Blood Mist

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Eldritch Moon Uncommon

Combos Browse all

Blood Mist

Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

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Blood Mist Discussion

Addrum on Yidris Voltron

5 days ago

Valdr la pena tener las check lands? La consistencia en las tierras es an muy sensible en estos mazos. Quizs reemplazarlas en alguna medida por bsicas sea mejor. El mazo est harto ms cargado al azul. Tener ms islas para fetchear (considerando el nmero de fetchlands y Crucible of Worlds) parece razonable.Considerando que el mazo es Voltron, no convendr ms usar Blood Mist en su lugar? No creo que ests considerando el double strike como algo defensivo en un mazo aggro, como para encontrarle valor ms all del combate de tu turno.

KailDaemon on Kari's Kong Quest

1 week ago

Ah, didnt even see him, awesome then :)

Id say take out Outpost Siege, it just seems too slow for your deck

As for the second card im unsure at the moment.

But i would swap out Uncaged Fury for a Blood Mist

SamBurke on G/R Energy (Low budget)

3 weeks ago

Temur Battle Rage isn't legal in standard--if you want more double strike you should look into the repeatable Blood Mist.

Voltron3030 on GIVE ME YOUR LUNCH MONEY, NERD

3 weeks ago

All are good suggestions. If my local shop starts doing EDH tournaments, you better believe Chandra's Ignition is going in. But I feel it would be too mean in what is already one of the meanest decks in my casual playgroup. Hydra Omnivore and Savage Beating have sparked my interest before so I will reconsider them. Blood Mist is one I have, but I definitely overlooked it, so thank you for pointing that one out. Ruric Thar, the Unbowed was in here for a while. But there were too many late game situations where a non-creature spell would have won me the game if I didn't take 6 and die (I get teamed up on a lot when I play this). So I traded it to my friend for his Borborygmos Enraged deck. Nylea was also in here for a while, but most of my creatures already have trample so I moved her to a deck where they didn't have trample. She did work well when she was in here though. Thank you for the suggestions.

Austin_Smith_of_Cards on GIVE ME YOUR LUNCH MONEY, NERD

3 weeks ago

If you're starting to lean towards more multiplayer and less 1v1, you can't go wrong with a massive Hydra Omnivore. Has the potential to wipe out all your opponents single-handedly.

Chandra's Ignition is a good way to get double mileage out of your Xenagos pump ability. Also is a board clear, which Gruul colors doesn't have access to many.

Savage Beating seems like lots of fun for pushing a ridiculous amount of damage through.

Blood Mist is a cheap, nifty enchantment that's almost better than an Aura.

Ruric Thar, the Unbowed is a great way to punish control players and is a great creature to target with Xenagos in his own right.

Nylea, God of the Hunt gives your other stuff trample and can buff your primary attacker.

DespairFaction on Voltron Aurelia

1 month ago

I play Voltron Aurelia and I have a couple suggestions

for enchantments: Blood Mist, Duelist's Heritage, and Citadel Siege

As far as other things Bastion Protector does a lot of work. Other equipments I like are Tenza, Godo's Maul, Mask of Memory

CthulhusNo1FavCultist on No Smuggles copter, no problem.

1 month ago

I'd play four Aether Hubs and some Harnessed Lightnings for instant-speed removal. Please take out Blood Mist though :/ It's a sorcery-speed combat trick that does nothing but give one creature double-strike.

Grunyarth on Yay for Yidris (extreme $30 budget)

1 month ago

Thanks a lot for the great suggestions joecool1299.

I was disillusioned by thinking that Dark Ritual was $10, and Rashmi, Eternities Crafter wasn't much less. Wheel of Fate I seriously considered, but It has helped a lot more in tight situations to reliably get Hypergenesis. I didn't know Fireshrieker existed, and I didn't think of Blood Mist, both of which I should include. Zendikar Resurgent seems like it could be fun, so I will probably use it. I will probably add one or two infect cards, although I didn't know that 10 poison counters was lethal in Commander (I thought it was doubled to 20, similarly to life).

Again, Thanks for the suggestions, and I think they will help a lot.

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