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Judgment Day: Avacyn the Purifier EDH | *PRIMER*

Commander / EDH Aggro Competitive Multiplayer Primer Stoneblade Voltron




On Innistrad, the night was always dark and full of terrors. Humanity struggled against the monstrous forces that preyed on them, but were fighting a losing battle. However, with the help of the archangel Avacyn, they began to turn the tide and survive.

But now, due to the influence of a deranged planeswalker bent on revenge, Avacyn has gone utterly mad. She is convinced that the world will only be pure when its sin is burned away in cleansing fire - and she intends to put the entire plane to the torch.

Welcome to the Avacynian Inquisition.

No one escapes their sins.

No one escapes their past.

No one escapes judgment.

So! I saw the new Avacyn, and I loved the thematic consistencies of her abilities - the flavor is just out of this world. She also was a powerful threat with evasion, not to mention the sweet art, and I immediately decided I must make an EDH deck around her. This was one of the first decks on the internet to use her, and has an unusual approach.

The main difficulty in building around Avacyn is that her white side requires you to play many creatures to get value from the indestructibility, but that her red side is likely to kill them all.

However, she has proven to be a powerful Voltron general. Kalemne, Disciple of Iroas may be bigger, and Aurelia, the Warleader may be faster, but neither of them are stapled to a board wipe that clears the air before a swing. Her red side is one power away from a 3-hit-kill, although unfortunately she loses vigilance.

In terms of total damage output, there aren't many legendary creatures that can match Avacyn. Cards like Basilisk Collar that grant deathtouch or lifelink to Avacyn are invaluable: they act as a complete board wipe (leaving no blockers so Avacyn can swing in for a lot of damage), and will often give you a ridiculous advantage in life totals.

The most common strategy Ive seen online for this commander is to prevent her from flipping in the first place, or to blink her in response to her damage trigger to save your creatures. I've had a large number of comments advising me to deconstruct my deck entirely and reconstruct it thusly.


Instead, this deck plays as an aggro/voltron hybrid, making it adaptable to both strategies, and surpassing many of the normal limitations of the two archetypes. This deck is optimized for a small multiplayer pod of 2 or 3 opponents, and the fusion of strategies makes the deck much more non-linear and fun to pilot than normal Boros decks!

AGGRO: When in aggro mode, cards like Silverblade Paladin, Aurelia, the Warleader , Waves of Aggression, and Serra Ascendant can take over the game. Especially with boosts from cheap equipment like O-Naginata, it's pretty easy to hit for fast, early damage.

VOLTRON: Not only does Avacyn have "haste" (you can cast her at the end of the previous player's turn then attack during your turn), she also has inherent evasion, so you don't have to waste slots to give it to her. Furthermore, most potential flying blockers are small, so when she flips, she will be able to attack unopposed. Other creatures can fulfill the voltron role too, of course, if Avacyn gets Arrested or distracted by the Song of the Dryads.

The common factor between these two modes is the reliance on equipment. With cheap equipment and tutors, any creature can become a legitimate threat. Equipment can be quickly cheated out by Sigarda's Aid, Stoneforge Mystic, Puresteel Paladin, et cetera.

However, to control the transition between these two modes, you need control over when your creatures die. For this reason, there are a significant number of utility creatures who sacrifice themself to flip Avacyn. The exact selection of these creatures is somewhat meta-dependent; my Maybeboard contains some other creatures to slot into this space.

You can also bluff using Avacyn: if any one of your smaller creatures dies, she becomes a much more deadly combatant while clearing the air of most blockers as well. For this reason, opponents often decide not to kill your utility/aggro creatures, leaving them free to dominate the board.

More specific information about specific cards and combos are in the next section.


As I've mentioned, Avacyn, the Purifier  Flip is the most reliable mass removal in the deck. Three damage hits many token armies, most small utility creatures, and most flying chump blockers.

To reliably flip her, though, I rely on self-sacrificing creatures. The exact combination of these creatures has rotated over time, but currently it balances protection ( Benevolent Bodyguard ), damage prevention ( Kami of False Hope ), control (Hope of Ghirapur, recursion (Restoration Specialist), removal ( Silverchase Fox ), acceleration (Generator Servant), card draw (Magus of the Wheel), and resilience (Selfless Spirit). Most of these cards can be fetched with Ranger of Eos and/or Recruiter of the Guard.

However, sometimes a mere three damage just doesn't cut it...

Basilisk Collar + Avacyn, the Purifier  Flip: As I've mentioned several times, deathtouch and lifelink are almost subthemes in this deck at this point, because of how good they are with Avacyn's transformation trigger. It's common to gain 100+ life as well as killing the whole board off of this combo.

Blasphemous Act + Archangel Avacyn  Flip: Blasphemous Act is cheap enough that I can cast it and Avacyn on the same turn, so that the board wipe becomes one-sided. It's also just perfect in terms of flavor: what's more "blasphemous" than the Angel of Hope becoming an omnicidal maniac? Plus, I've won games by combining it with Repercussion, hehe. Maybe I should add that back in...

Boros colors have always lacked the ability to draw cards. However, this deck somewhat mitigates this disadvantage:

Sword of Fire and Ice + Silverblade Paladin (or other double strike): This gives the deck extremely powerful and consistent draw, in addition to the relevant protection. Three cards per turn should accelerate you well above your opponents. And double Shocks can pick off many competitive commanders, or just two small utility creatures.

Scroll Rack + Land Tax: The infamous Legacy-playable combo is a staple in white decks, and is a strong contender for the strongest draw combo in the game. An Ancestral Recall every turn? Sign me up!

Puresteel Paladin is a beast by himself, giving extra cards and often free equips. A turn two Puresteel Paladin can often close out the game alone.

A janky combo I discovered recently: If you enchant Stoneforge Mystic with Gift of Immortality, you can tutor for Sword of Fire and Ice to shoot her and get a free tutor every turn.

And of course, Memory Jar , Magus of the Wheel, and Wheel of Fortune give major advantage when this deck frequently empties its hand by T4.

Winter Orb/Static Orb+Quicksmith Rebel/Sword of Feast and Famine: The two Orbs are strong mana lockdown cards already, and often guarantee victory when you've suited up your voltron threat. But paired with either of those two cards, the stax effect becomes entirely one-sided! It's difficult to lose once you've resolved any of these combos.

Note: I've chosen to not run any MLD cards in my mainboard. However, if you choose to add them, they'll significantly strengthen the deck.

Gift of Immortality + Hope of Ghirapur locks a given opponent out of casting non-creature spells. Similarly, Gift of Immortality + Kami of False Hope gives a continuous fog lock.

In fact, Gift of Immortality combos with every ETB and self-sacrificing creature in the deck, giving everything from 7 cards per turn to continuous protection/indestructible to repeatable tutoring opportunities.

To have a shot against competitive Tier 1-2 decks, despite the 5CMC commander, the list needs a lot of acceleration to keep up. Beyond the obvious mana rocks, there are several combos that can accelerate the deck's tempo to a competitive level:

Because Archangel Avacyn  Flip has flash, you can attack with a creature holding Sword of Feast and Famine, then cast Avacyn in two "installments" (ie tap two, untap, then tap 3 to cast her before the mana fizzles). This is an unexpected way to cast her much earlier than should be possible - turn three is relatively common with a good hand.

Generator Servant can allow me to cast my commander two (!!) turns early, and give her haste. I'm almost always glad when I draw it - even if I don't need the mana, it still is useful as a way to flip my commander. Even nastier, Gift of Immortality + Generator Servant is the second Sol Ring in this deck.

Sigarda's Aid + Stoneforge Mystic: Each card is fantastic on its own, but together they allow you to tutor, play, and equip any equipment in the deck for only . Stonehewer Giant does the same by himself, but costs much more mana and is vulnerable to removal. Notably, using this combo to cheat out Sword of Feast and Famine functionally doubles your mana.

And by cheating out Argentum Armor as early as T3 (even without any acceleration), you can functionally cast Vindicate every turn while swinging for 7 damage. Consider: Turn 1 Serra Ascendant (or any other 1-mana creature), Turn 2 Stoneforge Mystic, Turn 3 Sigarda's Aid and activate Stoneforge, swing for 7 and nuke a permanent.

For when beating face once isn't enough...

Sword of Feast and Famine + Waves of Aggression + Land Tax gives 4 combat steps per turn. Even without the Land Tax, Waves of Aggression transmutes late-game lands into significant advantage.

Sword of Feast and Famine + Seize the Day gives 3 combat steps, though it can only be activated once. Still, 3 combat steps should be enough to kill most players with commander damage, and it gives you triple Swords triggers.

Aurelia, the Warleader fulfills this role as well, in addition to being a good creature to carry Swords or be given double strike.

The deck has 10 tutors, and using them intelligently is one of the most important steps to mastering this deck. While the correct choice is heavily dependent on the boardstate and your hand, here is some general advice:


Category 1: Equipment Tutors (Steelshaper's Gift, Relic Seeker, Stoneforge Mystic, Open the Armory, and Stonehewer Giant)

These tutors are the heart of the deck. There are twelve possible targets, but theres no one clear choice among them. If you are in a high-removal environment, Champion's Helm or Swiftfoot Boots is a good choice. If you have many cheap threats in your hand, or if you control a Winter Orb/Static Orb, your best choice is Sword of Feast and Famine. Conversely, if you find yourself with a mostly empty hand, or plan to wipe the board with Blasphemous Act, Sword of Fire and Ice is the best option. If you have lots of mana and want to close off the game, Argentum Armor is the best threat (and usually the choice when you control Stonehewer Giant). If its the early-game and you need a cheap power boost, O-Naginata is the best. If your opponent relies heavily on low-toughness creatures (such as having a 1-toughness commander), you can grab Umezawa's Jitte to keep their board under control. Et cetera.

Open the Armory can also grab Gift of Immortality, in metas with lots of board wipes, or to synergize with Kami of False Hope , or for other odd corner cases.


Category 2: Creature Tutors (Ranger of Eos and Recruiter of the Guard)

Ranger of Eos can grab Serra Ascendant, Benevolent Bodyguard , Mother of Runes, Hope of Ghirapur, or Kami of False Hope . The choice here depends on several factors: board state, your opponents, and what point in the game you find yourself at. Serra Ascendant is the most common choice, as long as you still have more than 30 life. Kami of False Hope helps protect against fast, combat-oriented decks. Mother of Runes and Benevolent Bodyguard give protection to your creatures (Mother of Runes is repeatable, but suffers from summoning sickness). And finally Hope of Ghirapur can shut down a control deck for a turn. Three of the creatures can also flip Avacyn when needed.

Recruiter of the Guard grabs almost every utility creature in the deck (17 in total) and has proven herself invaluable. The most common choices are Serra Ascendant (for early, fast aggro), Quicksmith Rebel (if you control an Orb), or Stoneforge Mystic (if you need to find equipment). And of course she can grab anything that Ranger of Eos can, or the Ranger himself.


Category 3: Other Tutors (Land Tax, Sword of the Animist, and Sunforger)

With Land Tax and Sword of the Animist, you generally want to tutor whenever possible. Its sometimes even worth skipping a land drop to activate Land Tax. Sword of the Animist also synergizes with Sword of Feast and Famine to untap the land you just tutored. The one exception to the always tutor rule is when youve used something like Enlightened Tutor, and you want to draw the card on top of your library.

Sunforger may be expensive to cast and equip, but make no mistake, it can end the game on its own. It can tutor for removal (Swords to Plowshares and Return to Dust are handy), Temur Battle Rage for double strike and trample, or Boros Charm to dodge kill spells and mass removal. It's doubly silly with Puresteel Paladin active.

Some builds pair Final Fortune//Glorious End and Angel's Grace here as well, though I find that too "cute". Im also considering playing Mana Tithe to have a tutorable counterspell (since opponents mana is often limited due to Static Orb and Winter Orb).

With so many moving parts, some negative interactions are inevitable.

Notably, Sword of Fire and Ice does not play nice with Seize the Day , Bruse Tarl, Boorish Herder, Boros Charm, or Temur Battle Rage. This can be circumvented by moving the Sword around before casting those spells (or if you have an active Puresteel Paladin).

This is basically the reason I'm not currently playing Sword of Light and Shadow. My own deck simply plays too many white targeting effects that would be nullified by that Sword, despite the strong effect and good color coverage.

This is a sweet deck. I'm proud of it. It's damn near optimized.

But it's not cheap. And I find that unfair - everyone should be able to try it!

So, if you're trying to build this on a budget...

You could cut all of the cards above $20 immediately. The most important of those are Sword of Fire and Ice and Scroll Rack, but the deck functioned fine before I originally got my hands on my copies. I would then also cut Land Tax (since it's lost its synergy with Scroll Rack). This immediately reduces the price by about ~$400 - we've already halved the price.

Most of the cards in here are foiled out, or promos of some kind. That artificially inflates the price of the deck, probably by several hundred dollars. In particular, I would still include Sword of Feast and Famine and Swords to Plowshares, but use non-foil versions. That should cut the price by another $40.

Of the $5-$20 category, most aren't strictly necessary. You could probably cut Command Beacon, Hero of Bladehold, Land Tax (as mentioned earlier), Mana Vault, Monastery Mentor, Path to Exile (use Oblation instead), and Rugged Prairie without too much trouble.

You might get away without Serra Ascendant (I didn't have it in the first draft), but I'd strongly recommend against removing it (he's freaking sweet and probably should be banned). If you do cut him, though, you can probably remove Ranger of Eos.

You could move the mana base to mostly basics. If you did, you might as well add in Ruination if you're okay with MLD. If you are, maindeck Cataclysm to make up for the loss in artifact power.

In terms of things to add back into all of these now-open spaces, I'd recommend Grafted Exoskeleton, Grafted Wargear, Fireshrieker, Overblaze, Quest for Pure Flame, Leonin Abunas , Mask of Avacyn , Blood Mist , Scythe of the Wretched, and some self-sacrificing creatures to taste. I've also had people suggest Gisela, Blade of Goldnight, which I could definitely see. Most of these have been in some version of the deck and performed admirably.

Overall, these changes should probably cut down the deck from the $1100 range to maybe $200. If you try building it on a budget, let me know how it works out!

To date, Avacyn has murdered the following commanders.

May their tortured, sinful souls Rest in Peace.

None escape the Avacynian Inquisition.

Adriana, Captain of the Guard, Adun Oakenshield, Atraxa, Praetors' Voice, Aurelia, the Warleader (it was a vicious duel indeed), Azusa, Lost but Seeking, Borborygmos Enraged, Brago, King Eternal (at least forty times), Breya, Etherium Shaper (took five hours), Chainer, Dementia Master, Child of Alara, Cromat, Daghatar the Adamant, Damia, Sage of Stone, Daretti, Scrap Savant, Daxos the Returned, Derevi, Empyrial Tactician (five games in a row), Doran, the Siege Tower , Ertai, the Corrupted, Ezuri, Claw of Progress (multiple times), Gahiji, Honored One, General Tazri, Gisa and Geralf, Grenzo, Dungeon Warden, Grimgrin, Corpse-Born, Hanna, Ship's Navigator , Hazezon Tamar, Heartless Hidetsegu, Hope of Ghirapur, Horde of Notions, Isperia the Inscrutable, Jaya Ballard, Task Mage , Kaalia of the Vast, Kalemne, Disciple of Iroas, Karador, Ghost Chieftan (fully optimized Boonweaver Combo), Karametra, God of Harvests, Kemba, Kha Regent, Kraum, Ludevic's Opus, Krenko, Mob Boss (I ended the game at 150 life), Kruphix, God of Horizons, Kydele, Chosen of Kruphix, Kynaios and Tiro of Meletis, Lavinia of the Tenth, Leovold, Emissary of Trest, Maelstrom Wanderer, Marath, Will of the Wild, Mayael the Anima , Meren of Clan Nel Toth, Merieke Ri Berit, Mina and Denn, Wildborn, Mizzix of the Izmagnus, Nekusar, the Mindrazer, Nin, the Pain Artist, Niv-Mizzet, the Firemind, Oloro, Ageless Ascetic, Omnath, Locus of Rage, Oona, Queen of the Fae, Patron of the Moon, Prossh, Skyraider of Kher (fully optimized), Purphoros, God of the Forge, Rakdos, Lord of Riots, Rashmi, Eternities Crafter (I won, but it took 29 hard-fought turns), Rishkar, Peema Renegade, Ruric Thar, the Unbowed, Sasaya, Orochi Ascendant, Saskia the Unyielding, Sen Triplets, Sidar Kondo of Jamuraa , Sidisi, Brood Tyrant, Sigarda, Heron's Grace, Sigarda, Host of Herons, Sliver Overlord, Tariel, Reckoner of Souls, Tasigur, the Golden Fang, Teferi, Temporal Archmage (fully optimized stax/combo), The Gitrog Monster, Thraximundar, Ulrich of the Krallenhorde  Flip, Vendilion Clique, Vial Smasher the Fierce, Wasitora, Nekoru Queen, Yidris, Maelstrom Wielder, Zedruu the Greathearted, Zur the Enchanter.

Thanks in particular to Pro_Noob, nobu_the_bard, ToolmasterOfBrainerd, rob_shifflett, and Vandyel for their comments and suggestions.

And thanks to Casey4321, Lythia, KaijuSplicer, Sylvie, and forte8910 for playtesting this deck with me!

This deck was originally (albeit loosely) based off of You Gotta Be Kitten Me!.


I love this deck a lot - it's so much fun to pilot, and plays both elegantly and competitively. Overall, I'm very happy with its current state. However, this deck is relatively new (only a year or so), and I'd love to hear everyone's opinion on what I could change. There's always room for improvement!

How would you rebuild faster after a boardwipe (mine or someone else's)? What other creatures would fit well here? Are there any other good equipment or auras for voltron in commander? Can you think of any other good self-sacrificing creatures, or more generally, any other good ways to flip Avacyn? What cards should be added from the Maybeboard?

I greatly appreciate +1s and/or comments, if you like the deck. Thank you for reading! :)

...or Avacyn will come purify you!


Comments View Archive

feyn_do_alduin says... #1

I'm thinking of tweeking this list by swapping out avacyn for Akiri, Line-Slinger and maybe Bruse Tarl, Boorish Herder for the partner, though he in all likelihood is simply going to be omitted.

I mean, naturally i'm going to swap out most of the creatures and such for artifact ones, and some exalted stuff like Battlegrace Angel, Knight of Glory, and Aven Squire

August 5, 2017 1 p.m.

feyn_do_alduin says... #2

Now that I've compiled a complete beta test list, could I get your opinion?

Akiri, line-slinger assault please excuse the not witty title

August 5, 2017 5:19 p.m.

Daedalus19876 says... #3

feyn_do_alduin: I'll come by and give it a quick look. Work has been brutal lately, though, so I haven't been online much, sorry :(

August 9, 2017 12:50 a.m.

Daedalus19876 says... #4

JankimusPrime: If you're looking to adjust this into midrange/control, the new Teferi's Protection spell is right up your alley!

I'm considering it in by build as well :) Thoughts?

August 12, 2017 1:25 p.m.

feyn_do_alduin says... #5

you know, the cats deck has two new really cool pieces of equipment that's worth investing in!

the first, hammer of such and such, auto equips on ETB and makes it so other equipment do the same

The next one is an axe that clones itself on attack! gives +2/+0 equip 1* (needs confirmation) and each clone his an exact copy of the first including the cloning ability

August 13, 2017 7:59 a.m.

Daedalus19876 says... #6

feyn_do_alduin: I don't think I'm going to use the auto-equip hammer (too much mana for its effect), but I love that cloning axe!

August 13, 2017 12:05 p.m.

feyn_do_alduin says... #7

what do you mean? it auto equips itself. and every piece of equipment you cast after it, whether its attached or not, for 4c. not at all too much mana imho.

August 13, 2017 12:55 p.m.

Daedalus19876 says... #8

feyn_do_alduin: Sure, but Puresteel Paladin and Sigarda's Aid do it much better. And I don't think the +2/indestructible is extremely good (given that it's 4 to reequip after the first time), but we'll see.

I adore the Bloodforged War Axe with Puresteel Paladin tho!

August 13, 2017 1:56 p.m.

feyn_do_alduin says... #9

lol i agree on the synergy of Puresteel Paladin and bloodforged axe! but the same synergy exists between the hammer and the axe, infact it's better in that the hammer forces equiping at instant speed at no additional charge, in the same way Sigarda's Aid does

I, for one, am certain to attempt running both. because on their own, each is really good. together, it's nuts.

August 13, 2017 3:47 p.m.

Agieryna says... #10

Thoughts on Darksteel Plate over Inquisitors Flail(or another equip)? Or do you find you have enough protection for Avacyn from the two hexproof artifacts/pumping her up.

August 15, 2017 1:09 a.m.

TzickyT says... #11

i see a mox opal in your deck is it maybe also intresting for the people who want to play this deck to play a chrome mox ?

August 15, 2017 9:36 a.m.

Daedalus19876 says... #12

Agieryna: I've...considered it before. It used to be in the deck, but it was pretty slow - it doesn't matter if Avacyn survives if I die to a combo, after all. So I pulled it out. If I was going to make this into more a midrange control list, I'd windmill-slam it in ;) I do have some good protection (Mother of Runes and friends) in addition to the hexproof, though.

TzickyT: Honestly, I'm not a fan of Chrome Mox outside of fast combo decks. The loss of card advantage is BRUTAL in Boros colors...I would not suggest that substitution unless you're very, very desperate.

August 16, 2017 10:34 p.m.

jimh925 says... #15

So i talked to the people at chat.magicjudges.org. When a non-angel token dies with avacyn out triggering her to transform on your next upkeep. During that upkeep you can let her transform into the purifier and then with her "deal 3 damage" trigger on the stack you can cast Teferi's Protection. If the protection resolves all your creatures will phase out and be protected from the 3 damage but it will still hit your opponent and all of their creatures.

August 30, 2017 1:04 p.m.

readerrw07 says... #16

Holy Heliod, this is still getting attention on here? I dont think Ive seen a deck stick around this long on this site before. I remember stumbling across this deck right when it was posted. They grow up so fast :P

September 3, 2017 9:55 p.m.

Daedalus19876 says... #17

jimh925: It's true, that's definitely a thing you can do :) I personally prefer indestructibility as a way to get around it, though. I'm not personally a fan of Teferi's Protection; I think people are far overestimating its capabilities.

(What I would love to use it for would be to cast it then Armageddon or Cataclysm with floating mana, but those aren't currently in the list.)

readerrw07: Hehehe, doing my best ;)

September 4, 2017 1:07 p.m.

Holonomic says... #18

Hi there, just wanted to say thank you for taking the time to make this primer. I've only recently started playing MTG and found it really useful.Although I love the style the deck has I don't seem to be playing very well with it, I think it is due to most people seeing me as a threat and I always seem to get targeted rather quickly! (which isn't much of a problem as it makes it more fun)

I had a few thoughts about some alterations... I would really appreciate your feedback.

For sunforger mainly (see below), but also could be used to put essential equipment back into the deck to be tutored out again, the Tithe would increase chances of getting the Mistveil and could also be fetched with sunforger.Would the loss of the land be a problem here? Should I try and add 1 basic land back in or does the extra land tutor negate this?

Sunforger kit, with the above I thought I could add more targets for the sunforger. Here is a list of what I'm currently thinking.


  • Tithe - as mentioned above


  • Wild Ricochet - Works as a 'sort of' counterspell... sometimes works out better than one :))
  • Lapse of Certainty - Again, another counter - Could allow you (or other players) to plan for it to come up again... or just try and get the kill?
  • Dawn Charm - I put this in thinking it would counter a spell aimed at either me or a permanent I control... it does not. :) could still be useful though?

Damage Avoidance

  • Comeuppance - This card is so much fun...Counters some finishers such as Aetherflux Reservoir (or even kill them) It can also turn an all in attack of creatures into a board wipe :)
  • Faith's Reward - Could either be used after Avacyn flips or I think more importantly after a mass removal targetted at our artifacts.

From the above I decided to include the following, Tithe, Wild Ricochet, Comeuppance, Faith's Reward.Along with what you already have in your current list.

Do you think this is too much? Will this slow the tempo of the deck down too much? I think at the very least Comeuppance should be included. The Tithe only needs to be if you think Mistveil Plains is a good idea.

If the loss of land is ok, I still need to find 3 slots for the cards I am running. Any suggestions on what I should cut?

Thank you again!


Ps. I play only on MTGO... not sure if that changes things :)

September 8, 2017 11:09 a.m.

Daedalus19876 says... #19

Holonomic: Thank you for your thoughts! :)

Adding more to the Sunforger package is definitely an option for this list. Your options are a bit more control-focused than mine are, but it could work. (Though I feel I should mention that Onward / Victory cannot be tutored by Sunforger, unfortunately - it now has CMC 6 in your library.)

Some other potential options are a Glorious End/Angel's Grace pair, to get an effective extra turn, or Teferi's Protection if you like that card (I don't). If you focus heavily on Sunforger, then Tithe/Mistveil Plains is a great option, but I didn't want to rely too much on a single card in the 99 (and they're both generally pretty bad outside of their synergy with Sunforger).

TLDR: If you focus heavily on Sunforger it WILL slow the tempo of your deck. However, it also allows you more protection and interaction. If you want to go this route, your changes seem very solid, but you might want to include Leonin Shikari to be able to tutor more than 1 thing per turn ;) Just make sure you don't cripple the deck too much when finding slots...

September 10, 2017 2:43 p.m.

Kvad says... #20

I've built the deck and played with it for a while. This deck is awesome. I've had a game where my opponent went back to full life from single digit after resolving a Resolute Archangel, and he immediately died getting smacked by an Aurelia wearing Argentum Armor and wielding Inquisitor's Flail.

That being said, I've had a hard time recovering after an artifact boardwipe. Creature boardwipes are manageable, but I often find myself in an unwinnable situation after an opponent resolves their Bane of Progress, Vandalblast, or Merciless Eviction. Cards like Boros Charm helps, but you don't always have access to it when you need it. What's your strategy for protecting your equipments against mass artifact removals?

September 12, 2017 4:07 a.m.

tysoukasa says... #21

Maybe I missed it but do you have recommendations on which cards to remove if one were to bring in the mass LD package? I'm interested in this deck but in my meta the only way a Boros deck could survive is with effects like Armageddon or Blood Moon.

September 13, 2017 4:19 a.m.

Daedalus19876 says... #22

Kvad: Part of that is just an inherent weakness in voltron archetypes, I'm afraid :( You could also run Teferi's Protection as a backup if you wanted. Beyond that, you could make your first tutor Sunforger so you always have access to Boros Charm. And finally, there's always the option of not overextending (keeping an equipment or two in hand anticipating the rest of them being lost).

Generally speaking, I find that if my start was fast enough, I can still reasonably win through normal combat damage, though. Serra Ascendant and Avacyn, the Purifier  Flip have high power inherently, and most of the double strike granters aren't artifacts.

I hope that helps! :)

September 17, 2017 12:20 p.m.

Daedalus19876 says... #23

September 17, 2017 12:22 p.m.

what do you think of Tyrant of Discord token decks have a presence at my LGS

September 17, 2017 12:32 p.m.

Daedalus19876 says... #25

feyn_do_alduin: WAY WAY WAY too much mana to be effective. If you want to deal with a token deck, you could use Eye of Singularity or Declaration in Stone (which doesn't give clues if it hits tokens).

September 17, 2017 12:34 p.m.

still a funny and annoying way to deal with people

September 17, 2017 12:47 p.m.

Casey4321 says... #27

Just popping in to check the upvote count. Jeez lol

September 17, 2017 1:19 p.m.

First off, I am in love with this deck! Very well done; it seems like a work of art. I really want to build this deck, but I am constraining myself to a ~$250 budget. I'd still like it to be as competitive as possible for that pricepoint, although I acknowledge that I'll have to make sacrifices until I can acquire some of the better cards. I am thinking that the best way for me to keep it competitive at this lower price point is to run the MLD package (unless you think it would be stronger without it). I would be very grateful for any insight you could offer.

1) Based on your response to someone else, you recommended removing Aggravated Assault and Argentum Armor for Ruination and Cataclysm. You also recommended removing Gift of Immortality for Armageddon, but to be honest, I am having such a hard time making that cut because of all the synergy that Gift has with the creatures in this deck. Is that really the best cut to make room for it?

2) I've made the following budget changes to your list to fit within my constraints, but I would love to hear your feedback about my changes and if I ended up going off the rails and altering it too much. I will provide a link to my list below, but the summary of changes I made are as follows:

OUT: Land Tax, Mana Crypt, Mana Vault, Memory Jar, Mox Opal, Scroll Rack, Umezawa's Jitte, Wheel of Fortune, Sword of Fire and Ice, Aggravated Assault, Argentum Armor

IN: Rogue's Gloves, Mind Stone, Worn Powerstone, Reforge the Soul, Star Compass, Mask of Memory, Mask of Avacyn, Chandra Ablaze, Scythe of the Wretched, Ruination, Cataclysm.

I know some of those inclusions might seem a bit janky. My thought process was that, since Land Tax and Scroll Rack are a draw engine, I would replace them with Rogue's Gloves and Mask of Memory, which also draw. In place of the 3 mana rocks I cut, I swapped them with Mind Stone, Star Compass, and Worn Powerstone. Finally, I substituted Memory Jar with Reforge the Soul, which has a similar wheel effect for the same cmc (or less with miracle), and I substituted Wheel of Fortune with Chandra Ablaze (mini wheel that will probably get value from forcing opponents to discard larger hands and draw to 3). I substituted the sword of fire and ice with the scythe, because that sword generates value, which the scythe seems to come the closest to replicating for a cheaper price (the only difference being that I get to summon the blocking creature instead of drawing a card and pinging something for 2).

Do these sound like reasonable changes to preserve the spirit of the deck? If you have other suggestions, I am definitely open to hearing them.

My decklist: http://tappedout.net/mtg-decks/avacyn-the-purifier-budget/

October 15, 2017 7:07 p.m.

Daedalus19876 says... #29

jakethewhale007: Thank you for your interest in the deck! :)

The MLD package is definitely helpful, although I feel I owe you a warning that it WILL draw a lot of hate from most playgroups.

Of your changes, I'd probably run Armageddon or Alms Collector over Chandra Ablaze: she's somewhat disappointing out of red spellslinger IMO. I'd also consider running Coldsteel Heart over Star Compass (since it lets you mana fix), and Dowsing Dagger  Flip as an additional source of ramp/power. I'd also use Lightning Greaves over Mask of Avacyn - I'm aware of the downsides of shroud, but I suspect the free equip is good enough in your variant of the list to overcome that. The rest of the changes seem very reasonable :)

Given that the loss of fast ramp will slow down the temp somewhat, you could run some more late-game midrange effects like Repercussion and Cloudshift?

I hope that helps :)

October 16, 2017 12:23 p.m.

Thank you so much for your response! You've definitely given me some things to think about, and I can't believe I forgot about Coldsteel Heart haha. I really like your dowsing dagger suggestion! I think I will end up splurging a little after all (as I typically do when I get really excited about a commander deck haha), so I probably won't have to cut as much as I initially thought. I'll play around with the budget list and let you know where I land. At this point, it's probably gonna be more like $350.

October 17, 2017 2:38 p.m.

Daedalus19876 says... #32

jakethewhale007: Keep me in the loop! :) I love this deck, and I hope it treats you as well as it has treated me.

October 17, 2017 3:25 p.m.

Hey there Daedalus! I decided to increase my budget slightly, from $250 to $290. However, as a result, the overall cuts I had to make were very minimal! Luckily, I was able to find some good deals on ebay and tcgplayer haha. Anyway, here is how my list currently stands when compared to yours:

OUT: Mana Crypt, Memory Jar, Mox Opal, Wheel of Fortune, Aggravated Assault, Argentum Armor

IN: Coldsteel Heart, Reforge the Soul, Dowsing Dagger  Flip, Armageddon, Ruination, Cataclysm

I've also cut some of the non-basic lands you were running in favor of more basics (mostly for budget reasons + Ruination synergy). I'd really like to hear your thoughts on these changes and make any adjustments as necessary based on your response. I am considering swapping Coldsteel Heart for, say, Mind Stone or Worn Powerstone, but I thought Coldsteel seemed better for the fixing. Dowsing Dagger seems pretty sweet, especially when I can combo it with MLD. It would be an epic play to destroy all lands, then transform the dagger afterwards. I'm just curious as to whether I should include a Mind Stone or Worn Powerstone (or other rock) in its place.

Thank you so much for your time reading this! My decklist is below in case you would prefer to see it in that layout. :)

Oh, and I appreciate the warning about the dangers of running MLD. However, my playgroup is very understanding and open to all strategies, so I know they won't be salty. Also, one of my friends plays a Kess Extra Turns deck, and the other plays a Baral deck filled to the brim with counterspells... so as far as I'm concerned, the MLD is justified to cleanse them of their sin :)

Overall, I am super excited that I was able to build what seems to be a pretty close version of your deck on a sub-$300 budget. I can't wait to purify my next EDH game! :) Thanks again for your help, I appreciate it so much.

Decklist: http://tappedout.net/mtg-decks/avacyn-the-purifier-budget/

October 18, 2017 3:41 a.m.

Daedalus19876 says... #34

jakethewhale007: Those sound like great changes! I'd definitely keep the Coldsteel Heart and the Dowsing Dagger  Flip, though :) Have fun purifying your opponents' sins!! Glad to help cleanse another playgroup ;)

I'm in class at the moment, but I'll check over your list more closely in a few hours :)

October 18, 2017 12:49 p.m.

DrVociferous says... #35

I've been playing your list for a couple of weeks now and it has been an absolute blast to play. Only difference is I run Imperial Recruiter as it gives me another way to tutor the low cmc creatures that really make this deck tick. I assume his omission from your list is financially motivated given his cost, but it has been great having some redundancy in case I don't find Recruiter of the Guard.

October 24, 2017 6:06 p.m.

gdm1989 says... #36

October 24, 2017 10:04 p.m.

Daedalus19876 says... #37

DrVociferous: Yeah, I wish I could afford a copy of Imperial Recruiter :( He's a great piece of tech, but so expensive. Regardless, I'm so happy that you like the deck! :)

gdm1989: Well, Elbrus, the Binding Blade  Flip has a black color identity, so I can't play it. I did play Bloodforged Battle-Axe for a little while, and honestly I'm torn. The card was great in the right circumstances - particularly when I controlled Puresteel Paladin - but proved slightly inconsistent. I'd like to put it back in, but I'm not sure what to cut TBH. I also want to find space for Mask of Memory, but slots are tight...

October 25, 2017 9:29 a.m.

gdm1989 says... #38

I thought it would have been labeled as colorless in the rulings guess I was wrong =/

October 25, 2017 10:59 a.m.

TzickyT says... #39

i did maybe a few changes on your deck but i m wondering if my changes are decent enough between your deck and mine? ATP copy from Daedalus19876

basicly its almost the same deck but just a few other cards

October 25, 2017 11:14 a.m.

Daedalus19876 says... #40

gdm1989: Unfortunately for Elbrus, the Binding Blade  Flip, color identity is the union of the color identities of the two sides of a Double Faced Card. Same as Avacyn, actually - she's Boros because of her back side, and Elbrus is black for the same reason. (To be clear, this is color identity, not color.)

TzickyT: Those seem like pretty decent changes :) Wheel of Fortune has gotten less affordable over time. Scroll Rack is great with Land Tax, obviously, but I understand if you want something more Equipment-focussed in its place. And I really do like Elspeth, Knight-Errant, but the removal given by Nahiri, the Harbinger is very handy.

October 25, 2017 12:47 p.m.

AioriaxWingz says... #41

Hi Daedalus19876,

This is my dream deck since the first time i found this in TappedOut almost a years ago, i'm always wish to build this deck in one day and my dream comes true on last month, after i'm try on this deck and what that i'm feel is this deck is so COMPETITIVE(or IMBA!?) and i'm just like 1vs3 in a multiplayer game and still able to dominate the game... xD

Thanks for making this deck and i'm appreciated. I'm believe this will always be the TOP - Boros Avacyn - deck in TappedOut!

After reading the comment above, i'm want to ask your opinion for swap Memory Jar to Reforge the SoulBoth cost same mana cost but for Reforge the Soul i don't have to discard the card i draw when at the end of turn, so do you think is it Reforge the Soul is better than Memory Jar?

October 27, 2017 2:04 a.m.

Daedalus19876 says... #42

AioriaxWingz: I'm so glad that I could inspire you!! Did you build the deck identically to mine? If not, I'd love to hear your thoughts about changes :)

I think this will forever be the top Boros Avacyn deck on T/O :D In fact, it's currently the 7th highest EDH deck of all time, and nearly overtaking the 6th!!

Re:Memory Jar/Reforge the Soul - I do prefer Memory Jar somewhat, because I can usually cast the whole new hand in one turn while my opponents don't actually get any value. The issue with Wheels in general is that you give your opponents advantage as well as getting your own cards, and Memory Jar avoids this.

Hope that helps explain :)

October 27, 2017 12:24 p.m.

you know, after extensive play ive discovered numerous absurd ways of dealing high damage within the early turns. I was playing against a ydris deck last night, and booped him for 18 damage on T5, forcing him to bloat his board with non-sense.

I think there's something to be said about psychological warfare and it's effectiveness in disrupting/pressuring your opponents

October 27, 2017 7:20 p.m.

TzickyT says... #44

My - Issues i had with the deck ( at my place )

Mostly i only drew Equipments and when i drew a creature it was eitherway blown up or gone with the wind when i was attacking. poorly enough much exile and -1/-1 players at my locals that night

  • in the games i played i felt like i wasn't getting any creatures out with the problem of above. so when i had Sunforger on the field and could make it work to go off it was basicly useless couse totaly no protection in the later game i had from it

  • also the feeling i have to concider is maybe putting in Heliod, God of the Sun to basicly have at least one creature on the field that can do something.

  • Also i myself started to run both Nahiri and Elspeth. couse both are basicly verry important in my oppinion in the deck. they die fast but its possible to keep a steady space between my planeswakers and my lifepoints.

  • pretty hard considering Chaos Warp in the deck to basicly have some more protection to the deck

October 29, 2017 7:13 a.m.

Gearlyons says... #45

I know you have a lot of experience playing the deck at this point, so this suggestion might be easily countered.

I noticed you have a few wheels and 20+% artifacts in the deck, why not scrap mastery? Or if they wipe the board it's too late at that point?

November 2, 2017 5:54 p.m.

Daedalus19876 says... #46

feyn_do_alduin: I agree! This deck can be very, very aggressive (and terrifying to play against). I've hit people for 36 damage on T3 before - there's a reason that, while this isn't my most competitive deck, it's certainly my most feared at my LGS.

TzickyT: Yeah, I'm afraid that's a classic problem with voltron decks. If you don't have a creature to suit up, your equipment sits around being sad. You could try Haunted Plate Mail or something, or something like Mobilization (which I think is better than Heliod) if you have problems with this a lot.

Gearlyons: Honestly? I've considered it before, and played it for a while. It's not currently in the list because I find it slightly situational, but I could definitely see the case for its inclusion :) What would you cut for it?

November 15, 2017 2:22 p.m.

TzickyT says... #47

thanks for the info

November 16, 2017 2:45 a.m.

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95% Competitive

Compare to inventory
Date added 1 year
Last updated 4 days

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.68
Tokens 0/1 Plant, 1/1 Soldier, Elspeth
Folders Kaalia EDH, Potential, EDH Ideas, Possible new decks, awesome decks, Avacyn's Workspace, edh ideas, favorite, EDH, Decks to think about, See all 180
Top rank #1 on 2016-12-06
Views 46995

Revision 41 See all

3 weeks ago)

+1 Unexpectedly Absent main
-1 Sword of Kaldra main
-1 Mox Opal main
+1 Balan, Wandering Knight main
+1 Dowsing Dagger main
-1 Quicksmith Rebel main
-1 Waves of Aggression maybe
+1 Sword of Kaldra maybe
+1 Mox Opal maybe
+1 Mask of Memory maybe
+1 Quicksmith Rebel maybe
-1 Eldrazi Displacer maybe
-1 Bonehoard maybe