Puresteel Paladin

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Puresteel Paladin

Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card.

Metalcraft — Equipment you control have equip for as long as you control three or more artifacts.

legendofa on How come we don't have …

2 weeks ago

Niko9 There is kind of a 2 mana creature that draws when an (equipment) artifact enters the battlefield. And yes, Sram, Senior Edificer and Puresteel Paladin can draw their whole deck if they really want to.

amarthaler on Guided by Faith

3 months ago

Great build! I gathered a lot of good ideas from the cards you have listed for my Geist deck. I don't really have too many suggestions since you've built it quite well. Maybe play around with Robe of Stars to help protect Geist, Cryptic Command is always nice interaction, and Stoneforge Mystic or Puresteel Paladin for cheating equipment. I also like Shadowspear a lot.

I'd be interested to hear your thoughts on my deck as well! https://tappedout.net/mtg-decks/edh-geist-of-saint-traft-3/?cb=1661572732

Balaam__ on White Pest

3 months ago

I realize you clearly stated the deck is just for fun, and I’m not some stickler that would demand this tagged as Casual due to the illegal cards, but there are some really good alternatives that would both make this Modern legal as well as tighten things up a bit. Colossus Hammer is a nice replacement for Umezawa's Jitte and is brutal with Kor Duelist and Puresteel Paladin. It’s a lot cheaper too.

Ancient Den is better than, say, Goldmire Bridge, but the Bridge lands still contribute toward your overall artifact count (and is indestructible, which can be helpful) and are Modern legal.

sameraii007 on Equipment Deck

3 months ago

I recommend Phalanx Leader Fabled Hero mostly with Auras, Instants, and Sorceries. For draw, I recommend Towashi Guide-Bot Puresteel Paladin Akiri, Fearless Voyager Sword of Fire and Ice and maybe Skullclamp

plakjekaas on So Baeloth

5 months ago

Boros equipment, Colossus Hammer it up with a Puresteel Paladin or something, Mass Hysteria, and watch the table tear itself apart.

plakjekaas on If white isn't "allowed" to …

7 months ago

Stax, tax & boardwipes? Forcing your own weaknesses for others to enjoy is something white is great at. Not many great tutors? Aven Mindcensor, now neither do you. Bad at drawing cards? Spirit of the Labyrinth, now you are too. Overwhelming me with many spells I can't keep up with? Rule of Law. I don't have very efficient noncreature spells compared to other colors? Thalia, Guardian of Thraben now neither do you.

All these things are powerful, and giving white good carddraw so they can collect and stack these kinds of effects, will make white a lot more powerful, which is why it's a good thing that Rhystic Study isn't actually white, even though it feels like a white effect.

Yet, Mentor of the Meek, Dawn of Hope, Welcoming Vampire, Esper Sentinel, Bennie Bracks, Zoologist, Bygone Bishop, Thorough Investigation, even when you exclude colorless supplements, white is building a catalog of consistent carddraw anyway, especially if you consider Teleportation Circle has an array of targets to blink for carddraw in mono W as well: Spirited Companion, Inspiring Overseer, Priest of Ancient Lore, Thraben Inspector, Professor of Symbology, Resistance Squad, Search Party Captain and Wall of Omens.

Also strategy-specific stuff like Mesa Enchantress, Sram, Senior Edificer, Puresteel Paladin, Losheel, Clockwork Scholar. I think it's weird to say white can't draw cards, I'd say you're not trying hard enough if you're still complaining about that today. At least for Commander. In 1v1 formats, carddraw just isn't as important to win the game if it has to happen before turn 5.

hiddengibbons on Puresteel Paladin and Bludgeon brawl

7 months ago

If I have both Puresteel Paladin and Bludgeon Brawl and I play Rustvale Bridge, does it enter the battlefield as an equipment and trigger the card draw?

Drestlin on G/W +1/+1 counters exile

7 months ago

lhetrick13 thanks a very bunch.

Basically, not caring about competitive at all, tournaments and whatnot, i only play with a group of friends which always use the same decks around.

  • One is an elf tribal deck that closes faster than me with their free mana tap untap shenanigans. I have had limited success if i manage to remove key creatures.
  • One is basically an 8rack deck, with discards, creature removals, which sometimes i manage to beat if something manages to stick to the ground
  • One is a fairies control deck, counterspells, bouncers - hard to get around especially if he manages to counter most of my stuff and then takes control of the one creature i managed to sneak in...
  • One is a mill deck...probably should just put in that Gaea's Blessing since he doesn't run single card deck removals like Surgical Extraction and this would be the easiest way to simply render his deck useless
  • One is a zombie deck with board resets that he can recover better than i do - found that with this, the easiest solution would be to fit a couple of ozolith so whatever gets destroyed simply comes back the same or close to.
  • Last but not least it's an equipment deck with Puresteel Paladin shenanigans. Very quick.

Now, to your answers which ring very true.

  1. You are right. I think i need more flexible removals - the Inscription of Abundance probably need to go. Most likely need to go. Swallow Whole and Hopeful Initiate sound like great ideas. What do you think of Gleeful Sabotage? This is a whole lot of chunk of the deck to dedicate to "counters" tho. I feel this could dilute the win-con and screw me once i'm very quickly topdecked.
  2. This is a big issue that i can't seem to solve: green or white card draws come at a disgusting premium - i can't really afford to either Horizon Canopy or Esper Sentinel (i think especially the second would be a pretty disgusting draw engine ahah. If i can give you a suggestion if you are considering Inspiring Call (which i find could probably net me at most like 3-4 cards at best most games...tho it does provide that invulnerability that our creatures kind of need..) there's also Hunter's Insight which i have run in another deck to a moderate success, which i think as a card draw could probably work better. Again tho, in my specific case, i find that these are somewhat slow and prevent me to cast something else more useful (creatures, usually) which means i'm another turn behind on having another viable creature to attack with. I will try and see if Inspiring Call does solve some of my issues with draw and creature destruction (tho, sacrificing is always an issue...but eh).
  3. Savior of Ollenbock sounds like a pretty good idea, both as a (somewhat dangerous ahah) creature removal and an insurance against explosions. I don't end up with a lot of creatures on the board, usually, so Basri's Lieutenant is a fairly slow (...for my standards at least) card that probably won't do too much.

And we come to the end...what would you cut to put in 8(12?) cards? I can only clearly see 2 cards to cut (the 2 Inscription of Abundance).

3x Inspiring Call (maybe 2?) 1 extra Dromoka's Command (i really like this, since it's so flexible...) 3x Swallow Whole (maybe only 2 again?) 2x Hopeful Initiate or maybe Gleeful Sabotage since training, unless i've got a bunch of Conclave Mentor and/or Hardened Scales down is fairly slow 3x Savior of Ollenbock 3 i feel is the bare minimum to have a chance of having at least one of them down, training and etcetera at the right time.

this would make for 10 or 12 cards - maybe 8 dropping swallow whole and the extra dromoka's. Nothing that would really make this deck any faster tho.

Thanks a bunch...please let me know your thoughts!

p.s. should i just restructure the deck to go wide with tokens with stuff like Torens, Fist of the Angels and other stuff that drops tokens/boosts all creatures? That would probably break my heart ahahahah

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