Emry, Lurker of the Loch
Legendary Creature — Merfolk Wizard
This spell casts less to cast for each artifact you control.
When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay tis costs. Timing rules still apply.)
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|Commander / EDH||Legal|
Emry, Lurker of the Loch occurrence in decks from the last year
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Latest Decks as Commander
Emry, Lurker of the Loch Discussion
5 days ago
Mana Drain is not modern legal, so you shouldn't be running that :)
I would personally drop the large cmc cards, as modern is quite a fast format and they won't get a chance to see play a lot of the time - also they appear to be sucking up a lot of places in your deck by requiring you to run mana rocks. I'd ditch Darksteel Forge , Doubling Cube , Manalith , Vedalken Orrery , Mastermind's Acquisition and Master Transmuter here, as all of them are either too slow, or not doing enough (or both). You want to plan to have won the game on turn 5 or sooner (in a goldfish situation), and none of these cards help to make that dream consistent.
I feel like Mirrormade is probably also not strong enough, as i'm not sure what you'd target with that that'd be worthwhile?
As you're in blue and black, I would highly recommend some early game disruption to make sure that your pieces get to stay in play happily. Stuff like Thoughtseize and Inquisition of Kozilek would do wonders here.
As far as strengthening your ability to grab cards and solidify your board, stuff like Whir of Invention and Emry, Lurker of the Loch both help you get everything going a lot faster. They also let you run more of a toolboxy build where you can run a bunch of 1-ofs in the deck and fish them up for any given situation (i'm thinking single copies of Ensnaring Bridge , Relic of Progenitus , Welding Jar ), as well as being able to recur stuff like a playset of Mishra's Bauble for constant gain with Emry.
I think given the above suggestions, there is really strong odds that you can win faster without Time Sieve than with it (by just swinging with a bunch of thopters). Maybe drop down to a single copy of that card also, so you can toolbox for it in the rare times where it provides a faster clock.
6 days ago
Hey, well done so far.
Your deck doesn't have a Commander yet. In the editor where you see Breya, Etherium Shaper text add the Commander tag CMDR to the end.
Breya, Etherium Shaper *CMDR*
This will show Breya as the Commander and show a card image of Breya under the Commander category.
What is your budget for upgrades? Since I don't know I will give you some low budget options.
Dramatic Reversal is paired with Isochron Scepter and mana rocks to make infinite mana. Infinite mana can be used with Breya as a win condition since she can sac herself for mode to do 3 damage to a player. When she dies she goes to the Command Zone and because you have infinite mana you keep casting her from there. Repeat the combo by sacing her and one of her Thopters. If not playing Reversal than Scepter doesn't do enough in your deck with only four other instants.
Grand Architect with Breya since she and the Thopters she creates are blue. Architect is ramp for artifacts or artifact activated abilities and it can tap itself even the turn you play it. Architect combos with Pili-Pala for infinite colored mana and Breya can be the win condition with infinite mana by sacing herself for her 3 damage to a player mode.
Goblin Engineer because many of the combo artifacts are 3 CMC or less. Engineer has interaction with Eldrazi Displacer for more tutoring. More repeatable artifact reanimation is helpful and getting an artifact of your choice in your graveyard is good with many cards here: Daretti, Scrap Savant , Goblin Welder , Sharuum the Hegemon , Trash for Treasure , Emry, Lurker of the Loch , etc.
Whirlwind of Thought repeatable draw by casting artifacts as well as instants/sorceries/enchantments/Planeswalkers.
Some changes to consider:
- Dramatic Reversal --> Artificer's Epiphany
- Grand Architect --> Gadrak, the Crown-Scourge
- Goblin Engineer --> Renowned Weaponsmith
- Whirlwind of Thought --> Jhoira's Familiar
- Spire of Industry --> 1x Swamp
- Glimmervoid --> 1x Mountain
- Caves of Koilos --> Brightclimb Pathway
- Shivan Reef --> Riverglide Pathway
If interested I offer more advice. Good luck with your deck.
3 weeks ago
Here are some card that I think are worth considering.
4 weeks ago
I haven't seen this commander done before, seems pretty neat! In terms of single cards, I'd definitely recommend Frantic Search , Mystic Sanctuary , Drownyard Temple , Chemister's Insight , Deep Analysis . Good general looting/blue cards to go with your commander's self discard theme! Self mill could also work, in which case Fraying Sanity on yourself could have a high upside! If you're looking for a budget wincon with your deck, Tunnel Vision seems like a fun route to go! If you pair it with something like Vessel of Endless Rest or Proteus Staff (though the staff is like $4 :/) you can either mill an opponent out, or mill yourself out. At worst, Vessel of Endless Rest is a three mana mana rock that puts a wincon back in the deck. To that end, in your current build, your commander is a (sort of semi conditional) infinite mana sink that will end with you picking up your deck and winning the game with Lab man and the like. Not sure how you feel about infinite combos, but if you're looking for a budget infinite mana combo in the deck outside of Dramatic Reversal + Isochron Scepter , Peregrine Drake / Cloud of Faeries + Deadeye Navigator is tried and true. Or if you go the artifact subtheme, Pili-Pala + Grand Architect might also work!
As for budget additions, I've had a lot of success with Sculpting Steel and Mirrormade . Both of these cards are relatively cheap and scale well depending on what your opponents play. You can double down on the best artifact/enchantment on board.
Since the deck seems a little hungry for mana, you could also double down on the key effects with ramp like Thran Dynamo , Gilded Lotus and Voltaic Key . Could help you get WAY ahead with your draw X spells.
To that end Emry, Lurker of the Loch seems to work in tandem with what you want your commander to do! Deck thinning and casting rocks from the bin!
Hope that gives some ideas! The commander seems rather open ended aside from wanting to draw ALL the cards, there are definitely a lot of different routes to go! For sure a cool commander!
2 months ago
This deck is GODLIKE. I replaced the Mox Opal with Emry, Lurker of the Loch and the deck is actually pretty consistent. Most of the time I get a win on turn 4 or 5 but my fastest win was actually on turn 3. Although the loss of Mox Opal hurt it, this deck has some potential.
3 months ago
I've recently drafted Ghost of Ramirez DePietro and Armix, Filigree Thrasher. Realized that they could work well together. In order to use Armix removal ability you need to discard and DePietro is able to retrieve those cards.
Here are some things I observed when I playtested the duo:
- most of the time one of them will be on the bf
- Armix scares your opponents and they try to remove it ASAP
- Armix can remove almost any creature. Having enough artifacts in/on gy/bf is not an issue.
- Ramirez is more likely to kill with commander damage
- Ramirez's evasion ability makes him almost unblockable. Especially during late game
- Ramirez synergizes well with Cycling and Transmute. You'll be able to gain incremental value throughout the game
- Two Ramirez dmg triggers if you give him double strike
Here's my list (includes only cards that i own irl)
Atm, I'm trying to win the game with commander damage, but I might change the strategy if there's a better one.
I think there must be more hidden synergies that I haven't discovered yet. (Madness works well with Armix but is a nonbo with Ramirez cause you can't retrieve the card with madness)
Please help my discover new synergies and strategies for this deck. Pls keep in mind that I'm trying to keep this deck as low budget as possible.
3 months ago
I am requesting assistance and a sanity check regarding [Paradox Engine].
So here is the scenario:
Cards on the Battlefield:
Sequencing//Order of Events:
(1). Tap Mox Amber, produce a blue Mana.
(2). Cast an additional Mox Amber from hand, which in turn buries the Mox on the battlefield to the graveyard (Legendary rule).
(3). Tap Emry, targeting targeting the Mox buried in our graveyard.
(4). Cast the buried Mox from our graveyard, triggering Paradox Engine's untapping all non-land permanents under my control.
(5). Repeat steps 1 - 4 ad infinitum.
Is this sequencing legal?
3 months ago
Mana Severance to allow you to pull lands out of your deck to avoid dead draws.