Grimgrin, Corpse-Born


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander's Arsenal (CMA) Mythic Rare
Innistrad (ISD) Mythic Rare

Combos Browse all

Grimgrin, Corpse-Born

Legendary Creature — Zombie

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

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Recent Decks

Grimgrin, Corpse-Born Discussion

Gadianten on Imhotep

3 weeks ago

You seem to have a shell for the deck started with that in mind I am going to assume you are aiming for milling and reanimating opponents good stuff while having a zombie sub theme within your own deck.

Okay lets start with the mana base as you need a solid one to support your commander in any meaningful way. For lands I would add Urborg, Tomb of Yawgmoth and Cabal Coffers, its pretty darn good. You should probably run at least 10 ramp sources in your deck, so some ideas would be Sol Ring, Thran Dynamo, Gilded Lotus, Everflowing Chalice, Dimir Signet, Dark Ritual, Chromatic Lantern because mana fixing is still useful in two color decks and Worn Powerstone. Also add Expedition Map if you add Urbog and Coffers. Dreamscape Artist is a very solid creature in reanimation as it acts as ramp in colors that don't have it and provides reanimation targets to boot via discard. If you run Urborg you might consider Caged Sun so you can really ramp up.

For milling Mind Grind, Mind Funeral is kind of a must I think and who can forget Consuming Aberration. Sphinx's Tutelage is another solid passive mill. Jace, Memory Adept can be nasty and also serves as a draw source if needed.

Some zombies to consider would be Graveborn Muse and Cryptbreaker providing tribal card draw. Grimgrin, Corpse-Born/Carrion Feeder with Gravecrawler can provide a nasty beat down and act as sacrifice outlets. Havengul Lich, Geth, Lord of the Vault and Coffin Queen (changed to zombie in creature update) add backup reanimation.

The recommendations by LVL_666 are very good ones, especially Gray Merchant of Asphodel. I hope this helps and good luck with the deck.

elgosu1337 on Gallery of Deceivers

3 weeks ago

Look forward to hearing more from you Jimmy_Chinchila.

Thanks for checking the deck out Rzepkanut! We seem to have similar instincts for card choices. I looked at Tyrant's Familiar during the first draft but it relies on having the commander in play. Mage-Ring Responder was more reliable and bypasses the drawback, but I ultimately went with Grimgrin, Corpse-Born. I also considered Kessig Cagebreakers but as you pointed out since the deck doesn't have that many creatures it doesn't make many wolves. I tested Blade of Selves initially too but not many of the cards rely on ETBs, and it only makes a few copies. Which could still be enough for something like Gisela, Blade of Goldnight or Medomai the Ageless or sometimes Elesh Norn, Grand Cenobite. I'll put that back on the radar.

Mtgmyth on ZOMBIES!!! "Ach! Hans, Run!"

3 weeks ago

Ok, are you playing in MTGO or paper? Either way, here are the cards I might take out, either because they are too slow, or they are better in multiplayer (or they are just bad). Dark Salvation, Prized Amalgam, Noxious Ghoul, Liliana's Reaver, Army of the Damned, Crux of Fate, Vanquisher's Banner, Noosegraf Mob, Vindictive Lich, Dread Summons, Endless Ranks of Dead, Altar of Dementia, Sol Ring, Undead Alchemist, Kindred Dominance, Geralf's Messenger, Never / Return, Call to the Grave Grimgrin, Corpse-Born. You could definitely take out others as you play the deck.

Here are some good cards that would be good to have, but not all will make the cut. Rings of Brighthearth, Basalt Monolith, Talisman of Dominance, Arcane Denial, Counterspell, Lim-Dul's Vault, Swan Song, Pact of Negation, Snapcaster Mage, Jace, Vryn's Prodigy  Flip, Toxic Deluge, Damnation, Leyline of Anticipation, Vedalken Orrery, Teferi, Mage of Zhalfir, Thought Vessel, Glen Elendra Archmage, Commander's Sphere, Solemn Simulacrum, Gilded Lotus, Cyclonic Rift, Overwhelming Denial, Search for Azcanta  Flip, Forbid, Bloodchief Ascension, Urborg, Tomb of Yawgmoth, Underground Sea, Sunken Ruins, Cavern of Souls, Ancient Tomb.

I'm sure there are many other cards that would be great in the optimized version of this deck, but these are the ones I can think of right now. Also, I am not extremely familiar with the current meta of MTGO(?) 1v1 commander, so there may be cards that are good because of the meta. You will want to do some research and you will definitely make changes as you play. Have Fun!

DrukenReaps on building your first commander deck ...

1 month ago

The silver boarded cards were a tenp thing that is over. Some play groups will still allow certain ones but technically they are all banned again.

This is among my favorite websites for card ideas, though it is not all knowing:

They have a zombie page:

For your first deck I'd recommend 2 colors though mono black is really cool. I might lean towards Gisa and Geralf or Grimgrin, Corpse-Born for zombie tribal. Partly because Rooftop Storm is completely busted...

You could do 3 colors but the mana base gets frustrating sometimes at that point. Try to shoot for around 36 lands in all three cases. 10 card advantage and 10 removal about 3 of which are board wipes are also good rules for initially building your deck. These numbers are simply to get started individual decks can vary wildly.

This is my go to for rules reference in case you need that:

Suns_Champion on Steal Things, Get Money

1 month ago

Hi! No problem! Got some ideas for ya!

I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!

So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!

Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)

Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.

Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!

Hopefully this will give you a good jumping off point! Good luck friend!

Anotheruser on The Scarab God Tribal

1 month ago

A good question - there's a couple of the creatures I'd try swapping out first. I think I'd lean towards swapping out Undead Alchemist. While it's on theme and can generate tokens, it also effectively resets the opponents' life totals while it is out. Alternatively, I'd look at Void Winnower, which is a cool card but quite off theme, and so won't work with all the things that work with Zombies. But it'd probably need a bit of testing and maybe depend on what your opponents are playing. I definitely think having one sac outlet adds a lot though (and Grimgrin, Corpse-Born is great fun!)

JejoSka on The Scarab God Tribal

1 month ago

Thank you for the suggestions! I'm gonna try Grimgrin, Corpse-Born cus i think it is more versatile. What would you take out?

Anotheruser on The Scarab God Tribal

1 month ago

This looks like a great deck. A possible on-theme inclusion could be Carrion Feeder and/or Nantuko Husk? That way you can sacrifice things to protect them from exile effects, sacrifice your Graveborn Muse if it's about to kill you, and do all sorts of ridiculous things with Gravecrawler (especially if you have Rooftop Storm out - they can get infinitely large, you can create an infinite amount of Zombie tokens with Diregraf Colossus, draw your entire library with Kindred Discovery). If they are too budget and boring as sac outlets, another Zombie one would be Grimgrin, Corpse-Born.

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