|Commander / EDH||Legal|
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|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
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Take an extra turn after this one. At the end of that turn, you lose the game.
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Final Fortune Discussion
6 days ago
Platinum Angel, though it's a bit difficult to cast without ramp.
Gideon of the Trials, though it's subject to being able to keep it alive.
1 week ago
Hey 4doublexx, thanks for the feedback. Yes, the win condition is tazing people with Aetherflux Reservoir. As far as the cards you suggested, here's your irony for the day: Epic Experiment might be pretty good (41 instants/sorceries), and Empty the Warrens and Grapeshot aren't really necessary. Epic Experiment will probably hit 3 free spells for x=5, which is a fantastic mana sink if you ever activate Ramos. I was already thinking about cutting Final Fortune, and the experiment is probably taking its place. As for the silly fun cards, hit me the heckin' frick up. I'm all for it.
2 weeks ago
Dreamweav3r, thank you for your suggestions!
I'm not a fan of Altar of the Brood at all. I've had a lot of games end because of this card, and not with the Altar player winning. If you stick it early, it fuels graveyard decks like crazy, and if you wait until the combo turn then you're still playing solitaire. I am running Aetherflux Reservoir as a wincon in addition to Fiery Gambit, and this deck also has the ability to simply attack for large amounts of damage.
I'd be interested to see your build! I'm always into looking at other people's versions of Zada.
2 weeks ago
This list looks very streamline. I like it a lot. I've never seen Final Fortune and Sundial of the Infinite combo in a breya list before. Super cool. Check out my Sydri Combo Cannon deck if you get a chance. I'd like to hear your feedback.
2 weeks ago
Been playing Zada for years, few things. Altar of the Brood, people really hate solitaire, so least give them a quick death. Although killing with 60 Gambits seems hilarious, I find that people can often times have ways to make the kills difficult, or if I've been storming off for awhile and I don't want to make people wait too much longer, or if I'm just feeling lazy. Also sometimes they're building pillow fort or they cant be targeted. Final Fortune gives you that one turn you need to combo off, and to me it makes the experience more hap hazardous and fun. (I usually use it well before I know for sure if I can combo off, trying to make it more fun for the people watching too.) Sooner or later I'll put up my list too, interesting to see others! :)
2 weeks ago
If creatures aren’t totally out of the question, Godo, Bandit Warlord could have some synergy with your equipment and your vigilance enablers
I feel like a piece of crap for recommending this, but Decree of Annihilation is infamous because it’s instant speed MLD, and since cycling it is an activated ability, it can’t be countered - it has to be stifled instead
3 weeks ago
4 weeks ago
I'm really loving this deck. I threw it together and it lead me to a couple of minor questions.
Does Forgotten Cave have a spot over a mountain? This is super minor, but does the downside of a come into play tapped land outweigh the upside cycling it away later in the game if you're running out of gas?
Have you considered Dark-Dweller Oracle? I've noticed sometimes you don't always find gas to keep the engine running. Dark-Dweller provides a way to dig a little deeper in a pinch.
Lastly, in what situations do you cast Final Fortune. Taking another turn seems anti-synergistic with Aetherflux Reservoir. It seems like Final Fortune would want to see a card like Reliquary Tower next to it, even though I don't think I would really want to see Reliquary Tower in a deck like this. Red sources are pretty important.