Leonin Abunas

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Archenemy Rare
Mirrodin Rare

Combos Browse all

Leonin Abunas

Creature — Cat Cleric

Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

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Leonin Abunas Discussion

VD_D on Gear's to the Good Times (nonbudget)

2 days ago

Leonin Abunas... forgot that card exists. I'll replace it with Indomitable Archangel, as he's just a better version of that, for the purposes of this deck anyway.

Also added Tolarian Academy (another card which I forgot exists :p)

TheTindell179 on Gear's to the Good Times (nonbudget)

2 days ago

Leonin Abunas has always served me pretty well, as an extra instance of protection for all artifacts is nice.

Next, if you're looking for a groan inducing pun-name, how about "Gear's to the Good Times"?

Gamer101Reborn on (PLZ HELP) EDH Mono-White Budget Sram Voltron Deck

4 days ago

schaning27, do you think I should take out Leonin Abunas for Indomitable Archangel (I already have angel but I only think I need one). Plus, Angel is cheaper...

deemberdom on Breya..... Because why not?

1 week ago

I like the deck! I've been trying to design a Breya deck as well. I have some cards to consider:

Daretti, Ingenious Iconoclast - gets you more artifacts and/or removes things

Vandalblast - just an amazing card, can win you the game or get you back in it

Swords to Plowshares - can get rid of creatures that Breya can't deal with

Padeem, Consul of Innovation - adds redundancy with your Leonin Abunas, plus he might draw you some cards

Dack Fayden - steals artifacts or loots

Korlus on Kitties!!

2 weeks ago

Terrible cards:

Creatures:

Artifacts:

Enchantments:

Lands:

Bad cards:

Creatures:

Instants:

Enchantments:

Sorceries:

Fine cards:

Creatures:

Artifacts:

Lands:

Good cards:

Creatures:

Artifacts:

Instants:

Enchantments:

Lands:


You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:

Hedron Archive, Mind Stone, Marble Diamond, Worn Powerstone etc.

Other cards you may want to consider are:

White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.

I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.

Avianblu on Sharuum, Collector of Artifacts

3 weeks ago

@samskinburg

Get Leonin Abunas out with Shielded by Faith (and hopefully something else as another option I'll be able to find, maybe Darksteel Plate) on him to protect my Darksteel Forge with that added padding, so my opponent has to use more removal to get it out of there in steps. Hopefully before that I have some big scary artifacts that will scare my opponents enough to get them to use their removal up. Until then, Myr tokens and Myr combos to keep them occupied, Altar of the Brood helping that out. If the Darksteel Forge thing doesn't work, Aetherflux Reservoir is a pretty scary threat. A few deathtouch flyers, and some healing creatures to add to the mix. Sharuum and Hanna get me stuff back, Metalwork Colossus keeps bouncing back.

Basically, I'm trying to overwhelm in a couple areas, whether by myr creatures getting big and swinging for a lot (idk how quite yet), forge combo, big colossus, or big artifacts. It may not work, heck, I'm still sort of new to the game, bu I'm still up for suggestions! :D This may not work 100% of the time knowing commander, but for a casual player like myself, this is fun to make and plot with. It's still a work in progress~!

Oboga on How to be a Jerk

3 weeks ago

Well, I won't put in the Citanul Flute package for a few reasons.

1: To be able to just grab the zero mana creatures, and Citanul Flute itself, I'd have to take out 6 cards, which I don't really have space for.

  1. I can already untap everything pretty consistently. When actually playing the deck, more than half of my mana past turn 4 or 5 is from artifacts, and that ratio just increases as the game goes on. The effect of that is that essentially any card that costs 4 or less is essentially free to cast (since I untap all the mana I used), making the Citanul Flute thing not actually very useful.

  2. Pretty much all the zero mana cost creature are dead draws any time I don't have Paradox Engine in play. I can see why you'd use them with Arcum Dagsson, since they enable him to tutor, but they'd have no other use in this deck.

With that being said, I do think that the ability to raise the mana cost of stuff is nice. I think I'd rather go with Lodestone Golem though, since it gets harder to kill due to Darksteel Forge and Leonin Abunas, and most importantly, it's ability dodges artifacts rather than creatures (if you notice, I have a lot more creatures than artifacts).

Thanks for the suggestions.

Kamerot on Argentum

3 weeks ago

First off, thank you for the huge compliment, I'm honored.

Second, I love Sharuum, very fun commander that you can do a lot of. I'm just gonna list cards that pair well that you can use to help build your deck whichever direction you choose. Grand Architect - great card for generating mana, has several combos to create infinite mana.Padeem, Consul of Innovation - protection and card advantage. Leonin Abunas - protection. Sydri, Galvanic Genius - can give deathtouch and lifelink to your creatures also creates chump blockers if you ever need it. Reprocess - card advantage, pairs well with Sharuum since you can get them back. Retract - protection against wipes. Training Grounds - since you have a lot of activated abilities this will help cut costs. Flickerform - combos with sharuum, any other type of card that does this works well too. Sorin Markov - gives you redundancy with Magister Sphinx.

I agree with everyone else about running as many multi lands as you can even if they aren't great. Having the right colors helps so much. And I'd definitely find a way to get cheap 1/1 creatures into play like ChinoEX said, servos or myrs will net you a lot of mana early on and since you're running Kuldotha Forgemaster, they work perfect for fodder.Hope this Helps, good luck!

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