|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't Port Town enters the battlefield tapped.
: Add or to your mana pool.
Port Town Discussion
1 month ago
Usually, when I help people out, I don't look at their deck, simply their lands, and help them out in that area. I will do the same for you. I recommend you add some of the following lands, or at least consider them: Temple Garden , Breeding Pool , Hallowed Fountain , Glacial Fortress , Sunpetal Grove , Hinterland Harbor , Windswept Heath , Misty Rainforest , Flooded Strand , Razorverge Thicket , Scattered Groves , Fortified Village , Canopy Vista , Brushland , Wooded Bastion , Irrigated Farmland , Seachrome Coast , Port Town , Prairie Stream , Mystic Gate , Waterlogged Grove , Lumbering Falls , Yavimaya Coast , and Flooded Grove . These cards should help your deck out a lot! If you find any of these suggestions useful I would appreciate it if you upvoted my deck: A Deal With the Devil EDH! But nonetheless, hope this helped, good luck on your deck, and have a nice day!
1 month ago
Ok, Nice Deck, I would think it functions well, the only problem I see regards the lands. You should be consistent with the lands you have, and should thus consider adding the following cards: Seaside Citadel , Temple Garden , Sunpetal Grove , Scattered Groves , Razorverge Thicket , Windswept Heath , Brushland , Wooded Bastion , Hallowed Fountain , Seachrome Coast , Port Town , Adarkar Wastes , Mystic Gate , Flooded Strand , Breeding Pool , Waterlogged Grove , Yavimaya Coast , and Misty Rainforest . Once you add these, I can guarantee your deck will be much better! Nonetheless, I hope you find these helpful! If you do, please upvote my deck: A Deal with the Devil, and keep up the good work! Good luck on your deck, hope this was helpful, and have a nice day.
1 month ago
Hey rodrake. As with many of my budget decks, the mana base could use a lot of help - Port Town or Temple of Enlightenment would both be relatively cheap replacements for Azorius Guildgate . Beyond that, you could probably replace Opt or Court Hussar with better card draw or selection. Maybe the new Drawn from Dreams ?
1 month ago
I would add some of the following lands: Prairie Stream , Irrigated Farmland , Mystic Gate , Nimbus Maze , Adarkar Wastes , Port Town , and especially Flooded Strand . if you find these lands useful I would appreciate it if you upvote and support my commander deck: A Deal with the Devil! Nice Deck, Good Luck on it, and have a nice day.
1 month ago
Hey, nice start, several good cards and interactions here.
The manabase alone tells me this is a budget deck, but there's some budget upgrades to consider for the manabase. Your relying on basic lands which is fine on a budget, but if playing a lot of basic lands then consider adding lands that have interaction with basic lands?
- Ash Barrens
- Prairie Stream
- Sunken Hollow
- Canopy Vista
- Port Town : cares about Plains and Islands.
- Fortified Village : cares about Forests and Plains.
- Choked Estuary : cares about Islands and Swamps.
- Woodland Cemetery : cares about Swamps and Forests.
Stream, Hollow and Vista have interaction with Farseek . Farseek being a two drop land ramp spell that can get a dual land is good when playing four colors. Other budget lands to consider adding:
- Llanowar Wastes
- Yavimaya Coast
- Mirrodin's Core : uses counters, it can be proliferated.
- Scattered Groves : has interaction with Farseek, can be a less expensive replacement for Canopy Vista .
- Irrigated Farmland : has interaction with Farseek.
Additional mana sources that use counters thus have interaction with proliferate is helpful ramp:
- Astral Cornucopia
- Everflowing Chalice
- Crystalline Crawler : a creature and a mana rock, don't have to tap it to make mana which is very good.
- Gyre Sage
If going heavy on the +1/+1 counters theme then consider these cards that are within the budget here:
- Hadana's Climb Flip: repeatable source of counters, Winged Temple of Orazca with Atraxa or a creature with a lot of counters can be a win condition.
- Simic Ascendancy : repeatable source of counters and can be a win condition.
- Winding Constrictor
- Good-Fortune Unicorn
- Sage of Hours : extra turns by removing counters, good interaction with Forgotten Ancient .
- Skullbriar, the Walking Grave
- Hardened Scales
- Cathars' Crusade
Cards that give you repeatable sources of counters should be priority over cards that only give you a one time source of counters. Repeatable effects especially if they don't cost any mana are very good in Commander.
More repeatable sources of proliferate can be helpful:
Other good budget cards to consider adding:
- Eladamri's Call
- Beast Within
- Swords to Plowshares
- Deathrite Shaman
- Fellwar Stone
- Arcane Denial
I offer more advice if you would like. Good luck with your deck.
2 months ago
Hey, nice upgrade of the precon.
My suggestions can help to improve the manabase with some budget lands:
- Caves of Koilos : ETB untapped.
- Exotic Orchard : ETB untapped, $1.
- Underground River : ETB untapped.
- Prairie Stream : $1, good with lots of basic lands.
- Sunken Hollow : $1, good with lots of basic lands.
- Port Town : good with lots of Islands and Plains.
- Choked Estuary : good with lots of Islands and Swamps.
- Irrigated Farmland
- Fetid Pools
Many of the lands suggested prices of them are not being displayed properly for TCGPlayer. They're in fact $1 or less each. These lands in combination with basic lands can help game play giving you more lands that can ETB (enter the battlefield) untapped letting you consistently play spells faster.
Lands to consider cutting:
- Dismal Backwater
- Forsaken Sanctuary
- Jwar Isle Refuge
- Orzhov Guildgate
- Scoured Barrens
- Sejiri Refuge
- Submerged Boneyard
- Tranquil Cove
- Gateway Plaza
I offer more advice. Good luck with your deck.
2 months ago
I have a spirits deck myself and it's my pride and joy.
3 months ago
I agree putting 10 rare lands, the entire cycle, in one set is overkill. To make up for this however Wizards needs do something like include a cycle of 10 uncommon dual lands that are playable as alternatives. 10 common dual lands can also stay for Limited reasons. The main reason for these uncommon dual lands is to give players an alternative playable dual land cycle that's not rares thus it's less expensive since there will more of them in circulation. This is especially needed in Standard where you want 4x of a dual land and currently the only playable dual land options are rares.
Examples of playable uncommon dual land cycles would be Pain lands, Battle lands, Shadow lands, Fast lands, Maze lands. Reduce the rarity of these lands to uncommon making them less expensive thus playable alternative options. The Battle lands ( Sunken Hollow ), Shadow lands ( Port Town ) and Maze lands ( Nimbus Maze ) are rare less expensive land cycles that haven't been finished. These are the land cycles that need priority to be finished, reprinted a ton and reduced to uncommon rarity.
The Pain lands especially the allied colored ones need to be reprinted lots and reduced to uncommon rarity to make them all also less expensive playable land options to get more of them into circulation. Adarkar Wastes shouldn't be $8 when Llanowar Wastes is $1... Blackcleave Cliffs is a $40 land because the allied colored Fast lands have never been reprinted. Compare this to $3 Botanical Sanctum which is the high end of how much Fast lands should be. The Check lands are great examples of rare playable dual lands that are way too expensive because they aren't printed enough and are needed right now 4x in Standard decks.
Lands from these uncommon land cycles I'm purposing should to be in all Planeswalker precons, all Commander precons, Challenger decks and Standard Kits. Rare lands that are in Standard, Check lands for example should be in all Commander precons, Challenger decks and Standard Kits. If Wizards wants to make $5-$15 rare lands that need to be 4x in a deck be the center pieces of Standard manabases then there's really nothing stopping them, but they better damn well make other playable less expensive options as alternatives. Or make sure they're printing rare Standard lands in other products. By not doing so it turns players off and pushes players away; myself included, all the way away...
Port Town occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
WU (Azorius): 1.58%