Repercussion

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Urza's Destiny Rare

Combos Browse all

Repercussion

Enchantment

Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

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Repercussion Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 week ago

Alkadron: Thanks for all the commenting!

Good catch on the Goblin Assassin, I changed the wording in the primer to show that it affects everyone equally.

My problem with Goblin Pyromancer is more often than not I can get a stronger and permanent effect out of Shared Animosity, for a cheaper casting cost, and I don't have to worry about losing all my Goblins if someone takes out my sac outlet(s) with targeted removal, and I can't remove the Pyromancer before the end of turn. I can see running it for the humor and chaos though.

Again, nice catch on Insult/Injury, I didn't think about doubling the Repercussion damage as well. That's going to be a great combo! I can't wait to try it.

Alkadron on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 week ago

Sorry for the double-comment, but I've been doing a lot of edits to my Ib deck and looking at your list (and description) a lot.

I just wanted to mention that the interaction between Repercussion and Insult//Injury is actually way better than you give it credit for. Casting both in the same turn won't do 8 damage to a player, it'll do 12: The 2 to a player gets doubled to 4, the 2 to a creature gets doubled to 4, then the 4 from Repercussion gets doubled again into 8. It's pretty absurd.

That also means that if you have Repercussion, Injury (or any other damage doubler), Nemesis Mask, and Ib; the defending player will take 16 damage per blocker.

Fun times.

lord_carpetshark on *RETIRED* The Trial of Zeal: Hazoret EDH

1 week ago

There is an infinite dmg loop with Pariah's Shield and Repercussion, didnt know if you noticed it or not.

Eiti3 on No Hand(lebars) - 1v1 Hazoret EDH

2 weeks ago

Yea, I have the big three colorless tutors in the maybeboard. I'm going to be testing them out more extensively soon.

I like Vow of Lightning as much as Assault Suit, which is a bit, but not a whole bunch. I usually don't play pod games, but instead 1v1s. There just isn't anyone who plays EDH in my area anymore. So while they are amazing in a pod, in 1v1 I want to trick my opponent into discarding their hand into using her which doesn't do much if they can only attack me. Vow of Lightning is also an enchantment and doesn't have much recursion value like Assault Suit with Goblin Welder or Daretti, Scrap Savant. I'll definitely add it to the maybeboard and test it out.

Worldslayer is hilarious, but I can't stand the thought of not having mana. Especially if I don't have the right combo and all I can do is Traitorous Blood her for the turn, attach and swing. Then they get Hazoret and Worldslayer and I have nothing. I'mma stay away from this one for just a tid bit.

Sword of the Ages was added because it could target more than 1 creature and because I could recur it from the graveyard with Goblin Welder or Daretti, Scrap Savant in the case that I either discarded it or my opponent(s) recognized the threat and destroyed it. And this was when I had like 140+ cards so I actually had creatures with large P/T to make it viable for a one-shot-kill. I don't have much in the way for recurring Instants. Sure Shreds of Sanity could work there, and hell even my Charmbreaker Devils, but I dislike Shreds of Sanity for the inconsistencies. It would be better if it had flashback and no exiling itself. I guess the Devils could get it.... fine, you convinced me. I'll add it in and test it out. As for Repercussion, the same argument as I posted in response to Zimmers_0: She's attacking me and my creatures and I don't always have the right cards to defend, thus even blocking with a Stuffy Doll will double that damage to my face.

Fetches are here for thinning purposes as well as the Crucible of Worlds combo. I don't play mono-red much and I hate how little ramp they have, so I at least need consistent land drops.

Daedalus19876 on No Hand(lebars) - 1v1 Hazoret EDH

2 weeks ago

Hmmm. This deck is jank AF...but I'm always on board with jank!

cracks knuckles Let's get this show on the road.

You said you're having trouble finding your combo. The only unconditional tutor in red is Gamble, unless you want to play high-cost artifacts like Ring of Three Wishes or Planar Portal. But since your Bazaar Trader can do the same job, Goblin Matron can find him. If your playgroup plays the Wishes as first intended, you can also use Burning Wish to find a Harmless Offering from outside of the game.

This deck could happily embrace Vow of Lightning to keep Hazoret from whacking you. Confusion in the Ranks could also be a very good card here, since Hazoret the Fervent has haste and thus is a prime target to be stolen by everyone.

Have you considered Worldslayer to equip to Hazoret when you control her? You could also use some more removal (particularly Chaos Warp and Blasphemous Act) to remove those pesky Peacekeepers (which get in the way of your fun!).

As cute as Sword of the Ages is, I feel like Fling might fit your purposes better here. Also, Repercussion is a must when you can hit your opponents with cards like Nahiri's Wrath :D

What's with the fetches here? You don't have any library-manipulation effects and you're in mono-colors.

Deck looks entertainingly unique :) You certainly get my +1, lol.

deemberdom on Mogis, God of Slaughter EDH

2 weeks ago

I like what you have going here. I'm currently working on a deck with a similar strategy and just thought I'd share some of the cards that I've come across that you might be interested in:

Repercussion - is brutal against creature-heavy decks, especially since you're running AEther Flash and Blasphemous Act. It won't bother you so much because of your low creature count.

Gray Merchant of Asphodel - works really well with all the black enchantments you are running. He's a good way to get ahead of the symmetric life-loss enchantments you are running.

Fanatic of Mogis - same vein as the Merchant above.

Pyrostatic Pillar - great way to punish many kinds of decks.

Liability - punishes graveyard and creature-heavy decks. You wont be as affected because of your low-creature count and more resilient permanents.

Dictate of the Twin Gods - as another Furnace of Rath effect.

Crystal Chimes - to help recover after a Back to Nature or Nevinyrral's Disk

Beseech the Queen - just another tutor effect to consider.

Forbidden Orchard - fixes your mana and the drawback of giving them a creature is often mitigated by Tainted AEther, AEther Flash, and/or Lethal Vapors.

Spreading Plague - your commander is indestructible, so you don't care. It will wreck non colorless/artifact creature decks.

Daedalus19876 on Hazoret Amonkhet Burn

2 weeks ago

59 lands??? I know they work with Lightning Storm, Land's Edge, and Seismic Assault, but...

I'm also building her, if you want to exchange some ideas :) I went a bit less land-focussed and played a lot more burn (partly to play with Repercussion, which should be in this list).


The Trial of Zeal: Hazoret EDH

Commander / EDH Daedalus19876

SCORE: 20 | 24 COMMENTS | 1083 VIEWS | IN 1 FOLDER


NewHorizons on Kaervek the Merciless, BITCH!

2 weeks ago

http://tappedout.net/mtg-decks/starting-life-total-40-lets-see-about-that/

I made this a little while ago around the same principle. It's a little bit more aggressive about lifeloss than you might be comfortable with.

If I had to make a cutlist for your deck I'd say that these ones come to mind immediately.

There's a lot of disparate elements here that I don't think combine very well. So for instance there's a whole equipment suite/subtheme but a low creature count with mostly high cmcs. Also there are a token cards like Vicious Shadows that don't exactly go with the creature cards you have because they are again, mostly high costed beaters in their own right.

If I had to advise you on a direction for this deck. I'd go lighter in creatures, drop the equipment, and go heavier on instants/sorceries/enchantments.

with the aforementioned damage doublers it should be fairly easy to knock huge chunks off of your opponents.

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