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Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
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3 weeks ago
Pyromancer and Guttersnipe are perfectly viable if you're running a spellslinger variant. As far as Ogre Battledriver and other aggro-related strategies I wouldn't bother if you choose to go the spellslinger route. I'd focus on one or the other. Remember that even if you focus on spellslinging, Purph can pump all your tokens which you can attack with. I've finished people off doing that.
If you want a thematic deck, that's a whole other ballgame :) If that's the case, I think Hammer of Purphoros needs a spot, because well, a man needs his hammer.
1 month ago
ticked-off-squirrel: Thanks for commenting!
Caged Sun - The deck is getting to the point where I don't really have a problem with mana, but I have a really bad problem with having enough cards in hand to actually spend mana on. I may end up adding one of these in the future depending on how the deck settles out, but I'm not sure which yet out of Caged Sun/Gauntlet of Power/Gauntlet of Might.
Metallic Mimic - I run this in all my other tribal decks, but I'm not sure it fits as well in here. Raid Bombardment does a lot of work in this deck, to the point that if I have both of my Anthem Goblins out I will sac one so that Raid Bombardment can still proc on the tokens. Since the tokens tend to get sacrificed or blow up, their actual power doesn't become that significant. In much the same tone Shared Animosity is only still in because it has virtually no drawback, and I can just set it down and ignore it.
Quest for the Goblin Lord - Same as above.
Goblin Caves - Now this is a card that I haven't thought about in a long time. This could really help all the Goblins soak up removal. The only drawback I can think of is I can't bounce around a Skullclamp, but if it was really important I could just sac the land the enchantment is on. Going to sideboard this because I really want to test it out.
Squee, Goblin Nabob - I like Squee a lot, but the only thing he really benefits me with in this deck is the discard that is tied to Tormenting Voice and Faithless Looting. I am considering putting Daretti, Scrap Savant back in, in which case it may be starting to be worth the include, but I can't see myself ever actually casting him, as 3 mana for something to sac is just too high. That means I would just hold Squee in my hand until a discard prompt came up.
KamenRiderVys: I actually ran Mana Echoes in the deck for a long time, and on average it would net me 100+ mana in any given phase. The problem was that I never actually had anything to spend it on, and it would just fizzle at the end of the phase. I don't have anything with flash, I have very, very few instants, and even when I was making 250 colorless mana on my own turn during my first main phase, I had like 3 cards in hand that had a total CMC of like 5. I eventually took it out a few iterations ago, and haven't really missed it. I moved it over to my Zada deck, that has a lot more opportunities to actually use it.
I really love Repercussion. I've knocked several people out on a turn where I would cast it and wait to see if it would be countered, and then if it wasn't I would immediately follow it up with a Blasphemous Act (with Boseiju if I need). Sac my own creatures in response and I take no damage but the rest of the table blows up. I used to use it as a finisher, but have started putting it down earlier and earlier because of all the damage sources that will whittle my opponents down, and I can choose whether I care about taking the damage or not. At worst it speeds up a game I would probably lose anyway, at best I win on that turn. People are already afraid to block tokens when Ib is out, now they let through 20 because they don't want to take 80. Works me me, haha.
1 month ago
Alkadron: Thanks for all the commenting!
Good catch on the Goblin Assassin, I changed the wording in the primer to show that it affects everyone equally.
My problem with Goblin Pyromancer is more often than not I can get a stronger and permanent effect out of Shared Animosity, for a cheaper casting cost, and I don't have to worry about losing all my Goblins if someone takes out my sac outlet(s) with targeted removal, and I can't remove the Pyromancer before the end of turn. I can see running it for the humor and chaos though.
Again, nice catch on Insult/Injury, I didn't think about doubling the Repercussion damage as well. That's going to be a great combo! I can't wait to try it.
1 month ago
Sorry for the double-comment, but I've been doing a lot of edits to my Ib deck and looking at your list (and description) a lot.
I just wanted to mention that the interaction between Repercussion and Insult//Injury is actually way better than you give it credit for. Casting both in the same turn won't do 8 damage to a player, it'll do 12: The 2 to a player gets doubled to 4, the 2 to a creature gets doubled to 4, then the 4 from Repercussion gets doubled again into 8. It's pretty absurd.
That also means that if you have Repercussion, Injury (or any other damage doubler), Nemesis Mask, and Ib; the defending player will take 16 damage per blocker.
1 month ago
1 month ago
Yea, I have the big three colorless tutors in the maybeboard. I'm going to be testing them out more extensively soon.
I like Vow of Lightning as much as Assault Suit, which is a bit, but not a whole bunch. I usually don't play pod games, but instead 1v1s. There just isn't anyone who plays EDH in my area anymore. So while they are amazing in a pod, in 1v1 I want to trick my opponent into discarding their hand into using her which doesn't do much if they can only attack me. Vow of Lightning is also an enchantment and doesn't have much recursion value like Assault Suit with Goblin Welder or Daretti, Scrap Savant. I'll definitely add it to the maybeboard and test it out.
Worldslayer is hilarious, but I can't stand the thought of not having mana. Especially if I don't have the right combo and all I can do is Traitorous Blood her for the turn, attach and swing. Then they get Hazoret and Worldslayer and I have nothing. I'mma stay away from this one for just a tid bit.
Sword of the Ages was added because it could target more than 1 creature and because I could recur it from the graveyard with Goblin Welder or Daretti, Scrap Savant in the case that I either discarded it or my opponent(s) recognized the threat and destroyed it. And this was when I had like 140+ cards so I actually had creatures with large P/T to make it viable for a one-shot-kill. I don't have much in the way for recurring Instants. Sure Shreds of Sanity could work there, and hell even my Charmbreaker Devils, but I dislike Shreds of Sanity for the inconsistencies. It would be better if it had flashback and no exiling itself. I guess the Devils could get it.... fine, you convinced me. I'll add it in and test it out. As for Repercussion, the same argument as I posted in response to Zimmers_0: She's attacking me and my creatures and I don't always have the right cards to defend, thus even blocking with a Stuffy Doll will double that damage to my face.
Fetches are here for thinning purposes as well as the Crucible of Worlds combo. I don't play mono-red much and I hate how little ramp they have, so I at least need consistent land drops.
1 month ago
Hmmm. This deck is jank AF...but I'm always on board with jank!
cracks knuckles Let's get this show on the road.
You said you're having trouble finding your combo. The only unconditional tutor in red is Gamble, unless you want to play high-cost artifacts like Ring of Three Wishes or Planar Portal. But since your Bazaar Trader can do the same job, Goblin Matron can find him. If your playgroup plays the Wishes as first intended, you can also use Burning Wish to find a Harmless Offering from outside of the game.
This deck could happily embrace Vow of Lightning to keep Hazoret from whacking you. Confusion in the Ranks could also be a very good card here, since Hazoret the Fervent has haste and thus is a prime target to be stolen by everyone.
Have you considered Worldslayer to equip to Hazoret when you control her? You could also use some more removal (particularly Chaos Warp and Blasphemous Act) to remove those pesky Peacekeepers (which get in the way of your fun!).
What's with the fetches here? You don't have any library-manipulation effects and you're in mono-colors.
Deck looks entertainingly unique :) You certainly get my +1, lol.