Glorious End


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

Glorious End


End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

At the beginning of your next end step, you lose the game.

Price & Acquistion Set Price Alerts



Glorious End Discussion

bryanedds on ONE TRICK PONY - Godo and a hat

1 week ago

I was considering adding Glorious End to my Godo deck, but I didn't because of how it allows blue players to untap before you can end their turn. And giving them the ability to counterspell my Godo is just a little too much. I guess it really only matter if the player after you is a blue player, tho.

Just some thoughts.

gb on Radhical Dudette [Radha Budget Aggro]

1 month ago

You already have most of the budget staples but a simple, game winning combo is a traditional kiki-jiki infinite loop with either conscripts or celebrant to get either infinite combats or 3/3s. As of now the components for this combo are at around 30 dollars total.

Zealous Conscripts, Combat Celebrant, Kiki-Jiki, Mirror Breaker and a tutor in Tooth and Nail.

If you think Tooth is too expensive, substitute Samut, the Tested.

Any amount of creature tutors you include in your deck will substantially increase the competitiveness. They are usually expensive.

Other effects like Dolmen Gate has gone down in price significantly recently. Hellkite Charger can be Aggravated Assault redundancy.

Effects such as Final Fortune, Glorious End, Last Stand, Warrior's Oath are risky, but budget and can get you across the finish line.

Finally, since radha can generate resources for you in combat, employing land destruction and resource denial can be a solid strategy as well. With a Vigor spells like Wildfire and Destructive Force become advantageous mass pump spells. Boom / Bust or cycling Decree of Annihilation can strip opponents of their only mana sources leaving you with a usually insurmountable advantage.

BMHKain on Soldier of Fortune, Boros' Final Stand

1 month ago

(Continuing from the "4 Favors" Forum Post...)

  1. For Ramp in Boros, I have Mana Rocks & Basic Land Manipulation via Solemn Simulacrum. Naturally, I can Ramp Extra Turns & Glorious End an opponent in addition. Card Draw is based on cards like Browbeat + a Damage Doubler, forcing one to pay 10 instead for me not to draw. Same for Risk Factor, except I don't need to Jump-Start it to repeat the effects. I also have several Rummaging Effects & Wheels. Removal is even more complex than the others; as I wanted underrated Spot Removal that can target nearly all card types; this failed when I realized so far, only has compatibility for Planeswalker killing. That's my reason behind all this.

  2. To put it this way: the cEDH community put (Almost?) all Boros Commanders on Tier 3 on a range of Tier's 0-4, with 0 being the strongest. I wanted to upgrade this to Tier 2 since, as most Boros Commanders are on this boat anyway (Except Sylvia Brightspear & Khorvath Brightflame I'm guessing?), & making something good enough could promote Boros to Tier 2 at most.

But for deck names based on a single phrase; for the glory of Aurelia, I would choose "Gisela Aggro Value Town Stax" The Damage Dealing is where the Aggro output is coming from, as well as some resistance. Value comes from some examples of cards CommandCast you aforementioned; including Flicker effects, Rummaging, Reanimator, etc., this is where the Extra turns also apply. & Stax is for stuff that can lockdown a board to a point where even in White, stuff in Legacy even can be useful here.

3: Such combos have since been revised, & is still in a WIP status. They will have a much better description for each. & yes, Anarchist has since been cut anyway.

Oh & thanks for the tough love, landofMordor! :) I'm going to search for some flicker effects outside of Eldrazi Displacer BTW! But I have one last question; is either Khorvath's Fury or Regna's Sanction of ANY worth?

One last thing, I'm making this deck also for the idea that Boros isn't just meant for " Me" effects. It has Niche cards that just kickass. Later! :D

McToters on Valduk Comes Prepared

1 month ago

Not sure if you know about this but you can use Sundial of the Infinite and Glorious End before the ends step to skip it and keep all the elementals permenantly.

Hoarding Dragon might be a good add too, as a tutor for a nifty equipment or Sundial if you decide to put that in.

Nice list +1

BMHKain on 4 simple favors & I'll ...

1 month ago

Soldier of Fortune, Boros' Final Stand

Commander / EDH* BMHKain

SCORE: 1 | 102 VIEWS

I don't want help with the deck in general this time; I'll do that after myself. This time, before I plan my Deck & Izzet Pride (cdkime & I both agreed I'd be best in Izzet, though my traits seem to derive from my Ambitions, Nobunaga-Style), I would like some help for 4 qualities this is lacking...

  1. There is a list of stuff with potential way down. What do you see as good there?

  2. What 5 Color/UBRG commander would you recommend in

    Kozilek, Spatial Render

    Commander / EDH* BMHKain



It's also to be noted that I'm working on a guide for Boros in MTG. If anyone wishes to contribute, check here:

The Index of Aurelia's Codex...

Unknown* BMHKain


Haven't updated it in awhile though... Thanks for helping in advance BTW! :D

Ocelot44 on Kamahl, Pit Fighter

1 month ago

If creatures aren’t totally out of the question, Godo, Bandit Warlord could have some synergy with your equipment and your vigilance enablers

I feel like a piece of crap for recommending this, but Decree of Annihilation is infamous because it’s instant speed MLD, and since cycling it is an activated ability, it can’t be countered - it has to be stifled instead

Lastly, if Final Fortune effects are your thing, if you ever wanted to run more, there’s also Last Chance and Warrior's Oath, and Glorious End also has a similar hilarious effect :p

Feltrix on Gideon's Glory

2 months ago

I'd put Chance for Glory at 4x. Since the entire point of the deck is that you survive it, it's better to have multiple copies of it. Taking extra turns and making creatures indestructible is great for 3 mana. In fact, I'd add more preventers of losing and add 1 or 2 Glorious Ends on top of that. With Gideon and Angel's Grace, losing the game to one of them isn't likely, so they don't need to be a once a game thing. Play more copies. TBH, I'd cut the Sunforger, because all of your creatures are easily squishable and add more cards with 'Glor-' in their name.

skoobysnackz on Gideon's Glory

2 months ago

Thanks Skjoldschoennemann and DeadStrife! No Glorious End because Chance for Glory is almost strictly better, and it's not necessarily an effect I need to spam throughout a game. Only one copy of Chance for Glory should be enough to win you the game already. I'm liking the Angel's Grace and Young Pyromancer ideas, though I will probably just add one angel's grace since as you mentionned it is tutorable the turn I would die, and Gideon can still also be a beater. I'm not going to include Nahiri, the Harbinger or Emrakul, the Aeons Torn simply because I persionaly really don't like Emrakul lol, but yes, that would be a really good inclusion.

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