Final Fortune

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

Combos Browse all

Final Fortune

Instant

Take an extra turn after this one. At the end of that turn, you lose the game.

Price & Acquistion Set Price Alerts

7ED

6ED

MIR

Ebay

Recent Decks

Final Fortune Discussion

BigBoyBeau on Angry Birds

2 days ago

Razia's Purification has a high mana cost, but because of the possible land destruction it can really lock the board down for a few turns when the three permanents your opponents have can't stop yours. I previously played a Narset, Enlightened Master deck and used Armageddon and Bust as well to destroyed all lands.

I also used Strionic Resonator which could give you a third combat phase with Aurelia, however all your non-vigilance creatures would be tapped during the third combat phase. It's an interesting artifact but I'm not sure it would synergize well enough to include in your deck. Some exert and vigilance based decks exist that you could check out for combat phase ideas.

I also had a Shu Yun, the Silent Tempest commander deck. I play Boros in Modern with the deck Sunshine Burn so that's my background on playing red/white.

Another ridiculous card that you could use is Final Fortune. (also see Last Chance & Warrior's Oath) There are ways to cheat death like playing Angel's Grace or Sundial of the Infinite. Isochron Scepter is a fun card to use with Final Fortune, Angel's Grace, Deflecting Palm, Enlightened Tutor, Balance, Swords to Plowshares, and other sweet instants. These would go well with your Sunforger. Other than Helm of the Host and extra combat phase creatures, do you have ways to gain more or infinite combat phases?

Grunyarth on Lose - Turn 1 Edition

1 week ago

God K00lDudE1, Final Fortune afects tecnicaly make u loose on ur second turn. Jeezus ur so unejicated.

Philoctetes on Licia, the Sanguine Storm

1 week ago

Hello all! Sorry for the lack of response, I’ve been focused on other decks recently but I wanted to stop in and give a decent response because I know lots of folks are interested in the build.

@iBurgerKing - I do feel that Commune with Lava is a reasonable inclusion, for the exact reasons you’ve mentioned. Perhaps I’ll have to find a spot for it, cuts are always tough!

@harbingerofduh - traditionally I’m against combo as well, this all sort of derived organically off of the old “fair” version of the deck that was simply “spells matter” with Extort effects. But I’m pretty happy having my lone all in combo build, it can be fun to play solitaire from time to time!

I do love the Final Fortune suggestion in particular, I feel it could do some real work basically accelerating our combo turn by +1. I may find a spot for it!

@DofaLord - not unreasonable at all! It’s totally understandable to want to make this deck budget, Licia is the queen of jank so why not lean into it and save your wallet while at it?

I think going budget with your proposed edits is probably quite feasible, but the deck will likely run several turns slower on the combo. The one card I encourage shelling out for (other than Yawgmoth's Will which is like the whole budget) is Sensei's Divining Top. Once we have a Helm of Awakening effect on the field that card literally just doubles the storm count for every cantrip we play for free.

TheGeneralAdvisor on Skirk Prospector for President

2 weeks ago

You should consider Final Fortune and Last Chance. They’re basically Time Walk, as many times you just need another turn to finish a setup and get there. If you’re looking for speed and all in, I highly recommend them. I run them in my Krenko and they’re hot.

BMHKain on cdkime

3 weeks ago


Gisela Purifies the Non-Believers of cEDH Boros

Commander / EDH* BMHKain

SCORE: 3 | 33 COMMENTS | 442 VIEWS


Sorry for commenting excessively again, but I want some help for cutting this to 100. I currently have 39 to cut. Here are some combos I'd like to keep:

Amulet of Vigor + Orb of Dreams (All my stuff enter play untapped, where others are tapped.

Final Fortune + Isochron Scepter + Sundial of the Infinite + Grand Abolisher (Extra Turns w/ protection.)

Dualcaster Mage X Any opposing Instant/Sorcery (Anti-Counterspell card.)

Imperial Recruiter + Recruiter of the Guard + Any P/W creature 2< (Tutor for many kinds of creatures.)

Eldrazi Displacer + Any creature with ETB properties. ((Maybe a Fallacy) Repeating effects over & over.)

Bygone Bishop + 3

Gisela, Blade of Goldnight + Serra's Blessing (Gives the Broken Blade & my other creatures Vigilance.)

Gisela, Blade of Goldnight + Dictate of the Twin Gods + Personal Sanctuary (x2x2 Damage Plus Protection from damage on my turn.)

+

War's Toll + Manabarbs + Sulfuric Vortex + Personal Sanctuary (Opponents are Dealt damage just by a tapping of one land.)

Trinisphere + Sphere of Resistance + Static Orb + Winter Orb + The Immortal Sun + Suppression Field + Thalia, Guardian of Thraben (The Stax Package.)

Anyways, these are just some of what this deck is capable of. Do you want to help on this? I should be doing this myself, but it's like a nail bomb inflicted on a Surgeon's Patient; I dunno where to start. What do you say?

BMHKain on

3 weeks ago

BTW, Scytec. How useful is Tamiyo's Journal here? Or is it really just for Final Fortune loops + Grand Abolisher?

Maybe some Eldrazi Displacer should be in here, or Have I forgotten something after my rejected Tetsuko Umezawa, Fugitive deck?

BMHKain on

3 weeks ago

Obviously I'm trying to win without CMDR Damage; Although I'm trying to find backup combos besides Final Fortune Loops. Thus why I kept Manabarbs & War's Toll, unless Mana Web can target more than one opponent...

I just want more Draw, Ramp, & actually decent tutors here. Ideas, enpc?

harbingerofduh on Licia, the Sanguine Storm

1 month ago

Love this deck! I'm building a much more straightforward, durdly deck with Licia (Licia Drinks Her Sunny D) and don't care much for combo as a general rule, but this is a pretty cool idea and nicely out of the box for a Voltron-like commander like Licia.

Since you're all-in on the "storm out and win in one or two turns" plan, have you considered Final Fortune or Glorious End? The latter, especially, seems like a worthwhile addition to help you steal victory right out from under another combo player who's trying to go off.

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