Glorious End

Glorious End


End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

At the beginning of your next end step, you lose the game.

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Have (1) metalmagic
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Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all


Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Frontier Legal
Pioneer Legal
Leviathan Legal
Casual Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Glorious End Discussion

SynergyBuild on Anti triggered abilities cards?

1 month ago

Actually, abby315:

Stifle, Tale's End, Disallow, Nimble Obstructionist, Repudiate / Replicate, Voidslime, Summary Dismissal, Discontinuity, Glorious End, Sundial of the Infinite, and Time Stop do it too. Don't worry, you don't need to know these all or anything, it's just that Trickbind was definitely not the only one xD.

Also, Torpor Orb, Tocatli Honor Guard, Hushbringer, and Hushwing Gryff all do similar effects, perhaps this helps, Ethan2003

king-saproling on Interracial Marriage

2 months ago

Oh also Lapse of Certainty and Glorious End are fun with sunforger. Glorious End is particularly interesting because you can respond to its end-step trigger by, well, recasting Glorious End lol.

When it's down to 1v1 you can lock your opp out completely by looping Glorious End. Toss in a Rings of Brighthearth and Magnetic Theft, and with enough mana (12) + a loop engine (Unwinding Clock or To Arms! could help here) you're locking out all opponents.

Seething Song is another fun Sunforger target. Makes infinite mana possible in the right setup. It requires something like Gemstone Array, Prismite, or Signpost Scarecrow if you want though.

If you realllllly wanted to focus on sunforger, you could rework the deck to have Zirda, the Dawnwaker as a companion. Makes Sunforger cheaper to equip.

Sorry for the rant. I really like Sunforger

Joe_Ken_ on Winota, Infinite combos

2 months ago

44 lands seems like a bit much especially when your deck is mostly 5 drops or less. I’d tone back lands to 37 or 36 while looking for more cards to make Winota more consistent.

I think an interesting few cards could be Chance for Glory and Glorious End to get that extra turn to potentially kill the table.

McToters on In The Court Of The Traitor King

4 months ago

Sweet deck and awesome name! Just some cards I thought of looking at your list: Tunnel Vision to use a tutor on yourself and self mill, Glorious End as a super risky end the turn 2nd option behind Sundial of the Infinite, Mesmeric Orb can accelerate mill for everyone, and other wheel options like Reforge the Soul and/or Wheel of Fate. Not sure if any of that helps if you’re on a budget. You’re deck looks like it runs really well without these cards.

Good Luck +1

Magnanimous on What Are Some Of Your ...

7 months ago

In rough order of how much I like them:

Urborg, Tomb of Yawgmoth and Spreading Algae

Flagstones of Trokair and any sacrifice effect, like Smallpox , Elvish Reclaimer , and Crop Rotation .

In a similar vein, Brought Back and evoke spells like Shriekmaw and Mulldrifter .

Sundial of the Infinite + Glorious End or Pact of Negation effects. The Sundial can end the turn and counter the ability that would make you lose the game.

I recently saw a deck based around Haunted Dead that played Prized Amalgam + other graveyard shenanigans, Fiery Temper , and Elder Deep-Fiend in Pioneer, so that was pretty cool and synergistic although not a standard two card combo.

Young Pyromancer / Monastery Mentor / Goblinslide + Blood Funnel .

ticktacktock on Syr Gwyn Hero of Sunforger

8 months ago

Hi commander replay i'm a big fan of your youtoube channel !! Ill request a new build for this deck using theses cards who work very well with Sunforger :

Glorious End Angel's Grace Final Fortune Last Chance Sundial of the Infinite Gideon of the Trials

Ragamander on Pioneer - RG Pummeler

9 months ago

@djnewellmit Thanks! I'm on the fence on blue. It certainly helps in the long game and increases your odds of digging to Pummeler (access to Dig Through Time is also available), but I thought I'd start out with the purer version. Stubborn Denial is very tempting too. I certainly like Glorious End , and it lets us stop a combo deck from killing us, but I'm not totally sure what situations there will be in Pioneer where we only need one more turn for a kill but have three mana up for Glorious End. I feel like the best approach to RG Pummeler is "if we untap with Pummeler, we win." In all other situations, we've definitely fallen back on the "fair" creature-beatdown gameplan, and it remains to be seen how viable that is in the format at large (though Embercleave does tons of work in those situations). As a deck with plenty of pump spells, it feels really loose if we don't have Pummeler in hand/on field, so I'm going to try to work in either some card selection or some other threats that synergize with the pumps.

djnewellmit on Pioneer - RG Pummeler

9 months ago

Your list looks strong. The problem I found with RG Pummeler in standard was its inability to rebuild if you have a misfire on the combo. Blue provides good card draw in the form of Cartouche of Knowledge and Rogue Refiner , although I found Trophy Mage to be very good in place of the Refiner since it 'draws' you a Pummeler every time.

That said, with the faster speed I would expect in the Pioneer format, the RG build has more potential to hit for lethal consistently on T4.

Glorious End was my favorite spice in the RG build. Play it during their upkeep for best effect, or use it as a counterspell.

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