Emry, Lurker of the Loch

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard

This spell casts less to cast for each artifact you control.

When this enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)

: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

Start Commander Deck Browse Alters

Trade

Have (1) Azdranax
Want (2) ovrhackz , DarkVilegrin

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Emry, Lurker of the Loch Discussion

battleooze on U/B Urza's Thopter sword combo

1 month ago

I have Considered Dispatch and its a good choice for the deck I think I prefer Path as It's safer to cast early game when you might not have metalcraft

Whir of Invention is a very good card which would normally be in the deck along with a copy of Ensnaring Bridge but having 8 lands that don't produce blue mana for non artefact spells can make this hard to cast in a timely fashion

Nihil Spellbomb and Tormod's Crypt is just personal preference if you prefer the card draw play the bomb if you prefer cheap recursion with Emry, Lurker of the Loch play crypt

Brainstone is great for the deck some other good cards would be Expedition Map Welding Jar Navigator's Compass And Shadowspear (which has actually made the deck just need to update the list). Due to the how large the toolbox is for Urza's Saga you should look to change piece's of the deck to adjust to the current metagame

multimedia on Upgraded Breya

1 month ago

Hey, nice budget upgrade so far of the precons.

It looks like you've mixed the Osgir precon with the Breya precon which is interesting. Osgir kind of has some negative synergy with Breya or Silas as Commander because Osgir's best ability is to exile an artifact from your graveyard. With Breya and Silas you want to take advantage of being able to reanimate/recur artifacts meaning you don't want to exile them from your graveyard. Akiri has nice interaction with Osgir because he makes token copies of artifacts that make Akiri bigger. In saying this if you want to better utilize Osgir then play Akiri/Silas as Commanders.

Osgir's exile ability is powerful, but it doesn't go with Breya therefore in my opinion Osgir is out of place. I play budget Breya and not Akiri/Silas thus I may have some bias, but these Commanders seem very different in gameplay. With Akiri/Silas attacking seems important, using Commander damage as a source of winning and value. Breya is less about attacking with her and more about using her ability sacing artifacts for modes for value to control the game. Breya's best strength as Commander is being a win condition combo piece with the two Thopters she creates.


With Breya as Commander I would play Silas in the 99 because he's an artifact, but not Akiri. With Akiri/Silas I would play Breya in the 99 because she's an artifact who's three artifacts for four mana. Akiri/Silas want evasion to be able to do as much combat Commander damage therefore I would include more budget artifacts to give them evasion:

You don't really want these with Breya instead budget combo pieces:


All these Commander choices are better with less creatures and more artifacts. Lots of creatures is not what you want unless they're artifact creatures because all these Commanders abilities are only good with artifacts. 40 creatures is a lot of creatures for any Commander deck that's not tribal like Elves. Consider cutting creatures for more artifacts?

There are some exceptions here for nonartifact creatures:

Whirler Rogue seems very good with Akiri/Silas to make either or both unblockable, but is subpar with Breya. You could cut all the others that I didn't name for artifacts or other cards.

Some cards to consider cutting to get to 99:

I offer more advice. Would you like more advice? Good luck with deck.

macedragon3737 on Emry's Pool Party v0.9

2 months ago

This is a casual EDH deck featuring Emry, Lurker of the Loch as the commander.

This deck has good synergy but is lighter on direct destruction.

Feel free to take this deck and remove cards you don't like for potentially more interactive cards.

Add destruction, counterspells, and other removal as you see fit, but it's best that the deck start this way so that you can determine what it does, and then can start replacing cards appropriately.

wallisface on Thopter Sword whir

3 months ago

Some thoughts:

  • Mana Drain is not modern legal, so you shouldn't be running that :)

  • I would personally drop the large cmc cards, as modern is quite a fast format and they won't get a chance to see play a lot of the time - also they appear to be sucking up a lot of places in your deck by requiring you to run mana rocks. I'd ditch Darksteel Forge , Doubling Cube , Manalith , Vedalken Orrery , Mastermind's Acquisition and Master Transmuter here, as all of them are either too slow, or not doing enough (or both). You want to plan to have won the game on turn 5 or sooner (in a goldfish situation), and none of these cards help to make that dream consistent.

  • I feel like Mirrormade is probably also not strong enough, as i'm not sure what you'd target with that that'd be worthwhile?

  • As you're in blue and black, I would highly recommend some early game disruption to make sure that your pieces get to stay in play happily. Stuff like Thoughtseize and Inquisition of Kozilek would do wonders here.

  • As far as strengthening your ability to grab cards and solidify your board, stuff like Whir of Invention and Emry, Lurker of the Loch both help you get everything going a lot faster. They also let you run more of a toolboxy build where you can run a bunch of 1-ofs in the deck and fish them up for any given situation (i'm thinking single copies of Ensnaring Bridge , Relic of Progenitus , Welding Jar ), as well as being able to recur stuff like a playset of Mishra's Bauble for constant gain with Emry.

  • I think given the above suggestions, there is really strong odds that you can win faster without Time Sieve than with it (by just swinging with a bunch of thopters). Maybe drop down to a single copy of that card also, so you can toolbox for it in the rare times where it provides a faster clock.

multimedia on Breya....Help Me!

3 months ago

Hey, well done so far.

Your deck doesn't have a Commander yet. In the editor where you see Breya, Etherium Shaper text add the Commander tag CMDR to the end.

Breya, Etherium Shaper *CMDR*

This will show Breya as the Commander and show a card image of Breya under the Commander category.


What is your budget for upgrades? Since I don't know I will give you some low budget options.

Dramatic Reversal is paired with Isochron Scepter and mana rocks to make infinite mana. Infinite mana can be used with Breya as a win condition since she can sac herself for mode to do 3 damage to a player. When she dies she goes to the Command Zone and because you have infinite mana you keep casting her from there. Repeat the combo by sacing her and one of her Thopters. If not playing Reversal than Scepter doesn't do enough in your deck with only four other instants.

Grand Architect with Breya since she and the Thopters she creates are blue. Architect is ramp for artifacts or artifact activated abilities and it can tap itself even the turn you play it. Architect combos with Pili-Pala for infinite colored mana and Breya can be the win condition with infinite mana by sacing herself for her 3 damage to a player mode.

Goblin Engineer because many of the combo artifacts are 3 CMC or less. Engineer has interaction with Eldrazi Displacer for more tutoring. More repeatable artifact reanimation is helpful and getting an artifact of your choice in your graveyard is good with many cards here: Daretti, Scrap Savant , Goblin Welder , Sharuum the Hegemon , Trash for Treasure , Emry, Lurker of the Loch , etc.

Whirlwind of Thought repeatable draw by casting artifacts as well as instants/sorceries/enchantments/Planeswalkers.


Some changes to consider:

If interested I offer more advice. Good luck with your deck.

BrassLord on Ormos needs so much support budget is futile help

4 months ago

I haven't seen this commander done before, seems pretty neat! In terms of single cards, I'd definitely recommend Frantic Search , Mystic Sanctuary , Drownyard Temple , Chemister's Insight , Deep Analysis . Good general looting/blue cards to go with your commander's self discard theme! Self mill could also work, in which case Fraying Sanity on yourself could have a high upside! If you're looking for a budget wincon with your deck, Tunnel Vision seems like a fun route to go! If you pair it with something like Vessel of Endless Rest or Proteus Staff (though the staff is like $4 :/) you can either mill an opponent out, or mill yourself out. At worst, Vessel of Endless Rest is a three mana mana rock that puts a wincon back in the deck. To that end, in your current build, your commander is a (sort of semi conditional) infinite mana sink that will end with you picking up your deck and winning the game with Lab man and the like. Not sure how you feel about infinite combos, but if you're looking for a budget infinite mana combo in the deck outside of Dramatic Reversal + Isochron Scepter , Peregrine Drake / Cloud of Faeries + Deadeye Navigator is tried and true. Or if you go the artifact subtheme, Pili-Pala + Grand Architect might also work!

As for budget additions, I've had a lot of success with Sculpting Steel and Mirrormade . Both of these cards are relatively cheap and scale well depending on what your opponents play. You can double down on the best artifact/enchantment on board.

Since the deck seems a little hungry for mana, you could also double down on the key effects with ramp like Thran Dynamo , Gilded Lotus and Voltaic Key . Could help you get WAY ahead with your draw X spells.

To that end Emry, Lurker of the Loch seems to work in tandem with what you want your commander to do! Deck thinning and casting rocks from the bin!

Hope that gives some ideas! The commander seems rather open ended aside from wanting to draw ALL the cards, there are definitely a lot of different routes to go! For sure a cool commander!

Superfrenchfrie on Phyrexian Breakfast

6 months ago

This deck is GODLIKE. I replaced the Mox Opal with Emry, Lurker of the Loch and the deck is actually pretty consistent. Most of the time I get a win on turn 4 or 5 but my fastest win was actually on turn 3. Although the loss of Mox Opal hurt it, this deck has some potential.

Load more