Loyal Apprentice

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Loyal Apprentice

Creature — Human Artificer

Haste

Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colourless Thopter artifact creature token with flying. That token gains haste until end of turn.

SufferFromEDHD on Pia Goes Brrrrr

1 year ago

Ancient Den, Great Furnace and Goblin Welder non-combat damage triggers.

Eternal Scourge and Squee, the Immortal infinite castings from exile.

Loyal Apprentice and Retrofitter Foundry efficient thopter generators.

Conspiracy Theorist repeatable impulse draw.

Cosmic Intervention protection that triggers.

Last_Laugh on Naya's Art of War

1 year ago

Nice deck. I do have some suggestions for you though.

Loyal Apprentice's hastey flying tokens are great for goading.

Luminous Broodmoth puts in some work here and addresses the decks lack of flyers and being a removal magnet.

Dhalsim, Pliable Pacifist is a weaker Toski variant, but still draws plenty of cards.

Skyhunter Strike Force is a cheap way to get a +3+3 boost for all your attackers on an evasive creature.

Kusari-Gama dares your opponents to block. Pair it with Soltari Guerrillas for extra hilarity.

Urabrask the Hidden provides haste while shutting off your opponent's hasty boys (that always get sent Marisi's direction).

I've also had great results out of effects that need to connect with an opponent like Aerial Extortionist, Ancient Gold Dragon, Scepter of Celebration, and The Reaver Cleaver.

Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciated. Marisi the Pimp - (Combat) Trickin' Hoes

AcidicArisato on Pew Pew

1 year ago

I'd recommend cutting: - Hard Evidence - Hordeling Outburst - Stolen by the Fae - Octavia, Living Thesis - Niv-Mizzet, Parun - Izzet Chronarch - Izzet Chemister - Spellburst - Occult Epiphany - Prismatic Lens - Rogue's Passage

I'd recommend: - Mind Stone (This would probably be more flexible than Prismatic Lens) - Lorien Revealed - Mystic Sanctuary - Sokenzan, Crucible of Defiance - Skittering Invasion - Underworld Breach - Transcendent Message - Archmage Emeritus - Loyal Apprentice - Baral, Chief of Compliance (Potentially just doing a straight swap of this with Goblin Electromancer} - Storm-Kiln Artist - March of Swirling Mist - Crackle with Power (AWESOME win-con) - Apex of Power - Surge to Victory (This is hilarious) - Rise from the Tides - Mnemonic Deluge - Wayfarer's Bauble

DawnsRayofLight on Jetmir's Myriad Debauchery

1 year ago

seems strong, running stax for some control and using jetmir as a buff to win.

given the mana curve, you could manage a bit more with 32-33 lands and run more 1 drop mana guys.

Removal will be helpful, Path to Exile, Swords to Plowshares, Generous Gift, Beast Within, Winds of Abandon, Fateful Absence,

with the creature count, Winota, Joiner of Forces could help give some gas, though you may need to add more humans to make her work better: Adeline, Resplendent Cathar, Myrel, Shield of Argive, Brutal Cathar  Flip, Loyal Apprentice, Sanctum Prelate, Caves of Chaos Adventurer, Seasoned Dungeoneer (I have been loving the initiative creatures), Thalia, Guardian of Thraben, Ranger-Captain of Eos

some X token spells like Finale of Glory, Pest Infestation, Grand Crescendo, White Sun's Twilight, Martial Coup, Awaken the Woods can also help restore your board state

PrismMTG on Soulless Winotas' Army

1 year ago

Alright, I'm going to try to do my best to split this in half, one half as more casual suggestions/overall sweeping changes to help the deck run better/more consistent and the other half more focused on specific cards, along with an explanation of my thought process behind the points that I'm making. I'll adjust the kinds of suggestions I make based on what constraints you have/want you want out of the deck, for instance, budget, playgroup, power level, etc.

The first thing I would look at, creature balance. Casual: You have a lot of humans to hit off of Winona's ability, but you only have 13 total cards that are non-humans. It may seem like a lot, but thats not all that many, especially when 5 of them are tied to other creatures triggering some kind of effect, thing etb, death trigger, etc. Winona, Joiner of Forces needs you to attack with a non-human creature in order for her to trigger, you have so many things to put onto the battlefield, but not very many creatures to trigger the effect in the first place. Focused: A few of your human creatures seem to be duds, for instance Snare Tactician, you don't have any cards with cycle in your list, so it effectively behaves as a vanilla 2/3. Or take Fearless Halberdier, another vanilla creature. Vanilla creatures usually aren't as good compared to creatures with effects, especially when those effects fit in a theme. So maybe consider, instead of Snare Tactician and Fearless Halberdier, what do you think about Loyal Apprentice and Goldnight Commander? Loyal Apprentice is both a human and will consistently make non humans, and Goldnight Commander seems to fit your theme well.

The next thing I would look at is perhaps creature upgrades. Casual: I would look for creatures that do thing better than what you currently have, whether it be a lesser mana cost, more useful ability, or just finding a theme and finding creatures that seem to fit into that plan you have. Focused: A few of your creatures have drawbacks that hamper them and stop them from reaching their full potential. This isn't necessarily a bad thing, but the cost for them to reach their full price needs to be worth it. Cards like Wojek Bodyguard, Novice Knight and Ghitu Lavarunner all have hoops to jump through before they can reach their full strength. Legion Warboss is the same CMC as Wojek Bodyguard, also has mentor, but while Bodyguard has another effect that holds it back, Warboss has another effect that gives you even more value. Instead of Novice Knight, a creature with a very useful ability that can easily catch your opponents off guard is Village Bell-Ringer. Ghitu Lavarunner is a fine card in the right deck, but you don't have very many instants/sorceries in your deck, which makes it hard to get to that 2/2 haste creature. Have you seen Ardoz, Cobbler of War? She is slightly more expensive, but she comes with haste automatically and has 2 abilities, one that buffs your creatures and the other makes a creature to trigger Winota, Joiner of Forces.

I'm going to stop there because I've already put down a lot, no need for me to write an entire essay yet.

Eager to hear your thoughts not just on the card suggestions, but also on the format of said suggestions

Pheardemons on

1 year ago

Hello Renzisherekiddo, I was wondering if you'd be willing to take a look at my version. I'm still in playtesting but ours are fairly similar.

Mishra's Relentless Horde

I've noticed a lot of players are playing Goblin Engineer. Is this strictly for the Phyrexian Dragon Engine  Meld? If the plan is to go wide, is Kiki-Jiki, Mirror Breaker, Loyal Apprentice, ect. worth the slot even if they only make one token? Wouldn't something like Grave Titan or Death Tyrant be more worthwhile as a continuous engine?

Lastly, I would recommend Raid Bombardmentand/or Cavalcade of Calamity as extra damage on attack plus some sort of "damage cannot be prevented" spell. I'm trying to fit that into mine.

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