Blood Mist

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Blood Mist

Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

michaeleconomy on Cmdr Zagras

1 year ago

You could add the following to make this deck a bit faster, and they're all quite cheap:

Sol Talisman Rakdos Signet Fire Diamond Charcoal Diamond Prismatic Lens Worn Powerstone

cards to remove: Blackblade Reforged, The Eldest Reborn, Smoldering Egg, Volcanic Dragon, Ring of Xathrid, Rune of Mortality

aslo i'd swap Victim of Night for Grim Bounty

i think you want to consider Swiftfoot Boots replacing Ring of Valkas

you should also really consider taking out the dragons for: Blood Cultist Dagger Caster Blood Cultist Prodigal Pyromancer Morbid Opportunist Deathbringer Thoctar Fireslinger Cunning Sparkmage

when those get deathtouch, you can ice any creature that poses a threat to zagras

I would optimize the buffs you give zagras to +3 power so you can kill people in 3 attacks Grafted Wargear Heirloom Blade

double strike is actually way better since the deathtouch will kill the creature on first strike damage: Fireshrieker Lizard Blades Embercleave Assault Strobe Berserkers' Onslaught Blood Mist

Markov Blademaster Temur Battle Rage

Zarthalius on Balls Lightning

1 year ago

Really nice! I've been perfecting my elemental Mardu deck for a year or so now. My goal was budget, heavy hitting tramplers, and reanimation. I had many of the same ideas you have here except white gives me access to Spark Trooper for lifegain.

  • Stigma Lasher has a very nice place in my deck. It helps fill the early game but also shuts down lifegain decks by turn 3.
  • I just recently replaced Double Cleave (the double strike strategy) with the newly reprinted Twinflame. It makes sense to also use Twinflame on Thunderkin Awakener where Double Cleave didn't. I figured 1 instant speed double strike 6/1 was weaker then 2 6/1s from my graveyard. This could possibly be a solution to your search for more Unearth-like cards.
  • Speaking of Unearth, may I suggest using the new on-theme version: Unearth
  • I decided to protect Thunderkin Awakener with Infiltration Lens because him getting blocked is most likely how he’ll die. This is because, Thunderkin must attack to trigger so why not force your opponents to decide between 1 elemental from your graveyard or maybe two from the top of your deck. Plus, I usually have an Unearth in hand. Or, maybe I'll draw into another Thunderkin.
  • Also, Infiltration Lens can also be equipped to the 6/1s to encourage full damage throughput.
  • There have been some games I’ve played where my graveyard seemed to run just a little dry. All my reanimation cards felt like dead cards especially when Thunderkin Awakener was doing his job. I found that drawing extra into more elementals was more reliable.

I do like a few cards you are using. I’ll look into replacing my Fall of the Hammer with Bone Shards; I really like what has been said here about it. Also Blood Mist sounds fun; I wounder if its not too slow.

If you are interested, here is the link to my deck for reference. Tappedout thinks its 75% competitive.

The Elemental Paradox

Coward_Token on Commander Legends: Battle for Baldur's …

1 year ago

Dungeon Delver and Imoen makes me fear for white's Initiative prospects

Flaming Fist: With Duelist's Heritage and Blood Mist in mind, I kinda feel like red deserved this one.

Korlessa: Feels weird, since there's not a whole lot of (good) Dragons in Simic, and even if there were, it's not a tribe known for its cheap costs which is what's preferable with Future Sight-type abilities. I do expect the set to expand the tribe a decent bit though.

kamarupa on Shadowy Shadows

1 year ago

Sign in Blood is better MV than Ambition's Cost. Spoils of the Vault will get you down in life FAST.

Dismember for added removal.

Noxious Revival might be worth considering as a sideboard.

I suggest cutting Oni Possession and Blood Mist.

king-saproling on Intet's grand entry

1 year ago

Component Pouch, Worn Powerstone, Palladium Myr, Somberwald Sage, Overgrowth, Coalition Relic, Pentad Prism, Generator Servant, Eye of Ramos, Heart of Ramos, and Horn of Ramos would all ensure that Intent comes out on turn 4 assuming you've drawn your 4th land by then. Your land count is too low to reliably achieve this though. Would need to be at least 39 lands.

Personally I would cut thought vessel, farseek, rampant growth, wood elves, yavimaya dryad, and utopia sprawl in favor of some of the aforementioned cards.

Also these might interest you: Lightning Greaves, Bloodsworn Steward, Blood Mist, Berserkers' Onslaught, Brass Knuckles, Fireshrieker, Embercleave, Lizard Blades

Polaris on When do triggered abilities from …

2 years ago

Sorry, there's one bit I missed on combat phase steps. It doesn't come up all the time, but there is a beginning of combat step before the declare attackers step, which means any triggered abilities that happen "at the beginning of combat" (like, say, Blood Mist) will resolve before you declare attackers and put those triggered abilities on the stack.

alechodgin23 on Yidris, Maelstrom Thief

2 years ago

That makes sense. It may be a good idea to include some cards that give Yidris double strike because then your spells cascade twice: - Assault Strobe - Berserkers' Onslaught - Blood Mist

Also, some extra combat steps would be awesome in here. They would also allow your spells to cascade twice as long as you connect both combats: - Aggravated Assault - Fury of the Horde - Relentless Assault

I’d recommend including Sunbird's Invocation for more value.

I’d also recommend having a back up win condition within the deck that doesn’t revolve around combat like Torment of Hailfire . Imagine casting a huge TOH with it copied a couple times!

Could you check out my spell slinger deck? I’d love to get your take on it! It may even give you some more ideas. Here’s the link:

Sacrifice Lands and Recur Them for the Win!

Polaris on what counts as an enchantment …

2 years ago

Enchanted and equipped are both shorthand for having something (an Aura or Equipment) attached. A non-Aura enchantment doesn't count, even if it gives your Equenaut a buff or even if it specifically targets it (like Blood Mist ). You need to actually have an Aura attached to Freewind Equenaut to give it its second ability.

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