|Commander / EDH||Legal|
Printings View all
Combos Browse all
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of your next end step, you lose the game.
Price & Acquistion Set Price Alerts
|Have (13)||LegendDeer , Big-Foot , YossarianLives , Puzzlemayor , meowCat1234 , Lucan2000 , thetechzombie , cklise , Zhorus_The_Bauqret , golgarigirl , Spinalripper , Vergil_Redgrail , ecurps|
Glorious End Discussion
2 hours ago
Glorious End just as a backup plan when you are about to win play at their upkeep :P
4 days ago
So if we are 4 players, and im player 1, and i play Glorious End during player 2 turn, will that mean player 3 loses?
4 days ago
It will only affect one player (and not you), but exactly which player depends on whose turn it is when you cast Glorious End.
Hive Mind puts the copies onto the stack in turn order. If it's an opponent's turn when you trigger the ability then it will start with that player. If it's your turn when you trigger the ability then it will start with the opponent who would start their turn after you. Whichever copy is put onto the stack last will resolve first. As that copy of Glorious End resolves, the "end the turn" part of its effect exiles all the other copies as well as the original spell. The player who controlled the copy that actually resolved is the one who will lose the game at the beginning of their next end step. No one else will be subject to that effect since their copies of Glorious End never resolved.
4 days ago
I am building a Commander Deck, that focus on playing weird cards, that mix the whole boards cards with eachother and different drawbacks in damage and land return, basically Chaos.
I stumbled upon a small combo, but i am not sure if it works, deck is only meant for multiplayer, so the question is if tis combo works with 4 players.
So you have a Hive Mind on the board, and in your turn you cast Glorious End. Will this make your opponents lose when they reach their next end step, or will it only kill the next player, or even one, not sure with the whole end the turn effect on Glorious End. And follow up, is there other combos like this that could work, or other cards for a chaos commander deck?
Thank you in advance
5 days ago
Hey Odysseus_97! So I am actually not sure the Glorious End + Hive Mind combo works in actuality. Because I am pretty sure (and I could be wrong) that only one of the GE's would resolve since it takes everything else off the stack, so once the first one (whoever has first spell priority) resolve's then the rest would be taken off the stack and it would really only take out one person. Still pretty funny but not the blowout I originally thought it was.
6 days ago
Coming back as an Eternalize token though? Yoikes!
6 days ago
I love this deck! It just looks so fun! I think you do need that second wincon with the Glorious End though. My suggestion for a cut would either be one of you Permanent Exchange cards since you have multiple or the Wheel of Fate, personally I am just not a big fan of wheels to begin with but also you only really have the one (except Teferi's Puzzle Box but I like that card more in this care), and Wheel of Fate just isn't recursive.
1 week ago
clayperce, Argy, I do have to admit that Eternalize is lame mechanically, as far as warranting a whole new keyword and a big block of rules text right after Embalm. But I don't think it's a fail from a design point, just the contrary.
For one, the flavor of Eternalize coming after Embalm is ON POINT. So, Embalm took failed initiates and turned them into W Zombies to preserve the culture of Amonkhet. The twisted part was that those Anointed were really just hastening Bolas's return. So, now that Bolas is back, his chosen become postmortem Eternalized -- BUT rather than serving Amonkhet, they only serve Bolas and oppress those they would have protected before the Hours (which is represented by a B zombie instead!). Like, Djeru is going to be super disappointed when somebody dies and he realizes that they just get transformed into grisly Bolas henchmen.
Second, I think Eternalize is a cool mechanic because it builds on the sense of cognitive dissonance that has been prevalent in this set. Glorious End depicted an initiate dying; Angel of Sanctions was a boy angel; Faith of the Devoted drains people's life. Embalm, though, seemed innocuous enough at first. Eternalize, by contrast, takes the veil off Embalm -- now that the dead show their true purpose, Eternalize shows mechanically and flavorfully that our sense of dissonance was right on point all along.
But maybe that's just me being a stubborn optimist(: I want to like Eternalize...I just hope it plays well.
In other news, has everybody seen that dope brick counter card?? Now that is a cool use of a prior mechanic on all counts.