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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Premodern | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Caves of Koilos
Land
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Monomanamaniac on Here we go A-Ghen (Arcanum Weaver)
5 months ago
So I'm not absolutely sure what you were looking for, or what your budget is, so I just grabbed as many decently affordable cards that I could find and brought them for you to check out. I mostly picked out things that might help you close the game with life loss or give you value from in looping. It's too bad Thousand-Year Elixir isn't more affordable Agent of Erebos Ajani's Chosen Archon of Sun's Grace Ashiok's Reaper Boros Garrison Carmen, Cruel Skymarcher Caves of Koilos Cemetery Tampering Clifftop Retreat Curse of Opulence Darksteel Mutation Debtors' Knell Doomwake Giant Dragonskull Summit Exotic Orchard Fellwar Stone Grim Guardian Hopeless Nightmare Isolated Chapel Mesa Enchantress Myriad Landscape Open the Vaults Orzhov Basilica Rakdos Carnarium Resurgent Belief Ruinous Ultimatum Smoldering Marsh Spirited Companion Starfield Mystic Talisman of Conviction Talisman of Hierarchy Talisman of Indulgence Underworld Coinsmith Wicked Visitor
wallisface on Modern Vampire/lifelink
8 months ago
Specifically building around Sorin, I would suggest something like the following:
- 4x Sorin, Lord of Innistrad
- 4x Legion's Landing Flip
- 4x Fatal Push
- 4x Damn
- 4x Shadow Summoning
- 4x Blood Artist
- 3x Dawn of a New Age
- 3x Intangible Virtue
- 4x Lingering Souls
- 2x Vindicate
- 4x Kaya's Guile
- 4x Caves of Koilos
- 4x Isolated Chapel
- 8x Swamp
- 8x Plains
wallisface on Modern Vampire/lifelink
8 months ago
MotelWifi the big problem with your revised list is that your mana curve is still waay too high - decks often can’t justify more than 3-4 cards costing 4-or-more mana, and you’ve got 15. Your revised list also still has almost no 1-mana cards, which means you’ll often be starting a full turn behind your opponent.
And finally, 63 cards might not seem like much over 60, but every card over that 60 number is weakening the deck & making it less consistent.
A good tip for new players for deckbuilding is to pick 9 cards and run 4-of each of those (for 36 cards) alongside 24 lands. The mana costs of those 9 cards should look something like 1,1,1,2,2,2,3,3,4.
For an example deck and/or inspiration, if I were building a White-Black vampire deck, and trying to keep to your budget, it’d look something like this:
- 4x Vampire Cutthroat
- 4x Fatal Push
- 4x Inquisition of Kozilek
- 4x Legion Lieutenant
- 4x Cordial Vampire
- 4x Infernal Grasp
- 4x Gatekeeper of Malakir
- 3x Vanishing Verse
- 4x Nighthawk Scavenger
- 3x Vindicate
- 4x Caves of Koilos
- 2x Isolated Chapel
- 10x Swamp
- 6x Plains
Now, this list is by no means perfect, and could still do with more thought, but it covers some important points:
- the mana curve is efficient/low
- most cards are run as playsets (4-ofs) to keep the deck consistent
- the deck is just 60 cards
- there’s a good selection of turn-1 plays
- the cards work well with one-another
- the lands enter untapped, so you don’t lose tempo
- the deck has ways to both pressure the opponent while also disrupting them
DreadKhan on Ur-Dragon (Recs. Needed)
1 year ago
I'll give you a few tips from my limited experience with 5 Colour decks and how they achieve their mana requirements.
My first point is that combining the Bounce Guild lands with numerous ETB tapped lands will feel incredibly bad, I would definitely throw in more untapped lands if you're going to use that many Bounce lands. I love the Bounce lands, but they should be played mostly with other lands that ETB untapped, like Basic lands, bouncing an ETB tapped land is not fun in my experience.
I would encourage you to lean into Green ramp, there is lots of it that's very good, including options that find dual lands that have Basic types (or even Triomes if your budget permits, but there are budget fetchable duals out there). To make that Green ramp work you probably would want more Forests because a Forest and ramp spell can fix your mana for you.
Another thing I noticed that helps 5 Colour decks is the fact that you can use budget fetchlands of all sorts. The worst of my favourite 3 is Myriad Landscape, followed by Blighted Woodland and Krosan Verge. Krosan Verge can technically find all 5 colours by itself if you use Triomes, because it can find non-Basics, but there is also Murmuring Bosk to help. In addition to these types of fetchlands, you might find some use for the old Panorama cycle from Alara, Esper Panorama, Jund Panorama, Bant Panorama, Grixis Panorama, and Naya Panorama. None of those are truly great cards, but in a pinch they both enter untapped while eventually offering good fixing. A nice perk to using more Basics is that you are better at enduring non-Basic hate, not sure if people use stuff like that in your area.
Their is the odd good land worth looking at if you want budget mana fixing, the pain lands Sulfurous Springs or Adarkar Wastes are very strong fixing options that are relatively cheap, people use these in budget cEDH builds, they're perfect if you want good non-Basics for a low price, the Enemy pair from that cycle (Shivan Reef and Caves of Koilos are generally quite cheap, the Ally pairs are pricy). There is also the odd land like Exotic Orchard that can fix pretty well, but most 5 colour lands that enter untapped are pricey.
My final suggestion is that I found it helpful to run more ramp than usual in my 5 Colour decks, as well as more lands total. My 5 Colour Sisay deck has 39 lands and iirc over 20 ramp spells/effects (some work as combo pieces), and my Reaper King deck has 38 lands and around 15 ramp sources. It's a big hassle to get 5 colours consistently, but if you straight up run extra lands and ramp it becomes much easier.
A few more general pointers, I noticed you don't have Crux of Fate in here, it's usually pretty good in a Dragon deck. You also might like Stinging Study as a big draw spell. It's usually not as good as Stinging Study, but Imposing Grandeur also exists. Bring to Light and Wargate are two pretty strong tutors, perfect if you want to power your deck up a bit.
treeforcorvus on Mardu Vehicles Commander
1 year ago
This deck looks really cool! I really love how incredibly affordable your deck is. For a few more dollars you can add amazing improvements that will significantly improve your deck's power. There's two cards, however, that are a must:
First, Sunforger will cast ANY instant you run, allowing answers straight from your deck AND enables Vial Smasher the Fierce if used outside your turn. Path of Mettle Flip is a decent repellant, but only if you flip it. More likely it will be an inconsistent killer or chip damage, which will only antagonize your foes, and worse it doesn't synergize with either Partner. Sunforger also makes Akiri and Jor kadeen happy, and its versatility will serve you more accurately.
Second, Mistveil Plains (searchable by Oreskos Explorer btw) pairs spectacularly with Sunforger, allowing you to recycle spent instants. Spectacular.
I recommend these replacements, which give big improvements:
- Mercadian Bazaar and Subterranean Hangar perform better than Dwarven Hold and Bottomless Vault, and are cheaper to boot!
- Terramorphic Expanse for 1 plains: better mana fixing means less mulligans. You only have 1 card that casts for W (Skullclamp), which makes Terra Expanse's versatility a superior pick.
- Clifftop Retreat for Battlefield Forge: you have nothing that requires glass.
- Isolated Chapel instead of Caves of Koilos: same as above.
- Molten Slagheap instead of Icatian Store: you still have enough plains.
- Conspiracy Theorist repaces Underworld Rage-Hound: Theorist give its 2nd option to most discard you make, can be buffed by Olivia, is cheaper to enable & is more durable than the Hound.
- Demonic Collusion or Increasing Ambition instead of Diabolic Tutor: the first synergizes with your discard theme & the second one gives more searches in a more flexible mana cost.
- Phyrexian Arena instead of Dark Tutelage. Unless your pod runs only wheel decks, Arena is far superior.
- Greasefang, Okiba Boss replaces Pyre Zombie (not enough synergy, too expensive*).
*First of all, Sun Titan and Teshar, Ancestor's Apostle will almost always better targets to reanimate. Second, compare Pyre Zombie to Torment of Hailfire: For 7BB (the cost of return/cast/sac), you'd get 7 instances of "Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card". While Hailfire is a prohibitively expensive card, it still highlights how inefficient Pyre Zombie is without your reanimators. Considering the # of vehicles you run, Greasefang is much better.
eliakimras on Equipped Samurai
1 year ago
Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:
- Bloodfell Caves -> Sulfurous Springs
- Wind-Scarred Crag -> Battlefield Forge
- Scoured Barrens -> Caves of Koilos
- Evolving Wilds -> Smoldering Marsh
- Thriving Bluff -> Foreboding Ruins
- Thriving Heath -> Furycalm Snarl
- Thriving Moor -> Shineshadow Snarl
- Black Dragon Gate -> Dragonskull Summit
- Citadel Gate -> Clifftop Retreat
- Cliffgate -> Ash Barrens
You might also want to run some utility lands:
- Temple of Malice -> Bojuka Bog (good against graveyard decks)
- Temple of Triumph -> Axgard Armory (tutor on a land)
- Temple of Silence -> Sejiri Shelter Flip (protection spell that can be played as a land)
- Temple of the False God -> Rogue's Passage (free evasion)
- Mountain -> Sunhome, Fortress of the Legion (double strike on demand)
- Swamp -> Buried Ruin (recursion)
Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:
Last_Laugh on Atraxa toxic
1 year ago
Are the lands accurate? 24 basics in 4 colors is gonna be clunky and make it hard to reliably hit all 4 colors. I don't recommend multiple triomes due to etb tapped. There's a LOT of 2 color cycles that don't enter tapped (you can run 6 of any cycle in 4 colors) and any color lands. Checklands like Clifftop Retreat, Filterlands like Twilight Mire, Painlands like Caves of Koilos, Exotic Orchard, Forbidden Orchard, Reflecting Pool, and City of Brass are all budget(ish) friendly options. Obviously fetchlands and shockslands are ideal but cost a lot more.
nuperokaso on Orzhov Sacrifice Clerics
1 year ago
Don't play Karoo, Sunlit Marsh, Goldmire Bridge and The Fair Basilica.
Instead play Shambling Vent, Isolated Chapel, Caves of Koilos, Silverquill Campus, Shineshadow Snarl, Orzhov Basilica, Brightclimb Pathway Flip, Fetid Heath.
Shaile, Dean of Radiance Flip has no real synergy with your deck. Replace it with Bygone Bishop, which is a good Cleric
This type of decks is usually called "Aristocrats". If you really want to be a sacrifice deck, you should add additional cards that trigger whenever a creature dies, such as Sanguinary Priest, Rotlung Reanimator, Blood Artist or Cruel Celebrant.
Have (5) | metalmagic , JordanSanFran , orzhov_is_relatively_okay819 , PrismMTG , gildan_bladeborn |
Want (10) | olofgustav , Shadow02 , Jayce_Ran , TRANNYDAN , concorde , aquta046 , beesaurs , freshie9000 , Slaughtar , AjaxSlumbering |