Repercussion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Repercussion

Enchantment

Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

Repercussion Discussion

Strike_Rouge on The Core Principles of Burn ...

2 weeks ago

@Dorotheus:

1.) Damaging oneself in Red Burn or Aggro isn't uncommon; I think the flavor text on Manabarb does a fine job of summarizing the archtype. As for Burn sources, there's a limited pool of solid Burn spells, and the better ones are going to do that. It's a matter of going so fast that the damage to youself won't matter. Admittedly, I'm somewhat confused: you recommend not damaging myself, yet you also recommend Havoc Festival which does exactly that lol.

2.) That's generally the idea. It's also a matter of finding the ones that are worth their CMC. Hell, I'd play more 'Walkers if it weren't for the current mechanic of being able to target them down with creatures. I'm not done trying to find more permanent Burn sources, that's for sure.

3.) I was noticing this trend in the Boris deck Drunken Reaps posted. In one hand, I'd like to capitalize more off of Repercussion , but in another, I don't want to rely on one Enchantment too much. Then there's the dilemma that if a spell is being used for a creature, it's not being used for valuable damage to the face (which might not matter of a key Creature is removed). More input is welcome here.

4.) I'm not certain of how many combos I'll need. Among the current and previous drafts, these are the most common (some got dropped for various reasons):

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I hadn't thought about Torment of Hailfire for a long time until Vman brought it up. How effective could it be? I usually run Exsanguinate for a XBB Burn card, but I'm open to ideas.

hkhssweiss on Demon Army of Mogis

2 weeks ago

Grab that new card Bedevil such a sweet card.

Harsh Mentor isn't a demon, but fits the bill in slowly reducing your opponents life. Repercussion + Blasphemous Act is a fun way to nuke everyone...including yourself. Citadel of Pain is great anti control tech :P

Hope that helps!

Bloodytrailz on Wort: the Ramp Mother of Burn

3 weeks ago

Hey Matt,

Another list I'm in love with that I find out is by you.

Got a couple cards I'm curious about

Hour of Promise - 2 of any land lets us fetch up our strong utility lands (valakut, kessig wolf run)

Also this might be too meme-y but what about Repercussion . It seems like at least something to think about when you are running 13 or 20 damage board clears. Repercercussion + Star or Blasphemous can make for some gross things. (I know this one's a bit of a stretch given your 'don't play permanents' policy...however, it does give you a way to nuke a creature while still damaging it's controller.)

Scapeshift makes an interesting combo with Valakut as well. Sacrifice your lands to bring out valakut+mountains for an X based nuke spells where you change lands in play to lands from your deck. (Which gets them out of your deck for more live draws)

Animist's Awakening spell mastery is super easy to attain in this deck. Brings any land into play and we love copying X spells right? With a nice enough X and a big enough hit you most likely could follow this up with more ramp.

Collective Unconscious 1 more mana than shamanic revalation but still a good effect for draw in a token deck.

Treacherous Terrain it's no X spell, but it hits everyone for a decent chunk, especially when copied and combos with..

Tempt with Discovery if everyone in a 4 player pod says yes, and it's copied... you come out with 8 lands while giving the table 6, spread across 3 players. Grab that Valakut+a bunch of mountains and have fun :D (Worth note: My meta doesn't play with any 'must destroy' lands because we are like a 30-40% power level meta... so it might just be better for me as a meta call)

Pir's Whim honestly one of my favourite green cards. Ramp 2 of any land, destroy 6 artifact/enchants for 4 mana? Seems good. (Can also be used to buy some political favors for ramping another player.)

Wild Guess Tormenting voice #2 (slightly more restrictive casting cost)

Goblin Offensive just another X token win card (admittedly probably not as good as firecat blitz or tempt with vengeance but still a good way to gum up the ground)

I think that's probably enough things to think about for now haha.

TheCardPool on My attempted jaya

3 weeks ago

Solid build +1! Mana Geyser is a card that is awesome for boosting your mana. It might be better than Geosurge since you can use the mana for instants and sorceries. Also Blasphemous Act is one of reds best board wipes and can win you the game if Repercussion is on the field.

FenIsABasicSwamp on This is What Glory Looks Like: a Savage Beating

3 weeks ago

I don’t like X spells and I’ve played around with Hidetsugu but I’ve had the most success with keeping the creature count down so I don’t lose as much as my opponents from massive burn spells and Repercussion triggers.

WhichKing on Hyper Aggro Hazoret

4 weeks ago

I feel like with so few creatures you're deck may struggle abit in longer games with more players than you can zerg reliably. You can consider putting in Repercussion . This card is nuts when coupled with Blasphemous Act , Earthquake and Pyrohemia (since your commander ensures that pyrohemia stays in play, just remember that you get damaged as well!)

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

shbones: Thanks for commenting! That is awesome! He is definitely a fun commander, and no one really expects him at the table.

It seems odd, but most of my games are spent with very few tokens on the battlefield until the last turn or two. The rest of the game is spent setting up in whatever way makes sense for the cards I drew, which is why I have as much redundancy, lords, and alternate wincons that I can.

Krenko definitely speeds stuff up, but he also gains the attention of the whole table, where if I play without using him I can take advantage of EDH politics more, until it's too late to respond. Most of the time I tutor for the exact lord that I need to combo out.

I'm going add maybe one more token generator or doubler, but otherwise I am very comfortable with where it is sitting. Ib, ability doublers, and all the extra lands drops definitely makes up for not using raw token generators. It's also more all-or-nothing, but that's what an Ib deck is all about!

Shared Animosity/Raid Bombardment makes fewer Goblins do more work when needed.

Purphoros, God of the Forge/Impact Tremors makes instances where tokens die immediately (Elesh Norn, Grand Cenobite), or don't get to attack (Ghostly Prison) into games I can still win.

Just last week I won a 3 person game by attacking one person with 20 hasty Goblins with Goblin Goliath out doubling damage, and hitting the other player with a Goblin War Strike that got doubled as well.

I've won more games than I should have on the back of Price of Progress/Acidic Soil or Blasphemous Act/Repercussion.

I think with tribal decks, especially with the ones that can spit out tokens like crazy, it's too easy to get caught up in generating as many tokens as humanly possible. It makes the deck really linear in the sense that you can only win with combat damage, and once you get a battlefield of 100 goblins you have the whole table trying to kill you, and a single boardwipe can be unrecoverable. The way the deck sits now I can pretty much work around 1-2 boardwipes a game before there isn't enough gas left in the deck, and that fits really well in my meta. Depending on your meta, you might have to make some adjustments to that.

MurderForBrunch on Swiss Army Knight! Varchild Voltron/Blink

1 month ago

Hi Suns_Champion!

Thanks a lot for commenting! You gave me some interesting suggestions.

The Neheb subtheme is like a backup plan. I was also considering to cut something else for Mana Geyser and get a huge Comet Storm. Or maybe cast Varchild for the 7th time, which is always a downside of Voltron decks.

I was thinking the other day that Cloudstone Curio is not all that great because I have very little creatures. Plus it's like a 15$ card, so there's that as well! haha

For Repercussion I was thinking that it might not be optimal with all the Survivor tokens, but it's definitely a great card. I think that as you say it is quite correct to include.

Also Grenzo, Havoc Raiser seems quite good to either protect yourself, or getting card advantage. Also Trading Post, the artifact planeswalker... get it!

Slate of Ancestry is quite amazing! I didn't know that card at all. Even if you have only 4 or 5 Survivors, your hand is probably one or two cards. And drawing half a deck seems powerful as well! :D

The thing with Vance's Blasting Cannons  Flip is that I have a promo version of that card, which looks sweet! But you're probably right, Outpost Siege is almost always better, the flip side of Vance's Cannons is not that exciting.

I'm also surprised not to have Rogue's Passage here! I must have misspelled or something when I was posting the list, but that card is an auto-include in this deck! hahaha :D

Finally Fatal Frenzy would be the fair version of red Berserk, which is still pretty good! :D

Thanks a lot for commenting! Your comment has been super helpful! You gave me a ton of includes for this deck.

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Repercussion occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.3%

Rakdos: 0.05%