|Commander / EDH||Legal|
Printings View all
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
Combos Browse all
Take an extra turn after this one. At the end of that turn, you lose the game.
Price & Acquistion Set Price Alerts
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Final Fortune Discussion
2 days ago
Razia's Purification has a high mana cost, but because of the possible land destruction it can really lock the board down for a few turns when the three permanents your opponents have can't stop yours. I previously played a Narset, Enlightened Master deck and used Armageddon and Bust as well to destroyed all lands.
I also used Strionic Resonator which could give you a third combat phase with Aurelia, however all your non-vigilance creatures would be tapped during the third combat phase. It's an interesting artifact but I'm not sure it would synergize well enough to include in your deck. Some exert and vigilance based decks exist that you could check out for combat phase ideas.
Another ridiculous card that you could use is Final Fortune. (also see Last Chance & Warrior's Oath) There are ways to cheat death like playing Angel's Grace or Sundial of the Infinite. Isochron Scepter is a fun card to use with Final Fortune, Angel's Grace, Deflecting Palm, Enlightened Tutor, Balance, Swords to Plowshares, and other sweet instants. These would go well with your Sunforger. Other than Helm of the Host and extra combat phase creatures, do you have ways to gain more or infinite combat phases?
1 week ago
1 week ago
Hello all! Sorry for the lack of response, I’ve been focused on other decks recently but I wanted to stop in and give a decent response because I know lots of folks are interested in the build.
@harbingerofduh - traditionally I’m against combo as well, this all sort of derived organically off of the old “fair” version of the deck that was simply “spells matter” with Extort effects. But I’m pretty happy having my lone all in combo build, it can be fun to play solitaire from time to time!
I do love the Final Fortune suggestion in particular, I feel it could do some real work basically accelerating our combo turn by +1. I may find a spot for it!
@DofaLord - not unreasonable at all! It’s totally understandable to want to make this deck budget, Licia is the queen of jank so why not lean into it and save your wallet while at it?
I think going budget with your proposed edits is probably quite feasible, but the deck will likely run several turns slower on the combo. The one card I encourage shelling out for (other than Yawgmoth's Will which is like the whole budget) is Sensei's Divining Top. Once we have a Helm of Awakening effect on the field that card literally just doubles the storm count for every cantrip we play for free.
2 weeks ago
You should consider Final Fortune and Last Chance. They’re basically Time Walk, as many times you just need another turn to finish a setup and get there. If you’re looking for speed and all in, I highly recommend them. I run them in my Krenko and they’re hot.
3 weeks ago
Commander / EDH*
SCORE: 3 | 33 COMMENTS | 442 VIEWS
Sorry for commenting excessively again, but I want some help for cutting this to 100. I currently have 39 to cut. Here are some combos I'd like to keep:
Dualcaster Mage X Any opposing Instant/Sorcery (Anti-Counterspell card.)
Eldrazi Displacer + Any creature with ETB properties. ((Maybe a Fallacy) Repeating effects over & over.)
Bygone Bishop + 3 + Anyways, these are just some of what this deck is capable of. Do you want to help on this? I should be doing this myself, but it's like a nail bomb inflicted on a Surgeon's Patient; I dunno where to start. What do you say?
Anyways, these are just some of what this deck is capable of. Do you want to help on this? I should be doing this myself, but it's like a nail bomb inflicted on a Surgeon's Patient; I dunno where to start. What do you say?
3 weeks ago
3 weeks ago
Obviously I'm trying to win without CMDR Damage; Although I'm trying to find backup combos besides Final Fortune Loops. Thus why I kept Manabarbs & War's Toll, unless Mana Web can target more than one opponent...
I just want more Draw, Ramp, & actually decent tutors here. Ideas, enpc?
1 month ago
Love this deck! I'm building a much more straightforward, durdly deck with Licia (Licia Drinks Her Sunny D) and don't care much for combo as a general rule, but this is a pretty cool idea and nicely out of the box for a Voltron-like commander like Licia.
Since you're all-in on the "storm out and win in one or two turns" plan, have you considered Final Fortune or Glorious End? The latter, especially, seems like a worthwhile addition to help you steal victory right out from under another combo player who's trying to go off.