Emry, Lurker of the Loch

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard

This spell casts less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.

: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay tis costs. Timing rules still apply.)

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Format Legality
Arena Legal
Pioneer Legal
Canadian Highlander Legal
Highlander Legal
Limited Legal
Vintage Legal
Standard Legal
Leviathan Legal
Casual Legal
1v1 Commander Legal
Block Constructed Legal
Tiny Leaders Legal
Unformat Legal
Oathbreaker Legal
Duel Commander Legal
Historic Legal
Pre-release Legal
Brawl Legal
Custom Legal
Commander / EDH Legal
Gladiator Legal
Modern Legal
Legacy Legal

Emry, Lurker of the Loch occurrence in decks from the last year

Emry, Lurker of the Loch Discussion

MindBoogaloo on HELP me find new synergies …

2 weeks ago

I've recently drafted Ghost of Ramirez DePietro and Armix, Filigree Thrasher. Realized that they could work well together. In order to use Armix removal ability you need to discard and DePietro is able to retrieve those cards.

Here are some things I observed when I playtested the duo:

  • most of the time one of them will be on the bf
  • Armix scares your opponents and they try to remove it ASAP
  • Armix can remove almost any creature. Having enough artifacts in/on gy/bf is not an issue.
  • Ramirez is more likely to kill with commander damage
  • Ramirez's evasion ability makes him almost unblockable. Especially during late game
  • Ramirez synergizes well with Cycling and Transmute. You'll be able to gain incremental value throughout the game
  • Two Ramirez dmg triggers if you give him double strike

I'll probably add Emry, Lurker of the Loch and Tormod, the Desecrator

Here's my list (includes only cards that i own irl)

Atm, I'm trying to win the game with commander damage, but I might change the strategy if there's a better one.

I think there must be more hidden synergies that I haven't discovered yet. (Madness works well with Armix but is a nonbo with Ramirez cause you can't retrieve the card with madness)

Please help my discover new synergies and strategies for this deck. Pls keep in mind that I'm trying to keep this deck as low budget as possible.

PurePwnage on Paradox Engine shenanigans

3 weeks ago

Hello everyone,

I am requesting assistance and a sanity check regarding [Paradox Engine].

So here is the scenario:

Cards on the Battlefield:

Emry, Lurker of the Loch

Paradox Engine

Mox Amber

Sequencing//Order of Events:

(1). Tap Mox Amber, produce a blue Mana.

(2). Cast an additional Mox Amber from hand, which in turn buries the Mox on the battlefield to the graveyard (Legendary rule).

(3). Tap Emry, targeting targeting the Mox buried in our graveyard.

(4). Cast the buried Mox from our graveyard, triggering Paradox Engine's untapping all non-land permanents under my control.

(5). Repeat steps 1 - 4 ad infinitum.

Is this sequencing legal?

Massacar on Jhoira tinkers with tiny trinkets

1 month ago

Mana Severance to allow you to pull lands out of your deck to avoid dead draws.

Fabricate and Whir of Invention to help tutor specific pieces.

Arcbound Ravager, Emry, Lurker of the Loch, maybe Etherium Sculptor instead of or with Jhoira's Familiar

Maybe do a Grapeshot or Brain Freeze to have alternate storm wincons to Aetherflux

kyleo on End the turn

1 month ago

You're right about Village Rites I swapped it for an Arcane Signet for now. I've thought about adding Isochron Scepter and Jace, Wielder of Mysteries. I already have an Emry, Lurker of the Loch deck that has combos with each of these cards, but it is kind of silly not to include them here.

K1ngMars on Infinite Combo Help

2 months ago

I would suggest you to check on commanderspellbook.com. There are many cards that enable infinite casts combos in esper, many involving 0 CMC artifacts and either Teshar, Ancestor's Apostle or Emry, Lurker of the Loch.

Traieon on March of the Machines

2 months ago

Urza, Lord High Artificer isn't included mainly due to expense. Originally I was planning to replace Grand Architect with him. I had considered Emry, Lurker of the Loch originally but I think I had forgone using her because I would have to wait a table rotation to benefit from her ability and I have a bit of an aversion to self mill unless I'm heavily invested in recursion.

tacolover25 on Modern Modular Modules - $10 Budget Build

2 months ago

I have a few suggestions for you. The first is The Ozolith. It seems almost made for this kind of deck. The other suggestions is Emry, Lurker of the Loch. It should help against removal heavy decks. Also ... it appears that you have 5 Energy chambers in the sideboard. Might want to correct that if it's a typo.

Really like the deck! +1

KittyFaye on March of the Machines

2 months ago

Loving this build, but can I ask why isn't there Urza, Lord High Artificer or Emry, Lurker of the Loch?

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