|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Uncommon|
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Instant — Arcane
Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
Splice onto Arcane (2)(Red)(Red) (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
1 month ago
I'd consider cards that tap all the creatures of your opponents (which also protects from incoming attacks your planeswalkers):
- Aboshan, Cephalid Emperor
- Arena of the Ancients
- Cryptic Command
- Tempest Caller
- War's Toll
And I'd also consider cards that double the damage rowan can deal with her minus ability, so that you can better clean the board:
10 months ago
I'm also surprised that the deck isn't running Overblaze or Blazing Shoal. These combine with Desperate ritual (splicing it into those spells onto Zada) to provide a metric shitton of mana, often repeatable via past in flames or Mizzixing the arcane spell and re-splicing. Both can be alternate wincons with a large enough army.
1 year ago
The curve feels too high, and some of your card choices are fairly low-impact. Cunning Sparkmage and Vulshok Sorcerer are best in combo lists ( Banishing Knack/Intruder Alarm/Cowardice/Fractured Loyalty/Power of Fire ) where they are a win condition rather than anything playing more linear, because 1 damage/turn for three mana is weak on its own.
They can work in more casual Deep-Slumber Titan lists. With Goblin Fireslinger existing though, (used for the bloodthirst mechanic) they almost never see play. Gorgon's head synergy just isn't reliable enough to see play outside Brigid, Hero of Kinsbaile commander, and is best non-budget for Basilisk Collar.
Looking for that kind of synergy is exactly the right mindset for effective budget deckbuilding, you just need to get used to all the options so you can find the good stuff.
Its best to go hard on exactly what you want to do with a deck, especially as a budget list. Expensive cards are usually the most versatile cards (or cards with no alternatives). So to play budget effectively, you need a strategy that keeps cropping up in MTG and go all-in. A direct damage burst with Quest is a good choice, and so is the incredible efficiency of Shrapnel Blast, so lets build around those. You want to spend a single turn taking somone from 14-15 to 0 with artifacts on the field.
Go to gatherer, advanced search. Search for red enchantments that might sit alongside quest to help hit that 'eight copy reliable' stage. Anything that catches your eye, add it to the maybeboard, so you can see how much each card costs. We can also do a search for 'double damage' and 'whenever a source damage' to pick up other likely options.
Don't grab cards costing 6 or more mana, because unless you build your entire deck to cast them, you'll never cast them. Assault Strobe, Temur Battle Rage, Dictate of the Twin Gods ( Fire Servant ), ( Curse of Bloodletting )Insult,Overblaze, The Flame of Keld all stand out to me.
But with them all sitting in or around the 5 mana slot, or being creatures pump spells, suddenly we have some deckbuilding restrictions. We need either a bunch of damage on the field which we abruptly double and win, or to spend five mana getting one to the battlefield then cast a bunch of spells.
So lets look at the tools mono-red has to do that. For the former, there are agressive creatures like Keldon Marauders, Mogg Fanatic, Mortarpod, , Seal of Fire Zektar Shrine Expedition, Emberwilde Augur etc, for the latter Fling Spark Elemental etc.
Getting a big list of all the options then picking the best, looking at both price and effect is a good habit to get into with deckbuilding- Learning to trim the fat and spot strong options helps immensely with draft formats, and can help massively streamline your lists. If you are having trouble finding options, look into the archived standard deckbuilding discussions for an archetype that might have useful tools, and steal those.
Just remember, redundant copies of any spell makes it good, and casting spells on turns 1-2-3 is very good.
1 year ago
Desperate Gambit is quite good for, well, desperate situations.
Onward can double the creature's power, and thus, double the amount of damage dealt.
1 year ago
For suggestions, if you're looking for more cheap cards to make creatures unblockable, there's Rogue's Passage and Seismic Stomp. Also, Tainted Strike seems to me rather redundant since almost all your creatures have infect already. Maybe something like Overblaze instead since it's effectively a x6 multiplier with Saskia out?
1 year ago
PhotogenicParasympathetic: I used to run several of them. The issue that I found was that they weren't worth the mana cost - I'd often die before I could use them, or they'd take the mana slot of my commander. My favorites are currently Overblaze and Insult / Injury, because they're efficient in terms of mana-to-effect-ratio.
A lot of slower, more midrange Avacyn decks use Gisela, Blade of Goldnight as the top of their curve. It doesn't work here but it's handy in many builds.
2 years ago
Chain Reaction is a really good board wipe: it's inexpensive, has a low CMC, and almost always kills everything.Staff of Nin is recurring card draw and it's cheap. Mind's Eye is more expensive but probably better at drawing cards. Magus of the Wheel and Dragon Mage are more wheel effects you could try. You might also want to try Mana Flare, Treasonous Ogre, or Caged Sun for even more mana to sink into Ashling.
You might want to try damage doublers: Furnace of Rath, Insult / Injury, Quest for Pure Flame, Dictate of the Twin Gods, Curse of Bloodletting, Gratuitous Violence, or Overblaze. All of these are pretty inexpensive.
Copying spells is a neat way to increase the value of your burns. You could try any of these: Reverberate, Wild Ricochet, Fork, Chandra, the Firebrand, Dual Casting, Dualcaster Mage, Increasing Vengeance, Howl of the Horde. You can also use most of these to copy pesky counterspells or copy draw or ramp spells. Price of Glory is great since you're mostly playing at sorcery speed. Pyroblast, Red Elemental Blast, Ricochet Trap, and Burnout are good for hating on blue players. Overmaster, Reroute, or Shunt might be okay too.
2 years ago
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