Creature — Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip for as long as you control three or more artifacts.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Puresteel Paladin Discussion
6 days ago
I think the notion that cards should be banned primarily for being unfun is against the spirit of the format. That takes away agency from players. There are plenty of annoying cards and decks. Maybe I find Mox Opal annoying but Mycosynth Lattice to be rather fun. Banning a card for being unfun is going to frustrate those that find it fun and the best explanation that could be given is ‘Well your opinion is in the minority.’ Bans should have some sort of backing with data to support it. Maybe it’s the consistency of speed. Maybe it’s the ubiquity of play. The only ban I know of that Wizards did primarily for being unfun would be Aetherworks Marvel. Wizards chucked more data into that announcement than any other to my knowledge. CYA That article was so long because that’s what happens when you turn over every stone and find the only explanation left is ‘y’all don’t like it.’ Any other article would just spit out the data to support the ban and be done with it.
I think it’s dismissive of combo decks to say a card should be banned if it only exists to do broken things. There should be a speed/consistency threshold. To say you can’t make infinite mana? You can’t cheat a big creature into play? Who’s using Ad Nauseam to do anything fair? Is anyone running Vizier of Remedies without Devoted Druid? Puresteel Paladin? Amulet of Vigor? Goryo's Vengeance? Blazing Shoal is, in my opinion, the most unbannable card. Lattice would be but admittedly, Karn would have to take its spot on the bus. Bridge was a strong component of Hollow One when it had Faithless Looting. Then Hogaak, Arisen Necropolis and Altar of Dementia came along and broke it wide open. They tried to weaken it with a Bridge ban but ultimately hit Hogaak anyway. I think they should have unbanned Bridge when they banned Hogaak. Or at least Golgari Grave-Troll?
I suppose a repeatable artifact tutor is okay even if a creature one is not? I stand by saying if something wasn’t a problem until X comes along, X made the problem. Lattice made Karn a one card combo. Karn falls into the same space as Stoneforge Mystic and Birthing Pod. To that end, if Pod means WotC has to check every creature they make, doesn’t Karn mean they have to check artifacts and Mystic mean equipment?
The more I think about Jitte, the more inclined I am to say it should stay banned. Giving every creature deck Jitte is not as conducive to format health as giving white creature decks Stoneforge.
1 week ago
Thanks Fuzzy003 - I did, and even Puresteel Paladin or Strionic Resonator, since this is a deck that likes its Combat/Equipped Triggers... tricky bit is slot replacement. Balancing Aggro, Answers, Ramp & Draw is clutch with just 10 Equips and 5 Tutors to fill in what you need. I'll consider it over Fiend Hunter since he never sticks around & only combos with Kogla, the Titan Ape =D
3 weeks ago
Hey, well done, nice update especially the cutting of Knights for more Dragons. Nice upgrades of cards that care about Dragons, but you could expand on this further. You've doubled your budget by adding only three Dragons.
Streamlining is the process of cutting out filler cards leaving you with cards that matter more for your deck. Blood Knight and Silver Knight are vanilla Knights who don't really help gameplay thus my advice is avoid these types of Knights. You're still playing too many Knights that are not helping gameplay.
My advice is don't include a Knight because it's a Knight, being a Knight is a bonus. Instead include it because it has other good abilities that can help Dragons or efficiently make Sylvia better. Taurean Mauler is an exception, it's just a three drop Dragon that's also a Knight. It's both types of creatures as well as can grow big in multiplayer Commander when have many opponents which is good with double strike. Instead of playing many four drop Knights play four drop Dragons?
You also use streamlining to better the mana curve which helps gameplay by reducing the curve which happens when you cut out unnecessary high CMC cards such as Rowan's Stalwarts, Worldgorger Dragon, Ancestor Dragon, Caged Sun. Worldgorger Dragon is only good in decks that want to combo with Animate Dead to make infinite mana and infinite ETB triggers of creatures. You can't combo with Worldgorger, all it's doing here is exiling all your permanents including all your lands until it leaves the battlefield which would hurt gameplay more than help it. Rowan's Stalwarts tutoring for Rowan, Fearless Sparkmage is not worth it since Stalwarts is a really bad card for five mana and Rowan is subpar for five mana too.
Example of a streamlined midrange creature base with Dragons and some Knights (sorted by CMC):
- Slumbering Dragon
- Puresteel Paladin: good with equipment for Sylvia.
- Knight of the White Orchid: ramp for Dragons, it can search for Sacred Foundry.
- Taurean Mauler: is a Dragon and a Knight.
- Dragonspeaker Shaman: ramp for Dragons.
- Chaos Dragon
- Acclaimed Contender
- Bloodsworn Steward: anthem for Sylvia and Khorvath.
- Vengeful Ancestor
- Opportunistic Dragon
- Thunderbreak Regent
- Terror of the Peaks
- Nesting Dragon
- Scalelord Reckoner
- Lathliss, Dragon Queen
- Scourge of the Throne
- Balefire Dragon
The few Knights in this example give you more than just being a Knight and the emphasis is even more on Dragons not Knights. More four and five drop Dragons to take more advantage of early game ramp and Sylvia's double strike.
In the example the high CMC Dragons have been reduced to the best ones you have. Khorvath is also a high CMC Dragon who you want to cast. Worldgorger Dragon, Ancestor Dragon, Demanding Dragon, Eternal Dragon, Sunscorch Regent, Runehorn Hellkite, Skyline Despot are subpar compared to the other high CMC Dragons here thus you don't need them. In the place of one of these Dragons consider adding Sarkhan's Triumph? It's an instant tutor to search for any Dragon letting you choose the best Dragon at that point of the game.
Shall I continue in another comment about how to streamline other areas of your deck?
1 month ago
Just looks a little light on creatures, there arent that many good knights in just orzhov when you're not an equipment matters deck, because cards like Balan, Wandering Knight and Puresteel Paladin get pushed out. Have you thought about Midnight Reaper? I like playing all the protection knights like Stillmoon Cavalier Mirran Crusader Paladin en-Vec Stromgald Crusader White Shield Crusader Phyrexian Crusader because they dodge a lot of spot removal and get through blockers.
I do like the bird a lot. Love the tribe, been trying to make them good for a long time lol.
1 month ago
Polaris I have a feeling you left these out on purpose as they are slightly different. But I think they are still worth mentioning beause, if I understand correctly, OP was just asking about how to attach equipment without spending all too much?: Puresteel Paladin and Syr Gwyn, Hero of Ashvale.
2 months ago
Hey multimedia thanks for the suggestions, I really like the Grand Architect & Thopter Assembly + Time Sieve combo and that it's very affordable. I have always avoided infinite combos because I don't want to annoy my friends, but something like this I could just use once per "turn"
There's lots I'm still learning here as I only play with a few friends so I appreciate you introducing me to cards/combos I never knew about :)
2 months ago
Hey, with so much equipment consider Puresteel Paladin and Sigarda's Aid to free equip? Grand Architect lets you tap himself and other blue creatures to pay for equip costs or to cast artifacts. Alela and the Faeries she creates are blue. Shimmer Myr lets you cast artifacts at instant speed. Cranial Plating can make Alela because she has flying an attacking threat to do lethal Commander damage.
Grand Architect is good ramp for the Thopter Assembly + Time Sieve extra turn combo. With Alela this combo is lots of Faeries equal to the amount of extra turns you want to take. The win condition is attacking with Faeries at each opponent at each extra turn.
Tap Architect + Alela + 1 Faerie for 6 colorless mana to cast Assembly. Each extra turn Assembly is bounced back to your hand to create 5 artifact Thopters, you then have to cast Assembly again and next you sac those 5 Thopters with Sieve to take an extra turn to repeat. Casting Assembly at each extra turn is what creates the Faeries.
If attacking with Alela and Faerie tokens is something you want to do then because of flying consider Bident of Thassa and Reconnaissance Mission ? These are for repeatable draw which lets you draw for each creature who does combat damage to a player.
Some land upgrades to consider:
- Exotic Orchard --> Archway Commons
- Spire of Industry --> Transguild Promenade
- Arcane Sanctum --> Boreal Shelf
- Vault of Champions --> Frost Marsh
- Caves of Koilos --> Orzhov Guildgate
- Prairie Stream --> Azorius Guildgate
- Sunken Hollow --> Dimir Guildgate
- Shineshadow Snarl --> Scoured Barrens
- Port Town --> Tranquil Cove
- Seat of the Synod --> Dismal Backwater
Good luck with your deck.
2 months ago
Return of the Wildspeaker is a better Soul's Majesty . It's instant instead of sorcery. It doesn't target so gets around shroud, and assuming you have more than 1 creature, a creature removal doesn't counter it. It's also modal.
I won't mention Puresteel Paladin again cause he's not a cat! :)
Shadowspear does a ton of work for me for such a low play value, the lifelink stabilizes and the trample is fantastic.