Puresteel Paladin

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Puresteel Paladin

Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card.

Metalcraft — Equipment you control have equip for as long as you control three or more artifacts.

PickleNutz on Syr Gwyn, Hero of Ashvale …

2 months ago


I am currently interested in making a mostly competitive Syr Gwyn, Hero of Ashvale commander deck. I’m aware of staples such as Path to Exile and Sol Ring, so I’m not asking for card suggestions that are on the nose. I’m mostly looking for highly competitive card draw engines and equipment pieces.

I want to make this approximately a 7-8 turn board wide win and highly functioning deck. Combo pieces in mardu that work well with Syr Gwyn, lands that can impact play, and on theme creature suggestions are what I am after. My first idea was to create a cheerios style voltron deck to draw out huge numbers of cards and stack up Syr Gwyn for a board wide win.

Stoneforge Mystic

Idyllic Tutor

Enlightened Tutor

Puresteel Paladin

Sram, Senior Edificer

Open the Armory

Demonic Tutor

Vampiric Tutor

Sol Ring

Chrome Mox

Mox Opal

Hammer of Nazahn

Helm of the Host

Paradise Mantle

Lightning Greaves

These are already on the brew list.

Ideas are to keep costs low, and find some multi-target options like Myriad or copies that can send my commander damage into multiple directions.




These are options I’ve considered for final touches as a direct damage option with the commander.

wallisface on White Heroic

3 months ago

Some thoughts:

  • 15 lands is waaaay too low. As reference, Burn decks play 19 lands, and run almost entirely 1-mana spells (and certainly nothing over 2 mana). While your curve is low, you are still heavility reliant on playing a second land - imo you need to go up to at least 20-21 lands.

  • Accorder's Shield doesn't look like it does anything to help your gameplan here.

  • I'm quite worried about your enchantment plan for triggering heroic. Them all being at sorcery speed is kindof just waiting for your opponent to respond to a cast and blow-you-out the water. But also with many of them being 2 mana, they're going to create clumsy turns where you can't buff your crew as much as you could (yes I know you have Hero of Iroas, but you can't reliably draw him). I would imagine the top priorities for triggering heroic should be 1-mana spells that are instant speed.

  • What is the point of Puresteel Paladin?? You'll only ever get to draw a card from Accorder's Shield (which already has no place in this deck), and never get to profit from his metalcraft ability.

  • Your deck has almost no ways to interact with your opponent outside of Path to Exile. That's a really dangerous place to be, and will often mean you'll be in trouble against any other aggro, midrange, or combo deck (all of which are likely to be faster). I'd really suggest running a bit more interaction.

legendofa on How come we don't have …

4 months ago

Niko9 There is kind of a 2 mana creature that draws when an (equipment) artifact enters the battlefield. And yes, Sram, Senior Edificer and Puresteel Paladin can draw their whole deck if they really want to.

amarthaler on Guided by Faith

7 months ago

Great build! I gathered a lot of good ideas from the cards you have listed for my Geist deck. I don't really have too many suggestions since you've built it quite well. Maybe play around with Robe of Stars to help protect Geist, Cryptic Command is always nice interaction, and Stoneforge Mystic or Puresteel Paladin for cheating equipment. I also like Shadowspear a lot.

I'd be interested to hear your thoughts on my deck as well! https://tappedout.net/mtg-decks/edh-geist-of-saint-traft-3/?cb=1661572732

Balaam__ on White Pest

7 months ago

I realize you clearly stated the deck is just for fun, and I’m not some stickler that would demand this tagged as Casual due to the illegal cards, but there are some really good alternatives that would both make this Modern legal as well as tighten things up a bit. Colossus Hammer is a nice replacement for Umezawa's Jitte and is brutal with Kor Duelist and Puresteel Paladin. It’s a lot cheaper too.

Ancient Den is better than, say, Goldmire Bridge, but the Bridge lands still contribute toward your overall artifact count (and is indestructible, which can be helpful) and are Modern legal.

sameraii007 on Equipment Deck

7 months ago

I recommend Phalanx Leader Fabled Hero mostly with Auras, Instants, and Sorceries. For draw, I recommend Towashi Guide-Bot Puresteel Paladin Akiri, Fearless Voyager Sword of Fire and Ice and maybe Skullclamp

plakjekaas on So Baeloth

9 months ago

Boros equipment, Colossus Hammer it up with a Puresteel Paladin or something, Mass Hysteria, and watch the table tear itself apart.

plakjekaas on If white isn't "allowed" to …

11 months ago

Stax, tax & boardwipes? Forcing your own weaknesses for others to enjoy is something white is great at. Not many great tutors? Aven Mindcensor, now neither do you. Bad at drawing cards? Spirit of the Labyrinth, now you are too. Overwhelming me with many spells I can't keep up with? Rule of Law. I don't have very efficient noncreature spells compared to other colors? Thalia, Guardian of Thraben now neither do you.

All these things are powerful, and giving white good carddraw so they can collect and stack these kinds of effects, will make white a lot more powerful, which is why it's a good thing that Rhystic Study isn't actually white, even though it feels like a white effect.

Yet, Mentor of the Meek, Dawn of Hope, Welcoming Vampire, Esper Sentinel, Bennie Bracks, Zoologist, Bygone Bishop, Thorough Investigation, even when you exclude colorless supplements, white is building a catalog of consistent carddraw anyway, especially if you consider Teleportation Circle has an array of targets to blink for carddraw in mono W as well: Spirited Companion, Inspiring Overseer, Priest of Ancient Lore, Thraben Inspector, Professor of Symbology, Resistance Squad, Search Party Captain and Wall of Omens.

Also strategy-specific stuff like Mesa Enchantress, Sram, Senior Edificer, Puresteel Paladin, Losheel, Clockwork Scholar. I think it's weird to say white can't draw cards, I'd say you're not trying hard enough if you're still complaining about that today. At least for Commander. In 1v1 formats, carddraw just isn't as important to win the game if it has to happen before turn 5.

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