Destroy target artifact or enchantment.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Disenchant Discussion

plakjekaas on Overperforming Cards?

1 week ago

I second Sunforger . But I disagree about it not being that good. It protects your board with Teferi's Protection , Debt of Loyalty , Deflecting Swat and Boros Charm , it removes creatures with Swords to Plowshares , Path to Exile and my favorite: Settle the Wreckage , it kills other problematic permanents wit Disenchant , Chaos Warp or Wear / Tear , can shut players down with Silence , Abeyance or Orim's Chant , and in my deck, it wins the game by searching and casting both Gideon's Sacrifice and Arcbond on the same Indestructible creature. It will even find the Lightning Bolt to start the chain.

Sunforger is one of the best boros equipments, at least if you can cheat a bit on the equip cost. But we have Ardenn, Intrepid Archaeologist , Brass Squire , Puresteel Paladin , Sigarda's Aid , Halvar, God of Battle  Flip and a few others to help with that

BotaNickill on Sex-Proof Selesnyabians

1 month ago

king-saproling I'll try it with the deck edits for now and see how I like it. I added Starfield of Nyx , Cragplate Baloth , Birds of Paradise , Oblivion Ring , Disenchant , Colossification for now to offset the cuts. What do you think about City of Solitude in the main board? Maybe Autumn Willow

BiggRedd54 on [cEDH Primer] Breya the Malevolent

1 month ago

Cool build man, I have learned a lot and will implement into my Breya Companion deck.

Fellwar Stone over any Talisman? You will most likely have 2+ colors on, and if not, at least it will be turned on Blue.

Also Seal of Cleansing over Disenchant . I think it’s better to get it out of your hand and most of the time it won’t eat a counter if it does, you still get information from the ‘counterer’.

It also alleviates stress caused by Blood Moon , gets around Silence and ...that seems to be it. But you get it right? I can see an argument for the instant spell regarding some things, but not as much of one as the activated ability does.

TriusMalarky on Prismatic Superfriends

2 months ago

You have a loooooooooot of wraths. 12, in fact, on top of 4 very playable counterspells.

Also, among your mentioned pet cards, I actually wouldn't cut any except maaaaaybe Humility. Jokulhaups is just far too good when you have a few walkers in play. I love them all.

So, my thoughts: You could cut 2 wraths. Honestly, you could cut 3 or 4. However, I like lots of interaction, so personally I'd end up cutting wraths and putting in stuff like Dovin's Veto or Disenchant or Pongify .

You can also cut some walkers. Some of the Walkers, like Golgari Queen and Collector of Tales are much, much better in 60-card multiples formats than in EDH.

I'd recommend cutting Golgari Queen, Collector of Tales, Blasphemous Act, Terminus, Dovin Baan, Ajani Steadfast, and possibly Grateful Apparition and Thrummingbird. I just think the last two are a bit slow.

I recommend finding space for Oath of Nissa(you already cut it, but it's so good here. 1 mana Ponder that fixes your mana basically perfectly? In a 5 color superfriends deck? So good. It does literally everything you want it to.). Sarkhan the Masterless is also amazing in superfriends. IMO he's good enough that any planeswalker-heavy deck should try and go into red just to run him, at least in 60-card formats where he reads 'win the game if you have 2 other planeswalkers in play'.

Your manabase is actually good, and I can forgive the Triomes as they're tutorable 3-color sources in a 5-color deck. They just make your mana so much better.

My only other thing would be your ramp, which is good, but you could use a bit more of it. If you have space, Arcane Signet is a must. And any other signet you can cram in. Trust me, they're worth it.

TriusMalarky on Does WotC Even Care About …

2 months ago

The color pie is supposed to be broken, changed, and altered. It is a metaphoric tool use by Wizards and players alike to describe the things different colors can do in an easy to understand way. It is not some set of holy commandments that came from Richard Garfield Himself that entirely dictate everything the colors are capable of doing, down to every tiny detail, and Wizards is not committing any kind of sin by printing any of these cards.

You are complaining about these cards as if they made a real impact on the game, and as if every single person views cards exactly as you do. No sane person looks at Pongify and says "Dang, that's such efficient creature removal, I'm gonna put that in my Modern deck!" Most people, upon first reading the card, will say "Wow, it gives them back a pretty decent sized creature, so I have to be killing something huge for this to actually do anything." Or something to that effect.

The only place Pongify sees play is in cEDH, where it is used to get rid of cards like Tymna, Thrasios, or just Korvold, Dargo, or Godo. Beast Within might see play in EDH, but green has better ways to deal with any given permanent. Generous Gift isn't even good when you could just run Oblivion Ring , or Disenchant + Swords to Plowshares . Beast Within is also a fun card to slap into your cube, as typically fight effects aren't added to cubes.

And yes, WotC does care about the color pie . . . it's quite literally their invention, that they use to explain stuff to you, and they can change it whenever they feel like it. It's not set in stone. Complaining about color pie breaks is a lot like complaining that the US outlawed slavery(but without being racist, obviously) -- the US can change the rules, and they already did. Just like WotC can change the rules. And they already did. Except here, you can't vote, and you have no power to make a change, because you're some random on an internet forum and not a Hasbro executive.

Darwinscarecrow on COWABUNGA!!!

2 months ago

seshiro_of_the_orochi Haha! yes it was awesome! Got Spidersilk Armor down on turn 3, those soft little fairies couldnt do a thing, but now my wife is side decking a full set of Disenchant so i might have to side deck some counter! Ah i love magic.

StopShot on Modern Horizons 2 Wish List

3 months ago

I want to see provoke on some new cards.

Also a second set of Pact cards would be great. Preferably for cards like Disenchant , Command the Storm , Zombify , Defend the Hearth and Relearn . (Pact after costs may need to be adjusted of course.)

plakjekaas on Would a White Version of …

3 months ago

Almost all counterspells in white are colorshifted versions of blue spells: ( Mana Tithe -> white Force Spike , Rebuff the Wicked and Dawn Charm -> white variations of Turn Aside , Lapse of Certainty -> expensive white version of Memory Lapse ), originating from Conflux and Planar Chaos, which are exempt from following the rules of the color pie because of lore reasons. The one exception being Illumination , being specifically limited to the same targets as Disenchant , but answering them on the stack instead of in play, combined with a similar downside as Swords to Plowshares .

So in the next set where color functionality gets scrambled? Sure, print another white counterspell, maybe we can get a white Stifle , or maybe a white Spell Swindle this time, to fall in line with Smothering Tithe .

But my internal reasoning says: to counter a spell, you'd need a lot of knowledge about magic, be a wizard that has seen and done enough magic to recognize on the fly what spell is used against him, and prepare an according response before it's too late. That doesn't feel white at all, white is all about setting up and enforcing rules to prevent bad stuff from happening before it actually happens. And if that fails, White's way of preventing the bad stuff is by Gods Willing or a battalion of soldiers' Unbreakable Formation , just defending what you have, unable to offensively mess with your opponent's magic. Which Stifle very much does.

I'd say white can already counter plenty of triggered abilities though, mainly through Hushbringer , Tocatli Honor Guard and Hushwing Gryff . Again, enforcing rules before the bad stuff happens, instead of fighting it just before it's too late.

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