Caves of Koilos

Caves of Koilos

Land

: Gain .

: Gain or . This deals 1 damage to you.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Caves of Koilos Discussion

multimedia on Minions & Magic token deck

3 days ago

Hey, well done for your first three color deck with partners. Nice start and work in progress. Some good ideas and cards here, other than the obvious staples like Sol, Arcane, Tower, Swords, Farseek, Cultivate, etc.

Nice Fetch lands, Plunderer, Ghave, Beledros, Altar, Dawn, Wake, Intervention, Inkshield, Artist, Blot, Ranger, Remembrance, Damn, Infestation. I see win condition combos of Ghave + Altar + Artist and Life/Limb + Sporemound, but you could expand on token combos if that's the direction you want to go.

Six excellent lands here make up a large portion of the budget, the rest is fairly low budget thus my suggestions will be for lower budget. If I'm wrong about this and you would prefer more pricey options let me know.

My first comment is advice to improve on the basic structure (lands, ramp and draw). If you're interested in me continuing with more advice in other areas I can in another comment. Three areas to consider improving are amount of lands/color fixing from lands, more draw and more ramp.

Others:


32 lands is low amount with only 8 ramp sources. Consider adding some lands, at least 3 more and add at least 3 more ramp sources? 21 basic lands is a lot for a three color deck, that makes color fixing subpar from lands. By cutting a few basic lands for more dual lands it will help color fixing. You're playing green which gives you access to many different ramp options such as Tireless Provisioner who creates tokens. Take advantage of ramp when playing green.

Mentor of the Meek and Provisioner are helpful three drops for tokens because of their repeatable effects. Mentor and Shamanic Revelation take advantage of tokens for draw. You're creating 1/1 tokens which Prava makes them 2/5 when they enter the battlefield, but that's still 2 power for Mentor to be a repeatable draw source.

I see Verdant Catacombs and Windswept Heath which are great as well as Farseek, but I only see Temple Garden as the dual land these Fetch lands/Farseek can get. Consider adding a few more lands that the Fetch lands can get such as Murmuring Bosk? Farseek can get a black source from Woodland Chasm or Snowfield Sinkhole.


For some cuts, the cards I've chosen for you to consider are less impactful then others in your deck. Creatures who all they have is lifelink are not worth playing because you can get life from other sources that do much more. Transcendent Master is not worth the mana investment into it for what you eventually get.

Bad Moon is subpar because you don't have enough black creatures and the majority of token creatures are not black, they're white or green especially since Prava only creates white creatures. Dramatic Finale mana cost is too difficult to consistently make with three colors and only nontoken dies. Other anthems such as Glorious Anthem are fine since it affects all creatures you control, but in my opinion are not worth a card spot since all it does is +1/+1 pump.

Black in my opinion is better as a splash color here with dual lands and a few basic Swamps since green and white give you much more for tokens and life gain strategies. It takes a lot of black mana for Vorpal Sword to have a good effect which without a lot of treasures or more color fixing help will be too difficult to make.

Would you like me to continue with more advice? Good luck with your deck.

DreadKhan on Mei's Alela, Artful Provocateur

1 week ago

You should probably consider upgrading to untapped lands a priority, it generally seems like quite a good deck otherwise. If you don't want to buy more expensive lands, Ash Barrens is a nice cheap mana fixing land, and always comes in untapped in a pinch. Similarly, Darkwater Catacombs and Skycloud Expanse offer a cheap dual, as is Caves of Koilos. Unfortunately Adarkar Wastes is fairly pricey, as is Underground River, and there isn't a WB version of the filters. I also like Pathway lands, which can be either colour (but only 1 or the other after being played), Brightclimb Pathway  Flip Clearwater Pathway  Flip and Hengegate Pathway  Flip aren't too bad of a price. There are many other options, and you might find some cheaper than these, but I find these ones are fairly strong for their price, especially the Signet-like filter lands. I'm not sure if your deck would have enough mana fixing, IE you might not always have the right mana for your spells, so if you don't want to add untapped duals, I'd keep the tapped ones over basics, 3 colours without Green ramp is very tough on basics.

Spear of Heliod is a nice dual-purpose card, but it's hardly needed. If you want a strong attack discouragement card, you could try No Mercy, which is very tough to play around if you can't remove it.

multimedia on Aminatou, child of the jank

1 month ago

Hey, well done so far on a budget.

Some suggestions to improve the manabase on a budget.

Good luck with your deck.

multimedia on Syr Gwyn, Knights with Swords! Casual EDH

1 month ago

Hey, nice budget version. You've done well to keep the mana curve low with Syr Gwyn as the highest CMC card.

Some suggestions of improvements to the manabase on a budget.

Good luck with your deck.

imbadatnames on Platinum Angel turn 2 Deck

1 month ago

You said you want budget lands, so Caves of Koilos and Brightclimb Pathway  Flip are fairly cheap and better than Snarls. Godless Shrine is great, though a little expensive. You also definitely don't need 28 lands for this deck.

multimedia on Wrath of Kaalia

2 months ago

Hey, good first attempt and decent budget version of Kaalia.

You have a few Angels/Demon/Dragons who are impactful when you cheat them onto the battlefield with Kaalia, but many could be improved to get more repeatable effects.

Some budget Angels/Demons/Dragons to consider adding:

  • Angel of Despair: destroy any permanent.
  • Emeria Shepherd: repeatable reanimate with Plains or recursion of nonland permanents with other lands.
  • Liesa, Forgotten Archangel: repeatable recursion of nontoken creatures you control that die and lifelink.
  • Sephara, Sky's Blade: protect Kaalia and all other flying creatures you control and lifelink. Pairs well with Aegis Angel to give Sephara indestructible to then have all flying creatures you control have this protection.
  • Bloodgift Demon: repeatable draw at your upkeep for the cost of only 1 life.
  • Steel Hellkite: repeatable destroy opponents nonland permanents.

On a low budget lands are last to think about, but there's a few more that are $2 or less to consider for some improvements:


Some changes to consider:

If interested I offer more advice. Good luck with your deck.

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