Grenzo, Dungeon Warden

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare

Combos Browse all

Grenzo, Dungeon Warden

Legendary Creature — Goblin Rogue

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.

2: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield

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Grenzo, Dungeon Warden Discussion

spudman3d on Grenzo Doomsday *BUDGET*

1 day ago

Aetherion99 Super late response and it isn't even my deck, but the main doomsday pile is from top to bottom: Dark Ritual, Zealous Conscripts, Goblin Sledder or Mogg Raider, Kiki-Jiki, Mirror Breaker, Priest of Gix. When you cast Doomsday you need two mana floating to activate Grenzo, Dungeon Warden the first time. Once Doomsday resolves use your two mana to activate Grenzo, Dungeon Warden and put the Priest of Gix from the bottom of your library into play. Now you have three black floating. Use two of it to activate Grenzo, Dungeon Warden and put Kiki-Jiki, Mirror Breaker from the bottom of your library into play. Activate him and copy the Priest of Gix, which triggers making three more black. You now have four black floating. Activate Grenzo, Dungeon Warden once more paying two more black (now floating two black) and put Goblin Sledder into play. Use his ability and sacrifice himself to give Grenzo, Dungeon Warden +1/+1 until end of turn. This gives Grenzo a power of three and thus you can spend your last two black to activate Grenzo, Dungeon Warden one last time and put Zealous Conscripts into play. Gain control of your own Kiki-Jiki, Mirror Breaker and untap him. Then use his ability to copy the conscripts, gain control of Kiki again and untapped him, and so on and so forth. Then attack your opponents for copious amounts of damage with some absurd amount of Zealous Conscripts. The dark ritual is there as a fail safe if your combo gets disrupted. There are other piles without Kiki that use Metallic Mimic naming goblin along with Murderous Redcap and Skirk Prospector, with the Priest of Gix and Priest of Urabrask making the mana. The Redcap can be sacrificed any number of times to the prospector as it returns with persist and the +1/+1 counter from the mimic counteracts the -1/-1 counter from persist. The damage trigger on Murderous Redcap is used to kill your opponents. If you don't have conscripts you do the same pile as the previous example but you can use kiki in place of the Priest of Urabrask.

goblinguiderevealpls on Can Krenko...?

2 days ago

krenko can be explosive, he was my first commander and i love him to this day, that said, i recently upgraded to Wort, the Raidmother since my krenko deck has been completed and tuned for several years now, and tapping him and winning can bore your playgroup in high doses. i upgraded to wort for the color splash, so that i could run busted cards like Food Chain, Doubling Season, Gaea's Cradle and Craterhoof Behemoth, and personally i would say wort is a strict upgrade in power level, although the spell subtheme makes the deck play a bit different.

i too love goblins, hence my name, but mono red is very restrictive in edh, if i were you i would work towards either Wort, the Raidmother, Grenzo, Dungeon Warden or even Shattergang Brothers, as wort and shattergang can include the above green cards as well as tons of budget green spells, while grenzo and shattergang gain access to powerful, game winning spells like Doomsday, Necropotence, Vampiric Tutor and Demonic Tutor

krenko can still explode but he relies very heavily on enablers such as Thousand-Year Elixir or Hammer of Purphoros to give him haste and untap him multiple times

good luck with your Goblin Offensive :)

Gypsyhatten on alesha testtest

1 week ago

Switching to English, thanks Tappedout.

None of the following recommendations/cuts are as important as they were with Karametra, since this deck is built on a solid ground and only needs a better defined game plan.

You have three archetypes to choose from, and you should focus on one or two of them. Trying to build all three will be too inconsistent.

  • Aggro - win by dealing 40 damage to everyone through combat damage and Purphoros/Blood Artist effects. Alesha is used to punch things and reanimate token producers/anthems/beaters.

  • Control - win by taking care of threats and staying relevant until late game where you outvalue whoever's left. Alesha is used less for combat damage and more for reanimating value/removal.

  • Combo - win by assembling an infinite combo. Alesha is mostly just there as a backup plan in case a combo piece is stuck in the graveyard.

I would recommend going for either aggro-control or combo-control.

Utter End - being able to target anything is very strong

Duplicant - one of the best creature-based removal cards

Wear / Tear - similar to Duergar Hedge-Mage but casts for 1/2 when you really need it, or a two-for-one for 3 mana at instant speed

Rakdos Charm - instant speed graveyard hate, or cheap removal, or a way to kill someone who's going wide and is about to win

Painful Truths - very good card draw in 3 colors

Toxic Deluge - the best creature board wipe in the game

Merciless Eviction - amazing against artifact decks, amazing against enchantment decks, amazing against reanimation decks, amazing against indestructible and very good against everything else

Chromatic Lantern, Commander's Sphere, Coalition Relic and Darksteel Ingot - good mana rocks for 3, prioritize from left to right

Fellwar Stone and Talisman of Indulgence - good mana rocks for 2

Animate Dead - reanimation for 2 mana is just too good to pass up on, fun with Sun Titan

Path of Ancestry - it's a strictly better Nomad Outpost

Ash Barrens - 1 mana for colorfix can help many bad hands, and lategame it's an untapped land

Mana Confluence and City of Brass - worth it when you're 3 colors, the lifeloss rarely matters but being able to play out your hand does matter

Clifftop Retreat - only checkland you're missing

Hanweir Battlements - colorless land is not great when you're 3 colors, but haste on Alesha is strong

Fervor - good source of haste, not as easy to remove as Lightning Greaves

Key to the City, Reconnaissance, Maze of Ith and Iroas, God of Victory - good way to keep attacking with stuff

Siege-Gang Commander and Ponyback Brigade - many tokens for just one ETB, deals 8 damage with Purphoros, God of the Forge for each cast/reanimation

Beetleback Chief and Pia and Kiran Nalaar - less tokens but still playable

Ankle Shanker - good for getting damage past blockers

Zulaport Cutthroat and Blood Artist - useful when going wide and repeatedly reanimating stuff, makes board wipes hurt

Harsh Mentor - very strong hatebear, can stop some game plans entirely

Mirror Entity - strong anthem when most of your deck is power 2 or less

Mother of Runes - protection can either make one of your creatures unblockable or protect one of your creatures from spot removal

Drana, Liberator of Malakir - decent anthem for cheap

Purphoros, God of the Forge and Impact Tremors - useful when going wide and repeatedly reanimating stuff

Noosegraf Mob - up to 5 2/2s per turn and can be reanimated with Alesha

Enlightened Tutor - good for getting Skullclamp when you need card draw or Purphoros, God of the Forge when you need damage

Swiftfoot Boots - an extra pair of Lightning Greaves

Cathars' Crusade - very strong anthem when going wide

Behind the Scenes - good way to get past blockers, pump is expensive but can be done after assigning blockers which is neat for getting damage through

Elspeth, Sun's Champion - playable either for the board wipe or to get 3 tokens per turn depending on board state

Fiend Hunter - can perma-exile stuff repeatedly with sacrifice or protect one of your own creatures from a board wipe while getting an extra ETB

Key to the City, Reconnaissance, Maze of Ith, Iroas, God of Victory and Whispersilk Cloak - good way to safely get Alesha triggers and get cards in the graveyard without losing card advantage

Ayli, Eternal Pilgrim - decent way to get stuff into the graveyard while still getting value out of them, also good chump blocker

Liliana, Heretical Healer  Flip - a pretty good planeswalker that's a creature in the graveyard and can be reanimated

Hope of Ghirapur - can repeatedly stop or at least slow down a lot of decks

Sin Collector - one of few ways non-blue decks can deal with board wipes and huge swingy instants/sorceries

Feldon of the Third Path - slow without haste but a very strong effect once online

Leonin Relic-Warder - not as strong as Fiend Hunter but still useful in the same ways

Sunforger - lets you tutor up the most relevant removal and protection spells at instant speed, also get Mistveil Plains if you add this to get stuff back into your library

Strionic Resonator - works for double attack triggers with Alesha or double ETBs with anything else

Vampiric Rites - one of few sac outlets that provide solid value from its own effect

Flameshadow Conjuring - lots of extra value for only one mana per creature

Panharmonicon - doesn't work with some of your creatures, but solid value when it does

Assemble the Legion - decent wincon when your opponents are running out of gas

Elspeth, Sun's Champion - playable either for the board wipe or to get 3 tokens per turn depending on board state

Wayfarer's Bauble - not as fast as mana rocks but not as vulnerable against board wipes, good when aiming for slower wins

Fiend Hunter - combo with sac outlet + Karmic Guide or Sun Titan

Anafenza, Kin-Tree Spirit, Cathars' Crusade and Solemnity - combo with sac outlet + Murderous Redcap

Murderous Redcap - combo with sac outlet + Anafenza, Kin-Tree Spirit, Solemnity or Cathars' Crusade

Geralf's Messenger - combo with sac outlet + Solemnity

Viscera Seer, Carrion Feeder, Altar of Dementia and Goblin Bombardment - free sac outlets, the latter two can also weaponize most infinites

Zulaport Cutthroat and Blood Artist - weaponizes any sac-based infinite

Purphoros, God of the Forge and Impact Tremors - weaponizes all your infinites, lets you win with Kiki-Jiki, Mirror Breaker combos without having to go into combat

Mother of Runes - for protecting your combo pieces or sometimes making Alesha unblockable

Living Death - when you have enough combo pieces in the graveyard, resolving this usually lets you win on the spot regardless of which creatures your opponents get to return

Enlightened Tutor - another tutor for finding wincons

Village Bell-Ringer - combo with Kiki-Jiki, if you don't care about creatures being power 2 or less there's also Combat Celebrant, Zealous Conscripts, Restoration Angel and more

Reanimate - cheap reanimation in any archetype

Sword of Feast and Famine - ramp that lets you dump your hand as aggro

Vampiric Tutor and Demonic Tutor - tutors for combo

Sacred Foundry, Godless Shrine, Blood Crypt, Bloodstained Mire, Marsh Flats, Arid Mesa - standard manabase upgrades

Archetype of Finality - way too expensive

Palisade Giant - generally worse than a creature with "When ~ enters the battlefield, you gain 7 life", which you wouldn't want to run in the first place

War Priest of Thune - can't hit artifacts, would never want to reanimate it over other targets

Mortify and Return to Dust - good removal cards but you have better options in your colors

Diabolic Tutor and Gamble - 4 mana is a bit much for a tutor and the card disadvantage on Gamble combined with the fact that you might discard non-creature combo pieces makes it questionable

Meekstone - pretty stupid to disable your own commander, not really beneficial to your game plan since it lets slower decks build up board state while no one can/wants to attack

Felidar Guardian - doesn't do nearly enough outside of Kiki-Jiki, Mirror Breaker combos

Karmic Guide - you don't want to pay echo cost so it will rarely get to attack

Damnation, Day of Judgment and Wrath of God - you don't need that many board wipes in aggro

Felidar Guardian - doesn't do nearly enough outside of Kiki-Jiki, Mirror Breaker combos

Priest of the Blood Rite and Ravos, Soultender - doesn't do much for advancing combo wincons

Reconnaissance - your commander surviving is generally less relevant and your wincons don't care about combat tricks

Angel of Invention - anthems don't really do much outside of aggro

Big Game Hunter - you don't need that much spot removal

Dusk / Dawn - your creatures surviving doesn't really matter, you just want to wipe the board until you have a combo in place

Grenzo, Dungeon Warden - his ability is way too random, but it's fun and a decent manadump

Also, come up with a better title and description and try to keep your online list up to date with your deck IRL.

shrapnel_ on Legacy Goblin Tribal

4 weeks ago

Why Manic Vandal over Tuktuk Scrapper? I see it is 1 CMC less, but if you ran 4x Goblin Warchief like most legacy decks you could easily drop for 1-3 mana in most games, or just Vial it in. Plus, it won't go to the bottom of your deck with a ringleader drop pull.

Krenko, Mob Boss is a 1x staple for most decks now.

You don't see many decks in this format running Warren Instigator since it an RR and there are much rougher choices for a 2 drop for goblins I think like Mogg War Marshal, or obviously Goblin Piledriver.

I think Grenzo, Dungeon Warden is a bit slow, but Grenzo, Havoc Raiser as a 1x will start popping up in legacy decklists soon.

I agree with the above comment that Goblin Grenade is not good in legacy. I do however, think a 1x Legion Loyalist is worth it to give your other goblins great buffs as a 1 drop, especially piledrivers.

Boggart Mob can get pretty out of control and lets you retrigger matrons and ringleaders with a sac mechanism like Goblin Sledder or as most decks run, 1x Skirk Prospector. This isn't a popular choice, but worth considering. I run it in my RB goblin deck, but thats for casual. The champion effect of Lightning Crafter has the same retrigger potential.

Frogtosser Banneret could help you reduce costs of some of your goblins just like a Goblin Warchief, but you have neither. I think these are important for tribal goblins (most run warchief over frogtosser for the haste/monored).

1-2x Ancient Tomb seems to have dropped off most top8 decklists, but I like running 2 in mine. I run Food Chain Goblins and dirty kitty though, so my mechanic is different (and more vulnerable, but faster) than vial gobs.

Kiki-Jiki, Mirror Breaker is nuts.

Consider Terminate or Gempalm Incinerator or Tragic Slip even for removal.

As for the sideboard, many people like running Krosan Grip if they splash with green. Also consider Thoughtseize. I also think that Blood Moon like stated above is great for MONORED in the sideboard if you choose to drop black. I think a 1x Goblin King is nice in the sideboard as well. Red Elemental Blast might help in the side as well.

sylvannos on Gobos!!!!

1 month ago

@shrapnel_: Grenzo, Dungeon Warden is fantastic when your hand is empty but have multiple Aether Vials, Rishadan Ports, etc. You end up with a lot of extra mana, but not anything to do with it. Even planting him on turn 2, he still flips every goblin in the deck except Krenko, Mob Boss and Earwig Squad. He's more of a mana spell that puts the bottom goblin of your deck into play.

I used to have the Lightning Crafter combo in here, but took it out because it gets clunky if you don't have anything in play or a critter you want to stay.

I diddn't know Grenzo, Havoc Raiser was a card. I'll have to look into getting one!

Gempalm Incinerator is in because it's uncounterable removal. It's really important versus Delver of Secrets, especially on turn 2 when they'll block your Goblin Lackey.

shrapnel_ on Gobos!!!!

1 month ago

Grenzo, Dungeon Warden kind of seems like a slow gamble for the format.

Kiki-Jiki, Mirror Breaker+Lightning Crafter+Skirk Prospector=infinite damage combo.

I think that Legion Loyalist could be a good 1x for you (maybe replace a Skirk Prospector? Give those Goblin Piledrivers trample and stop chump blocks.

Grenzo, Havoc Raiser is worth considering imo. I think 1x of him will start popping up in legacy decks.

I like and run 2x Ancient Tomb, but people who play gobs have mixed feelings about them.

Boseiju, Who Shelters All?

Boggart Mob can get pretty out of control with Krenko, Mob Boss and the champion effect lets you retrigger a creature like Goblin Matron or Goblin Ringleader. Same with Lightning Crafter.

Sparksmith used to be popular for larger removal, but he hurts like hell. Might save you against reanimator decks and the like since you get more than one use out of him, unlike Gempalm Incinerator.Looks like fun!

anton6776 on Kitchen Table Alesha

1 month ago

Maybe Reveillark. Also I'll second Master of Cruelties, that's almost a necessity. Karmic Guide is really good. Murderous Redcap, Duplicant, Grenzo, Dungeon Warden

malfeischylde on Gobby Gobby Goooooo!!

1 month ago

I recently also brewed a rb gobbos list with Grenzo, Dungeon Warden as my general. I'm going to be writing up the list later tonight I'll link it to you when I do. So much fun, if a bit casual.

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