Final Fortune

Final Fortune

Instant

Take an extra turn after this one. At the end of that turn, you lose the game.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Final Fortune occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Final Fortune Discussion

Randsome on Salvaging Boros - A Deep Dive (1.1)

1 month ago

CommanderTech, interesting deck. Will draw some inspiration from it.

But what's the point of Isochron Scepter+Final Fortune combo without loss prevention through Sundial or Gideon?

rychu on BRGW Commander EDH

1 month ago

For myself and others, how to optimally pilot the deck

Philosophy behind the deck, ideally should be played with 2+ other players.

You are a hard to kill end game boss, blue is boring busted and broken and is also expensive. Try to go for cards that will keep your hand healthy since we are not running blue so think how much you can squeeze out of one card for maximum value.

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If you are good on mana the first couple of two card instant win combos will both require Heliod, Sun-Crowned. Be sure to use the activated ability on the other combo piece by giving them lifelink Walking Ballista normally played from hand and normally will need to be cast for 4 colorless mana. Heliod, Sun-Crowned can also combo with Triskelion cost 6 colorless mana and can be cast straight from library or graveyard to play without dying unlike Walking Ballista.

Walking Ballista will want cards like Demonic Tutor , Congregation at Dawn better yet Shared Summons

while Triskelion will want cards like Defense of the Heart , Tooth and Nail with the added 2 colorless for entwine (if it's already in hand just pick a different creature and still summon the creatures you want in hand.)

The next big combo piece requires Dockside Extortionist to get the mana engine running if low, if you are netting 4 or more treasure tokens you can go infinite with Eldrazi Displacer if the treasure tokens remain you can stop mostly all creatures as they hit battlefield or are entering combat for a lockdown by blinking the creatures in an early enough response.

A third piece combo to draw your deck with is Korvold, Fae-Cursed King sacrifice enough treasure tokens to draw your whole deck and play Revel in Riches and then Final Fortune.

Other three piece card combo include Oketra's Last Mercy , Felidar Sovereign into Final Fortune, lastly Wall of Blood , Near-Death Experience into Final Fortune.

Oath of Druids Best way to cheat in creatures, take advantage of Forbidden Orchard

Shifting Shadow will still work even if you are trying to destroy an indestructible creature during upkeep reveal the next creature while still keeping the previous one. Can be easily retrieved if no graveyard hate.

Sun Titan can even get a land into play

Jarad, Golgari Lich Lord+Wall of Blood if you have higher health than all opponents.

Thespian's Stage or Mirage Mirror+Dark Depths 20/20 flying indestructible legendary token combos with Mayael's Aria , I ended up cutting Vampire Hexmage

Green Sun's Zenith ramp for a single forest zero cmc Dryad Arbor or get rid of a huge threat with Reclamation Sage

Crop Rotation into Glacial Chasm in critical moment before losing the game from combat damage. Exactly 31 life can buy up to 5 turns consecutively (2,4,6,8,10)

Elvish Reclaimer does the same thing, also get Riftstone Portal into graveyard as it helps against Blood Moon

Chromatic Lantern can negate damage lands and lands with downside and can make useless lands useful.

Urborg, Tomb of Yawgmoth+Cabal Coffers maximum ramp the reason to try to run less artifacts.

Birthing Pod you can sacrifice zero cmc token creatures for a one drop ect.

cgomes on Competitive Marath (GRW, Naya combo)

4 months ago

you mean the actual Flicker ? it's sorcery speed, so it doesn't really work defensively or as occasional disruption. that's a deal breaker for me. it does, however, untap cradle, or reset walkers, or kill marath, hehe. regarding final fortune, I used to play it and only removed it to test Smothering Tithe , which I've been pretty unhappy with. i'm fairly certain that smothering tithe does not belong here and will probably bring back Final Fortune . i've been testing Sevinne's Reclamation as well and I've been pretty impressed with it. I didn't realize it can get land back, too, and it's basically a 3 for 1.

hkhssweiss on Kess's Tainted Consultation | Primer

4 months ago

Randrik, thanks for your input however this is mainly a competitive deck. Time Stretch and Rite of Replication does not win games, and especially with no way to cheat them out makes it unnecessarily clunky and too high to cast for it's CMC.

The only good turns would be a storm like deck in a more competitive meta. Other than that I would consider running Final Fortune over any of the blue extra turns as my win condition combo is compact.

Appreciate your thoughts!

ticktacktock on Syr Gwyn Hero of Sunforger

4 months ago

Hi commander replay i'm a big fan of your youtoube channel !! Ill request a new build for this deck using theses cards who work very well with Sunforger :


Glorious End Angel's Grace Final Fortune Last Chance Sundial of the Infinite Gideon of the Trials

weezel on Kaalia, Mirror Breaker EDH

5 months ago

I think we might have discussed this before, not too sure but thoughts on Winds of Change in place of Thoughtseize yea you have the possibility of others benefiting off of it.

Or hell, even a Lion's Eye Diamond , granted your hand goes bye bye but you dump what you need in your graveyard with a cost of Maybe even crack it in response to Winds of Change or dumping it while tutoring with Razaketh, the Foulblooded

Ever thought of running Final Fortune or cards alike? Might be a card that would be instantly countered. Which then you can use as a decoy to play what you really want? Okay, just being silly now.

Still considering good ol' Mishra's Bauble ? Lol

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