Final Fortune


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

Combos Browse all

Final Fortune


Take an extra turn after this one. At the end of that turn, you lose the game.

Price & Acquistion Set Price Alerts





Recent Decks

Final Fortune Discussion

mlequesne on ONE TRICK PONY - Godo and a hat

1 week ago

if you like Final Fortune there are two other cards that do the same: Last Chance and the expensive Warrior's Oath

insertcleverphrasehere on "Precon" Godo

3 weeks ago

Never mind about Last Chance, its $4. Final Fortune is $1.41 though.

Pachal on Broken Boros Cedh Attempt

1 month ago

There are three main wincons. Helm of Obedience and Rest in Piece which mills the library to exile, Dualcaster Mage plus Twinflame or Heat Shimmer infinate hasted 2/2s, and Infinate Turns via Sundial of the Infinite,Isochron Scepter, and Final Fortune.

mindflayer on Repeated turns

1 month ago

Tell me, but if you cast Final Fortune after you already cast one, would you still lose?

enpc on First commander deck. B/R/W

1 month ago

Use Doomsday to put Grand Abolisher, Kiki-Jiki, Mirror Breaker, Restoration Angel, Final Fortune and Necropotence on top of your library. Then attack with Kaalia, putting Hellcarver Demon into play and connect with it. Cast all the spells and take your extra turn, winning the game.

chubba on The Hulkbuster

1 month ago

Nice build! i love mono red artifacts! i have a build with daretti. I'm not sure what to suggest here. Have you considered Gonti's Aether Heart taking extra turns in mono red is always fun. I also like setting up Final Fortune+Isochron Scepter+Sundial of the Infinite

Kaleo42 on Waiting for Godo - cEDH primer

2 months ago

Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide

Rite of Flame is too weak and Mana Seism may be a bit too deep.

Good RocksChrome Mox, Mox Diamond, Mana Crypt, Mox Opal, Sol Ring, Coalition Relic, Gilded Lotus, Thran Dynamo, Everflowing Chalice, Mind Stone, Fellwar Stone, Metalworker

Ok rocks to cut if you need more slots.Worn Powerstone, Jeweled Amulet, Fractured Powerstone

EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.

Draw and tutorsSensei's Divining Top, Daretti, Scrap Savant, Tormenting Voice, Wheel of Fortune, Imperial Recruiter,

I do not like Gamble without reliable graveyard interaction and I generally dont like Winds of Change especially if your opponents have any graveyard interactions.

Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.

Extra turns can be a big surprise win for this strategy. Love them. Final Fortune, Last Chance, Warrior's Oath

Artifact hate seems good but missing Vandalblast. By Force, Shattering Spree, Trash for Treasure.

Moon effects are strong but another meta call. Blood Moon and Magus of the Moon

Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash

Equipment assists seem good for faster hands but kind fragile. Brass Squire and Magnetic Theft

Dire Fleet Daredevil is a good card.Goblin Welder, Slobad, Goblin Tinkerer, and Welding Jar are all good.

Kuldotha Forgemaster is a good way to tutor the equipment into play.

Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.

Mikey289 on Food Chain Prossh

2 months ago

I have never seen Final Fortune in any deck before. It seems really strong to me. Can you tell me about the success you have been having with it? Does this card become a disadvantage more often than not?

Load more