|Commander / EDH||Legal|
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|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
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Take an extra turn after this one. At the end of that turn, you lose the game.
|Have (2)||lorddarkstar ,|
Final Fortune Discussion
3 weeks ago
otters I really love Final Fortune and I'm trying to find a room for it. Sword of Feast and Famine is here for the only combo that doesn't require Frenetic Efreet . It's slow but really useful if I lose the efreet. I cut Fury of the Horde because I couldn't always find 2 red cards to pay the alternative cost and was too often a dead card in my hand, but it has a great potential and maybe I will give it another try.
I was searching for some haste enablers and these two goblins can be great, especially Torch Courier , thank you!
3 weeks ago
As a zndrsplt and okuan connoisseur myself, I think that Final Fortune is quite good and underplayed. I would consider cutting Sword of Feast and Famine because I imagine that the equip cost is often too much if you are trying to kill with okuan that turn. Fury of the Horde is also quite excellent, due to mana efficiency. I run Goblin Motivator and Torch Courier as well, because they give okaun haste without costing any mana the turn you play him.
3 weeks ago
UPDATE: I learned more about cEDH recently. Especially the "Turn 3 Rule" in which if a deck isn't fast enough to win by Turn 3, it's not cEDH Potential. Since I wonder if a rule can be applied to as a Color Identity to share the Same Tier, I myself wonder what to do about making this better. I don't mind Proxys, but from what I was told, Sunforger is clunky here. Thus is off the Table. "Lose the Game" Replacement Effect cards like Glorious End , Chance for Glory , Final Fortune + Isochron Scepter loops, & others are out; I don't want to lose as the Replacement Effect applies. I really want a Mass Tutor Effect, but I'd have to resort to even more clunky artifice. Not sure if Eldrazi Displacer should even stay; but I'd like your opinion on this. As the better decks have ineptitude against damage, I don't want to make another X-Burn Deck again. People this this will never be good; they don't realize that it's compatible colors (, , & ) are getting better all the time. Right now, cEDH Boros is limited to Stax, Prison, & to a degree, Bears; some of the weaker archetypes. I'd like to ask: Can Boros also do other cEDH-Based Archetypes? And, how do you think they can achieve Pre-Turn 3 Speeds w/o Burn, Aggressiveness, & other related ideas? & can Boros as a Color Identity be used as a whole for tiers? I doubt The Legendaries will ever be needed for use anyway; or is that not allowed either? I just want to prove can be good anymore, even in a truly competitive Pod (Or whatever cEDH refers the Board as...) That said, I'd like your opinions on this matter; as to how to improve on this al while accelerating the Deck as fast as before Turn 3. Yep, I'm making this Archetype: "RW X (Where X is the deck type in question.)". I wonder about your opinion on this though...
1 month ago
Zada, Hedron Grinder storm is pretty much the epitome of underappreciated, maybe not overlooked, I dont really know, but you'd think you'd see it more with how easily it takes over games. If you want to win very consistently and draw 40 cards for 1 mana. Maybe once people catch on that you can play Final Fortune guiltlessly in this deck they'll turn around.
1 month ago
I want to maybe include Smothering Tithe , Rule of Law , Eidolon of Rhetoric , Final Fortune , Linvala, Keeper of Silence , Silence and some way to bring the kiki-bell ringer combo back from the yard. Theres gotta be something better than Karmic Guide .
2 months ago
I'm not sure what you're doing with Orim's Chant and Silence. They're cute, but you've got no practical reason to have them. You gain a little tempo but at the cost of severe card advantage it's not worth it. If you're worried about counterspells try Abeyance instead.
Also you've got that toy that ends your turn. As far as I can tell the only practical use for that is to cheat your Final Fortune effects. So what will happen more often than not is it will be a dead card sitting there waiting for a marginal play at best.
As with the chants, unless you can recurse those effects with an Isochron Scepter or something to that effect they're just not worth it. And the infrastructure you'd need to add to make that reliable would make the deck unreliable.
Also. You've got some reanimation type stuff but I see no way to stuff your graveyard a la Buried Alive or Entomb . without some way of cheating the biggie mcfatties into play you're just going to sit there a while. And without board control, you could be dead by the time they hit.
Need better mana ramp.
2 months ago
Had an interesting 1v1 play-through on this against an Edgar deck. That deck would probably run all over this one 8/10 times.
I had Stormbreath Dragon (not monstrous), Glorybringer and Zirilan of the Claw out. I had Glorybringer up a few turns and had exerted to clear some of the board by pinging and had kept things locked down with AEther Flash . My opponent had just tutored for Austere Command , but couldn't cast it on their turn. They had one creature untapped on their side and they were sitting at 30 life. I was sitting on 6 mana and had Final Fortune in my hand.
I tapped 3 and Zirilan to tutor out Tyrant's Familiar and swung. Tyrant's Familiar dealt with the one blocker and allowed all three to get through for 15 (after Tyrant's Familiar added +2/+2). In my second main phase I use the Final Fortune with my remaining 3 mana. After untapping, I tutor again with Zirilan of the Claw and go get Mana-Charged Dragon . With my remaining three mana I add +2/+0 to the Mana-Charged Dragon and I am able to swing for another 15, taking my appointment out.
This is exactly what this deck is designed to do - tutor for answers and a wincon. I don't think it will work often and it will struggle even more in multiplayer, but in 1v1, it is fun. I need to play test some more.
2 months ago
MESS1802 I think I’m a little on the fence about Helm of the Host only because I’ve been thinking of running the Sunforger combo with Mistveil Plains , Chance for Glory / Final Fortune , with Angel's Grace also with Platinum Angel in the deck for infinite turns. Unless you think it’d be better to have both those infinite combos in the deck?
Final Fortune occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%