Empyrial Plate

Empyrial Plate

Artifact — Equipment

Equipped creature gets +1/+1 for each card in your hand.

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Empyrial Plate Discussion

carpecanum on Weatherlight Assemble!

9 months ago

Wow I was reading Coalition Victory like it was an enchantment. Opalesence is worthless, sorry.

Celestial Dawn makes all creatures white for Crovax and makes all your lands basically 5 color.

I don't see any spells that target your own guys. Earnest Fellowship is thematic and can really screw with some decks. Suddenly opponents can't enchant their own creatures or buff them. Not sure if it would help in your meta.

Collective Restraint would be good defense

Empyrial Plate is another good choice for increasing your boss' power

Tomagotchi on Draw Draw And Draw Some More (Budget)

10 months ago

Like what you've got going on here! Atemsis is a great commander! I definitely recommend adding some mana rocks for ramp, so you can get him out a little faster, though. Having your commander out as early as possible is always a huge advantage, along with playing higher mana costed spells early.

Mind Stone, Hedron Archive, Dreamstone Hedron, Commander's Sphere - some standard ramping rocks for budget decks. They accelerate you and you can sacrifice them for cards later in the game if you need to.

Sol Ring - The obligatory Commander mana rock

Everflowing Chalice - Very flexible mana rock that can ramp you early game, or ramp hard late game.

Spell Swindle - This is just a little pricey for a budget deck at almost $3, but its such a cheeky counterspell that can completely turn a game in your favor.

Sphere of the Suns, Star Compass, Prismatic Lens - 2 Drop rocks that can get you a little further ahead early, but might be dead or useless later

Some additional cards that might be worth looking at:

AEtherspouts - This card is brutal against the aggro player in your playgroup. If they swing in with 5 creatures, then they will likely only be drawing those creatures back for the next 5 turns instead of new cards.

Empyrial Plate - This card can make for a nice backup strategy. If you can suit up your Commander with this deal commander damage, it doesn't matter if your Commander's effect whiffs.

Sphinx's Tutelage - Not necesarily an amazing card. But its a cheeky way to deal with other mono color decks sometimes.

I can definitely think of more later, but these might be a nice start to add. I'd say definitely focus on building up by adding ramp artifacts so you can guarantee your commander coming down earlier than turn 6.

pkbabyboi on Pseudo-Fun Xyris

1 year ago

Dictate of Kruphix Fevered Visions Font of Mythos Kami of the Crescent Moon Rites of Flourishing Well of Ideas Empyrial Plate Sword of War and Peace You should also look at Instant speed cards that have people draw cards maybe? And have them draw fail? That's how I would make the deck

Joe_Ken_ on Balan, one-punch woman

1 year ago

You can probably cut Empyrial Plate since cars draw isn’t one of white’s strong suits.

Aegis of the Gods only gives you Hexproof not your creatures and permanents so it’s not that great.

Helm of the Host is a maybe since I don’t know why would want multiple of this commander since he is pure voltron. I understands you have utility creatures like Sun Titan but I think the purpose is to hit really hard.

I’m more surprised you are running only 33 lands and roughly 7 sources of ramp. I’d try to figure out how to up the land count to 35 at least.

seshiro_of_the_orochi on None

1 year ago

I really like this idea. As there are two different artworks for Brothers Yamazaki, you would definitely have to play one of each.

After a quick reasearch, the are cards to consider:

Iizuka the Ruthless

Godo, Bandit Warlord

Oathkeeper, Takeno's Daisho

To make Izuka a little better, adding some more samurai might be good. There aren't that many in red. If you go voltron, adding a little deathtouch is useful by itself, and it's ridiculous with Ronin Cliffrider.

Blackblade Reforged, Grappling Hook, Empyrial Plate, Fireshrieker are useful weapons. Also maybe bludgen brawl to have enough equipment for each of your commanders.

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