Caves of Koilos

Caves of Koilos

Land

: Gain .

: Gain or . Caves of Koilos deals 1 damage to you.

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Trade

Have (1) metalmagic
Want (5) FouYan , Kotu , GabeBurch , Virulent11 , infinite_lifes

Printings View all

Set Rarity
Commander 2020 (C20) Rare
Commander 2016 (C16) Rare
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Modern Event Deck (MD1) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Apocalypse (APC) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Caves of Koilos Discussion

ellie-is on Brothers o' War - MonoW Tokens

1 week ago

You should give Battle Screech a try! In a deck like this you can always do the flashback cost as soon as you cast it, so it's 4 fliers for 4 mana, pretty much an additional and slightly costlier Spectral Procession. It's one of my favorite token cards.

Also, on Caves of Koilos vs Godless Shrine, you're definitely taking less damage from the Shrine most of the time, even with fetchlands (and unlike Caves of Koilos it can be fetched). Koilos is definitely easier on the pockets though.

JKRice on *{[Budget Gifts Control]}*

3 weeks ago

Hey I saw your comment and I wanted to help you out with your list! Hopefully my suggestions are useful in budget (I think a couple of them might push the line there) but I’m glad there’s another gifts modern player.

The very first first thing you should do is swap out redundant copies of cards. By this I mean there are a certain number of slots in your deck for each type of card (I.e. removal, countermagic, win conditions, etc) and you want those slots to be filled up with as many differently named cards as possible so gifts can function at full capacity. Also, since you can only have 4 gifts in your deck at a time, you also need to make sure your deck can hold its own until you draw gifts. This means making sure you have the correct amount of card type slots.

As a general rule the only card in your deck that you have 4 of is gifts ungiven.

First is lands. I think you should diversify your lands, but I don’t think you should increase the number. In a normal gifts deck, you should have 25 lands minimum, because fetchlands thin the deck out and Crucible of Worlds makes land-based strategies more effective. Since you have access to neither of these on a budget, definitely keep the land count at 23 maximum. I think something necessary in any gifts deck is either Ghost Quarter or Field of Ruin, especially field since it gives you the land back. I think you should split your basic lands between normal and snow-covered since snow-covered lands are just as cheap but have different names from normal lands. I think you should have more lands that function like Caves of Koilos and Glacial Fortress since early tapped lands can lose the game in modern, but you should still keep at least one copy of every land you have just to retain diversity in card names. If you can push the budget a bit, Fabled Passage is a really good card for this deck, and the cheapest option if you want to have fetchlands.

Second is removal. I think you should definitely have more individual removal spells, with less counter magic and less discard spells. Not including the sweep spells, you only have 5 removal spells, and they are not especially diverse. Dismember and Fatal Push are both pretty cheap, and fatal push is especially necessary in holding off your opponent early on. I actually prefer fatal push over path to exile because it doesn’t give your opponent anything back. Also, Maelstrom Pulse use to be like 18 bucks but now it’s just a dollar and it’s pretty op, but unfortunately it’s in green. Kaya's Guile is a great situational removal card because it also supplies defense. It would Be good in a gifts pile with lingering souls and another removal spell I think. Again pushing budget a bit, Abrupt Decay is a worthwhile card to have because it can hit more than just creatures. Unfortunately, it’s also green. You definitely need something that can deal with noncreature threats, but abrupt decay specifically isn’t necessary for this purpose. Last random add on: Deputy of Detention could be good idk. With regards to sweeper spells, I think Supreme Verdict could be good, it’s kinda mid range in price but it would definitely be good to have more diversity in your sweepers.

Third is utility. With regards to draw spells, you should probably diversify and have more of them. Sleight of Hand, Opt, and one other that I’m forgetting rn are all good choices. I think one aspect that is necessary in your utility toolbox is more graveyard interaction. One or two copies of Mission Briefing would be really good here as a way to either force a choice in a gifts pile or make graveyard stuff recursive. Noxious Revival is green but that doesn’t really matter cuz you can pay the life, but it is five bucks so idk. I think Body Double could be an interesting pick as a utility creature. This way, if your first unburial rites fails and they somehow make it so you can’t bring Ionia or grave Titan back, you can play body double and you still get the ETB effect. Treasured Find’s usefulness is iffy at best, but since you kind of need recursiveness in a gifts deck it could be good. Narset, Parter of Veils is cheap and good, and if you are a real try hard you could add in Day's Undoing. Then the gifts pile could be Ionia, grave titan, day’s undoing, and narset. Either they give you a massive threat or they give you the ability to make them discard their hand, which is cool and good. That’s just a random idea idk if it would work for real in a gifts utility deck.

That’s everything I can think of rn but I prob forgot something so hope this helps

1empyrean on

3 weeks ago

I am working on an actual in depth explanation of the deck and its combos, but here are a few things:

I don't play with or against competitive decks. This is meant to be a fun deck where I play whatever Tazri gives me.

I have the more expensive lands, but I tend to prefer a good number of basics, so Prismatic Vista and Fabled Passage work for that. The pain lands, like Caves of Koilos are actually an intentional choice as well, both for Eldrazi Displacer and for potentially powering up Greven, Predator Captain and maybe keeping thing interesting with Marchesa, the Black Rose.

Mana Echoes is a core part of the deck. It is used to feed Tazri's ability, and combos with Eldrazi Displacer.

Zur the Enchanter can't cheat those cards out.

The reason I am running Ramunap Excavator is it is a cleric that lets me play what lands do end up in graveyard.

I plan on making lots of changes over time. I may take out some of the other cards you mentioned or try new things out. Tazri doesn't have a lot of decks yet, so I'm basically doing my own thing, seeing if it works.

multimedia on Edgar markov, looking for feedback!

3 weeks ago

Hey, nice first brew of Edgar.

Consider adding a few more black one drop Vamps? Knight of the Ebon Legion and Indulgent Aristocrat are one drops who can be good with aggro or midrange Vamp strategies. Cards you could cut for these are Mortify and Tithe Drinker.

Diabolic Intent is another tutor to consider adding replacing New Blood. Ruinous Ultimatum wrecks your opponents in multiplayer Commander, it could replace Fumigate. Champion of Dusk's ETB effect is excellent draw with eminence, it could replace Falkenrath Noble. Sorin, Imperious Bloodlord is good with aggro and midrange Vamp strategies especially with Edgar, it could replace Dark Impostor.


Consider adding some more dual lands that can ETB untapped turn one to make black and some dual lands that can make white to replace some Plains?

Lands to consider cutting for these are 3x Plains, 1x Mountain and Reliquary Tower.

Good luck with your deck.

DemMeowsephs on Queen Marchesa - The One True Love

1 month ago

Hey there mate! From what I see, you have all three shock lands (Pay 2 on ETB), all the filter lands (Pay X/Y get combination) and the check lands (ETB tapped unless X/Y). These are all great lands, but I think almost everything else can get a nice sweet upgrade. Note some of my suggestions may not be in your budget

multimedia on Kaalia of the Vast

1 month ago

Hey, well done for your first deck from scratch.

Some cards within the current budget to consider adding:

Could add all these cards for about $26.

Cards to consider cutting:


Worldgorger Dragon is a tricky combo to assemble because Worldgorger needs to be in your graveyard to reanimate it with Animate Dead. You don't want to ever cast it from hand or cheat it onto the battlefield with Kaalia. Sneak Attack cheating it on the battlefield is fine because then it will end up in your graveyard and you get your permanents back. You want to get Worldgorger into your graveyard and the best budget card that can do that is Buried Alive.

Currently here Angel of Despair is the easy win condition with the Worldgorger combo by destroying all your opponents permanents. But what happens if Despair is disrupted or exiled? Kaalia, Zenith Seeker can be a more complex enabler with the combo needing haste for all the creatures you put into your hand and get onto the battlefield. Bogardan Hellkite can be another easy, even truer, win condition with the combo because it does damage to each player each time it ETB which will be infinite damage with the combo.

Good luck with your deck.

Daveslab2022 on Geneva Format Cards List

1 month ago

30 lands sounds good that’s 3 / guild. Do you mind if I take the Esper colors? I was thinking of both a midrange and a control build.

For im thinking Celestial Colonnade Glacial Fortress and Temple of Enlightenment

For Temple of Deceit Drowned Catacomb and Darkslick Shores

And for Shambling Vent Concealed Courtyard and Caves of Koilos

Thoughts?

Balaam__ on Budget 1 Mana Demons

1 month ago

This looks really good overall.

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