|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Common|
|Promo Set (000)||Common|
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Counter target spell unless its controller pays (1).
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|Have (9)||xpsychovampx , brokendwarf , pskinn01 , Joblaska , jtfran02 , golgarigirl , Roadhog , almeidafabio , gildan_bladeborn|
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Mana Tithe Discussion
1 week ago
Honestly in your build I would cut down on all the Gideons in favor of more early game interaction. I've always found 4 wraths to be the right number.
More catch all counters will help against humans, and then wraths are your best bet. They can do annoying stuff late game like double Mantis Rider but stopping an early game Kitesail Freebooter can be the difference between a win and a loss.
1 week ago
Wayfarer's Bauble should be replaced with Pilgrim's Eye or Skittering Surveyor for use with your recursion I also don't think Mana Tithe is good in a deck so grindy, Dire Fleet Daredevil doesn't really seem necessary in this kind of deck and is match up dependent, Oblivion Ring is too slow for the deck so maybe cut a few for Path to Exile though it is less flexible, it is much cheaper, helps turn on emeria and can't be hit by Abrupt Decay, Fiend Hunter is one of your only cheap creatures and will consistently get killed, though it does have sac tricks in the late game I believe it should be trimmed. Pia and Kiran Nalaar are a decent roadblock and repeatable etb trigger, Flickerwisp reuses an etb and can be free off of titan, Wrath of God and Day of Judgment could also have a place. Overall the list looks super sweet.
1 week ago
Changes I would suggest:
Things to consider for replacing Walk the Plank: + Feast of Blood + Urge to Feed + Ultimate Price + Cast Down + Doom Blade + Fatal Push + Go for the Throat + Orzhov Charm + Smother + Terror + maybe others
Btw in case you wanted to know about non-blue counter spells lol -> Mana Tithe Would not recommend this but just wanted to show you.
2 weeks ago
Valid points, Jote, and I think it comes down to your play-style to decide how much of either is too much. For me, generally, my "do-nothings" are pet cards that I just want to play with. My "win-mores" are usually redundancy in win-cons that are only good late game. Setting up my decks with what role(s) I see cards fulfilling helps me ensure that cards are (theoretically) pulling their weight. Every white deck I brew gets Mana Tithe but eventually it gets (sadly) replaced.
ZC and BA deterring wraths is true but I do not think this deck will ever have enough creatures on the field to do just that. But because we are mainly undying and persist the "rattlesnake" is allowing us an additional ETB and either a +1/+1 or -1/-1 counter. Especially if we have an avenue to abuse this, like Retribution of the Ancients.
Thanks again for your comments and thoughts, I enjoy a good dialogue on deck-building/card choice.
2 weeks ago
@MrHink I tried Quicksilver Amulet at some point, but it was way too slow for modern and too easy to remove.
@Hipoisthabest Thalia, Guardian of Thraben is actually bad for this gameplan because its not a creature deck, you need at least 25+ creatures to work with Thalia, Guardian of Thraben. Thalia, Heretic Cathar would be an awesome card if she didnt die to Lightning Bolt. She slows all kind aggro decks. Maybe Authority of the Consuls would be the better pick here to slow aggro.
@Pill0w I think Godsend is just an ok card, i put it in this deck because it is my favorite Magic card, in most cases Godsend is just too slow (it's a 6 drop). If you want to go more competitive, you can swap it out for something else like a 1of Mana Tithe
@Demonic Executer I discussed with a couple of modern players over Shalai, Voice of Plenty and Lyra Dawnbringer. For this deck, Shalai, Voice of Plenty functions are already provided by Leyline of Sanctity and the fact that Angels mostly won't die to typical modern removal like Lightning Bolt, Fatal Push. For Path to Exile protection, i think she is not worth it (I need to playtest it more to bring a better conclusion). Lyra Dawnbringer is a solid drop that i will probably replace Avacyn, Angel of Hope with.
I'm still playtesting some changes atm, especially with low curve removal and devotion ramp against the modern meta. I will update the page soon :)
3 weeks ago
heading textAzorius Spellbomb
, sacrifice Azorius Spellbomb: Counter target spell unless it's controller pays .
, sacrifice Azorius Spellbomb: Draw a card.
Let's keep this going, a spellbomb for every guild.
3 weeks ago
For starters, you have like 6 more point s you can play with and more than that, Skullclamp is zero points.
I would recommend cutting stuff like Anointed Procession - it doesn't do anything by itself.
Smuggler's Copter could be good here to help tokens connect.
Mother of Runes is a must. She is so good.