Mana Tithe

Mana Tithe

Instant

Counter target spell unless its controller pays (1).

Browse Alters

Trade

Have (1) gildan_bladeborn
Want (0)

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Planar Chaos (PLC) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Mana Tithe occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Mana Tithe Discussion

lonesentinel on Dryad Militant PDH

3 days ago

since many of your combos rely around a few auras, i suggest adding Totem-Guide Hartebeest as a tutor.

if you're going for the control route, might try some counterspells in your colors Dawn Charm, Avoid Fate, Mana Tithe, Cease-Fire

Ward of Lights and Cho-Manno's Blessing serves double duty. You can use it to protect your main pieces, or 'blank' the target of the ghostly flicker, by granting your opponent's creature protection from blue. Tutorable from your Heliod's Pilgrim, and recurrable since its not instant/sorcery.

Magnanimous on How would you "fix" white

6 days ago

You should play blue for powerful, resilient answers and card advantage.

You should play white (in a control deck) for wacky and synergistic interactions that that achieve the same thing but in a really roundabout way.

I'd also like to cut traditional removal out of white, such as Path to Exile and Wrath of God.

And now, some examples of what I like about white: Flagstones of Trokair, Lapse of Certainty, Land Tax, Balance, Brought Back, Mana Tithe, Grand Abolisher, Mother of Runes.

Arktaurous on Edgar Markov Vampires

2 weeks ago

Skeletal Scrying, Dregs of Sorrow, Damnable Pact, Necrologia are all viable options as long as your life gain is working well.

Patriarch's Bidding,Balthor the Defiled, Finale of Eternity, No Rest for the Wicked, Empty the Catacombs, Twilight's Call can all kinda undo certain board wipes.

White has some counter spells too like Rebuff the Wicked, Mana Tithe, Dawn Charm, Lapse of Certainty, Illumination that could help against removal sometimes.

Apotheosis616 on I'm Walking on Sunshine

3 weeks ago

F4D3,

Generally speaking, Mana Tithe is only good turns 1-2, maybe. Paying one mana is pretty darn easy to do. It just isn't better than any of the cards that are currently in the list.

F4D3 on I'm Walking on Sunshine

3 weeks ago

Also, any reason why Mana Tithe is not included?

smilodex on Tymna and Vial Smasher

3 weeks ago

When you already play Exquisite Blood you should consider to play the Exquisite Blood + Sanguine Bond-combo.

If you want to take this deck to the next level, you should consider the following cards:

rdean14 on Card creation challenge

1 month ago

I very much agree about that Rhystic Study

Mana Leak effects are taxes, like white does. I think Chancellor of the Annex makes a lot of sense. In my opinion, white should be the color of mana-dependent counters and blue of hard counters. Mental Misstep, Negate, Essence Scatter, and of course, Counterspell seem right, which Mana Tithe seems more flavorful to white than any of the blue versions of the effect.

Black gets stuff that makes opponents choose between non-mana bad options, like Dash Hopes type counters, or Diabolic Edict effects.

Red is random, like with Gamble and Burning Inquiry (a personal favorite due to its disruptive effect on control and combo decks)


Abominable Recluse

Snow Creature - Yeti

When Abominable Recluse enters the battlefield, sacrifice all other creatures you control.

Menace

You can't cast creature spells and no creatures can enter the battlefield under your control.

8/7


I think this could be a solid Spike-Timmy card, like Rotting Regisaur.


I'd like another taxing white effect

CrimsonWings3689 on The Swarm

1 month ago

To Remove:

Extricator of Sin  Flip - easily one of the least impactful cards you have and you have 9 to cut.

Abstruse Interference - a 3 mana Force Spike/Mana Tithe seems bad, even if the upside of getting a creature token is there.

Otherworldly Outburst - Like Extricator, a 3/2 is unlikely to make a very big difference.

Isochron Scepter - with 109 cards in deck right now, there are only 4 cards that could even meet the criteria to use this. Fall of the Titans won't work because this won't let you pay alternative costs.

Planar Gate - quite expensive, and while awesome, you would get more mileage out of something like Ugin, the Ineffable, since your Devoid spells are technically colorless. It would benefit your artifacts as well as your Eldrazi. His activated abilities are nothing to sneeze at either.

Rhystic Tutor - someone is going to pay the 2... if you could pick the opponent, different story. As is, it's unlikely to ever resolve. you would be better off with something like Vampiric Tutor if you were going for another tutor effect, but that one is rather pricey as well.

Shard Convergence - Have this be something like Cultivate or Kodama's Reach to make sure that you can cast your spells sooner.

From Beyond - very slow for what it does, not sure it's worth it in the long run.

Endless One - a big mana sink with no keywords or activated abilities is underwhelming.

Desolation Twin - the 10/10 token is only on cast, so if there are any effects that would reanimate it, put it into play, etc that happen to go off, it's just a vanilla 10/10. For 10cmc, you would be better off running either version of Kozilek or Ulamog.

Emrakul's Evangel - I didn't realize that the condition to get the 3/2's required "non-eldrazi" to be sacrificed. It's a non-bo with the deck.

Cards to consider:

Void Attendant - Mana sink to potentially get more scion tokens.

World Breaker - a recurrable threat that exiles permanents.

Essence Depleter - Mana sink to lifegain/drain someone.

Grip of Desolation - 2 for 1 removal spell.

Ruination Guide - Colorless, front-end creature pump.

Sire of Stagnation - Jerk card for jerks. Slows opponents down or exiles their fuel. slows them down either way to give you more time to amass your army.

Spell Shrivel - This is a counterspell that's better than the one you have in the list currently (Abstruse Interference).

Call the Scions - Similar to Awakening Zone and From Beyond it gives you 2x 1/1's for 3cmc all at once.

Cards to Add:

Herald of Kozilek - cost reduction for your deck.

Swarm Surge - Colorless creature pump and First Strike.

Smothering Abomination - Card draw for sac'ing a token on upkeep.

Brood Butcher - turns your tokens into removal for BG to -2/-2 something.

Deepfathom Skulker - lets you draw for each attacking creature you control that connects with a player.

Load more