Nin, the Pain Artist
Legendary Creature — Vedalken Wizard
XUR, T: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
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Nin, the Pain Artist Discussion
7 hours ago
Consecrated Sphinx, Winds of Change, Pull from Tomorrow, Read the Runes, Mulldrifter, Nin, the Pain Artist, Illuminate, Illusory Ambusher, Incendiary Command, Izzet Charm, Kefnet the Mindful, Laquatus's Creativity, Master the Way, Mindmoil, Molten Psyche, Faithless Looting, Fateful Showdown, Fiery Gambit, Flux, Wheel of Fortune, Forgotten Creation, Collective Defiance, Dack Fayden, Dangerous Wager, Desperate Ravings, Distant Memories, Bedlam Reveler ...
Any mass draw + Molten Psyche can be a funny way of finishing someone off...
Just ideas !
Bumping CommanderEesha's Skullclamp suggestion. It would be absolutely broken in this deck !
4 days ago
Sup, here are my initial thoughts:
Lands:Surprised you're not running Mikokoro, Center of the Sea. You can prob come down to 37 lands too.
Creatures:I'd prob cut:
I'd prob bring in:
- Clever Impersonator
- Sakashima the Impostor
- Archfiend of Ifnir - spicy board wipe synergy - breaks through indestructible too :D
- Seizan, Perverter of Truth
- Consecrated Sphinx
- Niv-Mizzet, the Firemind
- Sire Of Insanity
I think these would be pretty sick in place of all the other enchantments:
- Liliana's Caress
- Fevered Visions
- Underworld Dreams
- Breathstealer's Crypt
- Helm of the Ghastlord
- Leyline of Anticipation
- Leyline of the Void
- Hive Mind = EPIC!
- Well of Ideas
Could prob add more rocks too.
Instants:I think these are the only instants you really need:
These are prob the only ones I'd run:
4 days ago
Learn from the Past, Purphoros, God of the Forge, Cathartic Reunion, Mystical Tutor, Consecrated Sphinx, Well of Ideas, please don't build this deck? It looks pretty awesome, actually. You could probably cut Arcanis the Omnipotent, Staff of Nin, maybe Nin, the Pain Artist, Mercurial Chemister, and Ogre Battledriver. Maybe consider running some counterspells and some more bounce removal? Pretty solid and there's already some good suggestions.
6 days ago
OMG OMG! Mindmoil!! Maybe consider Paradox Engine if you have the rocks to support it.My Nin, the Pain Artist deck might just get converted to this and join the bees as one of the 99. Super cool, Dude.
2 weeks ago
To be completely honest I dont really see any combos in this deck. To me this just looks like a poorly built wheel deck and if that was what you were trying to go for then I highly recommend you swap out Nin, the Pain Artist for Nekusar, the Mindrazer since he has actual synergy with wheel effects and then you could also add black to the deck for many different benefits.
3 weeks ago
Couple potential suggestionsLands:
- Forgotten Cave and Lonely Sandbar instead of two basic lands as card draw is great.
- Izzet Boilerworks, Temple of the False God, Evolving Wilds, Caldera Lake, Highland Lake, Izzet Guildgate and Swiftwater Cliffs are some of the best budget lands for mana fixing and a little late game ramp.
- Diviner's Wand could be cool as most of your creatures and Nin, the Pain Artist are Wizards.
- Arjun, the Shifting Flame looks awesome.
- Reforge the Soul might also be cool.
- Thought Reflection is bonkers later.
- Trinket Mage to look for Spellbook.
- Magus of the Wheel? idk.
- Alhammarret's Archive is expensive but seems good.
Alternatively scrap the whole lot and play Zedruu, the Greathearted instead.
1 month ago
Spiteful Visions, Fevered Visions, Niv-Mizzet, the Firemind, Psychosis Crawler, Forced Fruition, Howling Mine, Font of Mythos, Temple Bell, Dictate of Kruphix, Kederekt Parasite, Nin, the Pain Artist, Otherworld Atlas, Price of Knowledge, Bloodchief Ascension, Phyrexian Tyranny, Well of Ideas, and Ob Nixilis Reignited are also really nice cards that can go crazy with Nekusar.
1 month ago
I currently play a T5 Storm Nekusar in a competitive meta, but I played a similar deck to yours a short time ago. How fast is your meta? I can give suggestions, but dialing in the power level of the deck is strongly dependant on what you deal with and how fast you are aiming to go off. This reads like a tempo build to me.
Suggested Cuts: Fevered Visions (Doesn't net you much in terms of damage), Day's Undoing (No damage from any of your permanents, as this effect pushes the turn to the cleanup step), Archfiend of Ifnir (An interesting option, but is highly dependant on your opponent being creature heavy), Nin, the Pain Artist (Same reasoning as Archfiend of Ifnir), Sangromancer (Life gain delays game loss, but does not further your goals), Propaganda (Sideboard for dealing with faster token decks), Dack Fayden (If he isn't here to steal known artifact threats, he's not much better than Fevered Visions.
Suggested Replacements: Elder Mastery (2-card softlock with Nekusar), Cabal Coffers (You're running Urborg, Tomb of Yawgmoth, so why not take advantage of it?), Expedition Map (When you need a specific land), Temporal Mastery (Fun combo with Mystical Tutor), Rhystic Study (Most players will let you have at least three off of this before they remove it), Chaos Warp (Spot removal), and Hero's Downfall (Spot removal).
Manabase: Cut the lands that always enter tapped. I kid you not, basics are better than drawing into a tapland/Scryland/karoo/etc when you need the mana. Lands like City of Brass, Mana Confluence, Crosis's Catacombs, Reflecting Pool, Exotic Orchard, and Reliquary Tower are all better options.