Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Premodern | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Disenchant
Instant
Destroy target artifact or enchantment.
DemonDragonJ on Selesnya's Voice
3 months ago
I like this deck, very much, but I would choose Nature's Chant over Disenchant, since it is strictly better than its predecessor, and I also would recommend Archangel of Thune over Ageless Entity, unless having a single very powerful creature is more important than making all of your creatures more powerful.
I recommend Eternal Witness over Revive, unless you wish to keep the mana curve of your deck low, and Soul of Eternity is superior to Serra Avatar in the majority of situations.
Also, do you have a limited monetary budget for your lands? You have many lands that enter the battlefield tapped, so I would recommend that you replace them with lands such as Temple Garden or Wooded Bastion, and I also think that Saltcrusted Steppe is simply too slow, unless you have proliferation in your deck.
Lup3rcal on Undead Monarch
4 months ago
Suggested cuts: Waste Not - enemy discard is a secondary strategy, and viable, but this is a card that is only a payoff for a secondary strategy. I think it may be dead enough that it doesn't warrant a slot.
Logic Knot - would be sweet if it was {U} less. As is, it's a strictly inferior counterspell that uses a valuable resource to be effective
Fervent Denial - 5 mana is a lot to hold up, 7 will almost never happen in a board-presence focused deck.
Dark Deal - wheels are decent here, but this Mind Rots yourself. Have 4 cards, cast this, end up with 2. The other wheels can benefit from enemy high card counts. This does disrupt opponents, but that's gonna draw some ire and you just binned half your resources. If you can withstand the ire you should be winning anyway. Something like Frantic Search would be better IMO.
Zombie Infestation - two cards plus one upfront is a steep price. I don't know that you have enough reanimation to need to dump your hand at instant speed when you already have Varina available.
Dismantling Blow - a glorified Disenchant 90% of the time. A 6 mana spell the rest of the time.
Suggestions not many at this stage. Gleaming Overseer is a consideration if you find yourself heavy into tokens. I'm a big fan of a few cards in your maybe list: Obsessive Search, and Kindred Discovery. Though the latter is slow.
Matzalantli is cute but I'd be wary of labelling it as ramp when assessing your manabase given it needs 7 mana to activate, and won't be online until at LEAST turn 5. It's defs more a Gilded Lotus than Arcane Signet
RiotRunner789 on Ertai the Corrupted
4 months ago
Since you can reliably sack enchantments, Demonic Lore, Demonic Pact, Midnight Oil, and Treacherous Blessing. Good card draw and even better without the drawback.
Mind Control and Volition Reins are expensive for what they do. Though, the latter does hit any permanent, Disenchant, Despark, or Generous Gift are probably better options if in need of removal.
Caran_Lyg on Angel lifegain feast festival
6 months ago
Another suggestion is for your sideboard. Angel of Jubilation for any decks that want to use life as a cost like Phyrexian Mana, Archangel of Tithes + Authority of the Consuls for aggressive decks, Chancellor of the Annex offers a free counter spell unless they pay 1 additional mana, Giver of Runes protection for a single creature against colorless or whatever color you choose, Disenchant for artifacts and enchantments and finally, Rest in Peace for decks that want to mess with their graveyard such as reanimator decks.
IHATENAMES on Angelic Spiritual Soul Sisters
8 months ago
A few things.
1st off. I think a soul sisters deck and angel deck are not compatible. Soul sisters make and want as many lifegain triggers as possible. Maximizing cards like Voice of the Blessed . Angels i believe want to maintain x life above your starting life and gain in chunks of 5 for probably the best angel Resplendent Angel. These seem simular but that creates tough choices in deck design.
Book of Exalted Deeds with creature lands is a combo with Mutavault some decks just can't beat this.
I think you want the card draw off of Shelter but I personally think that card sux. You would likely be better with a green splash for just Collected Company or run a cheaper protection spell like Brave the Elements or a better card draw engine Welcoming Vampire perhaps.
Speaker of the Heavens is a suprise op card i have a angel deck on mtga for historic and it is a great agro card angels needed.
You are light in 1 key piece of any deck. Interaction.
March of Otherworldly Light is a favorite of mine.
Path to Exile could be decent
Dawn Charm niche counterspell/ protect a creature
Surge of Salvation protection vs opposing aggro
I'd suggest looking at another decks sideboard to help build a better one Check out decks like modern d&t or soul sister or angels and see what you want. But be sure to cover a few things.
Graveyard hate like Soul-Guide Lantern Something to fight control many different approachesCavern of Souls Thalia, Guardian of Thraben Artifact/enchantment hate Disenchant
And something for decks that you think you need more help with and expect to face. Perhaps a boardwipe for decks that go wide Doomskar or any other archetype/problem that needs fixing.
eliakimras on Wyleth, Boros Voltron
1 year ago
Hello fellow Wyleth, Soul of Card Draw player!
I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.
I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:
First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.
- Oreskos Explorer -> Dowsing Dagger Flip (you can get this to flip easily on turn 4)
- Kor Cartographer (too slow) -> Arcane Signet
- Emeria Shepherd (Voltron decks need a REALLY good reason to run cards above 3 mana in their builds) -> Starnheim Courser (this allows you to storm out of control. It is another body to voltron if needed)
- Keeper of the Accord (the token is irrelevant for you and, with Wyleth's card draw, you won't be behind in land drops) -> Talisman of Conviction
You should run boardwipes that hits your stuff the least:
- Tragic Arrogance (no need to destroy your own stuff) -> The Eternal Wanderer's ult
- Disenchant -> Heliod's Intervention
- Ironclad Slayer (we'll compensate him in the landbase) -> Vandalblast
Also, you can streamline your removal package. All of those are fetchable by Sunforger:
- Wear / Tear (good removal, but you already have more flexible options) -> Reprieve (that's one hell of a card to fetch out with Sunforger)
- Hyena Umbra (still vulnerable to exile and bounce effects) -> Blacksmith's Skill (all-around protection)
More/better auras and equipment
-
Temur Battle Rage is a cute combat trick, but Battle Mastery is permanent and triggers Wyleth.
-
Same to Reyav, Master Smith: one thing I've learned is to only rely on other card types for things Auras and Equipments can't do. All That Glitters, most of the time, performs better than him.
-
Infuriate -> Thran Power Suit (same reason as above)
-
Adeline, Resplendent Cathar (lost to her yesterday, but she does not give value here) -> Empyrial Armor (Wyleth gets huge with this)
-
Kor Duelist -> Empyrial Plate (same as above)
- Gimli's Axe -> Maul of the Skyclaves
- Argentum Armor (too expensive to cast) -> Mirror Shield (hexproof is crucial on a Voltron build)
Cheating equip costs
- Brass Squire (having to wait a turn to use his ability is rough) -> Ardenn, Intrepid Archaeologist
- Kemba, Kha Regent (too slow for a Voltron build) -> Bruenor Battlehammer
If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.
More utility lands
- Minas Tirith (Wyleth draws enough cards already. Also, most of the time, you will only have a single creature on the field) -> Axgard Armory (tutor on a land)
- Plains -> Sejiri Shelter Flip (a protection spell stapled onto a land)
- Mountain -> Buried Ruin (Ironclad Slayer's removal is avenged!)
- Plains -> Mistveil Plains (it can return instants back to the deck to be fetched again by Sunforger)
- Mountain -> Great Furnace (synergy with All That Glitters and Puresteel Paladin)
- Plains -> Ancient Den (same as above)
DrummerGarrett on
1 year ago
The biggest risk with this strategy so far, is the power level and speed at which the creatures can get to a intimidating level. The infect theme is cute but might be somewhat distracting in the grand scheme of things.
Consider replacing Avacyn's Pilgrim, Blight Mamba, Necropede, and Orim's Prayer with something from the Maybe list with more power/utility.
At this point, remove Carnivorous Canopy for a regular Disenchant.
As well, Make sure you can produce even amounts of all mana. Seems pretty good so far, but White Mana could be better.
Tinnuki on St. Celestine's Tithe Authority
1 year ago
BakingIsPunk13: No problem. Just a couple things I noticed that I thought I'd point out. Commander's Sphere is not something I'd put in a mono color deck. In my opinion, there's better options for mono-colored mana ramp that I'd rather include, stuff like Marble Diamond or the about-to-be-reprinted Pearl Medallion. Not to mention THE most important card in EDH: Sol Ring!
Why is Altar of Dementia here? Is the plan to sacrifice a bunch of angels to mill someone out? I'd think if you have that much power on the board, you should be able to win the old-fashioned way, no?
Unless I'm missing something, I'm not quite sure what Crucible of Worlds is doing in here. In the context of your deck alone, all it does is allow you to re-use Fabled Passage. Was there another use? General note about lands, since so many of your angels are a high mana cost, I'd definitely look into increasing your land count, even with ramp artifacts.
Some other random cards you might like:
Monologue Tax : Since you have Smothering Tithe
Swiftfoot Boots: Since you have Lightning Greaves
Moonsilver Spear + Seraphic Greatsword
Return to Dust + Disenchant
Door of Destinies
Luminarch Ascension
Path to Exile + Generous Gift
Mana Tithe + Rebuff the Wicked
Side note, you don't need to include Brisela, Voice of Nightmares Meld Meld as its own creature, since you have the two halves of it in the creature list. After that, I'm only seeing 97 cards + Giada. Might want to double check your list ;)
Have (4) | reikitavi , gildan_bladeborn , orzhov_is_relatively_okay819 , ajmcnulty |
Want (3) | GravyTheBoi , xram666 , beesaurs |