|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Uncommon|
Combos Browse all
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Price & Acquistion Set Price Alerts
Blood Mist Discussion
2 weeks ago
Zimmers_0: I think Azor forgot the most important part of his signature spell, which is that it can be cast instant-speed while holding up mana. I like Azor, but I'm not sure how he'd work as a commander. Seems like you could do something brutal by blinking him to lock people out of the game, though.
Also, while Blood Mist doesn't give you double Etali triggers, it DOES make it much more likely he'll survive combat (especially if you have multiple combat steps causing damage to accumulate).
2 weeks ago
4 weeks ago
Thanks for the advise, personally I don't like the risk of Timesifter but I can see why I would run it. I have been eyeing Malignus for a bit and honestly have no clue why I haven't added it yet. Blood Mist I will definately end up using. As for the protection cards I haven't really thought about it. But may consider it as when I first built this I wanted to give people a chance to come back but as I have been playing I have become more sadistic and like the idea of completely overwhelming people. Thank you!
4 weeks ago
There are a few cards that could could be cut for something more effective or less costly.
For example, I would cut Berserkers Onslaught for Blood Mist, Krosan Cloudscraper for Malignus and Wild Evocation for Timesifter and stuff like Eldrazi Conscription and Storage Matrix for protection like Heroic Intervention. Even for Xenagod, you have an extremely high cmc.
1 month ago
Not gonna lie I was seriously considering using him as my general and now I'm even more inspired!
Since you're winning by commander damage, I would give him some voltron cards such as Tainted Strike, Aqueous Form, Assault Strobe, Temur Battle Rage, Clout of the Dominus, Blood Mist, Phyresis, and Psychotic Fury.
2 months ago
3 months ago
I'd recommend some evoke creatures. If you evoke them, it counts as casting the spell and the original CMC, but you pay much less than it. Other cards that have reduced CMC like avatars and Delve creatures are good too. Some of the ones I'd recommend are AEthersnipe, with decent removal with six CMC, Avatar of Might, since with your low amount of creatures the condition will almost always be met, plus an 8/8 trample for GG and an 8 CMC will be able to end games pretty easily and hopefully cascade into an extra turn effect or similar and kill someone right off the bat, Avatar of Woe is a sweet repeatable removal spell, again for just BB considering most of the time by late-ish game you'll have that condition met, and Mulldrifter, a staple even not in yidris decks. Also, cards that give your yidris double strike or hard to block can help get oyur yidris to hit more often, and sometimes more than once, giving your cards double cascade. Cards like Psychotic Fury, Temur Battle Rage, Uncaged Fury, Assault Strobe, Runes of the Deus, Berserkers' Onslaught, Blood Mist, Sangrite Surge and Rage Reflection all grant double strike, and Aggravated Assault, Fury of the Horde, Relentless Assault, Seize the Day, and World at War all grant an additional combat. Aqueous Form, Shimmering Wings, Slip Through Space, Shizo, Death's Storehouse, and Amphin Pathmage all make your yidris harder to block so you can get triggers more easily.