|Commander / EDH||Legal|
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|Commander 2016 (C16)||Mythic Rare|
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Bruse Tarl, Boorish Herder
Legendary Creature — Human Ally
Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner (You can have two commanders if both have partner.)
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Bruse Tarl, Boorish Herder Discussion
2 weeks ago
I'm trying to make a deck that's all about deflecting spells (such as Wild Ricochet or Goblin Flectomancer and damage (such as Deflecting Palm). I'm probably thinking of going Jeskai, unless there's a better color combination going out there.
I ideally wanted to make it very monk-themed.
Is there any other thing I could use to make this kind of deck work? After much testing, it appears as though I need more draw/filtering spells. What kinds of draws would you recommend that could fit my theme?
Any feedback would be appreciated!
3 weeks ago
You should really take advantage of the Partner ability on your commander and add either Bruse Tarl, Boorish Herder or Silas Renn, Seeker Adept. Silas would add a lot of potential to your deck by giving access to two additional colors but Bruse will allow you to knock players out of the game by giving Akiri doublestrike.
If you are not aware a player loses the game if they take 21 damage from any single commander. The partner ability allows you to run 2 commanders but the deck must still add up to 100 cards. So it will be 98 + commanders.
These pages can be a little overwhelming but I would highly recommend looking them over for ideas on what people will usually run. These are just suggestions though.
You have made some fun choices already. I would get that land count up to 36 though and put in Great Furnace, Ancient Den, and Darksteel Citadel. Looks like you are hurting on removal too. Some people recommend starting a deck with 36 lands, 10 draw sources, 10 removal, and 10 accel (usually mana rocks) and then changing things as you play the deck to match your style better.
3 weeks ago
Cool project you got there...I'm thinking the partners Akiri, Line-Slinger & Bruse Tarl, Boorish Herder as a possible cEDH voltron with MLD and artifact destruction (like Boil) for a start. Since stax is out of the question, maybe a Sunforger package including Pyroblast/Red Elemental Blast/Lapse of Certainty/Dawn Charm/Mana Tithe. Obviously tutors including Enlightened Tutor/Gamble/etc. Additionally, Puresteel Paladin/Sigarda's Aid should be in there.
Gleeb on Saprokings
1 month ago
Oh I built a somewhat similar deck to this with Bruse Tarl, Boorish Herder instead of Sidar but there’s some cards that can work in both decks. True Conviction is always good and Berserkers' Onslaught can be pretty good. Assemble the Legion is nice if you can keep it around a couple turns. Odric, Master Tactician is really good cause it basically gives all your creatures unblockable (unless you want then to be blocked). Also Eldrazi Monument is reeeaaally good - I played a game where I got true conviction and eldrazi monument out and won in a couple turns with just Tana and the minions she was making
2 months ago
Akiri, Line-Slinger + Bruse Tarl, Boorish Herder can work quite nicely. Artifact provide your ramp and Stax and since Akiri has both vigilance and first strike, Winter Orb like effects do nothing to her and she is really hard hitting. Bruse Tarl giving her double strike is just nasty.
2 months ago
@Homelessguy forgot about Anointed Procession. I do own that too. When you first mentioned adding white, I thought of Bruse Tarl, Boorish Herder. Your style with Sidar Kondo of Jamuraa and going wide looks super fun. +1 for sure
@goblinguiderevealpls LOL also do you find other ppl taking advantage of the dubs?
@DrukenReaps Prossh wouldn't be easy. Either get attacks in early or expect to be controlled out
Marath looks like he/she gobbles up a lot of mana for sure. That's why I figured prossh was neat since the tokens happen even if he's Counterspelled. I have three other edh decks lead by elementals so it would be flavorful there too. I've seen your build before and it's rad. It won't let me upvote a second time ;)
Ghave, Guru of Spores is cool too. I have a friend where I used to live that ran it for a while. Some of these cards we're talking about weren't even printed then and it was still real good. I have a Doran, the Siege Tower deck for my fiancee and that's where most of my abzan resources lie
@MindAblaze right? Trostani takes out some of the mess with only two colors too. One of the guys in our lgs league ran it a couple games I think. It didn't "combo out" but you'd think it had with the amount of tokens produced
@Rzepkanut you're probably right. Prossh and Marath do paint a giant target on your back. What do you think about the temur idea? I've never seen that pair before, and using Thrasios as a mana dump is very useful in a standoff. He's also like tier 1.5 tho
I am trying to avoid combos for now I think. With multiple other decks that go infinite; this will add some variety. I'll literally disassemble a combo The Locust God deck if I go temur (then maybe build izzet artifacts later with the new commander decks coming). Prossh and Marath would have combos pending Food Chain
Mono green is a new idea. Shamanic Revelation, Regal Force and friends can really keep it rolling. Baru's anthem effect catches people off guard i bet when you dump excessive amounts of lands onto the 'field. Bramble Sovereign is a new addition to the token fleet. Might be worth considering. I'm running it in my Omnath, Locus of Mana deck
Thank you so much everyone for the comments!!! So many things to consider!
2 months ago
I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.
I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.
Other cards I'd suggest you run:
Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.
Ruination - You run enough basics that a 3-4 colored deck will crumble.
Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.
Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.
World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.
Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.
Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.
Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.
Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.
Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)
Cards to drop for this stuff:
Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.
Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!
3 months ago
Those two are all you need to end games quickly, so your whole deck can be solid Jeskai control, removal, counterspells, and protection / additional evasion for Ishai.
Solid deck, super strong, pretty fast, very resilient.