ToolmasterOfBrainerd Creature - Super Saiyan Legend

Hi everybody, welcome to my profile page! If you are looking for Figag, you've found him. I just changed my account name recently. I also recently upgraded and I'll need some time to figure out my name coloring. Just hang on while I mess with it. Thanks for complying!

Before you go any further, there are 2 things you should know about me. The First: If I ever come off as knowing absolutely nothing about magic, please keep in mind that I'm a newer player. I am constantly learning and trying to improve. So if you are adamant that I suck as a deck builder from an incident from awhile ago, please give me another chance. I openly admit that I have been wrong in the past and am still wrong more often than I'd like to be. If I say a 'good' card is 'bad' and list wrong reasoning, please let me know or give me a month to learn otherwise and then give me another shot. The Second: If you have any problems with me as a user, PLEASE talk to me about it. I respect all of you other deckbuilders (with 1 exception) and want to be on your side because we all have something to learn from each other. Just blocking me accomplishes nothing except make me likely to do it again to some other user, which isn't fair to them. Feel free to block me, but I'd like to try to resolve our differences first. Trust me, I won't hold anything against anyone (with 1 exception) because we all have our bad moments, myself included.

My favorite card has to be Haunter of Nightveil with Unsummon as a close second mainly because of the flavor text. (If anyone has an unsummon foil, let me know. I might be interested.) My favorite colors are . My favorite set, no joke, is Dragon's Maze. I think I'm the only one, but I pulled my first mythic rare ever out of my first Dragon's Maze pack, so it has a special place for me. I have not been playing magic for long but have enjoyed it a lot and am loving the modern format.

I am fairly active on this site and try to give and ask for help frequently. I am best with and decks because that's what I play. Not gonna lie, I can really only help with modern decks, but I know the format fairly well and am happy to help! If you have an original deck you want me to look at, leave a comment. Anything I don't know about a format / colors I can learn and try to help with. I also love looking at original and creative ideas.

I'm mostly a Johnny with a little Spike, but not much. I am naturally a competitive person, but I would rather lose every game than win with a netdeck. It's just who I am.

For trading I mainly use pucatrade to get the cards I need. I highly recommend it to anyone who wants great reliability and fantastic availability for getting cards. Please use this link to sign up if you do join. Thanks!

So that's all for me, please check out my decks below, especially Rocket Science because it is my pride and joy and needs a lot of work, so please help me. +1's to my decks are also always appreciated! If you just wanna chat, that's cool too.

Dredgar says... #1

Hey, just saw your post. I am selling from my personal collection and a few decks so I no longer have bulk rares, sorry. If I can fit it into a pwe it's 1$ if it's 35$ or more it's free. Otherwise it's 3$

October 16, 2017 6:34 a.m.

rockleemyhero says... #2

Hey I got your end in the mail yesterday. Thank you and nice trading with you again!

October 11, 2017 11:19 a.m.

Xica says... #3

Since you stated that you also enjoy debating deck, and find it a good way to accumulate more knowledge about the game, i would like to ask that you check on my deck, and offer your insight into them.
Blood Angel's Pact
Dickhead Returns!

And in case you are wondering, where did i get my weird definition of "midrange", "aggro" & "control" from, i would direct towards you toward this site.
I found its fresh perspective quiet insightful.

October 7, 2017 5:16 p.m.

Xica says... #4

I have to add that if a deck (like your favourite) leans on delve creatures that will exile a LOT of cards, then Search for Azcanta will likely never fill the graveyard to the degree, it needs to flip.
However control decks use cards like Snapcaster Mage, or Logic Knot which don't need the exile of the whole graveyard, they only ask for a few card from it.
Thus in such deck, the enchantment in question works pretty well.

Before the debate gets ugly, i would propose that i explain what i mean by control.
I mean decks that use permission spells (instant speed hard removal, hard counters & discard), to stop the opponent from doing what it wants, and plan to win in late game, as they have the more solid ("more inevitable") win condition - be it White Sun's Zenith for X="infinity" or whatever else.
Your deck is a tempo deck, at least in my books, since it plays the same disruptive permission spells, but it plays cheap threats early, and protects them with the forementioned spells (and hopefully wins before the opponent can find enough answers to remove these threats)

October 7, 2017 4:44 p.m.

rockleemyhero says... #5

Thanks for the heads up on the lands in my binder. I haven't updated it since the C17 release. That being said, id be down to meet in the middle on the value of the lands. Maybe like at $0.50 to $0.75 a piece or something like that (depending on which one) if that works for you

September 27, 2017 1:29 p.m.

Please login to comment

Said on Superfriends!...

#1

Jace, Cunning Castaway + Doubling Season gives you infinite jaces and infinite 2/2 illusions. His +1 can also be good if you're going the token route to win. Although admittedly, Jace, Cunnning Castaway is among the worst walkers ever printed.

October 21, 2017 2:18 p.m.

Said on I need to ......

#2

Hostage taker doesn't seem very good. I know lightning bolt isn't the most popular card at the moment, but the tempo loss from having hostage taker removed, which will happen almost every time, doesn't make it worth it. Lodestone golem will be better almost every time.

October 20, 2017 1:52 p.m.

Said on The role of ......

#3

In modern so far, the use of vehicles has been turn low-power utility creatures into much more dangerous attackers. I'm thinking of Death and Taxes and Merfolk at the moment, because those are the 2 decks that have been playing Smuggler's Copter. Thraben Inspector (in D&T) and Cursecatcher (in Fish) are awful attackers. But opening with vial turn 1, then Smuggler's Copter plus vialing in one of these turn 2 turns the nearly useless 1 power creature into a relevant threat.

In my opinion, the most effective way to play vehicles is along this same line of thinking - taking utility creatures with 1 power and using them to crew.

October 18, 2017 10:34 a.m.

Said on Bant Spirits...

#4

It really feels like there should be 4 path to exile. Removal is so important. You have a lot of counter effects, so maybe remove 1 Unified Will? Other than that the deck looks super strong.

October 17, 2017 10:40 a.m.

Said on Help me finish ......

#5
October 15, 2017 1:41 a.m.

Said on Infect Pauper...

#6

I don't know how much removal is played in pauper, but I think that Vines of Vastwood is much better than Seal of Strength for the main board.

Is Gitaxian Probe banned in pauper? If not play it as well. Information is so important with infect. Probably cut 2 Forest and 2 giant growth.

October 12, 2017 10:37 a.m.

Said on Chain of Swans...

#7

If I'm not mistaken, you don't even need Mogg maniac. You can use chain + swans to draw a bunch of cards (3 for every card you discard) and then change the target of chain to your opponent and kill them.

Overall seems like a fun idea.

October 12, 2017 2:19 a.m.

Said on rockleemyhero...

#8

I forgot your end arrived a few days ago. Thanks as well for trading.

October 11, 2017 12:11 p.m.

Said on 》Chaos Control《...

#9

What does Disfigure hit that Fatal Push doesn't hit? And with all the Death's Shadow running around Doom Blade also seems like a poor choice. Other than that the deck looks super fun to play.

October 10, 2017 5:02 p.m.

I've tested a few hands, mostly looking at land count and curve. Not much though.

My initial thought with Obliterator was that I don't want to have too many hands with too many high-cost cards, and that Kalitas was probably more relevant.

October 7, 2017 10:33 p.m.

Ooh, Bile Blight seems very good right now. Dismember should be able to hit everything that GFTT would hit.

I think I'll drop 2 Spellskite and 2 Nighthawk for the other 2 Gary and 2 Liliana. Lili seems good in this deck.

I'm currently playing 8 pieces of removal, 12 if you count the Gatekeeper. Is that traditionally not enough?

This is just something I threw together to see what it would look like and how it would play. For a tuned list I'd probably start with your profile decks and branch out from there.

October 7, 2017 8:17 p.m.

Cantrips draw you a card. Search for Azcanta does not. Control decks are about card advantage. Search for Azcanta gives you okay virtual card advantage, but at the cost of -1 card in your hand. Cantrips give you tangible net 0 card advantage and virtual card advantage. -1 card to your hand in order to gain card scrying is not worth it. Especially not in control. In Standard or EDH when you have a decent chance at flipping it, it will be good, but in modern the games don't last long enough for such an effect to matter.

Also Search + delve cards guarantees you will not flip it reliably ever. That makes the card even worse.

Search For Azcanta would be great in a mirror match between control decks. But because aggro decks dominate the meta you need to plan for them. If you play Search on turn 2 against Affinity the Affinity player has likely already won. In control vs aggro matchups the control player usually holds onto cantrips until later turns and plays interaction early, then uses cantrips to pull ahead because of how immediate their effects are. Search for Azcanta on turn 4 is not useful, while serum visions on turn 4 is still very good.

EDIT: I hope I'm not coming off as angry or like I'm making personal attacks. I actually really enjoy these kinds of informative magic debates, for what it's worth, as I feel they're a very effective way to learn the game. As deckbuilders I respect all of you.

October 7, 2017 4:39 p.m.

Been quiet here...

People keep trying to say Search for Azcanta will be good in modern. Quite frankly the card looks terrible. Am I missing something?

October 7, 2017 4:02 p.m.

Search for Azcanta is bad for precisely the reasons you stated. It's 2 mana and a card out of your hand to get a scry 1 once per turn. That's awful. Sigiled Starfish is almost better - at least it can block a goblin guide. Search for Azcanta does nothing when you play it and takes turns to actually do anything meaningful. It isn't Sylvan Library. The backside is pretty good, but getting there requires threshold which is possible, but only if you don't use your graveyard. If you're playing it for the backside, then just play Ancestral Vision. Don't bother with it.

The card will be great in standard and EDH, but never in modern. It simply doesn't do enough.

October 7, 2017 3:59 p.m.

I think this deck lacks interaction. Search for Azcanta is really bad. Spreading Seas would be much better. But you should definitely have 4 Path to Exile and possibly even a Condemn or 2. Otherwise you risk getting overrun before you even get to play.

October 6, 2017 7:19 p.m.

Said on How much card ......

#16

Ancestral Vision is a card to be careful with. Suppose you cast it on turn 1. Then you'll probably be doing very well starting turn 4, but until then you're playing with 1 less card than your opponent and 1 less mana. This meta feels like it's slowing down a bit (lots of control decks), but playing behind on turns 1-3 is always risky. Ancestral Vision is very good, but playing it comes at the cost that the rest of your deck must be low to the ground and accessible in the first few turns. I wouldn't play 4.

Search for Azcanta and Sleight of Hand are not good for Sultai. Sleight of hand is good in combo decks, but not midrange. If your deck plays at instant speed with counterspells then Opt is very good but if you're mostly just jamming Tarmogoyf and Tasigur, then Thought Scour is a much better choice.

Coiling Oracle is bad. 2 mana draw a card and chump block isn't what you want to be doing in modern.

Limiting mana to BBUG pushes you towards midrange rather than control. What style of deck do you intend on building?

October 6, 2017 3:29 p.m.

Said on How much card ......

#17

I've actually done pretty thorough testing on grixis with the same question.

My grixis deck has high incentive to be playing 4x Faithless Looting (because it plays Bloodghast). And serum visions has anyways been the staple cantrip you have to play. However, the deck plays snapcaster mage and tasigur, so thought scour is a pretty natural choice as well.

So, one day I jammed all 12 cantrips into the deck and it didn't go well. A lot of games were spent drawing to nowhere. To win in magic you need to develop your half of the game better than your opponent's. Cantrips sculpt a hand, but they inherently do nothing. The burn deck that plays 7 burn spells in the first 4 turns will kill you no matter how good of cantrips you're playing because cantrips can't stop burn spells and they can't kill creatures.

12 cantrips is too many. Personally I would max at 10, but only if you're playing a really low-to-the-ground deck. If you're trying to play cards that cost 3 or 4 mana, then you can probably get away with 9, but no more.

Things that draw that aren't cantrips are in a bit of a different spot. Grim flayer as the example you gave. Snapcaster mage and kolaghan's command are also good examples. These cards can be run alongside cantrips effectively, but keep in mind that by providing card value, they do less than other cards (they still interact, but less effectively). These cards it's much harder to place a max number on how many to play, especially because it's card-specific. Learn how many of these is too many by playtesting.

Sultai ascendancy is very bad. Do not play it.

October 5, 2017 10:15 a.m.

Decks

Rocket Science

Modern ToolmasterOfBrainerd

SCORE: 180 | 320 COMMENTS | 27662 VIEWS | IN 67 FOLDERS

Rocket Science (Competitive)

Modern ToolmasterOfBrainerd

SCORE: 53 | 122 COMMENTS | 10988 VIEWS | IN 15 FOLDERS

Force of Aberration

Legacy ToolmasterOfBrainerd

SCORE: 2 | 4 COMMENTS | 579 VIEWS

Chronic Banana Syndrome

Commander / EDH* ToolmasterOfBrainerd

SCORE: 11 | 37 COMMENTS | 2618 VIEWS | IN 2 FOLDERS

Upon This Rock, I Shall Build My Blade

Legacy* ToolmasterOfBrainerd

SCORE: 19 | 16 COMMENTS | 2252 VIEWS | IN 8 FOLDERS

Sugar-free Oreos

Modern* ToolmasterOfBrainerd

SCORE: 17 | 36 COMMENTS | 3036 VIEWS | IN 5 FOLDERS

Dark Knight Delver

Legacy ToolmasterOfBrainerd

SCORE: 9 | 11 COMMENTS | 939 VIEWS

Finished Decks 152
Prototype Decks 89
Drafts 0
Playing since Khans of Tarkir
Points 1615
Avg. deck rating 8.98
T/O Rank 91
Helper Rank 324
Favorite formats Legacy, Modern
Good Card Suggestions 667
Venues Universe Games, Tower Games
Cards Added/Fixed 23
Last activity 1 day
Joined 2 years