Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't Port Town enters the battlefield tapped.

: Add or to your mana pool.

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Set Rarity
Shadows over Innistrad (SOI) Rare

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Port Town Discussion

DemMeowsephs on Flashing Monastery

1 month ago

Nice deck and huge maybeboard! You know what the maybeboard is missing though?

Lands!

I would recommend some of the following!

So in the end, I definitely would consider all of these cards. I know you're looking for other things, but each and every one of them will help make the process a much smoother journey. If this helps, be sure to check out some of my decks, (Double Trouble EDH, Strictly Saprolings Please EDH, and many more! Anyways though, I hope this helps, good luck on your deck, and have a great day!

DemMeowsephs on Sultai_Sir

1 month ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

dingusdingo on Lands choice

2 months ago

Check out https://mtg.gamepedia.com/Nonbasic_land as it lists all the non-basic lands for each color specifically. Some analysis of my own though:

Fetch lands

Polluted Delta and friends. Extremely useful for guaranteeing color access. The shuffle effect can generate extra value when you know what the top card is (especially Sensei's Divining Top and Brainstorm, but really any scry/reveal effect) by shuffling away cards you don't want. Generates huge color access when paired with Shocklands. The "pay 1 life" clause does add up, especially against decks like burn. Reusable from plenty of cards, and it also slightly thins the deck. Hosed by a few random effects like Aven Mindcensor or Leonin Arbiter that stop searches. Also hosed by Thalia, Heretic Cathar (and Root Maze if legacy/vintage) due to having two lands enter tapped instead of just one. A staple of any 2+ color deck, the positives far outweigh any negatives.

Shock lands

Overgrown Tomb and friends. Used in conjunction with fetchlands to guarantee color access. The 2 life to shock hurts, especially when fetched to make it 3. You can always crack fetches to grab shocks at the end of turn before yours, to have the shock enter tapped to save the 2 life. This allows you to keep mana open for instant speed response if you need it, while getting the reduced enter tapped cost if you don't need to respond to something. You generally want 1x of each shock for color access, and I personally think a 2:1 ratio is good for fetches:shocks. I will often start with 8:4 fetches:shocks for 2 or 3 color decks, and adjust as necessary from there.

Fast lands

Spirebluff Canal and friends. A nice dual land without land types that can guarantee color access fast and early. You generally should run 2-3 of these in a deck. Take note that you can play them untapped as the first, second, or third land. You like to see 1 or maybe 2 of these in a game, but don't like to draw them later. If drawn later in the game, entering tapped usually isn't nearly as big of a deal if the land entered tapped on turn 1/2/3. Extremely useful against decks like Burn or most aggro decks that seek to pressure your life total fast and early.

Check lands

Dragonskull Summit My favorite lands to use in conjunction with a fetch/shock package. They work extremely well with fetches and shocks, but do note that they will always enter tapped if it is your first land. A nice card to run, relatively efficient $$$-wise, but it doesn't play well with other non-basics such as the fastlands. These lands will also raise the percent of hands you need to mulligan with, as some otherwise playable 2 land hands will always make the checkland enter tapped (like if the other land is a fastland or other land without a basic type). Very efficient in 2 color decks, extremely efficient in 1 color dominant decks with a splash of another color for one card or sideboard reasons.

Filter lands

Cascade Bluffs and friends. Useful when you have extremely color heavy cards such as Kiki-Jiki, Mirror Breaker or other 3+ colored mana requirements. Hosed out by Damping Sphere. Worth noting that this will never make colored mana on turn 1, which slightly raises the amount of hands you will have to mulligan. A fine option for most decks, especially if you pulled one from a pack and have it available. You will see the most benefit from these in 3+ color decks.

Reveal lands

Port Town and friends. Similar to check lands, but they perform slightly differently. They can enter untapped on turn 1, which is a massive gain, but enter tapped if drawn later on after you've played your lands out from your hand. Doesn't work well with other non-basic lands outside of fetch/shocks. I personally skip these in favor of check lands, but if you notice too many turn 1 plays being broken by check lands, this may be the solution.

Battle lands

Prairie Stream and friends. Also known as tango lands. Useful in 2 color decks where you will see more basics. Can't recommend them too highly there either, but that is where can possibly see play. These have basic land types, so they can be grabbed with fetchlands, useful as an EOT play so you can untap with them normally. Really not very useful, hard to have them enter untapped. Still significantly better than almost every land that 100% enters tapped though, as it sometimes enters untapped and is fetchable.

Pain Lands

Always enters untapped, always guarantees color access. You can navigate around the 1 life on later turns by using it for instead of a color. Useful in decks that must have color access. A good budget replacement if you can't afford a fetch/shock mana base. This land will suffer against burn.

Horizon Lands

There are only 6 of these, all enemy colored except for Horizon Canopy, but spicy tech for sure. Useful in a deck like Burn that depletes its hand, or decks that use Life from the Loam to get repeat draws from the horizon lands.

multimedia on Tuvasa Enchantments

3 months ago

Hey, nice budget version of Tuvasa.

Just about the entire budget here is for five cards: Enlightened, Rector, Copy, Karmic and Dryad. If budget is a concern I think you could cut Copy and Karmic of these to clear some price to upgrade the manabase. Low mana cost auras that can give Tuvasa evasion are important otherwise without evasion she's a huge creature who can just be blocked by a token. Rancor is very good, but consider adding the trifecta of budget hybrid Bant colored cost auras? Because Tuvasa is three colors then these auras give her +2/+2 pump as well two other abilities which is good for their mana costs.

Budget cards to consider adding:


Cards to consider cutting:

  • Azorius Guildgate
  • Selesnya Guildgate
  • Simic Guildgate
  • Blossoming Sands
  • Thornwood Falls
  • Tranquil Cove
  • 3x Forest
  • 1x Island
  • Elderwood Scion
  • Mana Bloom
  • Dictate of Kruphix
  • Omen of the Hunt
  • Ashiok's Erasure

Good luck with your deck.

multimedia on Isperia's Super Budget Flying Circus

4 months ago

Hey, I like the name, nice budget deck.

What are you using infinite mana of Peregrine + Deadeye for? It appears you have removed the mana sinks and other combo pieces. Brago, King Eternal's no mana cost repeatable flicking can do a lot more than Deadeye and Brago is a flying creature. Bident of Thassa for half the price would do a lot more than Deadeye with your flying creatures.

It seems that Deadeye is most expensive price card in your deck and it's not doing much. You could cut Deadeye to clear some price to improve the manabase with some better budget lands such as Command Tower, Prairie Stream, Port Town and Ash Barrens. Consider Bident of Thassa and Mask of Memory? These have excellent budget repeatable draw effects with attacking flying creatures. These cards could replace Failure and Deadeye Navigator.

Consider Sephara, Sky's Blade, Emeria Angel and Empyrean Eagle? All are good budget flying creatures. These could replace Devious Cover-Up, Sandstone Oracle and Dictate of Heliod.

Could cut Marble Diamond/Sky Diamond and add Azorius Signet/Mind Stone. These are better two drop mana rocks especially with Brago because they ETB untapped. Could cut Mask of Avacyn/Neurok Stealthsuit and add Swiftfoot Boots. The haste and hexproof of Boots especially haste is overall better than Mask/Stealthsuit.

Good luck with your deck.

multimedia on Kykar proto

4 months ago

Hey, nice start and this is obviously a budget deck therefore my suggestions will be $2 or less each, most are less than $1.

Lands

Draw

Other

Ramp


Cards to consider cutting:

  • 2x Island
  • 2x Plains
  • 2x Mountain
  • Enigma Drake
  • Rage Thrower
  • Boros Locket
  • Izzet Locket
  • Winged Words
  • Hallowed Spiritkeeper
  • Monastery Siege
  • Not Forgotten
  • Blaze
  • Radical Idea
  • Shock
  • Dramatic Reversal
  • Hissing Iguanar

I offer more advice if you would like. Good luck with your deck.

multimedia on Budget Chulane

5 months ago

Hey, the manabase could use some improvements. To clear some deck price for land upgrades could cut Karametra, God of Harvests, Protean Hulk and Path to Exile. This would provide about $24 to use to improve the manabase.

More mana dorks are good here because they ramp and trigger Chulane. This kind of ramp is better than land ramp spells that only search for basic lands.

Whitemane Lion is a good creature with Chulane because it has flash. Eladamri's Call is a powerful budget creature tutor. Neoform is another powerful budget tutor that puts the creature you tutor for onto the battlefield. Wargate can tutor for any permanent card and put it onto the battlefield. Cards to consider cutting for these are: Baloth Woodcrasher, Moldgraf Monstrosity, Eternity Vessel, Walking Atlas.

Good luck with your deck.

Heliogabale on

6 months ago

I first want to say this is a beautiful deck. You have obviously thought out what you want your play style to be like, and I encourage you to stay on that road for your deckbuilding.

The major issue I see is with your mana base. I can tell you are building on a budget, but beyond expensive dual lands, there are other options that won't slow you down like what you are using now. I hope some of my suggestions will work with what you are willing to spend.

I would urge you to cut out all lands that come into play tapped except Seaside Citadel and Cathedral of War. Here is what you can use instead : Every commander deck needs a Command Tower; Bountiful Promenade and Sea of Clouds, provided you are in a multiplayer group, Glacial Fortress, Sunpetal Grove and Hinterland Harbor that work well if you use a lot of basic lands, Mystic Gate, Wooded Bastion and Flooded Grove can provide colorless at first and are also great mana-fixers. Port Town and Fortified Village could be viable options. You should also run Krosan Verge and Myriad Landscape.

Sigil of the Nayan Gods doesn't seem to bring much value; I would replace it with Dueling Grounds that ties in directly with your Exalted strategy.

Shalai, Voice of Plenty would be great in here, maybe instead of Appeal / Authority.

Harmonize is just not a very good card, with a single use effect; I would replace it with Rhystic Study or Smothering Tithe in a heartbeat. Or with anything else for that matter.

I am sure it is again a question of price, but the obvious omission here is Noble Hierarch. So sad to see a nice Exalted deck missing that piece.

Finally I would ask myself how essential is Tamiyo in here, and are there other Planeswalkers taht would add more value?

Hoping some of this is useful,

Cheers!

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