Final Fortune


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition Rare
Classic Sixth Edition Rare
Mirage Rare

Combos Browse all

Final Fortune


Take an extra turn after this one. At the end of that turn, you lose the game.

Price & Acquistion Set Price Alerts





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Final Fortune Discussion

xTempest on Sundial combo to avoid milling?

2 weeks ago

The situation is:

I have 5 lands up.

An Isochron Scepter with a Final Fortune on it in play.

A Sundial of the Infinite in play.

(Creating the infinite turn combo)

and an Isochron Scepter with for example Lightning Strike in play.

I know that you have infinite turns so you can tap the 3 damage every turn, the question is if I can do it before drawing a card. so if:

On my upkeep, tap the first isochron, tap the second, then end the turn (avoiding drawing a card from the start of the turn) and move to my next bonus turn and keep doing this infinitely, essentially, dealing infinite damage?

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

2 weeks ago

JankimusPrime: Sorry it took me a few days to get back to you! Things got really complicated really fast :(

I do think that Avacyn is best as a fast Voltron list, simply because she's not QUITE as impactful as you'd want for a midrange control-ish commander. But she can definitely function in that role! :)

If you wanted to go that way, you could add more equipment that gives deathtouch or lifelink. Quietus Spike would also be pretty awesome in a slightly slower build.

You could also run some cards like Gisela, Blade of Goldnight to bias combat and damage in your direction, and some blink cards like Cloudshift to blink Avacyn to grant indestructible to your field :)

I also know a guy who plays Final Fortune/Glorious End+Angel's Grace to tutor for them with Sunforger, hehe.

I hope that helps!

Mataogetrekt on [List - Multiplayer] EDH Generals by Tier

1 month ago

What do you think of Neheb, the Eternal ? He gives you infinite attack phases with Aggravated Assault if you hit for 5 or more which is very easy, In a 4 player game, Pyromania for 5 makes enough mana to hardcast any eldrazi titan and Wheel of Fortune, maybe pay 5 into Pyromania , get 15 mana, hardcast Kozilek, Butcher of Truth, and Final Fortune to then swing with kozilek, and get infinite combat steps? Win? Sounds like a fun little deck.

Pandaka on Glorious End Deck

1 month ago

Also for for new beginnings put in Final Fortune + Isochron Scepter + Platinum Angel and maybe Last Chance

Rhadamanthus on Hive Mind and Glorious End

1 month ago

For Final Fortune/Last Chance/Warrior's Oath, you do need to figure out some way of skipping the extra turn or otherwise not losing. An extra turn gets created in front of any other extra turns that have already been created but haven't started yet. This means the most recently created extra turn will always be taken first. No matter whose turn it is, the original spell that triggered Hive Mind will always resolve last (i.e. after all the copies). This is the extra turn that will be taken first.

The_Disco on Hive Mind and Glorious End

1 month ago

I'm working on a deck utilizing a similar Hive Mind combo. Try out Final Fortune, Last Chance, or Warrior's Oath instead. Depending on how it works with the stack, you may need some method of skipping your extra turn.

ZtheGreat on Ishi-Ishi vs. The Universe

1 month ago

We're getting into the range of less-budgety things (assuming that's what you were going for) but Price of Glory, War's Toll, Crawlspace, Tangle Wire really slow opponents down.

Caged Sun and Doubling Cube if you want to win with big mana X spells. Also, Demonfire forces the damage through

Rite of the Raging Storm can help lower life totals.

Furnace of Rath, Dictate of the Twin Gods and Gratuitous Violence. I think these really help what you're trying to do here.

Tormenting Voice, Wild Guess, Cathartic Reunion, Staff of Nin, Loreseeker's Stone and Daretti, Scrap Savant. These are all card draw, and red generally needs all the help it can get. Bonus to Staff, Daretti and Stone for being repeatable. Plus, Staff pings. Daretti also does all the artifact goofiness, which generally gets you some value, even if you don't primarily use artifacts.

Divergent Transformations and Indomitable Creativity are spot removal that people won't hate you for, because it gives them something else.

Blasphemous Act is one of red's best sweepers. It always does work for me.

Journeyer's Kite is repeatable "ramp", and also, Deck Thinning is Deck Winning. Armillary Sphere can ramp you as well.

Isochron Scepter + Last Chance/Final Fortune + Sundial of the Infinite = Infinite turns

Chandra, the Firebrand and Pyromancer's Goggles copy instants and sorceries, which ties back into your "blow people out with X spells" subtheme. Mirari does this as well.

Cascading Cataracts and Darksteel Citadel are great in decks that destroy lands.

Mystifying Maze and Maze of Ith are good stall tactics for a creatureless deck. Glacial Chasm as well.

TheHamster on Bad Luck Brion

2 months ago

Back with more under $5 suggestions for you Karmic Guide for some more recursion. Brion like recursion. Yosei, the Morning Star 5 damage + essentially makes an opponent skip their next turn. Selfless Squire Suprise fogs into a big dude you can throw the damage they were going to deal to you back at them. This one is TECHNICALLY over $5 but i kinda deem as an essential. Balefire Liege pumps all your dudes for more throwing power, turns Brion and all your other multi-colored spells into a Lightning Helix in addition to whatever they were. and just adds all around value, so if you were to ever break the $5 rule. high recommend for that. And I know I already convinced you but another cool thing about Sundial of the Infinite is that with it and you're Ball Lightning type creatures, say something went wrong and you dont have a way to sack it with Brion. you can use sundial to keep them around by ending the turn with the sac it at the end of turn effect on the stack. also it goes infinite with Isochron Scepter + Final Fortune for infinite turns in mono red.

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