ToolmasterOfBrainerd Creature - Super Saiyan Legend
this guy has a completely different approach to grixis. he plays grixis midrange.
his curve looks crazy high, but the deck works really well in his hands. frequently 5-0s leagues with it, and went 32rd at a GP this year (I forget wich, Barcelona maybe).
Haven't tried it myself because it's basically a different archetype compared to my list, but its grixis, and its strong.
September 22, 2018 4:06 a.m.
hey man, matchup spreadsheet can be found in my control list's description under "matchups". enjoy :)
September 19, 2018 7:14 p.m.
Thought Erasure is just almost there, i like it but I think your right, not quite playable. I really like the jump start and surveil mechanics as well though. If I felt like playing standard a grixis build using both looks very well placed
September 14, 2018 8:05 a.m.
Just saw mission briefing from guilds and almost lost it.... it might take my budget U delver to the next level. It fills the snap role (hopefully cheaper) but also goes well with Disrupting Shoal
What do you think?
September 13, 2018 11:32 p.m.
August 30, 2018 9:04 p.m.
Thank you for the suggestions, I really appreciate it. I had also forgotten about Apostle's Blessing, seems pretty cool. Thanks. :)
August 30, 2018 1:15 p.m.
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Yeah definitely. I think your mainboard is in a great spot right now. Maybe it could use an Azcanta or 2. It's basically Jace copies 5-6, if you think you want that.
Sideboards always take a lot of time and testing. The best way is always to go to tournaments and see what works.
September 26, 2018 1:37 a.m.
Okay, that makes sense. 4c gifts is a really cool deck. The lists I'm familiar with usually are Abzan with a blue splash for Gifts and Snap and Jace. Sylvan Caryatid is really good in 4c gifts to speed it up and provide sweet fixing through Field of Ruin and Blood Moon. And it blocks goblin guide for days. At least, it was great 3 years ago. Maybe it hasn't aged well.
Assassin's Trophy is good... but I think you can play without it. Your esper deck already has Path to Exile, which is a superb card right now. AT gives BGx a heck of a lot more game vs Tron, but Obzedat wrecks tron anyway.
I like the idea of a boardwipe package.
If you want to use gifts, I think it's better to use it for value rather than to use it for combos. Fetching rites + elesh norn and then having your graveyard wiped kinda sucks. The combos are a bit fragile, even though they're powerful.
Admittedly, I also want to try splashing green into my decks. Trophy and Scooze seem so good. And of course there's always Tarmogoyf and possibly even Bloodbraid Elf, depending on what you're playing. I'm so jealous of BGx players. I'm a bit nervous to see what the best Trophy deck ends up being. I really hope it's some kind of land destruction.
September 26, 2018 1:09 a.m.
I wanna say Surgical Extraction is the graveyard hate you want in the sideboard, but I'm not sure. Rest in Peace clearly isn't playable for you, even though it's the best. Leyline of the Void is good when it's in the opening hand but unplayable otherwise. And with 3 copies, it'll be in your opening 7 31.5% of the time. It's probably not worth mulliganing for. You have enough other interaction that Surgical Extraction is a good edge in the matchups when you can pick off Bloodghast or Flamewake Phoenix from Hollow One or Krark-Clan Ironworks from KCI. The other good option is Nihil Spellbomb. It's great vs Pyromancer and good enough vs anything else. But with 4 Jace and 2 Snap you can get a lot of value out of drawing a single Surgical Extraction.
When would you use Unmoored Ego? Seems expensive, but I am very enticed by the possibility of exiling all tron lands before they can get Tron online.
September 26, 2018 1:01 a.m.
I have no clue what this should be doing. But rune snag seems kinda bad. It's only better than mana leak when you get the second copy and I don't think you even want a second copy very often.
How much do you get out of gifts ungiven? I see the artifact and land destruction and eternal command packages, but how effective are those?
Actual question, not trying to be rude: what does this deck do that makes you think you're on to something? What is the payoff for this instead of just BUG midrange with Tarmogoyf? In a meta where the creature aggro decks play either Kitesail Freebooter or Spell Queller how is this deck going to provide more resistance than they can handle?
I'm just trying to get a feel for this deck's angle.
September 25, 2018 5:18 p.m.
September 25, 2018 12:10 p.m.
mtggoldfish gives a very good idea of what the current metagame looks like.
I did some testing and your humans matchup is decent. It depends heavily on you resolving a board wipe, but doing so isn't too hard for the deck and if you can pull it off you basically just win because your end game is unstoppable. Because of that, I'd play 3-4 boardwipes in the mainboard. You usually won't have time to gifts for them, but having enough to consistently draw them will be really good for the deck. And you have so many ways to discard them that drawing them at the wrong times shouldn't be an issue.
This meta is very sad. I'm more convinced now that Esper Charm doesn't belong. If you stabilize, you won't need it. And if you try to cast it before you stabilize you'll probably just lose. At least against the Aggro decks that's the case. Vs the control and midrange decks... you're probably already better than them. Sure, the grave hate sucks, but you make them have it. And if they do, then you can still hardcast Obzedat and Liliana and other good cards and try to grind them out playing fair. I've done it more than my fair share of times while playing Grixis.
September 24, 2018 3:10 p.m.
Woah, welcome back!
First thought: add Wrath of God to the mainboard. Wraths are really good right now. WW is a difficult cost, but it's probably worth it. Another option is Languish if you want to stick to BB - Languish is also nice because it leaves Obzedat alive.
This deck is in kind of a bad spot in this meta. There are a lot of graveyard decks, and accordingly a lot of graveyard hate. Expect to face Leyline of the Void. Not every match, but often enough to warrant preparation for it.
Search For Azcanta.... I keep going back and forth on it. Vs UW Control and Jund it's really good. But it's also very low-impact against the many aggro decks of the format. I've been doing a lot of testing with varieties of grixis decks, and I think I've settled on not playing Azcanta in Grixis, but that could change in the next week. Whether you play it or not depends heavily on how you think you fare vs control decks and vs aggro decks. If you need another card to beat control, then play Azcanta. If aggro decks are a struggle then I'd pass on them. This deck is so graveyard-dependent that Azcanta is probably a very good card to play.
I don't know how good Esper Charm is right now. I'd expect it's in a poor spot, but then again it's also an amazing card. My intuition for how this deck should be built is really bad. I'd never be able to brew this kind of deck.
Get ready for Assassin's Trophy. It's coming and it's going to be a scary time ahead. This is a good time to add another basic land to the mana base. But 4 is still pretty solid. Field of Ruin is also a card now - it's amazing for dealing with opposing Search for Azcanta Flip, Celestial Colonnade, and Tron lands. You have color-intensive costs, so I wouldn't play more than 1, but it's a really good 1-of.
Honestly, the sideboard is what needs the most changing, but I don't really know this deck's angle in the different matchups. I don't think Leyline of Sanctity is good right now because Storm will bounce it, KCI will kill it, and burn always has Destructive Revelry.
I'm sure I'm forgetting things, but I gotta get sleep. I'll definitely come back to this more. This has always been one of my favorite decks on the site. Easily in my top 5 favorites.
September 24, 2018 1:44 a.m.
How effective do you feel Spell Snare and Mana Leak and Logic Knot are these days? I want to play with Cryptic Command because I think it's in a great spot right now, but I want to do so without playing too many bad cards just to have a cohesive deck. And with humans as the top deck in the meta I don't think the cheaper counterspells are in a good spot. Especially because the problem goes past just Humans - Modular Affinity and normal Affinity usually dump their hands before Logic Knot and Mana Leak can get online, although Spell Snare is quite good against. Conversely, Tron and Hollow One nearly completely blank Spell Snare, but Logic Knot and Mana Leak are quite good against them.
September 23, 2018 12:40 p.m.
Good points. I think I can write this one off as not a good idea. BGx players swear by the power of Dark Confidant. I want to find a way to get it to work in Grixis so I can understand why they think it's so powerful, but I just don't think it's a card Grixis was meant to use.
September 23, 2018 12:26 p.m.
This deck looks sweet! I really like its potential in the current meta. Your upvote button currently doesn't link to this deck.
September 22, 2018 8:15 p.m.
That.... wow. Thanks for showing me that. I've never seen such a delightful beating of Tron before. That list seems fantastic. I don't know if I can play it myself, but I really like it.
September 22, 2018 3:03 p.m.
I've been struggling a lot recently with how to play modern. The top decks in modern are so far from each other right now that I don't know how to tackle them.
Back when Twin was around Terminate was amazing against everything except Tron, so loading up on removal spells and then filling in with either discard spells or counterspells, depending on your style, was a great approach. Counterspells and discard were fine everywhere, and amazing in some matchups.
But these days Terminate is decent against a few decks and necessary against a couple, but it's far worse than before. And counterspells are super polarized - either amazing, like vs Tron or Control, or completely and utterly dead cards, like vs Humans. And discard kinda sucks right now - Inquisition is great vs Burn and Thoughtseize is great vs Tron, but against humans I don't want either on any turn except turn 1. Topdecking discard when I need to be killing creatures isn't particularly helpful.
Basically, I know a removal package is still really good, but it's obviously not enough to beat every deck. Vs stuff like control and burn and tron and Storm I need something more. Unfortunately, Assassin's Trophy, which is amazing in every matchup and solves tons of problems, isn't in grixis colors.
I just don't know what to do. Maybe load up on creatures? Boardwipes are really good these days, but not against everything and when they're bad they're really bad.
September 21, 2018 9:33 p.m.
Yikes, that's a really rough field to play Tron in. Goblins, in particular, will be very tough to beat. And you can bet your 7-mana @#$ that the Jund player will be as prepared as you expect.
The real advantage of red is access to Firespout, or Anger of the Gods if you think you can manage the colors, although that might be tricky. Pyroclasm is also something to keep in mind. The general meta has so much aggro right now that sweepers seem much more effective than Banefire to live until Tron is online. Firespout isn't good in the tron mirror, but it's still something that you should consider.
Wooded Foothills and Stomping Ground are a lot of pain. And you can rely on facing Field of Ruin often enough to warrant at least 3 basic lands, if not more. Karplusan Forest is a decent way to get your colors, although Grove of the Burnwillows is definitely the best.
As for beating the tron mirror... I admittedly have few ideas. I'm a grixis player. I don't know how to beat tron. I don't know what it feels like. I probably boast a 5% lifetime winrate vs Tron, if not lower. I can literally only think of one match that I've won, and only a few times that I've taken them to game 3.
September 21, 2018 12:15 a.m.
I need to start testing more with this style of deck. I also think I'm going to pick up some Cryptic Commands and start playing this, with a few of my own twists of course.
The matchup spreadsheet is a really cool thing to see. I'm amazed your UWx control matchup is so good. It makes sense, but dang. I feel like GDS should be better. I'm not sure how, but my ego doesn't allow me to let them be better than other grixis decks. The burn and spirits matchups I expected to be better. My burn matchup with delver is really good - removal, delve creatures, and efficient counterspells are really good vs burn. And spirits is another creature aggro deck that should die to heavy removal and boardwipes.
If I play it, the only changes to the mainboard I would make are:
- 1 Dismember -> 1 more Terminate
- 1 Logic Knot -> 1 Gurmag Angler
- 1 Kolaghan's Command -> 1 more Young Pyromancer.
Removing the counterspell and command feel bad, but Pyro and Angler are amazing in this meta, especially against some of the neutral-to-unfavored matchups. I don't know what would be better cards to remove. I feel strongly that I want 6 or more in combination of Delve threats and Pyromancer.
Any particular reason you play Dismember over another Terminate?
September 20, 2018 4:29 p.m.
Hmmmm. Yeah, I think you're right. What I'm observing is simple power creep, not format speed. The vast majority of games are still 4 or more turns long, regardless of how consistent and resilient those turn 4 kills are.
September 18, 2018 10:05 p.m.
I have to imagine the turn number of modern will vary heavily from player to player. As a grixis delver player, I don't know if I've ever killed someone on turn 4 with my deck. Definitely some turn 5 and 6 kills, but most of the games I play go way past turn 4.
A KCI or Storm or Hollow One or Burn player has almost certainly done a turn 3 kill before. I even once got killed on turn 2 by a storm player. These aggro players would probably uphold that modern is a turn 3.5-4 format.
As a Grixis player I definitely feel that the format is faster than it was 2-3 years ago. I can't give anything concrete or compelling to make you agree with me, and I don't intend on being completely agreed with. But if modern was a turn 4 format in the few months before the Twin banning, there is no way it is still a turn 4 format now. The aggressive decks now reach a much higher power level by turn 3 than the decks back then, in a totally subjective and abstract sense.
September 18, 2018 9:23 p.m.
Jace and Bitterblossom are fair cards and not a part of any 'combination deck'. It's cards such as Seething Song and Second Sunrise which enabled turn 3 combo kills and are banned for the above reasons.
Even though Valakut is a combo card, there is no way to consistently kill with it on turn 3. It is not banned for the turn 3 combo reason either.
All 3 of those cards were banned in the interest of diversity. They are such powerful cards that WOTC believed that, in that time, if those cards were legal, then the format would reduce to decks which play those cards and decks which are designed to beat those cards, which makes for an uninteresting meta game.
Nonetheless, these cards are now legal because of power creep. That is, in order to keep the newer sets interesting, there have to be cards printed which are more powerful than the cards printed before. Inevitably, there are more powerful cards and answers available today, so that cards such as Jace, Bitterblossom, and Valakut don't warp the format.
In my opinion modern hasn't been a turn 4 format since the Twin Banning. Maybe I'm just a spiteful curmudgeon, but Tron wouldn't be able to get away with playing Thragtusk and Thought-Knot Seer in their sideboard if Twin was still around, that's for sure.
Ahem, anyway, modern doesn't feel like it has a turn number anymore. Decks like Hollow One are easily capable of putting 10+ power on the board by turn 2 (looting + street wraith + hollow one turn 1 into angler + bloodghast or pheonix turn 2). Other decks like humans or Modular Affinity might not kill until turn 4 or 5 if you have a removal spell or 2, but they'll build the momentum to kill you by turn 2 or 3. So the game may be won by turn 2 or 3, even though your life total doesn't hit 0 until turn 4.
Technically I guess you can call modern a turn 4 format still, since you won't die on turn 3 very often, but frankly that's kind of bogus in this meta.
September 18, 2018 5:16 p.m.
She looks sweet. And modern playable. The +2 smooths out your draws, which is super helpful for keeping the pressure on in the mid and late game. Early game she's a 4 mana removal spell that eats an attack, which is basically the same as Liliana of the veil. I'd rather have Vraska than Liliana against humans, but I'd definitely take Liliana vs control.
I don't know if Planeswalkers are good enough in this meta, but I would not be surprised to see Vraska in modern as 1-ofs and 2-ofs.
September 14, 2018 8:54 a.m.
It's definitely no replacement for Snap, except on a budget. However, running it alongside Snap is an interesting idea. Such a deck would have to have a lot of ways to bin stuff.
In your mono-U it seems like a good include until you can get snaps. It's a very flexible card.
I really wish Thought Erasure was an instant. It would be modern playable if it was. It would function as a hybrid of Thoughtseize and Vendilion Clique, and that sounds awesome. But alas, no such luck.
September 14, 2018 12:29 a.m.
I definitely think the sideboard needs changing. Counterspells in Storm seem pretty bad. Check out this article for some cool discussion about storm. Basically if you want to beat humans you should consider their approach. Between Meddling Mage, Thalia, and Freebooter, Humans normally has a discouragingly good Storm matchup.
But beyond the scope of that article and common knowledge, I know almost nothing about Storm.
September 13, 2018 11:30 p.m.
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