Glorious End

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

Glorious End

Instant

End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

At the beginning of your next end step, you lose the game.

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Glorious End Discussion

Angel_Zero on Gideon Pacts Tempo

1 week ago

really cool deck idea! some suggestions, maybe cut some more lands for Sleight of Hand to help dig for gideon or grace? also Call the Gatewatch is being used only to look for gideon why not run a transmute 3 card so that you have the flexibility of grabbing Glorious End as well? just some ideas.

Tyrant-Thanatos on Glorious End + Reroute?

2 weeks ago

No. Glorious End has a delayed triggered ability, not an activated ability. Secondly, none of Glorious End's effects target anything, thus it does not have a single target. Both of these things make it an invalid target for Reroute.

In order to stop Glorious End's delayed triggered ability from causing you to lose the game, you'd need something like the following: Stifle, Trickbind, Disallow, or Sundial of the Infinite. With all of these, you would play them during the end step of your turn, while Glorious End's delayed triggered ability is on the stack.

Neotrup on Glorious End + Reroute?

2 weeks ago

Neither the spell effect nor delayed triggered ability of Glorious End target, and it has no activated ability. Reroute can only target an activated ability with a single target, and cannot even be cast if there is not an activated ability with a single target on the stack. The only interaction between these two cards is that Glorious End can exile Reroute if it's on the stack when the turn ends.

0b1ivi0nwa1k3r on Red Rush

2 weeks ago

Here is a 8 whack deck that would be pretty cheap to make if you took out Goblin Guide, Blood Moon, and Cavern of Souls. Cutting those cards would make the deck around 100$ and still pretty decent.

Creature (31)

4x Foundry Street Denizen

4x Goblin Bushwhacker

1x Goblin Chieftain

4x Goblin Guide

4x Goblin Piledriver

4x Legion Loyalist

2x Mogg Fanatic

4x Mogg War Marshal

4x Reckless Bushwhacker

Instant (6)

2x Glorious End

4x Lightning Bolt

Land (19)

2x Cavern of Souls

17x Mountain

Sorcery (4)

4x Goblin Grenade

Sideboard (15)

2x Blood Moon

2x Dragon's Claw

3x Forked Bolt

2x Goblin Chieftain

1x Harsh Mentor

3x Smash to Smithereens

2x Tormod's Crypt

GenuineGamer on End them Gloriously

2 weeks ago

Never thought of using Glorious End like that ! Might just put 4x in my RW aggro too, it will help Tilonalli's Summoner get in massive hits :D

Naosu on Through With The Harbinger Of The Mind Sculptor

1 month ago

Hi RaberSaber ! thanks you for your suggestion :)

I don't have considered Glorious End cause i don't already played the list against a lot of archetype but i think it will be good against Lantern Control or a lot of aggro or OTK deck :)

RaberSaber on Through With The Harbinger Of The Mind Sculptor

1 month ago

Have you considered Glorious End (maybe a bit more of a sideboard card)

Kaleo42 on Waiting for Godo - cEDH primer

1 month ago

Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide

Rite of Flame is too weak and Mana Seism may be a bit too deep.

Good RocksChrome Mox, Mox Diamond, Mana Crypt, Mox Opal, Sol Ring, Coalition Relic, Gilded Lotus, Thran Dynamo, Everflowing Chalice, Mind Stone, Fellwar Stone, Metalworker

Ok rocks to cut if you need more slots.Worn Powerstone, Jeweled Amulet, Fractured Powerstone

EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.

Draw and tutorsSensei's Divining Top, Daretti, Scrap Savant, Tormenting Voice, Wheel of Fortune, Imperial Recruiter,

I do not like Gamble without reliable graveyard interaction and I generally dont like Winds of Change especially if your opponents have any graveyard interactions.

Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.

Extra turns can be a big surprise win for this strategy. Love them. Final Fortune, Last Chance, Warrior's Oath

Artifact hate seems good but missing Vandalblast. By Force, Shattering Spree, Trash for Treasure.

Moon effects are strong but another meta call. Blood Moon and Magus of the Moon

Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash

Equipment assists seem good for faster hands but kind fragile. Brass Squire and Magnetic Theft

Dire Fleet Daredevil is a good card.Goblin Welder, Slobad, Goblin Tinkerer, and Welding Jar are all good.

Kuldotha Forgemaster is a good way to tutor the equipment into play.

Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.

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