Grimgrin, Corpse-Born

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander's Arsenal (CMA) Mythic Rare
Innistrad (ISD) Mythic Rare

Combos Browse all

Grimgrin, Corpse-Born

Legendary Creature — Zombie

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

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Recent Decks

Grimgrin, Corpse-Born Discussion

squirrelking5797 on Scarab God

5 days ago

Scarab god is my first commander brew too! I'm still working on it but I have a few pointers for yours:

You have many random zombie cards that don't seem to follow a strategy. You have some zombie lords like Undead Warchief which is great, but then you have so many crappy common cards like Cursed Minotaur. They also don't really help with a scarab god strategy. I've focused on two aspects for the scarab god: creating a lot of zombies (aka tokens) and enter the battlefield effects. That way I can bring them back with the scarab god's eternelize ability and have the enter the battlefield effect happen again. Ravenous Chupacabra Is a great choice for that, because you can play it, get it killed, and play it again. And because the scarab god's ability is instant speed you can bring it back on your opponent's turn!

A must-have for a scarab god deck is Grave Titan. This hits every nail on the head: It enters the battlefield effect can be repeated AND it nets you zombies. It's one of the best zombie cards possible.

Get rid of Coffin Purge, that doesn't make any sense for a zombie deck like this. You want cards in the graveyard.

You need more board wipes, as in cards that destroy everything. When you play against 3 other people a board wipe can save the game AND get cards in the graveyard, which you need.

You should really find some cards that can sacrifice other cards to get them into your graveyard. Ghoulcaller Gisa and Grimgrin, Corpse-Born are great for getting cards in your graveyard and getting value from it!

Think of a true way to win the game for this deck. Right now it's get a lot of cards on the battlefield, with no sure-fire way of doing so. If you make a zombie tribal, put cards like Vanquisher's Banner to get value from casting zombies. If you do enter the battlefield effect cards use things that get cards into the graveyard. Get cards that make you discard and/or mill either your opponent or yourself to get value from the graveyard. There are so many good ways to play this commander, just choose one!

My deck that I'm building is right here: What I'm Using RN. It's not great and not done, but it has cards that show what I mean for a deck like this. Good luck!

P.S. Check out EDHREC's suggested cards for the scarab god, maybe you can get some ideas

hasty on Warrior's Of The Blossom

3 weeks ago

Liking the list, here is my own Najeela, the Blade-Blawesome. I don't run Cryptolith Rite or Song of Freyalise cuz Najeela won't untap them, it makes for too many pieces of the puzzle. I have been able to test my deck a little bit and so far, I've enjoyed more the beefy Warriors and using the token gen as a side bonus. Zurgo Helmsmasher, Surrak Dragonclaw, Ruric Thar, the Unbowed, Ruhan of the Fomori, Grimgrin, Corpse-Born, and of course Hamletback Goliath have all been all-stars.

MatthijsTreuren on Don't Let the Dead Bite

3 weeks ago

wail

thanks for the recommendations, but I don't like to play infinte combo's. the Grimgrin, Corpse-Born, Rooftop Storm and Gravecrawler is only in it because it's not a game ender and the cards are too good alone to not play.

K1ngMars on Grimgrin, Corpse-Born (Zombie Tribal)

3 weeks ago

Pretty interesting deck, I was planning to build one similar to this sometime ago, but then it became a mill tribal deck (here it is if you're curious "Library.exe has stopped working".

By the way, since this deck doesn't seem to have any particular budget concern, why don't you just swap in The Scarab God as the commander? Imo is really more powerful and efficient than Grimgrin, Corpse-Born (but it's only my opinion)

dsigsbee on Zombies

1 month ago

If you can afford it Training Grounds is really nice in this deck. Buried Alive can also be helpful if you have certain pieces you want to reanimate. Lich Lord of Unx can also be really helpful, given that he produces more zombies and has an ability that works well with having lots of zombies under your control. Also, given that you have Dictate of Erebos you may consider Grave Pact, as well as some additional sac-outlets like Ashnod's Altar, Phyrexian Altar, Carrion Feeder, Grimgrin, Corpse-Born, etc. Beyond those suggestions there is also the additional board wipe of Noxious Ghoul or Damnation, as well as the much needed card draw given by Rhystic Study, Phyrexian Arena, Graveborn Muse, and, two of my favorites for this kind of deck Careful Study and Frantic Search.

I have my own necromancy based EDH deck, albeit Gisa and Geralf and geared towards 1v1, if you'd like to look at some of the decisions I've made for a zombie-tribal EDH. It's called Bring Out Yer Dead!!! Happy brewing!

DarkStarStorm on Hunt the Throne

1 month ago

Things that are a MUST HAVE in any Marchesa, the Black Rose deck:

Purphoros, God of the Forge: He's a win condition that is nearly impossible to deal with.

Mikaeus, the Unhallowed: Your creatures are invincible and you can sac them twice per TURN.

Sac Outlets: Ashnod's Altar, Yahenni, Undying Partisan, Attrition, Grimgrin, Corpse-Born, Goblin Bombardment.

Blood Artist, Zulaport Cutthroat, Skullclamp...things that do stuff when other stuff dies.

+1/+1 Counter Synergies: Herald of Secret Streams, Drana, Liberator of Malakir are both amazing.

Optional: The Modular Build. Run every single modular creature plus Triskelion, Walking Ballista, Hangarback Walker. Your creatures can NEVER die for good and you ramp up to a very solid win.

Pheardemons on Flavor Kitchen: Innistrad Part 2

1 month ago

Congratulations Suns_Champion! Definitely worthwhile to Grimgrin, Corpse-Born.

"Be careful digging up the past. You may come to find more than you bargained for"

"I managed to stumble to my families' grave site for comfort in my dying moments before the horde came upon me. As I opened my eyes for one last look at the stars, I saw my entire lineage awoken and crawling out of their graves. They messed with the wrong family" - Final journal entry

"Why can't dead things stay dead?"/"Because nature will always have a response."

Brimstone85 on Goonies Never Say Die!

1 month ago

@Logics Thanks for pointing out the issue with the lands, I didn't realize how few actually got put in the deck. Crux of Fate also seems like a good idea because, while playing with my deck, Bontu's Last Reckoning has always hurt me more than it helped. Also, I run Gravecrawler for two main reasons: 1) Cards like Stronghold Assassin, Grimgrin, Corpse-Born, and other cards that sac for effects. The more recursive sac fodder in the deck, the more consistently I can use those effects; 2) He's part of a combo in the deck that also uses Rooftop Storm, a sac outlet, and one of the drain lords. While the combo might not be perfect, it's in there in case I need it and it works really well when I get it off.

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