|Commander / EDH||Legal|
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|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
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Take an extra turn after this one. At the end of that turn, you lose the game.
Final Fortune Discussion
3 days ago
Sundial of the Infinite allows you to end your turn on the spot and saves you from not losing to stuff like Final Fortune and I need cards in boros colors that can end the tuen and save me from losing
3 weeks ago
is correct regarding Sundial of the Infinite - the reminder text clearly states that "'until end of turn" effects end."
You're getting it confused with a different set of abilities--triggered abilities that occur at the end of your turn, or delayed trigger abilities, such as the delayed trigger on Final Fortune , which is placed on the stack. The trick is to use Sundial when the ability you wish to remove is on the stack, taking advantage of the "Exile all . . . abilities on the stack" language. Effects that simply wear off at the end of turn, without a resultant delayed trigger, do not use the stack--hence their different treatment in Sundial's reminder text.
1 month ago
This looks fast! So you don't ever use the ult I see. You just just go for the win. I like it.
I would recommend Final Fortune . Might for you all in style.
1 month ago
Hi McToters, thanks for great suggestions!
First of all, I really like Goblin Engineer . Don't know how have I missed that one. Recursion and tutor on one card seems great. I'm going to have to squeeze that in the deck.
Final Fortune looks fun and great for our casual meta. I'm gonna consider it.
Hoarding Dragon is 5 mana and the deck is already a bit more expensive than I'd like.
Glad you liked my list!
1 month ago
Hey great list! Final Fortune is a personal favorite, and you’re already running Sundial of the Infinite so you wont lose the game on the extra turn when you activate it ;) Definitely not for every deck but something janky and fun to pull off in a casual atmosphere. Glorious End also contributes to keeping some tokens as well but not as good as Sundial. Hoarding Dragon is a not as good artifact tutor, but a great option for casual play. Maybe worth trying. The new Goblin Engineer could be nifty for this deck as well. Not sure if you struggle with card draw but Daretti, Scrap Savant could help in this regard and would contribute to Goblin Engineer ’s handiness. Same with Scrap Mastery . It would add some graveyard recursion overall which I’m not sure you would want to bring the deck that way. It does add artifact synergy though since you are running so many.
Anyway, love me some Valduk! The Sundial combo is one of the coolest ones in Magic IMO. +1
1 month ago
Hey ho, if you agree and are still going, I'll add some more :
I might come back later if this list is still expanding. Feel free to reach me for any question or explanation if needed.
1 month ago
I really liked Scour from Existence , and it will probably make it's way back in if no solid removal comes out in MH.
I would only run Final Fortune type effects if you do the Sundial thing. In place of that, I would give Aggravated Assault a try. Your deck and the changes you are talking about would allow you to make more mana than I can, which would mean infinite combats if you start with enough tokens and OG Krenko on the board.
Kazuul tokens for Ashnod's is definitely a huge plus. You're making me want to run it again! Haha.
Harder to remove is exactly why I run Fervor over Hammer, my playgroup has a good amount of artifact hate, which is also why I have leaned out my artifacts over the years.
The deck, and monored period, has the hardest time with card advantage. Unfortunately the best cards red has access to fix that are artifacts or wheels. Mind's Eye or Slate of Ancestry are probably the two best artifacts. Having Rings, Bracers, and Goblin Welder definitely make Burnished Hart more potent, I've just always had great luck with it, and ran Sad Robot for a while and never really felt the impact to the same degree, but I didn't have any artifact recursion. I am also thinking about Feldon again, I don't think I gave him enough time to try to work.
1 month ago
Well I've been agonizing over it and I think I'm going to take out the Lattice anyway. It only exists to enable combos, which seems kind of like a dead card, plus it has negative synergy with Blood Moon and its Magus.
I really like Thran Dynamo , but have you ever considered that Basalt Monolith goes infinite with Rings of Brighthearth ? Not that we really need infinite mana but it's just an extra interaction that can help us cast our spells with limited mountains at our disposal.
Tbh with Lattice going away I will probably get rid of Goblin Welder . And undeniable solid card, I hardly get to use him like I would like to. I do encounter a ton of manarocks at my LGS and in my playgroup so I may keep Treasure Nabber , but all he usually accomplishes is painting a target on my head, so he may get scrapped later. With that being said I think I see the potential for Scour from Existence more than Spine of Ish Sah . Being able to stop things at instant speed is just too important. My LGS is flooded with reanimation, and being able to exile a critical piece at a critical moment is more valuable to me I think.
Final Fortune is definitely something I will consider, since often times all I need is one more turn to end someone before they catch back up and blow be back to where I can no longer compete. But I also can't really find anything else I want in that has synergy with Sundial of the Infinite so that and Sundial is probably out.
I like Kazuul, Tyrant of the Cliffs better I think, I get to sac those creatures with Goblin Bombardment and Vicious Shadows will trigger off of them as well. Also triggers Purphoros, God of the Forge and Impact Tremors .
Why Burnished Hart over Solemn Simulacrum ? I would think because of the two mountains that Ib Halfheart, Goblin Tactician can immediately utilize but I feel like card advantage is something this deck needs. Also Simulacrum is ridiculous if Feldon of the Third Path finds his way back into the deck, which I think he deserves because he can recur more Haste effects, ETB goblin triggers, and also works awesome with Rings and Illusionist's Bracers . He's just 6 mana for all of that which is a little hefty.
Final Fortune occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%