Mana Tithe

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Common
Promo Set (000) Common

Combos Browse all

Mana Tithe

Instant

Counter target spell unless its controller pays (1).

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Mana Tithe Discussion

hungry000 on The Mornsong Experiment

12 hours ago

I see. I don't usually count Brutality in the "discard spell" category since it's flexible and it isn't 1 mana. I'm not really against 4 Thoughtseize but I don't like being at a very low life total early on in a grindy deck, even with Emperion. It feels like there's not enough margin for error. I've played a Maralen deck once before, and Mana Tithe performed pretty well for me. I also made a Butcher of the Horde deck and just stuck it in because I like it, and it worked there too. I think Crucible is amazing in any grindy Arbiter/Ghost Quarter deck, especially this one since it can be searched out with Maralen. I tend to prefer the grindy lock type of gameplan if it's possible whenever I play midrange decks though, so I may be biased.

Maralen is pretty important so I believe it's best not to cut her. Bitterblossom looks like an ok cut, you could go down to 3 Aven Mindcensor as well since they're not good in multiples and not as good as Arbiter, maybe go down to 2-3 Bolt. If you're putting in card advantage going to 23 lands doesn't seem like a bad idea either.

hungry000 on The Mornsong Experiment

13 hours ago

Since you're playing the Ghost Quarter/Arbiter package, Mana Tithe can be a literal counterspell in the late game as well as a "gotcha" spell early on. One Crucible of Worlds would be a great addition to keep the mana denial going in the late game. Also, I think you need to go up to 5 or 6 discard spells, like a 3/2 split of Thoughtseize and Inquisition of Kozilek or something. 4 Thoughtseize seems a little sketchy to me. Maybe a little bit of card draw to find Maralen more easily could be okay, like Sign in Blood. You won't draw it after you drop Maralen (obviously) so it's not really a nonbo and if it's in your hand when you play her you can just point it at your opponent for 2 dmg.

Have you considered playing the Phyrexian Unlife/Solemnity package rather than Madcap/Emperion? The good points are that it's 3 mana rather than 4 and Enchantments are harder to remove than creatures are, the downsides are that it's a 2-card combo rather than 1 card (although Phyrexian Unlife on its own prevents you from dying to Maralen and Bitterblossom so I suppose you don't necessarily need Solemnity in that sense) and it's riskier because you can lose if you're at 0 and they manage to kill the Unlife through the land destruction and Mana Tithe (put it in pls), which isn't a problem with Emperion. I'm pretty sure mtggoldfish showcased a similar Maralen deck on an instant deck tech a while ago, except it was BW. I don't remember exactly but I think there were some sweet card choices that could find a home in your deck.

Themastertransmuter on Would you just look at it

4 days ago

Inkmoth_: No worries, we all end up getting that way. Especially, when we have attachments to the cards we play. Shoot, building my Breya, Etherium Shaper cedh deck. I enjoyed cards like Word of Command and Mana Tithe, But alas in a competitive side of EDH. Those do not work very well in that format of commander.

If I were you, I would choose two strategies to try and attempt with the deck one as the main and the other as the back up. This will help you sort of take out any useless cards that clog the system or the flow of your deck.

Ozzmium on

1 week ago

Cards like Mana Tithe and Lapse of Certainty seem like they should be making any nonblue control list since there will be some things you just can't reasonably deal with. Avoid Fate is nice against a meta filled with Assassins Trophy.

I'm also surprised at the choice of no walkers. Nissa, Voice of Zendikar, Elspeth Tirel, and Ajani Vengeant are all good board stallers that turn into game winners if left to their own devices.

Hyperwrath on O-Rings hurt my brain

1 week ago

Thank you very much for letting me know what kind of decks I need to prepare for! Mana Tithe in particular was an excellent suggestion.

hkhssweiss on Fungus Amongus

1 week ago

I know right! There is so many...I was so caught off guard with another one of my friend using Lapse of Certainty in his mono-white deck...I know we all know Mana Tithe and Withering Boon but dang was I surprised...

User.Random on O-Rings hurt my brain

1 week ago

This is really interesting but the sideboard probably won't help you much. Faithless Looting won't really help you against things like Thoughtseize, an interesting approach to that might be Mana Tithe. if you are on the play it gives you something to do turn 1 and can protect your combo pieces. By Force might work but probably not well. not sure how budget you are talking but Stony Silence would work better against artifacts and if you want to go a bit cheaper Kataki, War's Wage also might work well. you probably also need some gy hate as those decks are very popular now. Rest in Peace works the best for this. also you will need something do deal with tron. Damping Sphere is my favorite budget option.

Kiyomei on 京 An illusion? What are you hiding? (CEDH-STAX) 京

1 week ago

Hi @maraxus1070, Personally this deck fears the mana board wipes far more than the mana ones...


Anyhow,

  • Wrath of God, Damnation and Supreme Verdict or others like this can be stopped by Gaddock Teeg / Sanctum Prelate (Although I rather use him on 1 - 2 - 3)... Or as intended they are delayed by any of our sphere effects and hopefully defused before the can save up for them...

  • Aggressive taps of lands during orb effects is also necessary instead of going for greedy plays and ramp for example and it prevents this. Occasionally yes people tend to get some RNG luck and are able to cast it earlier with sol ring, crypt or any ramp they were able to get out before you were able to react properly to any of it, and you can try to rebuild or just deal with it that you weren't fast enough or on top of the game with that certain starting hand which as we all know happens sometimes. (I don't side anything in for a board wipe heavy meta though but you could look to add Spell Pierce kind of counters and they even exist in creature form which is also good for aggressive tapping and threatening to counter Seth board wipe, for example; Cursecatcher, Patron Wizard, Judge's Familiar, Mana Tithe, Force Spike, Spiketail Hatchling, and many more at Low CMC that can be found if you search for "counter target spell unless its controller pays" )

  • Mistakes, like Holding back or playing into this, and keeping creatures back might lose you the game to others as well that are just biding their time, so that creates a dilemma too... Rather you will want to be ahead of that by slamming down sphere effects and keeping them down as fast as possible by straining every recourse possible be it artifacts or lands...

  • I do have one card that does some miracles and scares people of using wipes which is Living Plane... I tend to slam it down fairly early if I have nothing else to do as this creates a lot of problems regardless of Board wipes and lands even enter with summoning sickness so rebuilding after it becomes easier. It might also take their focus away from wiping as they might know what comes after a resolved living plane. (= Linvala or Elesh... )

  • Swords and Paths are mostly used when they see an opening and can combo after end-step removing something valuable that is preventing their win I presume. You could apply the same Spell pierce effects + sphere effects to battle this somewhat... but at one mana it is far harder. Although one would also be able to do it with winter orb + a sphere effect and root maze-like effects out while they are on no lands untapped mode! this is far harder to manage as you can't always have everyone locked out this much as early as turn 1 or 2. this also applies to the mana board wipes like Fire Covenant and Toxic Deluge which are far harder to combat...

  • The same thing can be said about people running loads of artifact and enchantment removal in my many different meta... Personally, I really don't side in anything against hate like this. What we do try though is prepare a board state that prevents this from even being an option. (Again yes RNG might screw you over a small number of times if so just go gg next game ;) )

(I Hope this helps. If you do find solid solutions yourself during playtest feel free to let me know, but this is all I can think of right now.)

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