Padeem, Consul of Innovation

Padeem, Consul of Innovation

Legendary Creature — Vedalken Artificer

Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.

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Legality

Format Legality
Commander / EDH Legal
Block Constructed Legal
Legacy Legal
Pioneer Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Historic Legal
Custom Legal
Tiny Leaders Legal
Modern Legal
Oathbreaker Legal
Casual Legal
Gladiator Legal
Canadian Highlander Legal
2019-10-04 Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Arena Legal
1v1 Commander Legal

Padeem, Consul of Innovation occurrence in decks from the last year

Padeem, Consul of Innovation Discussion

wallisface on Thopter deck

1 week ago

Some thoughts:

  • I don't think this kind of deck warrants using Master Transmuter , as there just aren't enough big-costing cards in here to make it worthwhile.

  • I also see an issue where the big costing cards you do have, don't do a lot and are quite slow. I'd personally ditch Sharding Sphinx , Spell Swindle , Tezzeret, Artifice Master , Myr Turbine , Myr Battlesphere at a minimum, but also seriously consider ditching most of your other cards with CMC 4 or higher - modern is a fast format and your deck doesn't look well suited to stalling the game out.

  • I would recommend grabbing 4x Whir of Invention . They let you run a more tool-boxy build, grabbing whatever artifact you need to help out your current situation. While this will let you run many 1-ofs in the deck, I suggest still trying to get full playsets of the cards you want your deck to focus around (like Sai, Master Thopterist , for example).

  • Try and leave sideboard cards in the sideboard. The likes of Dispeller's Capsule won't do anything in a lot of matchups, so just bring it in when you'd actually need it. Padeem, Consul of Innovation feels a bit like a sideboard card also (a lot of artifact decks instead run Welding Jar mainboard to save them from game-one hate).

  • I would heavily recommend running 4x Thopter Foundry and 2x Sword of the Meek _(or 3x of each). _ The combo of pumping out thopters seems to be what your deck wants to do, and these cards make doing it super easy.

  • Just looking through the rest of the cards you have, the following list are other things I think you should look at ditching for better options at some point: Dragon Throne of Tarkir , Ojutai Monument , and Whirlermaker . As far as other cards to consider adding to this deck, I think you're in desperate need of interaction, so I would suggest Dispatch and Mana Leak to get you through the early-to-mid game grind

Grind on Contraptions and such

2 weeks ago

cool deck!!!
Etherium Sculptor seems good.
Blinkmoth Urn could generate some serious mana for you given your artifact base.
Forsaken Monument makes your colorless rocks tap for more and also goes inf with basalt monolith.

a couple thoughts, artifact hate is a big part of the EDH meta, with cards like Vandalblast , Bane of Progress , Austere Command all seeing regular play. given that you are pretty much all in on artifacts, you may want to consider upping your Counterspell game to ensure you don't essentially lose the game when an opponent lands removal like that, as you can't always rely on having darksteel forge out. Hurkyl's Recall and Retract are other options if you are not into counterspells.

also, suggest to cut Khalni Gem as soon as possible- any one of Thran Dynamo , Hedron Archive , Worn Powerstone , Sisay's Ring , Chromatic Lantern , Skyclave Relic , Arcane Signet are all better and way less risky.
also i would check out your point removal: possibly Generous Gift over topple the statue, Arcane Denial , Unsubstantiate , or Boomerang over steel sabotage, Swords to Plowshares or Impulse or Anguished Unmaking over esper charm.
more ideas, Padeem, Consul of Innovation can give your artifacts hexproof and Shimmer Dragon would go great with Unwinding Clock .
anyway those are just some thoughts. hope some of them are helpful and keep having fun! cheers!!!

Senko-San-1 on Fork over your dinglehoppers

2 months ago

awsome! also i did some more digging for you and found some cards you might want :)

and don't forget to add in some fetch lands so you can thin out your deck and improve your chances of drawing the things you need. (when I mean fetch lands...I mean cards like Evolving Wilds or Scalding Tarn

also add in a Kozilek, Butcher of Truth or a Ulamog, the Infinite Gyre to prevent mill decks or to just reset after a bored wipe

King_marchesa on Is there any way I …

4 months ago

This is such a great set idea!!! I think that jezka is kind of version of Padeem, Consul of Innovation. Maybe make it so that you draw 2 for a 3 cmc artifact. Also maybe make her cost less mana 4 maybe. Also I kind of think that Kara is kind of lackluster. Maybe have her draw 2 and discard 2 no matter what but the bolt cost makes it so that she divides the total cmc of the cards as damage between creatures.

multimedia on Elsha's Infinite Voltron

5 months ago

Hey, nice version of Elsha. I saw your forum topic asking for help with cuts.

Six cards to cut to make 100 cards:

  • Remember the Fallen: lackluster recursion.
  • Danitha Capashen, Paragon: doesn't reduce all artifact casting costs only equipment which makes her not as good as other cost reducers since she doesn't work with the Top combo.
  • Krenko, Tin Street Kingpin: creature who's not good enough to disrupt Elsha.
  • Ghostly Prison: I don't think you need both Prison and Propaganda, one could be cut.
  • Blackblade Reforged: only good if you have a lot of lands, but you don't want a lot of lands with Elsha.
  • Basilisk Collar: not a fan unless you're playing ways to take advantage of deathtouch and you can get lifelink from better equipment.

When you want more cuts look to reducing some redundancy:

All the Swords in the cycle can be good for different budgets, but when you have the three better expensive price ones then you don't need to play the others. Sword of Body and Mind, Sword of War and Peace, Sword of Truth and Justice are not as good as the others and could be cut.


Some cards to consider adding:

Good luck with your deck.

Roryesquire on Sissay Control 1.0 needs work/help

6 months ago

enpc I appreciate the feed back, but there's a few things I'd like to say in rebuttal

Brago, King Eternal is here to abuse planeswalkers by flickering them, also works with Dockside Extortionist (huge mana)Thassa, God of the Sea helps him do this, also helps me get to Voltron with Sisay, love taps with Master of Cruelties

By nature I think Sissay is going to be a bit clunky, legendary tribal will do that to a deck, but for my task at hand and in my meta it works nice.

The lands work well with sack lands, say I sack Scalding Tarn have the choice of Tropical Island Plateau Underground Sea there's a ton of mana ramp and fix purely so I can draw into combo control, hexproof indestructible, with cards like Xenagos, god of reveals /hadclimb, Blackblade Reforged , Heroes' Podium Sisay gets big quick, unblockable it's just fun.

The whole point of this deck is to slow down my groups Arch enemies 3 decks and well, it does that, fast and it's fun to pilot.

With Thran Temporal Gateway in hand I can play Progenitus to the battlefield turn 4!

For my first EDH deck I'm quite happy with it,

The counterpells need work for sure but I'm looking at it,

I like the Hellkite Tyrant Mycosynth Lattice Skyship Weatherlight Padeem, Consul of Innovation win con idea,

CannedCanOpener on If She ETBs, She's a Thop

7 months ago

Baclash Ideally the token generation system would be to repeatedly bounce/blink Breya as often as possible, though that's definitely not the only way - the deck is based on Thopters, but they definitely aren't the only thing you need to produce. Treasures and clues also build up your artifact count and can net you wins with Hellkite Tyrant and Mechanized Production. Card draw is a bit of an iffy thing, in my experience with this deck. I recently put in Thopter Spy Network to give a bit more, plus Padeem, Consul of Innovation and Trading Post can both draw some cards. Usually, however, it isn't too bad since you can hold on to your mana should you need to activate Breya in a pinch; in an ideal game, you can get most of your important pieces out onto the board already and save your hand for as-needed situations. In regards to counter magic, I agree that it doesn't have a ton of counterspells. I have Ertai, the Corrupted in the decklist to try and alleviate that, but I don't get to play super often and have yet to play him in a real game to see how effective he is and I'll make adjustments accordingly. It's a bit vulnerable to wipes, though I have a few workarounds: Slobad, Goblin Tinkerer can protect a few key pieces from removal, and Open the Vaults is the best (but not only) option for graveyard recursion if you can't cheat/fetch out your DS Forge. And in regards to mana/ramp, I also agree that the deck is very light on that, but with how many fetches and multicolored lands I run it has yet to fully mana screw me in a real game; once you get one of each color active, you can cast Breya, and with how many multicolored lands it has odds are you'll have two of any colors you need (mainly blue or white). I only get to playtest this each Friday afternoon, so it's still very much in the "test it and see what cards underperform and should be cut for more mana" stage, but I really enjoy playing this deck.

mtgApprentice21 on The Children of the Corn

8 months ago

Cut Leonin Abunas, put in Padeem, Consul of Innovation.

Cut your shapeshifters that don't really do much of anything. That should give you room for some of our suggestions.

Why Mycosynth Golem? I feel Etherium Sculptor would work better.

I've seen Jhoira, Weatherlight Captain do surprisingly well in my friend's Reaper King Deck. Someone else played their Jhoira, so my friends' Jhoira turned into a scarecrow and then killed Jhoira. We were all very confused. XD

Have you thought of Sundial of the Infinite? It works really well as a threat against bounces on your own turn, and it allows the Myriad tokens from Blade of Selves to stick around. I use that trick with Myr Battlesphere... with frightening results! XD

I think I can help you make your gameplay better. Try imprinting your Mirrorworks onto your Prototype Portal. I did that with my Sram deck and got hilarious results with Mirror Gallery. I basically made several copies of Sword of the Animist and fetched out seven Plains' in one swing. Sword of Feast and Famine hit somebody in that same swing, so I ended up with an EPIC 2nd main phase.

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