Quicksmith Rebel

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal

Printings View all

Set Rarity
Aether Revolt Rare
Promo Set Rare

Combos Browse all

Quicksmith Rebel

Creature — Human Artificer

When Quicksmith Rebel enters the battlefield, target artifact you control gains ": This artifact deals 2 damage to target creature or player" for as long as you control Quicksmith Rebel.

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Cardhoarder (MTGO)

0.01 TIX $0.03 Foil

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Quicksmith Rebel Discussion

TheBaker_666 on Red_MetalworkColossus

1 month ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

TheBaker_666 on Red_MetalworkColossus

1 month ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

Falte on Red_MetalworkColossus

1 month ago

Have you considered Foundry Inspector for cheaper spells and getting out a blocker, Scrapheap Scrounger as a secondary sac outlet, Built to Smash instead of/in addition to Key to the City, Metalspinner's Puzzleknot for card draw, Cathartic Reunion for even more card draw, Shock or Galvanic Bombardment or Fiery Temper for removal, Scrap Trawler if they remove your Engine, Reckless Fireweaver for the extra damage, Quicksmith Rebel for 2 damage every untap from the Engine, Reckless Bushwhacker for swinging the same turn, Aetherworks Marvel if you would add more energy generators, Harsh Mentor against ability heavy decks and Watchers of the Dead for graveyard hate.

Because you already have access to multiple colours from your artifacts you could splash another colour or two. Adding a playset of Aether Hub would then be useful. But if you are splashing you could just add the blue cards from the video review, which will not make the deck mono red any longer.

Also, consider adding another Inventors' Fair.

Orion93 on Standard Artifacts

2 months ago

Well the best vehicle right now is Heart of Kiran but holy cow man it's a $20 card.

Usually the better creatures in a vehicle deck and some of the most played are, in this order:Veteran MotoristGearshift AceDepala, Pilot Exemplar

But you can use any creature to crew. Those are just the most common because of how they boost your field or state of play.

I've been playing around with a combo using Mobile Garrison , Quicksmith Rebel , Spireside Infiltrator and a bunch of Implement of Combustion.

Lots of tap for damage, untap with mobile garrison and tap for more damage then sacrifice the implement to deal more and get to draw. It isn't great and really that's about all I've got so far haha but it's just one of the ways to use vehicles.

Daedalus19876 on

2 months ago

n0bunga and ehohenthal: Personally, I'd run either Ghirapur AEther Grid or Quicksmith Rebel to tap down Winter/Static Orb :)

RumAndCoke on Grixis Is Love, Grixis Is Life

2 months ago

@PoorParagon How has Quicksmith Rebel worked for you? I've considered running him but never have.

Battle at the Bridge is the obvious choice for lifegain. I really like the card. I've found that having 2 is the sweet spot. It's saved me so many times against aggro decks.

Key to the City is a weird card. Sometimes it's really helpful and other games it's useless. I'm torn on whether or not to keep it.

I've been considering running Anticipate or Painful Truths instead of Reverse Engineer. Reverse Engineer usually requires me to tap out most of my board to cast it, which sucks most of the time.

hoardofnotions on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

3 months ago

So i was reading some of your posts comments and i wanted to weigh in with some of my opinions,

I think Ghirapur AEther Grid is better than Quicksmith Rebel and here's why. All the equipment (13) can tap to deal damage, they aren't doing anything otherwise. Every card pulling their weight!You could add man lands Blinkmoth Nexus to offset the lost creature and also run some artifact lands Ancient Den and Great Furnace for more utility.

(speaking of more utility, maybe add a Wasteland or Strip Mine)

I wanted to make you're using Chaos Warp right with regard to Scroll Rack. you can't chaos warp something then put a card on top of your deck with scroll rack to revel for chaos warp. you have to resolve the entire spell. I think if you google the question you'll find a reference.

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