Blood Mist

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Blood Mist

Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

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Blood Mist Discussion

ButterMyBiscuit on Kicking Jurassic

2 weeks ago

An Avg CMC of 4.14 may seem like much, but depending on how competitive your playgroup is it might be quite normal. Plus you have a bunch of ways of lowering the cost, or gaining a lot of extra mana.

Cards like Belbe's Portal and Cryptic Gateway may help you put them earlier into play or even outright cheat them on someone else's turn.

Cards like Zendikar Resurgent can help ramp and card draw, though a bit costly. You might wanna consider Cherished Hatchling as a lower drop dinosaur and with the right set up (or even if you purposely play it kill it with AEther Flash) you can make every dinosaur you play a pseudo-removal spell. (Think of it as a repeatable Savage Stomp all the turn without the counter tho)

I'd personally remove Polyraptor just because of how annoying it is to keep track of the tokens once a few of them go on board, but I guess that's because I tried him with Anointed Procession which really got crazy. Blood Mist is a bit too slow for my tastes, how about a Kindred Summons on the end step of another player into an explosive all out attack? Might be deadly if say .. Opponent has Settle the Wreckage be careful.

Overall i'd say the high CMC is flavor win! Huge dinosaurs deserve a huge cost. Cheers!

0b1ivi0nwa1k3r on Red Rush

3 weeks ago

Why use Blood Mist when you can use Blood Moon or Blood Sun? Also a great cheap alternative to Ember-Eye Wolf (which as xyr0s said should not be in the deck) is Kari Zev, Skyship Raider or Kiln Fiend but they arent the best but they are the best 2 drops for burn that are cheap

Also i would like to go further then what xyr0s said and say that if your burn deck is to cheap that it cant include 4 Lightning Bolt 4 Lava Spike 4 Rift Bolt and 4 Searing Blaze then it shouldnt be made.

Also i would sugest that you add 4 Lava Axe since it seams like you are going with a madness theme

I would also really consider putting in Bomat Courier as it is the only real replacement for Goblin Guide which i would say is a must in any burn deck but isnt cheap

I hope i dont sound pretentious im just here to help

MsSysbit on Jurassic Park

3 weeks ago

Suggestions: Nature's Lore, Blood Mist, Duelist's Heritage, Sunforger, and I'm just going to link my list as I think you could find a lot to learn from it. I'm glad you won but a lot of cards in here I question honestly.

http://tappedout.net/mtg-decks/gishaths-day-in-the-sun/?cb=1522119851

MegaMatt13 on 'Dino.. Dino Droppings'

1 month ago

I'd like to echo Acute19. Ramp will REALLY help run your deck more smoothly. Honestly you only really need about 25-30 dinosaurs to have enough critical mass for Gishath.

Cultivate, Kodama's Reach, Sakura-Tribe Elder, Explosive Vegetation, Traverse the Outlands, Skyshroud Claim, Nature's Lore...All of these green ramp sorceries will really help you cast Gishath quicker and be able to re-cast him when he gets sent back to the Command Zone.

You may also want to consider Heroic Intervention and Boros Charm for protection. Lightning Greaves would also be great for the Shroud.

Double Strike enablers like Duelist's Heritage, Blood Mist, and Berserkers' Onslaught also work great for Gishath triggers.

Hope this helps.

xyr0s on Red Rush

1 month ago
  • That's a lot of land, for a deck that tries to count out 20 damage as fast as possible. About 20 lands should be enough (that means you get to hit the first 3 land drops, and adjust mana curve correspondingly).

  • You don't get to play red aggro (or any other red) in modern without Lightning Bolt. My personal limit on how low you can go with a budgetdeck is: "If it's too budget for Lightning Bolt, it's not going to be any good anyway". And that might sound arrogant, but then... this deck is tagged "competitive" and it would definitely be more competitive with a set of bolts.

  • Uncaged Fury is a really weak boost, considering its mana cost (so... 3 mana to boost Ember-Eye Wolf to deal 3 more damage?)

  • Ember-Eye Wolf has a bit of a no-no: It requires you to spend mana. But since you presumable tap out to play new cards every turn, until you win or run out of cards, its pumping ability will never be relevant. You could play Abbot of Keral Keep instead.

  • Is "pay 4 mana: Target creature gains double strike" really what you want to do on turn 4 with an aggressive red deck? Blood Mist will turn out to be exactly that, most often. It's not a bad card in a budget deck, but you'd probably rather play it in a deck that goes for a longer game, and which fewer attackers with higher impact.

Endgamer on Gishath's Day in the Sun

1 month ago

Berserkers' Onslaught and Blood Mist have worked great for me

Wicked_N_Irish on Spirit of Vengence

2 months ago

All good suggestions. Funny enough, fireshrieker is already in there. I apparently forgot to update that. Eventually I want to put a Blood Mist in it as well. Grappling Hook is there for double strike and pesky creature removal (in certain instances).

Homelessguy on Our Lady of Guadalupe

2 months ago

Fireshrieker Blood Mist and other ways of enabling double strike for your commander so you can activate its ability twice a turn.

Doubling your tokens twice!

Also the new Planeswalker Huatli, Radiant Champion.

I say switch it out for harmonize it being a one shot, where the emblem stays on the battlefield so each time you activate your commanders ability you draw cars as well.

It's a May ability so you never have to worry about decking yourself.

Also a up vote for a fellow Naya token player!

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