Emry, Lurker of the Loch
Legendary Creature — Merfolk Wizard
This spell casts less to cast for each artifact you control.
When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay tis costs. Timing rules still apply.)
|Have (2)||jecder ,|
|Want (4)||Xona , Sover , PrinnyMarine , poopsmith3000|
Combos Browse all
|Commander / EDH||Legal|
Emry, Lurker of the Loch occurrence in decks from the last year
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Latest Decks as Commander
Emry, Lurker of the Loch Discussion
2 weeks ago
I've recently drafted Ghost of Ramirez DePietro and Armix, Filigree Thrasher. Realized that they could work well together. In order to use Armix removal ability you need to discard and DePietro is able to retrieve those cards.
Here are some things I observed when I playtested the duo:
- most of the time one of them will be on the bf
- Armix scares your opponents and they try to remove it ASAP
- Armix can remove almost any creature. Having enough artifacts in/on gy/bf is not an issue.
- Ramirez is more likely to kill with commander damage
- Ramirez's evasion ability makes him almost unblockable. Especially during late game
- Ramirez synergizes well with Cycling and Transmute. You'll be able to gain incremental value throughout the game
- Two Ramirez dmg triggers if you give him double strike
Here's my list (includes only cards that i own irl)
Atm, I'm trying to win the game with commander damage, but I might change the strategy if there's a better one.
I think there must be more hidden synergies that I haven't discovered yet. (Madness works well with Armix but is a nonbo with Ramirez cause you can't retrieve the card with madness)
Please help my discover new synergies and strategies for this deck. Pls keep in mind that I'm trying to keep this deck as low budget as possible.
3 weeks ago
I am requesting assistance and a sanity check regarding [Paradox Engine].
So here is the scenario:
Cards on the Battlefield:
Sequencing//Order of Events:
(1). Tap Mox Amber, produce a blue Mana.
(2). Cast an additional Mox Amber from hand, which in turn buries the Mox on the battlefield to the graveyard (Legendary rule).
(3). Tap Emry, targeting targeting the Mox buried in our graveyard.
(4). Cast the buried Mox from our graveyard, triggering Paradox Engine's untapping all non-land permanents under my control.
(5). Repeat steps 1 - 4 ad infinitum.
Is this sequencing legal?
1 month ago
Mana Severance to allow you to pull lands out of your deck to avoid dead draws.
1 month ago
You're right about Village Rites I swapped it for an Arcane Signet for now. I've thought about adding Isochron Scepter and Jace, Wielder of Mysteries. I already have an Emry, Lurker of the Loch deck that has combos with each of these cards, but it is kind of silly not to include them here.
2 months ago
I would suggest you to check on commanderspellbook.com. There are many cards that enable infinite casts combos in esper, many involving 0 CMC artifacts and either Teshar, Ancestor's Apostle or Emry, Lurker of the Loch.
2 months ago
Urza, Lord High Artificer isn't included mainly due to expense. Originally I was planning to replace Grand Architect with him. I had considered Emry, Lurker of the Loch originally but I think I had forgone using her because I would have to wait a table rotation to benefit from her ability and I have a bit of an aversion to self mill unless I'm heavily invested in recursion.
2 months ago
I have a few suggestions for you. The first is The Ozolith. It seems almost made for this kind of deck. The other suggestions is Emry, Lurker of the Loch. It should help against removal heavy decks. Also ... it appears that you have 5 Energy chambers in the sideboard. Might want to correct that if it's a typo.
Really like the deck! +1