Mana Tithe

Mana Tithe

Instant

Counter target spell unless its controller pays (1).

Browse Alters View at Gatherer

Printings View all

Set Rarity
Planar Chaos (PLC) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Mana Tithe occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Mana Tithe Discussion

HelixSnapHelix on Ruhan of the Fomori (Jeskai Control)

2 weeks ago

I just cut Pyroclasm and Electrolyze after some discussion with a duel commander discord. Since I haven't played in a while, I asked them what changes seem reasonable with the changed meta. They convinced me it's less of a Pyroclasm meta these days after I was talking about possibly adding Flame Sweep . We will see how that goes. They tried convincing me that Path to Exile was bad, but idk. I made my case for it and it came down to the card being a meta call. I play against a lot more g/w variants than what a blind meta would be. Replaced them with Mana Tithe and Chain Lightning .

As far as the utility lands, I've tried all of those. I ended up cutting them all because I was screwed over too many times with colorless mana. It's a pretty mana intensive deck. I liked Slayers' Stronghold the most out of the four suggested lands though. I've won a few games by untapping Ruhan with Minamo when they forgot it existed a few times though. Feels amazing.

EmEcks on Alela, Enchantress of the Fae

3 weeks ago

I like the deck. I have a question about a couple of card choices, however.

I see you have two counterspells, Force of Negation , and Spellstutter Sprite . In a counter-war, you will most likely not have sufficient ammo to get your spells through. At most, you'd have one of them in hand, two would be highly unlikely. If playing against one opponent with Blue that runs counterspells, you'll be in a bind, having to wait for him to tap out and hope he's not running either Force of Will , Force of Negation , or Pact of Negation with mana available to pay for the cost. Heck, a well timed Foil could also set you back.

Would you consider running other cards to those two? Or would you consider running more counter magic?

With my group, it's understood that if you run counter magic, you run the gamut of them; or you run nothing at all, especially with control colors of Esper. It's almost like it's required with this color combination (ironically, white also has Lapse of Certainty and Mana Tithe , so it can join the counter war while black runs Withering Boon which has surprised many a table).

If you're willing to add a more robust counterspell suite, I would consider removing your Auras in lieu for cards like Counterspell , Arcane Denial , Mana Drain , Flusterstorm , Force of Will , Narset's Reversal , Disallow , Pact of Negation , Swan Song , and if you run into many triggered or activated abilities in your meta, Stifle , Disallow , Trickbind , or Tale's End .

If you're not willing to add additional counters for protecting your spells, I would recommend getting more anthem/banner effects over Aura effects, like Archetype of Courage , Archetype of Finality , Archetype of Imagination , Bident of Thassa , Day of the Dragons (this flashed in at end of turn with a large fairy board could do some damage), Dictate of Heliod , Light of Sanction + Pestilence can wipe the board from other's creatures, leaving you an open field to swing and win; True Conviction , at triple White is too much, but you could consider it. You could also consider running Faerie Formation as a creature with a Training Grounds and a Valor in Akros on the field for a sudden card draw + creature pump and steal a win out of no where.

Heck, Path of Bravery won't net you much if you're only attacking with 1 creature every turn, but drop that and turn everything sideways when you have 20+ tokens, that's 20+ life right there on the swing. You don't have to even connect to gain the life. Rune-Tail, Kitsune Ascendant can prevent damage to your creatures (which will help as well if you have a pestilence on the field). Drop a Karmic Justice as well, to give your enchantments a reason to not be destroyed. Consider running a Solitary Confinement if you have sufficient draw as well.

Simple suggestions, but otherwise, deck looks pretty sweet.

-Em

Older20 on Marchesa: Queen of Pain (100% Altered)

1 month ago

Hi cheeseycrackers, I really like it. I might consider changing out Besmirch and Fiery Confluence for a bigger Sunforger package and a little more protection (And style points) with cards like Mana Tithe , Apostle's Blessing , Faith's Shield and Rebuff the Wicked which have all worked great for me. Having said all that, I would be more than happy to play your build, looks fun and strong!

Noire_Samhain on What She Says, Goes.

1 month ago

If you really want to throw people off, I can always recommend Mana Tithe , Rebuff the Wicked , and Lapse of Certainty (a card I need to personally seek out). White rarely has instant speed interaction, so being able to effectively counter spells is a good way to catch someone off guard. I don't know how budget your definition of budget is for the deck, but Rebuke and Tithe are ~$3 or less, and Lapse is very cheap.

Kwende really doesn't seem to do enough for any creature but your commander, If you have a Voltron sub-theme like my Tomik deck, that's alright, but only like 3-4 creatures have First Strike in your deck out of 30 total. Some sort of enchantment or creature anthem like Honor of the Pure or Benalish Marshal might be more useful?

Otherwise, I have no other recommendations. Stealing the inclusion of Emergence Zone to put in my mono-white deck, I hadn't thought of including it for surprise Instant-speed plays. +1 from me!

Optimator on If You Had Life Eternal: Evra EDH

1 month ago

You might want to run Lapse of Certainty , Rebuff the Wicked , and/or Mana Tithe ; and/or protective spells like Dawn Charm , Unbreakable Formation , Selfless Spirit , Rootborn Defenses , Make a Stand , and those that give Protection from a color (I forget their names).

You really don't want to get blown out aftet swapping life but before you can attack.

Indestructibility , Shielded by Faith , and Bastion Protector might be good too

grumbledore on How is Guttural Response a ...

2 months ago

Dash Hopes and Mana Tithe were both printed in Planar Chaos - a set that was focused on breaking the color pie (also: Damnation ). RG has no business having a hard counter. That said, I love Guttural Response . Countering a cryptic with that is just ... oh so good lol

CharonSquared on How is Guttural Response a ...

2 months ago

It's not a matter of power level or flexibility, it's that counterspells are almost always blue. Off the top of my head, the only other exceptions are Mana Tithe , Lapse of Certainty , and Dash Hopes .

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