Hyena Umbra

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hyena Umbra

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

kamarupa on Cumulative Fire

2 months ago

I'd love to get more of your input, Cloudy2024 - my thinking with Hyena Umbra was that Esper Sentinel is going to draw me more cards if opponents have to pay 2 (or more) instead of 1. Since there are so few creatures in the deck, instead of going with something like Ethereal Armor, I thought it made sense to double down on the functionality of the Aura and go for some static protection (Totem Armor). I have a lot of reservations about this strategy, namely that it's a bit convoluted. Ideally, I like to include 2-4 card advantage spells in most of my decks. That said, red doesn't offer much in the way of card advantage, and I don't like what it does offer as too often it requires a high amount of available mana to utilize otherwise cards end up in exile or the graveyard. Similarly, white offers very little as well. As much as I love Tocasia's Welcome, that's obviously not the answer here. And that leaves me with Esper Sentinel, which is nice, but a major target for removal and a pretty low tax that opponents can easily pay. You can see I've already included 1xIdyllic Tutor, but I consider that much too narrow and it's really acting more as a placeholder for United Battlefront, which itself still doesn't fully meet what I'm looking for. And I suppose I have the final option of adding a 3rd color for a card advantage spell, but I'm very unlikely to do that as I'm a firm believer in limiting a deck's colors to as few as possible for consistency, efficiency, and cost reasons. So ya, I'd love to hear your thoughts on all that - is there a better card advantage spell? Does it really make sense to forego both pump and protection for an instant that only offers temporary effects, keeping in mind this deck is intended on being able to go up against 2 or more other decks in multiplayer matches? Is there another strategy I'm not considering? Much apprecaited!

Cloudy2024 on Cumulative Fire

2 months ago

1x Riot Control and 2-3x Hyena Umbra

Reynan on Hit Me Baby One More Time! *PRIMER*

3 months ago

PS: Forget to mention Eel Umbra replacing Hyena Umbra for the flash capability.

kamarupa on Step On Me Mommy UwU

1 year ago

I suggest adding in some protection and removal spells. Perhaps 4xHyena Umbra in place of 2xForced Adaptation and 2xGleam of Authority and 4xRam Through in place of Giant Growth

kamarupa on

1 year ago

Like wallisface said, this looks very susceptible to removal spells. 3x Loran's Escape is probably not sufficient. Invisible Stalker is a great creature for a deck such as this. If you can find creatures that have built in durability/protection, those tend to be favored in aura decks like this. To that end, if not creatures, there are def auras that can help give your creatures more staying power - Hyena Umbra being high on that list.

I don't think All That Glitters is worth it. It's half an Ethereal Armor at double the MV.

1xHall of Heliod's Generosity seems pretty valuable here. I also think 4 more dual lands would help, especially given how many spells you have that require either or WW or BB to cast. (something many people try to avoid in non-monocolored decks) And personally, when I play with black, I usually include 1xBojuka Bog and often 1xCastle Locthwain.

I also suggest limiting instants like Fracture to the sideboard as much as possible. You want/need as many enchantments down as possible. Use spells like On Thin Ice as much as you can. Classics like Journey to Nowhere and Oblivion Ring aren't the lowest MV or as fast as instants, but the bump to the enchantments that care is worth it.

The thing I really like about Kor Spiritdancer is the draw card. Almost every deck needs a way to draw extra cards, and repeatable effects are among the most powerful. That also makes your 'dancer even more of a target. It may well be easier to use different creatures and add a draw card spell than it is to protect and draw cards from your 'dancer. It's a tantalizing, but difficult creature to successfully build around.

When it comes to the sideboard, it doesn't make a lot of sense to me to include spells duplicate mainboard spells. IE, Fatal Push isn't doing anything Path to Exile doesn't already do well. Kaya's Guile, on the other hand, using the sacrifice mechanic, does do something Path doesn't - it get's around hexproof AND indestructible. You might find Extirpate useful. Fracture should be in the sideboard. That eliminates the need for Mortify.

CandiedRats on White Heroic deck

1 year ago

It looks like you’re going for a budget deck. A budget upgrade would be replacing x4 Plains with x4 Flagstones of Trokair These will help thin your deck out in mid to late game.

Fabled Hero also seems a little slow to run as a 4 of. A little more pricey upgrade would be replacing it with x4 Kor Spiritdancer adding card advantage from cast triggers of auras. She’s not heroic, but her ability feels similar.

Livewire Lash is another cut. I think the “shock” effect can be useful, but cards like Hyena Umbra, Sentinel's Eyes, Ethereal Armor would all be choice upgrades as a x1, x2, or x3 of any combination in its place.

Past that a sideboard can be extremely useful in modern. A fairly standard sideboard for the current meta that is fairly budget is.

4x Mana Tithe 4x Pithing Needle 4x Damping Sphere 3x Tormod's Crypt Or 3x Stone of Erech

Hope any of these suggestions helped!

eliakimras on Wyleth, Boros Voltron

1 year ago

Hello fellow Wyleth, Soul of Card Draw player!

I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.

I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:

First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.

You should run boardwipes that hits your stuff the least:

Also, you can streamline your removal package. All of those are fetchable by Sunforger:

More/better auras and equipment

Cheating equip costs

If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.

More utility lands

eliakimras on Sytphilis (give it to your opponents)

2 years ago

Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!

Still, I believe you might want to consider some of these cards to increase your engine:

Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.

Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.

Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.

Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.

Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)

Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.

Win conditions:

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