Emry, Lurker of the Loch
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard

This spell casts less to cast for each artifact you control.

When this enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)

: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

TheOfficialCreator on Voltron Serra

2 days ago

Hammer of Nazahn and Sigarda's Aid might be worthy additions, as well as Emry, Lurker of the Loch.

pedroedmarcos on How exaclty Emry cost reduction …

1 month ago

Hey there,

I just saw a gameplay on a video that the guy played a Emry, Lurker of the Loch and I got really confused. Here is the board state:

The player has a Sensei's Divining Top, a Gilded Goose and a food token on the board and a Emry on his hand. Then he casts the Emry for only a blue tapping the goose and sacrificing the food for a blue mana. But since he sacrificed the food token he does not have 2 artifcats anymore right? So, why Emry costs only a blue? I thought it was a missplay but on the comments it was said it was correct. I really don get it.

I will not post the video, cause I'm not sure if its allowed here.

Ize19 on TIME PRISON - Infinite turns control

1 month ago

Love the deck, Magistrate's Scepter is the most underrated Extra Turn spell in the same!

Love the inclusion of Emry, may I also suggest Mimic Vat? Further recursion of your Coretapper, or insurance in case someone wants to take out your Emry, Lurker of the Loch, it's does a lot for 3 mana a turn!

jaymc1130 on Which non-partner commanders would you …

4 months ago

There are a number of commander pairings that I'd love to see be possible for a number of reasons.

First on the list is Birgi, God of Storytelling  Flip and The Reality Chip. Doesn't strike me as overly powerful, but it could be fun to run 2/3 of a Sensei's Top combo in the command zone. My gut tells me it wouldn't be quite as capable as the archetype already is with Elsha, but it would be a nifty pairing none the less.

Second on my list would be Gavi, Nest Warden and Rielle, the Everwise. Another nifty pairing where they play off each other's strengths. The Gavi+Library of Leng+Decree of Silence soft lock gets even better when it also draws a card each time you slap down an opponent's spell on their turn, exactly what a control deck like this needs to be effective. Doesn't change the deck any, just puts Rielle into the command zone for convenient access.

Sisay, Weatherlight Captain and Yoshimaru, Ever Faithful would be just too cute a pairing. The theme would be strong with this one.

Kumena, Tyrant of Orazca could be fun with Sygg, River Guide, Jori En, Ruin Diver or Dalakos, Crafter of Wonders to cram even more cool merfolk into merfolk tribal.

Tergrid, God of Fright  Flip and Tinybones, Trinket Thief seem like a match made in heaven. Ditto for Emry, Lurker of the Loch and Urza, Lord High Artificer.

Mina and Denn, Wildborn and Aesi, Tyrant of Gyre Strait would be THE definitive "lands matter" commanders, right up my alley.

All of these seem like fun, none of these mashups present a true problem for the format in terms of play pattern powerlevels, but not all my wish list pairings are things that would play nice with the rest of the format.

Najeela, the Blade-Blossom and Plargg, Dean of Chaos  Flip/Derevi, Empyrial Tactician, for example, would break the entire format.

Niko9 on

4 months ago

Nice one! I had a deck that used Emry, Lurker of the Loch and Aether Spellbomb and it can be kind of backbreaking for creature decks to play against. It's not always the best option for Emry, but in the right situation, pretty great : )

And yep, the rest of the tech here looks really effective. Awesome deck.

LandoLRodriguez on [PRIMER] Morophon's Tribal Tribal

4 months ago

TheoryCrafter thanks for your comment! I totally agree with everything you said in part 1. I always prefer activated/triggered abilities over ETB/death effects that do the same thing in my commander decks. Niv-Mizzet Reborn is meant to be more of a bomb late game play than a true source of card advantage. I'm gonna wait to see how many guild color combos I wind up with as I whittle this list down. Seems to be way more Azorius and Selesnya than others at this point, although most guilds are represented in my master list here. We'll see, he probably won't make the cut, but it could be quite an impact for a card I can cast for free with Morophon in play.

It looks like there's only a couple tribal effects that I can't get on creature cards (making Cover of Darkness a mortal lock). Looks like most of my enchantments and artifacts will be for cheating creatures in. I can't wait to finally get to play Didgeridoo!

Definitely going to prefer creatures with no more than 1 of each color mana symbol, but there's some with 2 that're gonna be too good to pass up. I don't entirely love the break from MtG lore in some of the secret lair stuff, but Rick, Steadfast Leader is one of the very best tribal buffers I think. Death Baron seems like the only true deathtouch aura. Cards with 3 colored symbols probably won't make the cut for that reason (sorry, Azami).

For part 2, I hadn't considered Padeem + Forge for this deck. It's a combo I know well, I look to get them out in my artifact heavy Sen Triplets deck. Combine with Mycosynth Lattice to make ALL your stuff nearly impossible to kill! Anyway, I think I'm going to lean more towards trying to get Nexus back from the GY rather than protecting it in play. Protection doesn't keep it from being discarded or milled. Since posing my questions, I added Academy Ruins and Emry, Lurker of the Loch to my list and I think they'll be sufficient. Ruins will almost certainly make the cut, and hopefully I have a slot for Emry, and I think I'll try to find a slot for Padeem too. Even if they're mostly mana rocks, I should be running a good number of artifacts. Thanks for bringing him up, and for commenting in general!

LandoLRodriguez on The Lost Art(ifact) of Keeping a Secret

9 months ago

Changes, 02Nov2021 continued:

In:

Improved mana rocks!: (Mana Vault, Mana Crypt, Chromatic Orrery, Mox Opal, Voltaic Key). Little explanation needed here. The key can do more than be a mana rock, but considering how many of my rocks can now make 2+ mana per tapping, that's gonna be a lot of its purpose.

More turns: (Time Sieve, Expropriate). Seems like a better theme to splash in than pillow fort, and both of these cards are also about my main themes: artifact love and theft. Speaking of which...

Artifact love/recursion: (Tezzeret, Master of the Bridge, Tezzeret, Artifice Master, Sai, Master Thopterist, Emry, Lurker of the Loch, Dakkon, Shadow Slayer). This deck loves artifacts. It kinda has to love Tezzeret too as a result.

Your stuff is mine now: (Thief of Sanity, Nightveil Specter, Opposition Agent, Xanathar, Guild Kingpin, Empress Galina). I wanna take your stuff. All of your stuff. And not "until this card leaves the battlefield", either. Once I take it, it's mine. Bonus points for denying you access to them in the first place before making them mine.

Improved Lands: (Urza's Saga, Exotic Orchard, Glimmervoid). Urza's Saga is pretty much the card that made me realize I needed to update this deck.

Other: Fabricate is better than Diabolic Tutor by just about every measure. The only drawback being that it can only get artifacts is practically a moot point in this deck. Lithoform Engine just seems really good in here. I can't wait til I can copy an Expropriate with it... Finally, Paradox Haze cuz I love the way it can interact with not only The Ladies themselves but with Xanathar as well.

amicdeep on The Curse of Erayo

10 months ago

the problem i can foresee with this list is your not flipping eryo until turn 4 at earliest and that's to slow for modern. the deck needs some mana neutral cantrips of some powerfully and cheap recastable spells

cards the come to mind are Manamorphose,

Mishra's Bauble, Tormod's Crypt with Repeal,

Finale of Promise. with cantrips

Memnite Ornithopter + Hurkyl's Recall Retract with Emry, Lurker of the Loch

even Faerie Impostor, Greenbelt Rampager, Glint Hawk would all help

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