Caves of Koilos

Caves of Koilos

Land

: Gain .

: Gain or . Caves of Koilos deals 1 damage to you.

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Modern Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Caves of Koilos occurrence in decks from the last year

Latest Decks as Commander

Caves of Koilos Discussion

abierto on The Queen's Egg

3 weeks ago

Hi Mortlocke! Good to see you've added Carpet of Flowers , not that happy for Mystic Remora , which is a huge card. I was taking a look at your manabase, and I've noticed you're playing filter lands instead of pain lands. Why?

Adarkar Wastes - Underground River - Sulfurous Springs - Karplusan Forest - Brushland - Caves of Koilos - Shivan Reef - Llanowar Wastes - Battlefield Forge - Yavimaya Coast

Filter lands are really suboptimal compared to pain lands: pain lands always give you a color if you need it at the cost of 1 life, which is nothing in EDH. Filter lands might add you colorless if you don't have the right land or mana producer. You can also think about horizon lands since those make you also draw, those are even better.

Horizon Canopy - Silent Clearing - Fiery Islet - Nurturing Peatland - Sunbaked Canyon - Waterlogged Grove

I've also noticed that you're missing Gemstone Caverns : this land is so good when it's in your starting hand, you can be 1 turn ahead of your opponents.

multimedia on Varina

1 month ago

Hey, have more confidence in your deck building because this is a fine start on a low budget if it's your second deck.

You already have Wonder which is good since it's the card I suggest the most that players add with Varina. My advice is focus more on Zombies and cards that can support Zombie tribal. More Zombies, less nonZombie creatures.

Budget cards all less than $1 each to consider adding:

Amass is an effect that creates a Zombie token.

Consider more cards that require you use life because Varina is a life gaining engine with Zombies.


Next step is to add 35 more lands to have a manabase to playtest. Get a temporary manabase in place with basic lands to see how many spots you have left to fill with nonland cards or how many nonland cards to cut. Make sure that basic Swamps are the most lands because you need black mana the most with Zombies.

Some budget lands $1-$2 or less each to consider adding:

Good luck with your deck.

multimedia on Dreams of the Fae

2 months ago

Hey, nice budget version of Alela, but you forgot Sol Ring :)

My suggestions are to improve the mana. 30 lands is low with only 6 ramp sources. My advice is add 5 more lands or five more mana rocks or a combination of both.

and/or

Cards to consider cutting:

  • Shambling Suit
  • Baneful Omen
  • Kiora Bests the Sea God
  • Norn's Annex
  • Oppressive Will
  • Cancel

Some upgrades to consider for repeatable draw:

Bident and Mission are very good repeatable draw sources with Faeries since you draw a card for each creature who does combat damage to an opponent. When your Commander can create 1/1 creatures then Skullclamp is a reliable powerful draw source.

Good luck with your deck.

MagicMarc on A Spicy Land?

2 months ago

I don't think the damage is bad. I didn't realize you can always tap it for 1 of any color. For some reason I thought it stopped working after the counters were gone.

I run quite a few copies of stuff like City of Brass, Caves of Koilos or similar that never stop hurting you.

The fact that the counters fade even if you do not tap it is nice. Also, that you can use other cards to get rid of the counters anyways. So it is not totally eliminated as a combo piece either.

What would you call the counters? Attunement Counters? Link Counters? Bonding Counters?

multimedia on Vampir Firsttry

3 months ago

Hey, good work for your first Commander deck on a budget. You have several nice cards, but also many stinkers :)

There's 2x Inscription of Ruin which you can't have in Commander. Jungle Shrine has green in it's card color identity thus you can't play it because Edgar isn't green. With Edgar you want to lower the mana curve with more one/two/three drop Vamps. Edgar and Coat of Arms are the high CMC cards you want to cast, but before you cast them you want a more established army of Vamps which means the majority of the Vamps you play should be one, two or three drops. Low CMC Vamps are easier to cast thus you get faster token value from Edgar's eminence.

These one drop Vamps are fine plays in the early game while also being useful in the later parts of a game too.

Drana is the most expensive price Vamp I'm suggesting, it's worth $5. Most of these Vamps have repeatable effects or flying which is helpful evasion for attacking in Commander. More low CMC Vamps makes Skullclamp better and it's one of your best sources of repeatable value to get ahead or recover to draw more Vamps; Open the Armory can tutor for it.


Consider more budget dual lands that ETB untapped?

Ancestry and Outpost always ETB tapped, but that's fine since next turn they can make any color of mana you need to cast cards. On a budget this color fixing is helpful.

I offer more advice including what cards to cut. Would you like more advice? Good luck with your deck.

TriusMalarky on LIFE GAIN DOES MATER

3 months ago

Anyone claiming Spell Pierce is bad is insane. It's an amazing card in any playgroup that is tuned in any way. is a pretty big tax. However, it's not good as generic countermagic -- it's for crushing combos or protecting your combo.

If your playgroup isn't tuned to any degree, doesn't run many combos at all, and you're not using a combo wincon, replace Spell Pierce. If you're playing anything other than low power hyper casual commander, keep Spell Pierce and add more countermagic. Every blue deck should include Negate, Counterspell, Dispel.

Second, you have 14 taplands. This is horrible. I don't care what meta you're in, fix that. I'll give you some tips: River of Tears, Nimbus Maze, and Caves of Koilos are all really cheap and will make your manabase a lot better. Cut a handful of taplands for more basics -- they're great and in budget manabases they are necessary for making your deck work. Glacial Fortress, Isolated Chapel, Drowned Catacomb aren't too pricey and will make your manabase MUCH better. Tainted Field and Tainted Isle are pretty cheap.

Cards I'd cut: Debt to the Deathless, Death Grasp, Serra Avatar. They all just cost too much mana.

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