Glorious End


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

Glorious End


End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

At the beginning of your next end step, you lose the game.

Glorious End Discussion

Ragamander on Pioneer - RG Pummeler

2 weeks ago

@djnewellmit Thanks! I'm on the fence on blue. It certainly helps in the long game and increases your odds of digging to Pummeler (access to Dig Through Time is also available), but I thought I'd start out with the purer version. Stubborn Denial is very tempting too. I certainly like Glorious End , and it lets us stop a combo deck from killing us, but I'm not totally sure what situations there will be in Pioneer where we only need one more turn for a kill but have three mana up for Glorious End. I feel like the best approach to RG Pummeler is "if we untap with Pummeler, we win." In all other situations, we've definitely fallen back on the "fair" creature-beatdown gameplan, and it remains to be seen how viable that is in the format at large (though Embercleave does tons of work in those situations). As a deck with plenty of pump spells, it feels really loose if we don't have Pummeler in hand/on field, so I'm going to try to work in either some card selection or some other threats that synergize with the pumps.

djnewellmit on Pioneer - RG Pummeler

2 weeks ago

Your list looks strong. The problem I found with RG Pummeler in standard was its inability to rebuild if you have a misfire on the combo. Blue provides good card draw in the form of Cartouche of Knowledge and Rogue Refiner , although I found Trophy Mage to be very good in place of the Refiner since it 'draws' you a Pummeler every time.

That said, with the faster speed I would expect in the Pioneer format, the RG build has more potential to hit for lethal consistently on T4.

Glorious End was my favorite spice in the RG build. Play it during their upkeep for best effect, or use it as a counterspell.

ME4Twaffle on Thieves & Turncoats

3 months ago

lagotripha, oh... OH! So Sundial of the Infinite would slide in pretty seamlessly and give me a much cheaper Conjurer's Closet alternative (although CC has the added benefit of shaking auras and whatnot). Glorious End is cool in that I can play it during my opponent's turn if they're trying to slap down their endgame stuff and it just goes away. Chance for Glory is extra cool if I know I'm set to slap down my own endgame combo. And if SotI is already on the field, I can use that to nullify the "lose the game" effect for either card, which only goes on the stack once.

As for Pentad Prism , that's pretty nice as is, but would be nicer if I can slide an Energy Chamber in here somewhere.

lagotripha on Thieves & Turncoats

3 months ago

Have you considered a Glorious End / Chance for Glory / Sundial of the Infinite package? Ending the turn before the end step does a lot in this kind of list.

Other than that, Pentad Prism is nice for powering out five drops and doesn't break the bank.

SpiralWolfos on Cards like sundial of the ...

4 months ago

Gideon of the Trials also works as long as you can keep him on the battlefield, which could be difficult in commander. There's also Glorious End if you need to stop someone from comboing off or just need one more turn to get things set up.

McToters on Elementary

4 months ago

I like the minor moves! Just an FYI, there is potentially better protection out there than Shield of Kaldra Darksteel Plate is definitely one of the better options in equipment. Whispersilk Cloak gives shroud but that may make it more difficult to equip things to Valduk.

I totally get it about Glorious End . It is definitely a last stand kind of card.

Something I just thought of. You get tokens at the beginning of combat so what about Neheb, the Eternal as a mana generator + Aggravated Assault . If damage gets through every combat you could get into an infinite combat cycle I think? As long as you are netting the mana to pay for aggravated assault. Plus the tokens will stack. I think that works...

The whole creature thing is just my opinion—like if you needed to cut things down that’s where I would start. But obviously you will know best! Especially with how the deck plays in your meta.

McToters on Elementary

4 months ago

I just realized i called Valduk “Starke”... my bad! (I’ve been helping someone else with a Starke deck and got my notifications mixed up, but my points in my comment still stand though.)

Exactly right about Sundial, which reminds me... what do you think of Glorious End ? Super reckless and a lot more down side than upside but could find a place in a Valduk deck. You can end your current turn to keep the tokens and then lose at the end of your next turn or use it on an opponent’s turn to cut them off. If people do start popping off on Valduk I would recommend more protection like Darksteel Plate or Shield of Kaldra . To me, it looks like you would have some flexibility cutting some of the creatures for any cards you’re looking to try out. I say that because Valduk is a creature engine on his own. Somewhere around 2-4 of the weaker elementals could probably be replaced for some stuff on the maybeboard—of course that all depends on what you think and how it plays!

McToters on Valduk, Majordomo of the Forge

4 months ago

Hey great list! Final Fortune is a personal favorite, and you’re already running Sundial of the Infinite so you wont lose the game on the extra turn when you activate it ;) Definitely not for every deck but something janky and fun to pull off in a casual atmosphere. Glorious End also contributes to keeping some tokens as well but not as good as Sundial. Hoarding Dragon is a not as good artifact tutor, but a great option for casual play. Maybe worth trying. The new Goblin Engineer could be nifty for this deck as well. Not sure if you struggle with card draw but Daretti, Scrap Savant could help in this regard and would contribute to Goblin Engineer ’s handiness. Same with Scrap Mastery . It would add some graveyard recursion overall which I’m not sure you would want to bring the deck that way. It does add artifact synergy though since you are running so many.

Anyway, love me some Valduk! The Sundial combo is one of the coolest ones in Magic IMO. +1

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