|Commander / EDH||Legal|
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|From the Vault: Legends||Mythic Rare|
|Promo Set||Mythic Rare|
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Doran, the Siege Tower
Legendary Creature — Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
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Doran, the Siege Tower Discussion
1 day ago
I've been thinking of adding oketra to my fiance's Doran, the Siege Tower build. She's a mana dump and potential beater. The deck runs ~10 boardwipes which makes it interesting. She'll survive them; but no guarantee of three other creatures
I pulled an invocation version... which I can trade to you if you like. I'm sure building around her is powerful. Mentor of the Meek immediately comes to mind. Paying for a 1/1 and draw card isn't bad in mono white
1 week ago
I was doing some digging into the goblins, Krenko and what not. Should I maybe consider Wort, Boggart Auntie? She gives me the same kind of goblin-y-ness, but I can survive a longer game and maybe rebuild if things happen. Doran, the Siege Tower kinda looks neat, but Idk maybe gotta play around with build ideas. Karametra, God of Harvests actually seems to be pretty strong, I've seen a lot of enchantress builds, (They seem the strongest) but She's a solid midrange do everything value engine. So I gotta play around with her or just use something along the lines of the Professor at tolarian community college's version (yet another enchantress one). It was a huge scary value engine.
I'll soon have it narrowed down, and bring the options to a new post, but I honestly wanna hear opinions on Wort?
1 week ago
Thank you guys, Sorry I haven't replied. I had to go to the hospital, passed out because of a concussion, I'm alright. Any who, away with my life back to MTG Commander.
Ok so DrLitebur Krenko/Purphoros are both great options, I was leaning to Grenzo, Havoc Raiser. Though obviously Krenko would probably be more effective. Riku of Two Reflections Is something I should have mentioned, there's a guy in our playgroup that plays him, I just forgot cause he's not always there.
schmugluglu Brion Stoutarm is pretty cool, but honestly I just don't feel like I would enjoy it.
OMG Unlife you track me don't you? Sidisi and Skittles are both commanders I've tried to make on TappedOut, Sidisi is soooo cool, but most of friends run graveyard hate, the only one that doesn't is animar. Skittles on the other hand, has infect, he's 100% cool and really strong. Though my playgroup stays away from Infect as an honor rule.
Flagellum Boy you got a couple to list here. I've already mentioned Purphoros, but you got more there to talk about. Talrand, Sky Summoner he's one I've never fully considered, lot's of creatures and let's me play with things in terms of what spells I use. I'll play with building him a bit, and see if it pops. Zada, Hedron Grinder is pretty interesting but one of my players tried to make Zada before. It didn't do very well, I'll ask him if I play around with it. Moving on. Doran, the Siege Tower OooOooh I always thought of him as the "Treefolk Guy" but I suppose you could play him a pseudo aggro and messing around with some stuff, I'll do some digging. Edric, Spymaster of Trest I've considered him, using unblockable stuff and beastmaster ascension, I legitimately feel I would use Ezuri over him, but edric would be a member of the 99.
Ok so thank you guys I will write more of these down
Thank you all, you're all awesome
2 weeks ago
Budget Friendly Decks:
Talrand, The Sky Summoner: simply fill with counters and other instant and/or sorceries and attack with your drake army. Runechanter's Pike is a good addition as well as Bident of Thassa/Coastal Piracy.
Purphoros, God of the Forge: Have to second this one as I main this. any token spell makes quick work on your opponents. Goblins have the most synergy simply for things like Skirk Prospector, Goblin Recruiter, Goblin Matron, ect. In other words goblins offer tutors for other goblins and are also very prolific.
Karametra, God of Harvests: She is actually pretty darn fun. I built mine quasi-group hug with Heartwood Storyteller, Rites of Flourishing, and Horn of Greed simply for extra card draw and the latter we will abuse to no end. She flies under the radar until your Llanowar Elves and whatnot produce 20+ lands... She also works great as a Landfall general but I wouldn't focus on it. Oh! and she works great with Panglacial Wurm; no one expects a 9/5 trample to get whipped out of nowhere simply for casting Llanowar Elves.
Zada, Hedron Grinder: goblin tribal. All you have to do is throw out a bunch of goblins, cast a cheap cantrip or two (like Accelerate and/or Balduvian Rage) on Zada and in no time you'll have 20+ 26/26 trample, haste goblins and more cards than you know what to do with in hand.
Doran, the Siege Tower: Can be built several ways: goodstuff (albeit more expensive), treefolk tribal (not my cup of tea, very limited), or big butts attack. The latter can be done easily on a budget using cards like Yoked Ox or Tasseled Dromedary. Doran himself is about ~$10 but that can be the most expensive card in the deck.
Edric, Spymaster of Trest: I feel dirty suggesting this one. Add in mana dorks, cheap evasive weenies like Scryb Sprites or Gudul Lurker. Ideally skip all the 2-3 drops, the first 2 turns you want to drop 1 drops so on turn three when Edric comes out you can attack to net cards. As mentioned earlier with Talrand, Coastal Piracy/Bident of Thassa act as Edric replacements. Most people have caught on to his shenanigans by now. You could over time upgrade him too adding in extra turn spells and ways to return them to your hand (like via Eternal Witness).
2 weeks ago
First, I find most rules to be obvious and my third ever game was against a casual stack exploitation deck of my buddy's that was 2 cards off from a deck that became popular in modern a few years later; Titanbloom. I understood what the deck did perfectly without explanation beyond just having to read cards. This does not mean I am an asshole to people that do not perfectly understand the stack and priority because I feel "obvious rules are obvious". So if you have nothing to contribute please don't comment.
Second, if for some reason you feel "lol, dumbass" is contributing please be sure that the rest of your post is 100% correct. The only one of the three things you listed that matter to it being combat damage is the fact that creatures are the only things that do combat damage. If I were to cast Pit Fight in combat because I had combat only buffs I wanted on the creature it isn't magically combat damage. Combat damage is not all of a sudden not combat damage because Doran, the Siege Tower is out. The ONLY thing that matters for determining if something is combat damage is that it was dealt by an attacking or blocking creature as a turn based action during the combat damage step.
There are MANY things that can or do deal damage during combat and not all of them are combat damage. It is understandable that someone is unclear on if an ability changes it from combat damage to just damage during combat. So please for the love of god just follow Wheaton's law.
3 weeks ago
Is this mostly casual or competitive?
If competitive, you pretty much need to run at least 1 Assault Formation. Virtually every competitive deck will immediately remove your Doran, the Siege Tower from the field. Even when Spellskite wasn't a 4/4, it was OP. It also protects your Doran and massacres Infect, Burn, Bogles, and formerly Twin (may it rest in peace). Tower Defense is an amazing finisher as mentioned before. Your choice to max Birds of Paradise is great; they shore up your weakness to flying, and are the most powerful dork to begin with.
Most of my suggestions are the same as tournament finishes for Modern Doran, FYI.
3 weeks ago
Assault Formation/Doran, the Siege Tower decks are always fun! I'd suggest any form of trample to get the massive amounts damage through. Rancor or Primal Rage are 2 different and relatively cheap approaches for example. +1