ToolmasterOfBrainerd Creature - Super Saiyan Legend
Hey bro, I hope you can help me with the following card choices. As you know I use Portent, Preordain and Ponder in my Darwin-deck - all three are sorceries. But since I use Isochron Scepter I thought about Brainstorm which is an instant and also a suggestion from you. Would you prefer this card? If yes, which of the other would you cut instead? I am not sure if the difference between Instant and Sorcery is huge with those card draw spells.
My thoughts in this regard are: I can use Daze and Brainstorm in the same time. Because I tap mana for Brainstorm and bring the tapped mana back into my hand instead of casting Dazes Mana Cost. So in this sense this combo makes sense or not? What do you say?
Thank you in advance dude! :)
August 2, 2017 6:52 a.m.
Sorry, amigo. I appreciate it but I don't need another Windswept Heath.
July 30, 2017 12:22 a.m.
Sorry I just got back to you, I had to reformat my trade binder and I actually went and did my "want" section. If you want, look over my binder and see if we can still work something out. But if you're still down to trade for those things. We can adjust market prices and see if we can?
July 29, 2017 11:48 p.m.
Thanks for helping me dude! Let's stay in touch - I will subscribe you. You could do the same. :)
July 26, 2017 5:59 a.m.
Abbot is strong. As long as you don't play counterspells, it's good. It's your other 4 copies of Snapcaster Mage if you want more creatures like that.
July 24, 2017 9:12 p.m.
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The decks are still slightly different imo. Sure, they're both draw-go creature decks, but spirits lacks anything similar to Bitterblossom and plays a lot more creatures.
Faeries has never been a super popular deck as far as I know. Mostly because it's extremely difficult to learn and very punishing if you misplay. It's also off the radar for people looking for a deck to build because so few people play it. So I wouldn't view spirits as replacing it, as they're really wasn't much to replace in the first place. Spirits might seem more popular because it's newer and exciting and uses current/recent standard cards.
Also fae doesn't play company because it plays cryptic command instead. Cryptic matches the deck's game plan much better.
August 20, 2017 12:46 a.m.
Those new lists seem sweet. Disruption shoal is some totally sweet tech. I love the high cantrip count to go with it - adds some consistency too.
I hope this new infect style catches on. And too bad the deck doesn't have gitaxian probe still. That would be so good in there.
August 13, 2017 10:05 a.m.
In practice, no opponent will play something that matters in comparison to emrakul or marit lage or whatever you play, so removal for their card isn't relevant against anything except the mirror and maybe 12-post. It's very rare that those cards backfire. Having a deck of only mana, cantrips, counters, and combo pieces makes the deck very efficient and consistent, which is better against the field in game 1.
Sk0oMa I looked up the Eureka rulings, and any triggered abilities of permanents don't resolve until after Eureka finishes resolving. That means that rune-scarred demon probably isn't worth running, unless there's something I'm missing.
August 13, 2017 12:39 a.m.
Sad to see you leave grixis modern. Making the decision to have more fun is a hard one to make, but for the better. Tron is a miserable deck to play against. I wish you the best experiences going forward.
August 12, 2017 11:19 p.m.
August 11, 2017 8:50 a.m.
I'm tempted to say 1 more ancient tomb and 1 less Boseiju, but I see the appeal of Boseiju.
If you Eureka in a rune-scarred demon can you tutor up a card to drop into play before Eureka finishes resolving?
I also love prime time in here.
Only thought is that you might have too many combo pieces and not enough cantrips, but I don't know. I playtested a few times and the deck felt very strong. Too bad Eureka is so expensive.
August 10, 2017 11:14 a.m.
I like it. Looks super fun. Gotta sideboard for it yet?
August 9, 2017 11:33 p.m.
I feel like this should play some number of Swords to Plowshares. Maybe cut 2x thoughtseize and 1x Abrupt decay for 3 swords?
August 9, 2017 12:24 p.m.
I know they're not aggro decks. However, they are closer tempo decks than midrange. Your taxing pieces only matter if you can get them down early enough to cripple the opposing deck and then win before they can fight out of the lock. You don't play to go over the top of your opponent, you play to make a window to win. Those are traits of tempo decks. Thalia, Guardian of Thraben doesn't make your deck go over the top - it delays the opposing deck on turning the corner and sets them back on tempo, giving you a window to build a boardstate and win.
Eldrazi and Taxes is much closer to midrange than Mono-W D&T, but you will still be the beatdown against Grixis Shadow and Jund and Junk more often than not.
After looking over lists you are probably correct to not play so many 1-drops. My pain at the Eldrazi and Taxes curve is because in my opinion no reasonable modern deck in a healthy meta should be able to be greedy enough to not play 1-drops and not get punished for it.
August 8, 2017 7:15 p.m.
I'm also noticing every combo piece has cmc=2. That means Muddle the Mixture could be the perfect card for the deck.
August 8, 2017 5:08 p.m.
Just looked up a few lists. That lack of curve has me in pain. At least Mono-W D&T still plays a proper mana curve.
August 8, 2017 5:02 p.m.
I'd add more ways to find your combo. Noxious Revival would be very good for putting lab maniac into your hand after you mill it. Elvish mystic and illusionist bracers seem unnecessary.
August 8, 2017 4:49 p.m.
Sludge Crawler doesn't seem very good. Although it can exile cards for wasteland strangler, as a 1/1 it won't be damaging players very often. I'd recommend Judge's Familiar or Thraben Inspector instead.
Also for the correct mana curve, you should be playing 8 or 9 1-drop creatures. I guess extra removal could balance it out, but the tempo loss of no turn 1 play hurts a lot.
August 8, 2017 11:16 a.m.
The life totals of your opponents are literally irrelevant. And if you want to control the board there are much better and more efficient options. As for the hands, eh screw em'. They don't matter until they can affect the game, and if they can, then there's a lot of counters in this deck that can stop them. Besides, if there's a card in their hand worth playing, then they won't be discarding it anyway.
August 6, 2017 9:41 p.m.
cpu_10 it's a RW Blood Moon-centrtic deck, but it also plays 4 Chalice of the Void and 4 Simian Spirit Guide to get its prison pieces out very quickly. It usually wins with Nahiri, the Harbinger. Here's a link to a decklist for it.
August 3, 2017 10:16 a.m.
Preordain is a very good card, however 8 cantrips is already a lot. Any more and we get too many hands with a lot of cantrips that just don't do anything.
August 3, 2017 9:25 a.m.
War Tax doesn't fit in the deck at all imo. You already need to spend a lot of mana on Isochron Scepter every turn, so another mana sink doesn't help you much. Similarly Fog Bank is just a removal magnet and can't block True-Name Nemesis. Every legacy deck will have either true-name to get around it, jitte/sofi to kill it, or they don't need combat to kill you. Or they're elves and will kill you through combat anyway.
Splashing white for Terminus and Monastery Mentor would be the best thing to do, but that would get really expensive, so the better answer might be Thing in the Ice Flip aggro as a backup plan. You still get screwed by True-Name Nemesis but you'd have a pretty good chance at winning combo matchups. You could even go as far as to sideboard 4 Delver of Secrets Flip for a surprise creature aggro plan in game 2. That may or may not work. Not sure.
August 2, 2017 12:25 p.m.
Brainstorm is the best card in legacy. No, it's not Force of Will, it's not Jace, the Mind Sculptor, it's not Deathrite Shaman. Those are all very good cards, but brainstorm is in a league of its own. However, that doesn't mean it fits in every deck.
The power of brainstorm is when you play it alongside effects that shuffle your library, as you can draw 3 cards, put the 2 worst cards in your hand back on top, then crack a fetch land to shuffle those bad cards away. You do play 12 shuffling cantrips, so I think brainstorm would be fine in here. The instead speed aspect of brainstorm is super relevant because you can use it in response to Thoughtseize and hide your 2 best cards on top your library.
I'd cut 3 preordain to play 1 more ponder, brainstorm, and portent.
I think this deck should be playing a few spell pierce in addition to daze and counterspell, but not sure what to cut. This deck is looking a lot better.
August 2, 2017 9:20 a.m.
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