Brave the Elements

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
Magic 2014 Uncommon
Zendikar Uncommon
Promo Set Uncommon

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Brave the Elements

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

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Brave the Elements Discussion

miracleHat on Pay the ghost

2 days ago

Pearl Medallion > monument
Rootborn Defenses > Brave the Elements
Honor of the Pure > Crusade
Light from Within is not good with your general
Lightning Greaves > Swiftfoot Boots (budget?)

Consider Return to Dust instead of Revoke Existence. While aforementioned the deck's tax abilities, the ability to remove 2 artifacts (at instant speed can be 1 or 2!) or enchantments might be more worthwhile than just one. Why Revoke Existence Blightsteel Colossus when you can Return to Dust Blightsteel Colossus and Darksteel Forge(?!).

ThrillingThriller on Ideas for a "Warriors & ...

5 days ago

Depending on the colors you wish to play here's some commander from decks i played agaisnt that challenged me a lot

Oyobi, Who Split the Heavens

Celestial Kirin

Karador, Ghost Chieftain

Geist of Saint Traft

You can also try cards to make many spirit token with cards like

Drogskol Cavalry

Angel of Flight Alabaster

Midnight Haunting

Spectral Procession

Field of Souls

You can boost them with +1/+1 and make a devastating attack and combo it with

Brave the Elements

Sargeras on Mono White Modern Humans

5 days ago

As someone who built a competitive humans deck in the past, I'd say this has a good start, but needs some more oomph to get there, so +1.

  1. Accorder Paladin is probably the most aggressive human you could play for 2 mana, as being a 3/1 alone is already strong, but the fact that this card can give battlecry can make it insane with something like Silverblade Paladin.

  2. Increasing Devotion & Ranger of Eos, while they may be solid cards in other white decks, you really want to be aggressive in these decks, so I'd cut them. I'd reccomend upping your Honor of the Pure and Gather the Townsfolk, as they will make this deck far stronger and more consistent.

  3. You should be playing 19-20 lands, espeically if your curve stops at 3 cmc, I'd recommend moving Kytheon to the main, as well as getting path to 4 count.

  4. Cards like Grand Abolisher may seem ok, but they really aren't that aggressive. I'd recommend playing some Brave the Elements in the main in order to top-deck wins in many matchups.

  5. Your sideboard needs some work. Some great cards to look at are Stony Silence, Rest in Peace and Thalia, Guardian of Thraben.

  6. If you want to look at something to upgrade this and/or look for help, here's a list I made for a friend a while back.


BOROS BRAIN-BASHER (Turn 4 Kill)

Modern Sargeras

SCORE: -32 | 15 COMMENTS | 3465 VIEWS | IN 9 FOLDERS


If you would like any more suggestions, make sure to put double brackets around my name to let me know!

Cheers!

Kyln on MonoWhite Human Soldier Deck

1 week ago

I found some cool things when trying to find human solders. Brave the Elements could save your creatures from some hate, or a free blocking turn. you could also use Cloudshift to flicker Captain of the Watch or Ranger of Eos for extra triggers.

Humans: Increasing Devotion and Gather the Townsfolk

Solders: Raise the Alarm, Timely Reinforcements, Launch the Fleet, Even the Odds, and Martial Coup

Steel_Golem on City Watch

1 week ago

I think one of the best things about Field Marshal is that he gives first strike to your tokens as well. But I think yours is a pretty fair assessment -- Your deck looks more controlley than I'm used to soldiers being and I kinda like it. The only other things I might suggest are Oblivion Ring instead of Stasis Snare. It's essentially the same thing but it works on non-land permanents instead of creatures. It even works on your own permanents if for whatever reason you need it to.

Also, check out Stoneforge Masterwork. I find it to be slightly more effective than veteran armaments because the buff stays on your creatures while out of combat and it isn't dependent on the number of creatures attacking. (Although the sheer variability of the veteran armaments sometimes throws my opponent off and gives me an advantage).

The key to your deck seems to be the Preeminent Captains. Personally, I have a hard time keeping them alive and useful because they need to be attacking every time. Maybe a full set of Brave the Elements would help prolong them? I know at least for me, Bladed Pinions makes them a little harder to block (although the first strike is kind of lost on them). If they get removed, I imagine your deck is drastically slowed down.

Anyway, I really like the deck, it's grown on me quite a bit lol. Especially the Collective Effort which I might have to find a way to squeeze into my own soldier deck.

LoneCrusader399 on Ajani's lifeforce (budget)

1 week ago

Brave the Elements is a great card for mono-white decks. It has tons of utility as you can block without losing your team, fade kill spells and damage based board wipes, and push through the last bit of damage to kill your opponent. I'd recommend the full 4-of within the main deck and sideboard.

You are going to be weak against graveyard decks, so I'd recommend Dryad Militant and Mardu Woe-Reaper in the sideboard at least.

I know you're working off of a budget, but you need more removal. Immolating Glare, Stasis Snare and Valorous Stance are good options.

michael921 on Mono White Life Gain

1 week ago

Okay. First thing is first. If you want to be running six and seven drops in modern, you need one of three things. Either be 1) a ramp deck but if you're doing that why aren't you playing tron, 2) be a control deck, or 3) be cheating them into play. This deck is none of those things. Soul sisters is traditionally a much more aggro/midrange deck, so usually, anything above five mana is usually out of the question. Alternatively, if you want to be RELIABLY casting these expensive spells, you would need more like 27 to 29 lands. Check out this article, or this article for my reasoning behind that.

Second thing. Consistancy. If you want to have a reasonable fighting chance from game to game in any format, you need a TON of redundancy. Take a look these top tier decks for instance. The only deck that has a one of in the main board besides lands is burn, and its a hyper conditional creature. You currently have 14 one ofs in your main, meaning that your deck will be wildly different everytime you play, so your deck will hardly ever have a "favorable" matchup, as you can't predict that cards that you will be drawing.

If you want to see some other sisters builds, you can check out this primer on the archetype, a cat based brew or my sisters deck for some direction as to where to go.

Now some thoughts on some specific cards.

Hopefully some of this helps!

clayperce on Mono White Life Gain

1 week ago

DomSkullcrusher,
I'm the guy on the other side of the table with the boardwipes (Bonfire of the Damned usually, from RG Ponza), and I've no idea if any if these would fit well in your deck or meta ... so please take these as brainstorming more than recommendations:

Sorry, but I've no idea what to do about Control.

Tagging michael921, as he will almost have better recommendations.

Draw well!

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