Mana Tithe

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Common
Promo Set (000) Common

Combos Browse all

Mana Tithe

Instant

Counter target spell unless its controller pays (1).

Price & Acquistion Set Price Alerts

PLC

Ebay

Recent Decks

Mana Tithe Discussion

dikwetz on Midnight Gond

1 week ago

Serum Visions is definitely better than Telling Time, thanks! About Mana Tithe vs Remand, it's hard to tell which is better, this may depend on the matchup.

I like the birds which may globally accelerate the deck, however I feel Nettle Sentinel is necessary for the tech with Sprout Swarm.

Pieguy396 on Midnight Gond

1 week ago

Looks like a pretty sweet deck! Have you considered cards like Birds of Paradise instead of Nettle Sentinel, Serum Visions instead of Telling Time, or perhaps Remand or Mana Leak instead of Mana Tithe?

skittles541 on Arcades, the Strategist

2 weeks ago

You might want to add Mana Tithe instead of rebuff the wicked in case of a boardwipe.

Enral on

3 weeks ago

Cool project you got there...I'm thinking the partners Akiri, Line-Slinger & Bruse Tarl, Boorish Herder as a possible cEDH voltron with MLD and artifact destruction (like Boil) for a start. Since stax is out of the question, maybe a Sunforger package including Pyroblast/Red Elemental Blast/Lapse of Certainty/Dawn Charm/Mana Tithe. Obviously tutors including Enlightened Tutor/Gamble/etc. Additionally, Puresteel Paladin/Sigarda's Aid should be in there.

BMHKain on Descisions... Descisions... New Gates... or ...

3 weeks ago

Well after my denial w/ Boros, I actually have one other plan in mind...

Should I make a Gate Deck, or what? Just asking to be sure...

ToolmasterOfBrainerd on Pay Your Taxes

3 weeks ago

Oppressive Rays and Soul Tithe are basically just strictly worse Path to Exile. If you want to deal with something like a Primeval Titan or a Wurmcoil Engine, then you won't be able to because your opponent will happily pay the tax and kill you anyway. I know you want tax tribal, but I think you should make an exception for Path to Exile.

Mana Tithe is a beautiful card, but I don't think it's good enough. Especially if you have Thalia in play and have to pay 2 mana for it.

Thalia, Heretic Cathar and Aven Mindcensor are great tax cards. Especially Thalia.

Do you need Nykthos? I guess it can allow you to cast Chancellor and helps you cast Spelltithe Enforcer, but I don't think either of those are necessary by any means. I think 2 more Field of Ruin or 2 Ghost Quarter would be better.

15 plains is enough for everything except Archangel of Tithes, but if you crack your Field of Ruins then those turn into plains anyway. It's pretty rare that you'll draw 2 Zhalfirin Void.

Shefet Dunes is a neat trick for closing games. It doesn't tax, but it's also a land so I think that's grey area.

I think there are too many 4-drops. I also think you have too many 3-ofs and not enough 4-ofs. I think Thalia, Guardian of Thraben, Vryn Wingmare, Leonin Arbiter, and Judge's Familiar should be 4-ofs. I think Baird is the worst of your 4-drops, but I'm not sure. Windborn Muse dies to Lightning Bolt, which feels bad.


What I would do:

Remove Chancellor of the Annex, Baird, 1 Windborn Muse, Spelltithe Enforcer, Oppressive Rays, Soul Tithe, Mana Tithe, Nykthos, and 1 Plains (18 cards)

To add 4 Path to Exile, 3 Thalia, Heretic Cathar, 1 Thalia, Guardian of Thraben, 1 Leonin Arbiter, 1 Judge's Familiar, 1 Vryn Wingmare, 2 Field of Ruin, and 1 Shefet Dunes (14 cards)

That leaves 4 cards unaccounted for. I don't know what I would do with those final 4 spots.

Skinken on Mono White Controlish

4 weeks ago

Yea, 17 lands is pretty low, didn't really notice that before.

I'd cut a few Land Taxes. It's not always amazing, and you never wanna see more than one in a game. It's not essential to the gameplan, so running 3 is way too excessive imo. 1 is fine though.

You are currently running 9 anthems. Is that too many? Never actually played tokens myself, so I have no clue. Maybe simply cutting the last Crusade could work out.

Also, have you considered running an Isochron Scepter? It could win some games due to sheer lockdown. If you want additional support for it, remove Gather the Townsfolk and add Raise the Alarm for a very strong value engine in the lategame.

Also consider more good removal, at least in the sideboard. Path to Exile or Condemn for a budget option adds more light removal. Oblivion Ring or Council's Judgment can really safe you against some creatures. Emrakul and Marit Lage in particular, but counsil's also deals with True-Name Nemesis, which is nice.

I would prolly cut like this:

-1x Crusade, -2x Land Tax, -2x Gather the Townsfolk, -1x Spectral Procession,

+1x Plains, +2x Mana Tithe, +2x Raise the Alarm, +1x Isochron Scepter

You can change less or more, depending on what you want. After all, you are the one playing the deck ;)

Immortalrock on Mono White Controlish

4 weeks ago

Now that you mention it, I have had a problem with Force of Wills recently and Mana Tithe would solve that issue. I also want to add in another Plains to make my land drops slightly more consistent. I've been stuck on 2 lands in a few recent games with a Lingering Souls in hand. Do you have any suggestions of things to cut for the Mana Tithes and land?

Load more