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Destroy target artifact or enchantment.
2 days ago
I would cut Broken Bond in favor of something like Krosan Grip or even Disenchant . I have my own enchantress deck though and have found Seal of Primordium and Seal of Cleansing to seriously overperform. I would highly recommend finding slots for both of those cards.
2 days ago
There's not really much in the way of mana ramp for white outside Tron lands or Mox stuff, so I do suggest running a full set of Ballyrush Banneret . Typically, as tempting as 4+ CMC mono-white spells are, they're pretty much unplayable in Modern. Try to get your AVG CMC to 2 or less and only include maybe 4 spells at 4-5CMC, and those should preferably be creatures so you can take advantage of Ballyrush.
Great all-around mono-white spells: Brave the Elements , Path to Exile , Return to the Ranks / Immortal Servitude , Oblivion Ring / Journey to Nowhere , Oppressive Rays , Honor of the Pure , Thraben Inspector , Knight of the White Orchid .
I'm not seeing any reason to run Snow-Covered Plains. On Thin Ice would take advantage of them.
6 days ago
Sideboard: Oblivion Ring , Tainted Remedy , Journey to Nowhere , Blessed Alliance , Geth's Verdict , Ratchet Bomb , Pithing Needle , Elixir of Immortality , Sanctimony , Witchbane Orb , Teyo, the Shieldmage , Revoke Existence , Solemnity , Disenchant
1 week ago
Hmm if this is in a budget...
1) Hidden Stockpile - repeatable token generation
2) White Sun's Zenith - a great mana dump; very good in the mid and late game
Also, I noticed you have very little interaction
1) Swords to Plowshares - is probably whites best removal spell definitely pick one up :)
2) Disenchant - lots of pesky stax cards can get in the way of your token army; most decks try to have some way to deal with em. Granted, Anguished Unmaking and Vindicate are just better I'm not really sure what your price point is on a card.
2 weeks ago
Neither, the 2/2 body isn't worth the hoops of needing 2 of mountains and plains for max value in anything but straight boros (and boros isn't really all that strong) and the 4-6 potential damage isn't worth paying almost twice what Disenchant is.
2 weeks ago
I'd encourage you to consider making this a more midrange-y deck, trying to outlast aggro with a sideboard to withstand control. I organized my suggestions by matchup so that you can decide what might fit best in the meta you're up against.
Whirza: Only Disenchant can hope to save you.
Creature-Based (humans, hardened scales, etc.): Godsend is a massive rattlesnake, Sword of Fire and Ice can kill a surprising amount of things, Novice Knight can eat a surprising amount of things, Leonin Den-Guard can block SO many things, and Kitesail Apprentice can get above most decks in modern. Worth noting that Stone Haven Outfitter can make trading just awful for your opponents. Path to Exile is kind of a necessity as well.
Removal-based (the rock, azorius control, etc.): Lightning Greaves and Swiftfoot Boots are decent protection, and Stone Haven Outfitter to make opponents hesitant to kill and to pump everyone, thereby forcing the opponent to bite the bullet, kill your fellas, and lose the card advantage.
Tron: Hedron Blade . No, I am not joking. Find your least relevant creature, trade it for the opponent's Wurmcoil or huge Eldrazi or etc. Definitely not ideal but tron is a tough matchup, especially in no-land-destruction white. Path to Exile is also really good in these matchcups.
You by no means want to include all of these, I understand that under half of these are likely to be relevant. But find the ones that are, and seriously consider incorporating them.
3 weeks ago
I was originally going to say yes, but that guildmage saved a lot of damage in two games by tapping down a big attacker a lot, and enabling Nahiri, Storm of Stone . I might drop the Boros Challenger since most of the creatures in your deck already have two power, or at most you will get one trigger.
Also, Legion Warboss generally doesn't add much value in my experience. The one goblin it makes often gets chump blocked, then he gets removed. I would say overall: -3 Legion Warboss and -3 Boros Challenger for +1 Tajic and Aurelia, and +4 Hero of Precinct One .
I feel Like Solar Blaze should be a 3-of in Side Board, not a 1-of in main. Given your creature costs, do you often find it is killing them? Deafening Clarion might get you further, giving you a lot of lifelink and a small scale boardwipe if needed. I might do -1 Solar Blaze and -1 Response / Resurgence for +2 Deafening Clarion in mainboard to keep up with some options.
Lastly, this deck needs some deck filtering/card draw. I recommend 3x Revitalize in the Sideboard against Aggro to keep ahead. I also recommend 2x Light Up the Stage . I would remove 1x Mountain and 1x Plain, and go 22 Lands. This deck tops out at 4, so you don't need a lot of mana late game. If that makes it harder to use the Guildmages, then maybe you drop them for some similar prison effect that is less mana intensive, like Prison Realm (which I like for the Scry). As you develop your rares, I would drop the Nahiri's for Experimental Frenzy or Chandra, Fire Artisan . Again, no more running out of gas.
Note on Sideboarding: I know sideboarding can be a pain, but with White, you have the best sideboard color in the game, and learning to use it can be very important. If you just do 1-ofs in Arena, I guess Nvm. If not, get some Disenchant and Revitalize in the sideboard, along with Lava Coil to start.
Hope this helps!
3 weeks ago
I take it you started with the Mu Yanling, Celestial Wind planeswalker deck.
Two main suggestions in general:
I would suggest to keep the deck to mono-blue if you can, as this will allow you to not get color screwed (getting too many lands of one color, but not enough of another). If you insist on going White-blue, you need to run some dual color lands (maybe a set of Glacial Fortress ).
I would also suggest you get rid of your non-flying things and stay away from 1x counts. By having more one-ofs, you are thinning the probability to get the best cards.
If you dont mind cards rotating out of standard in october, the most obvious addition to this is Favorable Winds . A mono blue version of this would make the also soon rotating Tempest Djinn really good.
Having said this, let me give you a break down on how I would upgrade your deck in its colors:
-1x Callous Dismissal -1x Bond of Discipline +2 Winged Words Since all of your creatures are flyers, you really want to be able to draw 2 cards for only 2 mana. This is also your only draw spell and Amass doesn't really make sense here.
-2x Spectral Sailor -2x Concordia Pegasus +4x Healer's Hawk Spectral Sailor and Concordia Pegasus can be easily replaced by the hawk, which will gain you life (and time) for you to get your finisher cards
Disenchant occurrence in decks from the last year
All decks: 0.0%
All decks: 0.03%
Commander / EDH:
All decks: 0.03%