Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

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Legality

Format Legality
Pauper EDH Legal
Duel Commander Legal
Commander / EDH Legal
Historic Legal
Highlander Legal
Limited Legal
Unformat Legal
Custom Legal
Casual Legal
Oldschool 93/94 Legal
Oathbreaker Legal
1v1 Commander Legal
Canadian Highlander Legal
Block Constructed Legal
Arena Legal
Tiny Leaders Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Gladiator Legal
Pauper Legal
Modern Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Vintage Legal

Disenchant occurrence in decks from the last year

Latest Decks as Commander

Disenchant Discussion

RelinquishedAttempts on

1 week ago

You should get some cards that make Kaalia unblockable like Spirit Mantle or Whispersilk Cloak so that she is safer. You don't have many dragons or Planeswalkers, so Sarkhan the Masterless kinda sucks in this deck. Instead of Disenchant or Abolish, you should run Revoke Existence. The other Kaalia, Kaalia, Zenith Seeker goes well with your Kaalia. Terror of the Peaks would be good, Rune-Scarred Demon too, Vilis, Broker of Blood (you need draw), Demonlord Belzenlok (for the same reason), Thundermaw Hellkite gives a free attack basically and so does Master Warcraft, and Akroma's Will is just really strong, and since you seem to want to destroy a lot of artifact and enchantments, Heliod's Intervention would be good for you. There are a ton of good cards, but I guess the agony of this kind of deck is that it is hard to choose which ones to include. I don't know what all else to say, but I hope this helps.

Apollo_Paladin on Cheap Death and Taxes

1 month ago

Hah, I just recommended Ghostly Prison for another deck, think it could work here too?

I'd also do Revoke Existence instead of Disenchant since there's no huge downside to doing so (I don't see instant-speed artifact/enchant hate breaking the game), and Revoke can hit Indestructible stuff too (not unheard of esp. with Artifacts).

Anyway, +1 for a good build either way bud

zAzen7977 on Merchant, Messenger, Murderer

1 month ago

Hey StoryArcher, I like your list. It reminds me of my old Mono-Black devotion deck. Over the years I played many, many games with it, and I learned some tips I would like to share with you. I don’t see the budget tag, so I’m going to give my recommendations regardless of price.

First of all, your mana base needs fetchlands. I run at least 6. This will thin the deck, and in the long run this makes a statistically significant difference on your card draws. You should also run at least 2 Castle Locthwain for additional card draw. A single Urborg, Tomb of Yawgmoth will help when you don’t want to pop a fetchland to save life. Once you add fetchlands, this raises the question, why not run a Black/X dual land like Godless Shrine that you can fetch if you need? But I’ll get to that later.

Next, the Nykthos, Shrine to Nyx serves no real purpose and you should cut it. It will slow you down when you need the black mana, trust me. In a competitive modern setting, you want to hit every land drop with this deck so you can hit a turn 4 Obliterator or Kalitas. The Shrine slows you down and only helps during the late game.

Next, your mana curve is too high, and all the 3-drops will only slow you down when you need early game plays. 4 Riders are excessive, I would drop 3-4. You could run Gatekeeper of Malakir instead for indirect removal, and Fatal Push or Bloodchief's Thirst for targeted removal. You really need at least 4x 1-drop removal spells mainboard. Erebos is also not as useful as a 4th Obliterator, which should be viewed as the staple of the deck. The Messengers are slow because they enter play tapped. I would prefer the 4th Vampire Nighthawk, or consider Nighthawk Scavenger instead or in addition to the other Nighthawks. Ayara is interesting but ultimately doesn’t further your goal of aggro.

Another option is running 4 Dark Confidants instead of Arena for more card draw, if you reduce the number of high-mana cost cards. This may seem risky, but with all of your life gain, it will balance out and you will gain tremendous card advantage. Arena is too slow for Modern. You might as well run Sign in Blood or Night's Whisper instead for instant draw.

I know it seems counter-intuitive, but the focus on devotion should be secondary. That’s where Gary comes in all on his own. You don’t need Tymaret or Nykthos, which ultimately do not further your goal of aggro.

Like I said earlier, if you run fetchlands, a couple of Godless Shrine, and maybe even Silent Clearing for more draw, you can have access to critical removal like Path to Exile, Rest in Peace, Disenchant\Revoke Existence, etc, without compromising the feel of playing Mono-Black. I came to this point after realizing that I needed support that only White could offer. My version is more control oriented with Liliana of the Veil and takes advantage of the White mana for Lingering Souls. Check it out if you like:

TWIN LILIANA CONTROL (Ultimate Black Devotion)

If you’re a Mono-Black purist, consider Feed the Swarm on your sideboard to help with enchantments. You’ll need some other way to deal with artifacts like Ratchet Bomb.

Hope this helps! :)

Daedalus19876 on Avacyn's Angelic Justice

2 months ago

Oh man, Archangel Avacyn is the commander deck I've had for the longest! I was the original person building her, I had great success... This is my deck, for context:


Judgment Day: Avacyn the Purifier EDH [PRIMER]

Commander / EDH Daedalus19876

SCORE: 766 | 599 COMMENTS | 85037 VIEWS | IN 263 FOLDERS


Have you considered including some of the lower-cost angels which also act as hatebears? Such as Archangel of Tithes and Angel of Jubilation? I've noticed that you're running a lot of the "whenever this takes damage, it deals that much elsewhere" cards, have you considered Repercussion?

I'd highly recommend Blasphemous Act (you can drop Avacyn, give indestructible, then blow up the field for a single red mana), Flawless Maneuver/Teferi's Protection (they work great to dodge one of your own board wipes), andd Wear / Tear over Disenchant. Frilled Deathspitter seems like the most natural cut. Hope this helps! :D

Unlife on Ich-Tekik, Golem Boi

2 months ago

Depending on how you want to build the deck, maybe replacing Prava with Rebbec, so your golems have more protection. Conjurer's Closet can blink splicers or your commander, to make more golems. I'd also think about more spells like Krosan Grip, Disenchant, Beast Within etc, since Ich-Tekik doesn't specify you need to destroy your own artifacts.

sylvannos on *{[Budget Gifts Control]}*

2 months ago

I have to agree with JKRice and matti_4_4. You need more Gifts piles, the most obvious one being Languish/Ritual of Soot/Day of Judgment/Supreme Verdict/Damnation/AEtherize. I think 4x Path to Exile and Lingering Souls is perfectly fine, but you may want to supplement them with more removal. Especially with removal that helps make more Gift piles and has lifegain. Unfortunately, since this is a budget deck, you're not playing a fourth/fifth color for stuff like Lightning Helix. You may have to use something like Oath of Kaya.

Your hardest matchups are Burn and Tron. Other decks you can just 1-for-1 them and then bamboozle their deck with a single Gifts Ungiven. Burn eats away quickly at your life total, while Tron is the same speed as you but it has much better cards. The easiest way to deal with both of these decks game one is Inquisition of Kozilek. You take away those Goblin Guides and Expedition Maps before things get too out of control. You also need a sideboard to further help deal with these two archetypes. Kor Firewalker dumpsters Burn, while you'll need stuff like Disenchant and Rain of Tears to deal with Tron.

Blood Baron of Vizkopa is super-secret tech. It can't die against most of the decks in Modern and helps you play around graveyard hate when they can eat your Unburial Rites. It's not a card you need in game one, though. You don't want to have too many win conditions between your maindeck creatures and manlands. You probably don't need 2x Grave Titan for similar reasons. I'd suggest cutting at least one of them.

Lastly, if you're having trouble deciding what removal to use, go with silver-bullet hard counterspells. Stuff like Dispel, Spell Snare, Absorb, and Essence Scatter can go a long way. The only issue is that you're already really strong against other control decks, which is where these cards usually shine. They do, however, make Mystical Teachings more appealing as a "fifth" copy of Gifts Ungiven.

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