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Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
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Brave the Elements Discussion
2 days ago
Consider Return to Dust instead of Revoke Existence. While aforementioned the deck's tax abilities, the ability to remove 2 artifacts (at instant speed can be 1 or 2!) or enchantments might be more worthwhile than just one. Why Revoke Existence Blightsteel Colossus when you can Return to Dust Blightsteel Colossus and Darksteel Forge(?!).
5 days ago
Depending on the colors you wish to play here's some commander from decks i played agaisnt that challenged me a lot
You can also try cards to make many spirit token with cards like
You can boost them with +1/+1 and make a devastating attack and combo it with
5 days ago
As someone who built a competitive humans deck in the past, I'd say this has a good start, but needs some more oomph to get there, so +1.
Accorder Paladin is probably the most aggressive human you could play for 2 mana, as being a 3/1 alone is already strong, but the fact that this card can give battlecry can make it insane with something like Silverblade Paladin.
Increasing Devotion & Ranger of Eos, while they may be solid cards in other white decks, you really want to be aggressive in these decks, so I'd cut them. I'd reccomend upping your Honor of the Pure and Gather the Townsfolk, as they will make this deck far stronger and more consistent.
You should be playing 19-20 lands, espeically if your curve stops at 3 cmc, I'd recommend moving Kytheon to the main, as well as getting path to 4 count.
If you want to look at something to upgrade this and/or look for help, here's a list I made for a friend a while back.
SCORE: -32 | 15 COMMENTS | 3465 VIEWS | IN 9 FOLDERS
If you would like any more suggestions, make sure to put double brackets around my name to let me know!
1 week ago
I found some cool things when trying to find human solders. Brave the Elements could save your creatures from some hate, or a free blocking turn. you could also use Cloudshift to flicker Captain of the Watch or Ranger of Eos for extra triggers.
1 week ago
I think one of the best things about Field Marshal is that he gives first strike to your tokens as well. But I think yours is a pretty fair assessment -- Your deck looks more controlley than I'm used to soldiers being and I kinda like it. The only other things I might suggest are Oblivion Ring instead of Stasis Snare. It's essentially the same thing but it works on non-land permanents instead of creatures. It even works on your own permanents if for whatever reason you need it to.
Also, check out Stoneforge Masterwork. I find it to be slightly more effective than veteran armaments because the buff stays on your creatures while out of combat and it isn't dependent on the number of creatures attacking. (Although the sheer variability of the veteran armaments sometimes throws my opponent off and gives me an advantage).
The key to your deck seems to be the Preeminent Captains. Personally, I have a hard time keeping them alive and useful because they need to be attacking every time. Maybe a full set of Brave the Elements would help prolong them? I know at least for me, Bladed Pinions makes them a little harder to block (although the first strike is kind of lost on them). If they get removed, I imagine your deck is drastically slowed down.
Anyway, I really like the deck, it's grown on me quite a bit lol. Especially the Collective Effort which I might have to find a way to squeeze into my own soldier deck.
1 week ago
Brave the Elements is a great card for mono-white decks. It has tons of utility as you can block without losing your team, fade kill spells and damage based board wipes, and push through the last bit of damage to kill your opponent. I'd recommend the full 4-of within the main deck and sideboard.
1 week ago
Okay. First thing is first. If you want to be running six and seven drops in modern, you need one of three things. Either be 1) a ramp deck but if you're doing that why aren't you playing tron, 2) be a control deck, or 3) be cheating them into play. This deck is none of those things. Soul sisters is traditionally a much more aggro/midrange deck, so usually, anything above five mana is usually out of the question. Alternatively, if you want to be RELIABLY casting these expensive spells, you would need more like 27 to 29 lands. Check out this article, or this article for my reasoning behind that.
Second thing. Consistancy. If you want to have a reasonable fighting chance from game to game in any format, you need a TON of redundancy. Take a look these top tier decks for instance. The only deck that has a one of in the main board besides lands is burn, and its a hyper conditional creature. You currently have 14 one ofs in your main, meaning that your deck will be wildly different everytime you play, so your deck will hardly ever have a "favorable" matchup, as you can't predict that cards that you will be drawing.
Now some thoughts on some specific cards.
Honor of the Pure. Seriously why are you not running this card. This card is great in multiples, anthems your entire team, and allows you to beat down with more creatures. It's actually just better than either Always Watching or Spear of Heliod.
Lingering Souls requires a black splash, but Spectral Procession, Triplicate Spirits, Secure the Wastes, or Midnight Haunting all allow you to create armies of tokens, all of which trigger the sisters, growing your pridemate, and with Honor of the Pure, help chip away at the opponent's life total.
If budget isn't a concern, Auriok Champion is broken in this deck, having protection against the two most relavent colours of removal, AND acting as another copy of a sister.
To help with the control decks, cards like Proclamation of Rebirth allow you to get your most relavent creatures back from the grave (sisters and serra ascendant), while cards like Dusk / Dawn or Return to the Ranks also get back the pridemate. However, control decks or decks with sweeper have and always will be a tough matchup for sisters. Brave the Elements or Selfless Spirit like clayperce mentioned do help though.
Windbrisk Heights gives you a source of card advantage, as the deck can usually get to 3 attacking creatures fairly easily, while sisters NEEDS Ghost Quarter to have any sort of a chance against tron.
Hopefully some of this helps!
1 week ago
I'm the guy on the other side of the table with the boardwipes (Bonfire of the Damned usually, from RG Ponza), and I've no idea if any if these would fit well in your deck or meta ... so please take these as brainstorming more than recommendations:
- Maybe more Elspeth Tirel? Or Gideon, Ally of Zendikar, who might be even better? I'd wait for him to rotate out of Standard (in September) though, as his price will drop a ton.
- Lingering Souls and/or Spectral Procession, to rebuild quickly afterwards? Or maybe Squadron Hawk?
- Brave the Elements seems like it might be good sideboard tech. Or maybe Selfless Spirit?
- Mana Tithe still catches me by surprise too.
Sorry, but I've no idea what to do about Control.
Tagging michael921, as he will almost have better recommendations.