Bruse Tarl, Boorish Herder
Legendary Creature — Human Ally
Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner (You can have two commanders if both have partner.)
|Have (2)||metalmagic , abby315|
Printings View all
|Commander 2016 (C16)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Bruse Tarl, Boorish Herder occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Bruse Tarl, Boorish Herder Discussion
3 weeks ago
Thank you for your suggestions lagotripha . I don't think I want to add additional tribal synergies/restrictions. Assemble the Legion is a little too slow sadly. It can only ever start producing tokens turn 6, and whilst I am often delaying my first Winota cast until turn 5/6 in testing. I am not sure this is the deck for it sadly.
Why would you add a aura subtheme if there's just 1 human that synergizes with them? I don't think I'd want to hardcast any of those auras.
The Allies subtheme could be promising in the future. Resolute Blademaster is already getting played in a lot of Winota lists. Besides Bruse Tarl, Boorish Herder none of the other allies quite hit the individual card quality I'd like. If Zendikar Resurgent adds 2-3 more good Allies. It might be a fun subtheme.
I've replaced Terminus with Sunforger for testing. I'll also be adding Chance for Glory and Teferi's Protection once my order arrives. They'll be replacing Waves of Aggression and Unbreakable Formation. In other words, I'll be testing the Sunforger package. My instinct tells me it's still too mana intensive for this deck. But everyone keeps raving on it being the bestest Boros card ever. Command Beacon and Blinkmoth Nexus will also be integrated into the manabase.
New cards on my maybelist are:
Elesh Norn, Grand Cenobite I feel this deck really needs something to close out a game. And a friend suggested I also needed something that "stood on it's own" a bit more. I can't think of any card that does those two things more than Elesh. I don't mind the salt at the table if I hardcast a card like that.
Purphoros, God of the Forge Another stand-alone threat that can also synergize better with the deck's main strategy.
1 month ago
Partner commanders are powerful, and often free your deck's ability to do more than a single commander deck. Companions give decks restrictions on what cards they can run. By running both it limits your deck even more, since most partner pairings don't work with the companion requirements.
Yorion, Sky Nomad and Lutri, the Spellchaser straight up can't be run as companions, and Jegantha, the Wellspring won't work since it requires five colors, and no partner pairing currently allows for it. No partner pairing also allows for Lurrus of the Dream-Den. Gyruda, Doom of Depths also can't be run, since no partners are both even cmc and have black in their color identity. Kaheera, the Orphanguard also can't work, since the types aren't found on partners that can be run together.
Now, what lists are now able to be run?
Wow, that only took a half hour longer to write up than expected.
Which of these would you want to make, if any, and how would you make them?
1 month ago
Hi aeraso, thanks for your comment! When I built the deck I didn't want to use the duo Thrasios, Triton Hero/Bruse Tarl, Boorish Herder, so I opted for Kynaios. But I then found that the card draw given by Kynaois was not enough to compete with other strong commanders.
So I think I am going to replace Kynaois with that duo, and adapt the deck a bit. If you want to try Kynaois, I suggest you to include more card advantage engines, you will see that they are needed.
Anyway, my version of the deck is like a Blue Pod, i.e. you use hatebears and other stax effects to slow down the game and preventing opponents from winning. Then you (eventually) win from consecutive activations of Birthing Pod or Prime Speaker Vannifar to search for a Kiki-Jiki, Mirror Breaker combo.
As regards your question, this deck is meant for a nearly-cEDH environment, although it needs a complete rework (as I said before). Goblin Sharpshooter here is useful for two reasons: it kills opponents' mana dorks, and it can combo with Splinter Twin. In my main deck, Cascading Food Chain, you can find the combo explained in Win Conditions tab.
Finally, you pointed out to me that Temur Sabertooth is useless, because I don't have a mana outlet to win with. I will consider removing it when I have time to rework the deck. For this reason, and for the fact that it's not so impactful in a nearly-cEDH meta, Purphoros, God of the Forge will not be included in this deck.
But maybe I would include it in a more relaxed meta ;)
1 month ago
There's been a few Boros legendaries but I've never really felt like any of them are worthwhile Commanders, with the exception of Feather, the Redeemed. It could be nice with one that actually feels flexible, fun and to an extent competitive. I feel like for an equipment voltron style deck, Akiri, Line-Slinger or Bruse Tarl, Boorish Herder are the better choices as they promote slamming stats on themselves and swinging for high damage. However both feels very boring and linear.
I think this is a good attempt at a theme started with Nazahn, Revered Bladesmith, but a choice could be even more on point for Equipment matters Voltron.
Like has already been mentioned before, I don't feel like the equipment cost is the main problem of Voltron equipment decks. It definitely helps them to be able to reduce it, but I feel like you'd rather want something that can secure your late game position and soften the blow of being wiped. There's nothing worse than playing a lot of equipments, only to have them all blown up by a Bane of Progress or Cleansing Nova. Secondly there's the "issue" of playing white-red, the notoriously worst color pair to draw cards and get card advantage, so I feel like you want something to help you out here in some fashion.
What if we tried to do a little bit of everything?
Some ideas Show
Legendary Creature - Dwarf Artificer
Whenever Neliv attacks, you may draw a card. If you do, discard a card.
: Exile target Equipment card from your graveyard with converted mana cost less than or equal to Neliv's power. You may pay , where X is that card's converted mana cost. If you do, put that card onto the battlefield attached to a creature you control. Otherwise put it into your hand.
Legendary Creature - Dwarf Artificer
Equip costs you pay costs less. This effect can't reduce the amount of mana Equip costs to less than two mana.
As long as Neliv is attacking or blocking, you may activate equip abilities any time you could cast an instant.
Whenever an Equipment you own leaves the battlefield, you may exile it with a Reclaim counter on it.
You may cast Equipment cards from exile with a Reclaim counter on it by discarding a card as you cast it.
The first alternative utilizes red's looting palette to search for more equipments and can generate card advantage by putting them into your graveyard and recur with his tap ability.
The tap ability is a neat little trick that combines card advantage and combat trick. Neliv has vigilance to secure that he can attack AND recur an equipment to slam on him - for instance a Sword of X and Y for the protection when blocked by a large creature. The trick is unlikely to be surprising as people know what you have in your graveyard. He can also hang back and slam a recurred equipment on your other creatures at instant speed. You can also just choose to put the equipment to hand, for instance as discard fodder for his attack trigger to keep generating card advantage without mana cost.
The tap ability is also a possible way to circumvent costly equip costs by only paying the CMC of the Equipment itself. Then you need some kind of way to sacrifice your equipments to do it again if you desire.
The second alternative is more an oppressive presence as he retains any Equipment the opponent might remove, so you can never really get rid of them, unless you first kill him and THEN the equipments. He doesn't have direct card advantage otherwise, so you need him on the field when your equipments are blown up in order to secure them.
He has a hefty cost reduction to the large equip cost equipment but doesn't do much for the lower costing equip costs. He standardizes that equip costs should be around 2-3 to equip.
The spice is added by allowing instant speed equip while in combat. This may look more powerful than it is, especially on the defense, as people can still blow stuff sky high before he has a chance to block to enable it. I could have it enabled always during combat but I felt like he needed to be put at risk for it to be fair.
TBH he feels more clunky and restrictive than the first alternative and somehow more mundane. I do think the first alternative is the better of the two and has more interesting interactions and outside benefits.
Anyhow that's just some ideas or concepts you could consider to incorporate or brew on TypicalTimmy.
For a very long time I've been brewing with the idea of a two-card Commander, where one is a tool, behaving like an Emblem. Initially it was going to be a Spellbook of some kind, but I think the concept and idea could be utilized here as well.
To avoid possibly stealing the attention away from TypicalTimmy's suggestion in this thread I'll post a link later to the new thread I'll make on my aforementioned brewing idea, if that's alright with Timmy?
1 month ago
I actually like Tana, the Bloodsower and Bruse Tarl, Boorish Herder as commanders for naya token strategies. but if you do this I would include some cards like Bravado and Betrothed of Fire also Ohran Frostfang is a really good card.
1 month ago
Would you mind giving me some more details on the decision to include Bruse Tarl, Boorish Herder, I traded for one a few months back but have never slotted him into my version of the deck, outside of enabling one shots with Dark Depths and Gisela, Blade of Goldnight he doesn't seem to do much for the deck to me, hoping you can shed light on my ignorance.
1 month ago
I know your heart might be set on Rith, but Tana, the Bloodsower and Bruse Tarl, Boorish Herder are great generals for this strategy. Giving Tana doublestrike while she has a Bravado effect is really powerful (her first hit makes saps, which makes her twice as big, so the second hit makes her 4x as big: exponentially increasing damage + saproling output). Here's a budget list with them if you're curious: https://tappedout.net/mtg-decks/wide-tall-super-budget/
These cards might catch your eye: Betrothed of Fire, Hope Against Hope, Mantle of Leadership, Fanatical Devotion, Perilous Forays, Pollenbright Wings, Storm the Citadel, Five-Alarm Fire, Keeper of Fables, Requiem Angel, Fungal Plots, Utopia Mycon, Eidolon of Countless Battles, Ivy Lane Denizen, Rapacious One, Pallid Mycoderm
1 month ago
General thoughts: Wound Reflection picks up on your opponents' fetch lands and shocklands and, most importantly, the damage or loss of life your opponents inflict on each other. It doesn't necessarily rely on you actively doing anything.
Fiery Emancipation telegraphs pretty loudly and you have to be the instigator, but the payoff if you get to 'do your thing' will be pretty insane. I'm definitely thinking of running it as I have a vision of Bruse Tarl, Boorish Herder equipped with a Sword of War and Peace connecting with someone's face. Glorious.