Blood Mist

Legality

Format Legality
Standard Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eldritch Moon Uncommon

Combos Browse all

Blood Mist

Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.97 Foil

Ebay

Recent Decks

Load more

Blood Mist Discussion

XsimonX16 on Moskstraumen

1 month ago

Very nice build. I've got a budget deck of Yidris, Maelstrom Wielder myself.

Double strike is always beneficial. Here's a couple of suggestions.

greatdevourer on BURST of Joy (Needs Help)

1 month ago

Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.

You asked for budget recommendations to make this deck better. Here are my thoughts.

Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.

Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.

Equipment mattters theme
Avacynian Missionaries  Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.

I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.

TheMischievousLoki on Wolves? Were?

2 months ago

I had a similar deck to this as EMN came out. Blood Mist was so powerful in the deck. Along with Uncaged Fury. Thought they might be worth a consideration in here! Waxing Moon is another staple for a werewolf deck IMO. Good luck, mate!

Panzerforge on Uncontested Alpha (Budget Werewolf EDH)

2 months ago

KongMing, thank you, I hope your wife likes the playstyle, it's very aggressive for the price.
I'll have to look at that Paragon, he's pretty good. I had a copy of Hanweir Battlements sitting around that also gives the haste effect, but more haste is always nice.

Sckeetch, I agree with using abilities instead of casting spells, and looked for creatures and enchantments and lands that would give me those effects (Kessig Wolf Run, Blood Mist, et al) and also the nasty Werewolf Horrors.

Those werewolf horrors are actually one reason why I can't have Immerwolf. His "can't transform" ability stops them from ever transforming, and I WANT Ulrich to be able to flip back and forth often, as each time he flips (to either side) it's great for me.

Thank you both for your suggestions!

MegaMatt13 on Samut, the Savage

2 months ago

I like where you are going with this deck. Samut is the new legendary that interests me the most.

Since your average CMC is so high with the big stompy creatures, you may want more ways to "cheat" mana costs. Mosswort Bridge and Spinerock Knoll are easy to activate. the new Champion of Rhonas and Elvish Piper are also great at cheating creatures into play.

Also, you may want some double strike enablers to help speed up your damage: Duelist's Heritage, Blood Mist, and Berserkers' Onslaught.

RUST-O on Mardu Warrior EDH

2 months ago

This is really sweet. +1

Suggestions:

Sunforger You can hit every instant in your deck with it and it gives +4/0 when equipped.

Blood Mist Another great enchantment for combat based decks.

Defense Grid Counter hate.

MegaMatt13 on All Gods, All The Time

2 months ago

Also, if hitting with your gods is your main focus, you may want enchantments that deal extra damage (as well as add to devotion): Gratuitous Violence, Duelist's Heritage, Blood Mist, or Rage Reflection. Also, Song of the Dryads and Imprisoned in the Moon are great Enchantment based removal cards

Load more