At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
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Blood Mist Discussion
4 days ago
I had a similar deck to this as EMN came out. Blood Mist was so powerful in the deck. Along with Uncaged Fury. Thought they might be worth a consideration in here! Waxing Moon is another staple for a werewolf deck IMO. Good luck, mate!
5 days ago
KongMing, thank you, I hope your wife likes the playstyle, it's very aggressive for the price.
I'll have to look at that Paragon, he's pretty good. I had a copy of Hanweir Battlements sitting around that also gives the haste effect, but more haste is always nice.
Sckeetch, I agree with using abilities instead of casting spells, and looked for creatures and enchantments and lands that would give me those effects (Kessig Wolf Run, Blood Mist, et al) and also the nasty Werewolf Horrors.
Those werewolf horrors are actually one reason why I can't have Immerwolf. His "can't transform" ability stops them from ever transforming, and I WANT Ulrich to be able to flip back and forth often, as each time he flips (to either side) it's great for me.
Thank you both for your suggestions!
1 week ago
I like where you are going with this deck. Samut is the new legendary that interests me the most.
Since your average CMC is so high with the big stompy creatures, you may want more ways to "cheat" mana costs. Mosswort Bridge and Spinerock Knoll are easy to activate. the new Champion of Rhonas and Elvish Piper are also great at cheating creatures into play.
3 weeks ago
This is really sweet. +1
Sunforger You can hit every instant in your deck with it and it gives +4/0 when equipped.
Blood Mist Another great enchantment for combat based decks.
Defense Grid Counter hate.
3 weeks ago
Also, if hitting with your gods is your main focus, you may want enchantments that deal extra damage (as well as add to devotion): Gratuitous Violence, Duelist's Heritage, Blood Mist, or Rage Reflection. Also, Song of the Dryads and Imprisoned in the Moon are great Enchantment based removal cards
1 month ago
I'm going to suggest you change this completely, here it goes! :)
But a weakness is many do not untap...but wait! Artifacts like Magewright's Stone, Voltaic Construct, Thousand-Year Elixir, Clock of Omens, Voltaic Key, etc. do just that. More fun though can be had with Threaten effects that you can use either on opponents' stuff or to untap your own. Interactive decks few!
And there's lots of fun utility golems to abuse. Ancestral Statue can bounce a big guy who attacked and just recast cheaply due to Rakdos' ability. Solemn Simulacrum is a staple. Beast of Burden takes advantage of token decks. Glass Golem's art looks wicked ;). Precursor Golem can add in some 1-shot draw spells like Crimson Wisps to draw a ton if lucky. Sundering Titan for fun control.
Feldon of the Third Path, Daretti, Scrap Servant, Kurkesh, Onakke Ancient, Slobad, Goblin Tinkerer, Tuktuk the Explorer, and Urabrask the Hidden are all legendaries that play nicely with a theme like this I think.
So keep your burn/damage to activate Rakdos' ability, add some haste enabler like Fervor so your golems can attack upon entering, include fun enchantments like Blood Mist, Flameshadow Conjuring, and Mana Echoes.
1 month ago
When you go to make your first update, here are some general suggestions for your deck:
Beast Within is the best removal spell in mono green in Commander. It hits any permanent for 2G at instant speed, which is valuable flexibility- 3/3s aren't much worry in this format. Similarly, Trygon Predator is perfect for this deck as repeatable targeted enchantment/artifact removal.
Anything that can give Yidris double strike would be phenomenal since it would double his cascade ability for the rest of your turn. Blood Mist is a nice cheap card capable of doing this, as is Fireshrieker. Berserkers' Onslaught does this for all of your attackers, while Assault Strobe does this once for only one red mana. Savage Beating and Seize the Day also perform this effect somewhat similarly without breaking the bank. The idea of cascading multiple times from a single spell is very tempting and easy to setup lol.
Diabolic Tutor. Cheap, powerful tutor capability is always nice. You run Waste Not, a card that specifically requires cards like Windfall to function. DT is like running an additional copy of Waste or Windfall, for example. Similarly, Bring to Light is cheap.
Delve spells are extremely powerful in cascade-oriented decks. Dig Through Time, etc., let you cast high cmc spells for a low mana cost, but the cost printed on the card is what matters for cascade, allowing these to get you nigh anything in your library.
As for cuts...
Academy Elite is pretty mediocre.
Guiltfeeder. Kind of worthless unless the stars align and virgins are sacrificed. Without tutors, I don't see this being very useful often, and more times than not, it would have just been easier to beat down with Yidris anyway.
Ancient Excavation. Most anything is better. If you have the budget, Rhystic Study is great in big games, otherwise, look to Dig Through Time and the like.
Horizon Chimera. Gaining life doesn't let you win, and you could honestly just run Essence Warden if life gain is what you want to do (much of the time, Warden will gain you way more at 1/4th the cost). Trygon Predator, for example, does a more active job of controlling the battlefield.
Thrasios. He's great if you can generate infinite mana, but if you're not, remove him since his activation cost is silly high for what you get.
Whims of the Fates seems pretty bad. Volcanic Vision seems rough as well since it's so expensive to cast that you could very well be dead before you could cast it (Chain Reaction or similar being easier to cast, generally), and Treacherous Terrain is pretty rough as well due to its crazy high mana cost.
That's all I've got though. Hope your revisions next month go well.