Nin, the Pain Artist

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
MTG: Commander Rare

Combos Browse all

Nin, the Pain Artist

Legendary Creature — Vedalken Wizard

XUR, T: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -11%

2.56 TIX

Card Kingdom

$8.49

Ebay

Recent Decks

Load more

Nin, the Pain Artist Discussion

holybreep on Draw till you die!

4 days ago

Sup, here are my initial thoughts:

Lands:Surprised you're not running Mikokoro, Center of the Sea. You can prob come down to 37 lands too.

Creatures:I'd prob cut:

  1. Nin, the Pain Artist
  2. Magus of the Will
  3. Magus of the Wheel
  4. Magus of the Jar
  5. Jace's Archivist

I'd prob bring in:

  1. Clever Impersonator
  2. Sakashima the Impostor
  3. Archfiend of Ifnir - spicy board wipe synergy - breaks through indestructible too :D
  4. Seizan, Perverter of Truth
  5. Consecrated Sphinx
  6. Niv-Mizzet, the Firemind
  7. Sire Of Insanity

Enchantments:

Keep these:

  1. Bloodchief Ascension
  2. Dictate of Kruphix
  3. Waste Not

I think these would be pretty sick in place of all the other enchantments:

  1. Liliana's Caress
  2. Phyresis
  3. Fevered Visions
  4. Megrim
  5. Underworld Dreams
  6. Breathstealer's Crypt
  7. Helm of the Ghastlord
  8. Leyline of Anticipation
  9. Leyline of the Void
  10. Hive Mind = EPIC!
  11. Well of Ideas

Artifacts:No Temple Bell and Elixir of Immortality!?!

Could prob add more rocks too.

Instants:I think these are the only instants you really need:

  1. Cyclonic Rift
  2. Shadow of the Grave - new tech!
  3. Wheel and Deal
  4. Sunder
  5. Commit / Memory - more new tech!

Sorcery:

These are prob the only ones I'd run:

  1. Reforge the Soul
  2. Whispering Madness
  3. Incendiary Command
  4. Windfall
  5. Wheel of Fortune
  6. Molten Psyche
  7. Dark Deal

:D

jakeelephant006 on The Inside of My Skull Itches

4 days ago

Learn from the Past, Purphoros, God of the Forge, Cathartic Reunion, Mystical Tutor, Consecrated Sphinx, Well of Ideas, please don't build this deck? It looks pretty awesome, actually. You could probably cut Arcanis the Omnipotent, Staff of Nin, maybe Nin, the Pain Artist, Mercurial Chemister, and Ogre Battledriver. Maybe consider running some counterspells and some more bounce removal? Pretty solid and there's already some good suggestions.

Regoober on DR. BEES!

6 days ago

OMG OMG! Mindmoil!! Maybe consider Paradox Engine if you have the rocks to support it.My Nin, the Pain Artist deck might just get converted to this and join the bees as one of the 99. Super cool, Dude.

WaterMeloan on Nin's Combo Number 3

2 weeks ago

To be completely honest I dont really see any combos in this deck. To me this just looks like a poorly built wheel deck and if that was what you were trying to go for then I highly recommend you swap out Nin, the Pain Artist for Nekusar, the Mindrazer since he has actual synergy with wheel effects and then you could also add black to the deck for many different benefits.

ballsdeep on Nin

3 weeks ago

Couple potential suggestionsLands:

Other stuff:

Alternatively scrap the whole lot and play Zedruu, the Greathearted instead.

MRDOOM3 on Wheel of Misfortune

1 month ago

Jace Beleren acts as a nice version of Temple Bell with his +2 and -1. Jace, Memory Adept is also nice because of that ulti.

Spiteful Visions, Fevered Visions, Niv-Mizzet, the Firemind, Psychosis Crawler, Forced Fruition, Howling Mine, Font of Mythos, Temple Bell, Dictate of Kruphix, Kederekt Parasite, Nin, the Pain Artist, Otherworld Atlas, Price of Knowledge, Bloodchief Ascension, Phyrexian Tyranny, Well of Ideas, and Ob Nixilis Reignited are also really nice cards that can go crazy with Nekusar.

Instead of Snapcaster Mage, you can run Yawgmoth's Will and/or Magus of the Will for greater recursion, since Snappy only targets one spell.

yungxak on Street Hustle

1 month ago

I currently play a T5 Storm Nekusar in a competitive meta, but I played a similar deck to yours a short time ago. How fast is your meta? I can give suggestions, but dialing in the power level of the deck is strongly dependant on what you deal with and how fast you are aiming to go off. This reads like a tempo build to me.

Suggested Cuts: Fevered Visions (Doesn't net you much in terms of damage), Day's Undoing (No damage from any of your permanents, as this effect pushes the turn to the cleanup step), Archfiend of Ifnir (An interesting option, but is highly dependant on your opponent being creature heavy), Nin, the Pain Artist (Same reasoning as Archfiend of Ifnir), Sangromancer (Life gain delays game loss, but does not further your goals), Propaganda (Sideboard for dealing with faster token decks), Dack Fayden (If he isn't here to steal known artifact threats, he's not much better than Fevered Visions.

Suggested Replacements: Elder Mastery (2-card softlock with Nekusar), Cabal Coffers (You're running Urborg, Tomb of Yawgmoth, so why not take advantage of it?), Expedition Map (When you need a specific land), Temporal Mastery (Fun combo with Mystical Tutor), Rhystic Study (Most players will let you have at least three off of this before they remove it), Chaos Warp (Spot removal), and Hero's Downfall (Spot removal).

Manabase: Cut the lands that always enter tapped. I kid you not, basics are better than drawing into a tapland/Scryland/karoo/etc when you need the mana. Lands like City of Brass, Mana Confluence, Crosis's Catacombs, Reflecting Pool, Exotic Orchard, and Reliquary Tower are all better options.

Load more

Latest Commander