it's been in my hand before I've always wanted to cast something else. My group is just a LITTLE too fast for it.

Deathstroke2791 on YEET!

2 weeks ago

Snogglesworth, maybe? I guess all my instants are already usable under Sunforger, but I don't think I'd change anything out to specifically adjust for the change. If I were to put Sunforger itself in, what would you take out?

Snogglesworth on YEET!

2 weeks ago

I mean now that you're playing Boros Charm, maybe you want a Sunforger package as well.

AshMount on What is your pet tech …

2 weeks ago

I forgot about Throes of Chaos its in all the mono and two color red decks im running at the moment. An excellent way to hit utility cards, removal and mana rocks. Absolutly nuts in Goblins and decks that use affinity. If you build your deck in the way Boros players do with Sunforger it can be really rewarding. Heck run them in the same deck.

TerraBlaze on Feather Redeems Boros in EDH [Primer]

1 month ago

Heya! Just wanted to try Feather out as a Commander and your deck seems like a ton of fun to play! Love the thought process and work you've done with this primer! I got some questions if you wouldnt mind (which ARE'NT about either Sunforger or Aurelia's Fury xD)? I do have a Imperial Recruiter and Recruiter of the Guard which I feel kinda interested to add into the deck for tutoring key creatures like Storm-Kiln Artist, Monastery Mentor and other juicy stuff. Would it be a bad idea slotting in either of those two instead for Captain Ripley Vance and/or Velomachus Lorehold? Still I haven't tried the deck out at all yet, how do you feel those two cards play-out for you atm?

Cheers!

Gleeock on Green Marchesa, True Hair

1 month ago

With Sunforger in the deck Akroma's Will seems solid.

Polaris on another firesong question

1 month ago

Most of the interactions you're asking about are replacement effects, so let's give those a quick run-down first. A replacement effect is written "if X, Y instead." In this case, you'll see these on Embermaw Hellion , Fiery Emancipation , and a secret one on Firesong and Sunspeaker , since lifelink replaces "dealing damage" with "dealing damage and gaining life." Replacement effects don't use the stack, and when they apply to an event you can think of them rewriting the event: This thing with lifelink deals damage (actually, it deals damage and you gain life).

So, with that out of the way, on to your question. You unattach Sunforger to cast Lightning Helix . Then you Reverberate it, so after Reverberate resolves you have two Lightning Helixes ready to resolve. When the copy resolves, it first tries to deal damage, and all three replacement effects apply. Since you control them all, you can apply them in any order you want. Lifelink can go anywhere in the order, since it's not changing any relevant numbers.

Mathematically, it's advantageous to add the 1 damage from Embermaw Hellion and then triple the damage with Fiery Emancipation, so if you apply them like that, the event now reads like this: Lightning Helix deals 3 (Embermaw Hellion: actually 4) (Fiery Emancipation: actually 12) damage (lifelink: actually 12 damage and 12 lifegain). It deals the 12 damage and you gain 12 life, then you do the second effect of Lightning Helix and gain another 3 life.

The original Lightning Helix's resolution goes the same way, so you end up dealing 24 damage and gaining 30 life. If you have other abilities that trigger when you deal damage or gain life, they'll see you dealing 12 damage twice and gaining 12 life, then 3 life, then 12 life, then 3 life (so Heliod, Sun-Crowned would trigger four times total to put a +1/+1 counter on something).

Alegaard on another firesong question

1 month ago

Firesong and Sunspeaker , Embermaw Hellion and Fiery Emancipation are on the battlefield under my control. i unattached Sunforger to search for and cast Lightning Helix then I cast Reverberate from my hand targeting Lightning Helix how much dmg and life gain should I have done/gotten.

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