|Commander / EDH||Legal|
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|Urza's Legacy (ULG)||Rare|
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At the beginning of your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated.
Planar Collapse Discussion
4 months ago
I'm digging the invincible and destroy all mashed together. Creates strong board control and allows you to swing uncontested.
Fist, I've noticed you're running 46 lands, which is quite a few. I think you could cut down to 38 very easily, especially if you cut a few of the larger CMC spells in favor of cheaper alternatives.
So what would I spend those 8 land slots on? Tutors and ramp.
Serenity could be a hot include too for more control. Porphyry Nodes works in a similar vein for creatures and probably combos better with your deck. Planar Collapse is another cheap wiper that can clear the board for you.
Knight of the Holy Nimbus works surprisingly well here too.
I don't think you actually want All Is Dust for this deck! Your commander flipped is a white permanent, and sacrifice goes through indestructible! One of the lower cost mass destruction ( Porphyry Nodes / Planar Collapse ) could easily fit this slot if you didn't use it to replace some plains. Fiend Hunter is also an excellent choice, as it lets you reuse ETB effects by wiping the board, or gives you spot removal on an opponents problem creature.
Not a fan of Omen Machine here either. Pretty expensive for a stax type piece, would much rather see Aven Mindcensor for flash blowouts + beats or more wipes or Spirit of the Labyrinth to keep draw-hate in your list.
Emeria Shepherd Adarkar Valkyrie and Palisade Giant could all be lower CMC creatures to smooth over your early game. Soltari Visionary could give some extra control elements, while Samurai of the Pale Curtain could help against graveyard strategies. Dust Elemental lets you reset your ETB creatures or can be flashed in at EOT before yours to prepare for a board wipe. Even Serene Master could be good for early game to help you get more to mid game!
11 months ago
RikuMurasaki, you have no idea how badly I wish I could find a way to put it onto this list! It did a lot of amazing things for my Etali deck on my YouTube channel, but I think that might have more to do with how it often times would clear the way for Etali, Primal Storm to attack.
In your opinion, would it make sense to make a list of cards that hose indestructible or a list of cards that can wipe away all planeswalkers? To me, both of those sound way to situational.
When it comes to the math of it, because EDHREC says that it is way more common for a 6-toughness creature to be played than a 5-toughness creature to be played, if I am trying to set the threshold of damage to a non-arbitrary amount, it has to be set to 6. Thanks for the suggestion though!
Raphstow, unfortunately, as per the fourth point of what is excluded from the list, Harsh Mercy has the same problem as Divine Reckoning in that neither card can wipe away the scariest creature from the board. In mono white, some other powerful board wipes that can be played for 3 mana or less include Planar Collapse, Citywide Bust, Retribution of the Meek, Slaughter the Strong, and Hour of Revelation (if there are 10 or more nonlands on the battlefield). With these available, I don't think it's worth modifying that rule to include a card I think will not do enough in enough situations. Thanks for the suggestion though!
1 year ago
I love it!
I have been debaiting putting some necro enchants in my Zur deck.
Zur the enchanted one any thoughts?
Also I would get a copy of Planar Collapse it has put in some work for me.
Pluse one from me =)
1 year ago
BMHKain Legendary rules regarding planeswalkers have made the deck even better but too many of one walker is still too many.
The competitiveness scale is still buggy, a deck with good tutors and strong payoffs is all you need.
Vegnus Considering it, I have a lot of good grabs.
Gotta Go Fast, drop draw engines, ramp hard
I usually play utility walkers and draw engines early on but never go full threatening. Doubling Season and Rings of Brighthearth stay in hand until its go time. As for counters I usually hold them for combo pieces. I always kill a Genesis Wave, Living Death, Maelstrom Wanderer, or other things that add too much value or break down my walls. Newly is a mindless and savage attack against all The Immortal Sun.
1 year ago
Llanowar Reborn doesn't seem like it does anything here. You might just want a basic instead. If you're running Cultivate and Kodama's Reach, you should have at least 1 Island, even if it's just a splash color.
Oblivion Ring is probably good enough as another Zur target. It's nice that it deals with everything.
Courser of Kruphix seems like good value.
Luminarch Ascension gives you an actual way to win the game.
Mystic Remora is pretty broken card draw in the early game.
Rule of Law stops a lot of combos that you'd otherwise have a hard time dealing with.
Also, your land count might be a little low considering how little ramp you run. You might want to jump up to 36ish.
1 year ago
2 years ago
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