Bruse Tarl, Boorish Herder
Legendary Creature — Human Ally
Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner (You can have two commanders if both have partner.)
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Bruse Tarl, Boorish Herder Discussion
1 day ago
My first advice would be that your artifact count is simply too low to reliably hit Metalcraft. I would add the artifact lands (Darksteel Citadel, Ancient Den, and Great Furnace) and more strong, cheap equipment (like O-Naginata, Tenza, Godo's Maul, Sword of the Animist, Inquisitor's Flail, Fireshrieker, etc).
I've never liked Hero's Blade much, since its equip cost is so prohibitively high unless you attach it to a legendary creature.
Mirran Crusader seems both on-theme and powerful. Bastion Protector can protect your commander pretty easily. Silverblade Paladin and Duelist's Heritage give that most-sought-after keyword, double strike. Bruse Tarl, Boorish Herder and Akiri, Line-Slinger both seem really good here.
I didn't have much time to really make an in-depth analysis at the moment, so I'll take a little more time to look it over later, but you definitely get my +1 ;)
5 days ago
Zillabrony13: I've been wavering on Sword of Light and Shadow for a while. My main problem with it is that it protects the equipped creature from my own Benevolent Bodyguard, Bruse Tarl, Boorish Herder, Mother of Runes, Stonehewer Giant, Duelist's Heritage, Sigarda's Aid, Gift of Immortality, Elspeth, Knight-Errant, and Boros Charm. On the other hand, I sometimes have problems with white decks because none of my Swords protect against it...
I'll pass on Burnished Hart, though: far far far too much mana investment for two tapped lands :(
2 weeks ago
I'm so glad to hear you're interested in playing Rith! Tbh, it's kind of hard to answer your question though. I personally LOVE this deck, and find it an absolute blast to play. But it's not especially competitive ... though in a weird way, that's actually one of its strengths! Not sure if that makes sense ... what I mean is that most opponents look at a 6-drop Commander with a not-obviously-strong ability, and figure you're probably not much of a threat. So with just a little bit of politicking, most folks will leave you alone for a while. Until they find out the hard way that her ability is seriously broken. I think the best summary is something like: Rith can absolutely win games, but please understand this deck is more about satisfying my inner Timmy than my inner Spike! :-)
I really like this list, but I don't think I've changed it up since BFZ (because I've been playing TONS more Standard and Modern lately than Commander). So there are almost certainly some great cards in OGW/SOI/EDM/KLD/AER that would be worth adding. And of course from C17 as well. For example, Tana, the Bloodsower and Bruse Tarl, Boorish Herder can start adding value a full two turns earlier, so are almost certainly more competitive. Nevertheless, I'm sticking with a certain giant purple-winged dragon! :-)
Good luck (and good skill) with your build!
2 weeks ago
In that case, more thoughts:
Strength in Numbers
Riding the Dilu Horse
Hope Against Hope
Heron's Grace Champion
Riders of Gavony
Ajani, Caller of the Pride
Bruse Tarl, Boorish Herder
Quest for Pure Flame
Temur Battle Rage
I think those will do quite nicely. @Boza, maybe you should consider reposting to the forums to get more interest.
3 weeks ago
Really well, actually. This isn't the exact list I use in paper, but it's very close. This deck's goal is to encourage fast games in a slow meta, and it does just that.
Currently, the decks it needs to beat are Phenax, God of Deception mill, Grenzo, Havoc Raiser memes, Erebos, God of the Dead mill, and Atraxa, Preator's Voice superfriends. With some good politics, this deck can win, and its record for fastest knockout happened on turn 6, when I killed the Phenax player with commander damage from Bruse Tarl, Boorish Herder. Needless to say, I won that game haha. However, I know I'll pay for that one too.
This deck, at least to me, is very fun and rewarding to play, and it can hold its own in multiplayer, especially if you're able to play politics well.
4 weeks ago
Bruse Tarl, Boorish Herder isn't allowed in this deck. Color identity and all that.
4 weeks ago
A deck in this style needs the lowest possible mana costs to be effective. as it sits, you have too many cards in the deck with mana costs 4 and higher. it's ok to have some lategame finishers just in case you dont get through, but right now your early game is weak, and that needs to be your strongest point. also, you need removal. sticking to the theme of being aggressive, Lightning Helix is pretty good, and Lightning Bolt is the most played card in modern for a reason.
now for creatures. you could and should cut the following from the deck. they dont advance your plan, and are too expensive, anyway.
Bruse Tarl, Boorish Herder - he doesn't do anything good for your deck, only slows down your hand.
Gisela, Blade of Goldnight - she advances your gameplan, but realistically you wont be able to cast her until turn 10 or later, and you should be winning your games before then.
Heartless Hidetsugu - he's too slow. cutting an opponent's life total in half sounds cool, but by turn 5, that's probably only 4 or 5 damage at the most.
Tajic, Blade of the Legion - this one is finicky. he's actually not bad, i just think we could do better.
I really like Boros Elite, Legion Loyalist, and Boros Charm in this strategy. they are super fast, and just make your deck a nightmare to deal with. Boros Reckoner is pretty solid too, and Firemane Avenger can clean up games very fast.
here's my recommendations:
Goblin Bushwhacker and Reckless Bushwhacker are insane in a deck like yours. with the ability to double your damage out of left field, I HIGHLY recommend these two cards as 4 of each. um, if you have the money, Goblin Guide. if not, i totally understand.
a personal favorite of mine is Keldon Marauders. they provide a lot of pressure, with the potential for 5 damage for 2 mana.
last, lose the Wind-Scarred Crags. this deck cannot afford to have lands entering tapped. you're better off running Plains and Mountains. although, Contested War Zone and Slayers' Stronghold could be fun to run one or two of. if you want multicolored lands, Inspiring Vantage is still pretty cheap, and im sure you know about Sacred Foundry.
Let me know i you have any questions =) I played this archetype for the better part of two years, so im happy to help you out
1 month ago
What about four colors? When I first saw the partners, the two that synergized the most from what I saw were Bruse Tarl, Boorish Herder and Ikra Shidiqi, the Usurper as BOTH are themed with lifegain, and if you Bruse your Ikra who attacks without getting blocked, you gain TWENTY life. Per combat. Holy shillelaghs.
Here's a thrown-together deck illustrating what they can do together: Gaining Life Via Big Butts