Caves of Koilos

Caves of Koilos

Land

: Gain .

: Gain or . This deals 1 damage to you.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Caves of Koilos Discussion

kellpiece on Ajani/Vampire Lifegain Deck

3 hours ago

Karlov of the Ghost Council is an INSANE card for a deck like this when you combo it with ajani. its pricey, but kicks major ass. I'd look into cheaper dual lands like Caves of Koilos and Temple of Silence . They both work pretty well for me

Vizkopa Guildmage huge in decks like this. I might consider replacing some Sorin, Vengeful Bloodlord with Sorin, Lord of Innistrad for the vampire and life gain theme.

Kaya's Guile and Mortify are super strong here too. perhaps consider ditching Vampire of the Dire Moon and Vizkopa Vampire for Gifted Aetherborn or Vampire Nighthawk since those 1 drops are easy targets for cheap removal.

Rhox Faithmender , Cradle of Vitality and Dawn of Hope all great additions as well

Witch_Doctor on White Black

2 weeks ago

I would recommend fixing the land base a little bit. Add some lands that tap for either black or white Command Tower , Temple of Silence , or Caves of Koilos are a few examples. Also add some cheap land tutors such as Terramorphic Expanse or Evolving Wilds these upgrades would help the consistency of your lands and getting the colors you need.

berserkerazn on Queen Marchesa

1 month ago

Spoke more to iamhikari.

+1 Kaya's Ghostform back in to go infinite w/ Sun Titan and a sac outlet. +1 Goblin Bombardment that he owns.

Don't really like Skyline Despot and Terror of the Peaks here either....but I'll leave that to your preference.

-1 Swamp, -1 Plains. +1 Caves of Koilos , +1 Battlefield Forge for cheap mana-fixing. And maybe the appropriate Zendikar/Kaldheim Pathway lands if you want to go a bit higher in budget.

Arcane Signet is ~$2 now too.

At the risk of too many more enchantments Hidden Stockpile could provide both token generation and a sacrifice outlet.

Depending on how much you prefer turn-after-turn enchantment based draw like Phyrexian Arena you could instead use burst draw, like Night's Whisper or Village Rites ....1 mana to turn your creature into a draw spell in response to a boardwipe or block? Can be really effective.

And alternatively, with this amount of boardwipes and low CMC removal, you might just want to stick to the big value beat-sticks like the Despot and Terror as wincons rather than Aristocrats.

multimedia on WTH KAALIA!!!!

1 month ago

Hey, you're welcome.

My next advice is consider improving the manabase? More dual lands in place of some basic lands, Bloodfell Caves and Immersturm Skullcairn to help color fixing. 27 basic lands is a lot for a three color deck since you risk drawing all of one or two types of basic lands. On a budget there's several lands to consider adding:

Lands that will always ETB untapped are better, but there aren't a lot of budget options. The next tiers of prices for some lands for future upgrades ($4 lowest to $10 highest):

multimedia on Breya....Help Me!

1 month ago

Hey, well done so far.

Your deck doesn't have a Commander yet. In the editor where you see Breya, Etherium Shaper text add the Commander tag CMDR to the end.

Breya, Etherium Shaper *CMDR*

This will show Breya as the Commander and show a card image of Breya under the Commander category.


What is your budget for upgrades? Since I don't know I will give you some low budget options.

Dramatic Reversal is paired with Isochron Scepter and mana rocks to make infinite mana. Infinite mana can be used with Breya as a win condition since she can sac herself for mode to do 3 damage to a player. When she dies she goes to the Command Zone and because you have infinite mana you keep casting her from there. Repeat the combo by sacing her and one of her Thopters. If not playing Reversal than Scepter doesn't do enough in your deck with only four other instants.

Grand Architect with Breya since she and the Thopters she creates are blue. Architect is ramp for artifacts or artifact activated abilities and it can tap itself even the turn you play it. Architect combos with Pili-Pala for infinite colored mana and Breya can be the win condition with infinite mana by sacing herself for her 3 damage to a player mode.

Goblin Engineer because many of the combo artifacts are 3 CMC or less. Engineer has interaction with Eldrazi Displacer for more tutoring. More repeatable artifact reanimation is helpful and getting an artifact of your choice in your graveyard is good with many cards here: Daretti, Scrap Savant , Goblin Welder , Sharuum the Hegemon , Trash for Treasure , Emry, Lurker of the Loch , etc.

Whirlwind of Thought repeatable draw by casting artifacts as well as instants/sorceries/enchantments/Planeswalkers.


Some changes to consider:

If interested I offer more advice. Good luck with your deck.

MortisAngelus on Persist combos

1 month ago

This looks nice, but also overly complex and expensive. You dont need this many persist creatures, especially not a biggie like Restless Apparition and Sifter of Skulls . At the moment when you hit your combo, they dont matter. You want persist with an effect (like murderous redcap). So my suggestion are the following:

Take out all Sifter of Skulls and Restless Apparition , then add 4x Altar of the Brood and 4x Carrion Feeder for an additional sac-outlet.

Also, get rid of all the tap-lands and add Caves of Koilos , Llanowar Wastes and Brushland . Not that I think you need them with all the shocklands you have.

Anyways, looks great and thanks for showing me Vizier of Remedies . That could replace Solemnity or Anafenza, Kin-Tree Spirit in my own deck.

multimedia on League Angels

1 month ago

Hey, well done on a $50 budget. You have good card sense if you're new on such a low budget.

I will try to match my suggestions with cards to consider cutting that are close to or equal in price. Some changes to consider:

Swords to Plowshares is the most expensive card here and you have many other removal spells to make up for not having it. Sol Ring is a staple mana rock in Commander and it's more ramp that can help to cast high CMC Angels. With Angels repeatable low mana cost ramp is more important then a single creature removal spell.

Good luck with your deck.

Spirits on Undying Persistence

1 month ago

Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.

Topic: Ramp

You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.

Sol Ring (CMC1 for 2 = +1 mana) is a must include.

Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.

Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .

Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .

Dark Ritual (CMC1 for 3 = +2 mana) this allows for explosive turns like a T1 Vampire Nighthawk .

I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).

On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)

Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.

Some potential cuts for these:

Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)

Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.

Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.

Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).

Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.

Topic: Lands! (Umm!)

Average Distribution Build: 38 lands

Average Budget Build: 36 lands

Average Expensive Build: 37 lands

Average Aristocrats Build: 35 lands

Average Reanimator Build: 31 lands (closer)

Your Build: 30 lands (Umm!)

No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.

Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.

Reliquary Tower where are the cards coming from? The colorless is a detriment. Unless your playing a draw strategy Necropotence / Greed it will hurt you more than the rare occasion it might help.

Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:

Lands I suggest: Godless Shrine ($9), Orzhov Basilica (<$1, slow ramp), Caves of Koilos (<$1 must have!), Command Tower (Umm!), Brightclimb Pathway  Flip ($4), Tainted Field (<$1)

Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).

Forsaken Sanctuary only ever enters tapped so even Isolated Chapel is better, but there is also Orzhov Guildgate that does this too.

Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!

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