|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
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Blood Mist Discussion
1 week ago
I'd recommend some evoke creatures. If you evoke them, it counts as casting the spell and the original CMC, but you pay much less than it. Other cards that have reduced CMC like avatars and Delve creatures are good too. Some of the ones I'd recommend are AEthersnipe, with decent removal with six CMC, Avatar of Might, since with your low amount of creatures the condition will almost always be met, plus an 8/8 trample for GG and an 8 CMC will be able to end games pretty easily and hopefully cascade into an extra turn effect or similar and kill someone right off the bat, Avatar of Woe is a sweet repeatable removal spell, again for just BB considering most of the time by late-ish game you'll have that condition met, and Mulldrifter, a staple even not in yidris decks. Also, cards that give your yidris double strike or hard to block can help get oyur yidris to hit more often, and sometimes more than once, giving your cards double cascade. Cards like Psychotic Fury, Temur Battle Rage, Uncaged Fury, Assault Strobe, Runes of the Deus, Berserkers' Onslaught, Blood Mist, Sangrite Surge and Rage Reflection all grant double strike, and Aggravated Assault, Fury of the Horde, Relentless Assault, Seize the Day, and World at War all grant an additional combat. Aqueous Form, Shimmering Wings, Slip Through Space, Shizo, Death's Storehouse, and Amphin Pathmage all make your yidris harder to block so you can get triggers more easily.
2 weeks ago
TheWallinator74: I really like the suggestion of Bear Umbra as it adds protection to Wasitora and gets her power up to 7 (important for commander damage). Runes of the Deus again is a possibility since overall it would buff her power to 7 and give her double strike.
Aggravated Assault would definitely be added if I owned a copy. It's a little pricey but I'll definitely add it if I pick one up.
I considered Hellkite Charger but my problem with it has always been 7 mana for the ability. That's a heck of a lot. Similar problem with Rage Reflection. It was a good option before they printed Blood Mist and Berserkers' Onslaught which are cheaper.
3 weeks ago
4 weeks ago
You can add some cards to give double strike allowing you to use your Commander's ability twice to make double the tokens you can use Blood Mist Fireshrieker Sunhome, Fortress of the Legion maybe add Epic Struggle as a alternate wincon Aura Shards and Throne of the God-Pharaoh are some pretty good cards for tokens I'd also take outCryptolith Rite for Earthcraft if you can afford as it is 40 bucks or more but it will let you tap tokens for Mana right away as opposed the next turn that you can use with Throne of the God-Pharaoh to do damage that turn.
1 month ago
Hi Homelessguy, for Blood Mist and Duelist's Heritage, I already have a decent amount of ways to get more commander damage off, the only problem now is to figure out how to fit more in. And for Caltrops, I was thinking about this one for some time now, while it is nice as it gives a little bit of protection, it is also somewhat of a hindering factor because with the spell based Enrage triggers I can play them during my second (or third) main phase so damage will have already been calculated. Thanks!
1 month ago
Congregation at Dawn isn't necessarily a tutor but I can set it up for your commander to do damage and get some free dinosaurs and play
1 month ago
1 month ago
I recommend a slightly more aggressive approach, focusing a little more on the madness mechanic. For that, you could add Furyblade Vampire or Ravenous Bloodseeker to enable madness and Incorrigible Youths as a payoff. Further, i suggest Insolent Neonate as a better one-dropt. To not run out of steam, you can add more Tormenting Voice and 2-3 Asylum Visitor.
Things to get rid of:
- Defiant Bloodlord -> this is not primarily a lifegain deck & the mana cost are way too high.
- Zulaport Cutthroat -> only useful with mass creatures (e.g. token strategies) or sac strategies.
- Visions of Brutality -> i don't see any synergy
- Diabolic Tutor -> make your deck consistent by playing 4 of each important card and you don't need tutors. they slow you down too much.
- Pick the Brain -> sideboard
- Blood Mist -> unsure about this one. you already get first strike from Stensia Masquerade but the cards work well together. But you want more creatures. So at least go down a copy...
Other cards to consider: