Destroy target artifact or enchantment.
|Have (3)||orzhov_is_relatively_okay819 , gildan_bladeborn , goldshot20|
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|Commander / EDH||Legal|
Disenchant occurrence in decks from the last year
All decks: 0.0%
All decks: 0.03%
Commander / EDH:
All decks: 0.03%
4 days ago
Hey casual_competitive, I’m not sure what your question is, but I can talk about standard. I’m no expert, since I drop off from standard from time to time, but I have a few tips that I’ve picked up other the years.
And Scallywallwest, thank you very much!!! I would be happy to talk about using black.
First of all, I’ll discuss deck building. These same principles apply regardless of the format. It’s important to review the entire card pool in the format. To know what to build, you have to know what you will be up against. Also review popular existing decks so you know the main archetypes and the most popular color combinations. If you’re new to the game, I recommend copying an existing deck and modifying it as you learn more.
Then if you are building a deck from scratch, choose a few cards that work together. Mono-color decks can’t address as many threats as multi-colored decks, but they will always have more consistent mana bases (you only have to worry about one land type). In standard you are limited to whatever lands are available, so that will be another thing to consider. Dual lands (like Blood Crypt and fetchlands (like Fabled Passage) are critical for making multi-colored decks consistent.
For example, in my Liliana’s Embrace deck, I chose Liliana, Waker of the Dead, Archfiend's Vessel, Demonic Embrace, and Kroxa, Titan of Death's Hunger. Liliana is the focus I built the deck around. Liliana discards a card from my hand, withers creatures based on the number of cards in my graveyard, and can eventually reanimate a creature every turn. So a deck with Liliana should focus on reanimation to utilize her most effectively. Her ability lets me discard Vessels and Kroxa so I can bring them back later. Once I have those cards down, I can add more details. Other utility cards like Thrill of Possibility help you dump cards and draw more. Since I anticipate going up against creature-heavy decks, I also added removal like Eliminate and Bedevil.
Once you have a working concept, you need to be able to win. Choose a few ways to win so you won’t be limited to only one path of attack. Magic is a fickle game and you need to have multiple plan B’s if things don’t go as planned. For example, in my deck I include Doom Whisperer as a finisher, because it is a powerful flying 6/6 trampler and allows me to Surveil at will. Kroxa and demon tokens from the Vessels are other win cons. Plus I run Maximize Velocity and Unleash Fury for good measure. Every deck will be different, but there must be a clear endgame.
Another important consideration is the mana curve. You want cards with affordable mana costs (1-2 mana) that you can cast early in the game, as compared to waiting around doing nothing turns 1-4. In Modern, most decks play at least 1 land and 1 spell every turn and gain serious momentum by turn 4, and if your curve is too high, you will not be able to compete. But you don’t want to burn out too quickly either. You’ll need higher mana cost cards for the late game. If you run cards that cost 5 or more mana, run at least 24 lands. If you are running lean (less expensive cards) you can reduce that number. Cards costing 7 or more mana are generally unusable unless you are playing ramp (lots of cards that generate additional mana besides only lands).
Black is an interesting color in any format because you have to think outside the box. First, choose your focus: Either creature-heavy aggro, control (very few creatures), or midrange (which is a mix of both, starts slow at first but picks up by turn 4). Black decks usually rely on creature removal, hand discard, creature sacrifice, life loss, controlling swamps, or devotion (having lots of black cards in play at the same time). Mono-Black is more consistent than other black color combinations but lacks the ability to deal with artifacts or enchantments effectively. That’s why white, green, and red are popular splash colors. White gives you access to Path to Exile and Disenchant, while red gives you burn and artifact removal like Deface, and green provides removal like Assassin's Trophy and Naturalize.
When you play black, you have to be ready to sacrifice your own resources. You can’t be emotionally attached to a particular creature or planeswalker. It’s just like chess - sometimes you must sacrifice your own pieces. Your life total is also a resource for you to utilize and spend, hence the term “suicide black.” Death's Shadow is an example of this archetype. You need to be able to walk right up to the cliff without falling off. It takes practice to know when you’ve gone too far.
Check out my decks for examples of zombie decks, black midrange devotion, and 8-Rack hand discard control. I like creating variations with different colors.
I hope my comment was helpful!
1 week ago
In commander, having cheap and instant speed interaction is preferable to slower spells with more value. As such use something like Disenchant and Swords to Plowshares over Solemn Offering. Especially if you add something like Sunforger to the equation. When you run few interaction spells and little card draw, a good rule of thumb is to play cards that answer a wide variety of spells rather than specific ones. So play cards like Chaos Warp or Generous Gift (removes anything from the board, even lands!) over cards like Lightning Helix (only hits creatures and is limited to small ones).
Boros isn't exactly known for their awesome card draw. Wheel of Fortune is not worth the pricetag in this deck, unless you already just have a spare copy, I would not include it. It most likely helps an opponent more than you, and it actually leads to a lot of unfun games if played early, since one or two players might just get completely manascrewed. It is good in Storm, but this is not Storm ;) Try to leverage your commander instead. There are a ton of Arcane Encyclopedia-esque cards. My personal favorite is Phyrexian Portal, a great political card.
Consider whether you want Basalt Monolith in your deck. It is far and away the best card in your deck as it allows you to immediately go infinite. But is this the gameplay you are seeking? If you want this you can jam in Gamble, Enlightened Tutor, Planar Bridge, Hoarding Dragon etc. Also Grim Monolith is a second Basalt Monolith but better. Avoid cards that only function as infinite mana outlets like Energy Bolt, try to find cards like Walking Ballista.
There are generally better mana rocks out there than the ones you are playing. I don't like to have my mana rocks take up the same turn as my commander, so maybe replace Boros Locket and Commander's Sphere with Talisman of Conviction, Boros Signet and Mind Stone.
3 weeks ago
palm to face, your right well if he had used Disenchant what would the outcome be?
3 weeks ago
There's a problem with the example as-written because Revoke Existence is a sorcery, and your opponent wouldn't be allowed to cast it during your upkeep. If you replace it with something like Disenchant then the example can work.
3 weeks ago
Rri's Greasy Suggestions
My understanding of the deck is that it's essentially a Sneak Attack style deck - put creatures in and muck face. The main goal with these suggestions is to get Kaalia of the Vast out by turn 2 or 3 and put more relevant threats down! Apologies if this isn't the most organized, but hope it helps.
Akroma, Angel of Fury - literally a 6/6 with firebreathing 90% of the time
Emeria Shepherd - even you complain about this one.
Kaalia, Zenith Seeker - Yes flavour, but fricken goofy card
Kambal, Consul of Allocation - What does gaining life do for you? I would only run him if you ran necropotence or equivalent
Mana-Charged Dragon - Nobody is paying into that lmao
Rakdos the Defiler - I get that you have big balls, but he's pretty much single use - I enjoy the meme though.
Iroas, God of Victory - I understand that he lets Kaalia get through, but that wouldn't be a problem if you could just get her out earlier.
Angel of Deliverance - If you're getting delirium with this deck at it's present state I'm super impressed.
Sorin, Grim Nemesis - There is better ways to draw cards and you can't cheat him into play
Karoo Lands: They are decent, but you're missing out on precious early mana when you run them.
Nephalia Academy - This is the most Cam card I have ever seen, run Rogue's Passage if you want colourless utility.
Vivid Meadow: Again slow, run a City of Ass in this slot
Armillary Sphere - If you are hell bent on this effect, run a Thaumatic Compass
Darksteel Ingot - 2 mana artifacts are way better for a turn 3 Kaalia.
Sunforger - Personally this doesn't do it for me, super mana intensive for the effect, especially when you have black for tutoring/card draw.
Instant and Sorceries
Ghostly Prison - You have fatties to smack people in face, if they swing at you, swing at them harder - or block :^)
Aura of Silence - You aren't on the stax path my son and you can find more efficient instant speed removal!
Akroma's Vengeance - Austere Command
Diabolic Tutor - Demonic Tutor
Orim's Thunder & Return to Dust - I would suggest just running a less expensive removal, or more flexible removal eg. Disenchant or Chaos Warp
I would suggest cards that more aggressively use your life total, you're playing an agro strategy and want to be firing on all cylinders!!
Card Draw and Tutoring
Necropotence - Draw a shit ton of cards, and more selection of what you want to put down with Kaalia.
Painful Truths, Sign in Blood, Night's Whisper - Efficient card draw!
Faithless Looting, Tormenting Voice, Thrill of Possibility - Slot in these if you are planning on going a stronger recursion route.
Wishclaw Talisman - Fun tutor!
Enlightened Tutor - Finds you boots, sword, or whatever else you may need.
Demonic Tutor, Vampiric Tutor - Need I say more?
Gamble - Put all your money on red lmao
Mausoleum Secrets & Diabolic Intent – Conditional Tutors which seem decent in this deck.
Vilis, Broker of Blood - This card is insane, especially when you get to cheat him out.
Razaketh, the Foulblooded - Turns Kaalia into a huge toolbox, also really strong in the recursion route.
Archfiend of Despair - Doubles damage!!
Rakdos, Lord of Riots - Reduces the cost of your big creatures, letting you actually play them after you swing.
Sire Of Insanity - Discarding everyone's hand is pretty good for you, as this deck should be pretty good at top decking.
Scourge of the Throne & Hellkite Charger - More combat - wins with Sword of Feast and Famine!!
Resolute Archangel - A lot of the cards I'm suggesting are pretty hard your life total, resetting to 40 with a Necropotence out is pretty gross.
Sneak Attack - Does pretty much the same thing as Kaalia.
Karmic Guide, Reya Dawnbringer, Primevals' Glorious Rebirth, Animate Dead, Living Death, Phyrexian Reclamation - Recursion is super strong, plus you run a shit ton of legendaries for rebirth. As an aside, Leonin Relic-Warder gives infinite ETB with Animate Dead - something to keep in mind.
Legion's Initiative - Pretty flexible protection, also making Kaalia a 3/3 is pretty relevant.
Aggravated Assault - Even more combat, wins you the game with Sword of Feast and Famine.
Kaya's Ghostform - Leave it and forget it protection for Kaalia.
Talisman of Hierarchy, Talisman of Indulgence, Talisman of Conviction, Fellwar Stone - even potentially Mind Stone - 2 mana rocks are super good as they enable the turn 3 Kaalia.
Wayfarer's Bauble - An all star, also Kaalia turn 3.
Lotus Petal - SPEEDY
Nyx Lotus or Nykthos, Shrine to Nyx - A lot of your creatures have super high devotion, take advantage of that.
Caves of Koilos, Battlefield Forge, Sulfurous Springs, Sacred Foundry, Godless Shrine, Blood Crypt, Luxury Suite, Exotic Orchard, City of Brass, Rugged Prairie, Fetid Heath, Silent Clearing, Sunbaked Canyon, Tainted Field - or even more basics: Untapped coloured lands!!
1 month ago
Bolt meets the criteria and has been in core sets in the past. I completely agree that it's very unlikely, but Llanowar Elves came back so it's possible.
BTW that reminds me Llanowar Elves meets the criteria.
1 month ago
ToolmasterOfBrainerd: Bolt seems a bit unlikley but who even knows anymore!
Naturalize seems less likley because it is strictly worse than some newer versions, so I wouldn't be very happy if wotc said that naturalize saw tournament play. Disenchant dosen't have any strictly better options (unless you count the G/W hybrid- which I don't) but it hardley sees any play. I guess it probably sees enough play to be considered though. I personally don't think that it will be Disenchant, but that might just be because I don't like it very much and don't really want a 'tournament playable card with five differenrt arts' to be a almost unplayable common.
1 month ago
Could A card that gains all activated abilities of a certain subset of cards in a place it’s never done it before be exiled? What are either options? You can reveal cards in your hand to give something abilities? Look at opponent's hand?