Final Fortune


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

Combos Browse all

Final Fortune


Take an extra turn after this one. At the end of that turn, you lose the game.

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Final Fortune Discussion

BMHKain on Avacyn Breaks Boros so hard everyone hates it more

59 minutes ago

Actually, this is the real version. Disregard the previous post...

Some rules of thumb:

  1. I need a wincon by an early enough turn.

  2. The overall CMC of this deck after this needs to be <2.00

  3. I found counterspells in both colors. Anything else?

  4. Final Fortune, & Glorious End are there on purpose.

  5. Please do not see Boros as crap. I haven't gotten any suggestions from a free radical cEDH player yet who isn't afraid to break boundries.Any suggestions?

Deco95 on Kess Final Storm

3 days ago

Sgtpopnfreash, both Snapcaster Mage and Mizzix's Mastery Improve Intuition plays and enable recasting Yawgmoth's Will and Wheels from the grave even without kess, which is a good redundancy in this case. I'd probably cut one of them if I had Timetwister and Candelabra of Tawnos.

I've add Final Fortune to improve my Ad Nauseam and Doomsday plays. I'm actually testing it and I believe it can find its slot even without Sundial of the Infinite. Have you ever considered it?

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

6 days ago
  • Arcane Denial is fine to replace, I just like it for the draw to be honest. Remand is a nice replacement.

  • Azami, Lady of Scrolls has always been really valuable imo. I've never been upset to draw her and I think she is one of the better draw outlets in the deck.

  • Swapping Goblin Bombardment with Impact Tremors is a good idea. I may do that as well.

  • Scepter is fine to imprint pretty much anything on. A counterspell presents a huge deterrent for our opponents, cantrips are always nice, etc. I might put Final Fortune in the deck for a really easy infinite turn combo.

Zultor on Inalla, Aetherworks Wizardist

3 weeks ago

Sorry about the delay, been without net for the past two weeks, but yeah, it's as shawn says, the exile at the next end step only procs one time, then it is exiled with the sundial, allowing you to have the tokens forever. this can also be used with other effects that have a negative "at the end of the next turn" that can be abused with this like Final Fortune

dogisgod on Kess-t all the spells

1 month ago

While Final Fortune seems good, it's going to sit dead in your hand until you're about to win, and there's no reason to use it then unless it's part of your win-con.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago

Hey Pygmyrhino990! Glad you like the deck. I can go over each of the cards that are over $5 and explain why I think they're replaceable or not.

  • Chromatic Lantern is one of the best mana rocks in the game. The ability to get all of our colors online whenever we want is really great, especially since some of our strongest cards like Arcanis the Omnipotent, Dualcaster Mage, and Necropotence are all color intensive. I would likely just replace this with another mana rock if it were to be taken out.

  • Cyclonic Rift is an incredible one-sided board wipe. I would say that this card is a blue staple and that nothing can compare to it; if you want to run something like Devastation Tide, it could work, but it would be far less effective for a number of reasons.

  • Drowned Catacomb is just a pretty good land. You can replace this with a basic or enters-tapped dimir dual (such as Jwar Isle Refuge) depending on how fast your version of the deck is if you build it.

  • Gamble is a decent tutor that can pick up anything. For a much slower but more reliable tutor, there's always Diabolic Tutor.

  • Kess, Dissident Mage is a powerhouse. She can recur our cantrips and, on our turn, protect us if we're trying to combo and have a counterspell in the yard. If you don't own her, there really isn't a great replacement that does the same thing. Izzet Chronarch isn't too bad if you want more recursion, but Kess is just too good to give up in my opinion.

  • Kindred Discovery is a decent draw engine that can really help us get online if we make a lot of copies. A replacement for this could come in the form of a straight up draw spell such as Opportunity or a political enchantment such as Curse of Verbosity. The slot is really up to you though, as the card isn't necessary for the deck to be good an can likely be swapped out for whatever you would like.

  • Mystical Tutor is another blue staple that I don't think has any great replacements. Just a solid card overall.

  • Necropotence is the single best draw engine in the game. I almost always find a win very soon after it resolves. The best replacement for this is probably Phyrexian Arena; it's slow but consistent draw.

  • Nykthos, Shrine to Nyx is a decent land that can probably be replaced with another land of your choice.

  • Paradox Engine is one of the main cards in this deck and one of the main ways we can accidentally or intentionally land a win. I can't think of anything that would replace this.

  • Patron Wizard is a really annoying card that does a LOT of work. It's incredibly expensive, though. There isn't really another card that has a similar effect, but you could try to run another counterspell or maybe play around with Ixalan's new Siren Stormtamer.

  • Reliquary Tower is another EDH staple that is probably fine to replace with any land of your choice.

  • Rhystic Study is a solid tax effect / draw engine that will be very annoying for your opponents. It's one of the better consistent draws in blue. This can be replaced with an upkeep extra draw effect such as Monastery Siege or another straight up draw spell if that's more up your alley. Merchant of Secrets is slow but not atrocious.

  • Sensei's Divining Top is just great fixing. I would try to pick one up when you can, as it has done wonders in most of my decks. If you don't want to spend the money, Sage of Epityr might be worth checking out as a one-time Top that filters garbage if we have some of our scry effects up.

  • Sigil Tracer is recurrable copy effect that can also hit our opponents' spells. It is a bit mana intensive, though. I don't love this card and you could play something like Wild Ricochet or Reverberate instead if you like the copy effect. If not, you can replace this with pretty much anything.

  • Sulfurous Springs is another good dual land that can be replaced with another land.

  • Thran Dynamo is just a big mana rock that can be replaced with another artifact that taps for multiple mana, such as Worn Powerstone.

  • Toxic Deluge is a solid board wipe that is cheap and gets around indestructible. You could try playing Languish or a destroy wipe such as Necromantic Selection or Kindred Dominance instead.

  • Wanderwine Prophets is an insanely annoying one card infinite turn combo if you can land it. It isn't integral to winning the game, however, and if you want another way to get infinite turns you could always replace it with Final Fortune (imprint Final Fortune on Isochron Scepter, at the end of the next turn use Sundial of the Infinite to avoid the lose the game trigger, repeat). If not, it can just be replaced with another high value wizard such as Havengul Lich or Vindictive Lich.

SufferFromEDHD on Scorching Winds

1 month ago

Great deck. Really liking the huge Sunforger toolbox. Just a fun suggestion I've been fooling around with recently: Gideon of the Trials with Final Fortune, Glorious End and Reito Lantern. Endless Boros control!

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