Brave the Elements

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Magic 2014 (M14) Uncommon
Zendikar (ZEN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Brave the Elements

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Price & Acquistion Set Price Alerts

C14

M14

ZEN

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Brave the Elements Discussion

Disciple_of_Doran on Paint It Black

1 week ago

Painter's Servant changes all cards not in play and all permanents, so effectively everything. Only way around it would be things that give protection without targeting, like Brave the Elements or Akroma's Memorial. Some cards specifically give protection without removing themselves as well, like Spectra Ward or Pentarch Ward

SynergyBuild on Casual White Human Tribal

1 week ago

To start, this is casual, so you have access to a ton of great creatures, Mentor of the Meek, Consul's Lieutenant, Reciprocate, and Brave the Elements aren't what I would pick, even for a budget.

Swords to Plowshares over Reciprocate, as it is a budget option, and is the best creature removal in the game, apart from some minor cases where Lightning Bolt, Fatal Push, Chain of Vapor, and Path to Exile are better, all in specific decks.

Soldier of the Pantheon is a really powerful card I would suggest, dependent on who you play against, like Dragon Hunter, but it can't be dealt damage by a multicolored creature or spell, and can't be blocked or targetted by one either, so it ends up that you can effectively get free wins against some decks!

Obviously, Recruiter of the Guard and a bunch of one-of cards like Palace Jailer, Sanctum Prelate, True Believer, Thalia, Heretic Cathar, and other 'hate' cards that almost instantly win against the right deck can be good, but isn't cheap to build.

War Priest of Thune can be good against enchantments, Accorder Paladin for a more aggressive strategy, Knight of the Holy Nimbus if you go against removal heavy decks, Riders of Gavony against any tribe, and Imposing Sovereign for fun. Even Field Marshal can be sweet!

crazyduels on Lyra's Dawn of Life

1 week ago

Whenever I start putting together an angel tribal deck it always begins like your. SO many cool creatures to cast. Unfortunately waiting until turn 7+ to be able to cast most of your creatures not a great plan for a deck. Save yourself a lot of grief and rebuild your deck with these ideas in mind: 1. Drawing cards is the best thing you can do in Magic. Will your opening hand have a card in it that allows you to do draw cards? White really struggles with this but even things like Mind Stone and cycling lands can help. 2. Hitting your land drops is the second best thing you can do in Magic. You need at least 40 lands for a deck with expensive creatures like these. 3. You need a plan for getting your creatures through. Brave the Elements Bathe in Light could help. I personally like Whispersilk Cloak as long as you're getting rid of a lot of your auras.

SynergyBuild on Soul Boys

2 weeks ago

Because this deck has high-power creature that are low on protection, and you run little interaction, I imagine that Path to Exile and Brave the Elements would really help protect your deck!

SaschMcFlash on White Heroic Auras

1 month ago

Hey, GoblinsBeatElves! I do prefer Emerge Unscathed over Brave the Elements simply because Brave doesn't target and thus doesn't trigger Heroic while Emerge triggers it twice. That's 4 (most likely unblockable) damage on a Fabled Hero on my following turn. Also, I don't think it saves my creatures from board wipes. But I'm not sure about that, to be honest. I like Kor Spiritdancer. Maybe that'll be my replacement for Hopeful Eidolon.

Thanks a lot for your suggestions!

GoblinsBeatElves on White Heroic Auras

1 month ago

I would say Brave the Elements is better than Emerge Unscathed, since it protects all your creatures. Does the rebound matter to you at all? I would also suggest Kor Spiritdancer, and it gives you card advantage and gets huge with a couple auras on it.

michaelvdhout on Sisay Paradox Combo (Averages turn 3.4 wins!)

1 month ago

While your deck is turned in hyper drive with ramp to get the combo out as fast as possible, 1 counter spell or 1 removal is all it takes to stop this deck.
in Cedh there are a a LOT of those.
I used to run a similar sisay deck with 40 lands, 45 ramp and the rest combo cards (I ran the saffi/yomi combo) and while it worked amazing vs casual groups, when going against Cedh players it got destroyed more then I liked.
I cut a bit of the mana ramp and added protection like:
Apostle's Blessing
Devoted Caretaker
Dosan the Falling Leaf
Heroic Intervention
Avoid Fate
Rebuff the Wicked
Lapse of Certainty
Yavimaya Hollow
Brave the Elements

and a few removal/interuption
Disenchant
Naturalize
Beast Within
Path to Exile
Swords to Plowshares
Nature's Claim

Now the deck is still super fast, turn 2 sisay still happens but now I also win more.
Your opponents know they need to stop sisay or paradox engine and one of them will have the card to stop you, or worse they have a faster combo then you (flash hulk for instance).
I know it looks super cool beeing able to combo of super fast BUT in Cedh forget it, it aint happening unless you get super lucky that all 3 opponents have a bad opening hand

Silverdrake on Modern Knight Deck

1 month ago

Valiant Knight, Metallic Mimic, Benalish Marshal, and Kinsbaile Cavalier are all excellent knight lords that could find their way into this list.
Oust is nice, but you might try Condemn in it's place. Oust is a more temporary solution at sorcery speed, but it can hit creatures before they attack and has the potential to gain them less life. This is more of a preference and meta call, but I'm partial to condemn.
Brave the Elements is cute to push through the team for a final swing or protect against an Anger of the Gods effect, but I don't know if you want 3. If I were you I'd go down to 2 and use that third slot to run a 20th land.

Whatever you decide to do, good luck and have fun!

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