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Grenzo, Dungeon Warden
Legendary Creature — Goblin Rogue
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
2: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield
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Grenzo, Dungeon Warden Discussion
3 days ago
Here are my questions concerning some card choices I would like to understand if I want to pick this deck up. I'm looking to really shape this list towards my meta and some cuts are gonna be inevitable, just want to make sure I'm not missing something.
Lion's Eye Diamond-- It seems to me like it's not pulling the weight such an overpowered card should be. Aside from being a great enabler when comboed with Yawgmoth's Will, the only realistic way to use Lion's Eye Diamond is towards Grenzo, Dungeon Warden, a purpose that leaves you defenseless to interaction, with no cards in hand to fuel back up. Necropotence is always required to go with Lion's Eye Diamond to gain substantial advantage from the card and even then, I feel like it keeps going back to Yawgmoth's Will here. Am I crazy to disregard such a powerful card for more well-rounded options? Let me know your thoughts.
Victimize-- A tricky card to use. If we have an expendable creature, which we have few of, it provides value IF we also have two good creatures in the bin. Seems to me like Reanimate would cover more ground? Am I crazy or is the possibility of having 2 combo creatures in the yard plus a fodder on the field very slim, even after Doomsday (Since both the Kiki-Jiki, Mirror Breaker combo and the Metallic Mimic combo are stopped by one removal spell, you would get stuck being 1 creature short most of the time)?
That's basically what I was wondering , I'll be testing some weird cards in this shell and report back what I see based on my meta (which can be quite varied). I really like this deck salute everyone who worked on it!
1 week ago
Having 4 Aether Vial is a little ridiculous. Also having Gempalm Incinerator, Manic Vandal, and Grenzo, Dungeon Warden don't make much sense in this deck. I would use just 4 Bloodstained Mire and 4 Wooded Foothills makes more sense, money wise. 4 Lightning Bolt and 3-4 Goblin Grenade is definitely your best option for damage. Blood Moon is strictly better than Magus of the Moon as well. The point of Goblins is to go fast, not wide. Unless this is for purely casual play.
1 month ago
A couple of ideas I had
2 months ago
Thanks for your suggestions! I definitely didn't consider reanimate and entomb combo. I will definitely implement those to speed up my early game. I have a similar B/R deck thats main hiccup is its slow start. Grenzo, Dungeon Warden originally was suppose to be a way of speeding it up a little but I think I can remove him for the faster alterntives.
2 months ago
3 months ago
I have a Grenzo, Dungeon Warden combo deck that has about six or seven ways to go infinite. The only issue with playing a deck like that at a table over a long period of time is people know what to expect and will just take the linchpin out of your combo. I like your list if you just want to blow out the gate and say "I win" sometimes but be warned people will meta against you and make it harder for you to win. I can't keep my Ashnod's Altar on the table for longer than a turn.
3 months ago
12/12/16Picked up some new cards:
Ingot Chewer > Tuktuk Scrapper Although I can't evoke it for , it is easier to hit off Grenzo, Dungeon Warden because it only has 2 power, it's ETB is a may ability meaning I don't have to accidentally destroy my own artifact, it deals damage plus there is 1 other ally and 3 shapeshifters who can also trigger his ability.
Mindmoil > Possibility Storm Mindmoil seems nice in theory but it's expensive to cast and doesn't really do too much as I'm not often casting stuff out of my hand. Possibility Storm is my protection against board wipes. It also benefits me as I frequently have high casting cost creatures I can 'cascade' or, more commonly, am just activating Grenzo instead of casting cards from my hand.
Flameshadow Conjuring > Trading Post Flameshadow never really did much for me, it was basically a second, more expensive, copy of Panharmonicon. Trading Post on the other hand has so much utility in one card. Most importantly it can get my artifacts back from the graveyard but also is a sac outlet, discard enabler, and draws me cards. What's not to love?
Fanatic of Mogis > Crypt Ghast Fanatic was one of only two cards which had power 4 or greater (the other being Flayer of the Hatebound). While Flayer is obviously very powerful in this deck, fanatic was just a weak Gray Merchant of Asphodel. Crypt ghast is a all star here. Hitting him on endstep and untapping to double is amazing, the extort may be relevant too.
Noosegraf Mob > Caged Sun The problem with Noosegraf was that it always felt bad casting him for as there was so much more I could be doing with that mana, if I had that much at all. What's the solution to that? Mana doublers seems good. I know this is a two coloured deck so it's not as good, but the +1/+1 counters on my creatures (especially Grenzo, Dungeon Warden are quite powerful too. I'm liking this inclusion so far.
Mountain > Drownyard Temple Given adding Crucible of Worlds would literally double the cost of the deck, this is my budget alternative. I haven't really found myself to be colour screwed so going down a mountain for something I can recur if it gets hit by Grenzo seems worthwhile.
Epochrasite > Godo, Bandit Warlord Epochrasite certainly was cute and I really liked him, unfortunately being a vanilla 4/4 at best is kind of weak. Godo, on the other hand is unreal. He can be hit by Grenzo, and tutors for an equipment fetching me Illusionist's Bracers or Cloak and Dagger both of which make the deck work a lot smoother. The extra combat phase also plays hilariously with our 3 shapeshifters, essentially giving them double strike or vigilance. I plan to eventually add Darksteel Plate in this deck which will probably the primary target.
Cards I'm still looking to add if I can find them cheap:
Darksteel Plate - Having to recast Grenzo is a pain, hopefully this remedies that
Living Death - 1 part board wipe, one part come back mechanism. Count me in
Solemn Simulacrum - ramp, card draw, 2 power need I say more?
3 months ago
Hey, so I'm working on a Grenzo, Dungeon Warden list at the moment and having a bit of trouble deciding what creatures to include. I'm running both Mana Echoes and + as my win conditions. I'd like the deck to hover as close to 50 creatures as possible for a 50% chance to turn something into play.
Keeping that in mind does anyone have an opinion on whether going all Zombies, Goblins or good stuff is better? I've got a list started that's kind of a combination of all three, but I'm not sure thats,the best way to go:
Commander / EDH