Nin, the Pain Artist

Legality

Not legal in any format

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Nin, the Pain Artist

Legendary Creature — Vedalken Wizard

, : Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.

Price & Acquistion

Ebay

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Nin, the Pain Artist Discussion

merrowMania on [List - Multiplayer] EDH Generals by Tier

1 month ago

@paulriso: I don't know when the list will be updated, but the following is a minimally edited repost of an earlier comment I made. It has been mostly agreed with (or rather there has been little disagreement) and the edits incorporate a lot of the feedback I have read. Note that these are impressions and where they may likely start, but are not guaranteed to be their true standings.

Lyra Dawnbringer - T5. Just an efficient creature. Angel tribal does nothing.
Naru Meha, Master Wizard - T2. Good in a High Tide shell like JVP, but also with a simple combo with Ghostly Flicker.
Demonlord Belzenlok - T4. Efficient beater that draws 1-2 cards in a good color.
Multani, Yavimaya's Avatar - T4. Seems like a decent STAX commander.
Naban, Dean of Iteration - T4. Seems like a decent enough value commander in a good color.
Evra, Halcyon Witness - T4. Requires removal. Good with Aetherflux.
Josu Vess, Lich Knight - T5.
Verix Bladewing - T5.
Marwyn, the Nurturer - T2.5-3. Taps for big mana. Probably a decent Elfball commander. Comparing her to Ezuri and Selvala, so there is potential to be better than T3 where Ezuri is.
Shalai, Voice of Plenty - T3. Protects creature combos and is an infinite mana outlet.
Zahid, Djinn of the Lamp - T5.
Kazarov, Sengir Pureblood - T5. Can disrupt creature shenanigans, but is too slow.
Squee, the Immortal - T4. No Food Chain, so settle for Skullclamp and Smokestack.
Grunn, the Lonely King - T5.
Teshar, Ancestor’s Apostle - T3-4. Bomberman Combo + Scarecrone/Brass Secretary/Selfless Cathar/Ticking Gnomes.
Slinn Voda, the Rising Deep - T5.
Valduk, Keeper of the Flame - T4. Cute with Skullclamp and/or Possessed Portal.
Baird, Steward of Argive - T5.
Tetsuko Umezawa, Fugitive - T4-5. There is probably something cool I am missing.
Torgaar, Famine Incarnate - T4. I want to say T5, but the effect might qualify it for T4. It also acts as a one-time sac outlet in the command zone.
Danitha Capashen, Paragon - T5.
Urgoros, the Empty One - T4-5. I want to say T5, but the "at random" may qualify it for T4.
Kwende, Pride of Femeref - T5.
Whisper, Blood Liturgist - T3-4. Relatively cheap reanimation makes for a decent commander.
Yargle, Glutton of Urborg - T1. By far the best Legend to come out of Dominaria and will easily be brewed for ages to come.
Darigaaz Reincarnated - T3-4. Decent beater in good colors. Also an okay Food Chain commander since it "stores" 8 mana.
Jhoira, Weatherlight Captain - T1.5-2. Tentative starting point for the powerful artifact storm commander. Comparing most closely to Nin, the Pain Artist.
Muldrotha, the Gravetide - T1.5-2. Three best colors combined with an efficient value engine. Works very well with Command Beacon. There are also combos with LED, Phantasmal Image, and Animate Dead. Comparing mostly to Damia and Rashmi.
Aryel, Knight of Windgrace - T4. Makes tokens and is (slow) removal.
Jodah, Archmage Eternal - T3. Can cheat in a lot of cool stuff.
Firesong and Sunspeaker - T4. Cool with damage based board wipes and Aetherflux.
Grand Warlord Radha - T3. Free mana is free.
Adeliz, the Cinder Wind - T4-5. Is wizard storm possible?
Arvad the Cursed - T5.
Garna, the Bloodflame - T3. A better No Rest for the Wicked with a haste anthem is playable. It turns Entomb into an Eladamri's Call. Good in a shell with Paradox Engine and a sac outlet.
Hallar, the Firefletcher - T5.
Raff Capashen, Ship's Mage - T4. Can have Shimmer Zur lines with Aetherflux.
Rona, Disciple of Gix - T3-4. Goes infinite with LED and Deadeye.
Shanna, Sisay’s Legacy - T5.
Slimefoot, the Stowaway - T2.5-3. Comparable to Ishkanah, Grafwidow. Likely to rise since it only needs infinite colorless rather than infinite black.
Tatyova, Benthic Druid - T2.5-3. Good colors and abilities.
Tiana, Ship's Caretaker - T4. Helps recover from Bane of Progress. Best combo I could think of: Possessed Portal + Sigarda's Aid + 0-drop equipment.
Traxos, Scourge of Kroog - T5.
Niambi, Faithful Healer - T5.

merrowMania on [List - Multiplayer] EDH Generals by Tier

1 month ago

Here is a minimally edited copy of my post from a while ago:

Lyra Dawnbringer - T5. Just an efficient creature. Angel tribal does nothing.
Naru Meha, Master Wizard - T2. Good in a High Tide shell like JVP, but also with a simple combo with Ghostly Flicker.
Demonlord Belzenlok - T4. Efficient beater that draws 1-2 cards in a good color.
Multani, Yavimaya's Avatar - T4. Seems like a decent STAX commander.
Naban, Dean of Iteration - T4. Seems like a decent enough value commander in a good color.
Evra, Halcyon Witness - T4. Requires removal. Good with Aetherflux.
Josu Vess, Lich Knight - T5.
Verix Bladewing - T5.
Marwyn, the Nurturer - T3. Taps for big mana. Probably a decent Elfball commander.
Shalai, Voice of Plenty - T3. Protects creature combos and is an infinite mana outlet.
Zahid, Djinn of the Lamp - T5.
Kazarov, Sengir Pureblood - T5. Can disrupt creature shenanigans, but is very slow.
Squee, the Immortal - T4. No Food Chain, so settle for Skullclamp.
Grunn, the Lonely King - T5.
Teshar, Ancestor’s Apostle - T3-4. Bomberman Combo + Scarecrone/Brass Secretary/Selfless Cathar/Ticking Gnomes.
Slinn Voda, the Rising Deep - T5.
Valduk, Keeper of the Flame - T4. Cute with Skullclamp and/or Possessed Portal.
Baird, Steward of Argive - T5.
Tetsuko Umezawa, Fugitive - T4-5. There is probably something cool I am missing.
Torgaar, Famine Incarnate - T4. I want to say T5, but the effect might qualify it for T4. It also acts as a one-time sac outlet in the command zone.
Danitha Capashen, Paragon - T5.
Urgoros, the Empty One - T4-5. I want to say T5, but the "at random" may qualify it for T4.
Kwende, Pride of Femeref - T5.
Whisper, Blood Liturgist - T3-4. Relatively cheap reanimation makes for a decent commander.
Yargle, Glutton of Urborg - T1. By far the best Legend to come out of Dominaria and will easily be brewed for ages to come.
Darigaaz Reincarnated - T3-4. Decent beater in good colors. Also an okay Food Chain commander since it "stores" 8 mana.
Jhoira, Weatherlight Captain - T2. Tentative starting point for the powerful artifact storm commander. Comparing most closely to Nin, the Pain Artist.
Muldrotha, the Gravetide - T2-2.5. Three best colors combined with an efficient value engine. Works very well with Command Beacon. Comparing mostly to Damia and Rashmi. Very likely to rise.
Aryel, Knight of Windgrace - T4. Makes tokens and is (slow) removal.
Jodah, Archmage Eternal - T2.5. Can cheat in a lot of cool stuff.
Firesong and Sunspeaker - T4. Cool with damage based board wipes and Aetherflux.
Grand Warlord Radha - T3. Free mana is free.
Adeliz, the Cinder Wind - T4. Wizard storm?
Arvad the Cursed - T5.
Garna, the Bloodflame - T3. A better No Rest for the Wicked with a haste anthem is playable. It turns Entomb into an Eladamri's Call. Good in a shell with Paradox Engine and a sac outlet.
Hallar, the Firefletcher - T5.
Raff Capashen, Ship's Mage - T4. Can have Shimmer Zur lines with Aetherflux.
Rona, Disciple of Gix - T4. Card advantage exists.
Shanna, Sisay’s Legacy - T5.
Slimefoot, the Stowaway - T3. Comparable to Ishkanah, Grafwidow. Likely to rise since it only needs infinite colorless rather than infinite black.
Tatyova, Benthic Druid - T2.5-3. Good colors and abilities.
Tiana, Ship's Caretaker - T4. Helps recover from Bane of Progress, but EOT restriction kills most combo potential...and as I was writing that: Possessed Portal + Sigarda's Aid + 0-drop equipment.
Traxos, Scourge of Kroog - T5.
Niambi, Faithful Healer - T5.

Hope this helps!

merrowMania on [List - Multiplayer] EDH Generals by Tier

2 months ago

Here's a comprehesive list of the Dominaria legends and some of my impressions. Due to the size of the list, I REALLY don't want to talk about cards that seem cool as parts of 99s.

Lyra Dawnbringer - T5. Just an efficient creature. Angel tribal does nothing.
Naru Meha, Master Wizard - T4. I want to say there is a combo using Rite of Replication, but I can't think of a death trigger artifact when the tokens die to the Legend rule.
Demonlord Belzenlok - T4. Efficient beater that draws 1-2 cards in a good color.
Multani, Yavimaya's Avatar - T4. Seems like a decent STAX commander.
Naban, Dean of Iteration - T4. Seems like a decent enough value commander in a good color.
Evra, Halcyon Witness - T4. Requires removal. Good with Aetherflux.
Josu Vess, Lich Knight - T5.
Verix Bladewing - T5.
Marwyn, the Nurturer - T4. Taps for big mana. Probably a decent Elfball commander.
Shalai, Voice of Plenty - T3. Protects creature combos and is an infinite mana outlet.
Zahid, Djinn of the Lamp - T5.
Kazarov, Sengir Pureblood - T4-5. Can disrupt creature shenanigans, but is very slow.
Squee, the Immortal - T4. No Food Chain, so settle for Skullclamp.
Grunn, the Lonely King - T5.
Teshar, Ancestor’s Apostle - T3-4. Bomberman Combo + Scarecrone/Brass Secretary/Selfless Cathar/Ticking Gnomes.
Slinn Voda, the Rising Deep - T5.
Valduk, Keeper of the Flame - T4. Cute with Skullclamp and/or Possessed Portal.
Baird, Steward of Argive - T5.
Tetsuko Umezawa, Fugitive - T4-5. There is probably something cool I am missing.
Torgaar, Famine Incarnate - T4-5. I want to say T5, but the effect might qualify it for T4.
Danitha Capashen, Paragon - T5.
Urgoros, the Empty One - T4-5. I want to say T5, but the "at random" may qualify it for T4.
Kwende, Pride of Femeref - T5.
Whisper, Blood Liturgist - T3-4. Relatively cheap reanimation makes for a decent commander.
Yargle, Glutton of Urborg - T1. By far the best Legend to come out of Dominaria and will easily be brewed for ages to come.
Darigaaz Reincarnated - T3-4. Decent beater in good colors. Also an okay Food Chain commander since it "stores" 8 mana.
Jhoira, Weatherlight Captain - T2. Tentative starting point for the powerful artifact storm commander. Comparing most closely to Nin, the Pain Artist.
Muldrotha, the Gravetide - T2-2.5. Three best colors combined with an efficient value engine. Works very well with Command Beacon. Comparing mostly to Damia and Rashmi.
Aryel, Knight of Windgrace - T4. Makes tokens and is (slow) removal.
Jodah, Archmage Eternal - T2. Can cheat in a lot of cool stuff.
Firesong and Sunspeaker - T4. Cool with damage based board wipes and Aetherflux.
Grand Warlord Radha - T3. Free mana is free.
Adeliz, the Cinder Wind - T4. Wizard storm?
Arvad the Cursed - T5.
Garna, the Bloodflame - T4. A better No Rest for the Wicked with a haste anthem is probably playable.
Hallar, the Firefletcher - T5.
Raff Capashen, Ship's Mage - T4. Can have Shimmer Zur lines with Aetherflux.
Rona, Disciple of Gix - T4. Card advantage exists.
Shanna, Sisay’s Legacy - T5.
Slimefoot, the Stowaway - T3. Comparable to Ishkanah, Grafwidow.
Tatyova, Benthic Druid - T2.5-3. Good colors and abilities.
Tiana, Ship's Caretaker - T4. Helps recover from Bane of Progress, but EOT restriction kills most combo potential...and as I was writing that: Possessed Portal + Sigarda's Aid + Cost Reducer + 1-drop Equipment.
Traxos, Scourge of Kroog - T5.
Niambi, Faithful Healer - T5.

kamelyan on Budget Nekusar, the Mindrazer EDH

3 months ago

My Nekusar deck is built as sort of a group hug, draw-all-the-cards deck; and for that reason, it only has three ways to win. Bloodchief Ascension and Mindcrank loops in a win, Phyresis or Grafted Exoskeleton is usually how things play out, and Forced Fruition got me there once (by decking, not damage) -but it often helps the other players find answers.

I'm all about the draw. Phyrexian Arena, Rhystic Study, Spiteful Visions, Scroll Rack, and Teferi's Puzzle Box.

I would switch Sturmgeist for Nin, the Pain Artist or Runehorn Hellkite.

I don't want to make too many suggestions; because by then, you'd just be running my deck. I'll leave it below if you care to view, upvote, or comment. Good Luck.


Sweet P's Wheel of Morality

Commander / EDH kamelyan

SCORE: 1 | 31 VIEWS | IN 1 FOLDER


MRDOOM3 on Budget Nekusar, the Mindrazer EDH

3 months ago

Charmbreaker Devils can be used for recursion.

Spiteful Visions and Phyrexian Tyranny are both cards that I would put in Nekusar EDH decks. Yes, it does do damage to you, but with Nekusar on the field, along with other damage engines like Parasite, you will outlive your enemies.

Glacial Chasm is a card that stopped my Nekusar deck in its tracks when I played against another Nekusar deck. Maybe you can try it out.

Nin, the Pain Artist serves as a creature removal outlet and a forcefeed engine.

I've seen several Nekusar decks that run Helm of the Ghastlord, or, if they want to be real nasty, Phyresis and/or Grafted Exoskeleton.

DerektheRed on Looking for Double Value Cards ...

4 months ago

Cards that I run in my LG deck: Bident of Thassa to make someone attack into locust chumps, which double on your turn.

Nin, the Pain Artist is only ok for targeted removal but can also turn one locust into many.

Exclude and Drag Under are a little pricy, but you get the effect and the card draw.

I also use the artifacts mentioned above, including Dreamstone Hedron.

Thing2 on The Locust God

4 months ago

This deck looks like a wild ride! For the most part it looks like you just need to hit 6 mana and it will go off the chain.

Cuts:

Coat of Arms - You have more win conditions in this deck then I can count, this one is more dangerous than the others.

Forgotten Creation - This doesn't net you cards and is likely to die before it does any good. I would stick to out of hand wheels.

Jace's Archivist - Same as above but I think this one is worse since it has the potential to hook up other players.

Nin, the Pain Artist - You might have to explain this one to me? Are you drawing off your own creatures? Seems slow.

Evolving Wilds, Myriad Landscape, Terramorphic Expanse, Thawing Glaciers

I think you want a fast land package here and very few to 0 come into play tapped lands. Once you start wheeling you will just be looking for a land that comes into play untapped and then wheel again...At least that's how I imagine this deck working.

Fateful Showdown - Doesn't net you cards, doesn't kill that many threats without a lot of cards and its 4 mana.

Blood Sun - The reason Blood Moon and Back to Basics are so good is because they stop people from playing cards. This just stops certain threats like Kor Haven and Maze. This deck seems to just want to win rather than police the board.

Firestorm - This card seems dangerous and the upside not that good. It needs enough legal targets so unless the board is full of targets and you have a ton of cards AND you are sure no one has a counter up...

Add:

I spent less time on looking at adds as I am sure you have some in mind already but here are a few that I would consider.

Mirage Mirror - Nuf said.

Knowledge Exploitation - Its whatever you need.

Kozilek, Butcher of Truth - Prevent yourself from milling yourself! I know you have the spiral and reversal but this is a good fail safe..also I wouldn't worry about not having targets for Pull from the Deep and others, it seems like that will never be a problem for this deck.

Solemn Simulacrum & Burnished Hart - I think these both deserve a spot. Getting to 6 mana as fast as possible seems very important.

Neheb, the Eternal - Card is dumb.

Glen Elendra Archmage - I used to not play with this card cause I thought it was annoyingly good...I was right.

Omniscience - This deck is already broken.. might as well.

Recurring Insight & Rush of Knowledge - Regular card draw is good too!

Propaganda - This one might need to be added to the deck later when our group starts killing you as soon as possible =).

Spell Swindle - My favorite counter spell.

Thespian's Stage - Copying someones Gaea's Cradle seems good.

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