Padeem, Consul of Innovation
Legendary Creature — Vedalken Artificer
Artifacts you control have hexproof.
At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.
|Have (3)||gpuddleduck , PTsmitty ,|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Padeem, Consul of Innovation Discussion
4 weeks ago
No worries. Looking better now! More consistent and fast. I would do this:
4 weeks ago
Thank you very much, I included your suggestions! What do you think about the deck now? Should I just replace the Remand for the Mana Leak and take one Strixhaven Stadium out or a Fabricate for a Padeem, Consul of Innovation?
4 weeks ago
Valengeta sorry I am kinda new to Tapped out, but thank you again for your comment. Basically, I was thinking it would be nice to make it monocolor, don't you think? I don't play a lot with green decks, but I like the fact of a control approach blue cards give me but I am open to new suggestions.
I am a casual player, just looking to improve this deck, but your card suggestions are very good, I did not think of this dynamic thanks a lot! I could switch baleful strix for etherium sculptor and Palladium Myr for Royal Assassin for the deck to be monocolor. The matter is that baleful strix is very good in terms of defending (plus giving me one more card to draw) until I have my 3 artifacts but royal assassin is kinda weak as it will take 3 turns. But with these two new additions, I can set up my empire faster which is my winning condition.
Lastly, what do you think about Jace? as he is an alternative win condition and I replaced him for Padeem, Consul of Innovation
1 month ago
I can't run less than three Shadowspear as it is a game winner, and sometimes I don't even see it in hand, with only three copies.
Padeem, Consul of Innovation is my only source of draw, and is the first target for removal, so four copies of that is necessary. I very much want to see it in hand.
I've played a version of this deck in tournaments many times over the years, since Magic Origins, and Claustrophobia is far more competitive than you might expect. Don't forget that Banishing Light is run in many competitive builds, and is also 3MV.
As stated in my notes, I will swap it for Reality Shift in game 2 and 3, if I need to.
I have a different philosophy regarding Legendary cards, to a lot of other players.
They don't like seeing one in hand, if they have one on the field.
I personally don't mind. If it's a card that helps me win games I'd rather see two during a game, than none.
Thanks for the input.
1 month ago
Hey Argy, appreciate the fast response. I'll try to respond in order of comments, it is quite a lot starting from myself. Consistency does come with single colors. I probably run the most colors out of any Ensoul deck, you really wouldn't want to add blank after Jeskai the payoff of adding in Tezzeret's Touch isn't worth it but my Modern version being Grixis worked out fairly well for the meta. That response pretty much Negate s my addition of white.
Higher mana value cards do help with adding more value as they tend to be more useful than lower drops so the issue of running out of cards and getting the final damage through is pretty much solved. I have a different way of solving this issue in my deck but I won't comment that here as I see you commented on my deck as well.
Playing against oneself is hard as you may imagine you pretty much have to go into each deck "blind" from the oppoent's point of view but from a pilots view need to be able to run the deck efficiently. This wasn't hard for me as both decks are in the same build category although are at the opposite ends of the spectrum. For my deck I add in Shadowspear to be able to gain the life lost from an aggressive build like yourself. From your stand point my deck had no spot removal so I could remove Padeem, Consul of Innovation as the additional card on turn 5 may be too late. I also added in Reality Shift as this is a great card against an voltron deck like these. In Game 1 my deck just preformed faster although I ended up at 5 life so it was very close. Game 2 I countered the Reality Shift and your deck flooded out but not before getting a Darksteel Citadel Ensouled with a Shadowspear attached. We both sat there gaining life until I was able to gain more.
I didn't bother looking at the "Under Consideration" tab as there wasn't much explanation between any of the cards so it would almost be hopeless from the outside looking in figuring out why some cards are here. If The Blackstaff of Waterdeep was worth it in any competitive deck it would be this one but the comments against it are very valid. Most are why I don't even have it considered mainly because it only plays one side being an enabler and not really a target as you mentioned it's a piss poor target having no protection or evasion and being blue itself. Funny thing I won a match being I cast an All That Glitters instead of an Ensoul because the opponent was holding up 1 blue for Mystical Dispute .
Looks like you pretty much have it figured out, thought I'd just pop in and say hello to a fellow Ensoul player. I like the change in pace and color.
1 month ago
Seems like you're really into the Ensoul builds. I ran mine from Standard to Modern to Frontier for a week and now Pioneer. I think I landed on a pretty great deck here Jeskai Ensoul (PNR). Just played a mirror match against you, Game 1 was fun but quick in my favor and game 2 was fun where we kept gaining life until my creature got bigger and gained double strike from Boros Charm . Stubborn Denial does wonders against your main board removal.
I like the offset from Izzet to mono blue but you might consider Azorious for All That Glitters . You have a good mass of artifacts and Glitters can make any creature much larger than otherwise possible. Also Stubborn Denial is an amazing card in something like this. You may also like The Blackstaff of Waterdeep . It does the same as Animating Faerie for the same cost (cast and activate) but it recurring in case the target were to die and not as restrictive only targetting nontoken as opposed to noncreature like Faerie but doesn't come down with a body and is legendary.
I like Padeem, Consul of Innovation that's a cool card. I hate running 4 drops though in a deck this quick in the main which is why I run only 3. I may switch out Thopter Spy Network for Padeem though because he doesn't protect the artifact that may be on the field when he hits due to instant speed removal but he protects all the others unless he gets hit as well. Although Spy Network is harder to hit and makes a threat every turn Spy Network may be better that hurts sometimes. I don't run Whirler Rogue because I don't like the 4 drops but I can see where it shines by tapping down equipment that normally don't tap to make your guys unblockable.
The Shadowspear in the main is a sweet addition and when facing any sort of aggressive build I always side mine in. Compared to my build, however, yours seems a little slower with the enabler cards ( Ensoul Artifact , Animating Faerie , Skilled Animator being slightly more mana value than mine and the support cards you run being of 4 drop while mine run at 3 or less for the main. Adding in All That Glitters may make all the difference there and you'll have access to Settle the Wreckage in the side instead of Aetherspouts . That extra mana on the board wipe may make all the difference.
Sweet deck though I would consider taking a look at mine whenever you get the chance I have the entire deck laid out in the description and have been running this stuff for basically as long as it existed.
3 months ago
Hey, nice budget upgrade so far of the precons.
It looks like you've mixed the Osgir precon with the Breya precon which is interesting. Osgir kind of has some negative synergy with Breya or Silas as Commander because Osgir's best ability is to exile an artifact from your graveyard. With Breya and Silas you want to take advantage of being able to reanimate/recur artifacts meaning you don't want to exile them from your graveyard. Akiri has nice interaction with Osgir because he makes token copies of artifacts that make Akiri bigger. In saying this if you want to better utilize Osgir then play Akiri/Silas as Commanders.
Osgir's exile ability is powerful, but it doesn't go with Breya therefore in my opinion Osgir is out of place. I play budget Breya and not Akiri/Silas thus I may have some bias, but these Commanders seem very different in gameplay. With Akiri/Silas attacking seems important, using Commander damage as a source of winning and value. Breya is less about attacking with her and more about using her ability sacing artifacts for modes for value to control the game. Breya's best strength as Commander is being a win condition combo piece with the two Thopters she creates.
With Breya as Commander I would play Silas in the 99 because he's an artifact, but not Akiri. With Akiri/Silas I would play Breya in the 99 because she's an artifact who's three artifacts for four mana. Akiri/Silas want evasion to be able to do as much combat Commander damage therefore I would include more budget artifacts to give them evasion:
You don't really want these with Breya instead budget combo pieces:
All these Commander choices are better with less creatures and more artifacts. Lots of creatures is not what you want unless they're artifact creatures because all these Commanders abilities are only good with artifacts. 40 creatures is a lot of creatures for any Commander deck that's not tribal like Elves. Consider cutting creatures for more artifacts?
There are some exceptions here for nonartifact creatures:
- Hellkite Tyrant : can be a win condition.
- Jhoira, Weatherlight Captain : powerful repeatable draw with more artifacts.
- Chief Engineer : with more artifacts ramp for artifacts.
- Digsite Engineer : repeatable source of creating artifacts.
- Emry, Lurker of the Loch : repeatable cast artifacts from your graveyard.
- Padeem, Consul of Innovation : protect artifacts and can be repeatable draw.
Whirler Rogue seems very good with Akiri/Silas to make either or both unblockable, but is subpar with Breya. You could cut all the others that I didn't name for artifacts or other cards.
Some cards to consider cutting to get to 99:
- Jor Kadeen, the Prevailer
- Hellkite Igniter
- Gadrak, the Crown-Scourge
- Losheel, Clockwork Scholar
- Sydri, Galvanic Genius
- Thopter Engineer
- Alibou, Ancient Witness
- Sun Titan
- Osgir, the Reconstructor if Breya is Commander.
- Akiri, Line-Slinger if Breya is Commander.
- Whirler Rogue if Breya is Commander.
I offer more advice. Would you like more advice? Good luck with deck.
3 months ago
Memnarch was swiftly replaced by Padeem, Consul of Innovation in my first mono blue deck for exactly the reasons you mentioned. I later went Jeskai for artifacts, and have had trouble enjoying mono blue since. I prefer playing on the board, not on the stack, and blue's way of doing so just doesn't cut it for me in most cases.
My playgroup has an incidental preference for cEDH though, I'm keeping a Naru Meha, Master Wizard list at hand for just that purpose, with a short sideboard in case the game needs to be more casual. Wizard tribal is tricksy enough to enjoy from time to time.