|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
|Promo Set (000)||Rare|
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Creature — Human Artificer
When Quicksmith Rebel enters the battlefield, target artifact you control gains ": This artifact deals 2 damage to target creature or player" for as long as you control Quicksmith Rebel.
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Quicksmith Rebel Discussion
2 weeks ago
There's not a lot of good things that do this, but here's a partial list.
2 months ago
Totally understand! Im glad you got a chuckle from the jank lol.
I made a few brews trying to break panharmonicon. A long time ago i made a Tim (Prodigal Sorcerer) deck. So when i saw pan and Quicksmith Rebel i attempted some silliness based around that! Tim 2.0. Panharmonicon+Quicksmith Rebel+Narnam Cobra...supported with Blossoming Defense and Heroic Intervention. It was a ton of fun to play and beat mardu relentlessly. Also had a hidden theme with Metalwork Colossus.
This standard is excellent for homebrew stuff. Did you ever play against infinite whales? Lol. Best Quote for MTG i have ever heard came from that deck... the fuy said I attack you for an unneccessarily high amount of infinite damage, GG
4 months ago
I know this doesn't go along with the theme of the deck, but for other threats, Inventor's Apprentice or Pia Nalaar are viable options. For more passive damage, Reckless Fireweaver or Quicksmith Rebel could be great additions to the deck.
6 months ago
maybeJester: I think your switches make it a bit more midrange, which is not the direction I went, but they make sense :) Personally, I adore Static Orb, but once you've cut it, it makes sense to remove Quicksmith Rebel. What's Academy Rector searching for? You could add Eldrazi Conscription as a nasty surprise...
6 months ago
+1 I recently bought this deck after playing it online for a while, and wanted to share my experience. It's a very solid deck, and I find it very fun to pilot.
I did switch a couple of cards. I wanted some more enchantments and wincons, especially because the blue guys hardly ever focus on me. Chaos Warp -> Luminarch Ascension, Memory Jar -> Possibility Storm, Static Orb -> Assemble the Legion, Quicksmith Rebel -> Academy Rector,
Would love to hear your opinion on these switches!
7 months ago
Deck is rotating so i'm not sure if You want to invest into it but here are my tips...
6 drops in deck with 19 lands?
I was playing Jeskai Reckless Panharmonicon and to be honest, it's mediocre at the best. Go less white. Drop Wispweaver Angels and Maniac Scribe. Trying to pull off combo with two same six drops is bad, terribly bad. Even in Kitchen Table Magic. What are the odds, 1/60 and then 1/59?
Decoction Module is also bad.
Cards You HIGHLY want to consider in deck...:
Gonti's Aether Heart - Easy infinite combo with Panharmonicon and Whirler Virtuoso, getting second turn is also a huge advantage (and a GG if opponent don't kill thopter tokens).
Cogworker's Puzzleknot - From 1 to 5 tokens for 2 mana is just too good.
Prophetic Prism - Draw from 1 to 5 for 2 mana is also way too good.
Maverick Thopterist - Improvise on this card is good enough reason to abuse it.
Reverse Engineer - your deck might be lacking card draw
Censor - too good to not use it
Quicksmith Rebel - getting rid of dead draws might be helpful
8 months ago
I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.
Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.
Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.
Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.
Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.
Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.
I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.
I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.