Loyal Apprentice

Loyal Apprentice

Creature — Human Artificer

Haste

Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colourless Thopter artifact creature token with flying. That token gains haste until end of turn.

Browse Alters View at Gatherer

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Set Rarity
Commander 2018 (C18) Uncommon

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Loyal Apprentice occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.17%

Loyal Apprentice Discussion

KayneMarco on Forge the Horde

3 weeks ago

Of the 3 I mentioned I’ld put in the mirror march and the hatchery. Flameshadow is the weakest of the 3. I would cut Mob Justice and Loyal Apprentice. You already have an indestructible damage dealer in the command zone and the apprentice only gives one token per turn. The other two could give you many tokens per turn meaning more damage from your commander.

GhostChieftain on Pillowfort Win

1 month ago

I need to ask, how do you feel about tutors or infinite combos because I have more suggestions if you are okay with either. As far as token producers though, Brudiclad, Telchor Engineer, Dragonmaster Outcast, Elspeth, Sun's Champion, Followed Footsteps, Goblin Assault, Goblin Rabblemaster, Helm of the Host, Legion Warboss, Loyal Apprentice, Luminarch Ascension, Mechanized Production * , Mirrodin Besieged * , Outlaws' Merriment, Regna, the Redeemer, The Locust God, Thopter Spy Network. These are all things that make tokens every turn. The ones noted with * are also alternate win cons.

Harkus959 on Zada Gotta Lotta Gobs

1 month ago

I found that Loyal Apprentice and Legion Warboss make for good additions to a Zada deck, and have you thought about including Spellbook to guard against hand size?

I try to include Elixir of Immortality and Cranial Archive in draw heavy decks, just to protect against milling and to get back things I lose to hand size.

I can also suggest Uncaged Fury, while it is a little more expensive than Assault Strobe that +1/+1 across your board can more than make up the difference.

multimedia on Naya Commander

1 month ago

Hey, good start and budget version.

If you want to be quicker than consider reducing the avg. CMC? It's currently too high at 3.6. Reducing the avg. CMC makes it so you can play cards faster. In the case here getting more creatures onto the battlefield before Marisi. Consider more one/two/three drops creatures? One drop mana dorks are good with Marisi because they make ramp to help to cast him faster and they can also be attackers with or without cards that give evasion.

Creatures who are just attackers and don't do anything else are less good then others that can attack while also doing something else. In Commander you want the creatures you play to give you more value then just being a creature who can attack. The manabase can be much faster since all the dual lands you're playing always ETB tapped.

Some budget cards ($5 or less each) to consider adding:

Lands

One drops

Two drops

Three drops

More creatures with evasion and effects that can improve combat/attacking are cards to consider because you need to do combat damage to a player to goad that player. More creatures with flying and creatures with shadow is evasion to consider adding. Drawing cards with creatures who do combat damage to a player can be helpful to stay ahead. Double strike is a good ability for an attacking creature.

Shadow is a unique creature ability that makes the creature unblockable because your opponents are not going to have any creatures with shadow. Spirit en-Dal has shadow, but the reason to play it is to repeatedly reveal it from your hand at your upkeep to give a target creature shadow until end of turn. For two mana it can give Marisi shadow making him unblockable.

The manabase can be improved because there's a lot of subpar lands which will always ETB tapped. Dual lands that can ETB untapped can speed up game play letting you cast spells faster. Command Tower is a staple land for multicolored decks. There's a lot of basic lands in the manabase therefore consider adding others lands that have good interaction with basic lands?

Good luck with your deck.

Archeopteryx on Opus Thief

2 months ago

Trying -1 Loyal Apprentice, +1 Serra Ascendant.

Archeopteryx on Opus Thief

3 months ago

-1 The Royal Scions , +1 Loyal Apprentice

All the things that sold me on Royal Scions involved ungumming the board to profit off Tymna. Seeing if Loyal Apprentice will fill that niche instead. I liked Royal Scions and stand by testing it.

CasuallyCompetitive on Opus Thief

4 months ago

Hugomarink - Mindblade Render is a budget choice for Dark Confidant . Comes out the same turn as Dark Confidant (same CMC), has draw potential on the same turn (the turn after it is played), and on a minor note is a good swinger for Tymna the Weaver . Those are the main reasons I chose this over, say, a Phyrexian Arena .

Loyal Apprentice is just a really nice 2 drop that has haste and creates evasive hastey creature that allows for draw with Tymna the Weaver .

AJe11y on Purphoros, God of the ETB Triggers [cEDH PRIMER]

4 months ago

Hey, Hybrow, always glad to see you coming back. I wonder of having any planeswalkers in the deck. Chandra, Acolyte of Flame and Chandra, Torch of Defiance are both great choices, but would having a planeswalker and making Purphoros a creature (more vulnerable) be worth the short-lived push? How goes the testing with her?

Hi, SP3CTR3_chelts, so Ruby Medallion is a great card, but it was best used for storm decks. I have noticed 3 things with this deck: I play 2 spells a turn at the most, I have more than enough mana to play my hand (and have zero cards at the end of my turn, damn), and half my deck is colorless which makes this card less useful overall.

Hey, Wolfspane00, I haven't considered Chandra's Regulator . As you say, it's situational, but I have seen better draw power without need for another planeswalker. If I don't really run Chandras, then it would mostly be a artifact for drawing. Mortarpod brought up a good point with Idol of Oblivion .

atomic_moose, yes! Mmm, one the one hand, Purp's devotion would make him as an Indestructible Creature. But on the other hand... it basically doubles all damage from Purp! Debating on swapping out another 4-5 drop for it ( Siege-Gang Commander probably?). Will test it out.

Hey, ToolisMaynard, good reminder! I added that combo to the "Infinite Combo Section". To add further, do you know if Combat Celebrant makes an infinite combo with Splinter Twin ?

Thanks, Mortarpod. I am always glad to see a new bro here. I definitely will look into Idol of Oblivion , as both myself and SP3CTR3_chelts like it. It also seems like a great simple combo with cards like Loyal Apprentice . As far as tutoring goes, I would rather draw than tutor, if that makes sense. I enjoy the chaos that mono- decks bring that brings you a full hand rather than search for that one answer, since 40 damage is 40 damage. ;)

Guys, I am as always grateful for the time you put to help me update our Purp decks to keep him competitive. Let's play some EDH with our Purps and see what changes we'll add further!

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