Bruse Tarl, Boorish Herder

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare

Combos Browse all

Bruse Tarl, Boorish Herder

Legendary Creature — Human Ally

Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.

Partner (You can have two commanders if both have partner.)

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Price & Acquistion Set Price Alerts

C16

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Recent Decks

Bruse Tarl, Boorish Herder Discussion

DespairFaction on Yo War get over here

3 days ago

Hey its PJ from Commander Replay. You're deck looks to be in great shape, so I have a few suggestions that I think it will help trim some fat and add more punch.

First up the cards to cut. Id get rid of Mind's Eye The way this deck plays you're going to want to tap out your mana every turn and you don't really have time to leave mana open to try and draw, plus its clunky at 5cc. Also cut Reforge the Soul I find it to be too slow. You usually need to take an entire turn off to play it, so its just too slow and clunky. Wheel of fortune is great, but if you can't afford it just stick with magus of the wheel. The cost of 3 then 2 is much better than 5 all at once. Your card draw will come primary from Mask of Memory, Sword of Fire and Ice with Sunforger and Sword of the Animist also generating card advantage. Next I personally would cut the Ancient Den, Great Furnace and Mox Opal package since you don't want your lands getting taken down by vandalblast. I would use Thought Vessel in place of mox opal. Next up cut Divine Reckoning its just never going to do what you want it to. Use a full board wipe instead. I would cut Gratuitous Violence its always been a bit too slow for me and the RRR is hard to get on turn 5. Next were going to cut Relic Seeker for open the armory, its a great card early but gets less good the longer the game goes, its usually one of the last cards i cut trying to get down to 99. Ive always found Savage Beating to be too slow.

Next up, the maybe cuts. Sword of Light and Shadow I have tried to live the light and shadow dream for a long time and it just usually doesn't come through. I have found that you really want higher creature counts to get good benefit out of it. Great card, but not the right home. Ive never had great experience with Assemble the Legion if you're having more success than me, keep it, if not cut it. Pay attention to The Immortal Sun and Alms Collector I haven't tested either of these, but if they are playing well keep them, if they aren't cut them.

Once you know what to cut, it frees up a lot of room. So you can use my suggestions for additions if you want to, or you can try out some other things that you want to. But here are the cards that I would add:

Duelist's HeritageIt will replace gratuitous violence nicely.Open the Armory will replace relic seeker. find your equipment immediately. Glorybringer is just insane with Aurelia. On turn 5 it kills most things. Balan, Wandering Knight, Kazuul's Toll Collector, Armory Automaton all 3 are great in equipment decks. Next up your sunforger package, Comeuppance and Sulfurous Blast are all stars for me. If sun forger with mistveil plains, comeuppance says you can't kill me in combat. Sulfurous is often one of the first things I go for after resolving sun forger, beyond obviously leaving up boros charm and teferis. Neheb, the Eternal gives you a second way to hit the aggravated assault combo, is a good beater, and even just some incidental extra mana is nice. And finally I would add in the full board wipe of you choice Blasphemous Act, Wrath of God All Is Dust and Ugin, the Spirit Dragon are all great choices. Pick the one best fits.

The mana base. Emeria, The Sky Ruin is a must. If they are in the budget khans fetches like Windswept Heath are really nice. If not, I would get the mirage fetches like Flood Plain. Focus on the white fetchlands since they get mistveil plains. Because you have 1 hit potential, Cathedral of War is a solid choice but it does have cost sometimes of being colorless. New Benalia is also solid.

Other things that I like a lot but aren't must includes. Bruse Tarl, Boorish Herder, Inferno Titan, Etali, Primal Storm. Treasonous Ogre is a card not many people know about, I've used it successfully, but I would make sure you have some life gain to balance it out.

Heres some personal preference things:I run Tithe and Gift of Estates in place of Weathered Wayfarer each have pros and cons. I like running Wear / Tear even though you can only cast half of it off sun forger. I prefer Swiftfoot Boots over Lightning Greavesbecause of the awkwardness of shroud.

I need to update it, theres a few cards I no longer use. but I have a very similar Aurelia list you can check it out here. Aurelia Weapons of War

For me with a deck like this, early game I focus on mask of memory and/or sword of the animist to generate some early advantage. These also don't draw as much artifact hate as the big hitters. Then ill bring down sun forger, feast and famine and fire and ice or argentum armor later to close things out.

Anyway hope these help!

-PJ

pskinn01 on desperated and in need

6 days ago

Ishai, Ojutai Dragonspeaker/Bruse Tarl, Boorish Herder is a combination that leaves out only green. I play with this combo as jeskai flyers (not posted on here). One shot kills can happen quickly. Gisela fits in nicely. Use red/white for agro, and white/blue for control. Run the 3 signets and other 3 or less cmc mana rocks for ramp/mana fixes.

epajula on Eldrazi in edh

1 week ago

I like Meletis Bros. At first I didn't, because once your opponent sees the deck it may affect replayability. However, it includes colors of the other commanders you're considering, and you can always mess with one of the Simic partner generals, and Bruse Tarl, Boorish Herder game 2 so your opponents are thrown off. When I build an edh deck I want something that will last.

One con is that editing is always tough with any deck. 4-colors is worse.

Tyr_W on Tapping madness

2 weeks ago

@TearsInRain23 thanks for the advice. It's been a while, but I finally took up the deck. I played the Partner commanders Silas Renn, Seeker Adept and Bruse Tarl, Boorish Herder and it worked quite well. But Red wasn't really in there, so I ditched the color and went to Merieke. It is not your general Merieke deck and should do well without her. Mind Over Matter is a great idea, thanks! The card is a bit expensive, but who knows in the future.

rob_shifflett on The Most Temp

1 month ago

Spellslinger Voltron is what I used. Lots of instants to pump, protect and remove.

You could easily run Isochron Scepter and Sunforger. Silver-Inlaid Dagger and Flame Jab are easy cuts.

I would lose the Keyrunes for Talisman of Progress and Mind Stone. 34 lands seems like you are shooting yourself in the foot.

You would probably have better results if your deck was primarily White/Blue;splashing Red. Running fewer Sorceries for more counter spells and utility Instants allows you more flexibility and control.

Kraum, Ludevic's Opus and Bruse Tarl, Boorish Herder are great in this deck.

Boza on Pattern Recognition #54B - Keyword ...

1 month ago

"Oh, Red doesn't get Lifelink. Not even in the multi-coloured cards. They don't care about their life total just as long as their opponent's total hits 0 first."

Licia, Sanguine Tribune and technically Butcher of the Horde and Brion Stoutarm and Spark Trooper and Rakdos Ragemutt and stretching it a bit Chromanticore and Bruse Tarl, Boorish Herder.

But I just thought to check it out - red gets lifelink as long as it is paired with with white or black.

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