Padeem, Consul of Innovation

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Padeem, Consul of Innovation

Legendary Creature — Vedalken Artificer

Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest converted mana cost/mana value or tied for the highest converted mana cost, draw a card.

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multimedia on Urza, CEO of Machines

2 weeks ago

Hey, good upgrades to the precon, what you've done so far.

How do you want to win? Determining the main strategy you want to play can help to keep good cards for that strategy and cut unnecessary cards. If you're wanting to keep precon level budget then doing combat damage with Constructs and Commander damage with Urza are directions to consider. Research Thief and Bident of Thassa are excellent budget cards if you want to be attacking with Constructs. Making Urza an artifact makes him a reliable source of Commander damage, but this means including effects to make Urza an artifact.

You have Urza, Lord High Artificer, he's a combo wincon, but to use him as a wincon you'll want to add other cards and more ways to assemble the combo. Drawing cards from Constructs doing combat damage to opponents is a good alternative to playing expensive price tutors to get combo pieces in your hand.

You have Tezzeret, Master of the Bridge, you don't really need Mycosynth Golem especially not for it's price tag. You don't need this Tezzeret either, but if you have it might as well play it. The first cuts to consider are lands since 41 lands is a lot when the strategy here are artifacts. Consider cutting 6 lands? Lands that always ETB tapped and are worse then others that also do this. If you feel you need more mana then add mana sources (rocks, dorks) not lands.

The Bounce lands and Scry lands are worse always ETB tapped lands then Tri lands, Bridges, etc.


Some advice for more cuts is choose the top 20 creatures here, top 10 artifacts and top 10 other nonland cards. By choosing the best cards then you can cut a huge chunk away of lesser cards.

Creatures:

Artifacts:

Others:

For upgrading it's easier to get an established list that's not 99 cards then have a list that's way over 99 cards. Really any 0-3 drop artifact creature who can make some value to take advantage of Urza artifact creature affinity or any 0-2 drop mana rock for more ramp can fill unfilled deck spots.

Good luck with your deck.

seshiro_of_the_orochi on Saturday Morning Cartoons

1 month ago

Awesome to see this, very cool!

Considering all these artifact creatures, Tempered Steel is obviously powerful, as is Urza, Prince of Kroog. Clock of Omens and other ways to untap your creatures would be pretty cool. Also, maybe Lita, Mechanical Engineer? She even kind of references Battle Angel Alita, so somewhat on flavour? One more, Padeem, Consul of Innovation and Bronze Guardian for more protection.

Finally, Patchwork Automaton looks like something from a transformers cartoon.

multimedia on The Best Urza

1 month ago

Hey, well done work in progress for your first Commander deck on a budget. Good card sense upgrading the precon.

For the manabase consider upgrades of the Pain lands?

The Pain lands have been reprinted in the last two Standard sets, making them the least expensive right now. Now is the best time to get them since they will only increase in price as time goes on. Tyrite Sanctum is a nice budget utility land especially with The Flesh is Weak.


I'm playing Urza on a low budget and these are some cards, most less than $2, that I've found to be helpful.

  • Ornithopter of Paradise: artifact creature for ramp.
  • The Flesh is Weak: make Urza and all other creatures you control at the time an artifact. -1/-1 can wreck opponent's nonThopter token strategies who can be blockers against Constructs. Tyrite Sanctum makes it so you don't have to control nonartifact legendary creatures including Urza when you play Weak since it can put a +1/+1 counter on any legendary creature you control turns after to make it an artifact.
  • Liquimetal Torque: mana rock for ramp or make Urza or any other nonland permanent an artifact. Pair with Master Transmuter to bounce any nonland permanent.
  • Soundwave, Sonic Spy  Flip: new Transformers card that's good in multiplayer Commander, no mana cost to cast your choice of opponent's instant or sorcery. Constructs make it consistent to trigger with a high mana value and Soundwave, Superior Captain can be a repeatable source of artifacts.
  • Sculpting Steel: good in multiplayer Commander because it can be any artifact on the battlefield and it can change with Master Transmuter bounce.
  • Armix, Filigree Thrasher: because of menace it can be repeatable opponent creature removal, Losheel, Clockwork Scholar helps a lot too.

Being able to make Urza an artifact can make Urza a threat with menace to do Commander damage especially with Cranial Plating. Urza surviving nonartifact creature board wipes can give you a huge advantage. Making other nonartifact creatures an artifact is good too especially Padeem, Consul of Innovation for much more protection.


Some cards to consider cutting:

Filigree Attendant, Darksteel Juggernaut, Etched Champion are just beaters, they don't do anything else. You don't really need them since you'll have plenty of better beaters, Constructs, who don't cost mana. Burnished Hart is slow for ramp. Chief of the Foundry is subpar for an anthem effect, it's a lesser Master of Etherium.

Good luck with your deck.

multimedia on

2 months ago

Hey, good upgrades so far to the precon especially the manabase, you've really improved it.

These are the first cards here to consider cutting? Darksteel Juggernaut, Filigree Attendant, Etched Champion are just beaters, they don't do anything else, that's not good enough. You really don't need 4 drop beaters, you'll get plenty of better mana efficient beaters, Constructs.

Chief of the Foundry, Master of Etherium are fine, but are budget creature options, filler if you don't have anything else. +1/+1 anthem effect is small and really not needed when Constructs grow themselves with any artifact. Bronze Guardian is also just a beater and as a 5 drop it's subpar. Ward 2 is nice, but you can get actual hexproof for artifacts from better cards here, Padeem, Consul of Innovation.

More cards to consider cutting? Access Denied costs too much mana for a counterspell when you have Mana Drain or just play Counterspell? Wreck Hunter doesn't trigger for any token that was removed because it says for each card and tokens are not considered cards. Not triggering for tokens is bad when you're going to have Constructs. Kayla's Music Box is pseudo draw over turns, but you can get actual draw from better cards.

Good luck with your deck.

multimedia on Breya, "Brothers war? I Barely Know Her"

2 months ago

Hey, you left out highlighting or explaining the best infinite combo with Urza you have here. Urza + Myr Battlesphere + Ashnod's Altar = infinite Myrs, infinite colorless mana, infinite copies of all artifacts you control and infinite damage to each player with Breya.

Nice version so far on a semi budget, but build around the Urza + Battlesphere + Altar combo with more protection? Consider more combo protection? Urza + Battlesphere + Altar combo can be activated at instant speed at any time as long as you control all three permanents and have 6 colorless mana available. You're going to want more than 6 colorless mana if you intend to activate the combo though because you'll also want instant protection.

Darksteel Forge and Padeem, Consul of Innovation can protect Altar + Battlesphere, but they can't protect Urza without additional effect to make Urza an artifact. In the combo Urza is also not leaving the battlefield making him much easier to protect.


Assembling combos in Breya is made much easier with Wishclaw Talisman and because it's an artifact it has insane interaction with Breya. You can sac Wishclaw before opponent gains control of it, but still tutor for your card. When you activate Wishclaw it puts the entire effect as one trigger onto the stack. In response sac Wishclaw, putting it into your graveyard, then when you resolve Wishclaw trigger you tutor for your card, but opponent doesn't gain control of Wishclaw because it's no longer on the battlefield. Pair Wishclaw with Goblin Welder, Emry, Lurker of the Loch, Goblin Engineer or any other artifact recursion/reanimation source for a repeatable tutor.

Master Transmuter is powerful with high CMC artifacts especially when she can help assemble combos Darksteel Forge and Myr Battlesphere. It's also nice with Breya as a source to create more Thopters for 1 mana or to abuse any other artifact that has an ETB ability.


Consider more Pain lands and Artifact lands? They could replace some basic lands to improve color fixing/Breya interaction which can help gameplay. 23 basic lands is a lot in a four color deck.

Good luck with your deck.

Renzisherekiddo on Your Deck is Mine (unfinished, help appreciated)

4 months ago

so I've built and played this deck, ideally you want to use Chromatic Lantern like effects so when you go to cast other peoples stuff you've got any mana color you need, some of which are Chromatic Orrery, Mycosynth Lattice Celestial Dawn, Smothering Tithe, etc.

Next you want protection for sen because 9/10 times she's not going to exist on the board by the time of next turn, you want effects such as Padeem, Consul of Innovation, Lightning Greaves and Swiftfoot Boots, additionally anything that gives indestructible is helpful to protect her somewhat.

from there fill in some counterspells, whether it be expensive ones like Force of Will, Pact of Negation, etc. or some inexpensive ones like Counterspell upto you.

also might want to throw in a Torment of Hailfire in case the "use other peoples win conditions as your win condition" doesn't work out

if you want to take inspiration from mine here's the deck Our deck - sen triplets communism

TheoryCrafter on [PRIMER] Morophon's Tribal Tribal

10 months ago

Answer 1:For tribal, try to go for card advantage and ramp that is repeatable. Example: Manaweft Sliver is repeatable. Niv-Mizzet Reborn is not.

Noncreature cards you choose to keep should be offering you something you can't find in a creature card.

Also try to veer away as much as you can from creature spells with more than one mana symbol of each such as Seshiro the Anointed. Doing so with Morophon on the battlefield will leave you only having to pay generic mana. In a 5 color deck that's an important advantage

Answer 2:Padeem, Consul of Innovation and Darksteel Forge. After those two are on the battlefield, there are only around ten cards in all of MTG that can get rid of Maskwood Nexus and none of them cost less than 4 mana to cast. Considering how many artifacts you have this should be a must.

This should give you a start. I hope it helps.

Happy Hunting!

DreadKhan on Mobile Suit Shorikai

10 months ago

The usual ways to gain Haste in Azorius are colourless options, like Lightning Greaves, Swiftfoot Boots and Haunted Cloak. You can also use something like Hall of the Bandit Lord, but this requires you to be casting the creature.

Conqueror's Galleon  Flip is a nice vehicle to permanently ramp you/add more dig when you have spare resources. Not sure if you'll want more wipes, or some kind of pillowfort like War Tax, I guess that depends on how aggro your meta is. Padeem, Consul of Innovation can provide badly needed protection for artifacts, and can give you the odd card maybe, Shorikai is a reasonably big artifact usually. Hanna's Custody is an old weird way to protect everyone's artifacts, which can help you more if you are more built around artifacts.

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