Sasaya, Orochi Ascendant

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Sasaya's Essence
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sasaya, Orochi Ascendant

Legendary Creature — Snake Monk

Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.


Sasaya's Essence

LegendaryEnchantment

Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.

Recommendations View more recommendations

capwner on Advertise your COMMANDER deck!

3 months ago

Freshly written primer on my favorite EDH deck Sasaya, Orochi Ascendant  Flip!!

This is perhaps the first fully optimized Sasaya list to grace the net. Worked real hard on this one, would love for you to check it out!


Your Sass Is Grass! ((EDH PRIMER // Sasaya Combo))

Commander / EDH capwner

SCORE: 1 | 131 VIEWS | IN 1 FOLDER


Arrzarrina on What is Your Opinion of …

1 year ago

It's not just trying to make a budget deck work.

If you're like me and have a thing for more out there commanders (think Sasaya, Orochi Ascendant  Flip or Ben-Ben, Akki Hermit), then you need to work harder in the 99 to bring the deck up to parity since you're trying to get theme with less card support than Big stompy Jodah, the Unifier has.

Continuing in terms of card support, there are many effects that can protect a creature. Swiftfoot Boots gets reprinted every 5 minutes while Lightning Greaves is an extra effect in the same vein. Mask of Avacyn, Whispersilk Cloak, Neurok Stealthsuit and Mirror Shield all fill a very similar role. You can get 4 of those equipments to protect your commander for under a dollar each. On the flip side, an effect like Pariah's Shield exists on very few cards (I only know of Pariah as a similar effect) so outside of a white colour identity, you've got to use one card for that idea which was printed nearly 20 years ago and has never (The list is so diverse it basically doesn't count) been reprinted.

Pariah's shield isn't a bankbreaking card, but the scarcity of similar effects shows how even the most creative budget player is stuck away from creative/interesting strategies when their brew needs a specific piece which will cause problems in their budget.

Arrzarrina on Basics matter theme - Mono …

1 year ago

Hey all, Looking for some advice. I'm trying to put a cycle of "Basics matter"* decks together, one for each colour. I've got red, green, black and blue sorted with Ben-Ben, Akki Hermit, Sasaya, Orochi Ascendant  Flip, Charix, the Raging Isle and Korlash, Heir to Blackblade but I'm really struggling with white.

Aside from running some sort of voltron list (Strata scythe + blackblade is plains enough, right?), does anybody have any ideas on the direction I take the deck? I've already got one Voltron style deck with Charix who is a pretty sweet commander for that theme, so unwilling to have two voltrons in the cycle.

Any ideas on the direction I could take with white are welcome as all the concepts I can come up with seem really poor compared to reliable turn 6-8 activations on the other four.

Thanks!

(On a side note, White is the problem colour. Who saw that coming?)

Delphen7 on Deck Crisis

1 year ago

I've got 3 suggestions that hit different niches.

First is Rograkh, Son of Rohgahh with Ardenn, Intrepid Archaeologist. Colossus Hammer hits really hard when it comes down turn 2 :D. The deck is combat based, and plays similarly most games. Most equipment cards are really cheap, so you can cherrypick the equipment you want in the deck.

Second is a Codie, Vociferous Codex combo list. The deck runs ~60 Dragon's Approach, Tibalt's Trickery, Reshape the Earth and all the Gate lands. The idea is to spin into Reshape the Earth, get 9 Gates and Maze's End and win the next turn. This is the most competitive of the 3, but the deck plays exactly the same every game; there is almost 0 variance.

Third is my personal favorite. Sasaya, Orochi Ascendant  Flip. Search for a bunch on lands into hand, flip Sasaya, then go wild with big X spells and massive creatures. Deck plays similarly every game in the beginning, but then has lots of unique options lategame.

Crockosneef on Fun Commander

2 years ago

My all-time favorite is probably Sasaya, Orochi Ascendant  Flip. A deck using her plays rather different from most decks, and I like that. For this deck, I play a lot of cards that allow you to get lands into your hand, such as Winding Way or Nylea's Intervention . You can even run cards like Sylvan Ranger so that you're not completely vulnerable while you're trying to reach that seven-lands-in-hand clause. When you're able to flip Sasaya, you can use cards like Book of Rass or Abundance to draw into nonland cards that you can actually play. I like using cards like Goblin Cannon , Ant Queen , or Hydra Broodmaster to close out the game. Due to the fact that you're running more lands than you'd run in your typical EDH deck, the price of the deck is already a little lower. But yeah, this is one of my favorites!

OmniDreamer on Forest for the Wicked (Kamahl & Kodama EDH)

3 years ago

Something else I just realized that I like about Springbloom Druid in this deck is that it provides 3 triggers for Kodama in addition to the two landfall triggers for other permanents with landfall effects. Also forgot to mention Elvish Reclaimer as a nice land tutor that can be activated during an opponent's turn to start the Ghost Town chain with landfall token generators.

Because of how quickly Kodama can chain lands onto the field I feel like you could add more cards that help put lots of land into your hand like:

I mean if you drastically shifted the playstyle of the deck it would be fun to run Sasaya, Orochi Ascendant  Flip in the 99 for the exponential basic forest mana. I'd still use your partners as the commanders and have more basic forest in the deck with more effects to drop lands into play like Burgeoning

Also if you just want to really annoy your opponents.

  • Collector Ouphe great if you don't have many artifact abilities.
  • Hall of Gemstone green decks tend to just play stuff on their own turn so locking others down to a single color doesn't usually affect you.
  • City of Solitude this can be good for you if you usually need people to leave you alone on your turn, but detrimental if you need to respond on an opponents turn. Note: this does not even allow people to tap for mana on an opponent's turn.

Optimator on Bastards on Parade

4 years ago

The deck doesn't likely ramp enough to make it worth it, but Helix Pinnacle is always worth a chuckle. I've seen it work in Azusa, Lost but Seeking and Sasaya, Orochi Ascendant decks. Also, turning elves sideways might be more fun anyway

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