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Creature — Cat Cleric
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Leonin Abunas Discussion
2 days ago
I'd definitely run Darksteel Citadel for sure. I would also cut the interactive cards like Pacifism , Path to Exile , Leonin Abunas and Lightning Bolt for more artifacts to sac to kci, specifically ones that can draw cards like Chromatic Star , Chromatic Sphere , Terrarion , and Mind Stone . They are good things to sac to kci because they keep drawing through the deck. I've also seen lists that run Pia's Revolution which was pretty powerful.
2 weeks ago
Great, I have built it and it's lots of fun. I made some changes based on my matches.
Krosan Verge - put Mutavault instead.
Helm of Kaldra
Mask of Avacyn
Sword of Kaldra
Masterwork of Ingenuity - I don't have it, will buy.
Asceticism - I don't have it and put Privileged Position instead.
Leonin Abunas - Privileged Position can protect kitties' toys.
Prowling Serpopard - I haven't seen someone counter kitties, so I put other things.
Raksha Golden Cub - Too big, I put Taj-Nar Swordsmith instead.
Steppe Lynx - I prefer Loam Lion, Steppe Lynx needs landfall.
Hunting Cheetah - I don't have it, will buy.
Teferi's Protection - I don't have it, will buy.
1 month ago
I've used Karmic Justice in the past as a removal deterrent, but it's useless against exiling removal.
1 month ago
Tutors are always a good option, but I didn't add any because of the strong card draw engine that is possible through the KCI basis. The protection is something I forgot about mostly, because most of the permanents are expendable. There is Avacyn, Angel of Hope and Darksteel Forge, but adding more protection is never bad. Beside counterspells in white, like Rebuff the Wicked, Dawn Charm, or even Warping Wail, I think blink spells could be used, such as Cloudshift, but I'm not a fan of such protection without an Isochron Scepter. Beside that, theres no extra value gained from them. I wouldn't use Whispersilk Cloak since it gives your creature shroud, but instead stick whit hexproof with Mask of Avacyn or Swiftfoot Boots. You can even go a step further and add an Leonin Abunas, but I think the deck doesn't need too much protection, beside the combo.
2 months ago
Batterskull is the most powerful living weapon.
Blackblade Reforged offers a P/T boost that scales with the game and can enable Balan to one-shot.
Hammer of Nazahn provides indestructible and auto-equipping.
Inquisitor's Flail stacks with Balan's double strike.
Sword of Fire and Ice is the best Mirran Sword and is worth acquiring a copy. P/T boost, hard card draw, damage, and protections can't be beat.
Sword of the Animist is a tutorable land ramp engine.
Expedition Map tutors for one of your utility lands.
Austere Command and Cleansing Nova are excellent options for sweepers. Using artifact sweepers in an Equipment deck may seem counterproductive, but it's necessary to keep your opponents' own artifact shenanigans in check. Spot removal can only do so much against multiple players.
Remember the Fallen is a great recursion spell.
Buried Ruin is artifact recursion that only takes up a land slot.
Kor Haven is an effective threat deterrent.
Mikokoro, Center of the Sea is a cheap card draw engine.
3 months ago
This is much better.
I still have a few suggestions though.
- I don't clearly see any win conditions other than a normal beat down. So you're either a genius or I'm missing something.
- I recommend adding some "insurance" for your vehicles in the form of Darksteel Forge and Leonin Abunas.
- For a lot of crew quickly I'd suggest Midnight Guard + Presence of Gond it also helps with the life gain upon entry you have.
- What is your plan for Altar of Dementia?
I love the name change BTW.
4 months ago
Hey man, here are my thoughts
First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.
Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.
Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).
Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:
Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)
Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)
Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)
Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)
Qasali Ambusher (This creature just isn't impactful on its own)
Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)
Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.
Let's look at some creatures that might improve your deck.
Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)
Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)
Odric, Lunarch Marshal (Makes one threat into a whole team of them)
Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)
Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)
Grand Abolisher (Gives you a lot more control over combat on your turn)
Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)
Indomitable Archangel (As above, but it also has flying, which makes it even better.)
Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)
Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)
Mother of Runes (Good for defending from removal or getting a creature through combat)
Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)
Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)
Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)
Mentor of the Meek (More card draw since most of your creatures are cheap)
Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)
Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)
Silverblade Paladin (The ability to give another creature double strike is fantastic.)
Steelshaper Apprentice (Weird card, but lets you get what you need.)
Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)
Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)