Instant — Arcane
Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
Splice onto Arcane (2)(Red)(Red) (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|Want (2)||puls3evo , Cablead|
Printings View all
|Betrayers of Kamigawa (BOK)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
1 month ago
During a playtest on turn 7 had Bear Umbra and Snake Umbra on Borborygmos Enraged swinging with a spliced and hard cast Overblaze . So overkilled a player with 40 commander damage and ran out of gas of lands in hand with dealing only an additional 24 damage to another player.
2 months ago
ZendikariWol Thanks for the list! A lot of what you have are things that didn't make the initial cut for my list, but they're still very much considerations. You're right, I definitely am aiming to punch through with Feather for commander damage voltron-type wins, but I mostly avoided the straight stat-pumping spells in favor of more removal like Soul's Fire and more combo-type cards like Overblaze . My deck is also very much a work in progress, as Feather is such a tricky but rewarding commander to build around. My general philosophy with the deck, because RW is so poor at gaining card advantage, is to run a bunch of cards I wouldn't normally run (like Thaumatic Compass Flip and Expedition Map ) to make sure I don't get mana screwed and make sure almost all my targeting spells have some kind of built-in advantage (like scry or draw). The ones that don't I just feel very iffy about.
One major difference in our lists is I seem to be going much more into the tokens strategy than yours--I've decided to play into the targeting theme with Zada, Hedron Grinder and Mirrorwing Dragon and have added Young Pyromancer and Spawning Breath to help with that. That's because I worry about running a voltron strategy and getting swamped by creatures I can't deal with. It's possible cutting those cards could lead to a more powerful one-punch strategy, but I also play this deck mostly in a multi-player environment and therefore feel I have to maximize card advantage whenever possible. For the record, this deck has historically proven to be pretty powerful and regularly takes out full tables of opponents. But there's always room for improvement. I'll definitely consider some of your card choices as I continue testing.
2 months ago
Hello I am tuning my deck towards utilizing Backlash , Reflect Damage , Delirium , Mirror Strike , & Glarecaster . I am finding frequently that their creatures are not big enough and would like to find some cards to increase the power of my opponents creatures.
I am avoiding the use of damage doublers as I have another deck which focuses on that. Overblaze is an exception.
Any help is appreciated, thanks in advance! (I am currently slogging through the gatherer)
7 months ago
Love Heartless Hidetsugu , used to have deck built around him myself.
Gamble is pretty affordable nowadays and should definitely be included.
Godo, Bandit Warlord provides a tutor for your lifelink equips.
Thousand-Year Elixir is the most expensive card I will suggest but it provides haste for HH and allows a second use of his ability. Very powerful here.
Finally, not a deck suggestion, but a warning. If you play with the same group of people consistently you may find yourself getting hated out of games pretty early on because of the instant death pressure you present. This was ultimately why I stopped playing and eventually dismantled my HH deck.
Best of luck, hope this was helpful.
9 months ago
I'd consider cards that tap all the creatures of your opponents (which also protects from incoming attacks your planeswalkers):
- Aboshan, Cephalid Emperor
- Arena of the Ancients
- Cryptic Command
- Tempest Caller
- War's Toll
And I'd also consider cards that double the damage rowan can deal with her minus ability, so that you can better clean the board:
1 year ago
I'm also surprised that the deck isn't running Overblaze or Blazing Shoal. These combine with Desperate ritual (splicing it into those spells onto Zada) to provide a metric shitton of mana, often repeatable via past in flames or Mizzixing the arcane spell and re-splicing. Both can be alternate wincons with a large enough army.
1 year ago
The curve feels too high, and some of your card choices are fairly low-impact. Cunning Sparkmage and Vulshok Sorcerer are best in combo lists ( Banishing Knack/Intruder Alarm/Cowardice/Fractured Loyalty/Power of Fire ) where they are a win condition rather than anything playing more linear, because 1 damage/turn for three mana is weak on its own.
They can work in more casual Deep-Slumber Titan lists. With Goblin Fireslinger existing though, (used for the bloodthirst mechanic) they almost never see play. Gorgon's head synergy just isn't reliable enough to see play outside Brigid, Hero of Kinsbaile commander, and is best non-budget for Basilisk Collar.
Looking for that kind of synergy is exactly the right mindset for effective budget deckbuilding, you just need to get used to all the options so you can find the good stuff.
Its best to go hard on exactly what you want to do with a deck, especially as a budget list. Expensive cards are usually the most versatile cards (or cards with no alternatives). So to play budget effectively, you need a strategy that keeps cropping up in MTG and go all-in. A direct damage burst with Quest is a good choice, and so is the incredible efficiency of Shrapnel Blast, so lets build around those. You want to spend a single turn taking somone from 14-15 to 0 with artifacts on the field.
Go to gatherer, advanced search. Search for red enchantments that might sit alongside quest to help hit that 'eight copy reliable' stage. Anything that catches your eye, add it to the maybeboard, so you can see how much each card costs. We can also do a search for 'double damage' and 'whenever a source damage' to pick up other likely options.
Don't grab cards costing 6 or more mana, because unless you build your entire deck to cast them, you'll never cast them. Assault Strobe, Temur Battle Rage, Dictate of the Twin Gods ( Fire Servant ), ( Curse of Bloodletting )Insult,Overblaze, The Flame of Keld all stand out to me.
But with them all sitting in or around the 5 mana slot, or being creatures pump spells, suddenly we have some deckbuilding restrictions. We need either a bunch of damage on the field which we abruptly double and win, or to spend five mana getting one to the battlefield then cast a bunch of spells.
So lets look at the tools mono-red has to do that. For the former, there are agressive creatures like Keldon Marauders, Mogg Fanatic, Mortarpod, , Seal of Fire Zektar Shrine Expedition, Emberwilde Augur etc, for the latter Fling Spark Elemental etc.
Getting a big list of all the options then picking the best, looking at both price and effect is a good habit to get into with deckbuilding- Learning to trim the fat and spot strong options helps immensely with draft formats, and can help massively streamline your lists. If you are having trouble finding options, look into the archived standard deckbuilding discussions for an archetype that might have useful tools, and steal those.
Just remember, redundant copies of any spell makes it good, and casting spells on turns 1-2-3 is very good.