|Commander / EDH||Legal|
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Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
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|Have (7)||Xue-Kaihua , geazykagar , miracle , Friedrice24 , ironax , zachi , gildan_bladeborn|
Brave the Elements Discussion
3 days ago
Hi CrazyDanPsycho, thanks for that comment; I've learned something new! It's too bad I can't use Elbrus, he's so bad-ass in a deck like this. I've decided to replace him with Pariah's Shield. Makes for a couple of nice combo's in this deck. Also, Brave the Elements has had to go in favor of Mother of Runes. Thanks again!
1 week ago
zephyr_chang Ya Wilt-Leaf Liege is an odd one, ive tried a few different cards (like Tarmogoyf and Kinsbaile Borderguard) it just always feels like its filler.Kinsbaile Borderguard is still one of my favorite options and so is Order of Whiteclayi dont want to put in Metallic Mimic because it is not protected by Brave the Elements, the same reson i stopped considering Tarmogoyf.
1 week ago
zephyr_chang you seem to have forgotten that they are not just 1/1's and 2/2's they get buffed from card like Wizened Cenn and Honor of the Pure and get protected with Brave the Elements. despite there lack of power i tend to have at lest 2 creatures out almost all the time and yes the opponent has some creatures as well but i can ether exile them with Path to Exile or make my team unblockable with Brave the Elements and if all else fails i swing in the air with Spectral Procession that can get buffs from Honor of the Pure.as for the lands, i am well aware that theirs is only 18 lands, this deck can not risk the chance of it getting mana-flooded, it needs to keep drawing gas or it will fizzel, yes not a lot of mono decks run fetches but with the life gain from Knight of Meadowgrain and the need to keep drawing gas i can afford it
I thank you for your interest in this kithkin deck, however this is my casual variant if you truly wish to asist in my competitive kithkin deck please check it out here: Kithkin's for the win 2.0
1 week ago
Thraben Doomsayer looks to be a fun card, especially if your opponent has a heavy hitter, you'll be able to use this as a powerful lord. probably only as a 1 of or 2 of. i would really second Thraben Inspector, you really need more 1 drops in your curve. right now, you're 2 drop heavy. Brave the Elements is really good as well. Nice deck, +1 :)
1 week ago
Match 1 - Win - Mono Green Stompy
My opponent was Logan from Gang Yu's lab. I came out slow in the first game with Kytheon, Hero of Akros Flip, Thalia, Guardian of Thraben, and Thalia, Heretic Cathar. But the hate bears did great work not allowing him to play too many auras to buff. Finished the game off with a Brave the Elements. Second game went awesome, I had Champion of the Parish into 2 one drops and he for so huge it was unstoppable. Turn three was Thalia and another Boros Elite, for a 5/5 Champion. Won in 5 and 4 turns.
Match 2 - Loss - Grixis Death
Same player as in week 1, Daniel an Engineering student at UCD. Game 1 was a bad 6 card hand with 2 path and lots of land. Game 2 I fizzled removal with Kytheon, Hero of Akros Flip indestructible ability and won becuase I had wide with more creatures than his single Death Shadows. Game 3 was too long for me. Honor of the Pure helped all my guys live against Liliana, the Last Hope but I ran out of action. 9 turns is never a winner.
Match 3 - Loss - B/G Tarmagoyf
Same opponent as week 2,Sam a Poli Sci student at UCD. Lost 2 games. Liliana of the Veil again spoiled the day. I need to get some Mirran Crusader for the Black and Green protection. He taught me that if I activate the Mutavault then play Thalia's Lieutenant the land also gets a counter. Also he played the Liliana that forces me to discard and when I am top decking it makes it so hard to play.
Match 4 - Win - Merfolk
Game 1 was a loss. He played two enchants that turned my lands to islands and I couldn't cast any spells. I didn't know what to do I had a hand full of cards with no Mana. Game 2 I was super fast with two Champion of the Parish and won with a Brave the Elements through a ton of Elementals from Master of Waves. Game 3 we both were fast and trading huge blows no blocking. I flipped a Kytheon and used his +2 on the second main phase to force a Merfolk to attack Gideon, Battle-Forged Flip. That let me survive his next islandwalk attack. Then the next turn I played 3 one drops to boost my Champion and Lt. high enough to get him on the crack back.
- MG Stompy
- Grixis Death
- BG Tarmogoyf
- UW Control
- Esper Control
A few others
There are many decks playing Fatal Push right now, and the Liliana's which kill me small creatures easily. I haven't seen many lightning bolts being played even in the Grixis deck. Also there haven't been any Infect decks. I'm going to play Flying Men next week.
2 weeks ago
I like a lot of what you're doing here... but since you've committed to using Craterhoof, why no Avenger of Zendikar? I understand a lot of people don't like seeing them together, but with what you've got going on I feel Avenger would be a better fit than Craterhoof, which to me is mostly a win more.
Other odd ones to me are the Autochthon Wurm and Seraph of the Masses. The convoke will probably make them easy to cast, but if you have the board state to do that, what's the one more creature gonna do for you? Instead, why not use Thunderfoot Baloth and/or Angelic Skirmisher which help all your creatures massively?
Some other fun cards you might enjoy are Hour of Reckoning, Holy Day (cause I mean... you already have fog lol), Brave the Elements is decent against those pesky Blasphemous Acts, Appeal / Authority is a newer card with some great potential for minimum mana, Gideon's Phalanx more tokens and protection (although the cmc is a deterrence...), and Overwhelming Stampede is an improved overrun (Overrun might be better here, but... ~shrug~).
For an easy to read version check the tabs below:
As I'll tell everyone though, these are just my opinions, if you feel they are invalid or really (dis)like a certain card by all means ignore what I said. Overall it looks very good and fun to play and I hope you're enjoying it. Regardless if you like any of my suggestions, +1 from me!
2 weeks ago
This is just my personal preference but when I go with a deck theme, I really go all out on it, so in my opinion if you wanted to make a true human deck and not just a generic token deck that seems to have a lot of humans, it would be better to remove all those cards not specifically related to your human theme. Remove cards like: Sorin, Lord of Innistrad, Lingering Souls, Midnight Haunting, Hero of Bladehold because they give you spirits/soldiers and don't relate to your theme.
Stuff you could replace them with are:Thraben Doomsayer: spawns humans, may want 4 of these, can't believe no one's mentioned himCavalry Pegasus: finisher, may want 1 or 2Banisher Priest: just removal but she's also a human so it would trigger effects. downside is she's easy to kill because she's a creatureFiend Hunter: same as aboveSilverblade Paladin: human that increases the aggressiveness of your deckAngel of Glory's Rise: probably not a great fit since it's 7 mana and a lot of your humans are tokensMikaeus, the Lunarch: group buffs, also a humanBrave the Elements: doubles as a finisher and protector of your humans
2 weeks ago
Note that many good soldiers buff themselves or each other.
Highly recommend Brave the Elements as well.