At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
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Blood Mist Discussion
6 days ago
Very nice build. I've got a budget deck of Yidris, Maelstrom Wielder myself.
Double strike is always beneficial. Here's a couple of suggestions.
1 week ago
Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.
You asked for budget recommendations to make this deck better. Here are my thoughts.
Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.
Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.
Equipment mattters theme
Avacynian Missionaries Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.
I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.
1 month ago
I had a similar deck to this as EMN came out. Blood Mist was so powerful in the deck. Along with Uncaged Fury. Thought they might be worth a consideration in here! Waxing Moon is another staple for a werewolf deck IMO. Good luck, mate!
1 month ago
KongMing, thank you, I hope your wife likes the playstyle, it's very aggressive for the price.
I'll have to look at that Paragon, he's pretty good. I had a copy of Hanweir Battlements sitting around that also gives the haste effect, but more haste is always nice.
Sckeetch, I agree with using abilities instead of casting spells, and looked for creatures and enchantments and lands that would give me those effects (Kessig Wolf Run, Blood Mist, et al) and also the nasty Werewolf Horrors.
Those werewolf horrors are actually one reason why I can't have Immerwolf. His "can't transform" ability stops them from ever transforming, and I WANT Ulrich to be able to flip back and forth often, as each time he flips (to either side) it's great for me.
Thank you both for your suggestions!
1 month ago
I like where you are going with this deck. Samut is the new legendary that interests me the most.
Since your average CMC is so high with the big stompy creatures, you may want more ways to "cheat" mana costs. Mosswort Bridge and Spinerock Knoll are easy to activate. the new Champion of Rhonas and Elvish Piper are also great at cheating creatures into play.
1 month ago
This is really sweet. +1
Sunforger You can hit every instant in your deck with it and it gives +4/0 when equipped.
Blood Mist Another great enchantment for combat based decks.
Defense Grid Counter hate.
1 month ago
Also, if hitting with your gods is your main focus, you may want enchantments that deal extra damage (as well as add to devotion): Gratuitous Violence, Duelist's Heritage, Blood Mist, or Rage Reflection. Also, Song of the Dryads and Imprisoned in the Moon are great Enchantment based removal cards
2 months ago
I'm going to suggest you change this completely, here it goes! :)
But a weakness is many do not untap...but wait! Artifacts like Magewright's Stone, Voltaic Construct, Thousand-Year Elixir, Clock of Omens, Voltaic Key, etc. do just that. More fun though can be had with Threaten effects that you can use either on opponents' stuff or to untap your own. Interactive decks few!
And there's lots of fun utility golems to abuse. Ancestral Statue can bounce a big guy who attacked and just recast cheaply due to Rakdos' ability. Solemn Simulacrum is a staple. Beast of Burden takes advantage of token decks. Glass Golem's art looks wicked ;). Precursor Golem can add in some 1-shot draw spells like Crimson Wisps to draw a ton if lucky. Sundering Titan for fun control.
Feldon of the Third Path, Daretti, Scrap Servant, Kurkesh, Onakke Ancient, Slobad, Goblin Tinkerer, Tuktuk the Explorer, and Urabrask the Hidden are all legendaries that play nicely with a theme like this I think.
So keep your burn/damage to activate Rakdos' ability, add some haste enabler like Fervor so your golems can attack upon entering, include fun enchantments like Blood Mist, Flameshadow Conjuring, and Mana Echoes.