Gisa and Geralf

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Mythic Rare

Combos Browse all

Gisa and Geralf

Legendary Creature — Human Wizard

When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.

During each of your turns, you may cast a Zombie creature card from your graveyard.

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Gisa and Geralf Discussion

Neotrup on Results of Using xenograft and ...

3 days ago

Arcane Adaptation does change creature types in your graveyard. If you controlled Gisa and Geralf (or some other effect that allowed you to cast creatures from your graveyard) you would be able to pay to cast Consuming Aberration using Rooftop Storm.

TheDeckMaker2300 on O-Kagichi, Vengeful Spirits

1 week ago

Here's some spirits I can point out

Reminder of the good old Deadeye Navigator is a spirit and the onnas are etb trigger plus a couple of more

You can also put in spirit avatars in this deck as well https://scryfall.com/search?as=&order=&q=%28t%3ASpirit+t%3Aavatar%29

Ore Gorger = have fun removing the opponents stupid powerful non-basic lands.

Karador, Ghost Chieftain ex main spirit tribal commander now can be the Lieutenant for this heck he's basically in a way Gisa and Geralf but for spirits

Kira, Great Glass-Spinner basicly a double dip on Drogskol Captain but problem is you have to shoot your abilities twice on your creatures to buff them.

Tomorrow, Azami's Familiar you choose from 3 chooses from a draw you choose the card for the situation going on and this is for every single dang draw.

You have a nice amount of enchantmentsEidolon of Blossoms feels sadden she's not in this Team

Eidolon of Countless Battles from the number of spirit tokens you make this is cute.

Drogskol Reaver seriously why is this not in the spirit usually have life gain and you can draw like crazy.

Ghostblade Eidolon oh great O-Karachi just has to make contact twice to eliminate someone from the game

Bounteous Kirin talk about life gain.

Infernal Kirin very classy you get to look at there hands and get a butt load of discard if you have the correct spirits

He Who Hungers...why...just why is this not in your deck? This is Coercion on a stick and it recurs a spirit when it dies (to hand) and you got token making.

Hokori, Dust Drinker plus bouncing it with Spectral Shepherd at the end step before you turn then casting it again and other spells and leaving at less 1 and a blue = cute

Elder Pine of Jukai you need lands you can dig to them with this plus combos with Loam Dweller

Last but not least Sekki, Seasons' Guide a huge 8/8 that makes spirits from damage and you can sac eight he's back on the board

Disco_Werewolf on Kashmir Zombies

2 weeks ago

Thank you to Nicoblack and Outake for the comments!

Nicoblack, I've always been on the fence with the Drunau Corpse Trawler as well Noosegraf Mob so just seeing someone else say they had to go made me realize just that. I also got rid of Gisa and Geralf as I've realized out of all 3 copies, I can't think of once I've gotten them onto the battlefield. I took your advice about fattening up some creatures I already had out here, and I added some low cost Instant and Sorcery cards because I've had some decent luck with Rise from the Tides and I'm anxious to pair that with Anointed Procession

Outake, I play tested the deck the last two days and I'm pretty happy about how things turn out around turn 3-4, although I'm starting to think about taking out a Swamp or two and adding in more cards like Forsaken Sanctuary

Thank you both again for the help!

Disco_Werewolf on Disco_Werewolf

2 weeks ago

Thank you to Nicoblack and Outake for the comments!

Nicoblack, I've always been on the fence with the Drunau Corpse Trawler as well Noosegraf Mob so just seeing someone else say they had to go made me realize just that. I also got rid of Gisa and Geralf as I've realized out of all 3 copies, I can't think of once I've gotten them onto the battlefield. I took your advice about fattening up some creatures I already had out here, and I added some low cost Instant and Sorcery cards because I've had some decent luck with Rise from the Tides and I'm anxious to pair that with Anointed Procession

Outake, I play tested the deck the last two days and I'm pretty happy about how things turn out around turn 3-4, although I'm starting to think about taking out a Swamp or two and adding in more cards like Forsaken Sanctuary

Thank you both again for the help!

Nicoblack on Kashmir Zombies

2 weeks ago

First of all if you want to get competitive keep in mind steadiness of the deck, more copies of the cards you are playing. This doesn't look like a control deck and you are planning to attack with a crap ton of zombies, so the faster you can do that the better. I would take out Gisa and Geralf, Noosegraf Mob and Drunau Corpse Trawler from the creatures, because they are expensive to cast in an aggro deck and Rise from the Tides, Rise from the Grave and Stir the Sands because you are neither throwing things in the trash nor casting a lot instants or sorceries. Your removal is actually well based and Time to Reflect just seems like an over performer in this deck.

Turn Aside seems weird but functional, just take into consideration that mass removals in standard are not targeted, so you may run into troubles.

If you want to get into the competitive scene there's actually not a better thing than to play against other guys and find the common solutions, maybe targeted removal, maybe more creatures, don't build your deck to win against a single deck, that's why sideboard exists.

I would suggest you to add more cheap creatures to keep pressuring your opponents by attacking every turn like Doomed Dissenter.

Anyway, in the end it is your deck, don't hesitate to add cards that you want to play with or build around some cards, it just feels better if you have fun playing your deck with a strategy that you came up with.

Rzepkanut on Need a new commander

3 weeks ago

I'm a big fan of Meren of Clan Nel Toth and other graveyard based decks like Karador, Ghost Chieftain and Gisa and Geralf because they provide so much value. Playing a creature card from the graveyard is so fundamentally powerful. Kess, Dissident Mage seems like lots of fun for the same reasons except she is for building more of a spellslinger deck. Personally I think it's easier for me to make a powerful casual deck based around creatures then instants and sorceries but maybe that's more your play style and it would work better for you. Rashmi, Eternities Crafter is lots of fun because who doesn't like free stuff? Currently my favorite deck to pilot is either Mazirek, Kraul Death Priest or Experiment Kraj. I have deck lists for for almost all the Commander's I just mentioned you can see them if you click on my profile name. In case you didn't notice the common thread between many of these different commanders is that they all create card advantage on their own. If you find commanders that do that it doesn't matter what your deck does because you're always winning a little bit.

BenFromCanada on Black/White Zombie Synergy

1 month ago

landofMordor Noted! Practiced a bit with proxies by myself and found that to be true, so I have modified the removal spells and land!

How would you recommend I get Gisa and Geralf out? Do I pick up some kind of black/blue white/blue land? If so, how many of those would you recommend, cause that card looks awesome!

landofMordor on Black/White Zombie Synergy

1 month ago

A wonderful start! Your average CMC (converted mana cost) is 2.51, so I'd probably add 1-2 more lands. Even if you get mana flooded, you'll be able to sacrifice Deserts, so there's no need to run hyper-low on lands.

Lethal Sting is good; Time to Reflect is better, because you can cast it before combat damage is dealt, and save your Ammit from death to fight another day.

The Scarab God will drop in price eventually(: in the meantime, Gisa and Geralf might be an addition to mull over.

1 drops are indeed important, so I like the FMummy. Of course, playtesting and iteration will tell for sure! The only thing more important than being able to cast your spells (enough lands for your CMC) is having the right spells. Your deck appears aggro at this moment (midrange tries to extend every game into the turn 6-7 range, while aggro hopes to end it before then), so your mana curve looks great for the time being.

Great start! Best of luck, and let me know if you need anything else from me!

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