Doran, the Siege Tower


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Legends (V11) Mythic Rare
Lorwyn (LRW) Rare
Promo set for Gatherer (PSG) None
Promo Set (000) Mythic Rare

Combos Browse all

Doran, the Siege Tower

Legendary Creature — Treefolk Shaman

Each creature assigns combat damage equal to its toughness rather than its power.

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Doran, the Siege Tower Discussion


3 days ago

PS. I did move By Force in from sideboard just because I did not really have/know any better options right now (and because meta). So those two are the ones that I am unsure what to do with. I feel like I dont need Doran, the Siege Tower in the sideboard or in main since my win con is Mill or to win with Assault Formation. I'm thinking of moving in Stony Silence instead of By Force just for now until I figure it out. DS.

Khunjund on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

3 days ago

When planning a mana base, you need to find the most demanding cards to cast in each of your colours, then make sure you have enough sources of each colour to match those requirements. Frank Karsten wrote an article showcasing these requirements, if you don't want to bother with hypergeometric probabilities. It's often acceptable to be a few sources short, depending on the situation. For example, in your previous list, you had Wall of Frost, which normally requires 19 blue sources to reliably cast on turn three, but my previous suggested mana base had 17 sources, since this card wasn't integral to your game plan, and the rest of the colour wasn't as demanding. (Looking back, I could even have shaved off a few more, since it was a singleton.) Lands count as one source of every colour they produce, and you can count fetchlands as five-colour lands, if you have the right shocklands to go with them. For basic lands, the guideline I generally follow is: if I had all the basic lands in my deck in play, and no other lands, would I be able to cast every single spell in my deck?

Looking at your revised decklist, the mana base I would suggest is the following (cutting two Wall of Vines for two lands):

2 Breeding Pool

3 Forest

2 Hallowed Fountain

1 Island

4 Misty Rainforest

1 Overgrown Tomb

1 Plains

1 Stomping Ground

1 Swamp

2 Temple Garden

4 Windswept Heath

As you can see, this list has 17 sources of green (higher than the minimum 14, but helpful in case you need to cast Chord of Calling with few creatures), 13 sources of white (this is one short for a turn one Perimeter Captain, but it's only a two-of and other one-drops take priority), 13 sources of blue (one higher than the minimum 12 to help transmute Drift of Phantasms without creatures, but a reliable transmute would require blue sources), and 10 sources of black (one higher than the minimum 9 because of Doran, the Siege Tower in the boardI would go up to 12 black sources had it been in the main). I assume the two copies of By Force are a meta call. You didn't need sources other than your creatures for this when it was in the board, but if it's main, then I suggest putting in one Stomping Ground (or Cinder Glade; again, all dual lands can be substituted to fit your budget).

It's pretty old, but you can check this video for an example of the application of the principles listed above. (Keep in mind that, since he goes by experience rather than mathematics, his numbers are a bit off; e.g. you should have around 16 sources of red to cast Stormbreath Dragon on turn five.)

In any case, by taking Doran, the Siege Tower out of the main and upping the number of copies of Freed from the Real, I assume you're transitioning from a beatdown plan primary with a backup combo to full-on combo with a beatdown secondary in Assault Formation, in which case I recommend you swap out Wall of Vines for Wall of Shards.

acedev on Suddenly! Trees!

1 week ago

I would consider Collected Company and/or Mutavault to slam things into play, and to add some extra 'creatures' into the deck.

An another note, instead of splashing for Doran, the Siege Tower, you can run Assault Formation. Lastly, if you have flex spots for buff spells, I would consider Tower Defense.

For sideboard I would definitely consider Grafdigger's Cage and/or a Damping Sphere. These cards are color-neutral and can be brought in against many decks as well as hose rivaling tribes such as the Tier2 Merfolk decks.

If you feel like splashing green, Murmuring Bosk offers Path to Exile, Stony Silence, Rest in Peace, Suppression Field, and so on.

I hope this helps you.

5c0r910n on "Walls"

2 weeks ago

ya think it would be worth it to run Doran, the Siege Tower as the commander, or is the 2 extra colours worth it? Never mind just remembered that walls can't attack lol, but 4 real, why not child of alara(too expensive?) or some other five colour commander?

KingofCorns on KingofCorns

1 month ago

Doran, the Siege Tower, do I try defender/treefolk or something more group slug? (Like Gaddock Teeg, minus Gaddock Teeg)

enpc on Need advice on fun mechanics ...

1 month ago

link for the lazy:

Tree Fungus Among Us

Commander / EDH* Zethnos


Personally I like Ghave, Guru of Spores a lot better than Doran, the Siege Tower as he does more. Doran is a fairly boring commander as he just sits on the battlefield, plus he's better suited to defender-esque type decks.

OriginLeon on ✨✨Doran's Evolving Woods ✨✨

1 month ago

Quantuman69 continuing...

This version with Zur the Enchanter has a little advantage against some tokens deck if you can put him on the table quick enough, because you are able to fetch a Detention Sphere getting rid for good of all of them at once. This is more of a toolbox version so the sideboard options you get on the second match usually have a better chance of really entering the battlefield.

Against classic Tron you have some tools the regular version does not have, such as Spreading Seas, Detention Sphere and Gaddock Teeg, but there is also the disavantage of no explosive attacks. Generally is not a bad match (unles Ugin, the Spirit Dragon comes in.

Also another not-so-good match I forgot to mention is mill decks, since it heavily disrupts the toolbox affect of the deck, as well as nullifies the Treefolk Harbinger usefullness.

All in all I think this is version is not necessarilly more consistent than the original Doran, the Siege Tower's Tower Defense deck (because that depends on your meta), but it is definitelly more versatile.

OriginLeon on ✨✨Doran's Evolving Woods ✨✨

1 month ago

Quantuman69 thank you for you comment and your support. As well as matchups go, I'll write a quick description for the ones I remember:

Good matchups for me:

  • Most of the multiple creatures aggro decks in general, maybe a little less burn decks since I already hurt myself quite a lot with fetches and four color curve. This deck holds quite the punch from non-flying aggro-based because of the high defense. Against Zoo it works quite well. Another good example is 8-whack, because since most goblins have a little higher power AND the bonuses thei gain are mostly power only, it has no effect if Doran is in play.

Average matches worth mentioning:

  • Auras and infect. Theese are delicate ones. I run little disruption in this version of the deck, but I also run 3 Spellskite on main deck, plus a Ghostly Prison on the sideboard. Mainly because of those cards I have good support for theese even first match, but I have to mind my mulligan choices.

  • Lantern control. This is a really annoying deck agains aggro-combo decks, and it can disrupt my game controlling my top. But the good thing is most of my creatures will be able to attack when Ensnaring Bridge is in play.

  • Affinity - This deck is really fast and delicate because of that. But I have a little advantage. The artifact creature that has battle cry and also Cranial Plating does not bother me at all, as they have no effect with Doran, the Siege Tower in play.My biggest problem here is the infect land, and also for that I run Spreading Seas on the sideboard.

Bad matchups:

  • Control: This is my most hated matchup, since My deck has a combo-like behavior needing Doran, the Siege Tower or Assault Formation to be in play every match if I want to win, but with no quick explosive win-con. Keeping them protected from removal with Spellskite and from sweepers with Gaddock Teeg and Selfless Spirit is key. (they are in main deck mainly because of this)

  • Death's Shadow: This is a complicated match, since the deck has too much control and at the same time big creatures I cannot afford to block. First matches are hardly won, but for second one i have Chameleon Colossus, and if he arrives there is little the opponent can do (example: Liliana of the Veil).

If I remember others worth mentioning I'll add it later. Good luck!

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