Legendary Creature — Zombie
Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
|Want (3)||cmellerbrook , nmarkro , Aaryanna|
Printings View all
|Commander's Arsenal (CMA)||Mythic Rare|
|Innistrad (ISD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Grimgrin, Corpse-Born occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Grimgrin, Corpse-Born Discussion
2 months ago
It seems to have been quite a while since this deck have been updated. Is it possible we might see an update in the future after we have gotten some pretty cool new toys for this deck like:
And i had some questions about cards you might consider adding or why you have them in your deck at the moment.
Rooftop Storm: Although 6 CMC is high, it can net you mana quite quick with the amount of card draw you have and with only 3-non zombies it should be possible to benefit from it quite often.
Endless Ranks of the Dead: The upkeep trigger is not amazing as it is lowering the amount of zombies produced by quite a bit. But if going wide with more zombie token generation do you think it could be slot in?
Noosegraf Mob: This one confuses me a bit. 5x 2/2 zombie tokens for 6 mana, that relies on your opponents to cast spell to produce them and the noosegraf just dies. How has it performed? I can see it do some good work but i have never really expected this card to be that good.
Josu Vess, Lich Knight: How often has this guy been good? 4 mana for a 4/5 zombie is okay, but not amazing, and his kicker ability is good, but not amazing as it costs the same as a flashback Army of the Damned and you get 5 less zombies. But how has he performed?
Havengul Lich: It seems to be a cheaper less on theme scarab god ability, but still quite good, what do you think of this card?
Grimgrin, Corpse-Born: If you can get him up and running he can definetly be a beater, but how has he performed.
Geth, Lord of the Vault: Seems really good, is he mostly used to get other ramp pieces or can he be used to get other creature threats?
The deck still looks amazing, but would be nice to see an update soon and how you would adjust with these new cards :D
2 months ago
My thoughts on some of the cards in your Mainbord:
Archaeomancer: I took that out of my list as it was often a dead card or there were simply better things to do for 4 mana. Our 4 mana slot is very crowded, so if we want to justify putting a 4 cmc card in, it has to be premium.
I disagree on Last_Laugh's comment that Living Death is underwhelming without Archeomancer. Since we can sac our whole bord when playing Living Death we will have a full bord after resolving it while our opponents mostly get bordwiped. I would argue that it's worse when played a second time since now we are reviving all of our opponent's creatures, that we killed the first time (unless we exiled their graveyard beforehand).
Gray Merchant of Asphodel: I have yet to test that card. Since he gains us live we can't rely on dethrone to abuse the ETB-effect so he probably only shines with Unspeakable Symbol in play. I'm curious how he performs - please let me know.
Grimgrin, Corpse-Born: He reads like he was made for Marchesa, but always entering tapped is a bigger downside than i expected. Remember that we want to untap him before attacking, so also before our other creatures had a chance to gain a +1/+1 counter from dethrone. That makes it awkward finding a target to sac, so he can end up being a glorified 5 mana sac-outlet.
Impaler Shrike: Another card that reads really well, but needs to meet too many criteria to be worth it. As i said before: for a 4 mana card to find its way into our deck it has to have a great impact. Impaler Shrike seems too unreliable for that.
Spark Double: I play Dack's Duplicate over Spark Double since more than 60% of the time I want to target my opponent's ceratures. But getting the +1/+1 counters on your opponent's turns aswell might be big enough of an upside to justify playing Spark Double instead. Is it a "win more" card? ...needs some testing.
Spellskite: Most counterspells are simply much more reliable than this. Check the decklists of your playgroup and you will probably only find a handfull of single-target spells where Spellskite would come in handy.
Hall of the Bandit Lord: I have not tested this land yet. Haste is a premium ability in our deck, but since it can't be tapped for mana outside of the "pay 3 life" ability I'm really curious how it performs.
Shifting Shadow: Another card that did not make my list because it seems so unreliable. I feel like we want to play bigger bombs or more graveyard-recursion to justify playing this enchantment. But the high upside when it works out might make up for it being unreliable...
Vedalken Orrery: I used to play Leyline of Anticipation but decided to cut it. It's another 4 cmc card that we don't get full value out of. Especially since we want to play hasted creatures on our turn.
Some cards to consider:
Cyclonic Rift: Simply too good of an effect. This card decides games.
Blasphemous Act: Is a lifesaver for 1 mana. I have tutored for this card more than once.
Hope this helps with some of your decisions :)
I would love to hear how your version of the deck performs.
4 months ago
Are zombies viable in EDH as a tribe? I'm not talking about some combo deck with a couple zombies in it, I'm talking lords, synergies, and flavor.
Dimir seems to be the most basic colors with some versatility (but are Gisa and Geralf and Grimgrin, Corpse-Born really good enough for multiplayer metas?). Going grixis opens up more options like Sedris, the Traitor King as commander and the looting mechanic red is so generous with. Hell, I'm sure there's even a market out there for 5-color zombies (I just don't have a good enough land base for this)!
At any rate, has anyone played or seen some LEGIT zombie tribal decks for multiplayer format?? Discuss.
4 months ago
Hi, berryjon, interesting article as always. I just wanted to leave a thought about black voltron - I used to run Grimgrin, Corpse-Born and it worked very well as a voltron commander, so there definitely are some nice exceptions in black.
5 months ago
It really depends on your meta and your budget. However for now i'll try to list some cards that i really like in that type of deck.. In the creature compartment i would suggest Diregraf Colossus, Undead Warchief, maybe Death Baron, Cryptbreaker, the obvious Gravecrawler, Sidisi, Undead Vizier and Lich Lord of Unx. For card draw i would add Graveborn Muse or Midnight Reaper. Soulless One can be a good card if you are on a budget. Grimgrin, Corpse-Born is a great card too as he gets really big and destroys your opponents' creatures fast.Zombie Master is good on its own in a tribal deck but becomes great with Urborg, Tomb of Yawgmoth. More expensive cards are Mikaeus, the Unhallowed and Ghoulcaller Gisa; if i had to pick i would choose the first. Also Grave Titan can get you a lot of tokens.
Enchantments: Grave Pact for removal, Phyrexian Arena/Kindred Discovery/Rhystic Study and the great and cheap Monastery Siege for card draw, Black Market for ramp, Rooftop Storm enables a lot of Gravecrawler combos, Paradox Haze doubles your commander's effect while Training Grounds makes his second effect cheaper.
Artifacts: Phyrexian Altar for the gravecrawler combo, i love in this deck Bontu's Monument, Door of Destinies/Vanquisher's Banner/Coat of Arms because you are going for a tribal deck (and why not Herald's Horn. Illusionist's Bracers doubles the scarab's firs ability.
PW: Liliana, Untouched By Death does everything you want in a Scarab god deck.
The problem with your deck in my opinion is that even if you play cards with some synergy because of the zombie tribal element and some way to double your commander's drain ability there are a lot of cards that do not enough for you here. Remember that playing a deck that is a constant menace to your opponents gets you a big target on your head. To be more specific with my suggestions i need to know your budget, your meta and the path you want to take with this deck. Also there are too little cards in the removal compartment, in the draw compartment and in the mana base fixing compartment.
6 months ago
McToters those are great tips! I initially built this Grimgrin, Corpse-Born deck well before Dominaria came out, and I did try Josu Vess, Lich Knight in this deck and others. Definitely expensive, but not if you're cheating the casting cost.
My currently active zombie deck is Varina's Creatureless Zombie Workstation, but I'm thinking of pulling together another creature-based list built around Grimgrin. If I do, I'll definitely update here.
7 months ago
You may find yourself better off running less of the one off "untap target permanent" or whatever, and instead running tutors and draws to get you to your infinites. You could cut a lot of cards this way and it might make you more efficient at doing what you want to do.
You have a lot of removal for a deck that wants to abuse Merieke.
I really don't think your draw or your land base is all that bad. Maybe not "optimized" but it's solid. Best I can say is maybe run less removal and more Brainstorm , Telling Time , Ponder and the like. And the only draw artifact your missing that I can think of is Mind Stone .
8 months ago
Necrotic Ooze could fit here. I have a zombiedeck that utilizes him. You basically get a backup Grimgrin, Corpse-Born . Add " Pili-Pala + dudes that tap for <" shenanigans and you got a neat secondary wincon with infinite mana at your hand. Pili-Pala combined with Necrotic Ooze enables all sorts of neat jank.