Glorious End

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Glorious End

Instant

End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

At the beginning of your next end step, you lose the game.

wheels47 on Can't Lose

1 year ago

wallisface The plan if I can't win with damage is to deck the opponent, which is something I'm comfortable with. The angel is usually in the most danger right when it comes out, but as the game goes long the lock usually outpaces the opponent's ability to break it.

The deck is not interactive at all, but it can freely ignore anything not relating to removal. And it doesn't just sit for four turns--Glorious End, Chance for Glory, and Angel's Grace can functionally turn a T4 angel into a T3 angel, and it has ramp with Strike it Rich. And once the angel comes out, Glorious End and Pact of Negation become powerful counters, especially if you can stick Pact (or Blacksmith's Skill) on Isochron Scepter.

I'm also worried for the angel's safety--the success of the deck hinges entirely on it. I suppose you've identified some of the challenges of the deck, but I would be curious what specifically you would change to address them.

Jett2112 on Speak "friend" and Enter [PRIMER]

1 year ago

Try using Sudden Substitution targeting your own Glorious End, Warrior's Oath, or Alchemist's Gambit to exchange with an opponents creature to give them one final turn to win or lose. Its not perfect because you can only ever get one opponent with this but the split second makes it a useful interaction outside the combo too.

Omniscience_is_life on Card creation challenge

2 years ago

Light of Infinite Suns

Legendary Sorcery - Apocryphal

Apocryphal - Only one Apocryphal card may be in a deck at a time. An Apocryphal spell can not be copied or countered. After an Apocryphal spell resolves, exile it, then and end the turn if it's your turn.

Light of Infinite Suns deals 100 damage divided as you choose among up to three targets. Create a 4/4 white Angel creature token with flying for each player dealt damage this way.


I changed the wording a little bit on the keyword to avoid being able to just Glorious End your opponents if the card's an instant, hope that's ok.

Repeat.

Jett2112 on Obeka the Thyminator

2 years ago

Maybe try Sudden Substitution. You can cast it targeting your Glorious End and an opponents creature to give them their last turn. Also that kinda works with Alchemist's Gambit, Last Chance, Warrior's Oath and Final Fortune if they cant win with the extra turn.

Polaris on Does Sundial work with Seht's …

2 years ago

There's no interaction here. There's no delayed trigger involved; the protection just ends once you get to the cleanup step (after the end step - it's when damage wears off and "until end of turn" effects end). Sundial of the Infinite exiles everything on the stack and skips to the cleanup step, so regardless of when you use Sundial, Seht's Tiger's protection will expire immediately after Sundial's ability resolves.

"Until end of turn" just specifies a duration. A trigger will instruct you to take an action at that time. The kinds of effects ending the turn gets around are things that explicitly set up triggers, like Glorious End or Seance. These cards set up delayed triggers for a specific end step (not just "the end step," which will trigger every turn), and you can Sundial in response to the triggers to skip them permanently.

HeavyPlay on Gideon Turns (It Up)

2 years ago

After minimal playtesting I'm finding this deck preforms best with a creature + 2 lands in starting hand and really needs a way to filter/draw cards.

I've made the following swaps to help make the deck more consistent:

:::::::::::

IN

OUT

HeavyPlay on Gideon Turns (It Up)

2 years ago

MaximumEdgeLord - Thank you, I’m glad you like the build! I actually had Sundials in the list prior but couldn’t decide between them and Madcap/Platinum Angel. I think adding Glorious End definitely makes Sundial more viable!

Also totally blanked on the Madcap/Baubble nombo, I was just trying to get cheap card draw going.

Thanks for the suggestions!

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