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Chainer, Dementia Master
Legendary Creature — Human Minion
Nightmare creatures get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
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Chainer, Dementia Master Discussion
5 days ago
Ramp cards I like: Surveyor's Scope Gift of Estates , Liliana's Shade are all great. Shade is more expensive than Knight of the White Orchid , but it will always get you a land. The other two are just great generally.
I absolutely love Aetherworks Marvel which is busted in this deck. Revel in Riches I see in your maybeboard. I like it in the deck simply to eat removal that would otherwise target something more integral to what I'm doing.
Spawning Pit op.
Chainer, Dementia Master I like alot as well. gets you goodstuff from anyone's yard, and it exiles them whenever you want so its a great way to kill reanimator decks.
I love Teysa Karlov so much omg
1 week ago
Ripwater, I really liked your input on Control_Train's Meren page.
You are missing Pitiless Plunderer from Control_Train's four card combo of Chainer, Dementia Master , Izoni, Thousand-Eyed and Savra, Queen of the Golgari . This dovetails into my first question. How does this deck win?
Would this deck benefit from an all star closer in green, Craterhoof Behemoth ?
Do you find that you need three boardwipes, Damnation , Toxic Deluge , and Living Death ? This deck plays more removal than any I have seen in a while. I count 13 cards, with the addition of Casualties of War , that serve this function and that is excluding Sheoldred, Whispering One and the graveyard removal cards.
Why are you and Control_Train playing only one fetchland?
You only have 13 basic lands to be utilized by Earthcraft . Has that been consistently sufficient?
I thought Control_Train's argument for the exclusion of Gaea's Cradle was not his strongest. Do you agree with what he said?
1 month ago
Attrition Free sac outlets are better.
Buried Alive Significantly reduced need for creature tutors.
Chainer, Dementia Master Liliana is more focused towards the discard aspect I want.
Curse of Disturbance With fewer creatures comes less value out of this cycle of curses
Entomb Less need for creature tutors.
Fellwar Stone Lower curve means that I want to be using mana more efficiently, as opposed to tapping out on 2 to ramp.
Gray Merchant of Asphodel less overall devotion with the reduced creature count
Lightning Greaves Fewer creatures to protect in this version
Scythe Specter Too slow for this type of effect, the idea is to get rid of all opponent's hands as fast as possible and to keep them empty.
Stitcher's Supplier Less graveyard focus now, I dont need the self mill as much.
Victimize There just aren't enough good targets for this spell to be useful.
Liliana Vess More Discard, yay, also, more tutors.
Animate Dead the replacement for victimize, grabs one very important creature.
Razaketh, the Foulblooded More tutors!
Sensei's Divining Top Card selection is great.
Phyrexian Arena More consistent card draw.
Vampiric Tutor And even more tutors.
1 month ago
Hey gdm1989, thanks for the suggestions! Unfortunately, I don't have any instant or sorcery spells that do damage, so Pestilent Spirit doesn't do anything here. Bolas's Citadel is interesting, and I'll probably give it a try when it comes out! Sensei's Divining Top , however, isn't very good with more ways to interact with the top of my library, so I probably won't add that just for the Citadel. Liliana's Triumph is already in my maybeboard/"to be tried" list. Massacre Girl is a sweet card, and I'm brewing her her own deck, but she doesn't belong here because if she kills anything, she'll kill Toshiro and Crypt Ghast , probably also Chainer, Dementia Master , and those are too important to us.
1 month ago
Hey thrane, thanks for the suggestions. Also, I agree you're right on the land count and that is why I added 3 more lands, even with several mana doublers like Crypt Ghast , Magus of the Coffers , Caged Sun , etc I didn't think it was enough either and so I cut some cards.
As for those suggestions Chainer, Dementia Master is one I have certainly been thinking about already and I may try to make room for him likely the most. As for the others I will consider them in time too, but there's quite a few cards I'm looking to still add to here so they may or may not all be added.
This deck I'm not looking to spend too much on, and despite what looks like a high price tag you might think for this already, it is actually not the case. Since I own quite a few things such as a copy of Cabal Coffers , Urborg, Tomb of Yawgmoth , Grave Pact , among others in other decks and with my play group I'm just going to get proxies of cards that I already have in my collection but that are in other decks.
1 month ago
How can you justify only playing 33 lands? Some cards I can recommend: Chainer, Dementia Master , Demonlord Belzenlok , Disciple of Bolas , Kokusho, the Evening Star , Necropotence , Mirage Mirror . Hope you are getting to steal some great cards out there! Happy hunting.
2 months ago
For replacing the infinite mana combos I have a few suggestions.
This one you need to be holding counters for, so it's de facto more complicated then I prefer. Basically you use the stack with this one so sequence is everything. 1: Play Lab Man 2:Activate a draw a card caged ability or play a card draw spell 3: In response, activate Mairsil's caged MMP ability and shuffle Mairsil into your deck 4: Put your entire deck into your graveyard since a card named "Mirror-Mad Phantasm" is not in your deck (the wording on the ability reverts back to "mirror-Mad Phantasm" as soon as Mairsil leaves play, even though the ability is on the Stack. 5: The card draw resolves and you win because you have no card to draw and Lab Man is on board.
The additional advantage of running the Phantasm is that he acts as a risky AF version of Traumatize ing yourself if you cast him and activate. You may reveal him ten cards from the top, but also maybe 80 cards from the top.
Technically not game ending and slightly mana intensive but once you have demonstrated that unless the opponents can remove Mairsil you have established a lock all but the most stubborn opponents will scoop.
Technically not a Mairsil combo but synergizes with many cards you will be running anyway, specifically Buried Alive . I have found this combo makes the deck far more deadly because it 1: Doesn't rely on the Commander and 2: Is incredibly hard to interfere with. If you need an explanation of how it works, ask and I'll elaborate but it's a pretty well known combo that appears in a lot of decks. I definitely recommend running Chainer, Dementia Master and possibly some GY recursion like Reanimate and Animate Dead though if you're going to run this.
On the subject of the wheels and Niv-Mizzet/ Locust God/ you forgot Nekusar. You could just do that as a different deck TBH.If I was going to play one, and you should be hard up for slots by this point really so I would only pick one, I'd go with Locust God as he provides chump blockers and if removed can be caged. Also, most smart players will remove Nekusar on sight.
As for counters: Perfect. Turn Aside and Negate are exactly the type of cards I'm talking about.
You're right. Most of the cuts have to do with the fact they're infinite mana enablers but not much use besides that. As for the two you specifically mentioned, Deadeye is just a personal bias. I think his CMC is too high in a deck where mana, especially blue mana, is such a precious resource. He's amazing when you can get him online (though not perfect, he doesn't do anything against board wipes) my concern is getting him on board able to protect himself AND Mairsil from one removal spell is 8 mana. Think of it this way, if Deadeye Nav said "to cast this card tap all your lands and skip this turn you may not cast instants or play abilities until your next turn" would you play him? I imagine the answer is no, but that is pretty much his casting cost in a deck where keeping a few lands open as much as possible is so important.
As for the poltergeist, your protection via caged effects should be limited to the littlest slots possible, this deck is trying to accomplish alot and 100 card syndrome hits is hard and even though Cavern Harpy and Thalakos Scout are 100 times better as caged protection, even that is not the best case scenario. This deck CAN live without Aetherling, but it is arguably the most important card in the deck. Protecting Mairsil doesn''t amount to much if you aren't caging things while you do it. I'm looking at Poltergeist and going "That slot could be a Corpse Connoisseur that gets me Aetherling or a combo piece" (This is where your deck durdling comes in)
Finally, here's my suggestions to add in terms of creatures and I'll give each a quick purpose blurb
Thalakos Scout : Said already Corpse Connoisseur : Tutor, chump blocker, tutor again Eater of the Dead : Untaps. Eats recursion targets in GY decks. Dralnu: Recycles boardwipes, tutors, card draw Magus of the Wheel : Obvious Notion Thief : Robs opponents of card draw, draws hate, combos with any wheel Pestilent Souleater : Mana free Infect as a backup plan. Traumatize : Mass cage targets if not running the MMP/ Lab Man combo Telepathy Knowledge is SO powerful in Mairsil Azami, Lady of Scrolls : Card draw that doesn't need Haste. Galecaster Colossus : Also cheats Haste, faux-removal. Crypt Rats Faux board wipe. Lim-Dul's Vault Cheap faux tutor Glacial Chasm Stalling tactic. Hard to remove, one card pillowfort
Anyway, that's all I have for now. Once again, check out the MTG Muddstah video's featuring Harry's Mairsil deck, you'll find it very enlightening. Hope you start enjoying the deck more and let me know how it works out if you stick with it.
3 months ago
I really like what you've done here, and I vote you build this deck. I can tell that, despite not having played very long, you've done your research. Haven't even seen Balduvian Warlord in a list yet, and it's some great tech. Plus you're running my favorite black card in EDH, Syphon Mind! Such value.
As for what to add, I think you could use another sac outlet or two for when Xantcha comes back to you after a player dies. Phyrexian Tower is a good investment. It only recently went from like $60 to $10 from the reprint, and I don't see it being reprinted any time soon.
Some other good cards to encourage combat and keep yourself protected are Koskun Falls , since it's the only Ghostly Prison in BR. No Mercy is a great deterrent, as well. Also, Maddening Imp is fun tech, but you can force combat more broadly with Angel's Trumpet , Fumiko the Lowblood , Goblin Spymaster , and Warmonger Hellkite .
As for helping Xantcha hit the mark, Cover of Darkness is excellent. Gotta love the old tribal cards that affect other player's creatures, and you're unlikely to get much splash effect from naming "Minion." Although, if you want to capitalize on it, Chainer, Dementia Master , Sleeper Agent (the OG Xantcha), and Phage the Untouchable could all play well into what you're doing. Chainer for the abundance of dying creatures. Agent, since no one will want to block it and for that sweet, sweet flavor. Phage, since no blockers should be a goal in your deck. Either way, Cover of Darkness should replace Whispersilk Cloak , since you can't equip creatures you don't control. Shizo, Death's Storehouse could also be good.
I think you could use a little more mana fixing, as well. Blood Crypt is unlikely to ever get cheaper than it is now. Temple of Malice is nice, and if you find yourself leaning black, Tainted Peak could be a good include, as well. Also, Rakdos Signet seems like a given.
As for cuts, I don't think Hissing Miasma is that great. Koskun Falls and No Mercy are much better deterrents. Shizo, Death's Storehouse is more mana-efficient than Rogue's Passage , and makes black mana, to boot. The Haunt of Hightower just seems too slow to be worth the cost if you're not building around it. Words of Waste seems like a loosing battle, since you'll need to be paying 3 mana to draw with Xantcha and activate the ability, so for every two times you combo, you're paying 6 mana and putting your opponents down 2 cards each and drawing 0 cards. For that 6 mana, you could just draw three cards, instead.
Chainer, Dementia Master occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%