Final Fortune

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Seventh Edition Rare
Classic Sixth Edition Rare
Mirage Rare

Combos Browse all

Final Fortune

Instant

Take an extra turn after this one. At the end of that turn, you lose the game.

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Final Fortune Discussion

Ender666666 on Grenzo ft. DJ Doomsday | Competitive Primer

3 days ago

I don't have a Blackcleave Cliffs at the moment so was looking for a substitute... Settling in on Gemstone Mine. The way I see it, it ALWAYS comes into play untapped, It gets us any colour, and the limit of 3 uses doesn't REALLY matter when we expect to be comboing off at that point. Thoughts?

As mentioned before, I am testing out Final Fortune instead of Burnout, but have yet to draw it, so therefore have nothing to report.

Friday Night I played 3 matches with this deck and won every round, including a turn-3 win against a very tuned Ydris-Storm deck. Overall I'm loving it and am having excellent results

StopShot on Dark Phoenix, Who Frowns At Fun

4 days ago

@foxboy93, for Hexproof I'd recommend pairing with Impact Tremors or Zulaport Cutthroat. That aside I feel even if you're to go for the kill with a sac engine you should be running Goblin Bombardment and give a moderate consideration to Blasting Station since its still better to win ten times out of ten than nine times out of ten, but I'm incredibly picky so its just my perspective on the matter. I just don't like small loop-holes that ruin the combo you assembled.

I feel like a non-graveyard based combo is a really big question to answer. If your deck generates mana like no ones business I'd recommend Mana Echoes + Myr Matrix for the slow terrifying kill your opponents can't stop. Another cute one is Sword of Feast and Famine + Aggravated Assault and if you're really banking to have every hit connect I'd suggest putting in Key to the City, Darkest Hour, Break Through the Line, Nether Traitor, and Mogis's Marauder. If you want a combo that involves putting in even smaller spells you could try risking it to build Isochron Scepter + Final Fortune + Sundial of the Infinite in which Shred Memory would be a good friend of yours which tutors any of the pieces of this infinite turn combo. My personalized non-graveyard combo is Kiki-Jiki, Mirror Breaker + Thornbite Staff and then take any creature and a Goblin Bombardment to sac the token copies infinitely.

Ender666666 on Grenzo ft. DJ Doomsday | Competitive Primer

1 week ago

What about a card like Final Fortune to snag us an extra turn to "go off"?

krackhour on Lose - Turn 1 Edition

1 week ago

I'd prolly get rid of most of the land except red, throw in Lotus Petal, Simian Spirit Guide and either or both Final Fortune / Last Chance. Street Wraith and Gitaxian Probe so you can cycle to the much needed pacts on your first turn. It doesn't really matter you'll more than likely get a pact on the first 7 or a mulligan. GG - you win! Great way to mess with people : )

krackhour on Red doesn't suck in CMDR

2 weeks ago

I personally luvvv goblins in EDH, don't listen to the BS others put out about it! +1 from meee!Here's some cards that come to mind when I look at this deck - not really suggestions - cuz I like it the way it is!Could throw in a Great Furnace and Kuldotha RebirthA Goblin Marshal is always nice with lackey and instigator, it's decent mid game as well.Goblin Pyromancer is a good finisher.Timed right Final Fortune or Last Chance can be great finishers too! Kind of the same goes for cards like Relentless Assault.I've always liked Song of Blood too! It's way underrated.

Entrei on Scientia sit Potentia

2 weeks ago

Hmm.... You say combos... I don't see them from a cursory look I don't see any aside from the Final Fortune one. Mind pointing a few out so I can just give a cursory run down?

TheDeckMaker2300 on A win by any other name would smell as sweet

1 month ago

this may sound crazy but i got a idea for your deck

Last Chance Final Fortune

2 reason why im even suggesting stupid extra turn cards like this.

  1. when you get a win con out like Soulgorger Orgg + Near-Death Experience then you play it the next upkeep you win

  2. you can use it when you get Platinum Angel out it will counter the you lose the game part and never activate again.

TheDeckMaker2300 on Alternate Win Conditions :)

1 month ago

hey i definately like this deck i was considering a alternate win deck.

you might thank me or not for this but im going to give you lots of potential cards for this deck that are budget/semi-budget (note some of my ideas will not work in this deck ofcoarse)(they will be catergorized by each win con)

almost all of them

  • Diabolic Tutor (just another plane old find anything you want card)
  • Last Chance or/and Final Fortune you just cast it when you have a win con from you list ready then at the extra turn upkeep you win (examples: epic struggle = 20 creatures, test of endurance with 50+ life.) and not to mention you have Platinum Angel in the deck if its out it will counters the you lose part of both of them when the turn ends. see for yourself http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/259040-final-fortune-platinum-angel
  • now lets begin

Azor's Elocutors/Darksteel reactor

Barren Glory

Biovisionary

  • Infinite Reflection
  • http://magiccards.info/query?q=ct%3Aenter+ct%3Athe+ct%3Abattlefield+ct%3Aas+ct%3Aa+ct%3Acopy&v=card&s=cname (the ones that can turn into creatures)

Test of Endurance/Felidar Sovereign/Celestial Convergence

Epic Struggle

Maze's End

Helix Pinnacle

Mechanized production/hellkite tyrant

Mortal kombat:pretty much any one creature from this list

Laboratory Maniac

Mayael's Aria

Near-Death Experience1.

hope this is to a help to you.

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