Disenchant

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Oldschool 93/94 Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Common
Masters 25 (A25) Common
Iconic Masters (IMA) Common
Conspiracy: Take the Crown (CN2) Common
Tempest Remastered (TPR) Common
Coldsnap Theme Deck (CTD) Common
Masters Edition III (ME3) Common
Masters Edition II (ME2) Common
Time Spiral "Timeshifted" (TSB) Rare
Seventh Edition (7ED) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Mercadian Masques (MMQ) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Urza's Saga (USG) Common
Tempest (TMP) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare
Magic Online Promo Cards (MOP) Rare

Combos Browse all

Disenchant

Instant

Destroy target artifact or enchantment.

Browse Alters

Set Price Alerts


M20

A25

IMA

Show All Prices

Disenchant Discussion

007ooi on Tuvasa the Sunlit

2 days ago

I would cut Broken Bond in favor of something like Krosan Grip or even Disenchant . I have my own enchantress deck though and have found Seal of Primordium and Seal of Cleansing to seriously overperform. I would highly recommend finding slots for both of those cards.

kamarupa on Mono-White Soldier

2 days ago

There's not really much in the way of mana ramp for white outside Tron lands or Mox stuff, so I do suggest running a full set of Ballyrush Banneret . Typically, as tempting as 4+ CMC mono-white spells are, they're pretty much unplayable in Modern. Try to get your AVG CMC to 2 or less and only include maybe 4 spells at 4-5CMC, and those should preferably be creatures so you can take advantage of Ballyrush.

Great all-around mono-white spells: Brave the Elements , Path to Exile , Return to the Ranks / Immortal Servitude , Oblivion Ring / Journey to Nowhere , Oppressive Rays , Honor of the Pure , Thraben Inspector , Knight of the White Orchid .

Sideboard Spells: Leyline of Sanctity , Stony Silence , Runed Halo , Disenchant , Celestial Purge , Blessed Alliance , Pithing Needle , Elixir of Immortality .

I'm not seeing any reason to run Snow-Covered Plains. On Thin Ice would take advantage of them.

RNR_Gaming on Tokenz for Dayz

1 week ago

Hmm if this is in a budget...

1) Hidden Stockpile - repeatable token generation

2) White Sun's Zenith - a great mana dump; very good in the mid and late game

Also, I noticed you have very little interaction

1) Swords to Plowshares - is probably whites best removal spell definitely pick one up :)

2) Disenchant - lots of pesky stax cards can get in the way of your token army; most decks try to have some way to deal with em. Granted, Anguished Unmaking and Vindicate are just better I'm not really sure what your price point is on a card.

Demarge on Orim's Thunder or Duergar Hedge-Mage?

2 weeks ago

Neither, the 2/2 body isn't worth the hoops of needing 2 of mountains and plains for max value in anything but straight boros (and boros isn't really all that strong) and the 4-6 potential damage isn't worth paying almost twice what Disenchant is.

ZendikariWol on Stoneforge Aggro

2 weeks ago

I'd encourage you to consider making this a more midrange-y deck, trying to outlast aggro with a sideboard to withstand control. I organized my suggestions by matchup so that you can decide what might fit best in the meta you're up against.

Whirza: Only Disenchant can hope to save you.

Creature-Based (humans, hardened scales, etc.): Godsend is a massive rattlesnake, Sword of Fire and Ice can kill a surprising amount of things, Novice Knight can eat a surprising amount of things, Leonin Den-Guard can block SO many things, and Kitesail Apprentice can get above most decks in modern. Worth noting that Stone Haven Outfitter can make trading just awful for your opponents. Path to Exile is kind of a necessity as well.

Removal-based (the rock, azorius control, etc.): Lightning Greaves and Swiftfoot Boots are decent protection, and Stone Haven Outfitter to make opponents hesitant to kill and to pump everyone, thereby forcing the opponent to bite the bullet, kill your fellas, and lose the card advantage.

Burn: Basilisk Collar and Sunspear Shikari just gain big life.

Tron: Hedron Blade . No, I am not joking. Find your least relevant creature, trade it for the opponent's Wurmcoil or huge Eldrazi or etc. Definitely not ideal but tron is a tough matchup, especially in no-land-destruction white. Path to Exile is also really good in these matchcups.

You by no means want to include all of these, I understand that under half of these are likely to be relevant. But find the ones that are, and seriously consider incorporating them.

Boroswins on Boro's Standard

3 weeks ago

I was originally going to say yes, but that guildmage saved a lot of damage in two games by tapping down a big attacker a lot, and enabling Nahiri, Storm of Stone . I might drop the Boros Challenger since most of the creatures in your deck already have two power, or at most you will get one trigger.

Also, Legion Warboss generally doesn't add much value in my experience. The one goblin it makes often gets chump blocked, then he gets removed. I would say overall: -3 Legion Warboss and -3 Boros Challenger for +1 Tajic and Aurelia, and +4 Hero of Precinct One .

I feel Like Solar Blaze should be a 3-of in Side Board, not a 1-of in main. Given your creature costs, do you often find it is killing them? Deafening Clarion might get you further, giving you a lot of lifelink and a small scale boardwipe if needed. I might do -1 Solar Blaze and -1 Response / Resurgence for +2 Deafening Clarion in mainboard to keep up with some options.

Lastly, this deck needs some deck filtering/card draw. I recommend 3x Revitalize in the Sideboard against Aggro to keep ahead. I also recommend 2x Light Up the Stage . I would remove 1x Mountain and 1x Plain, and go 22 Lands. This deck tops out at 4, so you don't need a lot of mana late game. If that makes it harder to use the Guildmages, then maybe you drop them for some similar prison effect that is less mana intensive, like Prison Realm (which I like for the Scry). As you develop your rares, I would drop the Nahiri's for Experimental Frenzy or Chandra, Fire Artisan . Again, no more running out of gas.

Note on Sideboarding: I know sideboarding can be a pain, but with White, you have the best sideboard color in the game, and learning to use it can be very important. If you just do 1-ofs in Arena, I guess Nvm. If not, get some Disenchant and Revitalize in the sideboard, along with Lava Coil to start.

Hope this helps!

JP-Romero on Celestial Wings

3 weeks ago

Hello Sir!

I take it you started with the Mu Yanling, Celestial Wind planeswalker deck.

Two main suggestions in general:

I would suggest to keep the deck to mono-blue if you can, as this will allow you to not get color screwed (getting too many lands of one color, but not enough of another). If you insist on going White-blue, you need to run some dual color lands (maybe a set of Glacial Fortress ).

I would also suggest you get rid of your non-flying things and stay away from 1x counts. By having more one-ofs, you are thinning the probability to get the best cards.

If you dont mind cards rotating out of standard in october, the most obvious addition to this is Favorable Winds . A mono blue version of this would make the also soon rotating Tempest Djinn really good.

Having said this, let me give you a break down on how I would upgrade your deck in its colors:

-2x Air Elemental +2x Sphinx of New Prahv Sure, the Sphinx has 1 less toughness, but it also costs 1 mana less and is harder to deal with because of its special ability.

-1x Callous Dismissal -1x Bond of Discipline +2 Winged Words Since all of your creatures are flyers, you really want to be able to draw 2 cards for only 2 mana. This is also your only draw spell and Amass doesn't really make sense here.

-2x Spectral Sailor -2x Concordia Pegasus +4x Healer's Hawk Spectral Sailor and Concordia Pegasus can be easily replaced by the hawk, which will gain you life (and time) for you to get your finisher cards

-1x Saheeli's Silverwing +1 Warden of Evos Isle Get a fourth warden. Saheeli is slower than Warden, and the Warden will speed the rest of your deck. No brainer.

-3x Island -3x Plains +4x Glacial Fortress +2 Azorius Guildgate More reliable lands!

-2x Celestial Messenger + 2x Empyrean Eagle Eagle doesn't depend on having the planeswalker for not sucking.

-2x Show of Valor -1x Glaring Aegis +3 Aerial Assault Aerial Assault has better synergy with your deck, also, trying to have as many 4x as possible.

-2x Take Vengeance +2x Dovin, Grand Arbiter You already have 6x removal in the form of Aerial Assault and Pacifism

-1x Disdainful Stroke -1x Disenchant -1x Negate -1x Quench +4 Depose / Deploy Removing many one-ofs in favor of a flexible spell.

-1x Tale's End -1x Unsummon +2 Azorius Charm More flexible, in your colors, more consistency.

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Disenchant occurrence in decks from the last year

Modern:

All decks: 0.0%

Legacy:

All decks: 0.03%

Commander / EDH:

All decks: 0.03%

White: 0.5%